The Covenant of the Phoenix, along with its allies, defeated the 100+ strong Chinese army last night in CotP's first large scale entanglement involving Life is Feudal's battle system.
The war is literally for the entire Buyan server. With most European and American based clans, kingships and guilds living in the northern regions putting aside their existing arguments in favor of dealing with the massive invasion of Chinese clans and influence, the Warband Allance was proactive in throwing down the gauntlet and looking to deal a blow to CPLA's city claim.
The risk is certain. Win, and we reduce CPLA's city size and loot the entire enemy army. Lose, and all the gear we take into the battle is theirs for the taking. Participants on the Warband side included but was not limited to the aforementioned CotP, New France, Vanguard, RES, LR and RIP. The Chinese side consisted of CRTG, Sixgods and many of their allies.
The mood in the CotP fortress was solemn. Most of us were done sharpening our blades, stringing our bows and fixing up our armor, and focused on mentally preparing ourselves for the oncoming battle. Standing around our now glorious monument, some prayed, some said their goodbyes, and all were ready to serve their guild with honor.
The call to arms came out and CotP answered with the largest showing of all involved parties, as expected. Squads were created, battalions were formed and our members joined the shield wall, the assault crew, the cavalry and the archers. We had but minutes before initial enemy contact was made. Immediately, our side realized that the fighting would be in the midst of a large overgrown forest. CotP fighters grinned....this was our kind of country. We knew how to march in formation in spite of endless trees, we knew how to shoot through the undergrowth, and yes, we knew our cavalry's greatest enemy....the juniper, would be afoot en masse.
The conflict started first with infantry, we established our shield wall and moved forward slowly, taking moderate damage from the onslaught of the enemy's bows and crossbows. Archer's following the shield wall, and led by CotP's "Zhek the Great" looked for the terrain necessary to gain clean angles to help progress our assault. Calvary attacked separately, flanking the enemy and distracting them from the main assault.
The initial push by the shield wall proved successful, and the enemy was pushed back quickly and efficiently. Our Archers were making headway but the advance was stalled with both sides taking significant losses. The Calvary seemed slow in creating enough of a distraction due to the terrain and undergrowth.
The infantry was now passed the point of no return. Losses began to pile up with several of our side falling to the endless barrage of arrows and bolts. Damage was nearing a critical point with our shields beginning to break and many wounded and bleeding. The decision to charge in and break the enemy will was made with little to no protest. Huscarl's leaned into their busted tower shields, Assaulters assumed the posta di falcone and Archer's threw their bows aside and pulled their swords. The Cavalry began to turn the tide as the infantry charge commenced. For as much damage was done to our shields, the enemy was absolutely crushed within 45 seconds of the final assault. Cavalry mopped up the retreating and defeated enemy. We took the field and the battle was won.
We looted the enemy and left to go home to a hearty meal and a neat brew, or two. One night would be all the time we would have to celebrate....the fall harvest awaits.
Our adventure thus far...
As we prayed to the gods, we knew we could not stay. All of our work was for naught and we would have to abandon our village in hopes that the gods would bless our next location, that is, if we lived to see it. No one could have foreseen the frozen hell that we walked into. First it was the wolves, then the bears, then we ran out of food and then, winter hit. Eating roots dug from the frozen ground while living in huts made of branches and dirt was not what we had envisioned freedom to be....but it was better than the galleys, and it was enough to keep us alive.
Northerners, Vikings, Barbarians...we have been called many things, but by the time winter was in full force, and after deciding in favor of vassalege to New France and endless raids from the enemies that seem to surround us on all sides, we definitively looked at ourselves as survivors. We now were citizens of the north with our own village and we are finally creating tools out of forged metal instead of branches and rocks. Progress has been slow and painful, yet the idea of being satisfied eludes us yet. We have managed to turn what was a snow-ridden wasteland into some semblance of a settlement. No thanks to the frozen ground and the evil Sixgods guild to the north, and Black Bear guild to the southwest, we've managed to survive until spring. Hopefully, now that we can plant crops, roots for three meals a day will be a thing of the past.
Life is Feudal certainly is not a game for everyone. Even for those who are into challenging games, this one can be a bit brutal. If you have been looking for an open-world sandbox, full loot, full terraforming MMO that not only challenges your pvp ability, but also your long term planning and tactical strategies, Life is Feudal may be worth a solid look. In any case, below is a quick video to show you what we've done so far as well as links to the game on steam and our chapter forums.
Thanks for reading and if we don't see you in LIF, we'll see you down the road in another game yet.
We now have an AION Chapter which is accepting members, both new and old!
So if you are looking for a friendly guild, want to play with old friends or just wish to play under a familiar banner then come check us out.
For those unfamiliar, here is some basic information to wet your appetite!
Aion is a rich MMORPG set in the fantasy world of Atreia. Originally requiring a subscription, Aion went free-to-play in 2012. The game has received several major updates since release, which have introduced such features as pets, player housing, and entirely new continents to explore. Unique to Aion is an aerial combat mode (PvPvE) where the two factions clash both among themselves and against NPC dragons for control over special zones and fortresses. Aion is known for having one of the most in-depth appearance customization options available via character creation. It is also built on the CryEngine.
Aion Key Features:
Loads of Content – game is updated with large patches, where level cap is raised and new zones/continents are added.
Extensive Character Creation – one of the most detailed character creation processes in MMORPGs.
Tons of Features – Aion has many different in-game systems that offer a variety of options, from mounts, pets, plastic surgery, gender changes, professions, and more.
Unique PvPvE – fight against your enemy faction while also fighting against NPCs in The Abyss.
Great Soundtrack – awesome music will accompany you as you explore Atreia.
Read more at https://mmos.com/review/aion
I finally have some free time to implement some changes to the website as well as add more features which I think the community will find useful. We were intermittently down for a few minutes last night and this morning, because I was moving some directories around to improve the flow of stuff. Currently, I am putting the finishing touches on our article system, which I look forward to seeing in action. We are in short demand of news reporters, so if you like to write about games and other stuff, please contact Vessa.
After we get a few more article submissions then we can roll out the front page, which Throne has been chomping at the bit to get done.
Today, I am going to install a Quiz page, similar to what we had before. That also, means that we will opening the doors for members to take the Sentry and Knight exams. While I am going to install a bunch of new features, I just don't have the time to fully set them up and manage them, so I will be looking for other admins to take the lead.