From the sister studio of Wildcard, makers of ARK: Survival Evolved...
ATLAS: The ultimate survival MMO of unprecedented scale with 40,000+ simultaneous players in the same world. Join an endless adventure of piracy & sailing, exploration & combat, roleplaying & progression, settlement & civilization-building, in one of the largest game worlds ever! Explore, Build, Conquer!
Early access, Thursday, December 13th (Update: delayed release to December 19th)
It is generally a rarity that finds a single player game a feature of CotP articles, however, over recent months this game has entered my personal top five games of all-time and has passed my hourly steam totals for Mount & Blade, Fallout 4 and Skyrim in the process. What the....yeah, I know.
So many titles over the years have claimed that it allows its players to "win" the game "their way" in an "open sandbox" environment. Well, we cannot get the time back that we spent realizing that those developers were still significantly limited in the scope of what any individual's personal definition of in-game "freedom" actually means. For me, M&B and SWG came close. Unfortunately, both those games (or their EMU reboot) are either approaching or have surpassed the ten year mark of their seemingly eternal impending latest release. Enter Kenshi.
Freedom is a fun word in Kenshi...yes, you have the freedom to stay solo, group up with a squad, make a vegetable farm, join a faction, enslave a faction, slay the champion, be the richest hermit, recruit an army of robots or build the great city....blah blah, boring. Now, the freedom to fail in the most unique form possible...that is the true gem in this game. I will give you just the one example:
My squad is epic, I will tame the badlands and establish a civilized trading outpost...plan = awesome. Headed for the abandoned fishing outpost. Acid rain, not fun...put up tent, survived. Reached fishing village, it is not a fishing village. Really freaky "skin" people pour out of all the village buildings. We put up a good fight but were overwhelmed. One by one, my squad members were....stolen. Knocked out, picked up and taken to some of the village huts. What is going on here? Then the screams. Agonizing screams from my captured squad members. No idea. I am the last one to go down. KO'd, picked up, taken to a nearby hut....
I died from blood loss.....after I was put into a grinder that peeled my skin off.
WHAT IS KENSHI?
Kenshi is a single player sandbox PC game set in a vast and atmospheric ‘Sword-Punk’ style open world. With a mix of RPG elements, squad-based control and city-building features, gameplay is completely free-roaming and open: enjoy the freedom and potential to do whatever you want.
Set in an unrelenting world of bloodthirsty cannibals, starving bandits, brutal slavers and wild beasts, survival alone is a grueling struggle… You are not the chosen one. You’re not great and powerful. You don’t have more ‘hitpoints’ than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
Edit your characters, build up their strengths and watch them endure and grow. Train Your Skills in Robotics, Thievery, Engineering, Medicine, Weapon Smithing and more!
Play with one character or control a whole team; an army, even. Combat is Real-Time Strategy style with a choice of ranged and melee fighting styles
Build Your Base
Create and run your own city, manage an empire or simply wander the lands as a lone drifter. Research upgrades such as industry tech, weaponry crafting and trade goods
Wounds Affect Gameplay
Complex medical system where injured characters limp, crawl, bleed to death or pass out from starvation. Stem blood loss to avoid predators and replace lost limbs with robotic prosthetics
An original sandbox world. Lay siege as a warlord or make your riches as a trader… There are endless game style possibilities and the world will never stop moving
There is no level-scaling, the world does not level up along with you. At the start of the game almost everyone will be stronger than you and you’ll have to use your cunning to survive
Escape capture from deadly slavers & cannibal prisons, rescue your squad mates from grisly death and get them all home alive
Start A Faction
Keep to yourself, form an alliance or oppose other factions and territories of the world… good or bad
The ARK: Extinction map has been added to Drayvn's Server Cluster.
Link multiple maps on one server so that players can truly enjoy everything the game offers. You can live on the Island and still explore the dungeons on Extinction while using the dragon you got from scorched and the spelunking tools you got from Aberration.
Note: This is a private server cluster created by Drayvn and is open to COTP members who are able to conduct themselves in a mature manner.
Note II: These servers are not modded in order to provide some difficulty to those who can handle it.
Maps currently in cluster:
Forum Group Link:
Fallout 76 is live right now. It wasn’t supposed to go live until midnight last night but it’s arrived early so a few of us started our journey through Bethesda’s post-apocalyptic MMORPG yesterday.
So far, it is playing more like a Fallout 4 co-op with a new ((much larger) map than the pvp mayhem some were expecting.
I did run into a few brave souls who wanted to tangle early on, but not much came of it as there are protocols that keep open pvp from being too deadly until after you reach level 5.
I crashed twice in 10 hours, and my 4 yr old system held up nicely on ultra graphics (I7 - RX 480 - 32GB Ram).
The base building is unique and interesting. Pieces snap much more smoothly than I remember in FO4. If you find a unique plan (blueprint) like a crafting station or furniture, you can help your team out by building it for them on their camp (base) and they'll get to keep it, even if they move their base around.
The S.P.E.C.I.A.L system has been revamped with cards you can use to customize your characters perks and abilities, e.g. Guild Wars. I didn't see it as a minus or plus, just something new to figure out and maximize for the way I play the game.
The difficulty was typical of Fallout games, where it can be a challenge for moderate gamers and daunting for casual gamers new to the Fallout franchise.
Good times are always best shared, and this game is no exception....running around with a team is much more enjoyable, however the game does not diminish whatsoever when it comes to making progress solo.
So far, it has my endorsement.
Join us in discord https://discord.gg/ar8NGD or on the forums
If you haven't already seen it, the new Ark expansion was released yesterday. The new expansion, "Extinction", takes the players back to Earth to find a ravaged homeworld with all sorts of new creatures and challenges. It seems like they've taken some popular mod content and created some massive "Titans" that function as world bosses throughout the new map.
The new launch trailer:
COTP does not have an "official" server right now. Currently Cecil and I run a private server for any COTP members that want to join. Hit me up via PM if you would like to give it a try! We are working with our hosting company to get the new expansion server up today.
Here is the official content notes from the Steam page:
You know those places no one wants to visit? Let alone live there, mind you. Your friends and family, when they hear you say, "Come down for the weekend," they all start making excuses why they simply can't make it. That's what I mean, a place like that.
The military introduced me to many of those places, actually. Gaming became the best escape - the chance to gather with others stuck in the same dire mess of a situation and usually wearing the same uniform, too. Something to do together while the kids ran around in the yard outside or haggled over which toys to play with, and we adults all rolled dice in mad rushes across the table-top and cheered on every troll and goblin and giant spider that we made dead.
And hey! Someone tell me why there is always a giant spider! Ick!
But suddenly and eventually we would get orders again and stand to lose the precious people who made our days and weeks seem so much more fantastical and adventurous than we would have thought going along. Society seems to appreciate how tough it is on the Army brats. I can definitely swear it's pretty rough on the Army grown-ups, too.
So when one of my bestest buddies ever came up to me and handed me this boxy, little hard-drive one day, I was hard-pressed not to burst into tears. He one said, "Here, take this. When you get there, you call me up and tell me how much you loved this game. That way, we're still playing together." I think of him every time I fire up Origins all these years later, too.
So confession time, here.
When I first ventured into the world of Dragon Age: Origins, I didn't like it. No, no ... I know it sounds purely strange to hear me say that, considering the number of times someone's called me a "Bioware fanboy" these past few years. Like I take them seriously, even. Sheesh!
But truly. My initial steps into Thedas left me feeling just ... lost. I couldn't understand half what was going on, and I felt so much confused. I spent most of the time bugging my nearby husband with questions: "What's the Fade? Why does this guy glow? How did I even get into this blasted dream sequence, by touching some water? And what's with the fellow pretending to be a rat?" My husband became frustrated with me along the same time I became frustrated with the game and set my rig off to the side.
So he gruffly told me, "Why not try playing a different character? You might like playing a warrior better than a mage." Mind you, there are some words a wife never says aloud. "He was right" in that order are three of them. I figure I can type them into this little blurb here and you will all keep my secret safe, though. Thank you.
That's how I ended up first creating my first-ever Cousland.
That's when Thedas came alive, for me.
Seriously, though. I'll never be a "fanboy"! Stop calling me that! I'm a geeky nerd of a woman who spends her time exploring fantasy worlds where the difference between a mage, a warrior, and a rogue are my paramount concerns, dangit.
In Origins, the player character is "The Warden" - a raw, new Grey Warden recruit who's suddenly tasked with ... well, with saving the world, basically. There is a Blight impending, anyway. The Blight is a veritable horde of evil, vicious, and flesh-consuming monsters that burst out from underground like the fastest-moving Zombies you've ever seen. Hey, the Walking Dead has nothing like these dudes! And all of them are determined to sweep across the countryside killing every man, woman, and child they come across.
Oh, and there's magic, elves and dwarves, and even a couple dragons to make the story even more fantastical, too. Yes, it's definitely my kind of story. With a few truly impressive differences to make it all the more interesting.
My very first playthrough of Origins became my personal "canon" take on the story, interestingly enough. That particular Warden of mine was everything I might have wanted a hero to be, anyway. Heck, not only did she steal my own heart, she stormed right across the camp to steal the heart of the king-to-be, too. He gave her a rose and they stormed the castle together.
Yea, that's me ... sappily pleased.
And oh, by the way.
My husband still hates Alistair with a passion.
I did manage to complete several more playthroughs of the game, though. All right, all right! More than several, even! But I was determined to explore the story from different perspectives and varied angles.
The most difficult playthrough for me to complete involved my Dalish elf. My own Mahariel was the most arrogant piece-of-work of a character I ever created for any playthrough of the game. She was caustic, rude, and outright bigoted against anyone who wasn't Dalish.
I didn't like her, so it's not a surprise she never successfully romanced one of the companion characters. She was too busy mourning for her lost friend and lover, and Tamlen's tragic fate consumed her in bitterness. In the end, I decided to sacrifice her atop Fort Drakon. Rest in peace, Mahariel.
I completed a couple of mage playthroughs, as well. Playing as a mage in Dragon Age: Origins is actually a bit of a task, mind you. I generally advise my friends exploring Origins for the first time to avoid the mage class when they initially play the game. The Fade can be daunting, first off. And then the combat in Origins tends to be clunky and rough. For a mage, it's a lot of standing off to the side and singing, "Magic missile, magic missile" over and over again.
Yea, yea, yea. I know ... Wrong game.
So yea, back to Origins.
My mage is invariably and always a Surana. That is, they're elves. I've tried making human mages, but they never seemed to feel correct to me and I always failed to progress past the prologue with them. So I stuck to the notion my mage in Origins is a pretty and quietly skilled elf girl and I adore her. I try not to think of her true fate, given that my "canon" take on the story has a Cousland warden rather than a Surana. Rest in peace, Surana.
Gradually, though, my own Warden took shape. The more I played, the more clear my picture of the character turned. Like I knew her ... like we were the best of friends, even.
I knew the Warden was utterly capable. She was sharply smart, like a whip. Educated and knowledgeable. She was diplomatic, too. But that doesn't mean she was any sort of goody two-shoes, either.
Diplomacy, as I see it, is a game of caution, rather. It's seeing the lies and manipulations clearly enough to navigate one's way through the messy mire that politics can be, really. And even using those same tactics to play right along. So my Warden was a pragmatist. She refused to be misused and remained determined to control her own fate.
And as a member of a noble, aristocratic family - a family second only to the King's, even - my Warden was keenly aware of her own place in the world and the obligations it demanded. Like any other Cousland, she was defined more than anything by the most incredible loyalty. To her family, to those she cared for, and to the people who counted on her. For her, nobility was no sort of entitlement. It was a responsibility, in fact. People depended on her and she refused to fail them.
Eventually, I knew so much who the Warden was, that I simply couldn't fathom seeing her any other way. Every playthrough started feeling so much the same. I was glad the second and third installments of Dragon Age introduced new heroes, even. The story needed to be fleshed out from all those other varied angles, too.
And then my husband tossed a challenge at me.
He said, "What if your Warden wasn't a woman? What then?"
Okay, so yea. It wasn't until he pointed it out, that I realized I had never played Origins as a male character. Which isn't to say I only ever play as a female in any game I play, either. I once had a DM try to poke at my sensibilities during a particular run of Dungeons and Dragons, by tossing a cursed ring at me that changed my gender. He stuttered when I shrugged and took to happily playing a character-suddenly-turned-guy, then.
But my Origins characters have always been female. No real reason for it. It only felt correct, to me. Which might be why my husband was adamant, that challenging my "canon" so much as that was beyond me. I think he was really bashing on my ever-lasting adoration of the Theirin bastard-king, actually. It didn't keep me from thinking on the story and what shape it would take if I only made such a simple and complete twist. As turning my gal Warden into a guy Warden.
... And hey! None of you pay attention to those plot wheels slowly gaining speed inside my head, either!