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  • Welcome to 2021, let's hope it is better than 2020.
  • CotP Discord Channel

    Covenant of the Phoenix has a new official Discord Channel!!!
    By Damis

    Valheim is hottest new survival and exploration game.

    Valheim is a game about exploring a huge fantasy world inspired by Norse mythology and Viking culture. You start your adventure at the relatively peaceful center of Valheim. The further from the center you travel, the more challenging the world becomes. But you will also find more valuable materials that you can use to craft deadlier weapons and sturdier armor. You will also build your own Viking strongholds and outposts all over the world. Eventually, you will build a mighty longship and sail the great oceans in search of exotic lands … but be wary of sailing too far...
    Key features:
    Huge procedurally-generated world - explore and inhabit mystical lands, from mysteriousforests to imposing snow-topped mountain ranges and stunning meadows, complete with their own creatures of legend to battle and wildlife to hunt. Co-op PvE (2-10 players) - - Whether you want to brave the lands alone or venture with trusted allies, Valheim supports independent, player-hosted servers and unlimited world creation. We recommend playing co-op with 3-5 players. Punishing dodge & block based combat system with a wide range of weapons Build & sail ships - from flimsy rafts to imposing warships, build legendary vessels to conquer the seas and discover new lands. Summon and defeat vengeful primordial bosses of myth and legend, and collect trophies to progress and craft new powerful items Flexible house and base building system - raise mead halls, farms, settlements outposts, castles and more. Intuitive item crafting - forge the finest weapons and armour, and craft food and mead. Dedicated server- for players who want to run a persistent server. https://store.steampowered.com/app/892970/Valheim/
    By Damis

    Crypt Space Commander(CSC) A Space Sandbox MMO

    CSC is an open-universe, sandbox-style space MMO with a player-owned economy. Command starships and earn digital items to buy, sell, or trade without limits both inside and outside of the game universe. Experience a free-market Play-to-Own Economy that provides true ownership & freedom.
    In CSC you, our Commander, can own and operate your very own starships. Starships come in all shapes and sizes and are specialized in either mining, combat, trade, or exploration. Starships in CSC can be endlessly customized with modules. Modules can add or upgrade existing ship functionality from shields and weapons to FTL drives.
    Almost everything in the CSC universe can be crafted from resources openly available in the universe. The smallest shield module up to a universe-wide jump gate network can all be made with the right materials. Create new technology and share it freely for the good of the federation or sell it for the right price.
    The crafting system is uncapped, allowing players to continually improve on the quality of their crafted items. Specialization is encouraged by the CSC crafting mechanic, rewarding players for focusing on specific items & allowing them to create truly unique and valuable starship weapons or other components.
    Rules are merely suggestions in some parts of space. Areas under GFI protection do exist, and are open to explore and mine to your heart’s content, but the best loot is out there in Fringes of Space. Beware, dangers of all kinds are in the fringe: creatures, pirates, rogue Commanders, and faction governments. Those brave enough to venture deep into Fringe Space however will find an abundance of rare resources, larger bounties, and more lucrative quests.
    The Current Game State
    CSC is a game in development while in Beta with core game features implemented. As a starship Commander you can command your ship, explore 40+ star systems, mine for resources that can be used in manufacturing/workshop, combat NPCs for loot and resources, and play along with other Commanders on our LIVE MMO server.
    By Damis


    Love Trove? Invite your friends to adventure by your side. You’ll earn fire-breathing rewards when they hit Mastery Rank 20 in-game!
    Each time one of your cubic recruits hits Mastery Rank 20, your Companion Level increases by one. Your very first Mastery 20 recruit grants an Elder Dragonling Ally, and the rewards grow in stature from there!

    Clink the link below for more information.
    By Damis

    Crowfall - Hunger Dome Mode

    An upcoming mode in Crowfall that allows 60 players to fight each others in a "Hunger Dome" style match. Todd describes it as a super condensed version of Crowfall on steroids and says it's really fun. It's a mix between a MMO, a MOBA and a Battle Royale (MMOBA).

    12 teams of 5 players teams start at the edge of the map ring that shrinks over time players can capture keeps, forts or castles players can die from the Hunger, monsters or players players can respawn if they own a structure team is eliminated when the last player dies players gain "ELO" players arrive on the map "naked", have to gear up up to 30 minutes per match restrictions on archetypes (not more than 2 tanks or supports per team) characters are clone version of players' characters, or available archetypes  
    By Damis

    Blackwood Prologue now available for all ESO players.

    Begin a journey that will take you to the upcoming Chapter and beyond with the Blackwood Prologue, now available for all ESO players!
    The Blackwood Prologue questline is now live for all platforms and is free for anybody with access to the ESO base game (note, this includes Free Play Event players). To get underway, simply pick up the quest starter from the in-game Crown Store (located under the Quest Starters category).

    Join Lyranth in her investigations
    Once the starter is activated, you receive the quest titled “A Mortal’s Touch” and begin your adventure. In the two unique quests, you’re joined by the Dremora Lyranth and Wood Elf Eveli Sharp-Arrow to investigate the operations of a sinister Daedric cult. What you discover during the two Blackwood Prologue quests sets up the adventures to come in the Blackwood Chapter and larger Gates of Oblivion year-long saga.
    Finally, complete the Blackwood Prologue and you receive the Daedric Unwarding Amulet memento as a keepsake. Keep it close—you never know when you might encounter some Daedric wards!
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    What Happened to the MMO?




    I have played almost every MMO that has come out, be it the beta or a subscription for the last 16 years. My first was a little 2d gem called The Realm that was actually a lot of fun.




    Then came what I feel is the MMO that started it all, it was not the first but in my option is still the best, UO. The only game to date that made me feel as I was part of a living breathing world. Others have tried but failed and most do not even come close or even try. It's sad and I blame it on the next MMO I tried which was EQ or the beginning of the end.


    EQ while being 3D for the first time started the amusement park style game which WoW then copied, perfected and plagues the market still.


    Before EQ I never had to go collect 6 rat tails and turn them in for a reward. I just grabbed my sword, ran out into the world and tried not to die. :)


    Before EQ I never had to camp mobs looking for some drop that might take 12 hours to get. I would join my buds in an edge of your seat romp through a dungeon trying not to be killed by NPC and PKers.


    Scripted boss battles are the norm now, if you are the first to fight it then great the trial and error trying to figure it out can be fun. But that's not how it works, you read the strategy on the web and go through the motions, over and over and over again.


    End game raiding, end game? Why do I want my game to have an end? So I run around collected rat tails long enough to where I can go to some place to get some gear by doing scripted boss battles so that I can move to the next tier dungeon for more scripted fun? Blah blah blah blah.


    The above also started all the DPS counter BS which then alienates guild members and creates an unfriendly atmosphere. You can't come to the raid you only have a dull sword, you need a shiny one so get out. Players end up getting a superiority complex because then can follow a script better then the next guy. Way to go guys!!


    Leveling up to gain new skills so you can watch your icon bars and click a button once a cool down is complete is also lame in my opinion. but that's what they all do these days and when playing I find myself just watching a bar to click a series of icon rather then being in the moment.


    The amusement park ride gets old as you can tell by how just the members here jump from game to game looking for the one to no avail. I do not think the MMO genre will last if there is not a change in the way these games are made.


    Grim and I have been playing UO on a free shard which once I was back in that world reminded me of what MMOs have become and how sad it is.


    UO is not for everyone that is for certain, it's the wild wild west. The moment you step out of the protection of the town guards you need to be prepared to die and loose everything you have on you. Not only to PKers but even the NPCs will rummage through your gear and steal you stuff. Plus you're a ghost and will be standing next to your body watching the looting of your corpse until you can find a healer to rez you and make a mad dash back to your body. As nasty as that sounds it's what makes it so fun and exciting.


    Some games have tried to capture what UO had, Darkfall and Mortal made good attempts at it. Darkfall I will not comment on as well that was a living hell for me and I do not want to go back there. Mortal sadly might have done it but I could not get used to playing in the first person view.


    Man I could rant on for hours but I better get back to work before someone catches me :P

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    Something else you need to take into your thoughts : at the time of UO, there were not much choices of game, so every MMO players ended up on a few games, meaning UO had crafters, traders, explorers, carebears, PKs, all in the same world, which forced them to coexists, and make few rules and swear by.


    Nowadays, crafters are on LOTRO, traders are on EVE, carebears are on WoW, PKs are on DF, and explorers are wherever. Each type has its own game.


    But ofc I agree on what you said, the whole genre is going worse and worse and every new game supposed to save it is dooming MMO players a bit more. But I'm sure [insert the next overhyped game, ill say ArcheAge] will save our world.

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    • Administrators

    ...not supposed to say that out-loud Numz....you'll jinx the savior of MMO's.

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    Hehe - you're so right bakath! The good old days, you spent one evening running for your life, the other ganging up on a thief and the third sitting at the river side and cought in idle chatter, merely socializing for the fun of it. I miss those good days...

    Not that I'd mind the individual maniac mass murder, who now inhabits pvp-worlds, but it would be nice to also see some other population every now and then. I guess those days will never return though, unless all but one MMORPG disapear from the market ;)


    Don't mention Darkfall though! Not getting an account months into the game, despite beta participation,... no further comment needed. Should you folks ever hear of a nice pvp world with extensive crafting system though, let me know and I'll try make up for my lack in Darkfall.

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    I agree with you also Bak, there really is no fun in MMOs.  Rift was the last one I stopped playing when the truth finally hit.  What?  you're dps tracker says I suck, so until I have the exact build you specify, i can go collect crafting gear?  And the whole, do this raid, grind it, love it, do it til your fingers bleed...because if you don't, you can't get the shiny that lets you do the next one, and the next one, and the next....wtf?  What am I doing here?  Endless grinding for crap that will be useless after you finish the next grind raid.  What happened to the free world like you mentioned?  The danger is gone, the exploration is gone, we can look up anything and everything about a game before we even do it.  You're told what to do and how to do it at every turn.  That's not fun, and the rapidity with which you see games folding and losing players is the proof.  We all are coming to the same conclusion.


    I'm surprised the game companies don't hunt down the walk-through, character build sites for stealing their content and using it to drive ads for the rats own website.


    Times change, the MMO has run it's course.  If you think about it, with all the gaming power we have to create with today, where are the good, mystery, cloak and dagger games, with rich social aspects like a bank account, to buy a home, a vault to store your crap, start a small business to make passive income selling chickens or rail guns?  Form a guild, build a city, mark your territory, and try to hold on to it, etc.


    Oh, their too hard, you actually have to think.  So they just turn them into combat games.


    Another thought, did you play the original FarCry?  Was that not awesome?  Why?  You had no clue what was going on and what to expect.  That cluelessness is what makes a game good - the exploration, the unknown.  Bah enough, you are right, we can write forever about it.


    Anyone for a game of Magic the Gathering or D&D on Sunday?  I'll bring Easter Candy!  8-)



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    Something else you need to take into your thoughts : at the time of UO, there were not much choices of game, so every MMO players ended up on a few games, meaning UO had crafters, traders, explorers, carebears, PKs, all in the same world, which forced them to coexists, and make few rules and swear by.


    Nowadays, crafters are on LOTRO, traders are on EVE, carebears are on WoW, PKs are on DF, and explorers are wherever. Each type has its own game.


    But ofc I agree on what you said, the whole genre is going worse and worse and every new game supposed to save it is dooming MMO players a bit more. But I'm sure [insert the next overhyped game, ill say ArcheAge] will save our world.


    What did he say about Archage? :)

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     What a great post Bakath :). There is alot of UO that I miss but there is alot that I dont. I do want to thank you for allowing me to tag along with you and Grim on the shard when you were still playing there and I was getting tired of Star Wars or GW2. Hopefully you both are finding a new home in which ever game you are playing now. 




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    • CotP Guardian

    Back on again here, with 3 accounts.

    UO Forever shard is among the most populated shards and there is a ton of content.

    One of the best things?  No Trammel and 90% of the are really cool and will rez you, after they kill you. :D

    I am so happy again, playing a video game.




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    Not sure if you have seen it Grim but there is another UO clone out there named Legends of Aria. I havent tried it because I am commited to SoTA but there are a number of players who have left SoTA to play it. It is developed by 2 or 3 of the people who worked on UO.




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    • CotP Guardian

    You bet that I have. :)

    I am currently on the fence a this point, I really want to see what they do with it. As it is still pretty early on, it is rough and I will stick with UO Forever for now, supplemented by the actually UO game, when it goes FTP, sometime in 2018. :D

    Thanks for that heads up, really appreciate. :)



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