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By Throne

ATLAS: Present and Future

We have been at it since day one, that ugly and...well, let's just stick with ugly...launch. Even through the lag muck and server instability, you could read the stars and see the potential.  Right off the bat it was only for the tough, and we barreled through the glitchy log-ins, the shaky starter zones and the wretched "lawless" starting areas and found our way to the rafts.  Some were able to get to our island after 3-4 hours of learning how to tack, zig zag and fight through server borders and with a full stack of human hides, and then some were finally rescued after what seemed like days of being eaten alive by scorpions and crocodiles, only to quickly get used to dying to the cold, the wolves, the alpha horses, the water, the sharks and each other's general noob mistakes.
Yes, with the known developer, we did try to ARK it, or Dark and Light it...hell, we've even tried to Life is Feudal this one....and Atlas is just NOT those games.  Some visuals and sounds are there, but the depth and options and functionality is just SO much more.  What really took the game from just another ARK expansion to, the potential mmo of the decade, was getting out on our first schooner, the SS Skjoldr (video below).  The experience was entirely PvE, but when you have 13 people packed on to a single vessel and the guys repairing the ship are as vital as the helmsman steering and the deckhands manning the sails, it became something I haven't seen in a game since our friday night flights on the Decimator back in SWG.
We have had just a blast learning the game and surviving our island and our neighbors over the past couple weeks.  Though it may appear as if we are well off enough, growing from 30 actives day one, to more than double that now, we absolutely could use more folks interested in living the Atlas life.  Whether you are interested in navigating the high seas, captaining a brigand, farming the tundra, mucking through politics, taming elephants or exploring the massive (30-40 hours of sailing from one end to the other) world, it is all here and we have many members willing to help you get started.
Here is a few screencaps and videos to give you an idea of what we have been up to:
 
 




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By Throne

ATLAS

From the sister studio of Wildcard, makers of ARK: Survival Evolved...
ATLAS: The ultimate survival MMO of unprecedented scale with 40,000+ simultaneous players in the same world. Join an endless adventure of piracy & sailing, exploration & combat, roleplaying & progression, settlement & civilization-building, in one of the largest game worlds ever! Explore, Build, Conquer!
https://store.steampowered.com/app/834910/ATLAS/
Early access, Thursday, December 13th  (Update:  delayed release to December 19th) [Update 2: delayed release delayed to December 21st]
Chapter group: 
Discord:  https://discord.gg/v74dSHQ
 
 

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By Throne

Xalt defeats Elric for 2018 Fantasy Football Crown

Xalt's Zappers smirk at expectations, knock off Elric's Arksters in 171.07-127.47 rout

Both teams exceeded their projected point totals, but it was Xalt's Zappers who got the victory, cruising to a 171.07-127.47 win over Elric's Arksters. Elric's Arksters earned a 3.86-point lead on Saturday behind Joey Bosa (2.18 points) and Mike Williams (1.68), but Xalt's Zappers held the lead the rest of the way. They were led by Matt Ryan (25.46 points) and Damien Williams (22.53). Ben Roethlisberger (42.22 points) and T.Y. Hilton (19.4) led the charge for Elric's Arksters in the loss. This marks the second time this season Xalt's Zappers have beaten Elric's Arksters, after winning 118.28-117.7 in their last matchup. Xalt's Zappers end the season at 12-4, while Elric's Arksters finish the campaign at 9-7.
 
Matchup Highlights

Sunday Early    There were players with standout moments on both teams early Sunday, after which Xalt's Zappers owned a 125.41-53.13 lead. Matt Ryan had a 75-yard touchdown pass and a 44-yard touchdown pass for Xalt's Zappers, while David Njoku had a 66-yard catch. T.Y. Hilton made the highlight reel for Elric's Arksters with a 55-yard catch.

Sunday Late    Both teams had players with big-time moments on Sunday afternoon, but it was Xalt's Zappers who took the lead, 148.54-96.80. For Xalt's Zappers, Robert Woods had a 39-yard touchdown catch. Ben Roethlisberger made the highlight reel for Elric's Arksters with a 20-yard touchdown pass and a 49-yard pass.

Sunday Night    Harrison Butker had a 54-yard field goal for Elric's Arksters, who trailed 171.07-118.27 after Sunday Night Football.
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By Throne

Kenshi 1.0 Released

It is generally a rarity that finds a single player game a feature of CotP articles, however, over recent months this game has entered my personal top five games of all-time and has passed my hourly steam totals for Mount & Blade, Fallout 4 and Skyrim in the process.  What the....yeah, I know.
So many titles over the years have claimed that it allows its players to "win" the game "their way" in an "open sandbox" environment.  Well, we cannot get the time back that we spent realizing that those developers were still significantly limited in the scope of what any individual's personal definition of in-game "freedom" actually means.  For me, M&B and SWG came close.  Unfortunately, both those games (or their EMU reboot) are either approaching or have surpassed the ten year mark of their seemingly eternal impending latest release. Enter Kenshi.
Freedom is a fun word in Kenshi...yes, you have the freedom to stay solo, group up with a squad, make a vegetable farm, join a faction, enslave a faction, slay the champion, be the richest hermit, recruit an army of robots or build the great city....blah blah, boring.  Now, the freedom to fail in the most unique form possible...that is the true gem in this game.  I will give you just the one example:
My squad is epic, I will tame the badlands and establish a civilized trading outpost...plan = awesome.  Headed for the abandoned fishing outpost.  Acid rain, not fun...put up tent, survived.  Reached fishing village, it is not a fishing village.  Really freaky "skin" people pour out of all the village buildings.  We put up a good fight but were overwhelmed.  One by one, my squad members were....stolen.  Knocked out, picked up and taken to some of the village huts.  What is going on here?  Then the screams.  Agonizing screams from my captured squad members.  No idea.  I am the last one to go down.  KO'd, picked up, taken to a nearby hut....
I died from blood loss.....after I was put into a grinder that peeled my skin off.
https://store.steampowered.com/app/233860/Kenshi/
 
WHAT IS KENSHI?
Kenshi is a single player sandbox PC game set in a vast and atmospheric ‘Sword-Punk’ style open world. With a mix of RPG elements, squad-based control and city-building features, gameplay is completely free-roaming and open: enjoy the freedom and potential to do whatever you want.
Set in an unrelenting world of bloodthirsty cannibals, starving bandits, brutal slavers and wild beasts, survival alone is a grueling struggle… You are not the chosen one. You’re not great and powerful. You don’t have more ‘hitpoints’ than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
Character Customization 
Edit your characters, build up their strengths and watch them endure and grow. Train Your Skills in Robotics, Thievery, Engineering, Medicine, Weapon Smithing and more!
Squad-Based Control
Play with one character or control a whole team; an army, even. Combat is Real-Time Strategy style with a choice of ranged and melee fighting styles
Build Your Base
Create and run your own city, manage an empire or simply wander the lands as a lone drifter. Research upgrades such as industry tech, weaponry crafting and trade goods
Wounds Affect Gameplay
Complex medical system where injured characters limp, crawl, bleed to death or pass out from starvation. Stem blood loss to avoid predators and replace lost limbs with robotic prosthetics
Open-ended Gameplay
An original sandbox world. Lay siege as a warlord or make your riches as a trader… There are endless game style possibilities and the world will never stop moving
Train hard
There is no level-scaling, the world does not level up along with you. At the start of the game almost everyone will be stronger than you and you’ll have to use your cunning to survive
Survive
Escape capture from deadly slavers & cannibal prisons, rescue your squad mates from grisly death and get them all home alive
Start A Faction
Keep to yourself, form an alliance or oppose other factions and territories of the world… good or bad
 
https://lofigames.com/road-map/
 


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By Throne

Drayvn ARK cluster updated with Extinction

The ARK: Extinction map has been added to Drayvn's Server Cluster.
The Goal:
Link multiple maps on one server so that players can truly enjoy everything the game offers. You can live on the Island and still explore the dungeons on Extinction while using the dragon you got from scorched and the spelunking tools you got from Aberration.
Note: This is a private server cluster created by Drayvn and is open to COTP members who are able to conduct themselves in a mature manner.  
Note II:  These servers are not modded in order to provide some difficulty to those who can handle it.
Maps currently in cluster:
The Island Scorched Earth Aberration Extinction Server Names:
Pheah Islands Pheah Scorched Pheah Aberration Pheah Extinction Forum Group Link: 
 
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Chapter 2 – Repercussions

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Erudius

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Pop. SnapSSSSSSssssssssss.

 

Mari stirred next to the warmth of a fire burning near her. It was morning. She had cried herself to sleep. Beside the fire, on a rock, was a bowl full of water. She cupped it and examined it closely. She smelled it. ‘Fruit?’ She drank a sip then almost involuntarily drained the rest of the liquid from the bowl. She breathed a small sigh. ‘So sweet.’

 

The green canopy had been a wonderful covering from the morning shower that had set the leaves of the forest a-glitter. She had slept through that. ’Darn,’ she thought, ‘I miss wandering in the rain’. She thought of Tian and how they would get soaked together in it wandering in the forests of Dromund Kaas after her initiation had concluded.

-

They sat alone under a tree near some fern bushes watching the water on the large leaves.

“Do you see this raindrop?” Tian had looked into her eyes. “It has fallen from the sky and landed here on this leaf, but it did not do so of its own accord. It was made to do so and so it must. It doesn’t choose where to roll or what drops to join in its path, it is guided by consequence. It absorbs and is absorbed.”

She had leaned into his warmth and he wrapped his arms around her and continued, but she didn’t hear much of what he said. She listened to his steady heart beat… felt the steady, peaceful rhythm. She wanted to stay here. Not return to the dread that awaited her at the Citadel. Her master surely was suspicious her dallying with this light-leaning sith.

“Mari-love.” Tian whispered. “Seek balance… Love mercy… Exercise justice… Walk with the Force in humbleness… Don’t lose yourself in emotion, draw strength from it.”

-

The sun broke through a clearing in the canopy blinding her for a moment and interrupting her reminisce. She looked around her again, feeling something she could not place. ‘A presence? No.'

She moved soundlessly out from the copse which had sheltered her during the night, reaching out with her senses and touched something conflicted. It withdrew immediately. Then she felt a light press on her thoughts.

 

“You’re up.” said the thought… distinctly male… incredibly peaceful. She started at the intrusion. “I hope you enjoyed the refreshment. If you’d like, come south to the creek. We can talk there.”

 

‘Nothing pressing to do’ thought Miri as she looked again at the verdant landscape encompassing her. Quickly, she readied herself and set off.

 

 

-----

“YOU WHAT?!” echoed the gravelly voice of Darth Granus. She shoved her way across her vast office space to look her assassin in the eye, nose to nose.

 

The assassin trembled as slowly his neck began to rise, held by another force. “We… we were… attacked my Lord. A… human, but … not… hum – “ His explanation was cut short as his vocal cords were being pressed.

 

Then his mouth contorted into a soundless, raging scream and his eyes shut vice-tight. His brow furrowed unnaturally as he writhed in mid-air.

 

“I WILL have my answer!” screamed Granus. Her eyes narrowed and she leered at him. Light distorted in front of them as if an inferno blazed from within them. Her face grew gaunt, but she pressed in, launching a scathing mental assault.

 

She had no mercy on her servant assassin, slashing and ripping at every part of his mind until at last she arrived at the scene in the forest and saw what transpired.

 

The assassin fell limp to the floor, a vacant expression on his face. Drool pooled from his lips where he lay.

 

Granus seethed.

 

 

-----

Kourou winced. His eyes welled. He felt the assassin’s sanity leave him and knew all that remained was a fleshly shell where once had been a soul. Alive, but vacant.

 

'Nothing has changed.’ He thought, shaking his head almost imperceptibly.

 

Mari approached from behind him, clearing her throat as she approached.

 

“I’m sorry, Mari, if I mis-read your intentions but I thought helping you escape was the best choice… given the alternative.”

 

“You felt it too…” she said. She had been crying.

 

“Yes.”

 

“I hate her.”

 

“Hate is a strong word…”

 

“I do! You have NO idea what I’ve been through!” Mari’s mind raced through a lifetime of memories and experiences with her old master, Darth Granus.

 

“You’re right, I have not been through what you have experienced.” Kourou conceded. “Can we at least agree that I have had experiences also?”

 

Mari watched him for a moment and looked up at the mid-day sky. A breeze caught her and lifted her silky hair, caressing her face. Every time she felt that kind of a breeze she was reminded of how Tian would cradle her face in his palms and press his forehead on hers before kissing her gently.

 

“Mari… what does she fear in you that she would hunt you?” Kourou asked warily.

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