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By Elric

Wolcen: Major Content Patch

If you haven't already heard, Wolcen just dropped a huge 1GB content patch yesterday (6/24/2019). They added a lot of good stuff, and they are really moving along in the development path.  If you haven't heard of "Wolcen: Lords of Mayhem" before, it is an Action RPG similar to Diablo III that is being developed for Steam by Wolcen Studios.  On a side note, it is on sale this week for 20% off!
https://store.steampowered.com/app/424370/Wolcen_Lords_of_Mayhem/
 
 
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By Throne

ATLAS: Present and Future

We have been at it since day one, that ugly and...well, let's just stick with ugly...launch. Even through the lag muck and server instability, you could read the stars and see the potential.  Right off the bat it was only for the tough, and we barreled through the glitchy log-ins, the shaky starter zones and the wretched "lawless" starting areas and found our way to the rafts.  Some were able to get to our island after 3-4 hours of learning how to tack, zig zag and fight through server borders and with a full stack of human hides, and then some were finally rescued after what seemed like days of being eaten alive by scorpions and crocodiles, only to quickly get used to dying to the cold, the wolves, the alpha horses, the water, the sharks and each other's general noob mistakes.
Yes, with the known developer, we did try to ARK it, or Dark and Light it...hell, we've even tried to Life is Feudal this one....and Atlas is just NOT those games.  Some visuals and sounds are there, but the depth and options and functionality is just SO much more.  What really took the game from just another ARK expansion to, the potential mmo of the decade, was getting out on our first schooner, the SS Skjoldr (video below).  The experience was entirely PvE, but when you have 13 people packed on to a single vessel and the guys repairing the ship are as vital as the helmsman steering and the deckhands manning the sails, it became something I haven't seen in a game since our friday night flights on the Decimator back in SWG.
We have had just a blast learning the game and surviving our island and our neighbors over the past couple weeks.  Though it may appear as if we are well off enough, growing from 30 actives day one, to more than double that now, we absolutely could use more folks interested in living the Atlas life.  Whether you are interested in navigating the high seas, captaining a brigand, farming the tundra, mucking through politics, taming elephants or exploring the massive (30-40 hours of sailing from one end to the other) world, it is all here and we have many members willing to help you get started.
Here is a few screencaps and videos to give you an idea of what we have been up to:
 
 




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By Throne

Xalt defeats Elric for 2018 Fantasy Football Crown

Xalt's Zappers smirk at expectations, knock off Elric's Arksters in 171.07-127.47 rout

Both teams exceeded their projected point totals, but it was Xalt's Zappers who got the victory, cruising to a 171.07-127.47 win over Elric's Arksters. Elric's Arksters earned a 3.86-point lead on Saturday behind Joey Bosa (2.18 points) and Mike Williams (1.68), but Xalt's Zappers held the lead the rest of the way. They were led by Matt Ryan (25.46 points) and Damien Williams (22.53). Ben Roethlisberger (42.22 points) and T.Y. Hilton (19.4) led the charge for Elric's Arksters in the loss. This marks the second time this season Xalt's Zappers have beaten Elric's Arksters, after winning 118.28-117.7 in their last matchup. Xalt's Zappers end the season at 12-4, while Elric's Arksters finish the campaign at 9-7.
 
Matchup Highlights

Sunday Early    There were players with standout moments on both teams early Sunday, after which Xalt's Zappers owned a 125.41-53.13 lead. Matt Ryan had a 75-yard touchdown pass and a 44-yard touchdown pass for Xalt's Zappers, while David Njoku had a 66-yard catch. T.Y. Hilton made the highlight reel for Elric's Arksters with a 55-yard catch.

Sunday Late    Both teams had players with big-time moments on Sunday afternoon, but it was Xalt's Zappers who took the lead, 148.54-96.80. For Xalt's Zappers, Robert Woods had a 39-yard touchdown catch. Ben Roethlisberger made the highlight reel for Elric's Arksters with a 20-yard touchdown pass and a 49-yard pass.

Sunday Night    Harrison Butker had a 54-yard field goal for Elric's Arksters, who trailed 171.07-118.27 after Sunday Night Football.
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Brainstorming to Begin Soon

GohanF22

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Well, I intend to be developing two different projects over the course of a certain time.  One being a Comic Book and another being a Video Game.  Both projects are a HUGE undertaking I might add, however, I am not afraid to do so.  Cool thing about this is...both projects will coincide with each other in story.  The genre I picked to develop both under is Sci-Fi Mecha.  Now the actual storyline is going to be made from the brainstorming, mind-mapping, and storyboarding that will be happening here very soon.  I already have come up with different ideas for what type of video game the video game project is going to be.  They are as follows:

RTS

First Person Shooter/Sim

RTS/Sim

FP/TP RPG

Tactical/Turnbased

I will be narrowing it down to at least three choices that I will have whoever is helping make the video game to choose from.  I already have some people in the works in helping do these projects.  We will come up with a game plan to be able to achieve our goals on a certain basis.  However, this is NOT mandatory work meaning this is all volunteer.  I am not going to be pressuring people into working on these projects 24/7.  No, that is one thing I will not do.  We will be working this at a certain pace and only when we are able to.

My plan is this:  we will have it start as a project that is totally volunteer.  I can't do it as a paid project cause my finances are not as good as they should be.  So that being said it is going to stay volunteer...temporarily.  Now why is it only being temporarily volunteer?  I will clarify the reason why.  When we finish the brainstorming, mind-mapping and storyboarding phase of these projects and begin starting on the constructive phases (i.e. development phases), I will be starting up a patreon for the projects.  What money that is being given by patrons, will be distributed evenly to people in the project as a gift from myself for helping on the project.  I, however, will not be taking any of the incentive.  Then, when the development phases are at a certain stage in either the comic book development, video game development or both, we will start a kickstarter to see how many people are interested in seeing this done.

I will remind everyone that this is not a video game made by a company like obsidian, valve, 2k, EA, etc.  It may not contain voice acting in it.  Unless of course I find a way to be able to get voice actors and a means to record the voice acting.

To conclude, I intend to see these projects through to the end.  The Mecha genre of Video Games is as of late very stagnant.  There is a new battletech game launching April 24th and a new MW game in the works, however, I do believe people want to see something different than seeing Battletech and Mechwarrior quite a bit.

I will keep everyone posted.

Fenix


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