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CotP Discord Channel

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Showing content with the highest reputation since 09/18/2017 in all areas

  1. 3 points
    Over the past year or so COTP has been going back and forth on the idea of a centralized Discord server. While we still really like using Mumble, Discord is slowly catching up with the available features. I know a couple chapters such as BDO and FFXIV were running their own Discord server as it has some functions that Mumble does not. While the debate between using Mumble vs. Discord is still ongoing; we have decided to officially start the COTP Discord server that we will run for the entire guild. The hope is that we will bring all of our chapters back together on a centralized server. We will offer both Mumble and Discord options to our guild members, so you can feel free to use either voice platform as you choose. The link to our centralized Discord server is as follows: https://discord.gg/aPUpz5J Generally speaking, the Discord server will follow the same rules and guidelines that we follow on our Mumble server. Obviously be respectful to everyone while on the Discord server, and follow the COTP guild charter. It's pretty straightforward, so I don't foresee many issues. If at any time you have questions about anything regarding the discord server, please feel free to reach out to October or me (Elric). ========================================================================================================================== For those who haven't used Discord, here are a few terms / features you will want to know about: First off, you probably already found the link to download it... But if not: https://discordapp.com/ Discord has a really solid mobile app available for Android / Apple iOS. You can use it to connect to the server on your phone / tablet for both voice and text chat. One of the best advantages of Discord over other VOIP clients is the security feature called the "Audit Log". This log shows every administrative action on the server, when it happened, and what user made the change. This makes everything a lot easier to track. If any problems occur, we know exactly who we need to track down and discuss the issue with. Role = The term "role" refers to the different ranks or member groups that you belong to on the Discord server. These govern what rooms you have access to, what you can do in those rooms, and what administrative abilities that you have on the server (if any). You can be granted multiple roles, and Discord will always use the highest ranked role that is assigned to your profile in regards to the room you are interacting with. Text Channel = Unlike most other VOIP clients, Discord has done a really good job with integrating text channels into the same client as the voice channels. You will see those in the top left corner of the navigation bar on the left side of the Discord client. You may not see or have access to every room there until you are registered as a member on the server. Generally speaking, those are not meant to replace the forums. The text channels are basically just for quick messages and chats - similar to a guild chat in-game, but now you can get to it even when you're not actively playing a game. ========================================================================================================================== COTP Officer Rules for Discord Given that Discord handles security differently than Mumble, the specific rules for the guild officers will be slightly different. COTP Chapter Leaders will be responsible for setting up the voice channels for their chapter (if they are not already created). They are also responsible for managing access to those channels and adding roles for their members. We are not limiting the number of voice channels per chapter, as each chapter will have their own needs and channel uses. Chapter Leaders currently have the ability to create and assign Discord roles as needed. Please keep the number of roles per chapter as concise as possible, to keep the server as clean as we can. If more than 4 roles are needed per chapter, please contact one of Administrators / Moderators. This full control is currently granted to all Chapter Leaders so they can have the freedom to run the channels for their chapter. The access is granted with the understanding that they will only use their access to handle their own chapter's channels. If they are contacted by anyone to modify channels for another channel or the general COTP chapters - they should be directed to contact the server Administrators / Moderators. Note: When creating a new channel, don't forget to create the channel with "COTP Member" access or higher. Otherwise, if you create the channel with only "everyone" access, you won't be able to edit your new channel after it is created (only server Admins / Moderators can fix it at that point). On Discord, you can only edit channels that you at least have read access to. Given that all channels should be created with "COTP Member" access unless it is for a PvP Chapter, I doubt this will happen often. COTP Chapter Leaders are also responsible for the text channels for their chapter. By default, each chapter should just have one or two channels. This is to keep the voice channels on the top part of the Discord screen, as too many text channels will be a pain to scroll through so you can get to the voice channels. Chapter Leaders can request additional channels if needed, but only on special approval from the Discord Administrator / Moderators. As with the voice channels, the Chapter Leaders will be in charge of setting up the access to those channels as they are created. When any new COTP member joins the server, we will need to register them similar to how they are registered on the COTP Mumble server. As a default, all members will be granted the "COTP Member" role. In addition to that basic role, they should also be granted any specialized role that applies to that person. For the PvP chapters like BDO, there will also be specialized roles like "BDO Member". PvP Chapters will not have general COTP access to their rooms. Instead, only members that have roles like "BDO Member", "BDO Officer", etc. will be able to access the non-public channels for that chapter. All COTP Officers that are ranked Knight or above should be granted the role of "COTP General Officer"; regardless of what chapter they are actively leading. Similar to how we handled naming on the Mumble server, they should also have their name changed so that their COTP rank is listed as their name preface. So for example as a Templar, my name will be set as "[Templar] Elric". Given that the Sentry rank is not permanent, we want to keep those titles a bit cleaner on Discord. Sentries should only be granted the officer rank for their active chapter. Chapter leaders will be responsible for removing the officer access to any Sentry that leaves their chapter or goes inactive. The AFK timer is currently set to 1 hour. We can change that as needed. I kept the timer as 1 hour, as some situations like PvP and raids may require people to not use the voice channel even if they are actively playing. There will be a COTP Forum topic set up to request new channels, roles, etc. for any new chapters that do not already have official COTP Chapter Leaders created. Alternatively, they can directly contact the Administrators / Channel Moderators on the Discord channel. Everything that is done on the Discord channel in terms of channel / user changes is noted on the server Audit Log. This allows us to follow up with anyone that has changed anything that shouldn't have been changed. Again, as mentioned above, please feel free to contact October or me (Elric) on the forums or on Discord. Enjoy!
  2. 2 points
    http://www.swtor.com/info/news/news-article/20171002 Text of the Article: Today, we’re excited to announce the United Forces update coming November 8, 2017. This new update will add a lot of value to all the gameplay systems that contribute to great multiplayer experiences. The primary benefit of this update is that it will be easier for you to join or reconnect with friends, discover new guilds and jump into multiplayer battles. To deliver these benefits together in one update we will connect multiple servers in each region together, uniting players across the galaxy. By joining servers as United Forces, grouping becomes easy and queues for your favorite Flashpoints, Uprisings, Missions, Warzones, Arenas, Galactic Starfighter, and Operations should be much faster. The United Forces update expands your connection to a galactic-sized community of players. We will be integrating our existing seventeen servers to five new servers, one for each existing region and language. Our goal is to make this experience as simple and rewarding as possible. When United Forces goes live, we will be offering new rewards for reconnecting with friends and guildmates in Star Wars: The Old Republic. Log in and play between November 8 – November 27, 2017 to get new rewards*: Simply log in to play to get the new Mini Mogul NM-1 Mini-Pet, inspired by one of our classic Operation bosses, Karagga the Unyielding. Earn the merciless Darth Hexid Companion when you complete three PvE or three PvP missions through Group Finder by the November 27th deadline! Plus, unlock the new ‘United Forces Group Recon’ achievement when you complete three PvE Group Finder activities and get the new ‘United Forces Warzone Recon’ achievement when you complete three PvP matches through Group Finder! Finally, once United Forces goes live, get double rewards: Double XP, Double Command XP, and much more through November 14! NOTE: All achievements are unlocked in-game as earned. The Mini Mogul Mini-Pet and Darth Hexid Companion are delivered via in-game mail on November 28, 2017. We’re excited about what United Forces will do for all our players and the gameplay experience across the galaxy. Check out the FAQs below and join the SWTOR team on our Twitch Livestream on Tuesday, October 3, 2017 at 2PM PDT / 9PM GMT for more details: www.twitch.tv/swtor. We look forward to hearing your thoughts in the coming weeks! -The Star Wars: The Old Republic Team FREQUENTLY ASKED QUESTIONS Why Make the Change? Bringing players together as United Forces in larger numbers offers multiple benefits to players, first of which is the ease of jumping into multiplayer activities. Once the United Forces update is live, any group activity you would want to participate in will have a much larger volume of players queueing at any time that you are looking to play, including Operations, Flashpoints, PvP Warzones, Uprisings, and Galactic Starfighter battles. Communities of players, such as role-players, will have more like-minded players to join and play alongside. Plus, server-wide activities, such as Conquests, will have more fierce competition than ever before. What Will My New Server Be? As part of the United Forces update, your characters will be moved to one of five new servers. Existing Servers Harbinger Bergeren Colony Bastion New United Forces Server The Hot Prospect: (North America) Jedi Covenant Shadowlands Ebon Hawk Prophecy of the Five Jung Ma Star Forge: (North America) Progenitor Tomb of Freedon Nadd Red Eclipse Darth Malgus (Europe – English) Mantle of the Force Battle Meditation Darth Nihilus The Leviathan (Europe – French) T3-M4 Vanjervalis Chain Jar’Kai Sword Tulak Hord (Europe – German) How Am I Affected? It is our intent that this process will have very little impact on you or your account. Since Character names must be unique on a server, it is possible that when we create the new United Forces servers, you may need to rename your character. As part of the process of uniting the galaxy, we will communicate a specific set of rules to govern the prospective scenario where two names collide: Premium players (Subscribers) will have priority over Free-to-Play and Preferred Status players. Highly played characters will have priority over characters with less play time. To limit the challenge of duplicated names we will proactively remove names from characters that have not been played within the past 90-days or more and which are below Level 10. We know your character’s name is very important to you and so we are taking steps to ensure that you can hang on to the names you love to the greatest extent possible! The new United Forces galaxy will have no impact on your Guild, Guild Bank, Achievements, or Strongholds. While all Legacy Family Trees will reset during the update, for most players, there will be minimal impact on your Legacy. For more details on the process and rules please see the details below. What will happen to my character(s)? Currently, a Premium (Subscriber) account is allowed a maximum of 52 characters per server. Following the United Forces update, accounts with more than 52 characters on a server will be accommodated. You will still be able to access and play each of those characters. However, if you wish to make any new characters after that point, you will need to delete characters until you are back at or below the cap of 50. For Free-to-Play accounts, this process will work a little differently. Following the United Forces update, if your account has characters beyond the Free-to-Play limit of 2, then all your characters will be set to ‘deactivated’. This allows you to log in and choose which characters you would like to activate and play. Character Names In most cases, nothing will happen to your character name. Names will only be impacted when there are two of the exact same name on the new United Forces server at which point a governing system determines which character has priority: Premium players (Subscribers) will have priority over Free-to-Play and Preferred Status players. Highly played characters will have priority over characters with less play time. To proactively offset unnecessary challenges around character names, we are initiating a process of removing names from long inactive accounts. Any character that has not logged in for 90-days or more which has not progressed beyond level 10 will be flagged to rename their character. Friends List Following the United Forces update, you may see some new names on your friends list. The list will automatically update for any of your friends who changed their character name following the update. If no one on your list changed their name with the update, your friends list will be completely unaffected. Ignore List Your ignore list will not be affected with the United Forces update. Even if someone on your ignore list has changed their name, they will still be unable to contact you. Galactic Trade Network Listings Your Galactic Trade Network (GTN) listings will not be affected by the United Forces update. When you log in following the update, you will see all of your listings still intact. The update will be combining multiple GTNs together, so you may see a lot more listings than you saw previously. Mailbox The contents of your mailbox will not be affected by the United Forces update. All mail that was present in your mailbox will be there following the update. Appearance Designer “Stamped” Appearances Your stamped appearances will not be affected by the United Forces update. All of your appearances will remain in place following the update. How will Character Transfers work with the United Forces update? Players will be able to continue using the Character Transfer tool until October 24th. We will be turning off character transfers at that time in preparation for United Forces. They will once again be online shortly after the United Forces update. What will happen to my Legacy? Legacy Name and Level Since Legacy names are not unique, you will not lose a Legacy name as part of this process. However, if you have two Legacies which are brought together, the name and level of the highest level Legacy will be maintained. Ex: You have the Level 10 “Skywalker” Legacy on The Bastion and the Level 40 “Organa” Legacy on The Harbinger; these will combine into the Organa Legacy at Level 40. As always, if you wish to change your Legacy name you can do so via a Legacy Name Change from the Cartel Market. Legacy Unlocks Legacy unlocks are completely unaffected. If you have more than one Legacy, after the United Forces update, all your Legacy unlocks will be combined into one Legacy. Legacy Currencies Any Legacy-wide currencies, such as Command Tokens, are not affected. If you have more than one Legacy, we will combine these currencies together in your new Legacy. If this combination would push you over the cap, we will still grant you the currency. However, you will be unable to earn any more of that specific currency until you fall below the cap. Legacy Bank Legacy bank contents are not affected by the United Forces update. If you have more than one Legacy and they are integrated during the new United Forces update, then the sum total of the two banks will be added together. If this integration fills your Legacy bank slots, the extra items will go into a special storage called ‘Legacy Overflow’. This overflow will hold your extra items until you make space to withdraw them--you cannot place items into this overflow. Achievements All completed Achievements will remain intact. If your Achievements are integrated during the United Forces update, the completed Achievements from both Legacies will be combined. If you have an Achievement in progress, this will be unaffected by the update. If there are two Legacies which are being combined and they have the same Achievement in progress, the one with the higher progress will be retained. Strongholds and Decorations Active Strongholds will be unaffected by the United Forces update. If you have Strongholds from more than one Legacy coming together, both will be added to your list. If you have more than one of a specific Stronghold (such as multiple Coruscant Apartments), they will both be retained and accessible. If the combination of the two Strongholds takes you above the cap of eight, they will all be retained. However, you cannot activate new Strongholds until you return to a number below the cap. Decorations are not impacted by the United Forces update. If you have more than one Legacy which are combined as part of the update, you will have access to each decoration equal to the highest decoration among your Legacies. Ex: On the “Skywalker” Legacy you have 4 Basic Metal Chairs, on the Organa Legacy you have 15 Basic Metal Chairs. After the update, you will have a combined Legacy with 15 Basic Metal Chairs. It is possible that you may end up with more decorations placed than you own after the update. If this happens, you cannot place any more of that decoration until you go below your owned value. Reputation Reputation is not impacted by the United Forces update. If you have more than one Legacy which is brought together because of the update, the highest reputation between your Legacies is the value that will be retained. Family Tree All Family Trees will be reset during the United Forces update. After the update, you will have the ability to reassign affiliations freely. Cartel Market Item Stash The Cartel Market Item Stash’s current cap of 500 items will remain in place. If the United Forces update will cause there to be more than 500 items in your stash, those items can be found in your item stash. However, you will be unable to add any items to your stash until you go under the 500 item cap. What will happen to my Guild? There is no impact to Guild Banks, Strongholds, Flagships or other similar items because of the United Forces update. If your Guild name overlaps with another Guild name; each will have the name of the original server appended to the original Guild name. Ex: Your Guild “The Jedi Order” from the server The Bastion collides with, “The Jedi Order” from The Harbinger; the Guild names will now appear as: The Jedi Order – The Bastion The Jedi Order – The Harbinger Post-update, if either Guild goes inactive, disbands, or is renamed, the other Guild’s name will return to its original form - “The Jedi Order.” Conquests To ensure a clean transition of Guild battles via Conquests, we will be running the “Time of Peace” Conquest from October 24th – November 13th. Conquests will resume normally on November 14th. How is PvP Ranked Season 9 and the Leaderboards affected? PvP Ranked Season 9 will continue as planned. You retain the rank you had prior to the United Forces update. Immediately following the update, the initial Season 9 Leaderboard will appear blank. The Leaderboard will automatically update after you play your first ranked PvP match and you will once again see your name appear on the Leaderboard.
  3. 2 points
    I was a month or so into joining an established guild called "House of Blackrock" when I met Oonagh (then Audria) and created a friendship that would eventually lead to the beginning of the Covenant of the Phoenix. I was level 12 and she was level 5 on the Darktide server of Asheron's Call. I was also just recently 23 years old and rocking my way through life in the fast lane. I would love to say it was just so easy to formulate the plan that would eventually lead to this community's future successes, but that would be anything but the truth. First chance I got to make a real game-changing leadership decision, I fell flat on my face (The Rage of Angels incident), lost dozens of friends and singlehandedly cut this community's membership by 90%. Failing is pretty sucky in the moment, fortunately, it gives you the chance at winning in spite of previously failing...which is awesome. We had a really good run in Asheron's Call, and made a lot of really good memories, many of them out of really bad situations. Apparently, this community has, as a whole, taken this ability to mind-numbing levels, which has, in turn, given the ten thousand or so members that have joined us over the years some incredibly good times. Most of the reasons that this community has really worked out is already stated in the guild charter, however, one unwritten standard has definitely set us apart....If you can manage to have a good time during a really bad quest, it leaves nothing but good memories.
  4. 2 points
    Welcome, what follows is, what I hope, a reasonable account of what or an attempt there of, can be involved in taking an idea from the mind to the finished product. I know I skip all sorts of steps but I hope it gives you the reader an idea of just how much can be involved. If not I hope I provided you with a solution to that nighttime insomnia. * * * I know many of us have watched a movie, a television show even a play or sat down and read a book or played a computer and come away thinking, "I could have done better", but could you? It is easy to say such things, but be honest have you ever actually sat done, maybe with a pen and pad of paper to hand and actually tried to work through what is involved? Let me use as an example, a computer game. Okay, you have an idea for a game, you grab pen and paper and jot it down, now what? Well how about a plot, not just a general overview but a plot that starts with the players entry into the game, but their passage through it to an end? Is the end finite? Does it signal the completion of the game or is it just the end that you can think of at that stage? Ah, that opens up the next question, is the game linear or open, if open then how open? Next, the stories, yes I know you have a plot but what about all those other characters that the player may meet in the game, are they just faceless drones or do they have stories? Ah now we find ourselves expanding the plot line. we have characters we meet, some are trivial or minor characters there only to provide a clue or piece of an answer, but what about others, those who play a more pivotal role, do they have a story, do they NEED a story? Okay now you have the plot line, major story and basic sub stories fleshed out it is time to start getting into the nuts and bolts of making the game. But wait, you have to create at least the background of a world, what does it look like, what different environments are there, how about towns and villages, weather? So now you have foundation of information to use to build your game. First, what system are you going to use? PC, MAC or console? Each has advantages and disadvantages. Now then, what technology is it to be based upon? ultra modern, cutting edge or a couple of months older? Why do I need to think about this, well it affects a lot of performance issues. Cutting edge will most likely have more problems since the technology is so new the full implications of how it will interact with other software, hardware and drivers in the case of PC's may not be completely understood because of the sheer range of options out there. While the slightly older technology is more mature, many if not most of the issues are already known, so there will be much fewer surprises. Okay you have decided upon your target platform, so now starts the long and hard part of creating it all. But wait, is this single player which reduces your demands and requirements or multi-player. Can you save you game state allowing for the player to pause and walk away for biological functions or is it persistent, running 24/7? If it is multi-player, how many players, can a PC for example, act as host or are you swapping data between a few discreet machine, as to action, weapon selected, spell cast and location or is it more involved. Are you expecting a large enough number that a dedicated server will be required, what about all the data and processing for the game such as combat resolution, monster movements and everything else. How much data is going to be transmitted, how big a pipe do you need just to send data at peak time, what about data coming the other way? Is the server self regulating, performing maintenance during up time or does it require the whole system to be to stopped and everything taken offline for several hours while garbage is disposed off, logs are transferred, backups are made. You will need to make double sure about data integrity, have an accident and lose every player character created because someone during maintenance made a spelling mistake could easily cost you your entire player base. Your servers are essentially huge interconnected databases, thousands, tens of thousands, potentially millions of entries long. How much performance do you require to host all those clients? Just for now we will assume that there are tools to hand that you can purchase to assist you in creating your game instead of having to write the tools you need to make your game. Right so what is involved. Well you need graphics, these are the static images you see as background but also the art work that covers everything from your character, the skin they wear, the clothes they wear, to the items they interact with in appearance. You also have to think about animations, unless you are happy with a static slideshow, you need things to move, so you have to make a mesh framework of each and every object that will move, be picked up, handles or occupy a fixed point in the world, around that you wrap a graphic so it looks like it is supposed to, but you may want to add extra realism, give it all those little imperfections that we find in the real world, so you add texture maps, which supply these slight but minor imperfections, you may also want to think about a perfect versus an imperfect look. A 'perfect' look is one that will be spotted quickly, nothing is perfect in the real world it has all sorts of flaws in the eye of the viewer, from smears and scratches to fingerprints, distortions in reflections and odd color values. So we need a light source and something to indicate where and how reflections react to our object hence you introduce a reflection map. Not so easy is it, we have a mesh, and animation model a texture map, a graphic image overlay and a reflection map on each and every object in the game. However, we were talking about animation, that means that the mesh must have discrete parts, points around which the rest rotate and move. Think of the human body, think about the range of motion in each and every joint you have, there is a lot of them in a large range of directions. However we do not need all the possible combinations, just the most common and a few special ones for uncommon actions. Sitting, standing, talking, pulling a weapons or weapons, using that weapon, etc. Now if the player character is just standing there doing nothing, them it looks completely artificial, so you write a mini script that controls what the player character does when just standing still. It could, look around from time to time, pick its nose once in a while, scuff a foot on the ground, yawn, there are all sorts of actions to consider if you want them or not and which give depth of personalty to the players characters. All right, lets say that process is well under way, now what about sound, how about music? Everything in the real world usually produces a sound. Pick up a pencil from a flat surface, you heard a noise or two even if you ignored them. The scratch of the pencil against the surface as it moved under you impetus, maybe your fingernails rubbed across the surface producing another sound, maybe you dropped it and had to try again. Music, watched a movie lately, nearly every scene had music of some sort. The movie people are not trying to push the price of the movie up or justify their jobs but they have found that a movie with music gets a better response than one without music, Watch the Movie 2001, the lack of music in the background takes a little time to notice but feel the difference, listen to the sound of an astronaut breathing inside his helmet while outside is no sound, its a little odd, eerie. In the movie industry, music is important, as it is in other industries, for with music you can convey happiness, sadness, joy, excitement, fear or terror. A well composed piece of music can sweep up the emotions of the player and take them on a roller coaster ride or lull them into a sense of peace and calm just before they open "that" door and release the hounds of hell. Ambient sound is a fun one, most modern games have them, from birds chirping in the background to the honk of car horns in the distance and the thumping beat of some backstreet stereo system several blocks away to the dull steady drone of an engine or air circulation system aboard a star ship. Lets us not forget audio cues either, such as alarms, klaxons and others indicators to tell teh player that something has suddenly happened as a result of what they just did or because they reached that point in the script where something happens elsewhere in their environment. Think about that huge steel door through which they entered the ship clanging shut even though it is half a mile away and they are now locked inside. So you have plot, storyline, background stories, a cast of characters, meshes and animation models, textures, bump maps, reflection maps, lights sources for each location, ambient sound, audio and music what is left? Well how about the display, that window through which the player looks into your game world, how is arranged, how much is visible all the time, some of the time or only when in certain specific areas or groupings. How much impact does the display have upon the system demands, does it slow the system down to a crawl because there is so much to display on top of the game display or does it hardly impact the performance. Is it fixed, is it editable, can you move all elements around, turning them on or off so a player can customize it. Alternatively you could have too much on the display at anyone time and overload the players capacity to take it all in and process it. Finding that right balance takes time and much trial and error, most on paper you hope so it does not cost a great deal. That brings up the question of an internal macro system or add-on system, allowing for creative players to add features for themselves, you will need to think hard about that for you will have to supply the language basics and some form of interpreter for the language to work within. Also how much access to internal values and data do you allow, too little and people cannot do anything worth while, too much and the game can be hacked and exploited. If you are still here in this very quick and uneducated attempt to give an insight in to the thinking behind making a movie or game, then when done, pat your self on the back, because I know I talk far too much. Let us not forget control and input systems, as these are critical, Next step, your project has been funded, you have a realistic as opposed to optimistic schedule of creation and its holding up. Your backers though are getting worried, they see their money going in but nothing coming out so you have to start the media game, you have to get out there and contact magazines, reviewers on web sites, bloggers and start talking about the next best thing since sliced bread that is two years away. Wait two years away, well its an arbitrary value but you have to start this early, and gradually build it up until that one single moment when you hold in you hand that pre-release "I hope there are no errors" final beta disk, the disk you may decide to let limited numbers of the gaming public loose upon to see what they find, what they break, and what you forgot to fix or someone on the development team finessed past your roving eye because they were having a bad day, didn't want to work on that bit of code or just could not think of a better way to do it. You beta goes well, the player testers find only 600 action items out of hundreds of thousands, many are easy fixes, but you have one or two real problem points, items that require the combined brain power of all the coders and developers. So you turn them loose with orders to fix item a and item b and ignore everything else. But your backers are demanding a return now, they are getting instant, you get threats of legal action perhaps, or maybe spurious accusations in a very polite an legal way of you taking their money and not giving anything in return. You just have too much pressure to show your game, to get it out there or throw your hands up and declare failure. So, you have no choice, you publish, you have already set up the advertising campaign, you have 30 second long adverts for TV, magazine spots selected, release parties planned, you hired Hollywood A-Lister's or B-Lister's to provide voices for your advertising campaign, lending their voice and face as a recognizable icon in the minds of the buying public. You gear your self up, send the master disc to the duplicator's, they press the disc or discs and put it together with all the nice packaging you put together, along with manuals or other materials to include in the box. It all goes out to the distributors, who send it to the retailers, with strict instructions not to seel it until such and such a date. Of course someone ignores that and puts it on sale early, not much you can really do about it if its one or two, if its a chain, you could perhaps blacklist them and cross your fingers, maybe you could try legal sanctions but don't hold your breath. Come the day of release and you stand there in front of the gaming press, smiling and laughing, talking earnestly about how good this is, how you and the team overcame all obstacles while knowing that a select few are busily working away on the first patch to fix those easy issues found in beta, when the word comes in. And... well I will stop hear, because you are already thinking about and working upon your first expansion or addition to the game, maybe working from unfinished material intended from the original game but not included because of time, cost or other reasons. I hope you have reached here for this is the end, in my poor man's attempt to give you just the briefest glimpse into the taking an idea from the your minds eye and what it may go through to become a reality. I have no idea what is actually involved and I imagine it is a lot more involved that my pitiful words here convey, but I feel fairly confidant I have hit at least some of the high points. The one thing I will guarantee is that along the way, there have been civil debates and hard, long drawn out slugging matches as two or more people argue over the best way to implement some feature or other. After all what is hard for one person may be of greatest ease to another, we are not after all, all the same. That would be boring if we were.
  5. 2 points
    We upgraded our forums to the new version, so you will see a bunch of changes. The upgrade turned out to be more difficult than expected, but it is finally done. The current state of the forums is a work in progress. A lot of stuff has been turned off, but that is only temporary. Please bare with us this week as we start adding features back to the forums. The good news is that the new version is really good and it will allow us to provide a lot of neat and interesting things to the forum. To make things really difficult for the Admins, not only did we do a full upgrade on the forums, but we also moved to a new web server. It will take a day or two for everyone's IP to point to this site. If you can read this thread then you are good to go. We will provide more detail about the changes to the forum and the reason for moving to a new server in a few days. It's been a long two days and I need my beauty sleep. Post your questions here or send them in a pm care of Grim.
  6. 2 points
    And now I'm officially at 5000 posts! Yay me!
  7. 1 point
    Chapter Lead: Lifedragn (Arnaeus Moonglow) Officer(s): Inseril (Inseril Moonbow), Spryone (Spryone DeRonin), Mekong (Mekong Phoenix) Server: Single Server Game. Game Website: https://www.shroudoftheavatar.com/
  8. 1 point
    Our Discord server requires those connected to the voice channels to use Push-to-Talk in order to speak. This prevents excessive hotmiccing and picking up unnecessary background noise. In order to use Push-to-Talk while in a game, you must run the Discord program as an admin, similar to what you would do in Mumble. Below is a short guide on how to do that. Step 1: Find the application or shortcut on your desktop, in your Start list, your files, your task bar. Right click the application to select its properties. If it is pinned to your Task Bar, simply right-click the application, then right-click Discord and select Properties. Step 2: Enable Admin Compatibility under Shortcut by clicking Advanced and selecting Run as Administrator. Click OK. Step 3: Switch to the Compatibility tab, and enable the option to Run this program as an administrator. Apply changes or click OK. And hurrah! Your Discord will now prompt you to be ran as Admin each time you open it, allowing you to use Push-to-Talk while outside of the Discord window.
  9. 1 point
    Welcome to the family. Make yourself at home. Shroud of the Avatar Cheers Grim
  10. 1 point
    Thanks for accepting! I look forward to meeting and gaming with you all!
  11. 1 point
    Some of you may have noticed I recently changed my surname to Phoenix. There are a few reasons for this, but a substantial portion of it was a little over 5 years ago I joined this guild very adrift. I’ve made some great friends and I’m looking forward to the future of our SotA chapter. I consider it an honor to carry the name and appreciate Throne giving the blessing to use it. So to my fellow guild mates of SotA join me brothers and sisters. Become a Phoenix. Let is give those Dragons a run for there money
  12. 1 point
    Congrats on 17 years! Cheers to you for getting back up, knocking the dust off and prodding along, otherwise I would have never been recruited into the guild by Ceraphim back in 2004 out of Mos Eisley. Long live the Empire! We used to say in Asheron's Call that it wasn't a good quest unless the party came back naked .
  13. 1 point
  14. 1 point
    I've only shared in 12 years of the Awesomeness, But holy crap has it been Awesome! Mate, you've done well. Nothing shows leadership like making a bad call, but being able to pick yourself up, dust off, and just move on.
  15. 1 point
    that makes sense. It works now. I enjoy starting over so let the fun begin. Thanks Chebar
  16. 1 point
    Hey Spexs, welcome to COTP!
  17. 1 point
    In case you didn't already see it, the devs did a Q&A for the upcoming expansion: Survivor NeckRipper asks, "Will dlc content carrier over to the different arks island, center and rag? Like zipline, ice picks ect…" Survivor danleveille asks, "How will taming work in Aberration? Will there be any major changes to the taming mechanic or will it remain roughly similar? Will there be Kibble? Asking for a friend." Survivor xViiVD asks, "I have heard from multiple sources that there will be no fliers on this map. Will you restrict any form of transferring fliers or will tribes be allowed to move pteras and wyverns over to Aberration from the island?" Survivor OnePotatoChip asks, "Does this map have more of a PvE focus or at least more PvE oriented content?" Survivor WeebTrash asks, "I heard that because of how Aberration's map is designed, gamma won't work on it to make it lighter, is this true? If so, is there gonna be a server option for unofficials to enable gamma working on that map?" Survivor RaifuForLaifu asks, "What are "Element Chambers"?" Survivor HighFlyer15 asks, "Unlike Scorched Earth, where we saw a whole lot of creatures from the Island, can we expect only to see new creatures on Aberration?" Survivor Wolf Angelus asks, "What has persuaded you guys to go the sci-fi approach? You could have picked many different routes, but what was the logical thought for this choice, and the incorporation of radiation, and other such things that are "space-themed"?" Survivor Blackwolfe asks, "Will the cliff platforms be like the tree platforms in the way that they can only be placed in specific spots or will you be able to place them anywhere? Will you be able to snap things on cliff platforms?" Survivor PuffyPony asks, "A big part of Aberration is the idea that a malfunctioning ARK led to mutations in its population. Are we getting/can we get lore into what developed into what? Like the Lantern Pug appears to be a mutated Angler, the Rock Drake could be a Megalania, the crazy Mysterious Mysteries #1 a Thylacoleo... I'd love to get some of the background on that, since it'd tie the DLC into the base game nicely." Survivor alcarazr asks, "Will we be able to directly harvest Element in Aberration, either as a resource (with a new tool, such as a special pick) or by killing certain creatures?" Survivor Deaner asks, "Will Aberration have a new building tier just like Scorched Earth got the adobe building tier?" Survivor lysergicsid asks, "It was mentioned that the Ark in Aberration has an unstable atmosphere, leaks, etc. so how does that tie into the gameplay, if at all? Like are there some areas where you can suffocate outside of water? If so, will there be any masks or tools that can counteract this?" Survivor TalSet asks, "This world is supposed to be hostile with mutants correct? Is it going to be one of those situations where its very difficult to start and you constantly die as you spawn?" Survivor DauntedVenus asks, "Well, the question most of the community will ask is... will there be legacy servers for this DLC?" Survivor DiloFodder asks, "Will you be able to fire weapons from the back of the rock wyvern? I think it would be equal parts amazing and terrifying to have a firing platform for a sniper that functions as a glider and can utilize a basic active camouflage and would be awesome to use for guerrilla style warfare." Survivor Ashtray asks, "Will the cave climbing picks be able to be used freely on any cliff/cave or only on certain areas?" Survivor Colonel Siberia asks, "How useful a role will regular land animals with no climbing dynamics be in moving about? Will we be able to go from one biome to the next without needing to switch to a more mobile creature like the showcased rock drake? Or will there be geographical limitations that necessitate adding all-terrain creatures to our arsenals and adapting to the topography?" Survivor Colonel Siberia asks, "How will earthquakes change the way players build their bases and raise their dinos? Are the earthquakes capable of damaging structures and, if so, are there any ways we can mitigate these effects?" Survivor Colonel Siberia asks, "How will radiation affect the way players explore and how will hazard suits work with the system? Will there be any strange creatures that survive, and possibly even thrive, in radiation zones? Is the radiation solely on the surface, or will we encounter some underground, as well?" 14
  18. 1 point
    Friday Night Slug Fest!Starting: September 5th And Going Forward Time: 6pm EST To Whenever The PvP Pops Stop Join us in all levels PVP! To get the most fun out of our PvP night we recommend having at least one character in every PvP level bracket (the three brackets are level 10-40, 41-64 & 65) on both the Imperial and Republic sides. We switch brackets & sides frequently so if you don't have a specific bracket no worries, I'm sure we will get to the bracket & side you have; we just want everyone to have fun!
  19. 1 point
  20. 1 point
    Welcome brother
  21. 1 point
    Building epic castles commences for the foreseeable future...
  22. 1 point
    Some corrections need to be made to what has been posted here. These errors have only come to light today. Colour and emphasis is my own. Also. Also. Also. I hope these help with any confusion? To recap then: The Stronghold cap IS 6 not the originally stated 8. The Subscriber cap is 52 as stated first and not the later stated 50!
  23. 1 point
    Well atleast we weren't the only ones to notice server merges.
  24. 1 point
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  26. 1 point
    added the advertisement code....oh, you're welcome
  27. 1 point
    Rashin and I have been running with Unchained Wrath to get these, and it's been a great collaboration. This Sunday at 7:30p will be a SectionX PVP achievement run. It's an organized event, not traditional PVP, so be ready to die... a lot, and kill a lot. Remember to use your Celebration Jawas :). Any questions? Post em' here.
  28. 1 point
    Things left to do: I still have to adjust the fonts and tweak some settings for both skins. This is mostly minor stuff. Maybe change some buttons and navigation overlay images. Feel free to offer suggestions on color schemes or anything else for that matter which will make the site look better. We are also going to start adding custom blocks on the side containing useful stuff and such. Create a front page for the site. Create custom front pages for the active chapters. install the Donation mod. I would like to create a donation mod using our commerce application, so that we can keep a running total of donations and grant awards based on different levels of contribution. Not sure if I have time for that, so I might install a simple donation mod just so we can get donations. Both Throne and myself each kicked in $100 this weekend to help buy mods for the new site, but we are still low on funds and we still need to install more mods and applications. Review forum groups and maybe make some changes. Get the News and article system up and running. This is very important. Install the tutorial application. I have a new version ready. Enlist help to create some tutorials for our admins and moderators, such as how to approve applications on the front end. Maybe re-organize the forums a little. I am open for suggestions on this one too. Install the Awards and Trophies application and enlist help to flesh it out and manage it. add the Discord block. Create a few more simple web pages. It would be nice to get help with this. Looking for people with basic HTLM, CSS and possibly Java and php experience. Take a break and go play some games.
  29. 1 point
    Thanks. Still a work in progress, but I am going to take a break and watch some Football.
  30. 1 point
    How To Join Covenant of the Phoenix STEP 1 All members are asked to read the guild charter and review any Forum | VOIP | Discord policies and rules. In addition, chapters may have additional rules depending upon the game, in which case those rules and policies will be posted in that game chapter's public forum section. STEP 2 You will need to create an account. Please be sure and use a gaming email account to register here on these forums. From time to time, Guild Leadership may send out mass emails to inform CotP Membership of guild events and happenings. Create An Account STEP 3 The next step is to help us get to know you a little better. Please click on the Members Application link to fill out a short application. It is quick and painless. Keep in mind, that by submitting an application, you are agreeing to abide by the rules set forth in the Covenant of the Phoenix Charter and Chapter policies. Create Application STEP 4 After you save your application, a new topic with your forum name will be created in the Member Applications section. Now all you have to do is wait for a leader to review your application. Please make sure you check your application in the Members Applications forum section, because a leader may reply back with questions.
  31. 1 point
  32. 1 point
    Welcome! --Leah
  33. 1 point
    Just thought I would ask what everyone thinks about this Release. So far I truely like what they have done. Loadtimes actually are faster and I havent been getting the lag in zones that I used to. Im almost reliable as a healer ;). Just ask Mekong he only died 10 times last night instead of the usual 20. Anything else that folks have seen improved? Spry
  34. 1 point
    I've got you set up with a SotA category and a Mature voice channel, but I'm holding off on a #bl until Lifedragon is set up in the server.
  35. 1 point
    So far I'm really enjoying it. It's been really nice to have those load times cut. That was a big stumbling block for them for awhile. Now that they've put some time in I may even suggest some folks come back to give it a try. With the announcement they aren't going launch this year I feel like they actually do see the work needed ahead. We are supposed to get an official launch date this quarter as well. I have my money on end of March 2018. But I go off topic. Really solid release. I have hope.
  36. 1 point
    CotP Discord is up Woot! https://discord.gg/aPUpz5J My plan is to use voice in CotP and use #bl for texting and all Findupre related stuff...Maybe can get ourselves a Buzzed Locust Tavern Voice and Text over in the CotP?
  37. 1 point
    For the forseeable future, we'll be doing Boss runs every Friday and Sunday Night at 9p CT. Last Sunday we successfully ran the Beta Manticore. We'll likely be running Gamma Manticore and Gamma Ragnarok this upcoming Friday and Sunday respectively.
  38. 1 point
    No pressure on Discord. Just love to have more people to yap with. Per Spexs suggestion I've started to have my alternate deck be a full buff deck. I also always carry a potion on my non combat deck as my oh s$i$ button.
  39. 1 point
    I'm sure some of you already know this but currently, there is some extra CXP being given for the Dailies on Planets. Specifically, I used my Sniper last night (who was 168 cxp when I started) and did Black Hole, CZ-198, Section X, Yavin and Oricon dailies. I do have the legacy bonus for getting to 300 cxp, but I gained 20 some levels (think I actually ended at 190)...just from doing them. For EACH weekly I think I was getting 2500 cxp. If you added some other boosts it may be higher. They do know of this and actually are not considering it an exploit...and, in fact, have stated that they may figure out a way to rotate a bonus CXP into other things in the future (I guess it was nice to see people out doing things other than standing on the fleet). Here is a link to that response http://www.swtor.com/community/showpost.php?p=9400015 Anyway, thought it might help for those of you grinding away. Cheers!
  40. 1 point
    Hi, thanks for the update and for paying the rent on the house. our DAoC folks spend more time on mumble than the forums.
  41. 1 point
    Agreed!! There is no I in me either.