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By Throne

CotP and Fallout 76

Fallout 76's full release date was announced at Bethesda's E3 conference, and it's coming this year on November 14th, 2018 on PC
Now, please feel free to rewind your gaming memory to June, 2015...
ARK: Survival Evolved's early release showed up on Steam, and surprised the heck out of most CotP members, including myself.  Despite the server stability and networking issues, the game was quite a hit with CotP members and certainly made a lasting impact on this community.
While Fallout 76 is not sneaking up on anyone who doesn't live under a rock, I am personally hoping for another CotP adventure filled with good times akin to our experience in the early days of ARK's early release.  I hope to meet plenty of CotP gamers who I haven't had the opportunity to game with in the past, and potentially add a few new names to my eternal (short)  list of people I generally pretend to like.  Similar to ARK, I also expect we will have enough participation to garner some internal competition....(hopefully a change from the standard Throne's team vs Damis' team we generally end up in).
We do not have any plans for an official CotP group in the current BETA, however, as always, we will rely on our established team of early testers to give us a head start on how the game plays and where the early focus needs to be.
The group forum is up and open to whomever would like to join in on the discussions and plans.
General information:  
 
 
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By Elric

New Ark Expansion!

If you haven't already seen it, the new Ark expansion was released yesterday.  The new expansion, "Extinction", takes the players back to Earth to find a ravaged homeworld with all sorts of new creatures and challenges.  It seems like they've taken some popular mod content and created some massive "Titans" that function as world bosses throughout the new map. 
The new launch trailer: 
 
COTP does not have an "official" server right now.  Currently Cecil and I run a private server for any COTP members that want to join.  Hit me up via PM if you would like to give it a try!  We are working with our hosting company to get the new expansion server up today.
Here is the official content notes from the Steam page:
 
 
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By Damis

MapleStory 2 Chapter Created.

October 6th, Covenant of the Phoenix created a new chapter in MapleStory 2 on the North America East server.  MapleStory 2 will officially launch on October 10th, but people can start playing the game now if they bought a Head Start account. 
MapleStory 2 is a new MMORPG set in a colorful 3D block universe. Vastly different than the original game, MapleStory 2 will allow players to build their own worlds, levels, and share them with each other. The familiar Action RPG combat is back, but this time in a 3D isometric angle.
MapleStory 2 takes place before the events of MapleStory, and the rise of the Black Mage. The origin of the world's life, time, and space are kept in balance through the actions of three Sages, who live in Lapenta. Dark forces, however, broke the balance and put the world in crisis.
COTP Chapter Page: https://covenantofthephoenix.com/gc/25-maplestory-2/
Game Link:  http://maplestory2.nexon.net/en/landing
Head Start info:  http://maplestory2.nexon.net/en/founders
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By Damis

Star Wars Galaxies Emulator Server.

Star Wars Galaxies is a sandbox MMO set in the Star Wars universe shortly after the destruction of the first Deathstar above Yavin IV.  Star Wars Galaxies officially closed on 15th December 2011.  SWGEmu aims to emulate Star Wars Galaxies in it's Pre-CU era, version 14.1. The current game is stable, and all the classes are working, such as the creature handler, droid engineer and Jedi. 
We have members playing on the Basilisk server which has a large and active community base.  We have established a city on Dantooine and have entertainers and doctors available to buff members.
Some of the CotP members have started doing the Jedi Village quests on their way to becoming a Jedi.  Note, this the pre-nge Jedi, which requires players to put in time and effort to actually earn something great.  I was one of a handful of Jedi in our old CotP guild on Bloodfin in the original game and I can personally attest that becoming a Jedi was the proudest moment in my gaming history.  It took Months of hard work, but when I finally crafted and activated my light saber, it sent chills down my back.  No other game has ever given me that sort of satisfaction.  
The emu server does not have Jump to Lightspeed (JTL) working yet, but they do have shipwrights in place.  When JTL finally gets rolled out, I expect there will be a surge of veterans players returning to the game. 
Members interested in trying out the game or would like more information should contact Aveno in discord.
Basilisk 
https://www.swgemu.com/forums/content.php
Rules and policies
https://www.swgemu.com/forums/forumdisplay.php?f=120
 
 
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Meander

game I've been working on: Phoenix Run

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thanx Irok, also if anyone wants to donate some models, I could sure use them. Ogre uses Ogre meshes, but there is an exporter for blender that I haven't quite figured out yet too. I just figured out what i was doing wrong on the transformations. All is well in space now. I also have a solution to the model issue for now. It was hard to find free models in mesh format, but i found a program that converts 3ds to mesh (albeit without animation), so I now have a plethora of freely available models to play with, including the Corellian Corvette below.

 

phoenixrun4.jpg

Edited by Meander

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I have "it" pulling back data now from my server to load every scene (well, i still have only 1 scene). It is also updating the position of the player constantly. Once I put in some simple login capability, it will be multi person. Although all you can do is fly around with some pretty crappy controls. One thing at a time.

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Wow, this all looks pretty amazing! Seeing stuff like this makes me wish I had pursued programming. I was pretty good back in the old days of BASIC, slacked off on Visual BASIC, and then was completely out of touch when everybody starting using the C series, and it's been that way ever since unfortunately. Shame on me for not pursuing a dream; but then everybody back then said you don't pursue dreams, you should only pursue reality (i.e., a "normal" job) because reality was all I was gonna get. I'm glad to see you are not letting that happen to you.

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:drinks: Looks great thus far! Edited by Elric

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well, thanks for the kind words. I'm not an artist, I am mostly focused on functionality right now. This is a pic of the jumpgate... I don't like it, but it will have to do for now.

 

phoenixrun6.jpg

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Here is a pic of the cloud effect for planets I added. It's a little low rez, sorry. Still, it looks better than the ones with no atmosphere effect at all.

 

phoenixrun8.jpg

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Latest Shot, this is Mars with a Capitol ship targeted, actually its a freighter :) so don't run! The center hud elements are kind of small, but this engine has issues with transparencies with it's basic overlays, so they're good enough for now. I kinda like them :) The line to the left of center is the speed indicator. I'm currently stopped.

 

phoenixrun9.jpg

 

Here are the current controls, for those you you who have agreed to help me test in the upcoming weeks.

 

1 = speed target at 20%.

2 = speed target at 40%.

3 = speed target at 60%.

4 = speed target at 80%.

5 = speed target at 100%.

6 = speed target at 0%.

0 = speed target at 0%.

 

W = speed up.

S = speed down.

A = roll left.

D = roll right.

 

Mouse for pitch and yaw.

 

<ENTER> = chat mode.

> = next target.

< = previous target.

 

up arrow = targeted ship pitch down.

left arrow = targeted ship turn left.

right arrow = targeted ship turn right.

down arrow = targeted ship forward.

 

There is still no combat system. I will do that probably close to last. I want to get travel , including planet surface, stations and capitol ship working, as well as controlling capitol ship first. Not to mention crafting and the skill trees set up.

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Looks good :D

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I've taken a long enough break, I'm gonna get back to it, I've been dreading building the server, but I guess I should do it right.

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I've taken a long enough break, I'm gonna get back to it, I've been dreading building the server, but I guess I should do it right.

 

:drinks: Keep us updated man, especially in terms of any testable clients down the road.

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phoenixrun12.jpg

 

Here is an image of the gas Refinery in orbit around Mars. I am also working on a system for others to create an ID. Then I'll fix some of the multi player bugs i have. Then I'll make an istaller / updater. Warning though, it's all very alpha and there is really nothing to do yet. No guns, no sound... just space flight. But I'm only one guy :)

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Most of the work I'm been doing on this game the last few months is not anything I can show you. It is mostly server side code. I have been converting my slow PHP game server made for convenience to a more robust C game server. Here though are a couple recent screen shots:

 

04192012i1.jpg

 

04192012i3.jpg

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about time you got off your lazy butt and posted more stuff. :laugh1:

 

 

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I've done some work to improve the targeting system. I've gone to red brackets. Also I did some code cleanup. I will be tracking the details of what I am currently working on at the site I built for the game here: Phoenix Run Dev Forum. I will still make periodic updates to this thread too though, for those in the guild curious about my progress. PAX really got me fired up to get this done.

 

04232012NewTargetSystem.jpg

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ok, heres my first ground image. I found a way to take a planet texture, and convert it to 4 ground textures and height maps. I then set a plane for the water level and viola :) instant planet surface. Also you can circumnavigate along the equator of a planet. Or at least you will be able to. The planet loads when you get in close to the planet automatically. You can then fly to the surface. You can't get out yet though, but I'm working on it. Here is a picture of it:

 

groundimage.jpg

 

and

 

groundimage2.jpg

Edited by Meander

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I've been re working the code to load new scenes generically, no matter what the new scene's type. I have an issue where I'm getting errors when I load a second terrain in. I think I'm not clearing the previous terrain properly when I load the new one and getting memory issues.

 

Also I think I'm gonna use Mono (C# on Linux) for the server. It means another server rewrite, but I'm up for it :)

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here is a few of my models

 

newbit6.jpgpicker1.pngsteve_ship_02.jpg

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Just wanted to post an update. I've been very addicted to writing this lately. I've rewritten the data and game server in C# for linux (mono). And I can get things done on the server side a lot faster now. I'm loosing a touch of speed from C, but the ease of use is really making it fast to prototype. I also re-arraigned the game assets and the way a lot works under the hood. I also am creating a number of template worlds for fast creation of a universe. For those who don't know, the idea is an mmofps style space shooter sandbox that you can win. It then would reset. Overall the game is running fairly stable. Still no guns, and I've got a long way to go, but things are really moving. C# has helped a lot, it was certainly the right choice to move to that language. I hope to have a playable alpha by the fall.

 

Oh and Chebar, I am making the insides of the capitol ships separate from the ship itself. It will still communicate with the space zone it's in, but I didn't want to try to model the interior you were walking around in, as it's flying all over the place. I also didn't want a separate zone for it, so my compromise is a separate zone that has a communication link to whats happening around it.

Edited by Meander

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Worked on the chat server and functionality today, and got /emote working, as well as different colors for different types of chat. Also worked on a launcher for the game. I'm gonna release a client soon for a couple folks who are working on the graphics and have helped with the code. Once you can shoot someone else I'l release for the guild to mess with while I'm developing.

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I have a very alpha updater / installer & game client. I'd like to post the details, but only for CotP members. IS it ok to make a Forum in the Games > MMORPG forum called Phoenix Run that is visible only to CotP members? Grim.. Damis.. Throne :)

 

pretty please :)

 

phoenixrun13.jpg

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Wish granted.

 

Currently, only CotP members can view the 'Phoenix Run' forum. We can set it up any way that you want. You could have a public and private section; or a Private and Password protected section; or you could make the whole forum section password protected or create a group of Phoenix Run Testers.

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Well, I was gonna use this topic as the public front, so I guess if we could make phoenix run public, and then have a private subforum for guildies only called, Testing, that would be good. Sorry to create more work :( I'm excited though! it'll be a let down for youz guys, since its so alpha. I'll try to get some simple combat in soon.

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