Jump to content

CotP Discord Channel

Covenant of the Phoenix has a new official Discord Channel!!!
JOIN COTP IN DISCORD TODAY
By Damis

Empyrion - Galactic Survival is a diamond in the rough.

Game Info:
Empyrion - Galactic Survival is a 3D open world space sandbox survival adventure. Build mighty ships, menacing space stations and vast planetary settlements to explore, conquer or exploit a variety of different planets and the allegedly empty space! Fight human, alien and biological hazards and survive in a hostile galaxy full of hidden dangers - on your own or with your friends. The game uniquely combines elements from space simulations, construction games, survival games and ego-shooters. Empyrion is currently under development by Eleon Game Studios.
Review:
I played this game last year and didn't do too much with it.  I thought the game had potential, but at the time, it didn't have enough content to keep me interested in playing it, so I shelved it for a later time.  Well, the time to dust the game off and give it another try happened this last weekend.  I was on Discord chatting with Trusin about space games and the lack of any really good ones when he started talking about Empyrion.  He had read that the game had made good progressed, so we both decided to give it another shot.  I wasn't expecting much, but ended up having a really fun time playing the game with Trusin.
We played on the SBS server which has a Star Wars theme with three factions, the Imperials, Rebels or the Mercenary faction. We ended up joining the Merc faction.  On this particular server, all new characters have one week to leave the starting world and system.  On Sunday, any character in those zones are deleted.  Well, as luck would have it, Trusin and I only had a few hours before the deadline, so we had to work fast to learn enough about the game to build a ship with a warp engine.
We managed to warp to another system less than an hour before the newbie zones were wiped.  Talk about cutting it close.  We had a leaky ship which took a good amount of time to make air tight, and at one point we tried to hitch hike on any outbound ship we could find.  Eventually, we fixed the leak and made it into orbit,  at which point we realized neither one of us knew how to engage the warp drive. After fumbling around the navigation controls and mostly due to dumb luck we activated the warp engine and got the hell of out there.
We warped into a new system and had to pause to admire the game.  There were two planets in the system as well as a space station.  There were also a good assortment of player ships which I was awestruck with.  I  loved Star Wars Galaxies JTL,  but Empyrion was what we wished SWG could have been.  To have the ability to blast off from a planet and fly directly into orbit is amazing.  
We flew about and inspected a bunch of ships.  The scale and detail of those ships was unbelievable.  Our ship looked like it was made of legos and duct tape.  We docked at the space station and just walked around with our mouths open looking like a bunch of yokuls who had left the planet of Tatooine for the first time, which really wasn't far from the truth.  It was like a huge floating mall in outer space.  
Eventually, we left the station and explored a few other systems until we found a decent world to settle on.  We are in the process of building a base and a better ship.  The game isn't perfect and at first glance, it may seem ordinary,  but there are parts of the game which are truly magical.  Empyrion has the potential to be a true beauty.  It just needs some refinement and polish.
Comments:
The ability to build multi player ships in which crew members can access the control panel to manage various systems is fantastic.  Exploration, base and ship building is also good.  With that said, I do think that the game needs more alien creatures so that different planets are more unique.  I have been told that the developers are in the process of creating different biomes from which to spawn creatures.  In the meantime, you will probably see the same alien life forms if you visit different planets with the same biomes.
There are a few multi player servers which have 100+  players on them. It would nice if we could get a bunch of members together and try to carve out a section of space for ourselves.   Anyone interested in being a pirate and wrecking havoc?  
 
 
 
Read more...
By Damis

Star Wars Galaxies Emulator Server.

Star Wars Galaxies is a sandbox MMO set in the Star Wars universe shortly after the destruction of the first Deathstar above Yavin IV.  Star Wars Galaxies officially closed on 15th December 2011.  SWGEmu aims to emulate Star Wars Galaxies in it's Pre-CU era, version 14.1. The current game is stable, and all the classes are working, such as the creature handler, droid engineer and Jedi. 
We have members playing on the Basilisk server which has a large and active community base.  We have established a city on Dantooine and have entertainers and doctors available to buff members.
Some of the CotP members have started doing the Jedi Village quests on their way to becoming a Jedi.  Note, this the pre-nge Jedi, which requires players to put in time and effort to actually earn something great.  I was one of a handful of Jedi in our old CotP guild on Bloodfin in the original game and I can personally attest that becoming a Jedi was the proudest moment in my gaming history.  It took Months of hard work, but when I finally crafted and activated my light saber, it sent chills down my back.  No other game has ever given me that sort of satisfaction.  
The emu server does not have Jump to Lightspeed (JTL) working yet, but they do have shipwrights in place.  When JTL finally gets rolled out, I expect there will be a surge of veterans players returning to the game. 
Members interested in trying out the game or would like more information should contact Aveno in discord.
Basilisk 
https://www.swgemu.com/forums/content.php
Rules and policies
https://www.swgemu.com/forums/forumdisplay.php?f=120
 
 
Read more...
By Throne

Ascendancy

When you find yourself in that position of decision maker, where the decision is required and you have less than all the information you want, you better be ready and willing to make that decision.  Some would say that the risk involved is not worth the potential negativity, loss or pain of failure.  I personally argue that a great failure through action will be remembered much more fondly than the status quo or mediocrity via inaction.  It is this fearlessness in decision making that is necessary to be a leader in this community.
Creating memories worth remembering is what we do here in the Covenant of the Phoenix, and this is one of the great responsibilities we task our leadership with on a daily basis.  Our leaders know that they will make a difference whether they like it or not and that leadership is a gift given not by our administration, but by the CotP membership who enjoy this community and wish to continue toward that eternal goal of good times and great fun.
These ideals are what drives this community as well as what constitutes some of the most important values that we require of our Sentinels, of which certainly includes the one being appointed here and now.
One of the honorable few who never set out to be a leader yet became one through the quality of their actions and the integrity of their intent; our newest Sentinel joined us in the Darkfall chapter in early 2009 and became a leader in the same chapter not long after.  They have clearly understood the mandate from our founders that everybody has a story, and if you do not know the story, you cannot lead effectively.  A multiple chapter leader, workforce member and chapter liaison, they have worked tirelessly at helping create an environment of progress through action, an environment that dares to fail greatly yet manages to achieve so much more. 
It is an honor and a privilege to announce the promotion of an individual who exemplifies the type of leader we desire in CotP. This individual clearly possesses the core leadership characteristics that we look for in a Sentinel.
Vessa, rise and be recognized today as a Sentinel of the Covenant of the Phoenix.
Read more...
By Vessa

A new Templar rises!

Our community has many great leaders who are always willing to step up and take on the challenges of the day. Leaders who are always willing to help others by sharing ideas or experiences, by encouraging and pushing the limits of themselves the people around them and the community as a whole , or by simply being there when needed. Leaders willing to take on the tough or tedious jobs to ensure our Community has what it needs to not only survive but thrive. Any leader in this group from those who have only led a raid in a single chapter to those who have worked hard for years have all changed our Community by giving of themselves to make our Community the Great home it is!
Occasionally a leader comes along whose impact is so amazing and the difference they make on our community so wonderful that we must stop and recognize them for all they do for the rest of us.
Let me be the first to Thank Phyreblade for all the works she does with SWTOR Chapter, The Social Media Dept, The workforce and The Founders week Celebrations team, to name just  a few. Let me also be the first to Congratulate Phyreblade on becoming our newest Templar! Looking forward to seeing all the greatness she will bring to her new role.
Read more...
News Ticker
  • New Features are being added to forums. Stay tuned for updates.
  • Enjoy your summer everyone!
Meander

game I've been working on: Phoenix Run

Recommended Posts

Ok Phoenix Run is Public, and Testing sub forum is member only

Share this post


Link to post
Share on other sites

ty so much Zug :) although I guess I could have done it myself too.... just like to ask first :)Just tested it, a guest can see the Phoenix run forum, but cant see the posts within the forum. I'll take a look at the permissions when I get a chance, if you can't get to it.

Edited by Meander

Share this post


Link to post
Share on other sites

here is a few of my models

 

newbit6.jpgpicker1.pngsteve_ship_02.jpg

 

Nice clean models, is that Lightwave?

Share this post


Link to post
Share on other sites

ty so much Zug smile3.gif although I guess I could have done it myself too.... just like to ask first smile3.gif

 

Just tested it, a guest can see the Phoenix run forum, but cant see the posts within the forum. I'll take a look at the permissions when I get a chance, if you can't get to it.

 

 

Fixed

Share this post


Link to post
Share on other sites

Been working on the game, but haven't made a lot of updates here. Building my own limited custom physics. I'm doing this too ensure that the game fps stays up high. Right now collision is working in the space part of the game. Right now you slide off of the target. It runs well and fast.

 

Also in the last few months I have also implemented a data and game server for the game using mono (C# for Linux). Multi-player is now in the game. Chat and emotes are also available. It's working well.

 

Chebar has been working on models, and doing a great job. We have a starter capitol ship were working with atm.

 

Here is a new pic, It shows the new striker class small capitol ship (we are still making changes), a space station off to the right, and the other "thing" is a jump gate to another system. you can see the chat and an emote. The chat and emotes go to the server and are displayed to everyone, so the fact that your seeing it mean it's through the server. The 170 FPS is on my crappy laptop. The PPS is the rating of how many writes to the game server is being done per second. The game data connection runs independently in it's own thread.

 

20121115Striker.jpg

Edited by Meander

Share this post


Link to post
Share on other sites

Looks great Meander. PR reminds me alot of X3 and how addicted I got to that :).

 

Spry

Share this post


Link to post
Share on other sites

well, I think X3 might have better graphics, but my goal is for it to run fast on almost any PC, as well as being able to manage a lot of peeps in one zone. There is a new production release. It includes fixes to the memory leak in ground terrain creation. There was a bug preventing anyone from using a jumpgate which is fixed. You can shoot red balls at eachother now. It tells you if you hit someone.

 

The physics is implemented is a way that is useful, and also cpu cheap. You can collide with things now. I'm happy with it for the moment. You can also turn your thrusters off, turn and fire while still moving in the original direction. The movement physics is not real space physics. You slow down pretty fast, but at least your heading is a combination of your current heading and the direction you were moving, weighted by how much thrust your using. I may make is closer to real space physics, but I am a little worried people may find it difficult to fly.

 

Next (I think) I will work on some instability with objects when scenes are changed, as well as shoring up the terrain code for planet surfaces.

Share this post


Link to post
Share on other sites

Here is a new pic, nothing big. If you look close you can see the red balls I fired at the refinery, that haven't hit yet. You can also see in the chat window that I've hit some stuff.

 

Image6.jpg

 

Weel, maybe you cant see them. I can see them in the original picture. The red balls are for testing. When I change it to a particle ball, it will be more visible.

Share this post


Link to post
Share on other sites

Been reworking the database and sign on.  Creating a more standard way to create an account on http://phoenixrun.game-host.org .  Also I wanted to post the crappy video I made a couple months ago here in this post:

 

https://www.youtube.com/watch?v=sHNY3WcqWpE

Share this post


Link to post
Share on other sites

Hi,

 

I've been working on the web site for the game, and creating an easier way to create a game id, game character and download the installer.  I've got it working now through the website.  The website uses a self signed certificate (that is, one I created instead of buying), so you will get a security warning that you will have to make an exception for. 

 

The site is http://phoenixrun.game-host.org

 

here you can:

 

  • register an account.
  • manage your account.
  • create or delete characters.
  • view your characters.

The new game launcher / updater will ask you which of your characters you with to log on with, after you check for new updates.  Some things to keep in mind are:

 

  • you should only try to land on Terra One, other planets are not finished and you will get stuck in errors.
  • You can fly around and shoot stuff, but you don't really destroy anything yet.
  • I've been fighting some server instability lately.
  • Your old characters are deleted :(
  • the new and correct game launcher / updater is version 1.0. 
  • you should create a game id and your first character on the website before you try to log in.

For anyone who has previously use the old method of creating a character to log in with using the forum, That no longer works, and those characters are no longer in game.  you may need to uninstall the game and download the newer installer from the web site if you have any issues. 

 

I have been getting impatient with my progress, so I am going to take the time next to make it so characters and actually damage each others ships and you can re-spawn when you die.  So at least maybe a few people can have some fun now and then. 

 

Also If you feel like it, please download the installer and try it out, then post any feedback on what happened.  Please post in a new topic in this forum.

 

thanx :)

 

Share this post


Link to post
Share on other sites

I could make some models for you, if i knew how =P 

Share this post


Link to post
Share on other sites

I was mucking around with some distance factoring code last night and broke the collision and physics :(  I'll get it fixed soon.  On the up side, things are moving along well to add actual fighter combat to the game.  I have a new system and combat messages notification where the text of any nearby combat hits goes.  I'll post a pic of it later.  I also am working on the pieces to allow one to swap out different engines, reactors, weapons ect... to a fighter, as well as factoring mass, hit points, shield points, armor, damage, ect.. from that information for each ship.  My goal is to have rudimentary combat by the end of May.  Then maybe ppl will test it more and find bugs for me :)

Share this post


Link to post
Share on other sites

Fixed the physics problem over lunch, I'll release it in a minute.  Here is a new pic of the system messaging / hit messaging in use.  It's at the top center.  I know, not really a big thing, but it is to me :)

 

20130501StrikerHit.jpg

Share this post


Link to post
Share on other sites

×