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By Damis

Starsector sandbox space sim

Starsector is an open-world single-player RTS space-combat game with roleplaying, exploration and economics from Fractal Softworks. You take the role of a space captain seeking fortune and glory however you choose.   

Current Features
Develop your character into a hot-shot pilot, a smuggler, a stern admiral, an industrial magnate – or anything in between Pilot your ship in top-down 2D combat Command your fleet in tactical battles Gain experience to level up your skills Detailed space combat mechanics Customize your ship’s loadout before battle Outfit ships with your weapons of choice and add hull modifications to create devastating tactical combinations Hire officers to give skill bonuses, pilot auxiliary ships, and oversee your operations Explore war-torn star systems Exploit events to trade goods for profit Win the favor or scorn of powerful factions Discover new worlds and salvage lost derelicts Mod support for diverse user-made content Claim new worlds, build outposts and industry Cripple core world supply lines to create easy prey for piracy or bolster the rule of law and try to reverse the Sector’s descent into chaos Survey forgotten worlds and establish new colonies among the ruins Use lost and forbidden technologies to advance your cause – can you afford to pay for the consequences of your hubris? Leave your mark upon the world and determine the fate of the Sector with your decisions
Still in its alpha phase, this one looks to be something to keep an eye on moving forward.  If you preorder now, you pay $15 – 25% off the final price.
What you get:
Early access to the game, starting with alpha builds – available now! Discounted price The full version, when it is finished You help support the development of Starsector http://fractalsoftworks.com/
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By Damis

War Thunder - Free to Play

War Thunder is a free-to-play vehicular combat multiplayer video game developed and published by Gaijin Entertainment in cross platform format for Microsoft Windows, macOS, Linux, PlayStation 4, Xbox One, and Shield Android TV.
In War Thunder, aircraft, attack helicopters, ground forces and naval ships collaborate in realistic competitive battles. You can choose from over 1,000 vehicles and an extensive variety of combat situations many of which are exclusive. You can find yourself blasting your pursuers from a bomber turret, defending your teammates on the ground from an air raid with anti-aircraft guns, shooting down enemy planes with a firestorm from multiple rocket launchers, or trying to sink an enemy warship with a torpedo from a fast attack boat.
Features include:
Seamless cross-platform gameplay between Windows PC, Linux, Mac, PlayStation®4 with Xbox One users being included in PC battles – everyone on the same server. Over 1,000 highly detailed aircraft, helicopters, tanks, warships and other combat vehicles crafted carefully from historical documents and surviving sources. 80 maps representing the main historical battle theaters.  Intense PvP experiences in full-scale combat missions at various difficulty settings for all play styles and degrees of experience.  Rich PvE content including dynamic historical campaigns and solo missions.  Regular content updates including new vehicles, maps, missions and nations.  Astonishing graphics, authentic sound effects and beautiful music creating an atmosphere to fully immerse yourself in.  Create custom content for War Thunder and share it on War Thunder Live, with the prospect of earning real money through the Revenue Share Partner System! Free to Play Download
https://store.steampowered.com/app/236390/War_Thunder/  
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By Damis

Fractured MMO

Fractured is an open-world fantasy sandbox MMORPG which blends action combat with fully interactive environments, appealing equally to lovers of competitive and cooperative gameplay. Jump right into the fray from day one. Defeat your enemies with skill and wit, not equipment or level. Gather resources, craft, trade and venture into legendary travels as a solitary hero, or start a settlement with your guild and grow it into the next empire. A true sandbox MMORPG, Fractured lets players pursue the gameplay they enjoy, create the type of character they enjoy, and focus on doing what they enjoy. 
Fractured Key Features
Unique And Dynamic Setting – Explore the universe of Fractured, which is spread across three planets – Arboreus, Syndesia, and Tartaros. Travel is an important part of the game experience; unlike many traditional MMORPGS, players must find a way to survive as they traverse the worlds. In addition, eclipses, unique PvE events, have a huge impact on the lives of demons and humans. The state of the universe, and even the position of planets, matters!
Race Is More Than Cosmetic – The race you belong to has an actual impact on game mechanics, from the type of society you live in to the ways you can interact with other players. Choose a human and live in – or at odds with – a feudal society. Be a beastman, and live in harmony with nature. Or, choose a demon, and slake your thirst for blood and revenge!
Crafting That Matters – Finding a broadsword in the corpse of a rat sounds a little unlikely? Forget about old RPG clichés and enter a world where every item is crafted by players. Exploit the uneven distribution of resources to get high profits when trading at faraway markets – but make sure you reach your destination alive!
Get Into The Action – You do not need to grind zombies for 80 hours or reach some level limit before you can join your friends on adventures. In Fractured, you can take part in any content from the first day in the game! The Knowledge system offers power and flexibility, allowing players to develop exactly the character they wish to play.
Action Combat Evolved – Fractured melds the combat style you’ve loved in single-player Action RPGs with a complex sandbox universe. Learn to aim, dodge and master over 400 abilities and 40 unique status effects: only your skills and tactics will lead you to victory! The environment is fully interactive, and can be used to give you an edge in your adventures.
https://fracturedmmo.com/
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By Damis

Fractured - Crowdfunding Ending Sale

It’s time for Kickstarter-replica packs to say goodbye: alpha 1 access, lifetime VIP and limited offers will soon be gone!
On August 1, the Fractured store will be overhauled as follows:
*  Current pledge packs will be phased out and three founder packs will be added. The cost of access will be the same as current non-sale prices (€25 for Beta 2, €50 for Beta 1, €90 for Alpha 2), but the new packs will be less value-oriented (less Gold, VIP time, etc). Alpha 1 access won’t be available in the new store!
*  You’ll be able to buy Dynamight Gold…
*  and spend it on cosmetics (pets, housing decorations, skins, etc).
STATE OF THE STORE
For your convenience, here’s a recap of what’s left in the current, soon-to-be-gone store:
*  All the 2.5k and 5k packs are gone, aside from a single Warlord of Tartaros. Poor lonely pack, will it find a home?
*  All Aristocrat and Creator packs were also gone, but we’ve been contacted by some community members who really regretted not being able to grab one. Therefore, we’ve decided to add a few units of each for this last week!
*  Governor packs are over, but town-ownership offers might make it back to the new store one day.
TESTING WEEKENDS
If you have Alpha 1 access, you won’t have to wait for the start of Alpha 2 to play Fractured again: testing weekends are coming!
*  To be run in August and September, they’ll give you the chance to preview:
*  The Knowledge System. Yes, it’s finally coming!
*  Enchanting: fine tune your equipment to fit your character’s build.
*  New areas & creatures: Goblins Territories & Heartwood.
*  Carts for moving heavy materials: the most requested minor feature!
We’re soon going to detail all of the above in an upcoming proper road map post.  Once again, we’d like to remind you that Alpha 1 access won’t be purchasable in the new store. You want it, there are only a few days left to get it 
https://fracturedmmo.com/store/basic-pledge-packs/
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By Elric

Wolcen: Major Content Patch

If you haven't already heard, Wolcen just dropped a huge 1GB content patch yesterday (6/24/2019). They added a lot of good stuff, and they are really moving along in the development path.  If you haven't heard of "Wolcen: Lords of Mayhem" before, it is an Action RPG similar to Diablo III that is being developed for Steam by Wolcen Studios.  On a side note, it is on sale this week for 20% off!
https://store.steampowered.com/app/424370/Wolcen_Lords_of_Mayhem/
 
 
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Paulderios

For the Paladins

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Having played a Paladin since 2002, I thought I would share some of my experience with everyone here who may be rolling one for the first time. I've leveled 3 Paladins to 50 with Realm Ranks of 7, 5 and here on Uthgard 3. First things first, race.

 

I personally always roll a Highlander for the extra Str & Con, with starting stats raising Str, Con & Dex. Britons are about as far as I would go down to roll up a Paladin, but never have. Now, unless you have access to SC'd gear all the way to 48, or a powerlevel to the same, I DO NOT recommend auto-training chants. That being said, the last 2 Paladins I have rolled have auto-trained slash to 48. Believe or not, Crush is much easier to level with than slash. At 15 Crush, you have access to a 6 sec stun anytime taunt style chain (perfect). My most recent spec progression, which I found to be really really easy to level with for both group and solo has been like this:

 

Chants - Keep at level

 

Crush - Max until 15 spec (Bruiser - Concussions chain... ie Taunt to 6 sec stun)

 

Shield - After getting crush to 15, dump all points not used in Chants in to Shield until 42 Shield, then back to crush until 34-39 depending on final Chants & Parry spec

 

Parry - Leftovers starting in the 40s until final spec

 

At 48, you can respec all your lines (w/stone) to a final slash spec. My personal favorite over the years has been:

 

Chants - 46 (highest of all chants except AF)

 

Slash - 39 (back slash)

 

Shield - 42 (slam)

 

Parry - 23

 

Now if you follow this progression you have to understand one thing, you don't do damage for squat until mid/late 40s. But that's ok, because doing damage is not your job. Twisting chants and feeding damage add and endo to your DPS tanks is your job, as well as healing to maintain aggro. Using the bludgeon chain and twisting constantly will certainly keep 90% of the mobs on your butt. The main mob, at lower levels, may go after a merc until you get a high enough endo chant to spam bludgeon the whole fight. Again, you don't do damage, you live, you eat aggro and make sure the other tanks do insane damage.

 

Next, and this is the most important part of being a Paladin is, the Chant Twist. Depending on who you talk to you will find people twist in different orders and that's the only way they do it. I put my chants on my hotbar in slots 1-4. That way when a cycle is complete, I simple roll my fingers on 1-4 piano style. The order I most often use is: Heal, Damage Add, Shield and Endo. Ending on endurance will keep that chant running non-stop. If I need some extra heal power, or am having trouble keeping aggro, I simply reverse and roll my fingers 4-1 piano style. This makes a double heal on the heal chant. You end on the heal, which heals, then wait 6 secs for the next heal tick and twist again. Then voila, double heal. The heal chant is the Paladins #1 aggro getting tool. Another trick is how to use the skill "Protect". Protect absorbs the aggro caused by the person you are protecting so the mob hates you for someone else's work. It is mandatory to have protect on the main healer, but here's a tip, make sure it's not you. When in a group of multiple tanks, start a protect chain with you (The Paladin) protecting the highest DPS tank in the group (usually the highest level merc or infiltrator). The other tanks can protect the cleric. Since the DPS is going to cause the most hate, and you are both healing and absorbing the DPS hate, the aggro should stick to you like white on rice. This is a good thing since mercs, armsmen and infils do their most damage when they are to the side or behind a target and you have the shield with plate armor!

 

When fighting in RVR combat, there are several different rolls you can play depending on your group make-up, but the one constant is "Endo Bot". Keep the endo chant going and don't turn your heal chant on outside of actual combat. The graphic is like a magnet for anyone looking for an alb group... When actually engaged, twist ending on endo (feed the tanks...). I generally will play my paladin on the tank train, but, when the group is short a minstrel, stay back and start slam spamming the opposing tank train that will be gunning for your Sorc & Clerics. If you have a minstrel in the group, he/she can usually tank that on, or a root caster. Again, depends on the make up of your group. Mez > Root > Stun for tank trains, just remember that rule.

 

For RA's, Purge & Det! If you can't fight, you can't win. This is for RvR Paladins. For PVE, stick to the passives like Mast of Block (first priority), Mast of Pain, Mast of Parry and Ignore Pain. Getting all of those to level 2 is pretty easy and yeilds a lot of rewards. If you want to be jack of all, master of none, you can have Purge 1, IP 1, Block 2, Parry 2, Pain 2 all by RR3L3. That's not even Thid cap... good PVE and serviceable RVR.

 

After that, you're on your own! Again, this is what has worked, and still works for me. I've never had a complaint :)

 

Feel free to ask any questions in game.

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Thats nice post, just on uthgard things abit different. All rvr pallies goes to thrust spec, because of its snare combo, that can put after slam. And str its not so important in this case - dex it is, for better blocking, so saracen is the best choice :)

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I knew somebody was going to say it so here is my take on saracen. First, the extra dex from a saracen only gives you 0.5% greater chance to block over a highlander. Thrust is also based on an average of dex & str, not just dex. This again, yields only a minute advatage to the saracen for thrust, but completely gimps the possibility of using a 2h (100% str regardless) or a slash/crush weapon. Highlander also has better racial resists considering the type of armor you'll be wearing. I will take the load of HPs and greater possibilty of spec change or hybrid spec over .5% chance to block. Thrust is still perfectly viable for a highlander, i prefer the extra parry for added pve defense and solo rvr.

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