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By Damis

Empyrion - Galactic Survival is a diamond in the rough.

Game Info:
Empyrion - Galactic Survival is a 3D open world space sandbox survival adventure. Build mighty ships, menacing space stations and vast planetary settlements to explore, conquer or exploit a variety of different planets and the allegedly empty space! Fight human, alien and biological hazards and survive in a hostile galaxy full of hidden dangers - on your own or with your friends. The game uniquely combines elements from space simulations, construction games, survival games and ego-shooters. Empyrion is currently under development by Eleon Game Studios.
I played this game last year and didn't do too much with it.  I thought the game had potential, but at the time, it didn't have enough content to keep me interested in playing it, so I shelved it for a later time.  Well, the time to dust the game off and give it another try happened this last weekend.  I was on Discord chatting with Trusin about space games and the lack of any really good ones when he started talking about Empyrion.  He had read that the game had made good progressed, so we both decided to give it another shot.  I wasn't expecting much, but ended up having a really fun time playing the game with Trusin.
We played on the SBS server which has a Star Wars theme with three factions, the Imperials, Rebels or the Mercenary faction. We ended up joining the Merc faction.  On this particular server, all new characters have one week to leave the starting world and system.  On Sunday, any character in those zones are deleted.  Well, as luck would have it, Trusin and I only had a few hours before the deadline, so we had to work fast to learn enough about the game to build a ship with a warp engine.
We managed to warp to another system less than an hour before the newbie zones were wiped.  Talk about cutting it close.  We had a leaky ship which took a good amount of time to make air tight, and at one point we tried to hitch hike on any outbound ship we could find.  Eventually, we fixed the leak and made it into orbit,  at which point we realized neither one of us knew how to engage the warp drive. After fumbling around the navigation controls and mostly due to dumb luck we activated the warp engine and got the hell of out there.
We warped into a new system and had to pause to admire the game.  There were two planets in the system as well as a space station.  There were also a good assortment of player ships which I was awestruck with.  I  loved Star Wars Galaxies JTL,  but Empyrion was what we wished SWG could have been.  To have the ability to blast off from a planet and fly directly into orbit is amazing.  
We flew about and inspected a bunch of ships.  The scale and detail of those ships was unbelievable.  Our ship looked like it was made of legos and duct tape.  We docked at the space station and just walked around with our mouths open looking like a bunch of yokuls who had left the planet of Tatooine for the first time, which really wasn't far from the truth.  It was like a huge floating mall in outer space.  
Eventually, we left the station and explored a few other systems until we found a decent world to settle on.  We are in the process of building a base and a better ship.  The game isn't perfect and at first glance, it may seem ordinary,  but there are parts of the game which are truly magical.  Empyrion has the potential to be a true beauty.  It just needs some refinement and polish.
The ability to build multi player ships in which crew members can access the control panel to manage various systems is fantastic.  Exploration, base and ship building is also good.  With that said, I do think that the game needs more alien creatures so that different planets are more unique.  I have been told that the developers are in the process of creating different biomes from which to spawn creatures.  In the meantime, you will probably see the same alien life forms if you visit different planets with the same biomes.
There are a few multi player servers which have 100+  players on them. It would nice if we could get a bunch of members together and try to carve out a section of space for ourselves.   Anyone interested in being a pirate and wrecking havoc?  
By Damis

Star Wars Galaxies Emulator Server.

Star Wars Galaxies is a sandbox MMO set in the Star Wars universe shortly after the destruction of the first Deathstar above Yavin IV.  Star Wars Galaxies officially closed on 15th December 2011.  SWGEmu aims to emulate Star Wars Galaxies in it's Pre-CU era, version 14.1. The current game is stable, and all the classes are working, such as the creature handler, droid engineer and Jedi. 
We have members playing on the Basilisk server which has a large and active community base.  We have established a city on Dantooine and have entertainers and doctors available to buff members.
Some of the CotP members have started doing the Jedi Village quests on their way to becoming a Jedi.  Note, this the pre-nge Jedi, which requires players to put in time and effort to actually earn something great.  I was one of a handful of Jedi in our old CotP guild on Bloodfin in the original game and I can personally attest that becoming a Jedi was the proudest moment in my gaming history.  It took Months of hard work, but when I finally crafted and activated my light saber, it sent chills down my back.  No other game has ever given me that sort of satisfaction.  
The emu server does not have Jump to Lightspeed (JTL) working yet, but they do have shipwrights in place.  When JTL finally gets rolled out, I expect there will be a surge of veterans players returning to the game. 
Members interested in trying out the game or would like more information should contact Aveno in discord.
Rules and policies
By Throne


When you find yourself in that position of decision maker, where the decision is required and you have less than all the information you want, you better be ready and willing to make that decision.  Some would say that the risk involved is not worth the potential negativity, loss or pain of failure.  I personally argue that a great failure through action will be remembered much more fondly than the status quo or mediocrity via inaction.  It is this fearlessness in decision making that is necessary to be a leader in this community.
Creating memories worth remembering is what we do here in the Covenant of the Phoenix, and this is one of the great responsibilities we task our leadership with on a daily basis.  Our leaders know that they will make a difference whether they like it or not and that leadership is a gift given not by our administration, but by the CotP membership who enjoy this community and wish to continue toward that eternal goal of good times and great fun.
These ideals are what drives this community as well as what constitutes some of the most important values that we require of our Sentinels, of which certainly includes the one being appointed here and now.
One of the honorable few who never set out to be a leader yet became one through the quality of their actions and the integrity of their intent; our newest Sentinel joined us in the Darkfall chapter in early 2009 and became a leader in the same chapter not long after.  They have clearly understood the mandate from our founders that everybody has a story, and if you do not know the story, you cannot lead effectively.  A multiple chapter leader, workforce member and chapter liaison, they have worked tirelessly at helping create an environment of progress through action, an environment that dares to fail greatly yet manages to achieve so much more. 
It is an honor and a privilege to announce the promotion of an individual who exemplifies the type of leader we desire in CotP. This individual clearly possesses the core leadership characteristics that we look for in a Sentinel.
Vessa, rise and be recognized today as a Sentinel of the Covenant of the Phoenix.
By Vessa

A new Templar rises!

Our community has many great leaders who are always willing to step up and take on the challenges of the day. Leaders who are always willing to help others by sharing ideas or experiences, by encouraging and pushing the limits of themselves the people around them and the community as a whole , or by simply being there when needed. Leaders willing to take on the tough or tedious jobs to ensure our Community has what it needs to not only survive but thrive. Any leader in this group from those who have only led a raid in a single chapter to those who have worked hard for years have all changed our Community by giving of themselves to make our Community the Great home it is!
Occasionally a leader comes along whose impact is so amazing and the difference they make on our community so wonderful that we must stop and recognize them for all they do for the rest of us.
Let me be the first to Thank Phyreblade for all the works she does with SWTOR Chapter, The Social Media Dept, The workforce and The Founders week Celebrations team, to name just  a few. Let me also be the first to Congratulate Phyreblade on becoming our newest Templar! Looking forward to seeing all the greatness she will bring to her new role.
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Phoenix Run Information

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phoenix Run is a game that I'm making. I actually never thought I would get this far. It is set in a galaxy with varied planets. The core of the game right now is centered around space ship travel. I have also been adding some ground elements and the ability to land a space fighter on a planet. You cant see it yet in game, but I'm also working on capitol ship interiors so that you can land your fighter on a ship and walk around. The idea of the game is to have a 3 faction PvP centric space sandbox. Most everything in game will be crafted by players. There will be a constant PvP limited world that will server as a home world, and there will be "matches" that are basically short term (weeks to months I hope) matches where the 3 factions in game will fight to supremacy. The winner of each match gets the best upgrades and tech increases to bring back to home world.

I have been working on the idea of this game for over 10 years. Changes in the game development market and technology in the last few years have really allowed me to start working on it. The game currently a C# wrapper of the open source graphics engine Ogre called Mogre. I will probably use Newton for physics. I haven't yet settled on a sound engine. Phoenix Run uses MIOS for input management. Currently there is no joystick support, but it is available with MIOS and since I am an old Jumpgate pilot, you can be assured joystick support will be added.

It's still very alpha. As of right now (7/25/2012) you can fly around in your fighter, use jumpgates to travel, chat, use the /emote chat command to do emotes, and you can land on planets. There is currently no combat. I wanted to do the combat last, to ensure I get all the travel and crafting options ironed out first. The game is limited by my interwebz, since the server sits in my house. Information on downloading the client is here: http://www.covenantofthephoenix.com/forums/topic/32435-installing-and-running-phoenix-run/ .  Everyone is welcome to fly around. 

I would like to thank all of the CotP members who have been supporting during the last 2 1/2 years I've been coding this game. Most of the faster progress has come once I dropped C++ for C# less than a year ago. I know, it's not as fast, but it's close and allows much faster development. I rewrote the servers in C# too. They are running in mono on CentOS.

Legal Stuff: I really don't think that I'll ever make a dime on this stuff, but just in case I will state here what I told guys who have wanted to help. Any code or models or other intellectual property added to this game by anyone must be their own property and becomes unlimited and freely licensed to me once donated to the game. Also once added to the game it is my responsibility to ensure it is free from any license restrictions by a third party. I will do this by reviewing any property being used in the game that is reported as being owned by a third party, and removing it as appropriate. These reviews will begin before the game is launched (assuming that it will be launched :) ). I kinda feel like a jerk saying that, but it's to protect you and I. And prevent any fights later on. If this was ever to become popular I would certainly need the help of any who helped and we could review the possibility of paid options at that time. Please bear in mind that I am a man of normal means and the game would have to be generating money for that to happen. I would of course implement a free to play model if I ever went commercial :) but lets leave the dreaming aside for now.

Edited by Meander

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I can help you out testing if you need bro.

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tysm Bakath, I really appreciate it.

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There is a new web site and installer.  Instructions are here in this forum: http://www.covenantofthephoenix.com/forums/topic/32435-installing-and-running-phoenix-run/


If anyone could run the game and test a bit I'd appreciate it.  Things to keep in mind are:


  • you should only try to land on Terra One, other planets are not finished and you will get stuck in errors.  Let me know if you get stuck and I'll move you.
  • You can fly around and shoot stuff, but you don't really destroy anything yet.
  • I've been fighting some server instability lately.
  • Your old characters are deleted :(
  • the new and correct game launcher / updater is version 1.0. 
  • you should create a game id and your first character on the website before you try to log in.

For anyone who has previously used the old method of creating a character to log in with using the forum, That no longer works, and those characters are no longer in game.  you may need to uninstall the game and download the newer installer from the web site if you have any issues. 


I have been getting impatient with my progress, so I am going to take the time next to make it so characters and actually damage each others ships and you can re-spawn when you die.  So at least maybe a few people can have some fun now and then.

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Switching game engines to Sunburn 2.18. 

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glad to hear you're still at it Meander, will take a look

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