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CotP Discord Channel

Covenant of the Phoenix has a new official Discord Channel!!!
By Damis

MapleStory 2 Chapter Created.

October 6th, Covenant of the Phoenix created a new chapter in MapleStory 2 on the North America East server.  MapleStory 2 will officially launch on October 10th, but people can start playing the game now if they bought a Head Start account. 
MapleStory 2 is a new MMORPG set in a colorful 3D block universe. Vastly different than the original game, MapleStory 2 will allow players to build their own worlds, levels, and share them with each other. The familiar Action RPG combat is back, but this time in a 3D isometric angle.
MapleStory 2 takes place before the events of MapleStory, and the rise of the Black Mage. The origin of the world's life, time, and space are kept in balance through the actions of three Sages, who live in Lapenta. Dark forces, however, broke the balance and put the world in crisis.
COTP Chapter Page: https://covenantofthephoenix.com/gc/25-maplestory-2/
Game Link:  http://maplestory2.nexon.net/en/landing
Head Start info:  http://maplestory2.nexon.net/en/founders
By Damis

Lineage II Classic Server Launching October 3

Create your character from a selection of 31 classes and the five original races, each with varying skills and abilities. Go back to the days before instances, when earning a level was an achievement worthy of everyone shouting “grats.” You won’t want to go it alone in Lineage II Classic; form a clan with your allies and go to war, dominating your foes and gaining valuable loot. It’s your chance to relive the times when conquering an MMORPG server meant something!

If you have additional questions about Lineage II Classic, head over to the Lineage II Classic FAQ.
Source: https://www.lineage2.com/en/news/announcements/lineage-ii-classic-server-launching-october-3.php
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By Damis

AD 2460 - Space Strategy Browser Game.

AD 2460 is a browser-based sci-fi strategy MMORPG set in a persistent world.  The game focuses on obtaining resources, developing your home world, and fostering alliances for growth and protect your interests. The game is Free to Play and is not a Pay to Win Game.
Make Your Mark on the Galaxy
Your homeworld is just the start. Claim outposts, engage in research and development, discover technologies and cultures.  Engage in player politics and alliance building in order to gain or maintain power and your interests.
Customize Your Territories & Fleets
AD2460 allows players to customize their own fleets, research technologies their way, and create thir own play styles within the game. Within the larger conflict, these will help determine how players can succeed.
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Personal Comments from Damis:
The game is similar to Stellaris and other space strategy games in which the game play revolves around space exploration, managing an empire, diplomacy, and space warfare with other space faring civilizations. If you like those types of games, then you should give AD 2460 a try.  It's free and doesn't take up a lot of time.
The game plays in cycles, in which each cycle takes 2 - 3 Months to complete.  At the end, winners are announced and awards given out.  Seven days later a new cycle begins in which everyone has to start over again.  People are still allowed to play the game during the seven day wait period, which is a good time for new players to learn the game before the new cycle begins.  
The last cycle just ended on Sunday and the new cycle will begin on  Saturday,  September 15, 2018.  This week would be a good time to jump in and try the game out before the new cycle starts.  It would be great if we could get a bunch of CotP members to play the game and form an alliance in the game.  Let me know if anyone is interested in forming an alliance.
By Damis

Worlds Adrift Chapter Created

Worlds Adrift
The world is broken, shattered from a calamity that time has since forgot. It now falls to you to journey across an endless sky, foraging the remains of past civilisations. Form a crew. Build a skyship. Ally with others to overthrow those that oppose you, and ultimately find fame… or infamy. The future of Foundation will be shaped by your actions - will you help unite the world, or let it drift further into oblivion?
Worlds Adrift is a Community-Crafted MMO with a singular vision: to give players the freedom to redefine a genre. Offering an entirely user-generated environment, the sheer scale of its scope, and beauty of its design, is an invitation to explore. To discover. To unearth…

Countless islands populate an endless sky. What happened? Why? When? Such answers have been lost to the ruins of bygone civilisations. Your only hope is to traverse these strange but beautiful lands in search of an answer. One that’s perhaps best left forgotten…

Have no doubt. The skies are treacherous, and there’s only one way to navigate them - at the helm of your own skyship. But where to find one? Explore the lands and ransack ruins, in an attempt to discover the knowledge of those that came before. Though, the question remains: have you the leadership to rally a crew?

While the shattered remains of Foundation are beyond all hope of reform, the same fate needn’t await you. There are those that dream of a new civilisation amongst the clouds. Will you take up the call, and bring order to the world? Or will you revel in the chaos, to serve your own diabolical gain?

Vast and devastating storm walls span the skies. Survive such tempests, and your troubles have only begun! For all manner of players - from scavengers to plunderers, cutthroats to pirates - also call the clouds their home, forever prowling for the vulnerable traveller. With escape unlikely, your only options? Join them, or turn... and fight!
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With the release of the upcoming update "Alliance" it is a great time to hop in as they are catering to larger groups of teamed players.
Contact Trusin for more information about the game and chapter. 
By Elric

Guild Wars 2: 6 Year Anniversary!

It has been several years since I've played Guild Wars 2...  I have to admit though that this is pretty cool.  I'm glad they have kept the game going all these years without going the way of subscriptions or today's common F2P models (or out of business).
Update:  They have an anniversary Live Stream going on right now if you want to watch: 
News Ticker
  • New Features are being added to forums. Stay tuned for updates.
  • Enjoy your summer everyone!

Phoenix Run Information

Recommended Posts

phoenix Run is a game that I'm making. I actually never thought I would get this far. It is set in a galaxy with varied planets. The core of the game right now is centered around space ship travel. I have also been adding some ground elements and the ability to land a space fighter on a planet. You cant see it yet in game, but I'm also working on capitol ship interiors so that you can land your fighter on a ship and walk around. The idea of the game is to have a 3 faction PvP centric space sandbox. Most everything in game will be crafted by players. There will be a constant PvP limited world that will server as a home world, and there will be "matches" that are basically short term (weeks to months I hope) matches where the 3 factions in game will fight to supremacy. The winner of each match gets the best upgrades and tech increases to bring back to home world.

I have been working on the idea of this game for over 10 years. Changes in the game development market and technology in the last few years have really allowed me to start working on it. The game currently a C# wrapper of the open source graphics engine Ogre called Mogre. I will probably use Newton for physics. I haven't yet settled on a sound engine. Phoenix Run uses MIOS for input management. Currently there is no joystick support, but it is available with MIOS and since I am an old Jumpgate pilot, you can be assured joystick support will be added.

It's still very alpha. As of right now (7/25/2012) you can fly around in your fighter, use jumpgates to travel, chat, use the /emote chat command to do emotes, and you can land on planets. There is currently no combat. I wanted to do the combat last, to ensure I get all the travel and crafting options ironed out first. The game is limited by my interwebz, since the server sits in my house. Information on downloading the client is here: http://www.covenantofthephoenix.com/forums/topic/32435-installing-and-running-phoenix-run/ .  Everyone is welcome to fly around. 

I would like to thank all of the CotP members who have been supporting during the last 2 1/2 years I've been coding this game. Most of the faster progress has come once I dropped C++ for C# less than a year ago. I know, it's not as fast, but it's close and allows much faster development. I rewrote the servers in C# too. They are running in mono on CentOS.

Legal Stuff: I really don't think that I'll ever make a dime on this stuff, but just in case I will state here what I told guys who have wanted to help. Any code or models or other intellectual property added to this game by anyone must be their own property and becomes unlimited and freely licensed to me once donated to the game. Also once added to the game it is my responsibility to ensure it is free from any license restrictions by a third party. I will do this by reviewing any property being used in the game that is reported as being owned by a third party, and removing it as appropriate. These reviews will begin before the game is launched (assuming that it will be launched :) ). I kinda feel like a jerk saying that, but it's to protect you and I. And prevent any fights later on. If this was ever to become popular I would certainly need the help of any who helped and we could review the possibility of paid options at that time. Please bear in mind that I am a man of normal means and the game would have to be generating money for that to happen. I would of course implement a free to play model if I ever went commercial :) but lets leave the dreaming aside for now.

Edited by Meander

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I can help you out testing if you need bro.

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tysm Bakath, I really appreciate it.

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There is a new web site and installer.  Instructions are here in this forum: http://www.covenantofthephoenix.com/forums/topic/32435-installing-and-running-phoenix-run/


If anyone could run the game and test a bit I'd appreciate it.  Things to keep in mind are:


  • you should only try to land on Terra One, other planets are not finished and you will get stuck in errors.  Let me know if you get stuck and I'll move you.
  • You can fly around and shoot stuff, but you don't really destroy anything yet.
  • I've been fighting some server instability lately.
  • Your old characters are deleted :(
  • the new and correct game launcher / updater is version 1.0. 
  • you should create a game id and your first character on the website before you try to log in.

For anyone who has previously used the old method of creating a character to log in with using the forum, That no longer works, and those characters are no longer in game.  you may need to uninstall the game and download the newer installer from the web site if you have any issues. 


I have been getting impatient with my progress, so I am going to take the time next to make it so characters and actually damage each others ships and you can re-spawn when you die.  So at least maybe a few people can have some fun now and then.

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Switching game engines to Sunburn 2.18. 

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glad to hear you're still at it Meander, will take a look

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