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By Elric

ArcheAge Unchained

When the first ArcheAge was released, it was a huge chapter for COTP.  The initial game hype was off the charts, and we had a lot of fun at first... Unfortunately they had some pretty big missteps with the release schedule and some content that was not released as planned (or poorly handled).  A lot of the issues with the game can be attributed to conflicts between the original Korean developer XL Games and the USA publisher Trion Worlds.  Over time the game went F2P and quickly became a Pay2Win game.  Let's just say that the community was unhappy with the direction of the game. 
Enter GamIgo Games!  Last year Gamigo Games purchased Trion Worlds and acquired the ownership rights of ArcheAge.  As a direct result of all the community backlash, they decided to release a completely different version of the game.  By popular demand, ArcheAge Unchained is going to be a completely separate game on its own, and they are eliminating the big P2W problems.  ArcheAge Unchained is being released on October 15th, and it will be a Buy 2 Play model.  You pay the initial game cost up front, and after that there will be no subscriptions or "Premium monthly costs".  The only items for sale in the "cash shop" will be 100% cosmetic, and anything game impacting from the original ArcheAge game was removed.  For example, the game was due to come out the last weekend in September, but Gamigo Games decided to delay the game for more PTS testing.  The big change they were working on was to make all cosmetic items Bound on Pickup / Purchase.  They wanted to avoid anyone buying cosmetic items for RL money and then selling them on the in-game marketplace to earn gold.  Many people in the community saw this as being slightly Pay 2 Win, so it was removed from the game!

Here is a good video talking about the upcoming release of ArcheAge Unchained, and some history of the original game:
 

At this point we don't have any official plans of a COTP Chapter, but we will certainly go that way if we get enough people interested!
If you want more information, here is the full copy / paste of the FAQ from the official ArcheAge Unchained forums:

 
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By Damis

Fractured MMO

Fractured is an open-world fantasy sandbox MMORPG which blends action combat with fully interactive environments, appealing equally to lovers of competitive and cooperative gameplay. Jump right into the fray from day one. Defeat your enemies with skill and wit, not equipment or level. Gather resources, craft, trade and venture into legendary travels as a solitary hero, or start a settlement with your guild and grow it into the next empire. A true sandbox MMORPG, Fractured lets players pursue the gameplay they enjoy, create the type of character they enjoy, and focus on doing what they enjoy. 
Fractured Key Features
Unique And Dynamic Setting – Explore the universe of Fractured, which is spread across three planets – Arboreus, Syndesia, and Tartaros. Travel is an important part of the game experience; unlike many traditional MMORPGS, players must find a way to survive as they traverse the worlds. In addition, eclipses, unique PvE events, have a huge impact on the lives of demons and humans. The state of the universe, and even the position of planets, matters!
Race Is More Than Cosmetic – The race you belong to has an actual impact on game mechanics, from the type of society you live in to the ways you can interact with other players. Choose a human and live in – or at odds with – a feudal society. Be a beastman, and live in harmony with nature. Or, choose a demon, and slake your thirst for blood and revenge!
Crafting That Matters – Finding a broadsword in the corpse of a rat sounds a little unlikely? Forget about old RPG clichés and enter a world where every item is crafted by players. Exploit the uneven distribution of resources to get high profits when trading at faraway markets – but make sure you reach your destination alive!
Get Into The Action – You do not need to grind zombies for 80 hours or reach some level limit before you can join your friends on adventures. In Fractured, you can take part in any content from the first day in the game! The Knowledge system offers power and flexibility, allowing players to develop exactly the character they wish to play.
Action Combat Evolved – Fractured melds the combat style you’ve loved in single-player Action RPGs with a complex sandbox universe. Learn to aim, dodge and master over 400 abilities and 40 unique status effects: only your skills and tactics will lead you to victory! The environment is fully interactive, and can be used to give you an edge in your adventures.
https://fracturedmmo.com/
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By Damis

Maestrom Free to Play on Steam.

Maestrom
Grim fantasy combined with thunderous naval combat in a vibrant, monster-saturated world! Captain an Orc, Dwarf or Human warship and sail the turbulent Abyssal Ocean with online multiplayer, in free-for-all & team based matches.

Be ruthless! Sink other players ships, take their loot and collect their bounty! Be greedy! Maps are littered with floating treasure chests and ships loaded with gold. Be cunning! As the match progresses hungry sea monsters become more aggressive and encroach the safe waters ships can sail in. Ships sailing in 'Dead Waters' for too long end up as monster chow! Be unsinkable! At the end of a match ships can be upgraded and customized with captains, cannons, armor, mates and more! WARSHIPS WIN WITH WITS
Enemy ships can be rammed, grappled and boarded!
Maneuver a ship through the swelling sea and prepare for ramming! The faster the ship is moving the more devastating the collision will be on impact.

Boarding locks both ships in place while crews fight it out. If one crew manages to kill all of the opposing crew, it can spell disaster & sink a ship quickly, sending it to the depths!

ARMOR, AMMO AND POSITIONAL DAMAGE
Each ship has armor on all four sides. The armor sections serve as additional defense toward damage to that side and must be destroyed before the ship's hull can be damaged. Maneuvering to keep your armor between you and your enemy is vital to staying afloat - and seeking the enemy's damaged sides will make you much more lethal in combat!Every cannon has access to three kinds of ammunition and can swap during combat to suit the situation. Ammo is unlimited.
Iron shot blasts chunks out of ship armor and hull. Chain shot is used to shred enemy sails and cripple a ship’s speed. Grapeshot slaughters enemy crew and makes ships easier to board. LURKING THE DEEP
Like the ocean they reside in, sea monsters are titanic forces of nature. They stalk unwary captains and can devour a ship whole. Like this Murkwater Thrasher.

FREE-TO-PLAY DEFINITION FOR MAELSTROM:
As Free-to-Play definitions vary with games we want to define it clearly so players know what they can expect: All gameplay and progress can be unlocked by playing the game for free. No additional purchases are needed to enjoy the game to its fullest extent. There are no ways to purchase a competitive advantage in game. Players must play the game to progress & become more powerful. There are no ways to purchase a top tier ship with a powerful crew, it must be earned by playing the game. Players can however, accelerate progression with boosts. Gold is in-game currency and earned by playing the game. Gunpowder is premium currency & the only item sold for cash in-game. It is used to buy all of the premium items in the store such as the battle pass, cosmetics, boosters & bundles. Gunpowder can also be earned for free via the Battle Pass, completing quests & checking the store. Battle Passes unlock cosmetics, gold or gunpowder & there is a premium track that unlocks additional rewards for gunpowder. Future content will be added through seasonal Battle Passes, events or content drops. There are no loot boxes. All Items are directly purchasable in the store. https://store.steampowered.com/app/764050/Maelstrom/
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By Damis

Astellia Launching September 28th.

Astellia  is launching officially on September 27, but those who have  pre-ordered the game can start to filter into the game world as early as this afternoon. Players who purchased a Legendary Pack can begin their journey this afternoon, with the game world opening up to everyone through the course of the next seven days.
Legendary Pack
- Start Date: 9/20 @ 5:00pm PDT (2:00 CEST)?
Platinum Pack
- Start Date: 9/23 @ 5:00pm PDT (2:00 CEST)?
Gold Pack
- Start Date: 9/26 @ 5:00pm PDT (2:00 CEST)?
Official Launch Start
- Start Date: 9/27 @ 5:00pm PDT (2:00 CEST)?
For those on the fence about purchasing the game, Astellia can now be played with a subscription model. For $9.99 a month, players can dive into Astellia and decide for themselves if the experience is worth the full price. If so, you can then upgrade your account with the full game purchase. 
The subscription doesn't offer players the chance to hop in early, but it does afford something the ability to try it for a month without spending the full price on the game.However, keep in mind that any payments made towards the subscription cannot be used towards the purchase the game. 
Read more at https://www.mmorpg.com/astellia/news/astellia-adds-subscription-plan-to-give-players-another-way-to-play-the-mmo-1000053642#4BUZRIEk1HKXZH0w.99
 
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By Damis

ESO: SCALEBREAKER DLC GAME PACK

The Scalebreaker DLC game pack brings two new Season of the Dragon dungeons, expanding upon the events of both Wrathstone and Elsweyr. The Dragons are free from the Halls of Colossus, and now you must deal with the fallout of their release. While these stories are part of the year-long saga, you can enjoy both without having completed either of the year’s earlier content—enjoy!
Lair of Maarselok
For centuries, Maarselok slept deep in the mountains between Elsweyr and Grahtwood. However, upon the opening of the Halls of Colossus, this monstrous Dragon has awoken, and now threatens to spread his corruption into the domain of the Wood Elves. Only with the help of the Warlock Carindon and the forest spirit Selene can you defeat this terrifying new Dragon!

Hunt the great Dragon Maarselok!
Moongrave Fane
Hidden within a fallen Khajiiti temple, the vampires of the Hollowfang prepare to perform a terrible ritual. Joined by the former Dragonguard Grundwulf, they wish to drain the blood from a captured Dragon! You and your team must fight your way into the fallen ruin and put a stop to their plan before it’s too late.
Both dungeons can be attempted in Normal and Veteran difficulties, with a Veteran Hard Mode option available for those looking for a challenge. Brave delvers can discover new rewards up for grabs in both dungeons, too, including new item sets, Achievements, collectibles, and more.
PURCHASE DETAILS
The Scalebreaker DLC game pack is free for all ESO Plus members and available for purchase for 1,500 crowns from the in-game Crown Store (listed under DLC).
https://www.elderscrollsonline.com/en-us/home
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FalconsFury

Math problems - figuring out site payout

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Today we ran 3 sites with 6 people

 

Shadow x3 100% Tier

Fancy x3 100%

Davidus x3 100%

Joker x3 @ 100%

Todac x1 @ 75%

Archie x1 100%

 

Total amount to be paid out - 1,802,382,818

 

The payout seemed especially harsh for the people who came into the sites late

 

So my question is, are we paying accurately (based on number of sites you attended and your %)

 

or is there an error in the math

 

if the math is correct, should we be looking at the payout structure.

 

This is an Alliance and/or Council issue, but 1st we need smarter math people to look at the equations to figure out this puzzle.

 

Archeteutis 74,544,636

Davidus 298,178,546

Fancystars 298,178,546

Quinti Aurelius (Joker8784 / Gilmarr / Karima) 298,178,546 

Shadow 298,178,546

Todac 55,908,477

 

 

Here is a copy of the main spreadsheet to screw with

 

https://docs.google.com/spreadsheet/ccc?key=0Ate_vz0fcMsfdDNHa2hyYUx1N1p1d3labmZXYmpKclE#gid=64

Edited by ShadowandLight

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So everyone ran the same amount of sites?

 

How many did Archie run? The math doesn't add up there, even if he only ran 1 site, he should have gotten more, based on the amount that the other 100% folks have gotten. Closer to 99,000,000.

 

 

 

Cheers

Grim

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So everyone ran the same amount of sites?

 

How many did Archie run? The math doesn't add up there, even if he only ran 1 site, he should have gotten more, based on the amount that the other 100% folks have gotten. Closer to 99,000,000.

 

 

 

Cheers

Grim

 

Archie ran x1 @ 100% and Todac ran x1 @ 75%

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I would suggest a suspension of the Tiered payout till we got it fixteded.

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Todac's looks low as well..

 

Maybe closer to 75,000,000.

 

 

 

Cheers

Grim

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If you add all your numbers, its wrong, payouts should be.

 

4 times 393 mil

1 time 131 mil

1 time 98 mil

 

Adds up to about the 1'8b

Math is copyrighted

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^Joke, but the way i did it is fairly simple

As it is we have a 4 tier system either you get 25%, 50%, 75% or 100%

So i add that into slices so if a player is at 75% we will get 3 slices per site he runs. Add up all the slices, like shadow did 3 sites at 100% = 12 slices, people who did alike is also at 12 slices im at 3 and Archie is at 4, that makes 55 slices.
Which basicly means four people get 12/55 = 22%, Arhie is at 4/55 = 7%, me 3/55 = 5% (rounded numbers) (4 * 22) + 7 + 5 = 100%. 
But then again, i can b wrong

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The way Todac did the calculation is what I was thinking. I did a quick excel sheet (not looking at the google docs) and came up with the same figures as Todac...assuming that you did 100% payout of the 1.8 to players and no split to alliance.

 

I'm at work so can't access google docs or upload my spreadsheet but i'll attach a link with my sample later. I'm sure it is easy enough to modify the existing worksheet (doing from scratch took 5-10 minutes).

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Can someone ( Mike, todac, joker, davidus are examples of people who seem capable of doing the math)

 

Take a look at the copy of the spreadsheet I linked in the first post and see if you can modify the formula to fix this issue ?

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Just on a quick look, the alliance tax and loot seller taxes are still in there.

 

The payout of 1.8 bil is down to 1.34 bil after taxes.

 

Based on 1.34 bil payout, the numbers per player are accurate.

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Yeah, def easier to do my own but I can look at the sheet. Even if payout was 1.34 after taxes, my numbers dont match shadow's. Not sure the figure for seller taxes. Shadow....emailed you at Gmail a sample sheet to play with

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On the formula sheet, cell R9 is the alliance tax %, its at 25 right now, if you put it to 0 everyone should get more monies.

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Ok pardon the math, I just do a lot of work with excel type things.

 

Total loot value 1.916 bil.

5% seller .096 bil

25% tax .479 bil

 

Total value to give out to players 1.341 bil

 

per site value of 447 mil.

 

4 players for 2 sites is 111.75*2 = 223.5 mil

 

6 player site, 447 to share.

5.75 shares total.

1 share = 77.7 mil

 

4 players (223.5 +77 = 300)

100% player, 77 mil

75% player 58.125 mil

 

So, that's rather accurate, let me double check to make sure those extra 2-3 mils are just rounding errors.

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Total amount to be paid out - 1,802,382,818

I didn't take into account with the sales tax and such. 

But if the total payout is
 1.341 bil then your original calculations seem correct

Edited by Todac

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So the problem is in row 110 on the fomula's sheet.

 

Number of pilots is based on just a simple count, you actually want to have 5.75 pilot's for that site for the calculations to be accurate.

 

I think this sheet is free to edit, so I'll see if I can do something that works.

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Ok I changed H110 to P110, it will now add up all the %'s of the people present to make the proper share calculation. You should be able to drop that in and have it all working.

 

Also, spreadsheet math matches napkin math, so, I'm fairly confident that its correct. (remembering that the seller and alliance cuts are included, taking out either of them should still allow the sheet to work fine).

 

P.S. You should totally add in a 0.05% cut to mathamagition... :hi:

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Ok I changed H110 to P110, it will now add up all the %'s of the people present to make the proper share calculation. You should be able to drop that in and have it all working.

 

Also, spreadsheet math matches napkin math, so, I'm fairly confident that its correct. (remembering that the seller and alliance cuts are included, taking out either of them should still allow the sheet to work fine).

 

P.S. You should totally add in a 0.05% cut to mathamagition... :hi:

 

 

so you fixed the spreadsheet i listed here?

 

https://docs.google.com/spreadsheet/ccc?key=0Ate_vz0fcMsfdDNHa2hyYUx1N1p1d3labmZXYmpKclE#gid=3

 

because the actual live spreadsheet shows the difference between the payouts to be just a few million / person

 

almost not worth adjusting... http://i.imgur.com/p3tZAsH.png

 

so assuming the original spreadsheet is accurate, we might need to dive deeper into the question of payouts

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I updated the screw with spreadsheet. You are correct, the difference is small, and the difference is caused by the % payout.

 

Essentially its taking the 25% that the 75% person didn't get, and its giving it to the loot seller.

 

Its worth adjusting if you want it to be accurate when you have many people with under 100% shares in the loot list.

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