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By Damis

AD 2460 - Space Strategy Browser Game.

AD 2460 is a browser-based sci-fi strategy MMORPG set in a persistent world.  The game focuses on obtaining resources, developing your home world, and fostering alliances for growth and protect your interests. The game is Free to Play and is not a Pay to Win Game.
Make Your Mark on the Galaxy
Your homeworld is just the start. Claim outposts, engage in research and development, discover technologies and cultures.  Engage in player politics and alliance building in order to gain or maintain power and your interests.
Customize Your Territories & Fleets
AD2460 allows players to customize their own fleets, research technologies their way, and create thir own play styles within the game. Within the larger conflict, these will help determine how players can succeed.
http://www.ad2460.com/
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Personal Comments from Damis:
The game is similar to Stellaris and other space strategy games in which the game play revolves around space exploration, managing an empire, diplomacy, and space warfare with other space faring civilizations. If you like those types of games, then you should give AD 2460 a try.  It's free and doesn't take up a lot of time.
The game plays in cycles, in which each cycle takes 2 - 3 Months to complete.  At the end, winners are announced and awards given out.  Seven days later a new cycle begins in which everyone has to start over again.  People are still allowed to play the game during the seven day wait period, which is a good time for new players to learn the game before the new cycle begins.  
The last cycle just ended on Sunday and the new cycle will begin on  Saturday,  September 15, 2018.  This week would be a good time to jump in and try the game out before the new cycle starts.  It would be great if we could get a bunch of CotP members to play the game and form an alliance in the game.  Let me know if anyone is interested in forming an alliance.
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By Damis

Worlds Adrift Chapter Created

Worlds Adrift
The world is broken, shattered from a calamity that time has since forgot. It now falls to you to journey across an endless sky, foraging the remains of past civilisations. Form a crew. Build a skyship. Ally with others to overthrow those that oppose you, and ultimately find fame… or infamy. The future of Foundation will be shaped by your actions - will you help unite the world, or let it drift further into oblivion?
Worlds Adrift is a Community-Crafted MMO with a singular vision: to give players the freedom to redefine a genre. Offering an entirely user-generated environment, the sheer scale of its scope, and beauty of its design, is an invitation to explore. To discover. To unearth…


Countless islands populate an endless sky. What happened? Why? When? Such answers have been lost to the ruins of bygone civilisations. Your only hope is to traverse these strange but beautiful lands in search of an answer. One that’s perhaps best left forgotten…


Have no doubt. The skies are treacherous, and there’s only one way to navigate them - at the helm of your own skyship. But where to find one? Explore the lands and ransack ruins, in an attempt to discover the knowledge of those that came before. Though, the question remains: have you the leadership to rally a crew?



While the shattered remains of Foundation are beyond all hope of reform, the same fate needn’t await you. There are those that dream of a new civilisation amongst the clouds. Will you take up the call, and bring order to the world? Or will you revel in the chaos, to serve your own diabolical gain?


Vast and devastating storm walls span the skies. Survive such tempests, and your troubles have only begun! For all manner of players - from scavengers to plunderers, cutthroats to pirates - also call the clouds their home, forever prowling for the vulnerable traveller. With escape unlikely, your only options? Join them, or turn... and fight!
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With the release of the upcoming update "Alliance" it is a great time to hop in as they are catering to larger groups of teamed players.
Contact Trusin for more information about the game and chapter. 
https://covenantofthephoenix.com/forums/topic/53506-worlds-adrift-new-chapter/ 
 
 
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By Elric

Guild Wars 2: 6 Year Anniversary!

It has been several years since I've played Guild Wars 2...  I have to admit though that this is pretty cool.  I'm glad they have kept the game going all these years without going the way of subscriptions or today's common F2P models (or out of business).
 
Update:  They have an anniversary Live Stream going on right now if you want to watch: 
 
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By Elric

Rend: Hybrid PvX Epic Survival Game

Starting tomorrow, July 31st, a new survival-genre game will be hitting Early Access.  We have some people who have already been testing it out in Alpha, and thus far I've heard it has some serious potential.  I'm guessing we could fill out a 20-person team to really give this game a shot.  In fact, Creaky from Illegitimus (an ally of COTP) has challenged us to put together a team to face off against Illegitimus on a private server!
So what is the game exactly?  So far it looks like a mix between survival games like Ark, Conan Exiles, 7 Days to Die, etc. and a similar model to what we hope Crowfall will be like when it comes out next year (in theory).  In Rend, your character progresses through PvE gathering, quests, fighting, etc., while you build a faction base alongside your guildmates.  That base will eventually come under attack from PvE mobs or PvP players depending on the type of gameplay on your server.  There are official PvP servers run by the developers, and they will be allowing private servers as well.  The goal of the game is to get your faction to beat out the other faction(s) on your map.  Each round results in one faction emerging victorious, and then the map resets.  Each faction then starts over for the next round, but everyone's character still advances through a meta-progression that grants you additional skills to use on the next round. 
Discuss it further on our forrums:
 
Otherwise, here is some more info in the form of two decent videos on it:
 
Or for those of you who prefer text over videos, here is some info from the official Rend website:
 
What is Rend?
Rend is a team-based survival game set in the fabled universe of Nordic myth. This epic fantasy world is a harsh domain where the strong ascend as gods. You must choose from three rival factions, combine forces to build your team’s stronghold, and battle foes and brutal creatures. Together, you will endure the dangers of Rend’s treacherous landscapes to discover valuable resources and powerful artifacts. With the game’s deep talent trees and skill systems, you’ll have the freedom to choose how you want to fight for your team’s victory. When a cycle ends, one faction will be declared the winner… but the end is only the beginning. Victorious players will receive rewards they can use in subsequent cycles as they ascend to legendary heights as heroes.
Where does Rend take place?
Rend’s setting is a fragment of land that once was Midgard before Ragnarok, the doom of the gods, shattered the world. Valhalla, the great hall of heroes, home of the dead who achieve glory in battle, can be seen decimated in the skies above. The majority of the original Norse deities died in the cataclysm and those who survived have retreated into seclusion. Rumor has it they’re amassing new armies to restore their former might and glory in the next great battle.
What remains of this world is a collection of disparate environments held together by the massive roots of Yggdrasil, the World Tree. Gentle hills give way to dense forests, fungal colonies, noxious swamps, and wintry peaks, each home to predatory beasts and environmental challenges. The flora and fauna of Rend have been affected by Yggdrasil’s presence: once docile creatures are now territorial and violent while plants and minerals have developed unique properties that may be used to help or hinder by those brave enough to discover them. Warriors who find themselves on Rend must be alert and observant to survive this realm.
Who am I in Rend?
You begin your adventure in Rend hungry, unarmed, and defenseless. The good news is you’re not alone: in every cycle of Rend, you’ll be in one of three factions, the Order, the Revenant, or the Conclave, each equal in power and numbers. Starting with an empty faction base surrounded by a magical shield, you’ll work together as a group to discover and harvest nearby raw resources, craft rudimentary tools and weapons, and fight to stay alive. As you research new technologies and explore distant biomes, fresh challenges will present themselves from opposing factions and the brutal environment alike.
Your victories both in combat and in crafting will bring glory to you and your faction. All of your activities in Rend will grant experience and with experience your path will become more clear. You may choose your warrior’s specialization by selecting two skill trees from four archetypes: the stealthy Assassin, powerful Soldier, arcane Mystic, and cunning Survivalist, each with its own abilities and weaknesses. Through your custom selection of active and passive talent, you’ll be able to contribute to your faction’s success precisely the way you want to play.
How do I win in Rend?
Rend serves as the proving ground for those seeking to join the remaining gods’ army in Valhalla. To stand among the gods, each faction seeks to present the gods with warrior spirits harvested from fallen foes. These spirits act as victory points and are key to your faction winning the game.
Spirits are collected much like other raw resources in Rend but must be deposited at the Divinity Stone in the middle of your faction base. These structures are connected to Yggdrasil which stands in the center of the map and reflects the current score of each faction with three vertical runic sigils: the more spirits banked by a team, the higher its glowing sigil climbs the World Tree. When one team’s sigil reaches the top of Yggdrasil, they win the cycle and ascend victorious.
However, achieving victory is no easy task! Rend will pit the three factions in direct competition through resource node distribution, buff-granting control points, and scheduled world events called the Reckoning. Every few days, the magic shields protecting the three faction bases diminishes, briefly rendering them vulnerable to attack. Sensing the spirits within each Divinity Stone, monstrosities called the Lost will appear. In waves, these husks of dishonored warriors will lay siege to anything in their way. During these events, rival factions have the opportunity to raid an opposing faction’s Divinity Stone, stealing their collected spirits. The time and date of the Reckoning is chosen during server selection, allowing players and each faction to prepare for the event by hardening their base’s defenses and deciding on their strategy.
Additionally, the remaining gods will be observing the trials on Rend and may occasionally send down magical items to assist warriors in their trials (or perhaps to instigate battles over their loot). In rare cases, artifacts of legend once wielded by the old gods may fall from the heavens such as the Hammer of Thor, the Horns of Loki, the Steed of Odin, and other mythic items. These will imbue the wielding with godlike powers yet also make them a prime target for enemy factions seeking to claim the artifact as their own. Ultimately, every cycle of Rend, anticipated to last one or two months each, will culminate in a massive war between the three factions, ending with an absolute victor.
What does winning Rend get me?
Aside from the right to ascend to Valhalla and join the army of the gods as an honored hero? Well, once the gods have named a faction victorious and those chosen have ascended, all players shall be rewarded with glory per their actions in the cycle, collecting ascendancy points that allow for meta-progression between matches. The amount of points earned will largely depend on being on the winning faction but merit will be given for your personal contributions to your team.
It should be noted that failing to win is largely unpleasant for your character: those warriors who do not ascend will have their spirits ripped from their bodies and sent back into the trial to prove themselves once more. Their bodies, now soulless husks, will become the Lost and wander the world of Rend driven purely by rage, instinct and a primal hunger to be one with a spirit again. Blissfully, as a player, you will only experience this as a server wipe and reset. Still, you may never look at the Lost the same way afterwards...
And so: survive the untamed wilds as a team, conquer your rival factions, and ascend victorious by earning the gods’ favor through presenting them with their toll of spirits. May your faction earn its rightful place in Valhalla!
Onwards, for Valhalla!
Excited for Rend? So are we! Now is the perfect time to join the community, read up on our latest news, and follow our social media channels linked below. We look forward to seeing you on the field of trials soon!
Read more at https://www.rendgame.com/news/article/rend-introduction#OLUhRzw5i2MuefHh.99
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By Damis

Star Wars Galaxies Emulator Server.

Star Wars Galaxies is a sandbox MMO set in the Star Wars universe shortly after the destruction of the first Deathstar above Yavin IV.  Star Wars Galaxies officially closed on 15th December 2011.  SWGEmu aims to emulate Star Wars Galaxies in it's Pre-CU era, version 14.1. The current game is stable, and all the classes are working, such as the creature handler, droid engineer and Jedi. 
We have members playing on the Basilisk server which has a large and active community base.  We have established a city on Dantooine and have entertainers and doctors available to buff members.
Some of the CotP members have started doing the Jedi Village quests on their way to becoming a Jedi.  Note, this the pre-nge Jedi, which requires players to put in time and effort to actually earn something great.  I was one of a handful of Jedi in our old CotP guild on Bloodfin in the original game and I can personally attest that becoming a Jedi was the proudest moment in my gaming history.  It took Months of hard work, but when I finally crafted and activated my light saber, it sent chills down my back.  No other game has ever given me that sort of satisfaction.  
The emu server does not have Jump to Lightspeed (JTL) working yet, but they do have shipwrights in place.  When JTL finally gets rolled out, I expect there will be a surge of veterans players returning to the game. 
Members interested in trying out the game or would like more information should contact Aveno in discord.
Basilisk 
https://www.swgemu.com/forums/content.php
Rules and policies
https://www.swgemu.com/forums/forumdisplay.php?f=120
 
 
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Relaed

Radar List? Middle Earth - Shadows of Mordor

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I just noticed this game, as they have a dev preview on Twitch.TV, it looks really good, as it is based on the combat action engine used for Batman Arkam game.

 

Is this something that should be on the radar list?

 

https://www.shadowofmordor.com/announcing-middle-earth-shadow-of-mordor-season-pass/

 

Middle-earth_Shadow_of_Mordor_logo_2.png

Middle-earth: Shadow of Mordor is an upcoming third-person action role-playing video game developed byMonolith Productions and published by Warner Bros. Games which takes place in the world of J.R.R. Tolkien'sLegendarium, the world in which The Lord of the Rings and The Hobbit are set. The game is due on Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One on 7 October 2014.

General Information Title: Middle-earth: Shadow of Mordor. Publisher: Warner Bros. Games. Description: Middle-earth: Shadow of Mordor is an upcoming third-person action role-playing video game set in the world of J.R.R. Tolkien's Legendarium, the world in which The Lord of the Rings and The Hobbit are set. The game is an open world video game, and the player can roam around the world freely and complete side quests in Mordor. The game features a combat system where the player character often fights several enemies at the same time from a third person point of view, using a combo system which allows the player to accumulate experience points as the player's combo meter increases. Outside of combat the player is able to specialize in two distinct skill trees, and the player can spend their experience points on specific skills. The game features a unique Nemesis system: every enemy players' face is a unique individual, differentiated by their personality, strengths and weaknesses. These enemies are shaped by their encounters with the player to create personal arch-enemies who are unique to every gameplay session. Similar Games: Batman Arkham seriesAssassin's Creed series. Genre(s): Action role-playing game. Playthrough Length: Unknown. Difficulty: Unknown. Security Concerns: None. Multiplayer Information Online Multiplayer: None. Local Multiplayer: None. Voice Chat: None. Connectivity Structure: Unknown. The game may use the Warner Bros. ID (WBID) system. Age of Community: 18+. Community Attitude: Not applicable. Gameplay Information ESRB Rating: Rating pending. PEGI Rating: Rating pending. ACB Rating: Rating pending. Content Labels: To be announced. Cost Information Subscription: None. In-game Purchases: None. Gambling Elements: None.

 

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already have pre-ordered, cant wait

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I read a good write up today, its good combat and lore, no end game really, read on!

 

http://arstechnica.com/gaming/2014/09/middle-earth-shadow-of-mordor-a-shadow-of-its-own-ambition/

 

Middle-earth: Shadow of Mordor: A shadow of its own ambition Decent action and engaging encounters lack the context to form a great story.

by Scott Nichols Sept 30 2014, 7:30am EDT

mordor2-640x360.jpg GAME DETAILS Developer: Monolith
Publisher: Warner Bros Interactive Entertainment
Platform: PS4 (reviewed), PS3, Xbox One, Xbox 360, Windows
Release Date: September 30, 2014
Price: $60 (PC: $50)
Links: Steam | Official Website

Middle-earth: Shadow of Mordor's style, and its very existence, owe a lot to Warner Bros. and its other big licensed gaming series of the past few years: the Batman: Arkham games. Rather than push a license through excessive crunch time to coincide with a new movie, theArkham model let Warner Bros. put the time into developing a game with an original story that would stand the test of time. The game draws both the evergreen franchise fanatics and those not automatically drawn to the license's source material.

So rather than trying to retell the now well-worn tales of Bilbo or Frodo's journeys, Middle-earth: Shadow of Mordorswitches gears entirely, telling a story that takes place between the end of The Hobbit and the start ofThe Lord of the Rings trilogy. The game isn't designed to fully bridge the gap between those stories, though. As the title says, this is less a Lord of the Rings game and more a "Middle-earth" game, focused on expanding the continent's mythos, starting with Sauron's domain in Mordor.

Revenge of the Ranger

 

mordor1-640x360.jpg
Players take on the role of Talion, a ranger of Gondor tasked with guarding the Black Gate that separates the orcs of Mordor from the human kingdoms. Within minutes of starting the game, however, Talion's tenure as Black Gate guard comes to an abrupt end. He, along with his wife and son, are murdered by uruks under Sauron's influence.

 

A slit throat can't keep a good ranger down, and Talion quickly finds himself resurrected and fused with the soul of an ancient elven blacksmith. From that point the plot vanishes for hours on end while Talion occupies himself by brooding across the Mordor countryside, murdering anything he sees with even vaguely green skin.

As a ranger, Talion is well-versed in ways to kill Mordor's indigenous uruk population. Talion's murderous skills draw a great deal of inspiration from those Arkham games. In melee brawls, Talion fluidly swings his sword in a dance of slashes, counters, dodges, and stuns, with an emphasis on finesse and timing rather than complex button combinations. Stealth plays a key role too; holding the right trigger lets Talion sneak up on foes or climb ramparts to pounce silent death from above. There is even a wraith vision mode (Middle-earth's version of Batman's detective vision), allowing you to see enemies through walls and distinguish how well armed they are to plan your attack.

That isn't to say Talion is without his own unique skills. A bow and arrow makes ranged combat equally viable, and it creates a fantastic interplay with the stealth and swordplay. Later in the game you gain the ability to brand enemies, turning them into allied sleeper cells that activate at the press of a button. Branding can also be applied to the local wildlife, allowing you to ride the monstrous caragors (read: saber-toothed tigers) and graugs (read: Star Wars rancors) into battle.

Its own worst Nemesis

 


All of these combat options function on top of the heavily promoted Nemesis system that lies at the heart of Shadow of Mordor, which serves as a fascinating, unique way to incorporate a more dynamic form of storytelling into the game. The idea is that leaders in the uruk army, the captains and warchiefs, each have distinct names and personalities. These orcish military leaders can develop personal rivalries with each other and with Talion that evolve as each new encounter unfolds.

 

At first, the Nemesis system seems to work in satisfying ways. You might hunt down and interrogate an uruk informant, who'd then tell you under duress that one of the other captains is afraid of fire or has charisma that boosts the strength of his minions. Knowing these personality traits become essential to planning your attack, as you try to stalk and isolate captains in situations where you will have the upper hand.

If you fail in an attack on a captain, on the other hand, that captain will taunt you relentlessly in future meetings, possibly even going out of its way to hunt you down with increased strength later on. If a random uruk happens to kill you in battle, they'll likely earn a promotion to captain for their performance, with a new name and cockier personality to match.

Unfortunately, it doesn't take long for the Nemesis system to begin falling apart. Captains pop up rather randomly all over the map, so there is never any sense that a specific captain is ruling over a particular region. This makes it particularly odd when missions ask you to take advantage of rival captains fighting over border disputes that aren't reflected on the map.

Moreover, the lack of cohesion between the disorderly uruk ranks undermines the game's attempt to portray captains as significant leaders. Captains regularly get promoted to fill the empty spots in the uruk hierarchy that Talion leaves behind, but no individual captain spot has any significance over any other. Eliminating a captain has absolutely no larger impact on Mordor's landscape or uruk population, removing any context for why Talion should care about the captains and warchiefs aside from personal grudges.

Sure, captains will align with and protect certain warchiefs, but once you defeat that warchief there is no sense of a power vacuum to be filled. Mordor remains static regardless of your actions, which largely prevents any meaningful dynamic storytelling from taking place.

Eventually you can use Talion's branding ability to gain influence over specific captains, giving them the strength to assassinate or betray other captains and warchiefs. It is a fun mechanic to further your inexorable carnage, but it becomes little more than a gimmick without any greater established context for why the uruk army's power struggles matter.

Even the individual uruk personalities begin to blend together. This is partly because you will encounter the same names again and again, even after killing uruk with those names multiple times—"Humgrat the Vile" must be part cat, as he's already used up four of his nine lives in my playthrough. Furthermore, the uruk personalities are not all that distinct, frequently reciting the same dialog before each encounter. Sometimes, three captains joining the same fight will all introduce themselves with the same exact line about their followers taking bets on how you'll get killed.

Failing to come together mordor3-640x360.jpg

Unfortunately, Shadow of Mordor seems to be counting on its Nemesis system to keep players invested, because the central character story certainly doesn't fill that role. Talion is a walking one-note revenge story, complete with a disgruntled lone-wolf complex that makes him insufferably bland in nearly every cutscene. His spectral elven companion fares a bit better, and this sidekick comes with the benefit of a quest line that delves deeper into Middle-earth's history.

For the Middle-earth superfans out there, Shadow of Mordor is packed with lore to discover and nods to details Tolkien only ever hinted at in The Silmarillion. While Shadow of Mordor doesn't really distinguish itself as a standalone story, this supplemental history makes exploring every corner of Mordor worth the trip.

Speaking of little details that Shadow of Mordor gets right, the PlayStation 4 version in particular makes the best use of the controller's speaker yet to date. Clanging swords, rustling grass, and whooshing winds come through the controller to immerse you in a layer of aural depth by bringing sounds that are closer to Talion closer to your own ear as well.

Middle-earth: Shadow of Mordor excels in its moment to moment action, but it stumbles over itself when trying to provide context for that action. In the end it is the Nemesis system, which was supposed to make the game world feel more organic, that highlights how static and mechanical this virtual Middle-earth actually is. The game lays solid groundwork for future adventures exploring Middle-earth's regions and lore, though.

Perhaps, like the Assassin's Creed series before it, this rote but mechanically sound first entry will lead to more fully satisfying future installments. For now, though, Shadow of Mordor is a decent action game that is merely a shadow of its own ambition.

The Good:
  • Satisfying and fluid combat whether using arrows, stealth, or swordplay.
  • Tons of hidden lore for Middle-earth fans to dig into.
  • The Nemesis system can lead to genuinely interesting individual encounters.
The Bad:
  • Talion is a boring, one-note protagonist.
  • The Nemesis system repeats itself too often.
  • Your actions have no impact on the game world, rendering the Nemesis system somewhat unsatisfying.
The Ugly:
  • The faces of the uruk.

Verdict: Try it to get a taste for the combat and the Nemesis rivalries, but bow out before the systems start to unravel.

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Is it a multiplayer game?  It looks like a RPG to me.

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It's an action rpg-lite, Assassin's Creed meets Midle Earth.

 

You get experience and "power" and collect runes. The Experience points and "Power" are all used to buy up all avaialble skills/powers/abilities. You can decide what to "buy" first. But eventually it looks like you'll be able to buy everything. 

 

The runes that drop off orc captiains seem to be randomized a little bit. You can swap them out of your weapons as often as you like. They grant certian bonuses or special abilities.

 

It's very action and stealth heavy. A lot of fun. It's single player. Although you can go on alternate missions to defeat Orc Captians that have defeated real players. So some game information is shared.

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Yeah, "Single-Player" is the reason why it's not on the Radar List.  The idea behind the Radar List is to keep track of upcoming MMORPG's that COTP may want to establish a chapter in.  Without a guild function or multiplayer options, it wouldn't really apply.

 

However, that being said - for SP it does look like an awesome game! :drinks:

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