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LIFE IS FEUDAL

Join in on the fun and help us build a city and survive the impending wars in a medieval setting on a massive 10k player server.
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Covenant of the Phoenix has a new official Discord Channel!!!
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CotP Youtube Channel

We need 100 subscribers to get our custom youtube channel URL...Please help us get to 100....!!!
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https://www.youtube.com/channel/UC4_o9RGzv_E_bVmQAQSRtEQ
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LIF: CotP Alliance defeats enemy army in 100 v 100 battle

The Covenant of the Phoenix, along with its allies, defeated the 100+ strong Chinese army last night in CotP's first large scale entanglement involving Life is Feudal's battle system.
The war is literally for the entire Buyan server.  With most European and American based clans, kingships and guilds living in the northern regions putting aside their existing arguments in favor of dealing with the massive invasion of Chinese clans and influence, the Warband Allance was proactive in throwing down the gauntlet and looking to deal a blow to CPLA's city claim.
The risk is certain.  Win, and we reduce CPLA's city size and loot the entire enemy army.  Lose, and all the gear we take into the battle is theirs for the taking.  Participants on the Warband side included but was not limited to the aforementioned CotP, New France, Vanguard, RES, LR and RIP.  The Chinese side consisted of CRTG, Sixgods and many of their allies.
The mood in the CotP fortress was solemn.  Most of us were done sharpening our blades, stringing our bows and fixing up our armor, and focused on mentally preparing ourselves for the oncoming battle.  Standing around our now glorious monument, some prayed, some said their goodbyes, and all were ready to serve their guild with honor.
The call to arms came out and CotP answered with the largest showing of all involved parties, as expected.  Squads were created, battalions were formed and our members joined the shield wall, the assault crew, the cavalry and the archers.  We had but minutes before initial enemy contact was made.  Immediately, our side realized that the fighting would be in the midst of a large overgrown forest.  CotP fighters grinned....this was our kind of country.  We knew how to march in formation in spite of endless trees, we knew how to shoot through the undergrowth, and yes, we knew our cavalry's greatest enemy....the juniper, would be afoot en masse. 
The conflict started first with infantry, we established our shield wall and moved forward slowly, taking moderate damage from the onslaught of the enemy's bows and crossbows.  Archer's following the shield wall, and led by CotP's "Zhek the Great" looked for the terrain necessary to gain clean angles to help progress our assault.  Calvary attacked separately, flanking the enemy and distracting them from the main assault.
The initial push by the shield wall proved successful, and the enemy was pushed back quickly and efficiently.  Our Archers were making headway but the advance was stalled with both sides taking significant losses.  The Calvary seemed slow in creating enough of a distraction due to the terrain and undergrowth.
The infantry was now passed the point of no return.  Losses began to pile up with several of our side falling to the endless barrage of arrows and bolts.  Damage was nearing a critical point with our shields beginning to break and many wounded and bleeding.  The decision to charge in and break the enemy will was made with little to no protest.  Huscarl's leaned into their busted tower shields, Assaulters assumed the posta di falcone and Archer's threw their bows aside and pulled their swords.  The Cavalry began to turn the tide as the infantry charge commenced.  For as much damage was done to our shields, the enemy was absolutely crushed within 45 seconds of the final assault.  Cavalry mopped up the retreating and defeated enemy.  We took the field and the battle was won.
We looted the enemy and left to go home to a hearty meal and a neat brew, or two.  One night would be all the time we would have to celebrate....the fall harvest awaits.





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Life is Feudal Chapter takes it to the next level

Our adventure thus far...
As we prayed to the gods, we knew we could not stay.  All of our work was for naught and we would have to abandon our village in hopes that the gods would bless our next location, that is, if we lived to see it.  No one could have foreseen the frozen hell that we walked into.  First it was the wolves, then the bears, then we ran out of food and then, winter hit.  Eating roots dug from the frozen ground while living in huts made of branches and dirt was not what we had envisioned freedom to be....but it was better than the galleys, and it was enough to keep us alive.  
Northerners, Vikings, Barbarians...we have been called many things, but by the time winter was in full force, and after deciding in favor of vassalege to New France and endless raids from the enemies that seem to surround us on all sides, we definitively looked at ourselves as survivors.  We now were citizens of the north with our own village and we are finally creating tools out of forged metal instead of branches and rocks.  Progress has been slow and painful, yet the idea of being satisfied eludes us yet.  We have managed to turn what was a snow-ridden wasteland into some semblance of a settlement.  No thanks to the frozen ground and the evil Sixgods guild to the north, and Black Bear guild to the southwest, we've managed to survive until spring.  Hopefully, now that we can plant crops, roots for three meals a day will be a thing of the past.
Life is Feudal certainly is not a game for everyone.  Even for those who are into challenging games, this one can be a bit brutal.  If you have been looking for an open-world sandbox, full loot, full terraforming MMO that not only challenges your pvp ability, but also your long term planning and tactical strategies, Life is Feudal may be worth a solid look.  In any case, below is a quick video to show you what we've done so far as well as links to the game on steam and our chapter forums.
Thanks for reading and if we don't see you in LIF, we'll see you down the road in another game yet.
 
- Throne
https://discord.gg/pkYvYwX
https://youtu.be/L_L7gu-gymM
http://store.steampowered.com/app/700030/Life_is_Feudal_MMO/
https://covenantofthephoenix.com/gc/9-life-is-feudal/
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AION Chapter Emerges

We now have an AION Chapter which is accepting members, both new and old!
So if you are looking for a friendly guild, want to play with old friends or just wish to play under a familiar banner then come check us out.
For those unfamiliar, here is some basic information to wet your appetite!
 
AION

Aion is a rich MMORPG set in the fantasy world of Atreia. Originally requiring a subscription, Aion went free-to-play in 2012. The game has received several major updates since release, which have introduced such features as pets, player housing, and entirely new continents to explore. Unique to Aion is an aerial combat mode (PvPvE) where the two factions clash both among themselves and against NPC dragons for control over special zones and fortresses. Aion is known for having one of the most in-depth appearance customization options available via character creation. It is also built on the CryEngine.
Aion Key Features:
Loads of Content – game is updated with large patches, where level cap is raised and new zones/continents are added. Extensive Character Creation – one of the most detailed character creation processes in MMORPGs. Tons of Features – Aion has many different in-game systems that offer a variety of options, from mounts, pets, plastic surgery, gender changes, professions, and more. Unique PvPvE – fight against your enemy faction while also fighting against NPCs in The Abyss. Great Soundtrack – awesome music will accompany you as you explore Atreia.
Read more at https://mmos.com/review/aion
 
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Website Under Construction

I finally have some free time to implement some changes to the website as well as add more features which I think the community will find useful. We were intermittently down for a few minutes last night and this morning, because I was moving some directories around to improve the flow of stuff.  Currently, I am putting the finishing touches on our article system, which I look forward to seeing in action.  We are in short demand of news reporters, so if you like to write about games and other stuff,  please contact Vessa.
After we get a few more article submissions then we can roll out the front page, which Throne has been chomping at the bit to get done.
Today, I am going to install a Quiz page, similar to what we had before. That also, means that we will opening the doors for members to take the Sentry and Knight exams.  While I am going to install a bunch of new features, I just don't have the time to fully set them up and manage them, so I will be looking for other admins to take the lead.  
 
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News Ticker
  • SWTOR Announces Server Merges
  • Crowfall's Alpha 5 servers now running 24/7
  • New Features are being added to forums. Stay tuned for updates.
Relaed

Radar List? Middle Earth - Shadows of Mordor

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I just noticed this game, as they have a dev preview on Twitch.TV, it looks really good, as it is based on the combat action engine used for Batman Arkam game.

 

Is this something that should be on the radar list?

 

https://www.shadowofmordor.com/announcing-middle-earth-shadow-of-mordor-season-pass/

 

Middle-earth_Shadow_of_Mordor_logo_2.png

Middle-earth: Shadow of Mordor is an upcoming third-person action role-playing video game developed byMonolith Productions and published by Warner Bros. Games which takes place in the world of J.R.R. Tolkien'sLegendarium, the world in which The Lord of the Rings and The Hobbit are set. The game is due on Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One on 7 October 2014.

General Information Title: Middle-earth: Shadow of Mordor. Publisher: Warner Bros. Games. Description: Middle-earth: Shadow of Mordor is an upcoming third-person action role-playing video game set in the world of J.R.R. Tolkien's Legendarium, the world in which The Lord of the Rings and The Hobbit are set. The game is an open world video game, and the player can roam around the world freely and complete side quests in Mordor. The game features a combat system where the player character often fights several enemies at the same time from a third person point of view, using a combo system which allows the player to accumulate experience points as the player's combo meter increases. Outside of combat the player is able to specialize in two distinct skill trees, and the player can spend their experience points on specific skills. The game features a unique Nemesis system: every enemy players' face is a unique individual, differentiated by their personality, strengths and weaknesses. These enemies are shaped by their encounters with the player to create personal arch-enemies who are unique to every gameplay session. Similar Games: Batman Arkham seriesAssassin's Creed series. Genre(s): Action role-playing game. Playthrough Length: Unknown. Difficulty: Unknown. Security Concerns: None. Multiplayer Information Online Multiplayer: None. Local Multiplayer: None. Voice Chat: None. Connectivity Structure: Unknown. The game may use the Warner Bros. ID (WBID) system. Age of Community: 18+. Community Attitude: Not applicable. Gameplay Information ESRB Rating: Rating pending. PEGI Rating: Rating pending. ACB Rating: Rating pending. Content Labels: To be announced. Cost Information Subscription: None. In-game Purchases: None. Gambling Elements: None.

 

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already have pre-ordered, cant wait

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I read a good write up today, its good combat and lore, no end game really, read on!

 

http://arstechnica.com/gaming/2014/09/middle-earth-shadow-of-mordor-a-shadow-of-its-own-ambition/

 

Middle-earth: Shadow of Mordor: A shadow of its own ambition Decent action and engaging encounters lack the context to form a great story.

by Scott Nichols Sept 30 2014, 7:30am EDT

mordor2-640x360.jpg GAME DETAILS Developer: Monolith
Publisher: Warner Bros Interactive Entertainment
Platform: PS4 (reviewed), PS3, Xbox One, Xbox 360, Windows
Release Date: September 30, 2014
Price: $60 (PC: $50)
Links: Steam | Official Website

Middle-earth: Shadow of Mordor's style, and its very existence, owe a lot to Warner Bros. and its other big licensed gaming series of the past few years: the Batman: Arkham games. Rather than push a license through excessive crunch time to coincide with a new movie, theArkham model let Warner Bros. put the time into developing a game with an original story that would stand the test of time. The game draws both the evergreen franchise fanatics and those not automatically drawn to the license's source material.

So rather than trying to retell the now well-worn tales of Bilbo or Frodo's journeys, Middle-earth: Shadow of Mordorswitches gears entirely, telling a story that takes place between the end of The Hobbit and the start ofThe Lord of the Rings trilogy. The game isn't designed to fully bridge the gap between those stories, though. As the title says, this is less a Lord of the Rings game and more a "Middle-earth" game, focused on expanding the continent's mythos, starting with Sauron's domain in Mordor.

Revenge of the Ranger

 

mordor1-640x360.jpg
Players take on the role of Talion, a ranger of Gondor tasked with guarding the Black Gate that separates the orcs of Mordor from the human kingdoms. Within minutes of starting the game, however, Talion's tenure as Black Gate guard comes to an abrupt end. He, along with his wife and son, are murdered by uruks under Sauron's influence.

 

A slit throat can't keep a good ranger down, and Talion quickly finds himself resurrected and fused with the soul of an ancient elven blacksmith. From that point the plot vanishes for hours on end while Talion occupies himself by brooding across the Mordor countryside, murdering anything he sees with even vaguely green skin.

As a ranger, Talion is well-versed in ways to kill Mordor's indigenous uruk population. Talion's murderous skills draw a great deal of inspiration from those Arkham games. In melee brawls, Talion fluidly swings his sword in a dance of slashes, counters, dodges, and stuns, with an emphasis on finesse and timing rather than complex button combinations. Stealth plays a key role too; holding the right trigger lets Talion sneak up on foes or climb ramparts to pounce silent death from above. There is even a wraith vision mode (Middle-earth's version of Batman's detective vision), allowing you to see enemies through walls and distinguish how well armed they are to plan your attack.

That isn't to say Talion is without his own unique skills. A bow and arrow makes ranged combat equally viable, and it creates a fantastic interplay with the stealth and swordplay. Later in the game you gain the ability to brand enemies, turning them into allied sleeper cells that activate at the press of a button. Branding can also be applied to the local wildlife, allowing you to ride the monstrous caragors (read: saber-toothed tigers) and graugs (read: Star Wars rancors) into battle.

Its own worst Nemesis

 


All of these combat options function on top of the heavily promoted Nemesis system that lies at the heart of Shadow of Mordor, which serves as a fascinating, unique way to incorporate a more dynamic form of storytelling into the game. The idea is that leaders in the uruk army, the captains and warchiefs, each have distinct names and personalities. These orcish military leaders can develop personal rivalries with each other and with Talion that evolve as each new encounter unfolds.

 

At first, the Nemesis system seems to work in satisfying ways. You might hunt down and interrogate an uruk informant, who'd then tell you under duress that one of the other captains is afraid of fire or has charisma that boosts the strength of his minions. Knowing these personality traits become essential to planning your attack, as you try to stalk and isolate captains in situations where you will have the upper hand.

If you fail in an attack on a captain, on the other hand, that captain will taunt you relentlessly in future meetings, possibly even going out of its way to hunt you down with increased strength later on. If a random uruk happens to kill you in battle, they'll likely earn a promotion to captain for their performance, with a new name and cockier personality to match.

Unfortunately, it doesn't take long for the Nemesis system to begin falling apart. Captains pop up rather randomly all over the map, so there is never any sense that a specific captain is ruling over a particular region. This makes it particularly odd when missions ask you to take advantage of rival captains fighting over border disputes that aren't reflected on the map.

Moreover, the lack of cohesion between the disorderly uruk ranks undermines the game's attempt to portray captains as significant leaders. Captains regularly get promoted to fill the empty spots in the uruk hierarchy that Talion leaves behind, but no individual captain spot has any significance over any other. Eliminating a captain has absolutely no larger impact on Mordor's landscape or uruk population, removing any context for why Talion should care about the captains and warchiefs aside from personal grudges.

Sure, captains will align with and protect certain warchiefs, but once you defeat that warchief there is no sense of a power vacuum to be filled. Mordor remains static regardless of your actions, which largely prevents any meaningful dynamic storytelling from taking place.

Eventually you can use Talion's branding ability to gain influence over specific captains, giving them the strength to assassinate or betray other captains and warchiefs. It is a fun mechanic to further your inexorable carnage, but it becomes little more than a gimmick without any greater established context for why the uruk army's power struggles matter.

Even the individual uruk personalities begin to blend together. This is partly because you will encounter the same names again and again, even after killing uruk with those names multiple times—"Humgrat the Vile" must be part cat, as he's already used up four of his nine lives in my playthrough. Furthermore, the uruk personalities are not all that distinct, frequently reciting the same dialog before each encounter. Sometimes, three captains joining the same fight will all introduce themselves with the same exact line about their followers taking bets on how you'll get killed.

Failing to come together mordor3-640x360.jpg

Unfortunately, Shadow of Mordor seems to be counting on its Nemesis system to keep players invested, because the central character story certainly doesn't fill that role. Talion is a walking one-note revenge story, complete with a disgruntled lone-wolf complex that makes him insufferably bland in nearly every cutscene. His spectral elven companion fares a bit better, and this sidekick comes with the benefit of a quest line that delves deeper into Middle-earth's history.

For the Middle-earth superfans out there, Shadow of Mordor is packed with lore to discover and nods to details Tolkien only ever hinted at in The Silmarillion. While Shadow of Mordor doesn't really distinguish itself as a standalone story, this supplemental history makes exploring every corner of Mordor worth the trip.

Speaking of little details that Shadow of Mordor gets right, the PlayStation 4 version in particular makes the best use of the controller's speaker yet to date. Clanging swords, rustling grass, and whooshing winds come through the controller to immerse you in a layer of aural depth by bringing sounds that are closer to Talion closer to your own ear as well.

Middle-earth: Shadow of Mordor excels in its moment to moment action, but it stumbles over itself when trying to provide context for that action. In the end it is the Nemesis system, which was supposed to make the game world feel more organic, that highlights how static and mechanical this virtual Middle-earth actually is. The game lays solid groundwork for future adventures exploring Middle-earth's regions and lore, though.

Perhaps, like the Assassin's Creed series before it, this rote but mechanically sound first entry will lead to more fully satisfying future installments. For now, though, Shadow of Mordor is a decent action game that is merely a shadow of its own ambition.

The Good:
  • Satisfying and fluid combat whether using arrows, stealth, or swordplay.
  • Tons of hidden lore for Middle-earth fans to dig into.
  • The Nemesis system can lead to genuinely interesting individual encounters.
The Bad:
  • Talion is a boring, one-note protagonist.
  • The Nemesis system repeats itself too often.
  • Your actions have no impact on the game world, rendering the Nemesis system somewhat unsatisfying.
The Ugly:
  • The faces of the uruk.

Verdict: Try it to get a taste for the combat and the Nemesis rivalries, but bow out before the systems start to unravel.

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Is it a multiplayer game?  It looks like a RPG to me.

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It's an action rpg-lite, Assassin's Creed meets Midle Earth.

 

You get experience and "power" and collect runes. The Experience points and "Power" are all used to buy up all avaialble skills/powers/abilities. You can decide what to "buy" first. But eventually it looks like you'll be able to buy everything. 

 

The runes that drop off orc captiains seem to be randomized a little bit. You can swap them out of your weapons as often as you like. They grant certian bonuses or special abilities.

 

It's very action and stealth heavy. A lot of fun. It's single player. Although you can go on alternate missions to defeat Orc Captians that have defeated real players. So some game information is shared.

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Yeah, "Single-Player" is the reason why it's not on the Radar List.  The idea behind the Radar List is to keep track of upcoming MMORPG's that COTP may want to establish a chapter in.  Without a guild function or multiplayer options, it wouldn't really apply.

 

However, that being said - for SP it does look like an awesome game! :drinks:

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