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By Elric

Wolcen: Major Content Patch

If you haven't already heard, Wolcen just dropped a huge 1GB content patch yesterday (6/24/2019). They added a lot of good stuff, and they are really moving along in the development path.  If you haven't heard of "Wolcen: Lords of Mayhem" before, it is an Action RPG similar to Diablo III that is being developed for Steam by Wolcen Studios.  On a side note, it is on sale this week for 20% off!
https://store.steampowered.com/app/424370/Wolcen_Lords_of_Mayhem/
 
 
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By Throne

ATLAS: Present and Future

We have been at it since day one, that ugly and...well, let's just stick with ugly...launch. Even through the lag muck and server instability, you could read the stars and see the potential.  Right off the bat it was only for the tough, and we barreled through the glitchy log-ins, the shaky starter zones and the wretched "lawless" starting areas and found our way to the rafts.  Some were able to get to our island after 3-4 hours of learning how to tack, zig zag and fight through server borders and with a full stack of human hides, and then some were finally rescued after what seemed like days of being eaten alive by scorpions and crocodiles, only to quickly get used to dying to the cold, the wolves, the alpha horses, the water, the sharks and each other's general noob mistakes.
Yes, with the known developer, we did try to ARK it, or Dark and Light it...hell, we've even tried to Life is Feudal this one....and Atlas is just NOT those games.  Some visuals and sounds are there, but the depth and options and functionality is just SO much more.  What really took the game from just another ARK expansion to, the potential mmo of the decade, was getting out on our first schooner, the SS Skjoldr (video below).  The experience was entirely PvE, but when you have 13 people packed on to a single vessel and the guys repairing the ship are as vital as the helmsman steering and the deckhands manning the sails, it became something I haven't seen in a game since our friday night flights on the Decimator back in SWG.
We have had just a blast learning the game and surviving our island and our neighbors over the past couple weeks.  Though it may appear as if we are well off enough, growing from 30 actives day one, to more than double that now, we absolutely could use more folks interested in living the Atlas life.  Whether you are interested in navigating the high seas, captaining a brigand, farming the tundra, mucking through politics, taming elephants or exploring the massive (30-40 hours of sailing from one end to the other) world, it is all here and we have many members willing to help you get started.
Here is a few screencaps and videos to give you an idea of what we have been up to:
 
 




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By Throne

Xalt defeats Elric for 2018 Fantasy Football Crown

Xalt's Zappers smirk at expectations, knock off Elric's Arksters in 171.07-127.47 rout

Both teams exceeded their projected point totals, but it was Xalt's Zappers who got the victory, cruising to a 171.07-127.47 win over Elric's Arksters. Elric's Arksters earned a 3.86-point lead on Saturday behind Joey Bosa (2.18 points) and Mike Williams (1.68), but Xalt's Zappers held the lead the rest of the way. They were led by Matt Ryan (25.46 points) and Damien Williams (22.53). Ben Roethlisberger (42.22 points) and T.Y. Hilton (19.4) led the charge for Elric's Arksters in the loss. This marks the second time this season Xalt's Zappers have beaten Elric's Arksters, after winning 118.28-117.7 in their last matchup. Xalt's Zappers end the season at 12-4, while Elric's Arksters finish the campaign at 9-7.
 
Matchup Highlights

Sunday Early    There were players with standout moments on both teams early Sunday, after which Xalt's Zappers owned a 125.41-53.13 lead. Matt Ryan had a 75-yard touchdown pass and a 44-yard touchdown pass for Xalt's Zappers, while David Njoku had a 66-yard catch. T.Y. Hilton made the highlight reel for Elric's Arksters with a 55-yard catch.

Sunday Late    Both teams had players with big-time moments on Sunday afternoon, but it was Xalt's Zappers who took the lead, 148.54-96.80. For Xalt's Zappers, Robert Woods had a 39-yard touchdown catch. Ben Roethlisberger made the highlight reel for Elric's Arksters with a 20-yard touchdown pass and a 49-yard pass.

Sunday Night    Harrison Butker had a 54-yard field goal for Elric's Arksters, who trailed 171.07-118.27 after Sunday Night Football.
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FalconsFury

3-25-15 Jumped by Lazerhawks in Resistance

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Unikron, Taldek, Infinite, Phenom, Leman etc and I were running sites in RES.

 

We had closed about 5 holes and double cycled the C3 due to a 0.0 prober who we thought had left.

 

We were on our 5th site when a fleet of Tech 3 destroyers with Frigate Logistics landed on us.  This is even more concerning since Resistance is a C5 wolf-Rayet which gives a major bonus to small guns.

 

Uni and I quickly started calling targets and Uni popped the trigger, bringing us the reinforcement wave for the site.

 

I had T2 Gardes from one carrier and Hammerheads from another Carrier assigned to the Lokis and we were able to break the reps from their T1 Frigate Logi.  I then warped in my Scorp/Typhoon to assist and they seemed to do a good bit of damage.

 

They kept trying to bring in ships to pin us on grid but we were able to very quickly kill them as they landed.

 

We then extracted all the caps, but loss the loot from the other sites.

 

It was just in time too, as we got out they formed a new fleet (almost every had reshipped plus they had brought a few T2 Logistics (guardians) this time.

 

I am completely unsure how they even found us, however I suspect the 0.0 scanner that got locked in here scanned his way out and hence opened up the m267 for them to eventually find.

 

Here's the battlereport - http://evf-eve.com/services/brcat/?s=1002127&b=6431370&e=35&t=rb&r=1

 

As for going forward...

 

- salvaging faster when possible 

- a toon watching the c3 when possible (then immediately cycling it if someone jumps through it)

- working on moving our typhoon pilots into tech 3's, lokis or proteus's?

- be lucky, cause its always better to be lucky then good

Edited by FalconsFury

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A note we had no points but i found one in thier wrecks grabbed it and threw it on near a carrier which got us the last 3 kills.  

A fast locking point or dict could of scored us allot more kills but could also hurt our efforts if we started loosing ships.

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I dont know what points would have worked, I'm leaning towards the arazu/lachesis because any interceptor on field would have been utterly destroyed by the T3 destroyers.

As for the salvaging, it might add more time on the op, but maybe if each site was salvaged after it was ran before moving onto the next will sort the TCU problem out, It seems that RES with its low player count falls victim to the TCU shootings a lot more than AZ does

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