Jump to content

CotP Discord Channel

Covenant of the Phoenix has a new official Discord Channel!!!
JOIN COTP IN DISCORD TODAY
By Throne

Anthem Arrives

When Bioware first announced its newest franchise, Anthem, during 2017’s E3 conference the one thing they said to describe the game was that it was unlike anything they had ever done before. And if nothing else, Anthem is certainly living up to that particular description.
Anthem is just not a game that hardcore Bioware fans would ever say is typical of the studio. Known for its stellar storytelling and its single-player franchises like Dragon Age and Mass Effect, players of Bioware games anticipate story-driven adventures along with companion characters who provide friendly banter and light-hearted romances. And hey, Anthem does provide a decent-enough story plot, with interesting and amusing characters and some good conversation opportunities, too. But the story is only a single part of the over-arching adventure that is Anthem (and hey, there’s no romances, either).

Anthem is described by its creators and by its growing fanbase as a co-op action and role-playing game, rather. In fact, its very best features can not be truly enjoyed without gathering a group of friends to embark into the gorgeous backdrop of the world of Anthem. 

There is nothing of Earth, here. This is a strange, new planet to explore, where every creature and bit of life comes from the Anthem of Creation – a powerful and mystical force that literally and even disastrously produces creatures, technology, and natural phenomena throughout the world. Everyone fights to survive and some to control the Anthem, and right there in the middle are the Freelancers, the heroes who embark past the walls of human cities to gather whatever resources they can find and to tame the myriad threats that the Anthem provides.

Freelancers survive outside the walls wearing armored suits, called Javelins. So far, the game’s four classes are encapsulated in whatever Javelin the player opts to suit up in, and each one of the four Javelins offers uniquely independent playstyles for the player’s gaming experience. There is no standard trinity that players of more traditional multiplayer games may try looking for, but this just keeps matched teams from insisting on any kind of perfect build, too. Any Javelin the player chooses will provide chances to cause damage to enemies or to save team-mates who have come under fire, in fact.

Still, exploring the different Javelins will give players an opportunity to decide which style of gameplay is their own personal cup of tea, so to speak. The Colossus, for instance, provides a heavy armored approach to the game, actually soaking up damage even as it unleashes massive firepower on the Freelancer’s enemies. The Storm, on the other hand, maximizes its time in the skies overhead to shield team members and rain down powerful lightning attacks on groups of enemies down below, too. The Interceptor is a more ground-based Javelin, zooming down onto enemies to zip and zap them swiftly with flashing blades and poison grenades. The final Javelin is the Ranger, which is also the first Javelin every beginning player will experience. The Ranger relies upon a steadied mix of abilities from all the classes, providing a well-rounded chance to inflict fast, intense damage to large numbers of enemies and combo attacks that obliterate threats in even wide areas. 

But it is the wide world of Anthem that truly sets the adventure apart from other games involving massive armored suits. Well, that and the whole flying around the world, too. In fact, the flying and swimming controls on the final released version of the game on February 22, 2019 were tuned in advance of the release through several test and demo sessions, where players pointed to issues on the varied platforms the game would be available. While there are still some players complaining the Javelins ability to maintain flight over an extended period of time simply is not great enough, the chance to navigate Anthem through the skies and even deep underwater offers opportunities for some purely amazing scenery and just plain, massive fun all at the same time. 

There were some buggy moments during the final days leading up to the release of the game, as well. Some players experienced issues with the game’s audio, actually losing sound in the middle of combat motions while moving around the world and battling enemies. A larger issue, however, was in the load times that quite a few players endured, where team-mates zoomed ahead and through the mission while they were still agonizingly lagging on the loading page. The game’s developers were quick to respond to the various issues and gameplay bugs that players reported, though. They welcomed comments on Anthem’s Twitter and Reddit pages, providing fast, public responses that the issues were noted and being addressed. The day one launch of the game then included a patch to try squashing the bugs, too.

But still, the game’s official launch was not completely void of problem or issue. Some players experienced terrible crashes of their consoles while playing Anthem, even. But overall, gameplay is remarkably smooth, even when the game is set to its highest graphic and audio settings. Each player’s game includes a chance to experience the story and get to know the various characters in Anthem, making dialogue choices that can help form their personal Freelancer. But the story is told through a first-person perspective of the walled city called Fort Tarsis, which creates a sense of disconnection with the individual player-character. Individuality comes from the amazingly complex personalization of the player’s Javelins, rather, and the Anthem fanbase has thrown itself into incredible renditions of paint and vinyls applied onto their suits.

Anthem is definitely a new experience, and those players who’ve adventured in other multiplayers are already asking for features common to such online multiplayer games. For instance, there’s currently no player-versus-player in the world of Anthem, and no real “raids” in the classical sense of multiplayer gameplay. There’s also a serious lack of clan or guild structures for players to rely upon. These are potential additions set aside for later patches to the game, is what the game’s developers are quick to assure.

What Anthem provides, rather, is a four-man team structure to explore the world through missions, expeditions, strongholds, and freeplay. The match-making tool in Anthem will quickly place players into random teams. Or players can create their own teams by inviting potential team-mates off their Origin friends list. 

Covenant of the Phoenix has set aside Chapter space for the community’s Anthem explorers, providing forums where guides and advice can be bantered over and shared. Also share some pictures and funny stories, too. But the Discord channels that COTP has established for the Anthem chapter of the community are even more useful, with potential team-mates gather together to help each other through the adventure. 

What is definitely true, though, is that embarking into the wider world of Anthem is most fun when you have a team to help back you up. The threats can be intensely challenging sometimes. The Freelancer can happily slaughter thousands of scorpions and Grabbits alike, only to turn a corner and run into a Titan. Hulk smash takes on a whole new meaning, then. So Anthem practically demands a team approach in order to succeed. As players and developers alike say, anyone can solo the game, sure. But it is far better to play with friends.  Only, do not hesitate to explore the Anthem with Covenant of the Phoenix! This is only the start! 
 
Read more...
By Throne

ATLAS: Present and Future

We have been at it since day one, that ugly and...well, let's just stick with ugly...launch. Even through the lag muck and server instability, you could read the stars and see the potential.  Right off the bat it was only for the tough, and we barreled through the glitchy log-ins, the shaky starter zones and the wretched "lawless" starting areas and found our way to the rafts.  Some were able to get to our island after 3-4 hours of learning how to tack, zig zag and fight through server borders and with a full stack of human hides, and then some were finally rescued after what seemed like days of being eaten alive by scorpions and crocodiles, only to quickly get used to dying to the cold, the wolves, the alpha horses, the water, the sharks and each other's general noob mistakes.
Yes, with the known developer, we did try to ARK it, or Dark and Light it...hell, we've even tried to Life is Feudal this one....and Atlas is just NOT those games.  Some visuals and sounds are there, but the depth and options and functionality is just SO much more.  What really took the game from just another ARK expansion to, the potential mmo of the decade, was getting out on our first schooner, the SS Skjoldr (video below).  The experience was entirely PvE, but when you have 13 people packed on to a single vessel and the guys repairing the ship are as vital as the helmsman steering and the deckhands manning the sails, it became something I haven't seen in a game since our friday night flights on the Decimator back in SWG.
We have had just a blast learning the game and surviving our island and our neighbors over the past couple weeks.  Though it may appear as if we are well off enough, growing from 30 actives day one, to more than double that now, we absolutely could use more folks interested in living the Atlas life.  Whether you are interested in navigating the high seas, captaining a brigand, farming the tundra, mucking through politics, taming elephants or exploring the massive (30-40 hours of sailing from one end to the other) world, it is all here and we have many members willing to help you get started.
Here is a few screencaps and videos to give you an idea of what we have been up to:
 
 




Read more...
By Throne

ATLAS

From the sister studio of Wildcard, makers of ARK: Survival Evolved...
ATLAS: The ultimate survival MMO of unprecedented scale with 40,000+ simultaneous players in the same world. Join an endless adventure of piracy & sailing, exploration & combat, roleplaying & progression, settlement & civilization-building, in one of the largest game worlds ever! Explore, Build, Conquer!
https://store.steampowered.com/app/834910/ATLAS/
Early access, Thursday, December 13th  (Update:  delayed release to December 19th) [Update 2: delayed release delayed to December 21st]
Chapter group: 
Discord:  https://discord.gg/v74dSHQ
 
 

Read more...
By Throne

Xalt defeats Elric for 2018 Fantasy Football Crown

Xalt's Zappers smirk at expectations, knock off Elric's Arksters in 171.07-127.47 rout

Both teams exceeded their projected point totals, but it was Xalt's Zappers who got the victory, cruising to a 171.07-127.47 win over Elric's Arksters. Elric's Arksters earned a 3.86-point lead on Saturday behind Joey Bosa (2.18 points) and Mike Williams (1.68), but Xalt's Zappers held the lead the rest of the way. They were led by Matt Ryan (25.46 points) and Damien Williams (22.53). Ben Roethlisberger (42.22 points) and T.Y. Hilton (19.4) led the charge for Elric's Arksters in the loss. This marks the second time this season Xalt's Zappers have beaten Elric's Arksters, after winning 118.28-117.7 in their last matchup. Xalt's Zappers end the season at 12-4, while Elric's Arksters finish the campaign at 9-7.
 
Matchup Highlights

Sunday Early    There were players with standout moments on both teams early Sunday, after which Xalt's Zappers owned a 125.41-53.13 lead. Matt Ryan had a 75-yard touchdown pass and a 44-yard touchdown pass for Xalt's Zappers, while David Njoku had a 66-yard catch. T.Y. Hilton made the highlight reel for Elric's Arksters with a 55-yard catch.

Sunday Late    Both teams had players with big-time moments on Sunday afternoon, but it was Xalt's Zappers who took the lead, 148.54-96.80. For Xalt's Zappers, Robert Woods had a 39-yard touchdown catch. Ben Roethlisberger made the highlight reel for Elric's Arksters with a 20-yard touchdown pass and a 49-yard pass.

Sunday Night    Harrison Butker had a 54-yard field goal for Elric's Arksters, who trailed 171.07-118.27 after Sunday Night Football.
Read more...
By Throne

Kenshi 1.0 Released

It is generally a rarity that finds a single player game a feature of CotP articles, however, over recent months this game has entered my personal top five games of all-time and has passed my hourly steam totals for Mount & Blade, Fallout 4 and Skyrim in the process.  What the....yeah, I know.
So many titles over the years have claimed that it allows its players to "win" the game "their way" in an "open sandbox" environment.  Well, we cannot get the time back that we spent realizing that those developers were still significantly limited in the scope of what any individual's personal definition of in-game "freedom" actually means.  For me, M&B and SWG came close.  Unfortunately, both those games (or their EMU reboot) are either approaching or have surpassed the ten year mark of their seemingly eternal impending latest release. Enter Kenshi.
Freedom is a fun word in Kenshi...yes, you have the freedom to stay solo, group up with a squad, make a vegetable farm, join a faction, enslave a faction, slay the champion, be the richest hermit, recruit an army of robots or build the great city....blah blah, boring.  Now, the freedom to fail in the most unique form possible...that is the true gem in this game.  I will give you just the one example:
My squad is epic, I will tame the badlands and establish a civilized trading outpost...plan = awesome.  Headed for the abandoned fishing outpost.  Acid rain, not fun...put up tent, survived.  Reached fishing village, it is not a fishing village.  Really freaky "skin" people pour out of all the village buildings.  We put up a good fight but were overwhelmed.  One by one, my squad members were....stolen.  Knocked out, picked up and taken to some of the village huts.  What is going on here?  Then the screams.  Agonizing screams from my captured squad members.  No idea.  I am the last one to go down.  KO'd, picked up, taken to a nearby hut....
I died from blood loss.....after I was put into a grinder that peeled my skin off.
https://store.steampowered.com/app/233860/Kenshi/
 
WHAT IS KENSHI?
Kenshi is a single player sandbox PC game set in a vast and atmospheric ‘Sword-Punk’ style open world. With a mix of RPG elements, squad-based control and city-building features, gameplay is completely free-roaming and open: enjoy the freedom and potential to do whatever you want.
Set in an unrelenting world of bloodthirsty cannibals, starving bandits, brutal slavers and wild beasts, survival alone is a grueling struggle… You are not the chosen one. You’re not great and powerful. You don’t have more ‘hitpoints’ than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
Character Customization 
Edit your characters, build up their strengths and watch them endure and grow. Train Your Skills in Robotics, Thievery, Engineering, Medicine, Weapon Smithing and more!
Squad-Based Control
Play with one character or control a whole team; an army, even. Combat is Real-Time Strategy style with a choice of ranged and melee fighting styles
Build Your Base
Create and run your own city, manage an empire or simply wander the lands as a lone drifter. Research upgrades such as industry tech, weaponry crafting and trade goods
Wounds Affect Gameplay
Complex medical system where injured characters limp, crawl, bleed to death or pass out from starvation. Stem blood loss to avoid predators and replace lost limbs with robotic prosthetics
Open-ended Gameplay
An original sandbox world. Lay siege as a warlord or make your riches as a trader… There are endless game style possibilities and the world will never stop moving
Train hard
There is no level-scaling, the world does not level up along with you. At the start of the game almost everyone will be stronger than you and you’ll have to use your cunning to survive
Survive
Escape capture from deadly slavers & cannibal prisons, rescue your squad mates from grisly death and get them all home alive
Start A Faction
Keep to yourself, form an alliance or oppose other factions and territories of the world… good or bad
 
https://lofigames.com/road-map/
 


Read more...
News Ticker
  • New Features are being added to forums. Stay tuned for updates.
  • Enjoy your summer everyone!
Sign in to follow this  
Sign in to follow this  
Grim

The Castle Project.

Recommended Posts

Well as we all know, the castle project has begun and is coming along great.

 

We all will need to pitch in a bit, to get this group project finished, while having fun working togather.

 

We are in dire need of stone, cement and concrete, as well as needing more wood very soon.

 

We also need an idea for an entry, one or two grand door openings or bunker type entries, in order to leave the walls and maximum integrity?

 

Any ideas you wish to have know, go ahead and post them in this thread.   :D

 

Just under 25% of the outer wall has been completed thus far, next will be an inner wall as well as the remainder of the structure. :)

 

The hordes did make the building fun last night, we kept getting continuous spawns at some points, which really kept us on our toes. lol. 

 

gallery_13835_55_756905.png

 

gallery_13835_55_1307883.png

 

Cheers

Grim

Share this post


Link to post
Share on other sites

Construction on the Castle was started on May 6th.

 

I am going to help with the general layout and leave the rest to more talented people. 

 

Stage 1

Lay down the base foundation for the outer walls.  Bakath and I worked out the design of the outerwall and are in the process of building the base foundation. We are going to use reinforced concrete for the foundation and then use cobblestone to build on top of the base.

 

We have 3/4 of the base outline completed.  Grim and I will finish the rest when I get home or anyone can finish it if they have time.  Just follow the outline we have setup.

 

Stage 2

We need to clear out all the dirt within the outer wall.  Save the dirt in chests, because we will need it later.

 

Stage 3

Lay down a reinforced concrete basement floor.  After that is complete then will add the ceiling.  We will need supporting pillars spread across the basement floor to support the ceiling.  We are not going to use the basement for anything other than a place to enter the castle and a place to hold the chests of dirt.

 

We are going to use the basement ceiling as a foundation on which to build the courtyard and main building(s). 

 

Stage 4

Build an entrance to the castle.  We will need a tunnel from the basement floor to someplace outside.  The outside entrance could be something as simple as a hatched entrance built on a mound of stone. Builder needed.

 

Stage 5

Build the Inner wall.

 

Stage 6

Build the inner buildings and rooms.  Add artistic touches on rest of castle.

 

========

 

I think that after we complete the basement ceiling then everyone should grasp what we are trying to build and will be able to contribute more. 

 

I would like to tap Jakari and Ginger to help with the inner buildings and room designs.  While I leave it up to Bakath and others to help with the over all tower and wall designs.

 

Eendiwena is heading up the Highway to Hell project, he may or may not need volunteers.  I will let him create a separate thread for that project.

 

Currently, we need stone more than anything else.  Lots and Lots of stone.  If anyone has an interested in helping to design then feel free to speak up.

Share this post


Link to post
Share on other sites

If anyone wants to help now, this is what I would like done first.

 

Stage 2

We need to clear out all the dirt within the outer wall.  Save the dirt in chests, because we will need it later

 

We also need lots of stone, with lots in the range of a few thousand stone units.

Share this post


Link to post
Share on other sites

Tonight i will be adding several more bulding supply chests.  I will have 1 for each raw material needed and a couple for the crafted components.  The current raw material need that will have their own crates are:

 

Plant fiber

Stone

Iron

Wood, in the form of logs.

Wood, in the form of boards and sticks

Fertile soil

 

Crates for crafted supplies whould include the following:

 

Cobble stone frames, square and ramps

Cement

Cobble Stone rocks

Concrete Mix

Rebar frames

 

I will also be adding a food supply crate, ammo supply crate, first aid, and repair materials.  These will also need people to tend to stocking these.  A garden can be cut south of the castle build.

 

I am currently covering most of the rock collection from the highway project which i have been splitting between the forge for cement and the chest to use.

Share this post


Link to post
Share on other sites

Regarding this...

 

Eendiwena is heading up the Highway to Hell project, he may or may not need volunteers.  I will let him create a separate thread for that project.

 

There was a minor setback last night as the zombies took to attacking the large pillar, encompassing the highway entrance. Damis and I took them down, but not before they could damage things.

 

This morning, after I logged in, I walked up to take a look at things and get the screenshots, The mobs had once again been attacking the pillar. Or there is a nightly rubberband, when the server goes to sleep, depending on when it last saved. At any rate, repairs are in order.

 

I am suggesting that if we want to keep that pilar in tact that we may need to make a reinforced concrete base, to protect it.

 

 

Cheers

Grim

Share this post


Link to post
Share on other sites

That could pose a problem as our supplies are there..........

 

Maybe tonight i will work to encompass the tower with cobblestone so it doesn't look out of place but protects this area

Share this post


Link to post
Share on other sites

They attacked the large pillar because it has entrance to the mine, otherwise they would have left it alone.    eventually we will tear it down and either create a watch tower or a small pill box in it's place.

Share this post


Link to post
Share on other sites

They attacked the large pillar because it has entrance to the mine, otherwise they would have left it alone.    eventually we will tear it down and either create a watch tower or a small pill box in it's place.

 

What about a direct entrance from the castle, eliminating the need to go outside, to enter the highway?

 

Just a thought.  :D

 

 

Cheers

Grim

Share this post


Link to post
Share on other sites

Personally i suggest encasing it with cobblestone once the castle is complete, why do all the extra work of rebuilding it when we can use whats there the way it is :)

 

Dressing it up would be easier and faster.

Share this post


Link to post
Share on other sites

Cutting a path from the highway to the castle would be very simple, and would give you the entrance to the castle you're looking for.  Then another pill box or hatch entrance can be added on the north side of the castle giving us a couple options incase the castle is swarmed and people need in/out.

Share this post


Link to post
Share on other sites

I will be making an inner tunnel up through the Point so I will have tons of stone for you. With the Highway to Hell project, Eendi will have a lot also. I can also start hitting up the caves for more. I will be more than happy to do the interior decorating once we get there. I will start gathering the necessary resources as I make runs. I will need lots of the chrysanthemum's if anyone wants to grab some when they head out.

Share this post


Link to post
Share on other sites

I will work with Eendi on fortifying the Point. I would like to keep it personally.

Share this post


Link to post
Share on other sites

We have a problem kiddies. A horde apparently took out a wall to the castle and then dug its way to the Highway. I got taken out by 2 cops an my bag went poof. There is some serious damage the whole way through.

Share this post


Link to post
Share on other sites

Oh the humanity!

 

Perhaps those cobblestone walls are not as good as we had thought, well Damis, you have your weak points, the whole castle?  LOL!

 

Back to work, hehehe

 

 

 

Cheers

Grim

Share this post


Link to post
Share on other sites

I think the highway's first half was compromised because i ran into the cave where a spawn point is.  Might have to consider routing the highway deeper and completely disconnecting the highway from the cave.  AS for the Castle, well sounds like the horde liked it, maybe we can repair it with gingerbread siding.

Share this post


Link to post
Share on other sites

I think the highway's first half was compromised because i ran into the cave where a spawn point is.  Might have to consider routing the highway deeper and completely disconnecting the highway from the cave.  AS for the Castle, well sounds like the horde liked it, maybe we can repair it with gingerbread siding.

 

Mmmmmm, gingerbread...

 

gingerbread_castle__3_by_freezing_pop_li

 

Cheers

Grim

Share this post


Link to post
Share on other sites

Oh the humanity!

 

Perhaps those cobblestone walls are not as good as we had thought, well Damis, you have your weak points, the whole castle?  LOL!

 

Back to work, hehehe

 

 

 

Cheers

Grim

 

Castle walls should be destroyed if they are being directly attacked by a horde.  It would be a very boring game if we built stuff which is indestructible. 

Share this post


Link to post
Share on other sites

From the looks of it, it cobblestone walls work the same way as do wood frames/ Remove the lower blocks and the entire wall collapses in on itself.

 

I believe that either we will need to rebuild the walls with reinforced concrete or rebuild them daily using cobblestone.

 

gallery_13835_55_1446614.png

 

gallery_13835_55_438895.jpg

 

Cheers

Grim

Share this post


Link to post
Share on other sites

Castle walls should be destroyed if they are being directly attacked by a horde.  It would be a very boring game if we built stuff which is indestructible. 

 

If they simply have to take out one block per wall in order for a section wall to fall, then there is something wrong with the building material. I will test that theory when the sun arises, with my trusty pickaxe.

 

It takes longer to get through other types of wall materials, even wooden blocks as they do not simply topple like these two sections apparently did.

 

If that is the case we should just use stone, it would be cheaper and faster to make repairs with, since it seems that reinforced concrete is not an option.

 

Cheers

Grim

Share this post


Link to post
Share on other sites

Nice, the mobs even took out the reinforced concrete.   In any case, I think the weak point is the blocks which are at an angle, because they are not being supported on the side,  Blocks don't fall when the bottom block is removed if they are touching other blocks on the side.  I was planning to reinforce the diagonal blocks on the inside as soon as we finished laying the ground floor. 

Share this post


Link to post
Share on other sites

Easy way to test the wall is the take out the bottom block of a sections which flat and bordered by a section on each side.

Share this post


Link to post
Share on other sites

Was already going topside to test that...

 

Test results showed that removing just 1 block from the base of a cobblestone wall caused the entire wall to fall, I believe this is because the cobblestone walls are based on wooden frames, which behave exactly the same way.

 

After removing a reinforced concrete wall block, the wall stood. Notice that the wall I removed the block from only has a wall on the left side that it is using as support?

 

Conclusion: cobblestone walls, while nice to look at are not something to use for any major construction project..

 

The zombies will still be able to get through the reinforced blocks, as they did this evening, the only difference is that they will have to get through two blocks, in order to get into the castle, instead of just one and we will not have to waste so many resources in repairs.

 

Test Result Pictures:

 

Result, after removing one base block of cobblestone...

gallery_13835_55_244621.jpg

 

Result Two, after removing one reinforced block, just a hole.

gallery_13835_55_70784.jpg

 

Cheers

Grim

Share this post


Link to post
Share on other sites

that's weird because I remove bottom wood blocks all the time and the rest doesn't fall as long as the other blocks are touching other blocks.

Share this post


Link to post
Share on other sites

Well, I am awaiting further orders...

 

Either I need to start mass producing rebar frames and mining stone or ?

 

I'll let someone make the cobblestone daily, if that is the road that we choose.  :P

 

 

 

Cheers

Grim

Share this post


Link to post
Share on other sites

We still need to finish laying down the reinforced concrete blocks on the ground floor.

Share this post


Link to post
Share on other sites
Sign in to follow this  

×
×
  • Create New...