Jump to content

CotP Discord Channel

Covenant of the Phoenix has a new official Discord Channel!!!
JOIN COTP IN DISCORD TODAY
By Elric

ArcheAge Unchained

When the first ArcheAge was released, it was a huge chapter for COTP.  The initial game hype was off the charts, and we had a lot of fun at first... Unfortunately they had some pretty big missteps with the release schedule and some content that was not released as planned (or poorly handled).  A lot of the issues with the game can be attributed to conflicts between the original Korean developer XL Games and the USA publisher Trion Worlds.  Over time the game went F2P and quickly became a Pay2Win game.  Let's just say that the community was unhappy with the direction of the game. 
Enter GamIgo Games!  Last year Gamigo Games purchased Trion Worlds and acquired the ownership rights of ArcheAge.  As a direct result of all the community backlash, they decided to release a completely different version of the game.  By popular demand, ArcheAge Unchained is going to be a completely separate game on its own, and they are eliminating the big P2W problems.  ArcheAge Unchained is being released on October 15th, and it will be a Buy 2 Play model.  You pay the initial game cost up front, and after that there will be no subscriptions or "Premium monthly costs".  The only items for sale in the "cash shop" will be 100% cosmetic, and anything game impacting from the original ArcheAge game was removed.  For example, the game was due to come out the last weekend in September, but Gamigo Games decided to delay the game for more PTS testing.  The big change they were working on was to make all cosmetic items Bound on Pickup / Purchase.  They wanted to avoid anyone buying cosmetic items for RL money and then selling them on the in-game marketplace to earn gold.  Many people in the community saw this as being slightly Pay 2 Win, so it was removed from the game!

Here is a good video talking about the upcoming release of ArcheAge Unchained, and some history of the original game:
 

At this point we don't have any official plans of a COTP Chapter, but we will certainly go that way if we get enough people interested!
If you want more information, here is the full copy / paste of the FAQ from the official ArcheAge Unchained forums:

 
Read more...
By Damis

Fractured MMO

Fractured is an open-world fantasy sandbox MMORPG which blends action combat with fully interactive environments, appealing equally to lovers of competitive and cooperative gameplay. Jump right into the fray from day one. Defeat your enemies with skill and wit, not equipment or level. Gather resources, craft, trade and venture into legendary travels as a solitary hero, or start a settlement with your guild and grow it into the next empire. A true sandbox MMORPG, Fractured lets players pursue the gameplay they enjoy, create the type of character they enjoy, and focus on doing what they enjoy. 
Fractured Key Features
Unique And Dynamic Setting – Explore the universe of Fractured, which is spread across three planets – Arboreus, Syndesia, and Tartaros. Travel is an important part of the game experience; unlike many traditional MMORPGS, players must find a way to survive as they traverse the worlds. In addition, eclipses, unique PvE events, have a huge impact on the lives of demons and humans. The state of the universe, and even the position of planets, matters!
Race Is More Than Cosmetic – The race you belong to has an actual impact on game mechanics, from the type of society you live in to the ways you can interact with other players. Choose a human and live in – or at odds with – a feudal society. Be a beastman, and live in harmony with nature. Or, choose a demon, and slake your thirst for blood and revenge!
Crafting That Matters – Finding a broadsword in the corpse of a rat sounds a little unlikely? Forget about old RPG clichés and enter a world where every item is crafted by players. Exploit the uneven distribution of resources to get high profits when trading at faraway markets – but make sure you reach your destination alive!
Get Into The Action – You do not need to grind zombies for 80 hours or reach some level limit before you can join your friends on adventures. In Fractured, you can take part in any content from the first day in the game! The Knowledge system offers power and flexibility, allowing players to develop exactly the character they wish to play.
Action Combat Evolved – Fractured melds the combat style you’ve loved in single-player Action RPGs with a complex sandbox universe. Learn to aim, dodge and master over 400 abilities and 40 unique status effects: only your skills and tactics will lead you to victory! The environment is fully interactive, and can be used to give you an edge in your adventures.
https://fracturedmmo.com/
Read more...
By Damis

Maestrom Free to Play on Steam.

Maestrom
Grim fantasy combined with thunderous naval combat in a vibrant, monster-saturated world! Captain an Orc, Dwarf or Human warship and sail the turbulent Abyssal Ocean with online multiplayer, in free-for-all & team based matches.

Be ruthless! Sink other players ships, take their loot and collect their bounty! Be greedy! Maps are littered with floating treasure chests and ships loaded with gold. Be cunning! As the match progresses hungry sea monsters become more aggressive and encroach the safe waters ships can sail in. Ships sailing in 'Dead Waters' for too long end up as monster chow! Be unsinkable! At the end of a match ships can be upgraded and customized with captains, cannons, armor, mates and more! WARSHIPS WIN WITH WITS
Enemy ships can be rammed, grappled and boarded!
Maneuver a ship through the swelling sea and prepare for ramming! The faster the ship is moving the more devastating the collision will be on impact.

Boarding locks both ships in place while crews fight it out. If one crew manages to kill all of the opposing crew, it can spell disaster & sink a ship quickly, sending it to the depths!

ARMOR, AMMO AND POSITIONAL DAMAGE
Each ship has armor on all four sides. The armor sections serve as additional defense toward damage to that side and must be destroyed before the ship's hull can be damaged. Maneuvering to keep your armor between you and your enemy is vital to staying afloat - and seeking the enemy's damaged sides will make you much more lethal in combat!Every cannon has access to three kinds of ammunition and can swap during combat to suit the situation. Ammo is unlimited.
Iron shot blasts chunks out of ship armor and hull. Chain shot is used to shred enemy sails and cripple a ship’s speed. Grapeshot slaughters enemy crew and makes ships easier to board. LURKING THE DEEP
Like the ocean they reside in, sea monsters are titanic forces of nature. They stalk unwary captains and can devour a ship whole. Like this Murkwater Thrasher.

FREE-TO-PLAY DEFINITION FOR MAELSTROM:
As Free-to-Play definitions vary with games we want to define it clearly so players know what they can expect: All gameplay and progress can be unlocked by playing the game for free. No additional purchases are needed to enjoy the game to its fullest extent. There are no ways to purchase a competitive advantage in game. Players must play the game to progress & become more powerful. There are no ways to purchase a top tier ship with a powerful crew, it must be earned by playing the game. Players can however, accelerate progression with boosts. Gold is in-game currency and earned by playing the game. Gunpowder is premium currency & the only item sold for cash in-game. It is used to buy all of the premium items in the store such as the battle pass, cosmetics, boosters & bundles. Gunpowder can also be earned for free via the Battle Pass, completing quests & checking the store. Battle Passes unlock cosmetics, gold or gunpowder & there is a premium track that unlocks additional rewards for gunpowder. Future content will be added through seasonal Battle Passes, events or content drops. There are no loot boxes. All Items are directly purchasable in the store. https://store.steampowered.com/app/764050/Maelstrom/
Read more...
By Damis

Astellia Launching September 28th.

Astellia  is launching officially on September 27, but those who have  pre-ordered the game can start to filter into the game world as early as this afternoon. Players who purchased a Legendary Pack can begin their journey this afternoon, with the game world opening up to everyone through the course of the next seven days.
Legendary Pack
- Start Date: 9/20 @ 5:00pm PDT (2:00 CEST)?
Platinum Pack
- Start Date: 9/23 @ 5:00pm PDT (2:00 CEST)?
Gold Pack
- Start Date: 9/26 @ 5:00pm PDT (2:00 CEST)?
Official Launch Start
- Start Date: 9/27 @ 5:00pm PDT (2:00 CEST)?
For those on the fence about purchasing the game, Astellia can now be played with a subscription model. For $9.99 a month, players can dive into Astellia and decide for themselves if the experience is worth the full price. If so, you can then upgrade your account with the full game purchase. 
The subscription doesn't offer players the chance to hop in early, but it does afford something the ability to try it for a month without spending the full price on the game.However, keep in mind that any payments made towards the subscription cannot be used towards the purchase the game. 
Read more at https://www.mmorpg.com/astellia/news/astellia-adds-subscription-plan-to-give-players-another-way-to-play-the-mmo-1000053642#4BUZRIEk1HKXZH0w.99
 
Read more...
By Damis

ESO: SCALEBREAKER DLC GAME PACK

The Scalebreaker DLC game pack brings two new Season of the Dragon dungeons, expanding upon the events of both Wrathstone and Elsweyr. The Dragons are free from the Halls of Colossus, and now you must deal with the fallout of their release. While these stories are part of the year-long saga, you can enjoy both without having completed either of the year’s earlier content—enjoy!
Lair of Maarselok
For centuries, Maarselok slept deep in the mountains between Elsweyr and Grahtwood. However, upon the opening of the Halls of Colossus, this monstrous Dragon has awoken, and now threatens to spread his corruption into the domain of the Wood Elves. Only with the help of the Warlock Carindon and the forest spirit Selene can you defeat this terrifying new Dragon!

Hunt the great Dragon Maarselok!
Moongrave Fane
Hidden within a fallen Khajiiti temple, the vampires of the Hollowfang prepare to perform a terrible ritual. Joined by the former Dragonguard Grundwulf, they wish to drain the blood from a captured Dragon! You and your team must fight your way into the fallen ruin and put a stop to their plan before it’s too late.
Both dungeons can be attempted in Normal and Veteran difficulties, with a Veteran Hard Mode option available for those looking for a challenge. Brave delvers can discover new rewards up for grabs in both dungeons, too, including new item sets, Achievements, collectibles, and more.
PURCHASE DETAILS
The Scalebreaker DLC game pack is free for all ESO Plus members and available for purchase for 1,500 crowns from the in-game Crown Store (listed under DLC).
https://www.elderscrollsonline.com/en-us/home
Read more...
News Ticker
  • New Features are being added to forums. Stay tuned for updates.
  • Enjoy your summer everyone!
Sign in to follow this  
Sign in to follow this  
Grim

The Castle Project.

Recommended Posts

Well as we all know, the castle project has begun and is coming along great.

 

We all will need to pitch in a bit, to get this group project finished, while having fun working togather.

 

We are in dire need of stone, cement and concrete, as well as needing more wood very soon.

 

We also need an idea for an entry, one or two grand door openings or bunker type entries, in order to leave the walls and maximum integrity?

 

Any ideas you wish to have know, go ahead and post them in this thread.   :D

 

Just under 25% of the outer wall has been completed thus far, next will be an inner wall as well as the remainder of the structure. :)

 

The hordes did make the building fun last night, we kept getting continuous spawns at some points, which really kept us on our toes. lol. 

 

gallery_13835_55_756905.png

 

gallery_13835_55_1307883.png

 

Cheers

Grim

Share this post


Link to post
Share on other sites

Construction on the Castle was started on May 6th.

 

I am going to help with the general layout and leave the rest to more talented people. 

 

Stage 1

Lay down the base foundation for the outer walls.  Bakath and I worked out the design of the outerwall and are in the process of building the base foundation. We are going to use reinforced concrete for the foundation and then use cobblestone to build on top of the base.

 

We have 3/4 of the base outline completed.  Grim and I will finish the rest when I get home or anyone can finish it if they have time.  Just follow the outline we have setup.

 

Stage 2

We need to clear out all the dirt within the outer wall.  Save the dirt in chests, because we will need it later.

 

Stage 3

Lay down a reinforced concrete basement floor.  After that is complete then will add the ceiling.  We will need supporting pillars spread across the basement floor to support the ceiling.  We are not going to use the basement for anything other than a place to enter the castle and a place to hold the chests of dirt.

 

We are going to use the basement ceiling as a foundation on which to build the courtyard and main building(s). 

 

Stage 4

Build an entrance to the castle.  We will need a tunnel from the basement floor to someplace outside.  The outside entrance could be something as simple as a hatched entrance built on a mound of stone. Builder needed.

 

Stage 5

Build the Inner wall.

 

Stage 6

Build the inner buildings and rooms.  Add artistic touches on rest of castle.

 

========

 

I think that after we complete the basement ceiling then everyone should grasp what we are trying to build and will be able to contribute more. 

 

I would like to tap Jakari and Ginger to help with the inner buildings and room designs.  While I leave it up to Bakath and others to help with the over all tower and wall designs.

 

Eendiwena is heading up the Highway to Hell project, he may or may not need volunteers.  I will let him create a separate thread for that project.

 

Currently, we need stone more than anything else.  Lots and Lots of stone.  If anyone has an interested in helping to design then feel free to speak up.

Share this post


Link to post
Share on other sites

If anyone wants to help now, this is what I would like done first.

 

Stage 2

We need to clear out all the dirt within the outer wall.  Save the dirt in chests, because we will need it later

 

We also need lots of stone, with lots in the range of a few thousand stone units.

Share this post


Link to post
Share on other sites

Tonight i will be adding several more bulding supply chests.  I will have 1 for each raw material needed and a couple for the crafted components.  The current raw material need that will have their own crates are:

 

Plant fiber

Stone

Iron

Wood, in the form of logs.

Wood, in the form of boards and sticks

Fertile soil

 

Crates for crafted supplies whould include the following:

 

Cobble stone frames, square and ramps

Cement

Cobble Stone rocks

Concrete Mix

Rebar frames

 

I will also be adding a food supply crate, ammo supply crate, first aid, and repair materials.  These will also need people to tend to stocking these.  A garden can be cut south of the castle build.

 

I am currently covering most of the rock collection from the highway project which i have been splitting between the forge for cement and the chest to use.

Share this post


Link to post
Share on other sites

Regarding this...

 

Eendiwena is heading up the Highway to Hell project, he may or may not need volunteers.  I will let him create a separate thread for that project.

 

There was a minor setback last night as the zombies took to attacking the large pillar, encompassing the highway entrance. Damis and I took them down, but not before they could damage things.

 

This morning, after I logged in, I walked up to take a look at things and get the screenshots, The mobs had once again been attacking the pillar. Or there is a nightly rubberband, when the server goes to sleep, depending on when it last saved. At any rate, repairs are in order.

 

I am suggesting that if we want to keep that pilar in tact that we may need to make a reinforced concrete base, to protect it.

 

 

Cheers

Grim

Share this post


Link to post
Share on other sites

That could pose a problem as our supplies are there..........

 

Maybe tonight i will work to encompass the tower with cobblestone so it doesn't look out of place but protects this area

Share this post


Link to post
Share on other sites

They attacked the large pillar because it has entrance to the mine, otherwise they would have left it alone.    eventually we will tear it down and either create a watch tower or a small pill box in it's place.

Share this post


Link to post
Share on other sites

They attacked the large pillar because it has entrance to the mine, otherwise they would have left it alone.    eventually we will tear it down and either create a watch tower or a small pill box in it's place.

 

What about a direct entrance from the castle, eliminating the need to go outside, to enter the highway?

 

Just a thought.  :D

 

 

Cheers

Grim

Share this post


Link to post
Share on other sites

Personally i suggest encasing it with cobblestone once the castle is complete, why do all the extra work of rebuilding it when we can use whats there the way it is :)

 

Dressing it up would be easier and faster.

Share this post


Link to post
Share on other sites

Cutting a path from the highway to the castle would be very simple, and would give you the entrance to the castle you're looking for.  Then another pill box or hatch entrance can be added on the north side of the castle giving us a couple options incase the castle is swarmed and people need in/out.

Share this post


Link to post
Share on other sites

I will be making an inner tunnel up through the Point so I will have tons of stone for you. With the Highway to Hell project, Eendi will have a lot also. I can also start hitting up the caves for more. I will be more than happy to do the interior decorating once we get there. I will start gathering the necessary resources as I make runs. I will need lots of the chrysanthemum's if anyone wants to grab some when they head out.

Share this post


Link to post
Share on other sites

I will work with Eendi on fortifying the Point. I would like to keep it personally.

Share this post


Link to post
Share on other sites

We have a problem kiddies. A horde apparently took out a wall to the castle and then dug its way to the Highway. I got taken out by 2 cops an my bag went poof. There is some serious damage the whole way through.

Share this post


Link to post
Share on other sites

Oh the humanity!

 

Perhaps those cobblestone walls are not as good as we had thought, well Damis, you have your weak points, the whole castle?  LOL!

 

Back to work, hehehe

 

 

 

Cheers

Grim

Share this post


Link to post
Share on other sites

I think the highway's first half was compromised because i ran into the cave where a spawn point is.  Might have to consider routing the highway deeper and completely disconnecting the highway from the cave.  AS for the Castle, well sounds like the horde liked it, maybe we can repair it with gingerbread siding.

Share this post


Link to post
Share on other sites

I think the highway's first half was compromised because i ran into the cave where a spawn point is.  Might have to consider routing the highway deeper and completely disconnecting the highway from the cave.  AS for the Castle, well sounds like the horde liked it, maybe we can repair it with gingerbread siding.

 

Mmmmmm, gingerbread...

 

gingerbread_castle__3_by_freezing_pop_li

 

Cheers

Grim

Share this post


Link to post
Share on other sites

Oh the humanity!

 

Perhaps those cobblestone walls are not as good as we had thought, well Damis, you have your weak points, the whole castle?  LOL!

 

Back to work, hehehe

 

 

 

Cheers

Grim

 

Castle walls should be destroyed if they are being directly attacked by a horde.  It would be a very boring game if we built stuff which is indestructible. 

Share this post


Link to post
Share on other sites

From the looks of it, it cobblestone walls work the same way as do wood frames/ Remove the lower blocks and the entire wall collapses in on itself.

 

I believe that either we will need to rebuild the walls with reinforced concrete or rebuild them daily using cobblestone.

 

gallery_13835_55_1446614.png

 

gallery_13835_55_438895.jpg

 

Cheers

Grim

Share this post


Link to post
Share on other sites

Castle walls should be destroyed if they are being directly attacked by a horde.  It would be a very boring game if we built stuff which is indestructible. 

 

If they simply have to take out one block per wall in order for a section wall to fall, then there is something wrong with the building material. I will test that theory when the sun arises, with my trusty pickaxe.

 

It takes longer to get through other types of wall materials, even wooden blocks as they do not simply topple like these two sections apparently did.

 

If that is the case we should just use stone, it would be cheaper and faster to make repairs with, since it seems that reinforced concrete is not an option.

 

Cheers

Grim

Share this post


Link to post
Share on other sites

Nice, the mobs even took out the reinforced concrete.   In any case, I think the weak point is the blocks which are at an angle, because they are not being supported on the side,  Blocks don't fall when the bottom block is removed if they are touching other blocks on the side.  I was planning to reinforce the diagonal blocks on the inside as soon as we finished laying the ground floor. 

Share this post


Link to post
Share on other sites

Easy way to test the wall is the take out the bottom block of a sections which flat and bordered by a section on each side.

Share this post


Link to post
Share on other sites

Was already going topside to test that...

 

Test results showed that removing just 1 block from the base of a cobblestone wall caused the entire wall to fall, I believe this is because the cobblestone walls are based on wooden frames, which behave exactly the same way.

 

After removing a reinforced concrete wall block, the wall stood. Notice that the wall I removed the block from only has a wall on the left side that it is using as support?

 

Conclusion: cobblestone walls, while nice to look at are not something to use for any major construction project..

 

The zombies will still be able to get through the reinforced blocks, as they did this evening, the only difference is that they will have to get through two blocks, in order to get into the castle, instead of just one and we will not have to waste so many resources in repairs.

 

Test Result Pictures:

 

Result, after removing one base block of cobblestone...

gallery_13835_55_244621.jpg

 

Result Two, after removing one reinforced block, just a hole.

gallery_13835_55_70784.jpg

 

Cheers

Grim

Share this post


Link to post
Share on other sites

that's weird because I remove bottom wood blocks all the time and the rest doesn't fall as long as the other blocks are touching other blocks.

Share this post


Link to post
Share on other sites

Well, I am awaiting further orders...

 

Either I need to start mass producing rebar frames and mining stone or ?

 

I'll let someone make the cobblestone daily, if that is the road that we choose.  :P

 

 

 

Cheers

Grim

Share this post


Link to post
Share on other sites

We still need to finish laying down the reinforced concrete blocks on the ground floor.

Share this post


Link to post
Share on other sites
Sign in to follow this  

×
×
  • Create New...