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By Damis

Covenant Football League Started For Season 2019

Covenant Football League
A new season is about to start for our Fantasy Football League.  Currently, all slots are full, but some may open up on Monday, August 26, 2019.  Anyone interested in joining the league should reply to the Discussion thread.  A second league could be created if there is enough interest. 
Keeper Deadline
The deadline to select keepers is Monday, August 26, 2019.  You can make and edit your selections until 11:59 PM PT on Sunday, August 25, 2019
Choose your Keepers here: https://football.fantasysports.yahoo.com/f1/787185/5/keepers
Please remember that each team is allowed only TWO keepers, unless your name is Xalt, who gets THREE keepers because he won last year's team pick-em.
DRAFT DATE
 Saturday, August 31,  2019:  7 PM PDT | 9 PM Central | 10 PM Eastern
Discussion Thread
 
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By Damis

Fractured MMO

Fractured is an open-world fantasy sandbox MMORPG which blends action combat with fully interactive environments, appealing equally to lovers of competitive and cooperative gameplay. Jump right into the fray from day one. Defeat your enemies with skill and wit, not equipment or level. Gather resources, craft, trade and venture into legendary travels as a solitary hero, or start a settlement with your guild and grow it into the next empire. A true sandbox MMORPG, Fractured lets players pursue the gameplay they enjoy, create the type of character they enjoy, and focus on doing what they enjoy. 
Fractured Key Features
Unique And Dynamic Setting – Explore the universe of Fractured, which is spread across three planets – Arboreus, Syndesia, and Tartaros. Travel is an important part of the game experience; unlike many traditional MMORPGS, players must find a way to survive as they traverse the worlds. In addition, eclipses, unique PvE events, have a huge impact on the lives of demons and humans. The state of the universe, and even the position of planets, matters!
Race Is More Than Cosmetic – The race you belong to has an actual impact on game mechanics, from the type of society you live in to the ways you can interact with other players. Choose a human and live in – or at odds with – a feudal society. Be a beastman, and live in harmony with nature. Or, choose a demon, and slake your thirst for blood and revenge!
Crafting That Matters – Finding a broadsword in the corpse of a rat sounds a little unlikely? Forget about old RPG clichés and enter a world where every item is crafted by players. Exploit the uneven distribution of resources to get high profits when trading at faraway markets – but make sure you reach your destination alive!
Get Into The Action – You do not need to grind zombies for 80 hours or reach some level limit before you can join your friends on adventures. In Fractured, you can take part in any content from the first day in the game! The Knowledge system offers power and flexibility, allowing players to develop exactly the character they wish to play.
Action Combat Evolved – Fractured melds the combat style you’ve loved in single-player Action RPGs with a complex sandbox universe. Learn to aim, dodge and master over 400 abilities and 40 unique status effects: only your skills and tactics will lead you to victory! The environment is fully interactive, and can be used to give you an edge in your adventures.
https://fracturedmmo.com/
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By Damis

ESO: SCALEBREAKER DLC GAME PACK

The Scalebreaker DLC game pack brings two new Season of the Dragon dungeons, expanding upon the events of both Wrathstone and Elsweyr. The Dragons are free from the Halls of Colossus, and now you must deal with the fallout of their release. While these stories are part of the year-long saga, you can enjoy both without having completed either of the year’s earlier content—enjoy!
Lair of Maarselok
For centuries, Maarselok slept deep in the mountains between Elsweyr and Grahtwood. However, upon the opening of the Halls of Colossus, this monstrous Dragon has awoken, and now threatens to spread his corruption into the domain of the Wood Elves. Only with the help of the Warlock Carindon and the forest spirit Selene can you defeat this terrifying new Dragon!

Hunt the great Dragon Maarselok!
Moongrave Fane
Hidden within a fallen Khajiiti temple, the vampires of the Hollowfang prepare to perform a terrible ritual. Joined by the former Dragonguard Grundwulf, they wish to drain the blood from a captured Dragon! You and your team must fight your way into the fallen ruin and put a stop to their plan before it’s too late.
Both dungeons can be attempted in Normal and Veteran difficulties, with a Veteran Hard Mode option available for those looking for a challenge. Brave delvers can discover new rewards up for grabs in both dungeons, too, including new item sets, Achievements, collectibles, and more.
PURCHASE DETAILS
The Scalebreaker DLC game pack is free for all ESO Plus members and available for purchase for 1,500 crowns from the in-game Crown Store (listed under DLC).
https://www.elderscrollsonline.com/en-us/home
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By Damis

Starsector sandbox space sim

Starsector is an open-world single-player RTS space-combat game with roleplaying, exploration and economics from Fractal Softworks. You take the role of a space captain seeking fortune and glory however you choose.   

Current Features
Develop your character into a hot-shot pilot, a smuggler, a stern admiral, an industrial magnate – or anything in between Pilot your ship in top-down 2D combat Command your fleet in tactical battles Gain experience to level up your skills Detailed space combat mechanics Customize your ship’s loadout before battle Outfit ships with your weapons of choice and add hull modifications to create devastating tactical combinations Hire officers to give skill bonuses, pilot auxiliary ships, and oversee your operations Explore war-torn star systems Exploit events to trade goods for profit Win the favor or scorn of powerful factions Discover new worlds and salvage lost derelicts Mod support for diverse user-made content Claim new worlds, build outposts and industry Cripple core world supply lines to create easy prey for piracy or bolster the rule of law and try to reverse the Sector’s descent into chaos Survey forgotten worlds and establish new colonies among the ruins Use lost and forbidden technologies to advance your cause – can you afford to pay for the consequences of your hubris? Leave your mark upon the world and determine the fate of the Sector with your decisions
Still in its alpha phase, this one looks to be something to keep an eye on moving forward.  If you preorder now, you pay $15 – 25% off the final price.
What you get:
Early access to the game, starting with alpha builds – available now! Discounted price The full version, when it is finished You help support the development of Starsector http://fractalsoftworks.com/
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By Damis

War Thunder - Free to Play

War Thunder is a free-to-play vehicular combat multiplayer video game developed and published by Gaijin Entertainment in cross platform format for Microsoft Windows, macOS, Linux, PlayStation 4, Xbox One, and Shield Android TV.
In War Thunder, aircraft, attack helicopters, ground forces and naval ships collaborate in realistic competitive battles. You can choose from over 1,000 vehicles and an extensive variety of combat situations many of which are exclusive. You can find yourself blasting your pursuers from a bomber turret, defending your teammates on the ground from an air raid with anti-aircraft guns, shooting down enemy planes with a firestorm from multiple rocket launchers, or trying to sink an enemy warship with a torpedo from a fast attack boat.
Features include:
Seamless cross-platform gameplay between Windows PC, Linux, Mac, PlayStation®4 with Xbox One users being included in PC battles – everyone on the same server. Over 1,000 highly detailed aircraft, helicopters, tanks, warships and other combat vehicles crafted carefully from historical documents and surviving sources. 80 maps representing the main historical battle theaters.  Intense PvP experiences in full-scale combat missions at various difficulty settings for all play styles and degrees of experience.  Rich PvE content including dynamic historical campaigns and solo missions.  Regular content updates including new vehicles, maps, missions and nations.  Astonishing graphics, authentic sound effects and beautiful music creating an atmosphere to fully immerse yourself in.  Create custom content for War Thunder and share it on War Thunder Live, with the prospect of earning real money through the Revenue Share Partner System! Free to Play Download
https://store.steampowered.com/app/236390/War_Thunder/  
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Grim

The Castle Project.

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Well as we all know, the castle project has begun and is coming along great.

 

We all will need to pitch in a bit, to get this group project finished, while having fun working togather.

 

We are in dire need of stone, cement and concrete, as well as needing more wood very soon.

 

We also need an idea for an entry, one or two grand door openings or bunker type entries, in order to leave the walls and maximum integrity?

 

Any ideas you wish to have know, go ahead and post them in this thread.   :D

 

Just under 25% of the outer wall has been completed thus far, next will be an inner wall as well as the remainder of the structure. :)

 

The hordes did make the building fun last night, we kept getting continuous spawns at some points, which really kept us on our toes. lol. 

 

gallery_13835_55_756905.png

 

gallery_13835_55_1307883.png

 

Cheers

Grim

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Construction on the Castle was started on May 6th.

 

I am going to help with the general layout and leave the rest to more talented people. 

 

Stage 1

Lay down the base foundation for the outer walls.  Bakath and I worked out the design of the outerwall and are in the process of building the base foundation. We are going to use reinforced concrete for the foundation and then use cobblestone to build on top of the base.

 

We have 3/4 of the base outline completed.  Grim and I will finish the rest when I get home or anyone can finish it if they have time.  Just follow the outline we have setup.

 

Stage 2

We need to clear out all the dirt within the outer wall.  Save the dirt in chests, because we will need it later.

 

Stage 3

Lay down a reinforced concrete basement floor.  After that is complete then will add the ceiling.  We will need supporting pillars spread across the basement floor to support the ceiling.  We are not going to use the basement for anything other than a place to enter the castle and a place to hold the chests of dirt.

 

We are going to use the basement ceiling as a foundation on which to build the courtyard and main building(s). 

 

Stage 4

Build an entrance to the castle.  We will need a tunnel from the basement floor to someplace outside.  The outside entrance could be something as simple as a hatched entrance built on a mound of stone. Builder needed.

 

Stage 5

Build the Inner wall.

 

Stage 6

Build the inner buildings and rooms.  Add artistic touches on rest of castle.

 

========

 

I think that after we complete the basement ceiling then everyone should grasp what we are trying to build and will be able to contribute more. 

 

I would like to tap Jakari and Ginger to help with the inner buildings and room designs.  While I leave it up to Bakath and others to help with the over all tower and wall designs.

 

Eendiwena is heading up the Highway to Hell project, he may or may not need volunteers.  I will let him create a separate thread for that project.

 

Currently, we need stone more than anything else.  Lots and Lots of stone.  If anyone has an interested in helping to design then feel free to speak up.

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If anyone wants to help now, this is what I would like done first.

 

Stage 2

We need to clear out all the dirt within the outer wall.  Save the dirt in chests, because we will need it later

 

We also need lots of stone, with lots in the range of a few thousand stone units.

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Tonight i will be adding several more bulding supply chests.  I will have 1 for each raw material needed and a couple for the crafted components.  The current raw material need that will have their own crates are:

 

Plant fiber

Stone

Iron

Wood, in the form of logs.

Wood, in the form of boards and sticks

Fertile soil

 

Crates for crafted supplies whould include the following:

 

Cobble stone frames, square and ramps

Cement

Cobble Stone rocks

Concrete Mix

Rebar frames

 

I will also be adding a food supply crate, ammo supply crate, first aid, and repair materials.  These will also need people to tend to stocking these.  A garden can be cut south of the castle build.

 

I am currently covering most of the rock collection from the highway project which i have been splitting between the forge for cement and the chest to use.

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Regarding this...

 

Eendiwena is heading up the Highway to Hell project, he may or may not need volunteers.  I will let him create a separate thread for that project.

 

There was a minor setback last night as the zombies took to attacking the large pillar, encompassing the highway entrance. Damis and I took them down, but not before they could damage things.

 

This morning, after I logged in, I walked up to take a look at things and get the screenshots, The mobs had once again been attacking the pillar. Or there is a nightly rubberband, when the server goes to sleep, depending on when it last saved. At any rate, repairs are in order.

 

I am suggesting that if we want to keep that pilar in tact that we may need to make a reinforced concrete base, to protect it.

 

 

Cheers

Grim

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That could pose a problem as our supplies are there..........

 

Maybe tonight i will work to encompass the tower with cobblestone so it doesn't look out of place but protects this area

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They attacked the large pillar because it has entrance to the mine, otherwise they would have left it alone.    eventually we will tear it down and either create a watch tower or a small pill box in it's place.

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They attacked the large pillar because it has entrance to the mine, otherwise they would have left it alone.    eventually we will tear it down and either create a watch tower or a small pill box in it's place.

 

What about a direct entrance from the castle, eliminating the need to go outside, to enter the highway?

 

Just a thought.  :D

 

 

Cheers

Grim

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Personally i suggest encasing it with cobblestone once the castle is complete, why do all the extra work of rebuilding it when we can use whats there the way it is :)

 

Dressing it up would be easier and faster.

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Cutting a path from the highway to the castle would be very simple, and would give you the entrance to the castle you're looking for.  Then another pill box or hatch entrance can be added on the north side of the castle giving us a couple options incase the castle is swarmed and people need in/out.

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I will be making an inner tunnel up through the Point so I will have tons of stone for you. With the Highway to Hell project, Eendi will have a lot also. I can also start hitting up the caves for more. I will be more than happy to do the interior decorating once we get there. I will start gathering the necessary resources as I make runs. I will need lots of the chrysanthemum's if anyone wants to grab some when they head out.

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I will work with Eendi on fortifying the Point. I would like to keep it personally.

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We have a problem kiddies. A horde apparently took out a wall to the castle and then dug its way to the Highway. I got taken out by 2 cops an my bag went poof. There is some serious damage the whole way through.

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Oh the humanity!

 

Perhaps those cobblestone walls are not as good as we had thought, well Damis, you have your weak points, the whole castle?  LOL!

 

Back to work, hehehe

 

 

 

Cheers

Grim

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I think the highway's first half was compromised because i ran into the cave where a spawn point is.  Might have to consider routing the highway deeper and completely disconnecting the highway from the cave.  AS for the Castle, well sounds like the horde liked it, maybe we can repair it with gingerbread siding.

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I think the highway's first half was compromised because i ran into the cave where a spawn point is.  Might have to consider routing the highway deeper and completely disconnecting the highway from the cave.  AS for the Castle, well sounds like the horde liked it, maybe we can repair it with gingerbread siding.

 

Mmmmmm, gingerbread...

 

gingerbread_castle__3_by_freezing_pop_li

 

Cheers

Grim

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Oh the humanity!

 

Perhaps those cobblestone walls are not as good as we had thought, well Damis, you have your weak points, the whole castle?  LOL!

 

Back to work, hehehe

 

 

 

Cheers

Grim

 

Castle walls should be destroyed if they are being directly attacked by a horde.  It would be a very boring game if we built stuff which is indestructible. 

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From the looks of it, it cobblestone walls work the same way as do wood frames/ Remove the lower blocks and the entire wall collapses in on itself.

 

I believe that either we will need to rebuild the walls with reinforced concrete or rebuild them daily using cobblestone.

 

gallery_13835_55_1446614.png

 

gallery_13835_55_438895.jpg

 

Cheers

Grim

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Castle walls should be destroyed if they are being directly attacked by a horde.  It would be a very boring game if we built stuff which is indestructible. 

 

If they simply have to take out one block per wall in order for a section wall to fall, then there is something wrong with the building material. I will test that theory when the sun arises, with my trusty pickaxe.

 

It takes longer to get through other types of wall materials, even wooden blocks as they do not simply topple like these two sections apparently did.

 

If that is the case we should just use stone, it would be cheaper and faster to make repairs with, since it seems that reinforced concrete is not an option.

 

Cheers

Grim

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Nice, the mobs even took out the reinforced concrete.   In any case, I think the weak point is the blocks which are at an angle, because they are not being supported on the side,  Blocks don't fall when the bottom block is removed if they are touching other blocks on the side.  I was planning to reinforce the diagonal blocks on the inside as soon as we finished laying the ground floor. 

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Easy way to test the wall is the take out the bottom block of a sections which flat and bordered by a section on each side.

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Was already going topside to test that...

 

Test results showed that removing just 1 block from the base of a cobblestone wall caused the entire wall to fall, I believe this is because the cobblestone walls are based on wooden frames, which behave exactly the same way.

 

After removing a reinforced concrete wall block, the wall stood. Notice that the wall I removed the block from only has a wall on the left side that it is using as support?

 

Conclusion: cobblestone walls, while nice to look at are not something to use for any major construction project..

 

The zombies will still be able to get through the reinforced blocks, as they did this evening, the only difference is that they will have to get through two blocks, in order to get into the castle, instead of just one and we will not have to waste so many resources in repairs.

 

Test Result Pictures:

 

Result, after removing one base block of cobblestone...

gallery_13835_55_244621.jpg

 

Result Two, after removing one reinforced block, just a hole.

gallery_13835_55_70784.jpg

 

Cheers

Grim

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that's weird because I remove bottom wood blocks all the time and the rest doesn't fall as long as the other blocks are touching other blocks.

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Well, I am awaiting further orders...

 

Either I need to start mass producing rebar frames and mining stone or ?

 

I'll let someone make the cobblestone daily, if that is the road that we choose.  :P

 

 

 

Cheers

Grim

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We still need to finish laying down the reinforced concrete blocks on the ground floor.

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