Bakath Posted May 21, 2015 Share Posted May 21, 2015 Link to comment Share on other sites More sharing options...
Eendiwena Posted May 21, 2015 Share Posted May 21, 2015 finally, the mini bike! Only needs half a dozen pieces, and probably sucks gas like it's Kool-aid, but beats walking! Link to comment Share on other sites More sharing options...
Administrators Damis Posted May 21, 2015 Administrators Share Posted May 21, 2015 We need more mobs and scary theme parks. Link to comment Share on other sites More sharing options...
CotP Guardian Grim Posted May 21, 2015 CotP Guardian Share Posted May 21, 2015 Wow super impressive new stuff, very cool! Cheers Grim Link to comment Share on other sites More sharing options...
CotP Sentinel Elric Posted May 22, 2015 CotP Sentinel Share Posted May 22, 2015 I like the bear. More wildlife is definitely a step in the right direction. As for the minibike, I hope its like Walking Dead where the zombies hear it from far away and all rush towards it.... That way you could run it on one part of a town to call all the zombies over, and then sneak around to the unguarded houses on the other side. Personally, I want them to add more difficulty scaling options. It seems like they already have it set up where certain zombie types spawn near higher level players (I never saw a Spider zombie until level 15 or 16, for example), but I wish they would do that for spawn rate too. Link to comment Share on other sites More sharing options...
Ginger Posted May 22, 2015 Share Posted May 22, 2015 I'm stoked. I really just want them to fix the crafting bug where you lose everything you are crafting if you die or log. I often have to log for one bug or another and forget that I am crafting. Link to comment Share on other sites More sharing options...
Administrators Damis Posted May 26, 2015 Administrators Share Posted May 26, 2015 Any ETA on when the patch will be released? Link to comment Share on other sites More sharing options...
Bakath Posted May 26, 2015 Author Share Posted May 26, 2015 No date yet but soon Link to comment Share on other sites More sharing options...
Eendiwena Posted May 27, 2015 Share Posted May 27, 2015 they need to hurry up! Link to comment Share on other sites More sharing options...
Administrators Damis Posted May 27, 2015 Administrators Share Posted May 27, 2015 So, does that mean we need to expand the Hell Highway to a 2 lane Hell Highway so that we can have an underground shuttle system? LOL Link to comment Share on other sites More sharing options...
Bakath Posted May 27, 2015 Author Share Posted May 27, 2015 They need to make the game get harder as you level up, we can pretty much do anything we want without any fear at this point. Link to comment Share on other sites More sharing options...
Administrators Damis Posted May 27, 2015 Administrators Share Posted May 27, 2015 Well, we could remove all rifles and pistols from the server which would make it harder. Just bows and melee weapons. Link to comment Share on other sites More sharing options...
CotP Guardian Grim Posted May 27, 2015 CotP Guardian Share Posted May 27, 2015 Incoming... Evil Kn-Grim... Hmmm, it just doesn't have the same ring to it. Cheers Grim Link to comment Share on other sites More sharing options...
Bakath Posted May 27, 2015 Author Share Posted May 27, 2015 Link to comment Share on other sites More sharing options...
Eendiwena Posted May 27, 2015 Share Posted May 27, 2015 Can you change the run/walk setting without resetting the server? And on the highway, we can make it two lane, but what fun is that when you can instead go hell bent through the city? Link to comment Share on other sites More sharing options...
Bakath Posted May 29, 2015 Author Share Posted May 29, 2015 Alpha 11.5 Release Notes As always we cannot guarantee its compatibility with old saved games. If you experience any problems please reinstall the game and start a brand new game. Added Added loading information output on startup so users know the game is still loading Changed Changed improved loading time for clients with 5 or more GB of RAM Changed Dedicated server write less data to disk resulting in performance gains with more players Changed Improved dedicated server CPU usage Fixed Fixed serverside EAC connection so it doesn’t stop authenticating players after a long uptime Fixed the Bleeding debuff exploit (Chris) Fixed Wood log spikes are taking damage when placed (Robert) Fixed bug where rockets deal terrain damage if they hit a zed/player (Chris) Fixed bug where pipebombs make doors move Known Issues Linux builds: Only 32 bit engine supported (has been this way since Linux has been introduced Alpha 12 and Development Status We know you all can’t wait to get your hands on Alpha 12 and we’re working as hard as we can to deliver it to you. We can’t promise a date yet but we can give you a little more info on what’s being worked on. Folks there’s a lot left off of here as the official change-list is over 15 pages long of additions, improvements and fixes. Minibike Our first vehicle the mini bike is going in and it supports quality range, storage and locking. Its going ot be awesome. New Right Click Action Menu We have spent a lot of time on a new right click menu that supports actions of take, craft, drop, equip, wear, heal, eat, drink, read, examine, scrap split and we’re working on more its contextual per item so it sorts out only supported actions per items. Level Loot A full balancing pass has been done on leveled loot and yes you can find rare items at level one. Gun Attachments Our first version of gun attachments is in and it supports flashlight attachments on all firearms except the blunderbuss. Simply place the gun on the output tray and you’ll see where the flashlight goes. New ragdoll and block physics We’ve added a new custom ragdoll solution which works great on zombies and animals as well as a new blocks physics so blocks tumble and fall and turn into stone or wood rubble. Quality System 2.0 Crossbows, bows, augers, chainsaws and all clothing now have now have quality ranges and we’re working on giving clothing attributes. Alternate Ammo We’ve added support for alternate ammo and have added stone tipped, iron tip, steel tip and flaming arrows. We’re working out a design for High Velocity rounds so it could make it into A12 as well. Bears We’ve added a bear to the game and it’s pretty terrifying almost as fast as a dog but does more damage. Please don’t feed the bears. New Sky and Weather We’ve added a new sky system that is really stunning as well as a moon that cycles between a partial moon and gets fuller with 7th day moons being full and red in color dubbed “Blood Moons” to coincide with feral zombie seventh night behaviors. We’re also working on a weather system framework that supports rain, snow, dust storms and more if all goes well you could see it and extreme weather survival soon. New Graphics options We’ve added motion blur, depth of field, dynamic contrast, tone mapping and a slew of new and old graphics options controls allowing a wide range of flexibility for users to tune the game for the visual look and performance desired. Link to comment Share on other sites More sharing options...
Bakath Posted May 29, 2015 Author Share Posted May 29, 2015 I patched the server to 11.5 and tested, saved game is still there Link to comment Share on other sites More sharing options...
Eendiwena Posted June 1, 2015 Share Posted June 1, 2015 Just read this, but knew they patched as the loading is a bit more informative instead of thinking it locked up your system. Looking more forward to A12 myself now after reading some of those upcoming changes. Link to comment Share on other sites More sharing options...
Administrators Damis Posted June 1, 2015 Administrators Share Posted June 1, 2015 We will have to reload all the personal settings that we had previously. Link to comment Share on other sites More sharing options...
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