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By Elric

Wolcen: Major Content Patch

If you haven't already heard, Wolcen just dropped a huge 1GB content patch yesterday (6/24/2019). They added a lot of good stuff, and they are really moving along in the development path.  If you haven't heard of "Wolcen: Lords of Mayhem" before, it is an Action RPG similar to Diablo III that is being developed for Steam by Wolcen Studios.  On a side note, it is on sale this week for 20% off!
https://store.steampowered.com/app/424370/Wolcen_Lords_of_Mayhem/
 
 
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By Throne

ATLAS: Present and Future

We have been at it since day one, that ugly and...well, let's just stick with ugly...launch. Even through the lag muck and server instability, you could read the stars and see the potential.  Right off the bat it was only for the tough, and we barreled through the glitchy log-ins, the shaky starter zones and the wretched "lawless" starting areas and found our way to the rafts.  Some were able to get to our island after 3-4 hours of learning how to tack, zig zag and fight through server borders and with a full stack of human hides, and then some were finally rescued after what seemed like days of being eaten alive by scorpions and crocodiles, only to quickly get used to dying to the cold, the wolves, the alpha horses, the water, the sharks and each other's general noob mistakes.
Yes, with the known developer, we did try to ARK it, or Dark and Light it...hell, we've even tried to Life is Feudal this one....and Atlas is just NOT those games.  Some visuals and sounds are there, but the depth and options and functionality is just SO much more.  What really took the game from just another ARK expansion to, the potential mmo of the decade, was getting out on our first schooner, the SS Skjoldr (video below).  The experience was entirely PvE, but when you have 13 people packed on to a single vessel and the guys repairing the ship are as vital as the helmsman steering and the deckhands manning the sails, it became something I haven't seen in a game since our friday night flights on the Decimator back in SWG.
We have had just a blast learning the game and surviving our island and our neighbors over the past couple weeks.  Though it may appear as if we are well off enough, growing from 30 actives day one, to more than double that now, we absolutely could use more folks interested in living the Atlas life.  Whether you are interested in navigating the high seas, captaining a brigand, farming the tundra, mucking through politics, taming elephants or exploring the massive (30-40 hours of sailing from one end to the other) world, it is all here and we have many members willing to help you get started.
Here is a few screencaps and videos to give you an idea of what we have been up to:
 
 




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By Throne

Xalt defeats Elric for 2018 Fantasy Football Crown

Xalt's Zappers smirk at expectations, knock off Elric's Arksters in 171.07-127.47 rout

Both teams exceeded their projected point totals, but it was Xalt's Zappers who got the victory, cruising to a 171.07-127.47 win over Elric's Arksters. Elric's Arksters earned a 3.86-point lead on Saturday behind Joey Bosa (2.18 points) and Mike Williams (1.68), but Xalt's Zappers held the lead the rest of the way. They were led by Matt Ryan (25.46 points) and Damien Williams (22.53). Ben Roethlisberger (42.22 points) and T.Y. Hilton (19.4) led the charge for Elric's Arksters in the loss. This marks the second time this season Xalt's Zappers have beaten Elric's Arksters, after winning 118.28-117.7 in their last matchup. Xalt's Zappers end the season at 12-4, while Elric's Arksters finish the campaign at 9-7.
 
Matchup Highlights

Sunday Early    There were players with standout moments on both teams early Sunday, after which Xalt's Zappers owned a 125.41-53.13 lead. Matt Ryan had a 75-yard touchdown pass and a 44-yard touchdown pass for Xalt's Zappers, while David Njoku had a 66-yard catch. T.Y. Hilton made the highlight reel for Elric's Arksters with a 55-yard catch.

Sunday Late    Both teams had players with big-time moments on Sunday afternoon, but it was Xalt's Zappers who took the lead, 148.54-96.80. For Xalt's Zappers, Robert Woods had a 39-yard touchdown catch. Ben Roethlisberger made the highlight reel for Elric's Arksters with a 20-yard touchdown pass and a 49-yard pass.

Sunday Night    Harrison Butker had a 54-yard field goal for Elric's Arksters, who trailed 171.07-118.27 after Sunday Night Football.
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Bakath

Alpha 12 preview

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finally, the mini bike!  Only needs half a dozen pieces, and probably sucks gas like it's Kool-aid, but beats walking!

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We need more mobs and scary theme parks.

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Wow super impressive new stuff, very cool!

 

 

 

 

Cheers

Grim

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I like the bear.  More wildlife is definitely a step in the right direction. 

 

As for the minibike, I hope its like Walking Dead where the zombies hear it from far away and all rush towards it.... That way you could run it on one part of a town to call all the zombies over, and then sneak around to the unguarded houses on the other side.

 

Personally, I want them to add more difficulty scaling options.  It seems like they already have it set up where certain zombie types spawn near higher level players (I never saw a Spider zombie until level 15 or 16, for example), but I wish they would do that for spawn rate too.

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I'm stoked. I really just want them to fix the crafting bug where you lose everything you are crafting if you die or log. I often have to log for one bug or another and forget that I am crafting.

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Any ETA on when the patch will be released?

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No date yet but soon :)

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So, does that mean we need to expand the Hell Highway to a 2 lane Hell Highway so that we can have an underground shuttle system?   LOL

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 They need to make the game get harder as you level up, we can pretty much do anything we want without any fear at this point.

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Well, we could remove all rifles and pistols from the server which would make it harder.  Just bows and melee weapons.

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Incoming...

 

Evil Kn-Grim...

 

Hmmm, it just doesn't have the same ring to it.   :man_in_love:

 

 

Cheers

Grim

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Can you change the run/walk setting without resetting the server?

 

 

And on the highway, we can make it two lane, but what fun is that when you can instead go hell bent through the city?

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Alpha 11.5 Release Notes

As always we cannot guarantee its compatibility with old saved games. If you experience any problems please reinstall the game and start a brand new game.

Added

  • Added loading information output on startup so users know the game is still loading

Changed

  • Changed improved loading time for clients with 5 or more GB of RAM

Changed Dedicated server write less data to disk resulting in performance gains with more players

Changed Improved dedicated server CPU usage

Fixed

  • Fixed serverside EAC connection so it doesn’t stop authenticating players after a long uptime

Fixed the Bleeding debuff exploit (Chris)

Fixed Wood log spikes are taking damage when placed (Robert)

Fixed bug where rockets deal terrain damage if they hit a zed/player (Chris)

Fixed bug where pipebombs make doors move

Known Issues

  • Linux builds: Only 32 bit engine supported (has been this way since Linux has been introduced

 

 

Alpha 12 and Development Status

We know you all can’t wait to get your hands on Alpha 12 and we’re working as hard as we can to deliver it to you. We can’t promise a date yet but we can give you a little more info on what’s being worked on. Folks there’s a lot left off of here as the official change-list is over 15 pages long of additions, improvements and fixes.

Minibike

  • Our first vehicle the mini bike is going in and it supports quality range, storage and locking. Its going ot be awesome.

New Right Click Action Menu

  • We have spent a lot of time on a new right click menu that supports actions of take, craft, drop, equip, wear, heal, eat, drink, read, examine, scrap split and we’re working on more its contextual per item so it sorts out only supported actions per items.

Level Loot

  • A full balancing pass has been done on leveled loot and yes you can find rare items at level one.

Gun Attachments

  • Our first version of gun attachments is in and it supports flashlight attachments on all firearms except the blunderbuss. Simply place the gun on the output tray and you’ll see where the flashlight goes.

New ragdoll and block physics

  • We’ve added a new custom ragdoll solution which works great on zombies and animals as well as a new blocks physics so blocks tumble and fall and turn into stone or wood rubble.

Quality System 2.0

  • Crossbows, bows, augers, chainsaws and all clothing now have now have quality ranges and we’re working on giving clothing attributes.

Alternate Ammo

  • We’ve added support for alternate ammo and have added stone tipped, iron tip, steel tip and flaming arrows. We’re working out a design for High Velocity rounds so it could make it into A12 as well.

Bears

  • We’ve added a bear to the game and it’s pretty terrifying almost as fast as a dog but does more damage. Please don’t feed the bears.

New Sky and Weather

  • We’ve added a new sky system that is really stunning as well as a moon that cycles between a partial moon and gets fuller with 7th day moons being full and red in color dubbed “Blood Moons” to coincide with feral zombie seventh night behaviors. We’re also working on a weather system framework that supports rain, snow, dust storms and more if all goes well you could see it and extreme weather survival soon.

New Graphics options

  • We’ve added motion blur, depth of field, dynamic contrast, tone mapping  and a slew of new and old graphics options controls allowing a wide range of flexibility for users to tune the game for the visual look and performance desired.

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 I patched the server to 11.5 and tested, saved  game is still there :) 

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Just read this, but knew they patched as the loading is a bit more informative instead of thinking it locked up your system.

 

Looking more forward to A12 myself now after reading some of those upcoming changes.

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We will have to reload all the personal settings that we had previously.

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