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By Elric

Wolcen: Major Content Patch

If you haven't already heard, Wolcen just dropped a huge 1GB content patch yesterday (6/24/2019). They added a lot of good stuff, and they are really moving along in the development path.  If you haven't heard of "Wolcen: Lords of Mayhem" before, it is an Action RPG similar to Diablo III that is being developed for Steam by Wolcen Studios.  On a side note, it is on sale this week for 20% off!
https://store.steampowered.com/app/424370/Wolcen_Lords_of_Mayhem/
 
 
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By Throne

ATLAS: Present and Future

We have been at it since day one, that ugly and...well, let's just stick with ugly...launch. Even through the lag muck and server instability, you could read the stars and see the potential.  Right off the bat it was only for the tough, and we barreled through the glitchy log-ins, the shaky starter zones and the wretched "lawless" starting areas and found our way to the rafts.  Some were able to get to our island after 3-4 hours of learning how to tack, zig zag and fight through server borders and with a full stack of human hides, and then some were finally rescued after what seemed like days of being eaten alive by scorpions and crocodiles, only to quickly get used to dying to the cold, the wolves, the alpha horses, the water, the sharks and each other's general noob mistakes.
Yes, with the known developer, we did try to ARK it, or Dark and Light it...hell, we've even tried to Life is Feudal this one....and Atlas is just NOT those games.  Some visuals and sounds are there, but the depth and options and functionality is just SO much more.  What really took the game from just another ARK expansion to, the potential mmo of the decade, was getting out on our first schooner, the SS Skjoldr (video below).  The experience was entirely PvE, but when you have 13 people packed on to a single vessel and the guys repairing the ship are as vital as the helmsman steering and the deckhands manning the sails, it became something I haven't seen in a game since our friday night flights on the Decimator back in SWG.
We have had just a blast learning the game and surviving our island and our neighbors over the past couple weeks.  Though it may appear as if we are well off enough, growing from 30 actives day one, to more than double that now, we absolutely could use more folks interested in living the Atlas life.  Whether you are interested in navigating the high seas, captaining a brigand, farming the tundra, mucking through politics, taming elephants or exploring the massive (30-40 hours of sailing from one end to the other) world, it is all here and we have many members willing to help you get started.
Here is a few screencaps and videos to give you an idea of what we have been up to:
 
 




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By Throne

Xalt defeats Elric for 2018 Fantasy Football Crown

Xalt's Zappers smirk at expectations, knock off Elric's Arksters in 171.07-127.47 rout

Both teams exceeded their projected point totals, but it was Xalt's Zappers who got the victory, cruising to a 171.07-127.47 win over Elric's Arksters. Elric's Arksters earned a 3.86-point lead on Saturday behind Joey Bosa (2.18 points) and Mike Williams (1.68), but Xalt's Zappers held the lead the rest of the way. They were led by Matt Ryan (25.46 points) and Damien Williams (22.53). Ben Roethlisberger (42.22 points) and T.Y. Hilton (19.4) led the charge for Elric's Arksters in the loss. This marks the second time this season Xalt's Zappers have beaten Elric's Arksters, after winning 118.28-117.7 in their last matchup. Xalt's Zappers end the season at 12-4, while Elric's Arksters finish the campaign at 9-7.
 
Matchup Highlights

Sunday Early    There were players with standout moments on both teams early Sunday, after which Xalt's Zappers owned a 125.41-53.13 lead. Matt Ryan had a 75-yard touchdown pass and a 44-yard touchdown pass for Xalt's Zappers, while David Njoku had a 66-yard catch. T.Y. Hilton made the highlight reel for Elric's Arksters with a 55-yard catch.

Sunday Late    Both teams had players with big-time moments on Sunday afternoon, but it was Xalt's Zappers who took the lead, 148.54-96.80. For Xalt's Zappers, Robert Woods had a 39-yard touchdown catch. Ben Roethlisberger made the highlight reel for Elric's Arksters with a 20-yard touchdown pass and a 49-yard pass.

Sunday Night    Harrison Butker had a 54-yard field goal for Elric's Arksters, who trailed 171.07-118.27 after Sunday Night Football.
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Damis

Suggestions for the 7 Days to Die game server?

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Post your suggestions, comments and or thoughts about the server here.

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I like the changes that have been done since the last time I played the game with the exception of how biomes are created now.  The biomes are kind plain and very bland in comparison to what they used to be.  I checked the 7 dtd forums and I see that others are complaining about the terrains too.  A lot of our members are leveling their skills up near the city, but once you start exploring the countryside you will find vast open areas with little  interest.

 

I would like to suggest that we install some prefab mods and reboot the server. The prefab mods will spice up the territories.  How would you folks like to explore some underground sewers and tunnels under the city?

 

If we installed the mod, we would have to restart the server which would create a new map.  I know some of you don't like starting over, so I am going to leave the decision to start over up to the general community.  If we do start over, I will see if I can maintain everyone skill levels.  

 

I am also interested in tweaking the mobs to keep the game interesting.

 

Thoughts?

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Doesn't matter either way to me.  But if we are going to wipe, sooner is better than later.

 

V

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Yeah I think the wipe is worth it

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Yeah I think the wipe is worth it

 

Says the fellow that hasn't played, lol...

 

 

Cheers

Grim

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Doesn't matter either way to me.  But if we are going to wipe, sooner is better than later.

 

V

 

This ^^, but I think the game gets pretty slow, after the initial zombies are killed. Other than the 7th day, it can get a bit boring. hehe

 

 

Cheers

Grim

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Server needs the following

 

More Zombies (tons more)

 

More animals (chickens)

 

Water, only seen one pond

 

Bigger cities, we seem to have baby ones.

 

I am only level 42 now so sure reset the server :) 

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I am still waiting to hear from Kristos, Jakari, Ginger and Endi.

 

I can modify the mobs and recipes without having to recreate the map so those changes are easy to add and remove.  Adding prefabs or adjusting the map would require a full restart of the map.

 

As a side note, I rented a 10 slot server, but I think we are up to 10 people who are registered on the server now.  The maximum people that i have seen online so far has been 6.  Should we add more slots?

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We need multiple Bakath hordes to laugh at!

 

 

 

Cheers

Grim

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I am still waiting to hear from Kristos, Jakari, Ginger and Endi.

 

I can modify the mobs and recipes without having to recreate the map so those changes are easy to add and remove.  Adding prefabs or adjusting the map would require a full restart of the map.

 

As a side note, I rented a 10 slot server, but I think we are up to 10 people who are registered on the server now.  The maximum people that i have seen online so far has been 6.  Should we add more slots?

 

If we have more than the maximum amount, then we will need more slots...

 

Otherwise the extra folks will be arsed out. Is the difference in the amount of server slots a lot or trivial like the NFO server host.

 

NFO is $19.99 for 10 slots and $29.99 for 50 slots, less % for multi-month pay and a $2.00 to $3.00 monthly discount for a private server.

 

 

Cheers

Grim

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We are currently using a 10 slot server from bluefang for $12.50  a Month.  NFO has a cheap 50 slot server, but it may be overkill for us as I am not sure how long and how many people will continue to play 7dtd after a Month.

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Recipe drop rate is fine, I have 50/130 already and have shared a bunch with others. 

 

Got a link so we can check out the pre fab stuff? 

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I am also interested in adding a fishing and farming mod. 

 

Add machete to the craftable list.

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We could create Boss Mobs that spawn on certain days and/or certain zones.   We could set it so that those Boss Mobs drop or have a chance to drop special items or recipes.

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I'm good with restarting and mod'ing. What ever everyone wants to do i'm good with.

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The only thing that I have AGAINST possibly using mods is...

 

When the server gets patched, how long will we not be able to play, while waiting for the mods that are broken to get updated.

 

If we do mod the server, we will be somewhat at the mercy of the modders. Depending on the mods, we may have to wipe the server, if a mod we use is no longer supported.

 

If this is not a concern, mod away.  :D

 

 

Cheers

Grim

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I haven't played this incarnation of the 7days server, but I can tell you from my past 7days experience and what I have found in ARK - more variety is definitely the way to go.  The only way to increase the danger factor and excitement on the old server was to jack the zombie spawn rate so high is was nigh impossible to enjoy solo gameplay. 

 

Anything that keeps the players interested in the server without ruining the overall "experience" (or causing serious server stability issues) is a +1 in my book.

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Says the fellow that hasn't played, lol...

 

 

Cheers

Grim

lkdjghdljhgldfgjkkgjhjgdj

 

WELL THATS NOT TRUE ANYMORE

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I think zombies should be on never run, and be more dumb....Cause thats how i personally see how zombies would be, dumb and slow, but in HUGE numbers (and thats where the difficulty plays in)

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I am fine with a restart, the sooner the better.

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Good for a restart..the sooner the better

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How is everyone doing with the new changes?

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So, the last couple days I've had a bad hitch while playing.  I spent this morning in an SP session for 3 hours with no hitching.  My hardware is good.  I have an i5-4750, R9-290 w/ 4GB, and 24GB.  This is also playing off my SSD.  I understand that the number of zeds has been maxed, this may be causing some of the slowness.  I also know that I am doing so much killing that I can't really explore.  So not as fun as it could be.

 

 

V

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I lowered the zeds from 80 to 60 and the animals from 80 to 50 on Sunday.  Those changes will take affect the next time the server is rebooted.  That should help with some of the lag.  Adjusting your settings should also help.

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