Jump to content

CotP Discord Channel

Covenant of the Phoenix has a new official Discord Channel!!!
JOIN COTP IN DISCORD TODAY
By Elric

ArcheAge Unchained

When the first ArcheAge was released, it was a huge chapter for COTP.  The initial game hype was off the charts, and we had a lot of fun at first... Unfortunately they had some pretty big missteps with the release schedule and some content that was not released as planned (or poorly handled).  A lot of the issues with the game can be attributed to conflicts between the original Korean developer XL Games and the USA publisher Trion Worlds.  Over time the game went F2P and quickly became a Pay2Win game.  Let's just say that the community was unhappy with the direction of the game. 
Enter GamIgo Games!  Last year Gamigo Games purchased Trion Worlds and acquired the ownership rights of ArcheAge.  As a direct result of all the community backlash, they decided to release a completely different version of the game.  By popular demand, ArcheAge Unchained is going to be a completely separate game on its own, and they are eliminating the big P2W problems.  ArcheAge Unchained is being released on October 15th, and it will be a Buy 2 Play model.  You pay the initial game cost up front, and after that there will be no subscriptions or "Premium monthly costs".  The only items for sale in the "cash shop" will be 100% cosmetic, and anything game impacting from the original ArcheAge game was removed.  For example, the game was due to come out the last weekend in September, but Gamigo Games decided to delay the game for more PTS testing.  The big change they were working on was to make all cosmetic items Bound on Pickup / Purchase.  They wanted to avoid anyone buying cosmetic items for RL money and then selling them on the in-game marketplace to earn gold.  Many people in the community saw this as being slightly Pay 2 Win, so it was removed from the game!

Here is a good video talking about the upcoming release of ArcheAge Unchained, and some history of the original game:
 

At this point we don't have any official plans of a COTP Chapter, but we will certainly go that way if we get enough people interested!
If you want more information, here is the full copy / paste of the FAQ from the official ArcheAge Unchained forums:

 
Read more...
By Damis

Fractured MMO

Fractured is an open-world fantasy sandbox MMORPG which blends action combat with fully interactive environments, appealing equally to lovers of competitive and cooperative gameplay. Jump right into the fray from day one. Defeat your enemies with skill and wit, not equipment or level. Gather resources, craft, trade and venture into legendary travels as a solitary hero, or start a settlement with your guild and grow it into the next empire. A true sandbox MMORPG, Fractured lets players pursue the gameplay they enjoy, create the type of character they enjoy, and focus on doing what they enjoy. 
Fractured Key Features
Unique And Dynamic Setting – Explore the universe of Fractured, which is spread across three planets – Arboreus, Syndesia, and Tartaros. Travel is an important part of the game experience; unlike many traditional MMORPGS, players must find a way to survive as they traverse the worlds. In addition, eclipses, unique PvE events, have a huge impact on the lives of demons and humans. The state of the universe, and even the position of planets, matters!
Race Is More Than Cosmetic – The race you belong to has an actual impact on game mechanics, from the type of society you live in to the ways you can interact with other players. Choose a human and live in – or at odds with – a feudal society. Be a beastman, and live in harmony with nature. Or, choose a demon, and slake your thirst for blood and revenge!
Crafting That Matters – Finding a broadsword in the corpse of a rat sounds a little unlikely? Forget about old RPG clichés and enter a world where every item is crafted by players. Exploit the uneven distribution of resources to get high profits when trading at faraway markets – but make sure you reach your destination alive!
Get Into The Action – You do not need to grind zombies for 80 hours or reach some level limit before you can join your friends on adventures. In Fractured, you can take part in any content from the first day in the game! The Knowledge system offers power and flexibility, allowing players to develop exactly the character they wish to play.
Action Combat Evolved – Fractured melds the combat style you’ve loved in single-player Action RPGs with a complex sandbox universe. Learn to aim, dodge and master over 400 abilities and 40 unique status effects: only your skills and tactics will lead you to victory! The environment is fully interactive, and can be used to give you an edge in your adventures.
https://fracturedmmo.com/
Read more...
By Damis

Maestrom Free to Play on Steam.

Maestrom
Grim fantasy combined with thunderous naval combat in a vibrant, monster-saturated world! Captain an Orc, Dwarf or Human warship and sail the turbulent Abyssal Ocean with online multiplayer, in free-for-all & team based matches.

Be ruthless! Sink other players ships, take their loot and collect their bounty! Be greedy! Maps are littered with floating treasure chests and ships loaded with gold. Be cunning! As the match progresses hungry sea monsters become more aggressive and encroach the safe waters ships can sail in. Ships sailing in 'Dead Waters' for too long end up as monster chow! Be unsinkable! At the end of a match ships can be upgraded and customized with captains, cannons, armor, mates and more! WARSHIPS WIN WITH WITS
Enemy ships can be rammed, grappled and boarded!
Maneuver a ship through the swelling sea and prepare for ramming! The faster the ship is moving the more devastating the collision will be on impact.

Boarding locks both ships in place while crews fight it out. If one crew manages to kill all of the opposing crew, it can spell disaster & sink a ship quickly, sending it to the depths!

ARMOR, AMMO AND POSITIONAL DAMAGE
Each ship has armor on all four sides. The armor sections serve as additional defense toward damage to that side and must be destroyed before the ship's hull can be damaged. Maneuvering to keep your armor between you and your enemy is vital to staying afloat - and seeking the enemy's damaged sides will make you much more lethal in combat!Every cannon has access to three kinds of ammunition and can swap during combat to suit the situation. Ammo is unlimited.
Iron shot blasts chunks out of ship armor and hull. Chain shot is used to shred enemy sails and cripple a ship’s speed. Grapeshot slaughters enemy crew and makes ships easier to board. LURKING THE DEEP
Like the ocean they reside in, sea monsters are titanic forces of nature. They stalk unwary captains and can devour a ship whole. Like this Murkwater Thrasher.

FREE-TO-PLAY DEFINITION FOR MAELSTROM:
As Free-to-Play definitions vary with games we want to define it clearly so players know what they can expect: All gameplay and progress can be unlocked by playing the game for free. No additional purchases are needed to enjoy the game to its fullest extent. There are no ways to purchase a competitive advantage in game. Players must play the game to progress & become more powerful. There are no ways to purchase a top tier ship with a powerful crew, it must be earned by playing the game. Players can however, accelerate progression with boosts. Gold is in-game currency and earned by playing the game. Gunpowder is premium currency & the only item sold for cash in-game. It is used to buy all of the premium items in the store such as the battle pass, cosmetics, boosters & bundles. Gunpowder can also be earned for free via the Battle Pass, completing quests & checking the store. Battle Passes unlock cosmetics, gold or gunpowder & there is a premium track that unlocks additional rewards for gunpowder. Future content will be added through seasonal Battle Passes, events or content drops. There are no loot boxes. All Items are directly purchasable in the store. https://store.steampowered.com/app/764050/Maelstrom/
Read more...
By Damis

Astellia Launching September 28th.

Astellia  is launching officially on September 27, but those who have  pre-ordered the game can start to filter into the game world as early as this afternoon. Players who purchased a Legendary Pack can begin their journey this afternoon, with the game world opening up to everyone through the course of the next seven days.
Legendary Pack
- Start Date: 9/20 @ 5:00pm PDT (2:00 CEST)?
Platinum Pack
- Start Date: 9/23 @ 5:00pm PDT (2:00 CEST)?
Gold Pack
- Start Date: 9/26 @ 5:00pm PDT (2:00 CEST)?
Official Launch Start
- Start Date: 9/27 @ 5:00pm PDT (2:00 CEST)?
For those on the fence about purchasing the game, Astellia can now be played with a subscription model. For $9.99 a month, players can dive into Astellia and decide for themselves if the experience is worth the full price. If so, you can then upgrade your account with the full game purchase. 
The subscription doesn't offer players the chance to hop in early, but it does afford something the ability to try it for a month without spending the full price on the game.However, keep in mind that any payments made towards the subscription cannot be used towards the purchase the game. 
Read more at https://www.mmorpg.com/astellia/news/astellia-adds-subscription-plan-to-give-players-another-way-to-play-the-mmo-1000053642#4BUZRIEk1HKXZH0w.99
 
Read more...
By Damis

ESO: SCALEBREAKER DLC GAME PACK

The Scalebreaker DLC game pack brings two new Season of the Dragon dungeons, expanding upon the events of both Wrathstone and Elsweyr. The Dragons are free from the Halls of Colossus, and now you must deal with the fallout of their release. While these stories are part of the year-long saga, you can enjoy both without having completed either of the year’s earlier content—enjoy!
Lair of Maarselok
For centuries, Maarselok slept deep in the mountains between Elsweyr and Grahtwood. However, upon the opening of the Halls of Colossus, this monstrous Dragon has awoken, and now threatens to spread his corruption into the domain of the Wood Elves. Only with the help of the Warlock Carindon and the forest spirit Selene can you defeat this terrifying new Dragon!

Hunt the great Dragon Maarselok!
Moongrave Fane
Hidden within a fallen Khajiiti temple, the vampires of the Hollowfang prepare to perform a terrible ritual. Joined by the former Dragonguard Grundwulf, they wish to drain the blood from a captured Dragon! You and your team must fight your way into the fallen ruin and put a stop to their plan before it’s too late.
Both dungeons can be attempted in Normal and Veteran difficulties, with a Veteran Hard Mode option available for those looking for a challenge. Brave delvers can discover new rewards up for grabs in both dungeons, too, including new item sets, Achievements, collectibles, and more.
PURCHASE DETAILS
The Scalebreaker DLC game pack is free for all ESO Plus members and available for purchase for 1,500 crowns from the in-game Crown Store (listed under DLC).
https://www.elderscrollsonline.com/en-us/home
Read more...
News Ticker
  • New Features are being added to forums. Stay tuned for updates.
  • Enjoy your summer everyone!
Sign in to follow this  
Bendarek

Release 26 and our PoT!!!

Recommended Posts

The link below has a map about half way down showing our towns in-game location, i was able to run to it with one death on a freshly started char, one death.

https://www.shroudoftheavatar.com/?p=56150#more-56150

 

Our town is located in the south east corner of the north east quadrant (quadrant 1 like we asked for)

The city name is Covenant of the Phoenix.  :)

R26Map_of_Novia_POT-300x257.jpg 
SotA_Novia_Map1.jpg
 
 

Edited by Grim

Share this post


Link to post
Share on other sites

I look forward to cat the moment.hecking it out.  I been super busy so I have no been gaming too much

Share this post


Link to post
Share on other sites

It says there's no lots available, but there's just the town lot you own, Bendarek.

Edited by Aztos

Share this post


Link to post
Share on other sites

Soo as a dynamic PoT, everything is flexable. My bank was loaded when i logged in, 280 some items because i have all the different lot markers, all the different NPCs for the town, all the npc buildings etc.

 

That being said, let me know and i will place you a lot where you wantz, we have a large island so we can have a very tight nit town setting or we can spred out, the total square cant exceed our towns size.

 

Also need help figuring put what npc/npc building to lay out, i have all of them but can only place one at a time

Share this post


Link to post
Share on other sites

How much do houses and lots typically cost?

- Aztos Drakkus -

Share this post


Link to post
Share on other sites

so i just checked out the handy dandy "homes merchant" and he is selling a village lot deed for 250,000 gold, town lot deed for 400,000 gold, city lot deed for 800,000 gold.  he also sells a basic list of houses ranging from 10,000 to 40,000 gold, looks like the 10,000 are for row homes, 20,000 for the village, and 40,000 for the town.

let me know and i can toss out the homes merchant or any of them it looks like, but can only have 2 NPC's down at a time.

Share this post


Link to post
Share on other sites

Hello Ben,

                    I made the run to the Isle. I do Love the location too. Not far from the mines for adventures into thier depths :). I have two village lots I would love to place side by side on the isle. Just let me know where. Some lots with a view would be great if possible. Did we all want to be near each other? I was going to use one of the lots to put down the crafting stations as I purchase them with one of my smaller houses for storage and indoor crafting. I will see if I can still get a house at one of the towns that have the mail deliveries so anyone making a run there can use that house as a guild house.

                                                                                Spry

Edited by Spryone

Share this post


Link to post
Share on other sites

Does this town have a name or do I just have to enter every town around that area?

 

 

 

 

Cheers

Grim

Share this post


Link to post
Share on other sites

Crap on a cringle, I ran West Coast, not East, LOL...

 

More running incoming!

 

picard-facepalm.gif

 

Cheers

Grim

Share this post


Link to post
Share on other sites

Yipeeeee I found it!

 

That was an interesting run, with no ingame map, lol.

 

Yargggg, the door is locked...

 

 

 

Cheers

Grim

Share this post


Link to post
Share on other sites

Yep Grim Ben keeps a tight castle :) At least he let the banker come out for everyone.

Share this post


Link to post
Share on other sites

Sorry im out in the field this week, ill be home this weekend to continue working on the town.

 

While im out take a look around and when i get back we can make place more lots and the npc building and npcs(2x)

Share this post


Link to post
Share on other sites

Are lots free to place up to the town limit, or do we need gold for them? Or does the gold only come in at the deed stage?

Share this post


Link to post
Share on other sites

 I believe you can purchase lots in game for an amount that the PoT owner sets as the price. Otherwise you can by them ingame at the NPC Deed Merchants. And place them with the PoT's owner's permission.

Share this post


Link to post
Share on other sites

I think the POT owner has to define where lots are, and their size (which determines eligible deed types)

Share this post


Link to post
Share on other sites

I have a bag full of plot types, just let me know what type and where and ill toss em out.

Now that the final wipe has happened, ill get the PoT setup again.

How many row/village/town lots should i start with?

Share this post


Link to post
Share on other sites

Wipe is tonight still. So don't do it quite yet!

 

Though that is a very good question which will ultimately probably depend on how many people we have playing and how much space we have to put down. I would like to eventually hold a village lot in the CotP town. But I have to get there through gold, so it will be a while before I can afford it!

 

What were we working with? Holdfast? Hamlet? Larger?

 

And what lot sizes are going to be in use already, such as for yourself and other known players?

Edited by Lifedragn

Share this post


Link to post
Share on other sites

Its a holdfast, i think spy has a town or village, i have a town and row, not sure who else has what. So still room for a couple towns or several village and rows.

 

Now that they have released the property tax info im glad i got tax-free deeds.

Share this post


Link to post
Share on other sites

Hmmm... I might suggest...

 

4 Town Lots, 10 Village Lots, 12 Row Lots

 

As a starting point. At least if I am assuming the proper math. I think that should offer a spot for everyone to have something in the town - I don't think we have that many people starting in the chapter. No more new player towns are popping in, but if we have a growth spike, we could try to take a collection to purchase an upgrade as those are still on offer.

Share this post


Link to post
Share on other sites

 Yep I will feel the pain with 2 village lot deeds but of course that's no problem if I could only make the 3600/hour like they were claiming you can make. I am happy to make 1.5 k for a whole night.

Share this post


Link to post
Share on other sites

That's the strategic decision between melting down weapons for metal scrap vs vendoring them off.

Share this post


Link to post
Share on other sites

I dont think they took a look at the whole population, if you average the hardcore vs normals the rent cost is scewed towards the hardcore hurting the majority of players. Hopefully they keep a close eye on it and adjust when they see they set the bar too high for the normal players

Share this post


Link to post
Share on other sites

I think Row lots are pretty obtainable, but still high. If they set Row at 250/day and brought the others down a price tier I think it would feel about right. My hodge-podge unoptmiized build was able to pull in 2-3K an hour at 3 Skull scenes. I think the issue is that they are aiming houses at characters who have reached the end of the current progression. 5 Skull players may be able to pull in the kind of numbers they mention, even the casuals. But it takes so much longer for casuals to get there that many probably haven't experienced that level of play. I think they are also wanting to place it at a difficulty curve where people are tempted to throw CotOs at it.

 

For me... the barrier is going to be the initial gold cost of a deed. Do not presently have the expendable cash for a cash-shop deed, so gotta go in the hard way.

Edited by Lifedragn

Share this post


Link to post
Share on other sites

weird i posted in a couple of topics for this game and they are all gone? Did they get removed for some reason?

Share this post


Link to post
Share on other sites
Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

×
×
  • Create New...