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Covenant of the Phoenix has a new official Discord Channel!!!
By Damis

Covenant Football League - Champion Crowned.

Chard's Goat Herders crowned Covenant Football League Champion for the 2019 season!
Trailing 140.22 to 139.74, Chard's Goat Herders staged a comeback and rallied back to beat Irok's Rokkets in the championship game with a final score of 152.36 to 140.22.  Chard's Goat Herders finished the season with a record of 11-5, while Irok's Rokkets ended the campaign at 13-3.
1st Place  -  Chard's Goat Herders
2nd Place  -  Irok's Rokkets
3rd Place  -  Baentir's Brawlers
By Damis

Season’s Greetings

Season’s Greetings, wishing you and your loved ones peace, health, happiness and prosperity during the holidays and in the coming New Year.
~  Covenant of the Phoenix
By Damis

Path of Exile - Free to Play

Path of Exile is a free-to-play action role-playing video game developed and published by Grinding Gear Games.
You are an Exile, struggling to survive on the dark continent of Wraeclast, as you fight to earn power that will allow you to exact your revenge against those who wronged you. Created by hardcore gamers, Path of Exile is an online Action RPG set in a dark fantasy world. With a focus on visceral action combat, powerful items and deep character customization, Path of Exile is completely free and will never be pay-to-win.

Key Features
Freedom. Power. Revenge.
Banished for your misdeeds to the dark, brutal world of Wraeclast, you play as the Duelist, Witch, Ranger, Templar, Marauder, Shadow or the Scion class. From forsaken shores through to the ruined city of Sarn, explore Wraeclast and uncover the ancient secrets waiting for you.
Unlimited Character Customization
Create and customize hundreds of unique skill combinations from tradable itemized gems and our gigantic passive skill tree. Combine skill gems, support gems and trigger gems to create your own unique combination of power, defense and destruction.
Deadly Missions
The Forsaken Masters each have their own style of mission and each of these missions has many variations. As you explore deeper into Wraeclast, the pool of available variations increases to challenge you in new ways. All of the Missions and their variations can occur anywhere in the game, including within end-game Maps.
Dressed to Kill
Path of Exile is all about items. Find, collect and trade magic, rare and unique items with arcane properties, then customize your character build around the deadliest combinations you possess.
Brutal Competitive Play
Battle in PvP tournaments seasons and Capture the Flag events for worldwide recognition. Compete in Daily Leagues and Race Events that run as separate game worlds with their own ladders and economies to win valuable prizes.
Customise Your Hideout
In their extensive travels throughout Wraeclast, the Forsaken Masters have discovered ideal locations for an Exile to use as their own secret Hideout. Once you've earned a Master's trust, you may be taken to a Hideout, where you can create your own personalised town. Masters residing in your Hideout offer you daily Missions and train you in advanced crafting options. Use your Hideout as a quiet place to craft after battle, or expand it and use it as a personalised Guild Hall with hundreds of decorations.
Fair-To-Play. Never Pay-To-Win.
We're committed to creating a fair playing field for all players. You cannot gain gameplay advantage by spending real money in Path of Exile.
By Damis

Smite - Free To Play.

Smite is a 3D fantasy MOBA where players take on the role of mythological gods and battle in team-based arenas. Unlike other MOBAs, SMITE puts you directly onto the battlefield with a third-person action viewpoint. From blind-side ambushes to aimed shots, a new pantheon of strategic possibilities awaits.  Become a legend of myth, enter the Battleground of the Gods, and play FREE now!

Game Modes:
Conquest – the main 5v5 game mode. Features three lanes and a jungle area filled with neutral monsters. Arena – a 5v5 game mode with an open battle area rather than lanes. Each team begins with 500 points and must reduce the other side's to zero by killing heroes, minions, and escorting allied minions to portals. Joust – a 3v3 game mode with a single lane which otherwise plays like Conquest mode. Joust can also be played 1v1. Assault – similar to ARAM (All Random, All Mid) in LoL, players are assigned a random God and fight on a map with a single lane. Siege – a faster version of Conquest. Siege mode consists of only two lanes and contains a special Siege Juggernaut minion that deals extra damage to structures.
Never played a battle arena before? Don’t worry. Auto-buy, auto-level, and the deathmatch-like Arena mode let you jump right into divine MOBA action. Aspiring pro? Top the ladders, join a competitive team, and you too could be playing at the SMITE World Championship.
By Damis

Barotrauma - On sale on Steam

Barotrauma is a 2D co-op survival horror submarine simulator, inspired by games like FTL: Faster Than Light, Rimworld, Dwarf Fortress and Space Station 13. It’s a Sci-Fi game that combines ragdoll physics and alien sea monsters with teamwork and existential fear.  The game is on sale on Steam for 34% off the regular price.  The sale ends January, 2020.
In the not too distant future, humanity has fled to Jupiter’s moon. With its irradiated icy surface, life can only be found in the ocean below. Travel through a punishing underwater world and discover what lies in the depths of Europa. Stay alert: danger in Barotrauma doesn’t announce itself.
There are as many ways to enjoy Barotrauma as there are ways to die in it. Work together with your crew to achieve your goals, or brace for betrayal when you have a traitor on board. Play with friends, strangers, or your worst enemies.
Navigate underwater, complete missions for the last remnants of humankind, explore the ruins of an alien civilization, flee or fight monsters. Operate complex on-board systems and devices like the sonar, nuclear reactor, weapons, engines and pumps. Communication is key!
Master the complex on-board wiring and the comprehensive crafting and medical systems. Create your own submarines and monsters with built-in editors to rival the standard ones. Even tap directly into our source code and mod away.
Best enjoyed in multiplayer, with 2–16 players on a submarine. Supplement your player count with bots as needed; single player also available and being developed further. 6 player classes with different skills and tasks: Captain, Engineer, Mechanic, Medic, Security officer and Assistant. Procedurally generated map and missions with multiple game modes for virtually endless replayability. Built-in Submarine, Character and Procedural Animation editors. Share and discover mods directly via Steam Workshop. All data exposed in xml and the game’s source code public on GitHub. https://store.steampowered.com/app/602960/Barotrauma/
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  • Enjoy your summer everyone!
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Upcoming Changes and Wipe

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Hiya builders!

Let's talk about some upcoming changes that are in the works - and reworks!

Over the past year we've had several discussions about ways to improve the building tools and UI. One of those was specifically the "mega palette" design. During lots of testing and iteration, we've been narrowing down the features we think are essential and fun.

With our next update (date still TBD; stay tuned for more info!), build mode can be toggled on and off with a key press. When you toggle it on, your hotbar and the bottom part of the screen will be replaced by a new "build mode" UI with several tabs containing your tools, props, materials, templates, and similar building-related goodies. We think this will keep things convenient and accessible, as well as help distinguish between different building styles: i.e., those who want to full-out voxel build, those who prefer to assemble and construct with pre-made templates, and those who focus on decorating with props.

The new player experience is also being completely overhauled - but more on that later. Right now it's time to look at build mode!

Building tab
  • This contains the building tools for voxel building, which no longer exist as items taking up space in your inventory; they're now built into the UI. Don't worry though, you can still activate them with a numerical keypress! We have arranged them in what we feel is the rough order of basic to more advanced difficulty.
  • Besides the building tools, this tab also includes the shaped voxel brushes, and materials selection.
  • The materials can still be filtered by name keyword and can also be toggled to display only materials you currently have the resources to build with.
  • We're rearranging the materials so each is only in one category, and making the categories clearer.

Props tab
  • Props are now in a similar tab, and the UI includes a keyword search box and a toggle to display only props you have resources to create.
  • Tooltips will display more details, including what's needed to make the prop.

Templates tab
  • The Templates tab will provide a convenient shortcut for template placement.
  • We're still playing around with the layout of this tab so no screenshot yet!
Tints tab
  • Surprise! On this tab you'll find a palette of tints that can be applied to props.
  • Not all props will tint, but we're trying to allow it to work on props where it would make sense. Some examples and a quick preview video below!
  • As always, the small print: as this is still a work in progress and shown on our internal servers, there may be bugs, UI may not be final, features may still change, do not swim for half an hour after eating, etc.
We are really excited to bring these features to you in the next update, and look forward to hearing your feedback once you get to play with the features. clear.png




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Edited by Led

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Happy March, builders!

With the coming update, we’ll be making some big changes to the world to make it a more exciting place to build, explore, and adventure in. Read on for details!

Introducing New Landscapes!

"Landscape" is our new term for what we previously called islands, and it comes with a few changes. First, we're adding a new type! In addition to the beautiful sculpted landscapes you're familiar with already, you'll now also find the new Pioneer Landscapes. Pioneer Landscapes are similar to the Foundation Museum islands you've seen in the past, with extremely flat terrain and no surface caves. So whether you want to build your castle on top of the highest mountain or a perfectly flat field, you'll be able to do it!

Starting out

One of the advantages of the flat terrain on the new Pioneer Landscapes is that it's easy to build on right away, which makes them ideal for new players. In addition, some of the biggest feedback we got from you about the starting experience were issues related to finding a good location to claim. So, after the coming update, new players will start with a claim already placed for them on a Pioneer Island, and will enter the game standing on that site, ready to go! The new Pioneer Landscapes will initially be reserved ONLY for the automatically allocated new player claims. However, if you prefer to stake your claim on a mountaintop perch or in a scenic valley, you'll be able to pick up your claim and relocate at any time to another landscape of your choice.

Claim sites

Claim sizes are getting easier to manage and use! Going forward, we are going to increase and standardize the size of claims. We're currently working with a new claim size of 525 x 525 x 450 voxels, which is the size of over 16 old claims. You'll get all of that space right away when you place your claim, as the concept of "attached claims" will no longer exist. Fear not, you’ll still be able to own multiple claims; they’ll just all be the new expanded claim size. Pre-update, you could have a maximum of 8 base claims and 24 attached claims. After the update, those 8 base claims will include the equivalent of over 120 attached claims' worth of space - vastly more area to build in than before!



Underground changes

We're also making the underground world easier to understand and navigate. Rather than distributing adventure and resources between five different layers of caves, we’re simply going to make the distinction “surface” or “underground.” Some resources will be found only on the surface; some will be found only underground. Now you won’t have to figure out which underground layer to visit for the resource you're looking for!

Chaos Caverns

We are dramatically changing the way that underground cavern networks work in order to make exploration more fun. We're focused on having the most fun through exploration, discovery, and danger.

After this update, you can take on an underground adventure at any time from any location! You'll be teleported to the beginning of a random cavern underground. These new Chaos Caverns are still filled with monsters and each one will have ruins! As you travel through the cave network, battling monsters and collecting resources and treasure, you should hunt down the lost ruin. Why? If you find the Lost Crystal hidden inside the ruins, you can use it to receive a reward!

Check out some more on the chaos caverns from Josh “Augur” Augustine in this post.


Edited to add update (also posted in a reply below):

Hi folks!

We understand there's a lot of questions and yes, it's a big update and there's a lot to talk about. You haven't even heard all the best features yet! clear.png Yes, the claim and island changes will need to be accompanied by a claim wipe. We will continue to give you more details about the update through the next weeks. While we don't have a final date yet, it certainly will not happen in the first half of March, and we'll keep you updated. We'll also be posting a more detailed Q&A as we did with the last wipe to answer all your questions about templates, refunds, and more. Rest assured there's lots more information coming before the update.

Have a great weekend everyone, and why not take some time to check out those awesome Landmarks of Landmark entries? See you next week! clear.png


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Nice to see this game is still in development. Hopefully it makes it towards a release.

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Not really Ernie, The money spent on attachment claims probably wont be fully refunded. And the size is 50 voxels shorter than what we can make now. People have templates taller than the new claim cube.        

There isnt any info if we'll be able to attach additional claims so some people are worried they'll have to lose what they have been working on.

If we cant overlap or attach any other claims to them, I'll have to shitcan what I've been working on for almost a year now because the distance between claims will be farther apart and wont work..

I'm holding off on any enthusiasm..

Edited by Led

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so, is landmark still the base for building Everquest next?





Not any longer, EQN has been canceled. I believe October or someone else posted the info in the EQNext forum..

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Not any longer, EQN has been canceled. I believe October or someone else posted the info in the EQNext forum..

yea, i posted that 2 days before he posted the EQN was being closed. 

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