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By Damis

Albion Online - Heretic Challenge

The chill of fall is beginning to creep into the air... and the Heretic Challenge is back with a whole new mount! Earn points for open-world activities, unlock chests to get valuable loot, and claim your very own Heretic Combat Mule.
This month's Challenge introduces a brand-new war machine from the twisted minds of Heretic saddlers. The Heretic Combat Mule fires a powerful cannon shot that knocks back and slows targets, but watch out for its massive recoil!!
SEASONAL SPECIALS: All month long, reach weekly goals to unlock Heretic Challenge Chests. In addition to valuable rewards like Adventurer's Tomes, Silver, resources, and older Heretic-themed furniture, you'll also have a chance to unlock three new furniture items: the Heretic Lantern, Heretic Junk Pile and Heretic Construct.
  
https://albiononline.com/en/news/heretic-challenge-returns-with-new-mount
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By Elric

Crowfall: Closed Beta!

It has been a long 5 years, but Crowfall has finally gone into Closed Beta!  If you're like me, you followed the massive hype for this game back in 2015-2017.  A majority of players lost interest after the development cycle seemed to be going out further and further.  I honestly just wrote it off and figured I would take another look when it got closer to launch.  2019 and 2020 have been rough years for MMORPG's, so I've really been looking for "the next big thing". 

Closed Beta for Crowfall started on August 11th.  I figured I would give the game a shot to see how it has progressed.  I can now say that I am pretty happy with how much this game has improved.  They haven't given a definitive "launch date" for the game yet, but Closed Beta is definitely a good sign.  There is a small chance that it will fully release before the end of 2020, but I'd personally put my money on early 2021.   The Closed Beta launch gives us all a chance to really dig into the game and figure out what classes and races we want to play. 

For those of you who aren't familiar with the background of Crowfall... It's an open-world MMORPG that has an interesting blend of PvE and PvP, and it has some unique aspects to the gameplay that set it apart from other MMORPG's.  First off, let's talk about the worlds / servers.  When you create your new character, you will want to start out in "God's Reach".  This is the PvE world where you start out leveling your character and learning the basics of the game.  At this point in the game they have a "new player experience" questline that takes you from levels 1-16.  It shows you how the game works and gives you a small taste of what the game has to offer.  Normally it is recommended to stay in the God's Reach world until you hit level 30 or so.  Grouping has no negative impact to experience gain right now, so leveling up in a group of 5 is literally 5x faster progression (if not more). 

Before you dive into the main Campaign world, there are a few other options for you to explore.  You can check out an "Infected World" server, which is essentially a persistent PvP "training grounds".  The zones are open-PvP and have keeps, forts, and outposts to fight over and claim.  I believe the general level focus for The Infected worlds are 15-30.  You can also check out The Eternal Kingdom, which is the main player housing / guild castle world that is always available.  I believe that is where many player markets will be, and where most players will hang out between campaigns.  In case this wasn't already apparent - your characters can freely move between worlds.  Thus the same character you start in God's Reach can eventually transition into the main Campaign world.

Lastly we get to the "main focus" of the game - the Campaign worlds!  The Campaign is a massive PvP world with outposts, forts, keeps, etc. along with NPC towns and such.  Players join one of three factions to compete in a "Throne War" of sorts to see which faction can come out on top at the end of the Campaign.  Here's where it gets even more interesting - the Campaign worlds are semi-temporary!  The game refers to the Campaign as "dying lands" where the players are vying for superiority and trying to harvest the riches of the world before it collapses.  The Campaigns only last a month or two, and then they disappear and the Campaign world is wiped.  All the players go back to hanging out in the Eternal Kingdom or God's Reach. and the factions count up all the rewards they obtained through the Campaign.  Then a new fresh Campaign starts up and everyone rushes in to see how well the faction can compete again.  The benefit to this concept is that you won't have a static PvP landscape where the biggest (or strongest) guilds and factions hold all of the castles permanently.  It prevents the PVP game from getting stale, and offers some new challenges with each new campaign.  We don't know yet how much each campaign will differ from the last, but there is definitely some potential there.

One other interesting concept with this game is that the player is described as "An immortal crow that travels from vessel to vessel at will".  What they mean by this is that each of your characters is just a shell that you are inhabiting at the time.  As you start out in the game, you pick from one of the 12 races and 11 classes.  Nothing is restricted in terms of gender or faction. The only restriction is that each race is limited to specific classes.  You start out in one of these "common vessels" and play the game.  Eventually you can craft or find upgraded versions of the "vessels", that allow you to build a stronger character.  The higher the vessel's rarity, the longer it takes to level and the stronger the bonuses are to your stats.  It sounds like the Crowfall devs want leveling to be a fast and easy process, so it doesn't feel like a grind to level up a new vessel / character.

Crowfall also emphasizes the idea of having multiple characters to really maximize your gameplay.  You will have some characters for combat and others for crafting & gathering.  The idea is that you will have lots of options so you don't get bored with just a single character.  To top it all off, Crowfall has a real-time player progression system similar to EVE Online.  Each of your characters levels up the normal way in PvE / PvP,  but your account as a whole is always progressing in real time.  Your account gains skill points every few seconds whether you are online or offline.  You invest those skill points into various skills that benefit every character on your account.  It unlocks new abilities, stats, etc. so that your characters can improve even when you're offline doing something else. 

While there are 11 basic classes in this game, that is only the beginning of your character progression.  Around level 20 you get to pick between three "Promotion Classes" that specialize your character in whichever of those three options you want to play.  Crowfall goes even further by introducing "Disciplines".  As your character levels up you get "Trait" points that you assign in your skill tree to unlock abilities, stat bonuses, and discipline slots.  You can find or craft Minor Disciplines that usually grant your character 1 or 2 new skills or passive bonuses.  You can also equip up to 2 Major Disciplines that function like sub-classes for your character.  They add in 4+ new skills and bonuses that allow you to customize your character to your liking.  For example, you could be playing on an in-your-face melee DPS character like a Myrmidon.  Then you add in two Major Disciplines that add some healing abilities, ranged spells, etc.  I don't know how many Major Disciplines will be available when the game launches, but even in Closed Beta there are over 40+ unique Major Disciplines to play with.  There are also Exploration Disciplines that impact your character's resource harvesting / crafting abilities.  All in all it is one of the most varied character progression systems that I've seen in a MMORPG.

The game is "Buy 2 Play", meaning that once you have bought the game you can play it forever (for free).  They do have a VIP Membership that functions like a monthly subscription, which gives you a few benefits that allow you to progress faster in the game.  Otherwise the cash shop is cosmetic only, and they claim that nothing sold in the cash shop will impact the gameplay outside of how things look (cosmetic).  Right now you can purchase the game during the Closed Beta and get it for $40 instead of the standard $50 cost.  On top of that, they currently have a promo where all you need to do is join a Guild on your account, and you get 20% off!  It worked out to about $31-32.  That promo is only active until August 23rd, so don't wait too long!

Come join us and check the game out!  If you have any questions, post here on the forums or find us on Discord. There are usually people on the COTP Discord server right now as the Beta is fresh. 

Here are a few decent videos to check out:
 
 
 
 
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By Damis

Conan Exiles - Time To Mount Up

It is time to mount your steeds and ride across the plains of the Exiled Lands. One of the most sought-after features since Early Access launch is a reality: Mounts are now available in Conan Exiles!  You can engage in mounted combat and level up your pets and thralls, so they grow more powerful the more time you spend with them.
MOUNTS
Getting a mount works the same way as getting a regular pet. You will first have to find a foal, then bring it back to a Stable to raise it. Stables work the same as Animal Pens, but are for horses only.
Like Pets/Thralls, horses will grow stronger as they level up. Raise several different horses to find one with the stats you like.
Once your foal has grown into adult horse it can be placed in the world, like a regular Thrall/Pet. To ride into the sunset like your favorite cowboy you’ll need to equip your horse with a saddle, which can be unlocked at level 20.
Saddles will have different effects on your mount:
Cavalry Saddle – Fast acceleration, maximum speed, minimum defense, minimum maneuverability Scout Saddle – Long sprinting time, medium speed, low defense, maximum maneuverability Warhorse Saddle – Slow acceleration, minimum speed, high defense, low maneuverability No matter which saddle you choose, using a horse to get anywhere is significantly faster than running on foot.
MOUNTED COMBAT
With mounts we’re also introducing mounted combat. Shoot your enemies from afar with a bow and gallop away before they know what’s going on. Grab a sword, axe or mace and swing away from the comfort of your steed.  Equip a pike or a spear and attack your enemies by stabbing at them or equip a lance and tear through your opponent’s defenses with a mighty charge.
We think mounted combat is going to add a whole new level to Conan Exiles’ PvE and PvP gameplay and we’re excited to hear what you think.
PET/THRALL LEVELING
We’re also adding a leveling system for Pets and Thralls that can follow you. Leveling a Follower grants them increased stats and special bonus Perks.
When placing a Follower, they start at level 0 with a base set of Attributes. Faction and Tier determines growth rate and base Attributes, to make sure similar pets and thralls won’t be exactly the same. You can check your Follower’s Attributes by selecting “Info” from the radial menu.
Killing enemies when a Pet or Thrall follows you will grant them experience points. Crafting, exploration and other activities will not. Pets/thralls will only gain experience points when they are following you. Pets/Thralls will gain perks as they level up, which will further enhance their capability and grant bonuses to Attributes. The more specialized the Perk, the greater the bonus.

Conan Exiles: https://www.conanexiles.com/
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By Damis

7 DAYS TO DIE - Alpha 19 B-157 Experimental Released.

The Fun Pimps are working towards another huge upgrade for the survival game 7 Days to Die, with a new experimental build out now to try. It's a massive upgrade again to many areas of the game. Some of what's new includes: Linear Color Space Lighting, Improved Gamepad Support, New Survival System & Critical Injuries, Interactive Loading Screen, Food and Water Bars in the UI and HD Characters.
Alpha 19 Official Release Notes
https://7daystodie.com/a19-official-release-notes/
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By Damis

Camelot Unchained Newsletter #67

Slowed but not stopped. 
We are now entering the new 90 day development period.  So we expect to see giants in all their glory or at least an early version.  Also, they plan on starting up a persistent world on a 24/3 [weekends] server run by their overlord program.  Some things we may also see during this period is are the Spirit mages and dragons as they start to get flushed out.
This months newsletter:  https://mailchi.mp/citystateentertainment/unveiled-camelot-unchained-newsletter-642244
News: https://camelotunchained.com/v3/category/news/
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News Ticker
  • New Features are being added to forums. Stay tuned for updates.
  • Enjoy your summer everyone!
Jaqen HGar

Chronicles of Elyria - Epic Story MMORPG with Aging & Death

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  Chronicles of Elyria is the first MMORPG where your character ages and dies, encouraging you to think beyond your character to their role in a larger story. 

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Fearless in its design, it embraces a character's ability to impact other characters. A closed economy, finite resources, non-repeatable quests, and a fully destructible environment means the world is experienced differently for every character. 

ce3a73b96f54049a0b1a7a9ff0cb114d_originaFully destructible world means we'll see some epic sieges.

Each time you log in there is a dynamic world waiting for you. Local, regional, and national conflicts are continuously unfolding, giving birth to repeated opportunities for you to change the course of history. 

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 • Aging, Dying, & Souls | An epic 10-year story line invites you to experience your character over multiple lifetimes. With each life you will develop your character and make your mark in the Chronicles. When your character eventually dies, their soul will be reincarnated stronger than before and their spirit and destiny will live on in another character of your making. 

b3fb8d48047b7f1c0d684842c9626d5c_originaAfter a coup de grace you'll walk the Astral Plane to return to your body.

Characters age in-game over the course of 10-14 real-world months. During that time your character will grow old and eventually die, leaving their mark on history. But while alive you must choose your actions carefully, as each in-game death reduces your overall lifespan (by approximately 2 days) and brings your character that much closer to permadeath. However, if you're an influential player (the king perhaps), each in-game death is more impactful, leading to permadeath in just 4 or 5 times.

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 • Player Skill Matters | It's no longer about getting to level cap and pursuing the best gear. In CoE a player's skill - their timing, speed, and strategy - makes a difference. The combat system requires you to dodge, parry, and manage your stamina - not just spam buttons. Crafting also requires player skill, with mini-games designed to make crafting more than just clicking a button. 

 • Offline Player Characters | To maintain realism, your character remains in-game from the moment of creation until permadeath because you wouldn't want to be interacting with a merchant only to have them sign out and disappear from the world. We've solved this with AI scripts to support your character while offline. This allows you to train skills, run your shop, and defend yourself while you're AFK.

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Non-Repeatable Quests | Tired of killing 20 bunnies destroying a farmer's crops, only to see 50 other characters complete the same quest? We're doing away with NPC quest hubs by enabling other players to give out tasks. That same OPC merchant may run out of reagents, leading them to ask you to bring 10 elixirs back from a far off city, utilizing the contract system to ensure delivery.

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No World or Mini-Map | Map makers and cartographers have a place in CoE, helping players navigate their world. But watch out, because treasure maps can be faked and locations may be renamed, leading NPCs to refer to a town by the most used name.

db48b1a01cc917e7efa94963794bfe92_originaIs that a treasure map or will you find bandits ready to attack?

Game-Enforced Player Contracts | Implicit and explicit contracts enable you to develop unique, never-before-seen meta content. Signing in-game contracts between players creates a binding agreement so you can safely operate your business. Sign trade contracts to create a shipping business. Employ other players to procure hard-to-find resources. Sell your services as an expert assassin and be confident you’ll receive payment. The possibilities are endless and only limited by your creativity!  

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Sparks of Life | Chronicles of Elyria utilizes a new business model never before seen in MMOs. CoE hearkens back to the coin-op arcade model where, for $30, players buy a Spark of Life that grants a soul the opportunity to live for between 10 and 14 months, before establishing your Soul in a new character of your choosing. (Note: 1 Spark of Life comes with purchase of the game.)

The Spark of Life system also helps reduce griefing. If you kill another character in-game, your face goes up on a wanted poster and a bounty token is created for you. This not only keeps you out of cities, but also means you can be taken to 'jail' which significantly reduces your lifespan, adding real financial repercussions to your in-game decisions. 

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Influence Points (IP) and Earn to Play (E2P) | In Chronicles of Elyria, the Story Points you earn (by completing in-game activities that help advance the story) can be traded in between lifetimes in order to buy Sparks of Life. This is what we call the “Earn-to-Play” model of funding.

Influence Points (Influence or IP) is our pre-launch currency, used to track the most influential community members who earn IP by recruiting other players, substantial contributions to the community, or Kickstarter funding. IP currency features heavily in the Kickstarter campaign, allowing people to earn IP which can be spent in the IP store prior to the official launch date. Influence provides benefits such as early access, special rewards, and currency to purchase in-game property, titles, and items.

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• MMORPG Meets Survival Game | With limited inventory, hunger and thirst, drowning and fatigue, and dangerous landscapes containing both sweltering heat and frigid cold, a character must be truly heroic to become a hero. The riches are real and adventurers can become the wealthiest and most powerful in the world - if they can survive the harsh environments.

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• Character Customization | Your character is created as a part of a family, and thus is bound by the laws of genetics for that family. Joining a group of squat, redheaded bakers? You likely won’t start out as a lithe, blond haired adventurer.

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However, in CoE characters change dramatically even after character creation. Your character ages from 15 to ~100, and will look their age. Scars develop and fade over time. Hair grows while in the wilderness and may be re-styled while in town. 

Your character’s body adjusts to your play style, so you know when approaching a twig of a player who claims to be a blacksmith, that you probably shouldn’t trust his word. This also means you can grow out of your armor, so watch what you eat!

• Freedom of Movement | Chronicles of Elyria's combat mechanics do not rely on auto-attacks or hot-bar buttons. Instead, CoE uses Left & Right mouse buttons to chain combat techniques together into combos. 

These combos are configurable in the UI, allowing players to develop their own personal combat style using different techniques for each weapon they use.

c7aa74840bbccd5d8b288a0cfebec230_originaJump, dodge, flip, parry, climb, and more in CoE.

Fully Skill-based Character Development | With dozens of skills across multiple categories including fighting, gathering, crafting, survival, bardic, and deviant, you can develop the character you’ve always wanted to. With a skill system that rewards failure instead of success, and mechanics requiring player skill in addition to character skill, you must take on ever-increasing challenges if you want to be the best.  

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• Family, Land, & Housing System | Be a part of a player ran family, inheriting titles, riches, and character traits from your parents and ancestors.

49d1971ca90b1e46f2c03e7d3ea4139d_originaCharacters marry and have children in-game.

Use your lands to grow crops and farm, or lease land to others to build player-ran towns. Set laws, acquire resources, and grow your domain from hamlet to kingdom. The fully destructible and buildable world means you can truly create your own village from the ground up. It also means you'll protect your loot, leading to player-created dungeons.

this is something that sounds awesome ! it a Copy and Paste of the kickstarter!! Be sure to use my Friend Code to help get IP for guild hall etc !!! 294C49 Add this to your user acct !! = )

https://www.kickstarter.com/projects/soulboundstudios/chronicles-of-elyria-epic-story-mmorpg-with-aging/description


Pre-alpha footage

https://www.youtube.com/watch?v=Pb1JcO645BA&feature=youtu.be

294C49

Edited by Throne

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This looks neat..I might need to check it out.

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Having playing a number of MUDs with this kind of remort/rebirth system - i'm happy to see it coming into an MMO. The dynamic story/quest engine is also intriguing and I look forward to that.

 

The bolstering system really grabs me and pulls me back to Vanguard - Saga of Heroes. My friends love these types of things.

 

So many questions, concerns, and ideas... but this is something I want to see.

 

Sure. I'll support. 

Edited by Liquid Wolf

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hopefully we get enough IP to get a Guild hall, not sure exactly how much we would need though.


Also i made a guild post for the game here, if you need me to update anything on that post, let me know so i can  fix it !!

https://chroniclesofelyria.com/forum/Guild-Recruitmet/4846-Covenant-Of-The-Phoenix--Mumble--PvX--Website-

Edited by Jaqen HGar

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Been following this since it came up on MMORPG last year and supporting it at $90 atm. Might go to $200 by the end of the KS if the dev diaries and videos entice me.

 

- Jasc

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hopefully we get enough IP to get a Guild hall, not sure exactly how much we would need though.

 

 

Also i made a guild post for the game here, if you need me to update anything on that post, let me know so i can  fix it !!

 

https://chroniclesofelyria.com/forum/Guild-Recruitmet/4846-Covenant-Of-The-Phoenix--Mumble--PvX--Website-

 

The title in that post is "Phoenix Covenant (Tree Of Savior Chapter of Covenant of the Phoenix)"

 

Is it meant to be Tree of Savior Chapter or did you want to put Chronicles of Elyria?

 

- Jasc

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The title in that post is "Phoenix Covenant (Tree Of Savior Chapter of Covenant of the Phoenix)"

 

Is it meant to be Tree of Savior Chapter or did you want to put Chronicles of Elyria?

 

- Jasc

Not sure how that got in there O_O i never added that lol

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This looks interesting, although I don't know what I think about the aging/death thing. As I understand it, when you die and you start over in a new body, you don't retain your skills, but you can relearn them quickly. From the wiki:

 

While the period of time after reincarnation, when you're working to reach your previous skill level, is significantly shorter than the first time, it can still be a few weeks or months in length.

 

This could seriously impact activities the guild does together, especially a year from launch when people who started at launch are all on their deathbeds, or if a key player's character dies before a big siege. Also, it seems like the more famous and established in the world you are, the more you risk permadeath from dying (since Spirit and Age determine how easy or difficult it is to get back to your body after "death"):
 

Characters who are famous such as kings and heroes and the like are more susceptible to Spirit Loss upon death. This is to prevent famous or impactful characters from being able to die over and over again with little to no consequence. For example, without this system a king who was assassinated would just be able to Spirit Walk and respawn as if nothing happened. With this system, however, a king who died would only be able to survive a few assassination attempts before truly dying. Based on how famous a character is, a multiplier will be applied to determine how much spirit is lost.
Unknown (x1) – Notable (x1.5) – Prominent (x2) – Famous (x4) – Renowned (x8) – Exalted (x16) – Legendary (x32)

 

I guess these look good on paper, but I'm not so sure how well people will take to this system in the actual game.

Edited by MadBlue

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If any of you would like to test Alpha 2 when times comes, let me know in a PM and i can set you up with my acct to access !

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You can pay to be a King or Queen. Huge red flag no thanks. I'll wait for release. Aging mechanic looks cool though, reminds me of Crusader Kings 2

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You can pay to be a King or Queen. Huge red flag no thanks. I'll wait for release. Aging mechanic looks cool though, reminds me of Crusader Kings 2

don't judge a game by something you may not understand, if you want to know more, go to the forums and ask why they're doing that. imho being that high right off the back going get you killed faster, so let them waste there 10k on it and let me be happy etc.

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We are officially 100% funded !!! they still have 20 days to collect more for stretch goals. for all Cotp that helped, awesome job !

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Crafting also requires player skill, with mini-games designed to make crafting more than just clicking a button. 

Could it be?  SWG type crafting that requires skill? I will have to play at least one 'soul'.

Edited by Erudius

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Been watching for a while , Kickstarter backed and added the referral code to my account , look forward to the guild, bumped the guild forum on CoE

Edited by Beltrane
  • Upvote 1

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Being unemployed it really hurt me to throw $40 but ... well there it is.

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Update:
 

We did it! Goal achieved & now we move on to Stretch Goals!

We have until June 3rd for you to continue to pledge toward the project and as funding passes these key points, you can achieve additional benefits - either rewards or new features:

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Read more about these Stretch Goals, the reasoning behind the spread, and more in thisUpdate

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It looks like a very interesting game, but again it places it's value on the same concepts all these other newer mmorpgs do, which don't hold interest at all. If people wanted real life they'd go do real life.

 

Need a game with fantasy and a lot of lore and story. More than just stupid hunting and trading items and buying houses. :/

 

Edited for typo.

Edited by Aethereal

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If any of you would like to test Alpha 2 when times comes, let me know in a PM and i can set you up with my acct to access !

 

Looks like Alpha 1, 2, and Beta 1 are all closed and under NDA.

 

I think this would be a very bad idea.

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not from what i was reading on the testers part of the forums O_O, but we will know more when time gets closers.

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