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By Throne

Anthem Arrives

When Bioware first announced its newest franchise, Anthem, during 2017’s E3 conference the one thing they said to describe the game was that it was unlike anything they had ever done before. And if nothing else, Anthem is certainly living up to that particular description.
Anthem is just not a game that hardcore Bioware fans would ever say is typical of the studio. Known for its stellar storytelling and its single-player franchises like Dragon Age and Mass Effect, players of Bioware games anticipate story-driven adventures along with companion characters who provide friendly banter and light-hearted romances. And hey, Anthem does provide a decent-enough story plot, with interesting and amusing characters and some good conversation opportunities, too. But the story is only a single part of the over-arching adventure that is Anthem (and hey, there’s no romances, either).

Anthem is described by its creators and by its growing fanbase as a co-op action and role-playing game, rather. In fact, its very best features can not be truly enjoyed without gathering a group of friends to embark into the gorgeous backdrop of the world of Anthem. 

There is nothing of Earth, here. This is a strange, new planet to explore, where every creature and bit of life comes from the Anthem of Creation – a powerful and mystical force that literally and even disastrously produces creatures, technology, and natural phenomena throughout the world. Everyone fights to survive and some to control the Anthem, and right there in the middle are the Freelancers, the heroes who embark past the walls of human cities to gather whatever resources they can find and to tame the myriad threats that the Anthem provides.

Freelancers survive outside the walls wearing armored suits, called Javelins. So far, the game’s four classes are encapsulated in whatever Javelin the player opts to suit up in, and each one of the four Javelins offers uniquely independent playstyles for the player’s gaming experience. There is no standard trinity that players of more traditional multiplayer games may try looking for, but this just keeps matched teams from insisting on any kind of perfect build, too. Any Javelin the player chooses will provide chances to cause damage to enemies or to save team-mates who have come under fire, in fact.

Still, exploring the different Javelins will give players an opportunity to decide which style of gameplay is their own personal cup of tea, so to speak. The Colossus, for instance, provides a heavy armored approach to the game, actually soaking up damage even as it unleashes massive firepower on the Freelancer’s enemies. The Storm, on the other hand, maximizes its time in the skies overhead to shield team members and rain down powerful lightning attacks on groups of enemies down below, too. The Interceptor is a more ground-based Javelin, zooming down onto enemies to zip and zap them swiftly with flashing blades and poison grenades. The final Javelin is the Ranger, which is also the first Javelin every beginning player will experience. The Ranger relies upon a steadied mix of abilities from all the classes, providing a well-rounded chance to inflict fast, intense damage to large numbers of enemies and combo attacks that obliterate threats in even wide areas. 

But it is the wide world of Anthem that truly sets the adventure apart from other games involving massive armored suits. Well, that and the whole flying around the world, too. In fact, the flying and swimming controls on the final released version of the game on February 22, 2019 were tuned in advance of the release through several test and demo sessions, where players pointed to issues on the varied platforms the game would be available. While there are still some players complaining the Javelins ability to maintain flight over an extended period of time simply is not great enough, the chance to navigate Anthem through the skies and even deep underwater offers opportunities for some purely amazing scenery and just plain, massive fun all at the same time. 

There were some buggy moments during the final days leading up to the release of the game, as well. Some players experienced issues with the game’s audio, actually losing sound in the middle of combat motions while moving around the world and battling enemies. A larger issue, however, was in the load times that quite a few players endured, where team-mates zoomed ahead and through the mission while they were still agonizingly lagging on the loading page. The game’s developers were quick to respond to the various issues and gameplay bugs that players reported, though. They welcomed comments on Anthem’s Twitter and Reddit pages, providing fast, public responses that the issues were noted and being addressed. The day one launch of the game then included a patch to try squashing the bugs, too.

But still, the game’s official launch was not completely void of problem or issue. Some players experienced terrible crashes of their consoles while playing Anthem, even. But overall, gameplay is remarkably smooth, even when the game is set to its highest graphic and audio settings. Each player’s game includes a chance to experience the story and get to know the various characters in Anthem, making dialogue choices that can help form their personal Freelancer. But the story is told through a first-person perspective of the walled city called Fort Tarsis, which creates a sense of disconnection with the individual player-character. Individuality comes from the amazingly complex personalization of the player’s Javelins, rather, and the Anthem fanbase has thrown itself into incredible renditions of paint and vinyls applied onto their suits.

Anthem is definitely a new experience, and those players who’ve adventured in other multiplayers are already asking for features common to such online multiplayer games. For instance, there’s currently no player-versus-player in the world of Anthem, and no real “raids” in the classical sense of multiplayer gameplay. There’s also a serious lack of clan or guild structures for players to rely upon. These are potential additions set aside for later patches to the game, is what the game’s developers are quick to assure.

What Anthem provides, rather, is a four-man team structure to explore the world through missions, expeditions, strongholds, and freeplay. The match-making tool in Anthem will quickly place players into random teams. Or players can create their own teams by inviting potential team-mates off their Origin friends list. 

Covenant of the Phoenix has set aside Chapter space for the community’s Anthem explorers, providing forums where guides and advice can be bantered over and shared. Also share some pictures and funny stories, too. But the Discord channels that COTP has established for the Anthem chapter of the community are even more useful, with potential team-mates gather together to help each other through the adventure. 

What is definitely true, though, is that embarking into the wider world of Anthem is most fun when you have a team to help back you up. The threats can be intensely challenging sometimes. The Freelancer can happily slaughter thousands of scorpions and Grabbits alike, only to turn a corner and run into a Titan. Hulk smash takes on a whole new meaning, then. So Anthem practically demands a team approach in order to succeed. As players and developers alike say, anyone can solo the game, sure. But it is far better to play with friends.  Only, do not hesitate to explore the Anthem with Covenant of the Phoenix! This is only the start! 
 
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By Throne

ATLAS: Present and Future

We have been at it since day one, that ugly and...well, let's just stick with ugly...launch. Even through the lag muck and server instability, you could read the stars and see the potential.  Right off the bat it was only for the tough, and we barreled through the glitchy log-ins, the shaky starter zones and the wretched "lawless" starting areas and found our way to the rafts.  Some were able to get to our island after 3-4 hours of learning how to tack, zig zag and fight through server borders and with a full stack of human hides, and then some were finally rescued after what seemed like days of being eaten alive by scorpions and crocodiles, only to quickly get used to dying to the cold, the wolves, the alpha horses, the water, the sharks and each other's general noob mistakes.
Yes, with the known developer, we did try to ARK it, or Dark and Light it...hell, we've even tried to Life is Feudal this one....and Atlas is just NOT those games.  Some visuals and sounds are there, but the depth and options and functionality is just SO much more.  What really took the game from just another ARK expansion to, the potential mmo of the decade, was getting out on our first schooner, the SS Skjoldr (video below).  The experience was entirely PvE, but when you have 13 people packed on to a single vessel and the guys repairing the ship are as vital as the helmsman steering and the deckhands manning the sails, it became something I haven't seen in a game since our friday night flights on the Decimator back in SWG.
We have had just a blast learning the game and surviving our island and our neighbors over the past couple weeks.  Though it may appear as if we are well off enough, growing from 30 actives day one, to more than double that now, we absolutely could use more folks interested in living the Atlas life.  Whether you are interested in navigating the high seas, captaining a brigand, farming the tundra, mucking through politics, taming elephants or exploring the massive (30-40 hours of sailing from one end to the other) world, it is all here and we have many members willing to help you get started.
Here is a few screencaps and videos to give you an idea of what we have been up to:
 
 




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By Throne

ATLAS

From the sister studio of Wildcard, makers of ARK: Survival Evolved...
ATLAS: The ultimate survival MMO of unprecedented scale with 40,000+ simultaneous players in the same world. Join an endless adventure of piracy & sailing, exploration & combat, roleplaying & progression, settlement & civilization-building, in one of the largest game worlds ever! Explore, Build, Conquer!
https://store.steampowered.com/app/834910/ATLAS/
Early access, Thursday, December 13th  (Update:  delayed release to December 19th) [Update 2: delayed release delayed to December 21st]
Chapter group: 
Discord:  https://discord.gg/v74dSHQ
 
 

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By Throne

Xalt defeats Elric for 2018 Fantasy Football Crown

Xalt's Zappers smirk at expectations, knock off Elric's Arksters in 171.07-127.47 rout

Both teams exceeded their projected point totals, but it was Xalt's Zappers who got the victory, cruising to a 171.07-127.47 win over Elric's Arksters. Elric's Arksters earned a 3.86-point lead on Saturday behind Joey Bosa (2.18 points) and Mike Williams (1.68), but Xalt's Zappers held the lead the rest of the way. They were led by Matt Ryan (25.46 points) and Damien Williams (22.53). Ben Roethlisberger (42.22 points) and T.Y. Hilton (19.4) led the charge for Elric's Arksters in the loss. This marks the second time this season Xalt's Zappers have beaten Elric's Arksters, after winning 118.28-117.7 in their last matchup. Xalt's Zappers end the season at 12-4, while Elric's Arksters finish the campaign at 9-7.
 
Matchup Highlights

Sunday Early    There were players with standout moments on both teams early Sunday, after which Xalt's Zappers owned a 125.41-53.13 lead. Matt Ryan had a 75-yard touchdown pass and a 44-yard touchdown pass for Xalt's Zappers, while David Njoku had a 66-yard catch. T.Y. Hilton made the highlight reel for Elric's Arksters with a 55-yard catch.

Sunday Late    Both teams had players with big-time moments on Sunday afternoon, but it was Xalt's Zappers who took the lead, 148.54-96.80. For Xalt's Zappers, Robert Woods had a 39-yard touchdown catch. Ben Roethlisberger made the highlight reel for Elric's Arksters with a 20-yard touchdown pass and a 49-yard pass.

Sunday Night    Harrison Butker had a 54-yard field goal for Elric's Arksters, who trailed 171.07-118.27 after Sunday Night Football.
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By Throne

Kenshi 1.0 Released

It is generally a rarity that finds a single player game a feature of CotP articles, however, over recent months this game has entered my personal top five games of all-time and has passed my hourly steam totals for Mount & Blade, Fallout 4 and Skyrim in the process.  What the....yeah, I know.
So many titles over the years have claimed that it allows its players to "win" the game "their way" in an "open sandbox" environment.  Well, we cannot get the time back that we spent realizing that those developers were still significantly limited in the scope of what any individual's personal definition of in-game "freedom" actually means.  For me, M&B and SWG came close.  Unfortunately, both those games (or their EMU reboot) are either approaching or have surpassed the ten year mark of their seemingly eternal impending latest release. Enter Kenshi.
Freedom is a fun word in Kenshi...yes, you have the freedom to stay solo, group up with a squad, make a vegetable farm, join a faction, enslave a faction, slay the champion, be the richest hermit, recruit an army of robots or build the great city....blah blah, boring.  Now, the freedom to fail in the most unique form possible...that is the true gem in this game.  I will give you just the one example:
My squad is epic, I will tame the badlands and establish a civilized trading outpost...plan = awesome.  Headed for the abandoned fishing outpost.  Acid rain, not fun...put up tent, survived.  Reached fishing village, it is not a fishing village.  Really freaky "skin" people pour out of all the village buildings.  We put up a good fight but were overwhelmed.  One by one, my squad members were....stolen.  Knocked out, picked up and taken to some of the village huts.  What is going on here?  Then the screams.  Agonizing screams from my captured squad members.  No idea.  I am the last one to go down.  KO'd, picked up, taken to a nearby hut....
I died from blood loss.....after I was put into a grinder that peeled my skin off.
https://store.steampowered.com/app/233860/Kenshi/
 
WHAT IS KENSHI?
Kenshi is a single player sandbox PC game set in a vast and atmospheric ‘Sword-Punk’ style open world. With a mix of RPG elements, squad-based control and city-building features, gameplay is completely free-roaming and open: enjoy the freedom and potential to do whatever you want.
Set in an unrelenting world of bloodthirsty cannibals, starving bandits, brutal slavers and wild beasts, survival alone is a grueling struggle… You are not the chosen one. You’re not great and powerful. You don’t have more ‘hitpoints’ than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
Character Customization 
Edit your characters, build up their strengths and watch them endure and grow. Train Your Skills in Robotics, Thievery, Engineering, Medicine, Weapon Smithing and more!
Squad-Based Control
Play with one character or control a whole team; an army, even. Combat is Real-Time Strategy style with a choice of ranged and melee fighting styles
Build Your Base
Create and run your own city, manage an empire or simply wander the lands as a lone drifter. Research upgrades such as industry tech, weaponry crafting and trade goods
Wounds Affect Gameplay
Complex medical system where injured characters limp, crawl, bleed to death or pass out from starvation. Stem blood loss to avoid predators and replace lost limbs with robotic prosthetics
Open-ended Gameplay
An original sandbox world. Lay siege as a warlord or make your riches as a trader… There are endless game style possibilities and the world will never stop moving
Train hard
There is no level-scaling, the world does not level up along with you. At the start of the game almost everyone will be stronger than you and you’ll have to use your cunning to survive
Survive
Escape capture from deadly slavers & cannibal prisons, rescue your squad mates from grisly death and get them all home alive
Start A Faction
Keep to yourself, form an alliance or oppose other factions and territories of the world… good or bad
 
https://lofigames.com/road-map/
 


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Grim

= Consolidated NeverWinter Freebie Keys and Codes =

Recommended Posts

I'm not sure if you have noticed, but it is a huge pain in the butt, to find the proper place to put these freebie keys...

 

So I figure why not just pin it up here?  muahhaha

 

Link to where to place your code (login to Arc Games first ) Neverwinter Code Redemption Page.

 ** These and other items can or may have to be manually claimed at the Reward Claims Agent located on the west side of Enclave very near the Harper Agent, The RCA has a gift icon over them, there is another Gift Icone'd agent on the East side of Enclave, they may have other things from events.  Check both to redeem.  > MAP

 

1. Illusionist Renegade Code - fbyjHBUe  - Copy code and redeem.

 

2. Curse of Icewind Dale Module - Neverwinter Curse of Icewind Dale Module

 

3. Dread King Starter Pack - Dread King Starter Pack!

 

4. Underdark Module Pack - Razer Insider, Neverwinter Underdark.

 

5. Master of Illusion Pack /  The Maze Engine - https://na.alienware...ck-key-giveaway

 

6. 2017-02-22 Nivida The Miniature Giant Space Hamster - No More Keys

 

7.  2/26/2017 Razer Insider - The Cloaked Ascendancy - Dwarven Face Mask + Neverwinter Starter Pack

 

8. 5/7/2017 Razer Insider - The Shroud of Souls - Wizard's Apprentice Companion - https://insider.razerzone.com/index.php?pages/giveaway/&id=neverwinter-shroud-of-souls

 

Cheers

Grim

Edited by Relaed
Updated

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Yes, we could post all the links in the one thread. I will try to get to it this week. Thanks for the suggestion, good one!

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Actually this was just a post of where to go, in order to use a key on their web site, lol.

 

 

Cheers

Grim

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I see what you mean, and as some had issues entering some keys, we can talk about issues with them in their own threads.  Will leave as is.

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Sure Eagle, Grim I think was the one that started it all.  He's da man!

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All good things must end, starting 2/2/2017

nVidia is now tying game / promo codes to specific products, not just for a game, you must now have and verify that you have one of their promotional products to get a game code.

 

>> LINK <<

 

Watch for Alienware, Razor, and more to follow suit.

 

Graphics card maker Nvidia is putting a stop to the resale of bundled promotional game keys by tying them to a specific graphics card purchase.

Previously, retailers sent promotional game codes to customers that purchased a qualifying product. Those codes could then be redeemed on Nvidia's website, which spit out the relevant Steam, Uplay, Origin, or Microsoft Store key. Since the promotional game codes were not tied to a specific account, many users took to either gifting spare keys to friends or selling them on eBay in order to offset the cost of the graphics card purchase.

Now, users have to redeem codes via the GeForce Experience (GFE) app, which is directly linked to third-party services like Steam and Uplay. Users must also ensure that the requisite graphics card is "installed before redemption." GFE then performs "a hardware verification step to ensure the coupon code is redeemed on the system with the qualifying GPU."

Update: Nvidia has confirmed that while GFE checks to ensure a user has installed a qualifying graphics card like a GTX 1070 or GTX 1080, the game itself is not permanently linked to the hardware. GFE's hardware check is based only on the wider product range, and not on a specific serial number.

 

The company has also confirmed that the redemption process permanently adds the game to the appropriate third-party service. For example, if users redeems a promotional game key through to Steam, that game will be useable on any other device, just like normal Steam games. Users can also opt to uninstall GFE, or install a different graphics card, once the promotional code has been redeemed and still retain full ownership of the game. A full set of instructions for redeeming codes is now available on Nvidia's website.

Ars is awaiting clarification on the status of codes for those that purchase two graphics cards for SLI.

The lockdown of promotional codes isn't an entirely unexpected move. Last year, Microsoft was forced to revoke codes for Gears of War 4 after an Amazon loophole allowed users to order a GTX 1070, receive the code, and then cancel the order. However, users are likely to be irked by the requirement to use GFE to redeem codes. The latest versions of GFE require users to register and login in order to use any of its functionality, which includes streaming games around the home, automatic settings optimisation, and automatic driver updates. Previous versions of GFE did not require a login.

"Login is what establishes the link between your system and the rest of the GeForce ecosystem," an Nvidia developer working on GFE said in a recent Nvidia forum post. "That's how we establish the connection that lets you stream from your PC to your Shield. That's how you redeem GeForce Experience rewards into your account. It's what lets you stream games from GeForce Now to your PC...To the conspiracy theorists, this has nothing to do with spying, tracking, or other nefarious activities."

Nvidia's new terms and conditions for promotional codes can be found in its latest bundle, which offers the choice of For Honor or Tom Clancy's Ghost Recon: Wildlands with the purchase of a GTX 1070 or GTX 1080.

This post originated on Ars Technica UK

Edited by Relaed

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After some discussion today among our guild and alliance leaders, we agreed that the best packs to keep and open out of lock box drops are the companion packs.  Because the value of the possible Bonding stone or special companion you might get is very high.  Happy Box Opening!

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January, 11, 2018.  Thank you to Hiddan for this new key.

Neverwinter Ocular Preservation Monocle & Endurance Pack
To celebrate the launch of the SteelSeries Games site, we've teamed up with Neverwinter to provide you with the Ocular Preservation Monocle & Endurance Pack!

The Endurance Pack includes:

Potion of Rejuvenation x10, Tidespan Potion x10, Potion of Lesser Healing x10, Portable Altar x5, 


About Neverwinter:
Neverwinter is a free-to-play, action MMORPG based on the acclaimed Dungeons & Dragons fantasy roleplaying game. Epic stories, action combat and classic roleplaying await those heroes courageous enough to enter the fantastic world of Neverwinter. 

Learn More about Neverwinter!  Only 23739 keys left!  Learn More

Goto: https://games.steelseries.com/ , make an account, get the key after email verification for your account,

This is the link to the NWO promo key give away, scroll down to find the code.

You must then use the ARC client to start NWO, and input the key in the redeem code / key section on the left.

Good Luck!

 

 

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New code, yipeeeeee!

NEVERWINTER GIVEAWAY | SWORDS OF CHULT

hxUhJSsY

Just Thayan Title

  • 1 x Wayfarer's XP Booster
  • 5 x Rank 4 Enchantments
  • 3 x Refining Stones
  • 5 x Injury Kit (based on your level)
  • 5 x Healing Potion (based on your level)

Cheers

Grim

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How about another?  muahahaha!

z1vbjnWW

Feathered Roc Mask and Endurance Pack

  1. 10 Potions of Rejuvenations
  2. 10 Tidespan potions
  3. 5 Portable Alters
  4. 10 Potions of Lesser Healing
  5. 5 Greater Scrolls of Identification

 

Cheers

Grim

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Awesome!  Thanks for providing this to us, much appreciated!

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