Jump to content

CotP Discord Channel

Covenant of the Phoenix has a new official Discord Channel!!!
JOIN COTP IN DISCORD TODAY
By Damis

Covenant Football League - Champion Crowned.

Chard's Goat Herders crowned Covenant Football League Champion for the 2019 season!
Trailing 140.22 to 139.74, Chard's Goat Herders staged a comeback and rallied back to beat Irok's Rokkets in the championship game with a final score of 152.36 to 140.22.  Chard's Goat Herders finished the season with a record of 11-5, while Irok's Rokkets ended the campaign at 13-3.
1st Place  -  Chard's Goat Herders
2nd Place  -  Irok's Rokkets
3rd Place  -  Baentir's Brawlers
Read more...
By Damis

Season’s Greetings

Season’s Greetings, wishing you and your loved ones peace, health, happiness and prosperity during the holidays and in the coming New Year.
~  Covenant of the Phoenix
 
 
Read more...
By Damis

Path of Exile - Free to Play

Path of Exile is a free-to-play action role-playing video game developed and published by Grinding Gear Games.
ABOUT THIS GAME
You are an Exile, struggling to survive on the dark continent of Wraeclast, as you fight to earn power that will allow you to exact your revenge against those who wronged you. Created by hardcore gamers, Path of Exile is an online Action RPG set in a dark fantasy world. With a focus on visceral action combat, powerful items and deep character customization, Path of Exile is completely free and will never be pay-to-win.

Key Features
Freedom. Power. Revenge.
Banished for your misdeeds to the dark, brutal world of Wraeclast, you play as the Duelist, Witch, Ranger, Templar, Marauder, Shadow or the Scion class. From forsaken shores through to the ruined city of Sarn, explore Wraeclast and uncover the ancient secrets waiting for you.
Unlimited Character Customization
Create and customize hundreds of unique skill combinations from tradable itemized gems and our gigantic passive skill tree. Combine skill gems, support gems and trigger gems to create your own unique combination of power, defense and destruction.
Deadly Missions
The Forsaken Masters each have their own style of mission and each of these missions has many variations. As you explore deeper into Wraeclast, the pool of available variations increases to challenge you in new ways. All of the Missions and their variations can occur anywhere in the game, including within end-game Maps.
Dressed to Kill
Path of Exile is all about items. Find, collect and trade magic, rare and unique items with arcane properties, then customize your character build around the deadliest combinations you possess.
Brutal Competitive Play
Battle in PvP tournaments seasons and Capture the Flag events for worldwide recognition. Compete in Daily Leagues and Race Events that run as separate game worlds with their own ladders and economies to win valuable prizes.
Customise Your Hideout
In their extensive travels throughout Wraeclast, the Forsaken Masters have discovered ideal locations for an Exile to use as their own secret Hideout. Once you've earned a Master's trust, you may be taken to a Hideout, where you can create your own personalised town. Masters residing in your Hideout offer you daily Missions and train you in advanced crafting options. Use your Hideout as a quiet place to craft after battle, or expand it and use it as a personalised Guild Hall with hundreds of decorations.
Fair-To-Play. Never Pay-To-Win.
We're committed to creating a fair playing field for all players. You cannot gain gameplay advantage by spending real money in Path of Exile.
https://store.steampowered.com/app/238960/Path_of_Exile/
Read more...
By Damis

Smite - Free To Play.

Smite is a 3D fantasy MOBA where players take on the role of mythological gods and battle in team-based arenas. Unlike other MOBAs, SMITE puts you directly onto the battlefield with a third-person action viewpoint. From blind-side ambushes to aimed shots, a new pantheon of strategic possibilities awaits.  Become a legend of myth, enter the Battleground of the Gods, and play FREE now!

Game Modes:
Conquest – the main 5v5 game mode. Features three lanes and a jungle area filled with neutral monsters. Arena – a 5v5 game mode with an open battle area rather than lanes. Each team begins with 500 points and must reduce the other side's to zero by killing heroes, minions, and escorting allied minions to portals. Joust – a 3v3 game mode with a single lane which otherwise plays like Conquest mode. Joust can also be played 1v1. Assault – similar to ARAM (All Random, All Mid) in LoL, players are assigned a random God and fight on a map with a single lane. Siege – a faster version of Conquest. Siege mode consists of only two lanes and contains a special Siege Juggernaut minion that deals extra damage to structures.
Never played a battle arena before? Don’t worry. Auto-buy, auto-level, and the deathmatch-like Arena mode let you jump right into divine MOBA action. Aspiring pro? Top the ladders, join a competitive team, and you too could be playing at the SMITE World Championship.
https://store.steampowered.com/app/386360/SMITE/
 
Read more...
By Damis

Barotrauma - On sale on Steam

Barotrauma is a 2D co-op survival horror submarine simulator, inspired by games like FTL: Faster Than Light, Rimworld, Dwarf Fortress and Space Station 13. It’s a Sci-Fi game that combines ragdoll physics and alien sea monsters with teamwork and existential fear.  The game is on sale on Steam for 34% off the regular price.  The sale ends January, 2020.
EMBRACE THE ABYSS
In the not too distant future, humanity has fled to Jupiter’s moon. With its irradiated icy surface, life can only be found in the ocean below. Travel through a punishing underwater world and discover what lies in the depths of Europa. Stay alert: danger in Barotrauma doesn’t announce itself.
HELP YOUR CREW SUCCEED, OR MAKE SURE NO ONE DOES
There are as many ways to enjoy Barotrauma as there are ways to die in it. Work together with your crew to achieve your goals, or brace for betrayal when you have a traitor on board. Play with friends, strangers, or your worst enemies.
EXPLORE, OPERATE, COMMUNICATE
Navigate underwater, complete missions for the last remnants of humankind, explore the ruins of an alien civilization, flee or fight monsters. Operate complex on-board systems and devices like the sonar, nuclear reactor, weapons, engines and pumps. Communication is key!
EXPERIMENT, CRAFT, CREATE
Master the complex on-board wiring and the comprehensive crafting and medical systems. Create your own submarines and monsters with built-in editors to rival the standard ones. Even tap directly into our source code and mod away.
Features
Best enjoyed in multiplayer, with 2–16 players on a submarine. Supplement your player count with bots as needed; single player also available and being developed further. 6 player classes with different skills and tasks: Captain, Engineer, Mechanic, Medic, Security officer and Assistant. Procedurally generated map and missions with multiple game modes for virtually endless replayability. Built-in Submarine, Character and Procedural Animation editors. Share and discover mods directly via Steam Workshop. All data exposed in xml and the game’s source code public on GitHub. https://store.steampowered.com/app/602960/Barotrauma/
Read more...
News Ticker
  • New Features are being added to forums. Stay tuned for updates.
  • Enjoy your summer everyone!
Elark

Publish 9

Recommended Posts

Publish 9: Secrets of the Force, Redux

System

  • Improved server stability
  • Fixed some memory leaks
  • Made many server performance optimizations
  • Added a much more graceful server shutdown procedure

Spawns/World

  • Updated some newbie spawns to be non-aggressive
  • Fixed it so that mobs that spawn together in the same dynamic spawn will never fight each other
  • Easy and Medium spawn zones around cities will now only spawn mobs from their respective spawn list instead of also spawning things from the world spawner
  • Non-trainer NPCs that have the appearance of a trainer no longer register on the planetary map as a trainer
  • NPCs that are indoors now register on the planetary map (trainers, junk dealers)
  • Added a few junk dealers that were missing
  • The names of some outposts on the map have been fixed
  • Added crafting contractors' functionality
  • Fixed some lairs on Yavin IV that weren't spawning their boss mobs
  • Added a couple wild spawns that were missing
  • The Nightsister Stronghold cave's spawns are now more accurate to live
  • Axkva Min now calls for assistance when engaged

Creatures/NPCs/AI

  • Fixed an issue that sometimes caused players to not be able to see spatial chat from an NPC
  • Philosophers will now respond when conversed with
  • Fixed a creature area attack that wasn't properly an area attack
  • Added proper AI pathfinding within the world and from the world into a building
  • Some dynamically spawned NPCs will now have a random mood set
  • NPCs will no longer sometimes spawn with a weapon in hand that they'll never use
  • Added proper random name generation for droids
  • Fixed AI now uses height in it's aggro distance calculation and will no longer sometimes aggro from too far away in hilly locations
  • Fixed some instances where corpses would talk
  • When a mob leashes for moving too far away from it's home location, any DoTs on it will be removed

Events/Dungeons/Theme Parks/Quests

  • Added the Village Jedi progression system. This includes everything from getting glowy through to the village outro, the Padawan Trials, the Jedi professions, visibility system, player bounty hunting, and the Knight Trials. The Force Ranking System is disabled for now as it is still under development.
  • Added the Corellian Corvette dungeon and associated quests and loot
  • Added the Nightsister Stronghold tasks
  • Added the Singing Mountain Clan tasks
  • Added Bardo Klinj task
  • Added Brennis Doore task
  • Added Captain Eso task
  • Added Crev Bombaasa task
  • Added CX-425 tasks
  • Added Dalla Solo task
  • Added Damalia Korde task
  • Added Dannik Malaan task
  • Added Denell Kel Vannon task
  • Added Dilvin Lormurojo task
  • Added Durgur Pyne task
  • Added Ebenn Q3 Baobab task
  • Added Gravin Attal task
  • Added Green Laser task
  • Added Grobber and Zekka Thyne tasks
  • Added Grondorn Muse task
  • Added Ignar Ominaz task
  • Added Jazeen Thurmm task
  • Added Joz Jodhul task
  • Added Jusani Zhord task
  • Added Kritus Morven task
  • Added Lethin Bludder task
  • Added Megan Dr'lar task
  • Added Rep Been task
  • Added Scolex Grath task
  • Added Serj-X Arrogantus task
  • Added Skinkner task
  • Added Venthan Chassu task
  • Added Vinya Maysor and Karrek Flim tasks
  • Added Vraker Orde tasks
  • Added Warden Vinzel Haylon task
  • Added Yith Seenath task
  • Added the rest of Gilker Budz' tasks
  • Talon Karrde no longer has tasks for players, instead his lieutenant Zakarisz Ghent now does
  • Targets for themepark/task quests will now only spawn once the player is close to their location
  • Added some missing conversation options to some themepark/task givers and targets
  • When speaking to a themepark/task quest giver while having another quest underway, the giver will now have the option to quit their current task
  • Escorts will now stop if a player gets too far away and will require the player to converse with them to continue
  • Added the heralds for the geonosian lab (including the one that also acts as a junk dealer for the geo relics)
  • Added some other heralds that were missing
  • Fixed the mark of intellect quest to properly require the player to have spoken to the hermit first
  • The mark of altruism quest now properly requires completion of the hermit's pre-quest
  • Fixed the blumbush painting schematic so that the Bestine Museum Curator will actually give it to a player that purchases it
  • Death Watch Bunker security waves will now despawn after 5 minutes if not killed
  • DWB security waves now trigger on damage instead of on a timer
  • DWB security waves now path through their rooms looking for intruders

Combat

  • Fixed the color of some combat log entries
  • Mobs will now use secondary defenses
  • Only one pool can now be wounded per attack instead of each pool having a separate chance on each attack
  • Auto attacks now have the same min range calculation as enqueued attacks
  • DOT absorption now functions properly
  • Fixed some instances where a player can get stuck in a feigned death state
  • Food damage mitigation now applies after armor mitigation
  • Wookiee roar no longer goes on cooldown if the target is out of range when used
  • Secondary targets of AoE/cone attacks will now properly give the attacker a TEF where appropriate
  • Combat damage vs. targets vulnerable to the damage type will no longer change when the target's regular resists are reduced
  • Attacks that add a DoT will no longer add the DoT to a corpse if the attack kills the target

GCW

  • Players must now be Special Forces in order to delegate faction points
  • Player names now properly flash while changing faction status
  • Planetary control scores are now updated hourly instead of in real time (the winner was already updated hourly which caused some confusion when the scores changed but the winner hadn't updated yet)
  • Fixed some issues with /delegate when the target is at or near their faction point cap
  • PvP TEF now also blocks entry to player city civic structures
  • A base's security terminal can now be properly repaired after a failed slice
  • Faction bases now have an explosion animation when destroyed
  • A player's faction insignia will now only show to opposite faction and neutral players if they are overt

Professions

Architect:

  • Fixed an issue with making heavy mineral miner deeds in a factory

Artisan:

  • Fixed the filling on Dustcrepe

Bio-Engineer:

  • Fixed effectiveness resists not changing during experimentation
  • Tissues now have the correct cover mod

Bounty Hunter:

  • NPC bounty mission targets will now travel towards a starport and travel to a different planet when they get there
  • Adjusted bounty droid success formula to improve success rates at higher skill mods
  • Droids should no longer sometimes report incorrect distances

Droid Engineer:

  • Droids made in factories should no longer lose their modules after removal from the crate
  • Droids with no power can no longer function as crafting stations
  • Crafting station modules no longer allow a player to experiment when crafting with a generic crafting tool
  • Recharging droids now heals their battle fatigue
  • Detonation droids should now detonate properly
  • Detonation droids now do their 10 second warmup when called instead of when ordered to detonate
  • Droids with harvest modules will now always harvest when set to auto harvest instead of only working if their owner was the group leader

Entertainer:

  • Added group xp bonus
  • Added xp bonuses for audience response
  • Fixed flourish xp to diminish over time when no new flourishes are performed

Image Designer:

  • Fixed some customization details not getting updated properly

Medic/Doctor/Combat Medic:

  • Healing and buffing now properly take into account the target's battle fatigue
  • Tend wound now accepts parameters to specify which attribute to heal

Merchant:

  • Fixed the intervals for warning and deletion of empty vendors

Politician:

  • City Decorations can no longer be placed within no build zones (such as near POIs)

Ranger/Scout:

  • Camouflage no longer checks constantly causing it to break prematurely
  • Rangers can now remove camouflage from themselves
  • Rangers can now get scouting xp from concealing other players
  • Camo kit crafting now uses camouflage skill for assembly/experimentation
  • Fixed the layout of some camps
  • Camouflage now only works on the planet where it was applied
  • Area Track now gives the correct direction when the ranger or target is indoors
  • Fixed the duration of camouflage and added an animation to it's application

Rifleman:

  • Sniper shot should work correctly now

Smuggler:

  • Slicing a weapon with a powerup on it will now destroy the powerup

Squad Leader:

  • Group skill mods now persist properly on group members instead of falling off after 5 minutes
  • Group skill mods are now added/removed/updated on group members properly when needed (SL trains/surrenders a skill, faction and faction status changes, travel, player bounty combat, SL death/incapacitation/revival, SL leaving group)

Weaponsmith:

  • Fixed the stock component slot on DH17 carbines to be optional instead of required

Items/Loot

  • Droid repair kits can once again be used by any player
  • Food/drink that apply their affect as a reaction to an external event will now properly have a default duration of 60 minutes
  • Fixed factory run times
  • Looted weapons will no longer have skill mods for other weapon types
  • The Two-Handed Axe now has it's correct armor piercing
  • Added the Eyes of Mesra to loot
  • Fixed the max crate size for many items when created in a factory
  • Exceptional and Legendary items can now drop from any level enemy
  • Increased the chance for skill mods and dots to be found on looted items
  • Exceptional and legendary items now have a much greater chance to have skill mods and/or dots on them than standard loot
  • Poison and disease resist buff pack Cs now bestow their absorption mod
  • Fixed the armor piercing on Nightsister Energy Lances
  • Clothing/armor's name now turns yellow after an attachment is added
  • New BE enhanced clothing will have a yellow name
  • Weapons with DoTs and looted items with skill mods will have a yellow name

Pets

  • Squad Leader buffs should now be able to affect pets
  • Healing of pets now conforms to the same faction status rules as healing of players
  • Pets can now sit or lie down in response to certain emotes
  • Pets capable of sitting down will now do their sit trick animation when performing a trick
  • Pets and vehicles can no longer be stored while their owner is in combat or dead

Misc

  • Added several system messages that were missing
  • Fixed some structure commands that sometimes tried to target a structure other than the player's target
  • Fixed the /emptymail command to properly delete mail
  • The /find command will now draw it's yellow path when used within static cities
  • Fixed moods that weren't setting their proper animation
  • Added species xp bonuses
  • Added the race droid player event perk
  • Added the scavenger droid player event perk
  • Fixed some player event perks that could not be re-deeded
  • Lotto droids no longer break after a server restart
  • Upvote 1

Share this post


Link to post
Share on other sites

I'm trying to get back into playing, this and a server over on EQ Emu. Would love to have company on either or both. :D

Share this post


Link to post
Share on other sites

I just logged on Basilisk last night.  Our city has faded away, but the area is still open.  I am thinking about starting the Jedi village grind.

I think in the next few days that I am going to check out some of the other servers such as Bloodfin.  The server usually has 700-800 online and incorporates game features from Pre cu, cu and NGE. 

http://www.bloodfin.net/forum/showthread.php?9-Want-information-about-Bloodfin-Why-should-you-play-here

 

List of servers.

https://www.reddit.com/r/swgemu/comments/3ak1wn/which_swgemu_server_should_i_join/csep8wy/?context=3

Share this post


Link to post
Share on other sites
9 hours ago, Damis said:

Let me know what you decide. I haven't setup anything yet, I know there are a couple servers I have toons on. I don't think I have anything on Bloodfin, so if you jump that way, let me know what you would need to support. :D

 

Share this post


Link to post
Share on other sites

I have a lot of characters on Basilisk.  So it would be easy if i restarted there.  I have a master doctor, entertainer, weapon smith along with my master swordsman whom i used to farm credits and loot with.  Before I stopped playing, i had started working on a commando and a bounty hunter.   If I was to play again on this server then I would convert my commando to a Jedi.

One of the updates on Basilisk killed group grinding which meant that people mostly had to solo level their characters which isn't fun. This why a bunch of us eventually lost interest in Basilisk.   I fondly remember all the spin groups that we did in the past.  Even though most of my characters are already masters, I probably won't go back to Basilisk unless they allow spin groups again.

The Bloodfin server caught my interest for a variety of reasons.  It's populated and they added the good stuff from CU and NGE such as faction armor.  The server also has the  Jedi Force Ranking System (FRS)  system working.   I just hope they still allow spin groups like the old days.   

 

 

Share this post


Link to post
Share on other sites

Oooo... So the quested Clone armor would be in there then. Nice. Well, I know I have toons on Basilisk and Hydian-Way. There's probably one or two other servers I have some on, just not sure what they are or if they're still around. lol

Share this post


Link to post
Share on other sites
Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...