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By Damis

Empyrion - Galactic Survival is a diamond in the rough.

Game Info:
Empyrion - Galactic Survival is a 3D open world space sandbox survival adventure. Build mighty ships, menacing space stations and vast planetary settlements to explore, conquer or exploit a variety of different planets and the allegedly empty space! Fight human, alien and biological hazards and survive in a hostile galaxy full of hidden dangers - on your own or with your friends. The game uniquely combines elements from space simulations, construction games, survival games and ego-shooters. Empyrion is currently under development by Eleon Game Studios.
Review:
I played this game last year and didn't do too much with it.  I thought the game had potential, but at the time, it didn't have enough content to keep me interested in playing it, so I shelved it for a later time.  Well, the time to dust the game off and give it another try happened this last weekend.  I was on Discord chatting with Trusin about space games and the lack of any really good ones when he started talking about Empyrion.  He had read that the game had made good progressed, so we both decided to give it another shot.  I wasn't expecting much, but ended up having a really fun time playing the game with Trusin.
We played on the SBS server which has a Star Wars theme with three factions, the Imperials, Rebels or the Mercenary faction. We ended up joining the Merc faction.  On this particular server, all new characters have one week to leave the starting world and system.  On Sunday, any character in those zones are deleted.  Well, as luck would have it, Trusin and I only had a few hours before the deadline, so we had to work fast to learn enough about the game to build a ship with a warp engine.
We managed to warp to another system less than an hour before the newbie zones were wiped.  Talk about cutting it close.  We had a leaky ship which took a good amount of time to make air tight, and at one point we tried to hitch hike on any outbound ship we could find.  Eventually, we fixed the leak and made it into orbit,  at which point we realized neither one of us knew how to engage the warp drive. After fumbling around the navigation controls and mostly due to dumb luck we activated the warp engine and got the hell of out there.
We warped into a new system and had to pause to admire the game.  There were two planets in the system as well as a space station.  There were also a good assortment of player ships which I was awestruck with.  I  loved Star Wars Galaxies JTL,  but Empyrion was what we wished SWG could have been.  To have the ability to blast off from a planet and fly directly into orbit is amazing.  
We flew about and inspected a bunch of ships.  The scale and detail of those ships was unbelievable.  Our ship looked like it was made of legos and duct tape.  We docked at the space station and just walked around with our mouths open looking like a bunch of yokuls who had left the planet of Tatooine for the first time, which really wasn't far from the truth.  It was like a huge floating mall in outer space.  
Eventually, we left the station and explored a few other systems until we found a decent world to settle on.  We are in the process of building a base and a better ship.  The game isn't perfect and at first glance, it may seem ordinary,  but there are parts of the game which are truly magical.  Empyrion has the potential to be a true beauty.  It just needs some refinement and polish.
Comments:
The ability to build multi player ships in which crew members can access the control panel to manage various systems is fantastic.  Exploration, base and ship building is also good.  With that said, I do think that the game needs more alien creatures so that different planets are more unique.  I have been told that the developers are in the process of creating different biomes from which to spawn creatures.  In the meantime, you will probably see the same alien life forms if you visit different planets with the same biomes.
There are a few multi player servers which have 100+  players on them. It would nice if we could get a bunch of members together and try to carve out a section of space for ourselves.   Anyone interested in being a pirate and wrecking havoc?  
 
 
 
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By Damis

Star Wars Galaxies Emulator Server.

Star Wars Galaxies is a sandbox MMO set in the Star Wars universe shortly after the destruction of the first Deathstar above Yavin IV.  Star Wars Galaxies officially closed on 15th December 2011.  SWGEmu aims to emulate Star Wars Galaxies in it's Pre-CU era, version 14.1. The current game is stable, and all the classes are working, such as the creature handler, droid engineer and Jedi. 
We have members playing on the Basilisk server which has a large and active community base.  We have established a city on Dantooine and have entertainers and doctors available to buff members.
Some of the CotP members have started doing the Jedi Village quests on their way to becoming a Jedi.  Note, this the pre-nge Jedi, which requires players to put in time and effort to actually earn something great.  I was one of a handful of Jedi in our old CotP guild on Bloodfin in the original game and I can personally attest that becoming a Jedi was the proudest moment in my gaming history.  It took Months of hard work, but when I finally crafted and activated my light saber, it sent chills down my back.  No other game has ever given me that sort of satisfaction.  
The emu server does not have Jump to Lightspeed (JTL) working yet, but they do have shipwrights in place.  When JTL finally gets rolled out, I expect there will be a surge of veterans players returning to the game. 
Members interested in trying out the game or would like more information should contact Aveno in discord.
Basilisk 
https://www.swgemu.com/forums/content.php
Rules and policies
https://www.swgemu.com/forums/forumdisplay.php?f=120
 
 
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By Throne

Ascendancy

When you find yourself in that position of decision maker, where the decision is required and you have less than all the information you want, you better be ready and willing to make that decision.  Some would say that the risk involved is not worth the potential negativity, loss or pain of failure.  I personally argue that a great failure through action will be remembered much more fondly than the status quo or mediocrity via inaction.  It is this fearlessness in decision making that is necessary to be a leader in this community.
Creating memories worth remembering is what we do here in the Covenant of the Phoenix, and this is one of the great responsibilities we task our leadership with on a daily basis.  Our leaders know that they will make a difference whether they like it or not and that leadership is a gift given not by our administration, but by the CotP membership who enjoy this community and wish to continue toward that eternal goal of good times and great fun.
These ideals are what drives this community as well as what constitutes some of the most important values that we require of our Sentinels, of which certainly includes the one being appointed here and now.
One of the honorable few who never set out to be a leader yet became one through the quality of their actions and the integrity of their intent; our newest Sentinel joined us in the Darkfall chapter in early 2009 and became a leader in the same chapter not long after.  They have clearly understood the mandate from our founders that everybody has a story, and if you do not know the story, you cannot lead effectively.  A multiple chapter leader, workforce member and chapter liaison, they have worked tirelessly at helping create an environment of progress through action, an environment that dares to fail greatly yet manages to achieve so much more. 
It is an honor and a privilege to announce the promotion of an individual who exemplifies the type of leader we desire in CotP. This individual clearly possesses the core leadership characteristics that we look for in a Sentinel.
Vessa, rise and be recognized today as a Sentinel of the Covenant of the Phoenix.
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By Vessa

A new Templar rises!

Our community has many great leaders who are always willing to step up and take on the challenges of the day. Leaders who are always willing to help others by sharing ideas or experiences, by encouraging and pushing the limits of themselves the people around them and the community as a whole , or by simply being there when needed. Leaders willing to take on the tough or tedious jobs to ensure our Community has what it needs to not only survive but thrive. Any leader in this group from those who have only led a raid in a single chapter to those who have worked hard for years have all changed our Community by giving of themselves to make our Community the Great home it is!
Occasionally a leader comes along whose impact is so amazing and the difference they make on our community so wonderful that we must stop and recognize them for all they do for the rest of us.
Let me be the first to Thank Phyreblade for all the works she does with SWTOR Chapter, The Social Media Dept, The workforce and The Founders week Celebrations team, to name just  a few. Let me also be the first to Congratulate Phyreblade on becoming our newest Templar! Looking forward to seeing all the greatness she will bring to her new role.
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Elric

COTP Discord Server

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Over the past year or so COTP has been going back and forth on the idea of a centralized Discord server.  While we still really like using Mumble, Discord is slowly catching up with the available features.  I know a couple chapters such as BDO and FFXIV were running their own Discord server as it has some functions that Mumble does not. While the debate between using Mumble vs. Discord is still ongoing; we have decided to officially start the COTP Discord server that we will run for the entire guild.  The hope is that we will bring all of our chapters back together on a centralized server.  We will offer both Mumble and Discord options to our guild members, so you can feel free to use either voice platform as you choose.  The link to our centralized Discord server is as follows:
 

https://discord.gg/aPUpz5J

 

Generally speaking, the Discord server will follow the same rules and guidelines that we follow on our Mumble server.  Obviously be respectful to everyone while on the Discord server, and follow the COTP guild charter.  It's pretty straightforward, so I don't foresee many issues. :drinks: If at any time you have questions about anything regarding the discord server, please feel free to reach out to October or me (Elric).

 

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For those who haven't used Discord, here are a few terms / features you will want to know about:

 

  • Discord has a really solid mobile app available for Android / Apple iOS.  You can use it to connect to the server on your phone / tablet for both voice and text chat. 

 

  • One of the best advantages of Discord over other VOIP clients is the security feature called the "Audit Log".  This log shows every administrative action on the server, when it happened, and what user made the change.  This makes everything a lot easier to track.  If any problems occur,  we know exactly who we need to track down and discuss the issue with.

 

  • Role = The term "role" refers to the different ranks or member groups that you belong to on the Discord server.  These govern what rooms you have access to, what you can do in those rooms, and what administrative abilities that you have on the server (if any).  You can be granted multiple roles, and Discord will always use the highest ranked role that is assigned to your profile in regards to the room you are interacting with.

 

  • Text Channel = Unlike most other VOIP clients, Discord has done a really good job with integrating text channels into the same client as the voice channels.  You will see those in the top left corner of the navigation bar on the left side of the Discord client.  You may not see or have access to every room there until you are registered as a member on the server.  Generally speaking, those are not meant to replace the forums.  The text channels are basically just for quick messages and chats - similar to a guild chat in-game, but now you can get to it even when you're not actively playing a game.

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COTP Officer Rules for Discord

Given that Discord handles security differently than Mumble, the specific rules for the guild officers will be slightly different. 

 

  • COTP Chapter Leaders will be responsible for setting up the voice channels for their chapter (if they are not already created).  They are also responsible for managing access to those channels and adding roles for their members.  We are not limiting the number of voice channels per chapter, as each chapter will have their own needs and channel uses.

 

  • Chapter Leaders currently have the ability to create and assign Discord roles as needed.  Please keep the number of roles per chapter as concise as possible, to keep the server as clean as we can.  If more than 4 roles are needed per chapter, please contact one of Administrators / Moderators. This full control is currently granted to all Chapter Leaders so they can have the freedom to run the channels for their chapter.  The access is granted with the understanding that they will only use their access to handle their own chapter's channels.  If they are contacted by anyone to modify channels for another channel or the general COTP chapters - they should be directed to contact the server Administrators / Moderators.

    Note: When creating a new channel, don't forget to create the channel with "COTP Member" access or higher.  Otherwise, if you create the channel with only "everyone" access, you won't be able to edit your new channel after it is created (only server Admins / Moderators can fix it at that point).  On Discord, you can only edit channels that you at least have read access to.  Given that all channels should be created with "COTP Member" access unless it is for a PvP Chapter, I doubt this will happen often.

 

  • COTP Chapter Leaders are also responsible for the text channels for their chapter.  By default, each chapter should just have one or two channels.  This is to keep the voice channels on the top part of the Discord screen, as too many text channels will be a pain to scroll through so you can get to the voice channels.  Chapter Leaders can request additional channels if needed, but only on special approval from the Discord Administrator / Moderators.  As with the voice channels, the Chapter Leaders will be in charge of setting up the access to those channels as they are created.

 

  • When any new COTP member joins the server, we will need to register them similar to how they are registered on the COTP Mumble server.  As a default, all members will be granted the "COTP Member" role.  In addition to that basic role, they should also be granted any specialized role that applies to that person.  For the PvP chapters like BDO, there will also be specialized roles like "BDO Member".  PvP Chapters will not have general COTP access to their rooms.  Instead, only members that have roles like "BDO Member", "BDO Officer", etc. will be able to access the non-public channels for that chapter.

 

  • All COTP Officers that are ranked Knight or above should be granted the role of "COTP General Officer"; regardless of what chapter they are actively leading.  Similar to how we handled naming on the Mumble server, they should also have their name changed so that their COTP rank is listed as their name preface.  So for example as a Templar, my name will be set as "[Templar] Elric".  Given that the Sentry rank is not permanent, we want to keep those titles a bit cleaner on Discord.  Sentries should only be granted the officer rank for their active chapter.  Chapter leaders will be responsible for removing the officer access to any Sentry that leaves their chapter or goes inactive.

 

  • The AFK timer is currently set to 1 hour.  We can change that as needed.  I kept the timer as 1 hour, as some situations like PvP and raids may require people to not use the voice channel even if they are actively playing. 

 

  • There will be a COTP Forum topic set up to request new channels, roles, etc. for any new chapters that do not already have official COTP Chapter Leaders created.  Alternatively, they can directly contact the Administrators / Channel Moderators on the Discord channel.

 

  • Everything that is done on the Discord channel in terms of channel / user changes is noted on the server Audit Log.  This allows us to follow up with anyone that has changed anything that shouldn't have been changed.

 

Again, as mentioned above, please feel free to contact October or me (Elric)  on the forums or on Discord.  :drinks:  Enjoy!

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Greetings,  Excellent work with this.  One thing I would suggest, is to let all guests/members be able to change their nicknames.  Discord is used by many games, and character names are different all over the place.  Names are different on different servers, so they let us change our nickname to match the game, as long as the Discord admin sets that permission.  

Also, take a look at the #rules channel for World of Tanks Discord, it's a really great idea they had to layout everything there, and I mean everything to help new members/guests get around, in corporate what you think is best, here is the invite:  discord.gg/NnRj9p4

Edited by Relaed

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7 minutes ago, Relaed said:

Greetings,  Excellent work with this.  One thing I would suggest, is to let all guests/members be able to change their nicknames.  Discord is used by many games, and character names are different all over the place.  Names are different on different servers, so they let us change our nickname to match the game, as long as the Discord admin sets that permission.  

Also, take a look at the #rules channel for World of Tanks Discord, it's a really great idea they had to layout everything there, and I mean everything to help new members/guests get around, in corporate what you think is best, here is the invite:  discord.gg/NnRj9p4

The #rules channel definitely looks like something we should incorporate, as it seems as though many people connecting are and getting lost already. 

Nicknames should be done by chapter leaders and officers and should reflect their name within our community, rather than game specific nicknames. Giving members the option to nickname themselves grants troublemakers permission to attempt to possibly impersonate others and maybe gain access that they otherwise shouldn’t have. When a member connects, they just need to reach out to a chapter officer/leader or server mod/admin to help get them set up, but otherwise, the naming convention is the same as we have it in Mumble. 

Keep in mind that because we are a community with many active chapters, many members play in different games with different names in each. To keep with consistency, that is why we identify one another by their CotP name rather than a single game’s character name. 

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i'm in, but under another name of Asheukae ( eq2 name) in general gaming 1 channel

 

 

Edited by Morg

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