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By Damis

Albion Online - Heretic Challenge

The chill of fall is beginning to creep into the air... and the Heretic Challenge is back with a whole new mount! Earn points for open-world activities, unlock chests to get valuable loot, and claim your very own Heretic Combat Mule.
This month's Challenge introduces a brand-new war machine from the twisted minds of Heretic saddlers. The Heretic Combat Mule fires a powerful cannon shot that knocks back and slows targets, but watch out for its massive recoil!!
SEASONAL SPECIALS: All month long, reach weekly goals to unlock Heretic Challenge Chests. In addition to valuable rewards like Adventurer's Tomes, Silver, resources, and older Heretic-themed furniture, you'll also have a chance to unlock three new furniture items: the Heretic Lantern, Heretic Junk Pile and Heretic Construct.
  
https://albiononline.com/en/news/heretic-challenge-returns-with-new-mount
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By Elric

Crowfall: Closed Beta!

It has been a long 5 years, but Crowfall has finally gone into Closed Beta!  If you're like me, you followed the massive hype for this game back in 2015-2017.  A majority of players lost interest after the development cycle seemed to be going out further and further.  I honestly just wrote it off and figured I would take another look when it got closer to launch.  2019 and 2020 have been rough years for MMORPG's, so I've really been looking for "the next big thing". 

Closed Beta for Crowfall started on August 11th.  I figured I would give the game a shot to see how it has progressed.  I can now say that I am pretty happy with how much this game has improved.  They haven't given a definitive "launch date" for the game yet, but Closed Beta is definitely a good sign.  There is a small chance that it will fully release before the end of 2020, but I'd personally put my money on early 2021.   The Closed Beta launch gives us all a chance to really dig into the game and figure out what classes and races we want to play. 

For those of you who aren't familiar with the background of Crowfall... It's an open-world MMORPG that has an interesting blend of PvE and PvP, and it has some unique aspects to the gameplay that set it apart from other MMORPG's.  First off, let's talk about the worlds / servers.  When you create your new character, you will want to start out in "God's Reach".  This is the PvE world where you start out leveling your character and learning the basics of the game.  At this point in the game they have a "new player experience" questline that takes you from levels 1-16.  It shows you how the game works and gives you a small taste of what the game has to offer.  Normally it is recommended to stay in the God's Reach world until you hit level 30 or so.  Grouping has no negative impact to experience gain right now, so leveling up in a group of 5 is literally 5x faster progression (if not more). 

Before you dive into the main Campaign world, there are a few other options for you to explore.  You can check out an "Infected World" server, which is essentially a persistent PvP "training grounds".  The zones are open-PvP and have keeps, forts, and outposts to fight over and claim.  I believe the general level focus for The Infected worlds are 15-30.  You can also check out The Eternal Kingdom, which is the main player housing / guild castle world that is always available.  I believe that is where many player markets will be, and where most players will hang out between campaigns.  In case this wasn't already apparent - your characters can freely move between worlds.  Thus the same character you start in God's Reach can eventually transition into the main Campaign world.

Lastly we get to the "main focus" of the game - the Campaign worlds!  The Campaign is a massive PvP world with outposts, forts, keeps, etc. along with NPC towns and such.  Players join one of three factions to compete in a "Throne War" of sorts to see which faction can come out on top at the end of the Campaign.  Here's where it gets even more interesting - the Campaign worlds are semi-temporary!  The game refers to the Campaign as "dying lands" where the players are vying for superiority and trying to harvest the riches of the world before it collapses.  The Campaigns only last a month or two, and then they disappear and the Campaign world is wiped.  All the players go back to hanging out in the Eternal Kingdom or God's Reach. and the factions count up all the rewards they obtained through the Campaign.  Then a new fresh Campaign starts up and everyone rushes in to see how well the faction can compete again.  The benefit to this concept is that you won't have a static PvP landscape where the biggest (or strongest) guilds and factions hold all of the castles permanently.  It prevents the PVP game from getting stale, and offers some new challenges with each new campaign.  We don't know yet how much each campaign will differ from the last, but there is definitely some potential there.

One other interesting concept with this game is that the player is described as "An immortal crow that travels from vessel to vessel at will".  What they mean by this is that each of your characters is just a shell that you are inhabiting at the time.  As you start out in the game, you pick from one of the 12 races and 11 classes.  Nothing is restricted in terms of gender or faction. The only restriction is that each race is limited to specific classes.  You start out in one of these "common vessels" and play the game.  Eventually you can craft or find upgraded versions of the "vessels", that allow you to build a stronger character.  The higher the vessel's rarity, the longer it takes to level and the stronger the bonuses are to your stats.  It sounds like the Crowfall devs want leveling to be a fast and easy process, so it doesn't feel like a grind to level up a new vessel / character.

Crowfall also emphasizes the idea of having multiple characters to really maximize your gameplay.  You will have some characters for combat and others for crafting & gathering.  The idea is that you will have lots of options so you don't get bored with just a single character.  To top it all off, Crowfall has a real-time player progression system similar to EVE Online.  Each of your characters levels up the normal way in PvE / PvP,  but your account as a whole is always progressing in real time.  Your account gains skill points every few seconds whether you are online or offline.  You invest those skill points into various skills that benefit every character on your account.  It unlocks new abilities, stats, etc. so that your characters can improve even when you're offline doing something else. 

While there are 11 basic classes in this game, that is only the beginning of your character progression.  Around level 20 you get to pick between three "Promotion Classes" that specialize your character in whichever of those three options you want to play.  Crowfall goes even further by introducing "Disciplines".  As your character levels up you get "Trait" points that you assign in your skill tree to unlock abilities, stat bonuses, and discipline slots.  You can find or craft Minor Disciplines that usually grant your character 1 or 2 new skills or passive bonuses.  You can also equip up to 2 Major Disciplines that function like sub-classes for your character.  They add in 4+ new skills and bonuses that allow you to customize your character to your liking.  For example, you could be playing on an in-your-face melee DPS character like a Myrmidon.  Then you add in two Major Disciplines that add some healing abilities, ranged spells, etc.  I don't know how many Major Disciplines will be available when the game launches, but even in Closed Beta there are over 40+ unique Major Disciplines to play with.  There are also Exploration Disciplines that impact your character's resource harvesting / crafting abilities.  All in all it is one of the most varied character progression systems that I've seen in a MMORPG.

The game is "Buy 2 Play", meaning that once you have bought the game you can play it forever (for free).  They do have a VIP Membership that functions like a monthly subscription, which gives you a few benefits that allow you to progress faster in the game.  Otherwise the cash shop is cosmetic only, and they claim that nothing sold in the cash shop will impact the gameplay outside of how things look (cosmetic).  Right now you can purchase the game during the Closed Beta and get it for $40 instead of the standard $50 cost.  On top of that, they currently have a promo where all you need to do is join a Guild on your account, and you get 20% off!  It worked out to about $31-32.  That promo is only active until August 23rd, so don't wait too long!

Come join us and check the game out!  If you have any questions, post here on the forums or find us on Discord. There are usually people on the COTP Discord server right now as the Beta is fresh. 

Here are a few decent videos to check out:
 
 
 
 
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By Damis

Conan Exiles - Time To Mount Up

It is time to mount your steeds and ride across the plains of the Exiled Lands. One of the most sought-after features since Early Access launch is a reality: Mounts are now available in Conan Exiles!  You can engage in mounted combat and level up your pets and thralls, so they grow more powerful the more time you spend with them.
MOUNTS
Getting a mount works the same way as getting a regular pet. You will first have to find a foal, then bring it back to a Stable to raise it. Stables work the same as Animal Pens, but are for horses only.
Like Pets/Thralls, horses will grow stronger as they level up. Raise several different horses to find one with the stats you like.
Once your foal has grown into adult horse it can be placed in the world, like a regular Thrall/Pet. To ride into the sunset like your favorite cowboy you’ll need to equip your horse with a saddle, which can be unlocked at level 20.
Saddles will have different effects on your mount:
Cavalry Saddle – Fast acceleration, maximum speed, minimum defense, minimum maneuverability Scout Saddle – Long sprinting time, medium speed, low defense, maximum maneuverability Warhorse Saddle – Slow acceleration, minimum speed, high defense, low maneuverability No matter which saddle you choose, using a horse to get anywhere is significantly faster than running on foot.
MOUNTED COMBAT
With mounts we’re also introducing mounted combat. Shoot your enemies from afar with a bow and gallop away before they know what’s going on. Grab a sword, axe or mace and swing away from the comfort of your steed.  Equip a pike or a spear and attack your enemies by stabbing at them or equip a lance and tear through your opponent’s defenses with a mighty charge.
We think mounted combat is going to add a whole new level to Conan Exiles’ PvE and PvP gameplay and we’re excited to hear what you think.
PET/THRALL LEVELING
We’re also adding a leveling system for Pets and Thralls that can follow you. Leveling a Follower grants them increased stats and special bonus Perks.
When placing a Follower, they start at level 0 with a base set of Attributes. Faction and Tier determines growth rate and base Attributes, to make sure similar pets and thralls won’t be exactly the same. You can check your Follower’s Attributes by selecting “Info” from the radial menu.
Killing enemies when a Pet or Thrall follows you will grant them experience points. Crafting, exploration and other activities will not. Pets/thralls will only gain experience points when they are following you. Pets/Thralls will gain perks as they level up, which will further enhance their capability and grant bonuses to Attributes. The more specialized the Perk, the greater the bonus.

Conan Exiles: https://www.conanexiles.com/
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By Damis

7 DAYS TO DIE - Alpha 19 B-157 Experimental Released.

The Fun Pimps are working towards another huge upgrade for the survival game 7 Days to Die, with a new experimental build out now to try. It's a massive upgrade again to many areas of the game. Some of what's new includes: Linear Color Space Lighting, Improved Gamepad Support, New Survival System & Critical Injuries, Interactive Loading Screen, Food and Water Bars in the UI and HD Characters.
Alpha 19 Official Release Notes
https://7daystodie.com/a19-official-release-notes/
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By Damis

Camelot Unchained Newsletter #67

Slowed but not stopped. 
We are now entering the new 90 day development period.  So we expect to see giants in all their glory or at least an early version.  Also, they plan on starting up a persistent world on a 24/3 [weekends] server run by their overlord program.  Some things we may also see during this period is are the Spirit mages and dragons as they start to get flushed out.
This months newsletter:  https://mailchi.mp/citystateentertainment/unveiled-camelot-unchained-newsletter-642244
News: https://camelotunchained.com/v3/category/news/
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News Ticker
  • New Features are being added to forums. Stay tuned for updates.
  • Enjoy your summer everyone!
Elric

COTP Discord Server

Recommended Posts

Over the past year or so COTP has been going back and forth on the idea of a centralized Discord server.  While we still really like using Mumble, Discord is slowly catching up with the available features.  I know a couple chapters such as BDO and FFXIV were running their own Discord server as it has some functions that Mumble does not. While the debate between using Mumble vs. Discord is still ongoing; we have decided to officially start the COTP Discord server that we will run for the entire guild.  The hope is that we will bring all of our chapters back together on a centralized server.  We will offer both Mumble and Discord options to our guild members, so you can feel free to use either voice platform as you choose.  The link to our centralized Discord server is as follows:
 

https://discord.gg/aPUpz5J

 

Generally speaking, the Discord server will follow the same rules and guidelines that we follow on our Mumble server.  Obviously be respectful to everyone while on the Discord server, and follow the COTP guild charter.  It's pretty straightforward, so I don't foresee many issues. :drinks: If at any time you have questions about anything regarding the discord server, please feel free to reach out to October or me (Elric).

 

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For those who haven't used Discord, here are a few terms / features you will want to know about:

 

  • Discord has a really solid mobile app available for Android / Apple iOS.  You can use it to connect to the server on your phone / tablet for both voice and text chat. 

 

  • One of the best advantages of Discord over other VOIP clients is the security feature called the "Audit Log".  This log shows every administrative action on the server, when it happened, and what user made the change.  This makes everything a lot easier to track.  If any problems occur,  we know exactly who we need to track down and discuss the issue with.

 

  • Role = The term "role" refers to the different ranks or member groups that you belong to on the Discord server.  These govern what rooms you have access to, what you can do in those rooms, and what administrative abilities that you have on the server (if any).  You can be granted multiple roles, and Discord will always use the highest ranked role that is assigned to your profile in regards to the room you are interacting with.

 

  • Text Channel = Unlike most other VOIP clients, Discord has done a really good job with integrating text channels into the same client as the voice channels.  You will see those in the top left corner of the navigation bar on the left side of the Discord client.  You may not see or have access to every room there until you are registered as a member on the server.  Generally speaking, those are not meant to replace the forums.  The text channels are basically just for quick messages and chats - similar to a guild chat in-game, but now you can get to it even when you're not actively playing a game.

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COTP Officer Rules for Discord

Given that Discord handles security differently than Mumble, the specific rules for the guild officers will be slightly different. 

 

  • COTP Chapter Leaders will be responsible for setting up the voice channels for their chapter (if they are not already created).  They are also responsible for managing access to those channels and adding roles for their members.  We are not limiting the number of voice channels per chapter, as each chapter will have their own needs and channel uses.

 

  • Chapter Leaders currently have the ability to create and assign Discord roles as needed.  Please keep the number of roles per chapter as concise as possible, to keep the server as clean as we can.  If more than 4 roles are needed per chapter, please contact one of Administrators / Moderators. This full control is currently granted to all Chapter Leaders so they can have the freedom to run the channels for their chapter.  The access is granted with the understanding that they will only use their access to handle their own chapter's channels.  If they are contacted by anyone to modify channels for another channel or the general COTP chapters - they should be directed to contact the server Administrators / Moderators.

    Note: When creating a new channel, don't forget to create the channel with "COTP Member" access or higher.  Otherwise, if you create the channel with only "everyone" access, you won't be able to edit your new channel after it is created (only server Admins / Moderators can fix it at that point).  On Discord, you can only edit channels that you at least have read access to.  Given that all channels should be created with "COTP Member" access unless it is for a PvP Chapter, I doubt this will happen often.

 

  • COTP Chapter Leaders are also responsible for the text channels for their chapter.  By default, each chapter should just have one or two channels.  This is to keep the voice channels on the top part of the Discord screen, as too many text channels will be a pain to scroll through so you can get to the voice channels.  Chapter Leaders can request additional channels if needed, but only on special approval from the Discord Administrator / Moderators.  As with the voice channels, the Chapter Leaders will be in charge of setting up the access to those channels as they are created.

 

  • When any new COTP member joins the server, we will need to register them similar to how they are registered on the COTP Mumble server.  As a default, all members will be granted the "COTP Member" role.  In addition to that basic role, they should also be granted any specialized role that applies to that person.  For the PvP chapters like BDO, there will also be specialized roles like "BDO Member".  PvP Chapters will not have general COTP access to their rooms.  Instead, only members that have roles like "BDO Member", "BDO Officer", etc. will be able to access the non-public channels for that chapter.

 

  • All COTP Officers that are ranked Knight or above should be granted the role of "COTP General Officer"; regardless of what chapter they are actively leading.  Similar to how we handled naming on the Mumble server, they should also have their name changed so that their COTP rank is listed as their name preface.  So for example as a Templar, my name will be set as "[Templar] Elric".  Given that the Sentry rank is not permanent, we want to keep those titles a bit cleaner on Discord.  Sentries should only be granted the officer rank for their active chapter.  Chapter leaders will be responsible for removing the officer access to any Sentry that leaves their chapter or goes inactive.

 

  • The AFK timer is currently set to 1 hour.  We can change that as needed.  I kept the timer as 1 hour, as some situations like PvP and raids may require people to not use the voice channel even if they are actively playing. 

 

  • There will be a COTP Forum topic set up to request new channels, roles, etc. for any new chapters that do not already have official COTP Chapter Leaders created.  Alternatively, they can directly contact the Administrators / Channel Moderators on the Discord channel.

 

  • Everything that is done on the Discord channel in terms of channel / user changes is noted on the server Audit Log.  This allows us to follow up with anyone that has changed anything that shouldn't have been changed.

 

Again, as mentioned above, please feel free to contact October or me (Elric)  on the forums or on Discord.  :drinks:  Enjoy!

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Greetings,  Excellent work with this.  One thing I would suggest, is to let all guests/members be able to change their nicknames.  Discord is used by many games, and character names are different all over the place.  Names are different on different servers, so they let us change our nickname to match the game, as long as the Discord admin sets that permission.  

Also, take a look at the #rules channel for World of Tanks Discord, it's a really great idea they had to layout everything there, and I mean everything to help new members/guests get around, in corporate what you think is best, here is the invite:  discord.gg/NnRj9p4

Edited by Relaed

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7 minutes ago, Relaed said:

Greetings,  Excellent work with this.  One thing I would suggest, is to let all guests/members be able to change their nicknames.  Discord is used by many games, and character names are different all over the place.  Names are different on different servers, so they let us change our nickname to match the game, as long as the Discord admin sets that permission.  

Also, take a look at the #rules channel for World of Tanks Discord, it's a really great idea they had to layout everything there, and I mean everything to help new members/guests get around, in corporate what you think is best, here is the invite:  discord.gg/NnRj9p4

The #rules channel definitely looks like something we should incorporate, as it seems as though many people connecting are and getting lost already. 

Nicknames should be done by chapter leaders and officers and should reflect their name within our community, rather than game specific nicknames. Giving members the option to nickname themselves grants troublemakers permission to attempt to possibly impersonate others and maybe gain access that they otherwise shouldn’t have. When a member connects, they just need to reach out to a chapter officer/leader or server mod/admin to help get them set up, but otherwise, the naming convention is the same as we have it in Mumble. 

Keep in mind that because we are a community with many active chapters, many members play in different games with different names in each. To keep with consistency, that is why we identify one another by their CotP name rather than a single game’s character name. 

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i'm in, but under another name of Asheukae ( eq2 name) in general gaming 1 channel

 

 

Edited by Morg

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Discord is growing on me now since a couple friends made me use it. I am on the Discord server now under sYndicate#1747.

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