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Covenant of the Phoenix has a new official Discord Channel!!!
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By Damis

AD 2460 - Space Strategy Browser Game.

AD 2460 is a browser-based sci-fi strategy MMORPG set in a persistent world.  The game focuses on obtaining resources, developing your home world, and fostering alliances for growth and protect your interests. The game is Free to Play and is not a Pay to Win Game.
Make Your Mark on the Galaxy
Your homeworld is just the start. Claim outposts, engage in research and development, discover technologies and cultures.  Engage in player politics and alliance building in order to gain or maintain power and your interests.
Customize Your Territories & Fleets
AD2460 allows players to customize their own fleets, research technologies their way, and create thir own play styles within the game. Within the larger conflict, these will help determine how players can succeed.
http://www.ad2460.com/
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Personal Comments from Damis:
The game is similar to Stellaris and other space strategy games in which the game play revolves around space exploration, managing an empire, diplomacy, and space warfare with other space faring civilizations. If you like those types of games, then you should give AD 2460 a try.  It's free and doesn't take up a lot of time.
The game plays in cycles, in which each cycle takes 2 - 3 Months to complete.  At the end, winners are announced and awards given out.  Seven days later a new cycle begins in which everyone has to start over again.  People are still allowed to play the game during the seven day wait period, which is a good time for new players to learn the game before the new cycle begins.  
The last cycle just ended on Sunday and the new cycle will begin on  Saturday,  September 15, 2018.  This week would be a good time to jump in and try the game out before the new cycle starts.  It would be great if we could get a bunch of CotP members to play the game and form an alliance in the game.  Let me know if anyone is interested in forming an alliance.
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By Damis

Worlds Adrift Chapter Created

Worlds Adrift
The world is broken, shattered from a calamity that time has since forgot. It now falls to you to journey across an endless sky, foraging the remains of past civilisations. Form a crew. Build a skyship. Ally with others to overthrow those that oppose you, and ultimately find fame… or infamy. The future of Foundation will be shaped by your actions - will you help unite the world, or let it drift further into oblivion?
Worlds Adrift is a Community-Crafted MMO with a singular vision: to give players the freedom to redefine a genre. Offering an entirely user-generated environment, the sheer scale of its scope, and beauty of its design, is an invitation to explore. To discover. To unearth…


Countless islands populate an endless sky. What happened? Why? When? Such answers have been lost to the ruins of bygone civilisations. Your only hope is to traverse these strange but beautiful lands in search of an answer. One that’s perhaps best left forgotten…


Have no doubt. The skies are treacherous, and there’s only one way to navigate them - at the helm of your own skyship. But where to find one? Explore the lands and ransack ruins, in an attempt to discover the knowledge of those that came before. Though, the question remains: have you the leadership to rally a crew?



While the shattered remains of Foundation are beyond all hope of reform, the same fate needn’t await you. There are those that dream of a new civilisation amongst the clouds. Will you take up the call, and bring order to the world? Or will you revel in the chaos, to serve your own diabolical gain?


Vast and devastating storm walls span the skies. Survive such tempests, and your troubles have only begun! For all manner of players - from scavengers to plunderers, cutthroats to pirates - also call the clouds their home, forever prowling for the vulnerable traveller. With escape unlikely, your only options? Join them, or turn... and fight!
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With the release of the upcoming update "Alliance" it is a great time to hop in as they are catering to larger groups of teamed players.
Contact Trusin for more information about the game and chapter. 
https://covenantofthephoenix.com/forums/topic/53506-worlds-adrift-new-chapter/ 
 
 
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By Elric

Guild Wars 2: 6 Year Anniversary!

It has been several years since I've played Guild Wars 2...  I have to admit though that this is pretty cool.  I'm glad they have kept the game going all these years without going the way of subscriptions or today's common F2P models (or out of business).
 
Update:  They have an anniversary Live Stream going on right now if you want to watch: 
 
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By Elric

Rend: Hybrid PvX Epic Survival Game

Starting tomorrow, July 31st, a new survival-genre game will be hitting Early Access.  We have some people who have already been testing it out in Alpha, and thus far I've heard it has some serious potential.  I'm guessing we could fill out a 20-person team to really give this game a shot.  In fact, Creaky from Illegitimus (an ally of COTP) has challenged us to put together a team to face off against Illegitimus on a private server!
So what is the game exactly?  So far it looks like a mix between survival games like Ark, Conan Exiles, 7 Days to Die, etc. and a similar model to what we hope Crowfall will be like when it comes out next year (in theory).  In Rend, your character progresses through PvE gathering, quests, fighting, etc., while you build a faction base alongside your guildmates.  That base will eventually come under attack from PvE mobs or PvP players depending on the type of gameplay on your server.  There are official PvP servers run by the developers, and they will be allowing private servers as well.  The goal of the game is to get your faction to beat out the other faction(s) on your map.  Each round results in one faction emerging victorious, and then the map resets.  Each faction then starts over for the next round, but everyone's character still advances through a meta-progression that grants you additional skills to use on the next round. 
Discuss it further on our forrums:
 
Otherwise, here is some more info in the form of two decent videos on it:
 
Or for those of you who prefer text over videos, here is some info from the official Rend website:
 
What is Rend?
Rend is a team-based survival game set in the fabled universe of Nordic myth. This epic fantasy world is a harsh domain where the strong ascend as gods. You must choose from three rival factions, combine forces to build your team’s stronghold, and battle foes and brutal creatures. Together, you will endure the dangers of Rend’s treacherous landscapes to discover valuable resources and powerful artifacts. With the game’s deep talent trees and skill systems, you’ll have the freedom to choose how you want to fight for your team’s victory. When a cycle ends, one faction will be declared the winner… but the end is only the beginning. Victorious players will receive rewards they can use in subsequent cycles as they ascend to legendary heights as heroes.
Where does Rend take place?
Rend’s setting is a fragment of land that once was Midgard before Ragnarok, the doom of the gods, shattered the world. Valhalla, the great hall of heroes, home of the dead who achieve glory in battle, can be seen decimated in the skies above. The majority of the original Norse deities died in the cataclysm and those who survived have retreated into seclusion. Rumor has it they’re amassing new armies to restore their former might and glory in the next great battle.
What remains of this world is a collection of disparate environments held together by the massive roots of Yggdrasil, the World Tree. Gentle hills give way to dense forests, fungal colonies, noxious swamps, and wintry peaks, each home to predatory beasts and environmental challenges. The flora and fauna of Rend have been affected by Yggdrasil’s presence: once docile creatures are now territorial and violent while plants and minerals have developed unique properties that may be used to help or hinder by those brave enough to discover them. Warriors who find themselves on Rend must be alert and observant to survive this realm.
Who am I in Rend?
You begin your adventure in Rend hungry, unarmed, and defenseless. The good news is you’re not alone: in every cycle of Rend, you’ll be in one of three factions, the Order, the Revenant, or the Conclave, each equal in power and numbers. Starting with an empty faction base surrounded by a magical shield, you’ll work together as a group to discover and harvest nearby raw resources, craft rudimentary tools and weapons, and fight to stay alive. As you research new technologies and explore distant biomes, fresh challenges will present themselves from opposing factions and the brutal environment alike.
Your victories both in combat and in crafting will bring glory to you and your faction. All of your activities in Rend will grant experience and with experience your path will become more clear. You may choose your warrior’s specialization by selecting two skill trees from four archetypes: the stealthy Assassin, powerful Soldier, arcane Mystic, and cunning Survivalist, each with its own abilities and weaknesses. Through your custom selection of active and passive talent, you’ll be able to contribute to your faction’s success precisely the way you want to play.
How do I win in Rend?
Rend serves as the proving ground for those seeking to join the remaining gods’ army in Valhalla. To stand among the gods, each faction seeks to present the gods with warrior spirits harvested from fallen foes. These spirits act as victory points and are key to your faction winning the game.
Spirits are collected much like other raw resources in Rend but must be deposited at the Divinity Stone in the middle of your faction base. These structures are connected to Yggdrasil which stands in the center of the map and reflects the current score of each faction with three vertical runic sigils: the more spirits banked by a team, the higher its glowing sigil climbs the World Tree. When one team’s sigil reaches the top of Yggdrasil, they win the cycle and ascend victorious.
However, achieving victory is no easy task! Rend will pit the three factions in direct competition through resource node distribution, buff-granting control points, and scheduled world events called the Reckoning. Every few days, the magic shields protecting the three faction bases diminishes, briefly rendering them vulnerable to attack. Sensing the spirits within each Divinity Stone, monstrosities called the Lost will appear. In waves, these husks of dishonored warriors will lay siege to anything in their way. During these events, rival factions have the opportunity to raid an opposing faction’s Divinity Stone, stealing their collected spirits. The time and date of the Reckoning is chosen during server selection, allowing players and each faction to prepare for the event by hardening their base’s defenses and deciding on their strategy.
Additionally, the remaining gods will be observing the trials on Rend and may occasionally send down magical items to assist warriors in their trials (or perhaps to instigate battles over their loot). In rare cases, artifacts of legend once wielded by the old gods may fall from the heavens such as the Hammer of Thor, the Horns of Loki, the Steed of Odin, and other mythic items. These will imbue the wielding with godlike powers yet also make them a prime target for enemy factions seeking to claim the artifact as their own. Ultimately, every cycle of Rend, anticipated to last one or two months each, will culminate in a massive war between the three factions, ending with an absolute victor.
What does winning Rend get me?
Aside from the right to ascend to Valhalla and join the army of the gods as an honored hero? Well, once the gods have named a faction victorious and those chosen have ascended, all players shall be rewarded with glory per their actions in the cycle, collecting ascendancy points that allow for meta-progression between matches. The amount of points earned will largely depend on being on the winning faction but merit will be given for your personal contributions to your team.
It should be noted that failing to win is largely unpleasant for your character: those warriors who do not ascend will have their spirits ripped from their bodies and sent back into the trial to prove themselves once more. Their bodies, now soulless husks, will become the Lost and wander the world of Rend driven purely by rage, instinct and a primal hunger to be one with a spirit again. Blissfully, as a player, you will only experience this as a server wipe and reset. Still, you may never look at the Lost the same way afterwards...
And so: survive the untamed wilds as a team, conquer your rival factions, and ascend victorious by earning the gods’ favor through presenting them with their toll of spirits. May your faction earn its rightful place in Valhalla!
Onwards, for Valhalla!
Excited for Rend? So are we! Now is the perfect time to join the community, read up on our latest news, and follow our social media channels linked below. We look forward to seeing you on the field of trials soon!
Read more at https://www.rendgame.com/news/article/rend-introduction#OLUhRzw5i2MuefHh.99
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By Damis

Star Wars Galaxies Emulator Server.

Star Wars Galaxies is a sandbox MMO set in the Star Wars universe shortly after the destruction of the first Deathstar above Yavin IV.  Star Wars Galaxies officially closed on 15th December 2011.  SWGEmu aims to emulate Star Wars Galaxies in it's Pre-CU era, version 14.1. The current game is stable, and all the classes are working, such as the creature handler, droid engineer and Jedi. 
We have members playing on the Basilisk server which has a large and active community base.  We have established a city on Dantooine and have entertainers and doctors available to buff members.
Some of the CotP members have started doing the Jedi Village quests on their way to becoming a Jedi.  Note, this the pre-nge Jedi, which requires players to put in time and effort to actually earn something great.  I was one of a handful of Jedi in our old CotP guild on Bloodfin in the original game and I can personally attest that becoming a Jedi was the proudest moment in my gaming history.  It took Months of hard work, but when I finally crafted and activated my light saber, it sent chills down my back.  No other game has ever given me that sort of satisfaction.  
The emu server does not have Jump to Lightspeed (JTL) working yet, but they do have shipwrights in place.  When JTL finally gets rolled out, I expect there will be a surge of veterans players returning to the game. 
Members interested in trying out the game or would like more information should contact Aveno in discord.
Basilisk 
https://www.swgemu.com/forums/content.php
Rules and policies
https://www.swgemu.com/forums/forumdisplay.php?f=120
 
 
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Elric

COTP Discord Server

Recommended Posts

Over the past year or so COTP has been going back and forth on the idea of a centralized Discord server.  While we still really like using Mumble, Discord is slowly catching up with the available features.  I know a couple chapters such as BDO and FFXIV were running their own Discord server as it has some functions that Mumble does not. While the debate between using Mumble vs. Discord is still ongoing; we have decided to officially start the COTP Discord server that we will run for the entire guild.  The hope is that we will bring all of our chapters back together on a centralized server.  We will offer both Mumble and Discord options to our guild members, so you can feel free to use either voice platform as you choose.  The link to our centralized Discord server is as follows:
 

https://discord.gg/aPUpz5J

 

Generally speaking, the Discord server will follow the same rules and guidelines that we follow on our Mumble server.  Obviously be respectful to everyone while on the Discord server, and follow the COTP guild charter.  It's pretty straightforward, so I don't foresee many issues. :drinks: If at any time you have questions about anything regarding the discord server, please feel free to reach out to October or me (Elric).

 

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For those who haven't used Discord, here are a few terms / features you will want to know about:

 

  • Discord has a really solid mobile app available for Android / Apple iOS.  You can use it to connect to the server on your phone / tablet for both voice and text chat. 

 

  • One of the best advantages of Discord over other VOIP clients is the security feature called the "Audit Log".  This log shows every administrative action on the server, when it happened, and what user made the change.  This makes everything a lot easier to track.  If any problems occur,  we know exactly who we need to track down and discuss the issue with.

 

  • Role = The term "role" refers to the different ranks or member groups that you belong to on the Discord server.  These govern what rooms you have access to, what you can do in those rooms, and what administrative abilities that you have on the server (if any).  You can be granted multiple roles, and Discord will always use the highest ranked role that is assigned to your profile in regards to the room you are interacting with.

 

  • Text Channel = Unlike most other VOIP clients, Discord has done a really good job with integrating text channels into the same client as the voice channels.  You will see those in the top left corner of the navigation bar on the left side of the Discord client.  You may not see or have access to every room there until you are registered as a member on the server.  Generally speaking, those are not meant to replace the forums.  The text channels are basically just for quick messages and chats - similar to a guild chat in-game, but now you can get to it even when you're not actively playing a game.

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COTP Officer Rules for Discord

Given that Discord handles security differently than Mumble, the specific rules for the guild officers will be slightly different. 

 

  • COTP Chapter Leaders will be responsible for setting up the voice channels for their chapter (if they are not already created).  They are also responsible for managing access to those channels and adding roles for their members.  We are not limiting the number of voice channels per chapter, as each chapter will have their own needs and channel uses.

 

  • Chapter Leaders currently have the ability to create and assign Discord roles as needed.  Please keep the number of roles per chapter as concise as possible, to keep the server as clean as we can.  If more than 4 roles are needed per chapter, please contact one of Administrators / Moderators. This full control is currently granted to all Chapter Leaders so they can have the freedom to run the channels for their chapter.  The access is granted with the understanding that they will only use their access to handle their own chapter's channels.  If they are contacted by anyone to modify channels for another channel or the general COTP chapters - they should be directed to contact the server Administrators / Moderators.

    Note: When creating a new channel, don't forget to create the channel with "COTP Member" access or higher.  Otherwise, if you create the channel with only "everyone" access, you won't be able to edit your new channel after it is created (only server Admins / Moderators can fix it at that point).  On Discord, you can only edit channels that you at least have read access to.  Given that all channels should be created with "COTP Member" access unless it is for a PvP Chapter, I doubt this will happen often.

 

  • COTP Chapter Leaders are also responsible for the text channels for their chapter.  By default, each chapter should just have one or two channels.  This is to keep the voice channels on the top part of the Discord screen, as too many text channels will be a pain to scroll through so you can get to the voice channels.  Chapter Leaders can request additional channels if needed, but only on special approval from the Discord Administrator / Moderators.  As with the voice channels, the Chapter Leaders will be in charge of setting up the access to those channels as they are created.

 

  • When any new COTP member joins the server, we will need to register them similar to how they are registered on the COTP Mumble server.  As a default, all members will be granted the "COTP Member" role.  In addition to that basic role, they should also be granted any specialized role that applies to that person.  For the PvP chapters like BDO, there will also be specialized roles like "BDO Member".  PvP Chapters will not have general COTP access to their rooms.  Instead, only members that have roles like "BDO Member", "BDO Officer", etc. will be able to access the non-public channels for that chapter.

 

  • All COTP Officers that are ranked Knight or above should be granted the role of "COTP General Officer"; regardless of what chapter they are actively leading.  Similar to how we handled naming on the Mumble server, they should also have their name changed so that their COTP rank is listed as their name preface.  So for example as a Templar, my name will be set as "[Templar] Elric".  Given that the Sentry rank is not permanent, we want to keep those titles a bit cleaner on Discord.  Sentries should only be granted the officer rank for their active chapter.  Chapter leaders will be responsible for removing the officer access to any Sentry that leaves their chapter or goes inactive.

 

  • The AFK timer is currently set to 1 hour.  We can change that as needed.  I kept the timer as 1 hour, as some situations like PvP and raids may require people to not use the voice channel even if they are actively playing. 

 

  • There will be a COTP Forum topic set up to request new channels, roles, etc. for any new chapters that do not already have official COTP Chapter Leaders created.  Alternatively, they can directly contact the Administrators / Channel Moderators on the Discord channel.

 

  • Everything that is done on the Discord channel in terms of channel / user changes is noted on the server Audit Log.  This allows us to follow up with anyone that has changed anything that shouldn't have been changed.

 

Again, as mentioned above, please feel free to contact October or me (Elric)  on the forums or on Discord.  :drinks:  Enjoy!

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Greetings,  Excellent work with this.  One thing I would suggest, is to let all guests/members be able to change their nicknames.  Discord is used by many games, and character names are different all over the place.  Names are different on different servers, so they let us change our nickname to match the game, as long as the Discord admin sets that permission.  

Also, take a look at the #rules channel for World of Tanks Discord, it's a really great idea they had to layout everything there, and I mean everything to help new members/guests get around, in corporate what you think is best, here is the invite:  discord.gg/NnRj9p4

Edited by Relaed

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7 minutes ago, Relaed said:

Greetings,  Excellent work with this.  One thing I would suggest, is to let all guests/members be able to change their nicknames.  Discord is used by many games, and character names are different all over the place.  Names are different on different servers, so they let us change our nickname to match the game, as long as the Discord admin sets that permission.  

Also, take a look at the #rules channel for World of Tanks Discord, it's a really great idea they had to layout everything there, and I mean everything to help new members/guests get around, in corporate what you think is best, here is the invite:  discord.gg/NnRj9p4

The #rules channel definitely looks like something we should incorporate, as it seems as though many people connecting are and getting lost already. 

Nicknames should be done by chapter leaders and officers and should reflect their name within our community, rather than game specific nicknames. Giving members the option to nickname themselves grants troublemakers permission to attempt to possibly impersonate others and maybe gain access that they otherwise shouldn’t have. When a member connects, they just need to reach out to a chapter officer/leader or server mod/admin to help get them set up, but otherwise, the naming convention is the same as we have it in Mumble. 

Keep in mind that because we are a community with many active chapters, many members play in different games with different names in each. To keep with consistency, that is why we identify one another by their CotP name rather than a single game’s character name. 

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i'm in, but under another name of Asheukae ( eq2 name) in general gaming 1 channel

 

 

Edited by Morg

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