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CotP Discord Channel

Covenant of the Phoenix has a new official Discord Channel!!!

Intrepidity affirmed...

The leadership here in the Covenant of the Phoenix is fantastic...fantastic yet diverse. We have a prismatic group of leaders who are different in so many ways. Some may choose to see all our differences in leadership style as an obstacle - dividing or delaying rather than unifying and progressing. However, we see our diversity as a stepping-stone. We focus on the individuals' strengths and use their strengths in a very goal-driven way within our community. We are so fortunate to have leaders like the one being appointed to Sentinel today who have joined and given us that unique edge needed to enhance our vision for this community with their special talents, talents given willingly and passionately in helping the Covenant of the Phoenix become what it is today.
Like many of us, this individual joined our community as a gamer who wanted to be a part of something bigger than his or herself.  Along the way, they forged the capacity to see beyond the game and understand that it is the relationships built within a gaming chapter that fuels this community in the long run.  Eventually, that understanding led to their appointment to our leadership team and, after many years in positions of preeminence in multiple chapters and games, to Director of all CotP's server-side administrative responsibilities.
It is an honor and a privilege to announce the promotion of an individual who exemplifies the type of leader we desire in this community. This individual clearly possesses the core leadership characteristics that we look for in a Sentinel.
Xugrel, rise and be recognized today as a Sentinel of the Covenant of the Phoenix.

A New Guardian Rises From The Ashes

There are four basic characteristics that great leaders possess.
The first trait is a will to lead. Leaders want to lead. And they embrace the opportunity to do so.
Second, great leaders are willing to make the difficult decisions, the tough decisions that no one else wants to make. Great leaders never pass the buck to a future generation. They confront the brutal realities. They meet them head on. They don't ignore them. They address them as best they can. It's a matter of honor.
Third, great leaders believe in something bigger than themselves. People want to follow those serving the greater good. If people see a leader focused on self-interest alone, they will not follow. At least they won't follow as far as they are being asked. They won't go the extra mile.
People search for someone who is willing to look at the bigger picture, to serve a transcendent good. And so, while it runs against the conventional wisdom, great leaders are also the greatest servants. Great leaders lead by serving because they believe in something greater than themselves.
And finally, great leaders have a sense of humility about themselves.  Ironically, those who accomplish the most are often the ones who brag the least.
It is an honor and a privilege to announce that Grim has been promoted to a Guardian.  Grim is a natural fit for the role, given his 9 year history with the guild and his experience in managing several guild chapters over the years as well as providing administrative support.  This experience has honed his focus on the long term picture of doing what is best for the Covenant of the Phoenix community - a focus that will be at the core of the many judgment calls he will make as a Guardian.
Please join me in congratulating Grim and wishing him the best of luck in his new position as a Guardian.
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CotP Youtube Channel

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Winter is here...

We live in the sub-arctic region of this world, so we knew Winter was coming.  However, with all the unknowns that winter brings, we still were not entirely sure we had done enough over the warm period to warrant a feeling toward comfortable preparedness.  We were certain we would not run out of food this year, which was good, but we were not so sure about our flax storage, and even less about our storage for straw.  It is a different feeling for sure, to try and predict what our needs will be five months down the road.  It is quite exhilarating to have that thought process be a part of our guild's efforts along with our day to day struggle to fight off invaders from the north and help our alliance fend off the regional destruction of our resources by the enemy.

A great new project has entered our purview and has invigorated our planners and builders as we look toward the future security of our people.  Phoenix nest is the site of what will be our greatest architectural achievement to date.  The castle walls will be twice as high as our current walls in Covenant City and made of granite, which is much sturdier than the old stone walls.  Our builders are hard at work nearly 24/7, but the pace is slow as only the best quality and components will do.  What we could do with ten more apt and able workers....

Harvest season was better than we anticipated thanks to our hard working farmers and foresters.  After starting the settlement in the dead of winter, we all worked diligently to make sure the next winter's meals were not limited to roots, berries and wild game.  Our agricultural prowess was on full display near the end of fall as you can see in the below images.  We hope that we will soon add more to our "farm squad" as we look forward to the next planting season.

War has definitely become a daily part of our lives.  Invaders from the north have caused much delay in our building plans.  We now must have guarded transports during our resource expeditions and are on full alert at the mere sighting of travelers or the sound of a galloping horse.  Recent skirmishes have resulted in clear victories and much loot, hopefully dealing our enemy enough of a blow to give our builders a window of opportunity for progress.  To the south, our alliance is in full fledged war and has relied much on our team of battle-hardened warriors.  Massive battles involving hundreds of allied forces which were at one time a fairly rare occurrence are now regularly being waged 3-4 times a week.  Tactics and strategies are constantly in flux as we adjust to new terrain and different enemies.  Several times over the past weeks there have been nearly a thousand warriors spread across the server fighting battles at the same exact time.


LIF: CotP Alliance defeats enemy army in 100 v 100 battle

The Covenant of the Phoenix, along with its allies, defeated the 100+ strong Chinese army last night in CotP's first large scale entanglement involving Life is Feudal's battle system.
The war is literally for the entire Buyan server.  With most European and American based clans, kingships and guilds living in the northern regions putting aside their existing arguments in favor of dealing with the massive invasion of Chinese clans and influence, the Warband Allance was proactive in throwing down the gauntlet and looking to deal a blow to CPLA's city claim.
The risk is certain.  Win, and we reduce CPLA's city size and loot the entire enemy army.  Lose, and all the gear we take into the battle is theirs for the taking.  Participants on the Warband side included but was not limited to the aforementioned CotP, New France, Vanguard, RES, LR and RIP.  The Chinese side consisted of CRTG, Sixgods and many of their allies.
The mood in the CotP fortress was solemn.  Most of us were done sharpening our blades, stringing our bows and fixing up our armor, and focused on mentally preparing ourselves for the oncoming battle.  Standing around our now glorious monument, some prayed, some said their goodbyes, and all were ready to serve their guild with honor.
The call to arms came out and CotP answered with the largest showing of all involved parties, as expected.  Squads were created, battalions were formed and our members joined the shield wall, the assault crew, the cavalry and the archers.  We had but minutes before initial enemy contact was made.  Immediately, our side realized that the fighting would be in the midst of a large overgrown forest.  CotP fighters grinned....this was our kind of country.  We knew how to march in formation in spite of endless trees, we knew how to shoot through the undergrowth, and yes, we knew our cavalry's greatest enemy....the juniper, would be afoot en masse. 
The conflict started first with infantry, we established our shield wall and moved forward slowly, taking moderate damage from the onslaught of the enemy's bows and crossbows.  Archer's following the shield wall, and led by CotP's "Zhek the Great" looked for the terrain necessary to gain clean angles to help progress our assault.  Calvary attacked separately, flanking the enemy and distracting them from the main assault.
The initial push by the shield wall proved successful, and the enemy was pushed back quickly and efficiently.  Our Archers were making headway but the advance was stalled with both sides taking significant losses.  The Calvary seemed slow in creating enough of a distraction due to the terrain and undergrowth.
The infantry was now passed the point of no return.  Losses began to pile up with several of our side falling to the endless barrage of arrows and bolts.  Damage was nearing a critical point with our shields beginning to break and many wounded and bleeding.  The decision to charge in and break the enemy will was made with little to no protest.  Huscarl's leaned into their busted tower shields, Assaulters assumed the posta di falcone and Archer's threw their bows aside and pulled their swords.  The Cavalry began to turn the tide as the infantry charge commenced.  For as much damage was done to our shields, the enemy was absolutely crushed within 45 seconds of the final assault.  Cavalry mopped up the retreating and defeated enemy.  We took the field and the battle was won.
We looted the enemy and left to go home to a hearty meal and a neat brew, or two.  One night would be all the time we would have to celebrate....the fall harvest awaits.

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COTP Discord Server

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Over the past year or so COTP has been going back and forth on the idea of a centralized Discord server.  While we still really like using Mumble, Discord is slowly catching up with the available features.  I know a couple chapters such as BDO and FFXIV were running their own Discord server as it has some functions that Mumble does not. While the debate between using Mumble vs. Discord is still ongoing; we have decided to officially start the COTP Discord server that we will run for the entire guild.  The hope is that we will bring all of our chapters back together on a centralized server.  We will offer both Mumble and Discord options to our guild members, so you can feel free to use either voice platform as you choose.  The link to our centralized Discord server is as follows:



Generally speaking, the Discord server will follow the same rules and guidelines that we follow on our Mumble server.  Obviously be respectful to everyone while on the Discord server, and follow the COTP guild charter.  It's pretty straightforward, so I don't foresee many issues. :drinks: If at any time you have questions about anything regarding the discord server, please feel free to reach out to October or me (Elric).




For those who haven't used Discord, here are a few terms / features you will want to know about:


  • Discord has a really solid mobile app available for Android / Apple iOS.  You can use it to connect to the server on your phone / tablet for both voice and text chat. 


  • One of the best advantages of Discord over other VOIP clients is the security feature called the "Audit Log".  This log shows every administrative action on the server, when it happened, and what user made the change.  This makes everything a lot easier to track.  If any problems occur,  we know exactly who we need to track down and discuss the issue with.


  • Role = The term "role" refers to the different ranks or member groups that you belong to on the Discord server.  These govern what rooms you have access to, what you can do in those rooms, and what administrative abilities that you have on the server (if any).  You can be granted multiple roles, and Discord will always use the highest ranked role that is assigned to your profile in regards to the room you are interacting with.


  • Text Channel = Unlike most other VOIP clients, Discord has done a really good job with integrating text channels into the same client as the voice channels.  You will see those in the top left corner of the navigation bar on the left side of the Discord client.  You may not see or have access to every room there until you are registered as a member on the server.  Generally speaking, those are not meant to replace the forums.  The text channels are basically just for quick messages and chats - similar to a guild chat in-game, but now you can get to it even when you're not actively playing a game.



COTP Officer Rules for Discord

Given that Discord handles security differently than Mumble, the specific rules for the guild officers will be slightly different. 


  • COTP Chapter Leaders will be responsible for setting up the voice channels for their chapter (if they are not already created).  They are also responsible for managing access to those channels and adding roles for their members.  We are not limiting the number of voice channels per chapter, as each chapter will have their own needs and channel uses.


  • Chapter Leaders currently have the ability to create and assign Discord roles as needed.  Please keep the number of roles per chapter as concise as possible, to keep the server as clean as we can.  If more than 4 roles are needed per chapter, please contact one of Administrators / Moderators. This full control is currently granted to all Chapter Leaders so they can have the freedom to run the channels for their chapter.  The access is granted with the understanding that they will only use their access to handle their own chapter's channels.  If they are contacted by anyone to modify channels for another channel or the general COTP chapters - they should be directed to contact the server Administrators / Moderators.

    Note: When creating a new channel, don't forget to create the channel with "COTP Member" access or higher.  Otherwise, if you create the channel with only "everyone" access, you won't be able to edit your new channel after it is created (only server Admins / Moderators can fix it at that point).  On Discord, you can only edit channels that you at least have read access to.  Given that all channels should be created with "COTP Member" access unless it is for a PvP Chapter, I doubt this will happen often.


  • COTP Chapter Leaders are also responsible for the text channels for their chapter.  By default, each chapter should just have one or two channels.  This is to keep the voice channels on the top part of the Discord screen, as too many text channels will be a pain to scroll through so you can get to the voice channels.  Chapter Leaders can request additional channels if needed, but only on special approval from the Discord Administrator / Moderators.  As with the voice channels, the Chapter Leaders will be in charge of setting up the access to those channels as they are created.


  • When any new COTP member joins the server, we will need to register them similar to how they are registered on the COTP Mumble server.  As a default, all members will be granted the "COTP Member" role.  In addition to that basic role, they should also be granted any specialized role that applies to that person.  For the PvP chapters like BDO, there will also be specialized roles like "BDO Member".  PvP Chapters will not have general COTP access to their rooms.  Instead, only members that have roles like "BDO Member", "BDO Officer", etc. will be able to access the non-public channels for that chapter.


  • All COTP Officers that are ranked Knight or above should be granted the role of "COTP General Officer"; regardless of what chapter they are actively leading.  Similar to how we handled naming on the Mumble server, they should also have their name changed so that their COTP rank is listed as their name preface.  So for example as a Templar, my name will be set as "[Templar] Elric".  Given that the Sentry rank is not permanent, we want to keep those titles a bit cleaner on Discord.  Sentries should only be granted the officer rank for their active chapter.  Chapter leaders will be responsible for removing the officer access to any Sentry that leaves their chapter or goes inactive.


  • The AFK timer is currently set to 1 hour.  We can change that as needed.  I kept the timer as 1 hour, as some situations like PvP and raids may require people to not use the voice channel even if they are actively playing. 


  • There will be a COTP Forum topic set up to request new channels, roles, etc. for any new chapters that do not already have official COTP Chapter Leaders created.  Alternatively, they can directly contact the Administrators / Channel Moderators on the Discord channel.


  • Everything that is done on the Discord channel in terms of channel / user changes is noted on the server Audit Log.  This allows us to follow up with anyone that has changed anything that shouldn't have been changed.


Again, as mentioned above, please feel free to contact October or me (Elric)  on the forums or on Discord.  :drinks:  Enjoy!

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Greetings,  Excellent work with this.  One thing I would suggest, is to let all guests/members be able to change their nicknames.  Discord is used by many games, and character names are different all over the place.  Names are different on different servers, so they let us change our nickname to match the game, as long as the Discord admin sets that permission.  

Also, take a look at the #rules channel for World of Tanks Discord, it's a really great idea they had to layout everything there, and I mean everything to help new members/guests get around, in corporate what you think is best, here is the invite:  discord.gg/NnRj9p4

Edited by Relaed

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7 minutes ago, Relaed said:

Greetings,  Excellent work with this.  One thing I would suggest, is to let all guests/members be able to change their nicknames.  Discord is used by many games, and character names are different all over the place.  Names are different on different servers, so they let us change our nickname to match the game, as long as the Discord admin sets that permission.  

Also, take a look at the #rules channel for World of Tanks Discord, it's a really great idea they had to layout everything there, and I mean everything to help new members/guests get around, in corporate what you think is best, here is the invite:  discord.gg/NnRj9p4

The #rules channel definitely looks like something we should incorporate, as it seems as though many people connecting are and getting lost already. 

Nicknames should be done by chapter leaders and officers and should reflect their name within our community, rather than game specific nicknames. Giving members the option to nickname themselves grants troublemakers permission to attempt to possibly impersonate others and maybe gain access that they otherwise shouldn’t have. When a member connects, they just need to reach out to a chapter officer/leader or server mod/admin to help get them set up, but otherwise, the naming convention is the same as we have it in Mumble. 

Keep in mind that because we are a community with many active chapters, many members play in different games with different names in each. To keep with consistency, that is why we identify one another by their CotP name rather than a single game’s character name. 

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i'm in, but under another name of Asheukae ( eq2 name) in general gaming 1 channel



Edited by Morg

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