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By Damis

Covenant Football League - Champion Crowned.

Chard's Goat Herders crowned Covenant Football League Champion for the 2019 season!
Trailing 140.22 to 139.74, Chard's Goat Herders staged a comeback and rallied back to beat Irok's Rokkets in the championship game with a final score of 152.36 to 140.22.  Chard's Goat Herders finished the season with a record of 11-5, while Irok's Rokkets ended the campaign at 13-3.
1st Place  -  Chard's Goat Herders
2nd Place  -  Irok's Rokkets
3rd Place  -  Baentir's Brawlers
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By Damis

Season’s Greetings

Season’s Greetings, wishing you and your loved ones peace, health, happiness and prosperity during the holidays and in the coming New Year.
~  Covenant of the Phoenix
 
 
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By Damis

Path of Exile - Free to Play

Path of Exile is a free-to-play action role-playing video game developed and published by Grinding Gear Games.
ABOUT THIS GAME
You are an Exile, struggling to survive on the dark continent of Wraeclast, as you fight to earn power that will allow you to exact your revenge against those who wronged you. Created by hardcore gamers, Path of Exile is an online Action RPG set in a dark fantasy world. With a focus on visceral action combat, powerful items and deep character customization, Path of Exile is completely free and will never be pay-to-win.

Key Features
Freedom. Power. Revenge.
Banished for your misdeeds to the dark, brutal world of Wraeclast, you play as the Duelist, Witch, Ranger, Templar, Marauder, Shadow or the Scion class. From forsaken shores through to the ruined city of Sarn, explore Wraeclast and uncover the ancient secrets waiting for you.
Unlimited Character Customization
Create and customize hundreds of unique skill combinations from tradable itemized gems and our gigantic passive skill tree. Combine skill gems, support gems and trigger gems to create your own unique combination of power, defense and destruction.
Deadly Missions
The Forsaken Masters each have their own style of mission and each of these missions has many variations. As you explore deeper into Wraeclast, the pool of available variations increases to challenge you in new ways. All of the Missions and their variations can occur anywhere in the game, including within end-game Maps.
Dressed to Kill
Path of Exile is all about items. Find, collect and trade magic, rare and unique items with arcane properties, then customize your character build around the deadliest combinations you possess.
Brutal Competitive Play
Battle in PvP tournaments seasons and Capture the Flag events for worldwide recognition. Compete in Daily Leagues and Race Events that run as separate game worlds with their own ladders and economies to win valuable prizes.
Customise Your Hideout
In their extensive travels throughout Wraeclast, the Forsaken Masters have discovered ideal locations for an Exile to use as their own secret Hideout. Once you've earned a Master's trust, you may be taken to a Hideout, where you can create your own personalised town. Masters residing in your Hideout offer you daily Missions and train you in advanced crafting options. Use your Hideout as a quiet place to craft after battle, or expand it and use it as a personalised Guild Hall with hundreds of decorations.
Fair-To-Play. Never Pay-To-Win.
We're committed to creating a fair playing field for all players. You cannot gain gameplay advantage by spending real money in Path of Exile.
https://store.steampowered.com/app/238960/Path_of_Exile/
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By Damis

Smite - Free To Play.

Smite is a 3D fantasy MOBA where players take on the role of mythological gods and battle in team-based arenas. Unlike other MOBAs, SMITE puts you directly onto the battlefield with a third-person action viewpoint. From blind-side ambushes to aimed shots, a new pantheon of strategic possibilities awaits.  Become a legend of myth, enter the Battleground of the Gods, and play FREE now!

Game Modes:
Conquest – the main 5v5 game mode. Features three lanes and a jungle area filled with neutral monsters. Arena – a 5v5 game mode with an open battle area rather than lanes. Each team begins with 500 points and must reduce the other side's to zero by killing heroes, minions, and escorting allied minions to portals. Joust – a 3v3 game mode with a single lane which otherwise plays like Conquest mode. Joust can also be played 1v1. Assault – similar to ARAM (All Random, All Mid) in LoL, players are assigned a random God and fight on a map with a single lane. Siege – a faster version of Conquest. Siege mode consists of only two lanes and contains a special Siege Juggernaut minion that deals extra damage to structures.
Never played a battle arena before? Don’t worry. Auto-buy, auto-level, and the deathmatch-like Arena mode let you jump right into divine MOBA action. Aspiring pro? Top the ladders, join a competitive team, and you too could be playing at the SMITE World Championship.
https://store.steampowered.com/app/386360/SMITE/
 
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By Damis

Barotrauma - On sale on Steam

Barotrauma is a 2D co-op survival horror submarine simulator, inspired by games like FTL: Faster Than Light, Rimworld, Dwarf Fortress and Space Station 13. It’s a Sci-Fi game that combines ragdoll physics and alien sea monsters with teamwork and existential fear.  The game is on sale on Steam for 34% off the regular price.  The sale ends January, 2020.
EMBRACE THE ABYSS
In the not too distant future, humanity has fled to Jupiter’s moon. With its irradiated icy surface, life can only be found in the ocean below. Travel through a punishing underwater world and discover what lies in the depths of Europa. Stay alert: danger in Barotrauma doesn’t announce itself.
HELP YOUR CREW SUCCEED, OR MAKE SURE NO ONE DOES
There are as many ways to enjoy Barotrauma as there are ways to die in it. Work together with your crew to achieve your goals, or brace for betrayal when you have a traitor on board. Play with friends, strangers, or your worst enemies.
EXPLORE, OPERATE, COMMUNICATE
Navigate underwater, complete missions for the last remnants of humankind, explore the ruins of an alien civilization, flee or fight monsters. Operate complex on-board systems and devices like the sonar, nuclear reactor, weapons, engines and pumps. Communication is key!
EXPERIMENT, CRAFT, CREATE
Master the complex on-board wiring and the comprehensive crafting and medical systems. Create your own submarines and monsters with built-in editors to rival the standard ones. Even tap directly into our source code and mod away.
Features
Best enjoyed in multiplayer, with 2–16 players on a submarine. Supplement your player count with bots as needed; single player also available and being developed further. 6 player classes with different skills and tasks: Captain, Engineer, Mechanic, Medic, Security officer and Assistant. Procedurally generated map and missions with multiple game modes for virtually endless replayability. Built-in Submarine, Character and Procedural Animation editors. Share and discover mods directly via Steam Workshop. All data exposed in xml and the game’s source code public on GitHub. https://store.steampowered.com/app/602960/Barotrauma/
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Mekong

Recruitment and Chapter direction

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I’m curious as to everyone’s thoughts on guild recruitment. Should we begin and what structure should it take? I would like to see a forum post put together. I’d also like to see our leadership structure ironed out. The officers need the ability to react in game and in Discord with some certainty that they are doing the right thing and have the tools to do it. I’m not trying to step on any toes but I’d love to see us have a clear vision for the coming months leading into launch next year.

Edited by Mekong

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This is also a discussion I felt we should start having. Guild recruitment and structure can be difficult to hash out without really defining what our guild is. First I will speak as a member, not an officer, so take this bit as personal opinion.

I would love for us to define a lore-friendly context within the game. Being that the game lore very explicitly includes Outlanders from modern time, this becomes fairly flexible. The challenge, I feel, is more in part to unified purpose. Why exactly have we come together under one banner? What goals do we share? How do we enable one another and work together? What specific appeal does this provide that another guild may lack?

I personally adore the idea of trying to focus in on a settlement and trying to make it a noteworthy and famed settlement in the game. Sadly, much of what helps with this gets locked behind paywalls with settlement size and item limits. Findupre is certainly larger, allowing for more properties and items, than Covenant of the Phoenix and Mekong has an excellent initial setup (even if some of the path misalignment makes me feel OCD). Organizing properties and pulling more deco out of the public space and pushing it to the private space could help beautify the settlement and space out the public deco and lighting more. Building up our crafters and stocking our vendors to provide inexpensive quality goods when browsing and offering commissioned works on request would provide very strong incentive for folks to come to our town if we advertise it properly.

More combat oriented goals could be to provide something more akin to PvE mercenary services, helping folks explore, defeat bosses, and achieve goals. Or offering PvP zone escorts to players wanting to check out open PvP areas at reduced risk of being attacked. 

I kind of want to avoid the... "We're a friendly social group that largely does our own things but sometimes parties up together." It does offer a lot of freedom for everyone to just play as they as want, but it also is basically the premise of the majority of guilds I come across in games. A lot of guilds go that more open path because it feels more inclusive and allows for quicker growth, but the quality of the experience just feels lacking to me.

However, the above aspects are purely my opinion. Do not feel afraid to express desires for exactly the opposite of what I have said. If you dig through my history in PFO you will see that I am rather democratically oriented when serving as a chapter lead, even when preferences may not align with my own.



Now, donning my Officer Hat, I will quote the Charter.

I. The Beginning

The Rising Sun, touching this land with fearless light for the first time, met with the Soul of the Covenant long before there was a Covenant, in the sands of a distant desert on the night where few stars shown their true light. Those stars that did show their true light were six and not one more. The Sun and the Soul were soon joined by the Ancient Principle as their travels through the desert took them far. These three walked together for many years, until three more walked with them. True Loyalty, Pure Intensity and Ultimate Strength, long before each was forced into revealing their true names, were now amongst the brethren. Again, and still, the six walk this desert, built up, burned down, and reborn as one under the Covenant of the Phoenix. There are a few heroes, a very few knights in shining armor, who light the land like a torch against the darkness. Their creed is honor and service; they face the world not with hot, greedy hands but with the warm hand of friendship. Be one of the few.

 

II. Le Motif - The goal


The Covenant is best described as a common spirit of camaraderie, enthusiasm, and devotion to a cause among the members of the Covenant. We are gathered here to continue a quest to fulfill our gaming goals in a family friendly environment catering to gamers of all styles, all genres and with every sort of gaming schedule imaginable. It is a guild environment that asks its leadership to inspire our membership, rather than require anything of them. One that chooses to promote through ability and merit, rather than statistics and elitism....and makes clear it's standard that we are not a gaggle of gamers who happen to be under one tag, but a family of friends who enjoy gaming under a banner of chivalry superseded only by the spirit by which emanates from and is forever guarded by it's membership.



Whatever recruitment method we take should be strongly rooted in this. At a glance, it really does support a guild aligned to the Virtue system in Shroud. However, we need not make that a core tenant if folks really want to do anti-virtue. But even then we'd still expect membership to act largely in honorable fashion.

As for Structure: I think I would prefer a simple membership and officer structure that mirrors that of the Covenant. And to that end I will likely be approaching some folks to make some things more official once I locate some of the resources I have lost track of given the navigation changes to the site. I'll work on getting that all located and set up this week.

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Thank you so much for this response Life. I’m encouraged to see such a passion for developing a purpose/lore. I’m personally very open to allowing you and the other officers to make changes and help shape Findupre both in story/lore and in actual structure ( I have vision but sometimes lack the patience for the detail of town building :) ) My guess is a lot of the guilds lore being akin to the virtues stems from its inception being in UO. You have my sword, my home, and my honor. Just lead the way.

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 I was wondering if one aspect might be that every so often hunt a boss mob then take the head or other trophy piecce that drops off the head and we present it to the "true avatar" that lies inside the crypt. This would bring us a group through dangerous territory and establish a tie to our history. I'm sure more could be added at some point but I was thinking this might give us an honorable tradition. For the guild.

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That is a cool idea, Spry. And rather than a pure guild event, we can have it be a guild-hosted public event and open it to the community as a way to foster recognition and notoriety for CotP. That would in turn also help with recruiting.

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I would like to keep a book of membership with in game dates, promotion dates, (exit dates hopefully not many of these) and potential have retain a chronicle of guild accomplishments 

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I like the book idea ^ and Life's viewpoint also. 

My toon is evolving as most probably are also. The journey is maybe worthy of blogging in a lore fashion. Maybe this could be kept on display in the guild hall a little shrine to each member with trophys :) along the lines that Mekong is talking about.

Maybe the RPG element needs pushing along a little? It's sooo easy to fall into the 'go farm' mode.

Is it worth having an informal time for  guild meets/events just so we all have something to aim for in our busy lives? I like the game. I love playing the game with like minded people more! Get's so boring when no one is on :(

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Are books able to be left editable? Last attempt I made seemed to have finalized the book and I couldn't change it anymore.

 

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hmm I haven't tried i assumed they would of worked like UO books :(

 

Edited by Gestel

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They are not editable at this time. My suggestion would be volume numbers. 

 

Ex: The Chronicles of Harmon Gestel Vol I 

etc

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I am supportive of the suggestions offered by Lifedragn and Spry.  I was speaking with Mekong the other day in Discord, that I think we are at the stage of game development that having an in game officer or members at large  meeting soon might be a good thing.

 

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