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By Elric

ArcheAge Unchained

When the first ArcheAge was released, it was a huge chapter for COTP.  The initial game hype was off the charts, and we had a lot of fun at first... Unfortunately they had some pretty big missteps with the release schedule and some content that was not released as planned (or poorly handled).  A lot of the issues with the game can be attributed to conflicts between the original Korean developer XL Games and the USA publisher Trion Worlds.  Over time the game went F2P and quickly became a Pay2Win game.  Let's just say that the community was unhappy with the direction of the game. 
Enter GamIgo Games!  Last year Gamigo Games purchased Trion Worlds and acquired the ownership rights of ArcheAge.  As a direct result of all the community backlash, they decided to release a completely different version of the game.  By popular demand, ArcheAge Unchained is going to be a completely separate game on its own, and they are eliminating the big P2W problems.  ArcheAge Unchained is being released on October 15th, and it will be a Buy 2 Play model.  You pay the initial game cost up front, and after that there will be no subscriptions or "Premium monthly costs".  The only items for sale in the "cash shop" will be 100% cosmetic, and anything game impacting from the original ArcheAge game was removed.  For example, the game was due to come out the last weekend in September, but Gamigo Games decided to delay the game for more PTS testing.  The big change they were working on was to make all cosmetic items Bound on Pickup / Purchase.  They wanted to avoid anyone buying cosmetic items for RL money and then selling them on the in-game marketplace to earn gold.  Many people in the community saw this as being slightly Pay 2 Win, so it was removed from the game!

Here is a good video talking about the upcoming release of ArcheAge Unchained, and some history of the original game:
 

At this point we don't have any official plans of a COTP Chapter, but we will certainly go that way if we get enough people interested!
If you want more information, here is the full copy / paste of the FAQ from the official ArcheAge Unchained forums:

 
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By Damis

Fractured MMO

Fractured is an open-world fantasy sandbox MMORPG which blends action combat with fully interactive environments, appealing equally to lovers of competitive and cooperative gameplay. Jump right into the fray from day one. Defeat your enemies with skill and wit, not equipment or level. Gather resources, craft, trade and venture into legendary travels as a solitary hero, or start a settlement with your guild and grow it into the next empire. A true sandbox MMORPG, Fractured lets players pursue the gameplay they enjoy, create the type of character they enjoy, and focus on doing what they enjoy. 
Fractured Key Features
Unique And Dynamic Setting – Explore the universe of Fractured, which is spread across three planets – Arboreus, Syndesia, and Tartaros. Travel is an important part of the game experience; unlike many traditional MMORPGS, players must find a way to survive as they traverse the worlds. In addition, eclipses, unique PvE events, have a huge impact on the lives of demons and humans. The state of the universe, and even the position of planets, matters!
Race Is More Than Cosmetic – The race you belong to has an actual impact on game mechanics, from the type of society you live in to the ways you can interact with other players. Choose a human and live in – or at odds with – a feudal society. Be a beastman, and live in harmony with nature. Or, choose a demon, and slake your thirst for blood and revenge!
Crafting That Matters – Finding a broadsword in the corpse of a rat sounds a little unlikely? Forget about old RPG clichés and enter a world where every item is crafted by players. Exploit the uneven distribution of resources to get high profits when trading at faraway markets – but make sure you reach your destination alive!
Get Into The Action – You do not need to grind zombies for 80 hours or reach some level limit before you can join your friends on adventures. In Fractured, you can take part in any content from the first day in the game! The Knowledge system offers power and flexibility, allowing players to develop exactly the character they wish to play.
Action Combat Evolved – Fractured melds the combat style you’ve loved in single-player Action RPGs with a complex sandbox universe. Learn to aim, dodge and master over 400 abilities and 40 unique status effects: only your skills and tactics will lead you to victory! The environment is fully interactive, and can be used to give you an edge in your adventures.
https://fracturedmmo.com/
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By Damis

Maestrom Free to Play on Steam.

Maestrom
Grim fantasy combined with thunderous naval combat in a vibrant, monster-saturated world! Captain an Orc, Dwarf or Human warship and sail the turbulent Abyssal Ocean with online multiplayer, in free-for-all & team based matches.

Be ruthless! Sink other players ships, take their loot and collect their bounty! Be greedy! Maps are littered with floating treasure chests and ships loaded with gold. Be cunning! As the match progresses hungry sea monsters become more aggressive and encroach the safe waters ships can sail in. Ships sailing in 'Dead Waters' for too long end up as monster chow! Be unsinkable! At the end of a match ships can be upgraded and customized with captains, cannons, armor, mates and more! WARSHIPS WIN WITH WITS
Enemy ships can be rammed, grappled and boarded!
Maneuver a ship through the swelling sea and prepare for ramming! The faster the ship is moving the more devastating the collision will be on impact.

Boarding locks both ships in place while crews fight it out. If one crew manages to kill all of the opposing crew, it can spell disaster & sink a ship quickly, sending it to the depths!

ARMOR, AMMO AND POSITIONAL DAMAGE
Each ship has armor on all four sides. The armor sections serve as additional defense toward damage to that side and must be destroyed before the ship's hull can be damaged. Maneuvering to keep your armor between you and your enemy is vital to staying afloat - and seeking the enemy's damaged sides will make you much more lethal in combat!Every cannon has access to three kinds of ammunition and can swap during combat to suit the situation. Ammo is unlimited.
Iron shot blasts chunks out of ship armor and hull. Chain shot is used to shred enemy sails and cripple a ship’s speed. Grapeshot slaughters enemy crew and makes ships easier to board. LURKING THE DEEP
Like the ocean they reside in, sea monsters are titanic forces of nature. They stalk unwary captains and can devour a ship whole. Like this Murkwater Thrasher.

FREE-TO-PLAY DEFINITION FOR MAELSTROM:
As Free-to-Play definitions vary with games we want to define it clearly so players know what they can expect: All gameplay and progress can be unlocked by playing the game for free. No additional purchases are needed to enjoy the game to its fullest extent. There are no ways to purchase a competitive advantage in game. Players must play the game to progress & become more powerful. There are no ways to purchase a top tier ship with a powerful crew, it must be earned by playing the game. Players can however, accelerate progression with boosts. Gold is in-game currency and earned by playing the game. Gunpowder is premium currency & the only item sold for cash in-game. It is used to buy all of the premium items in the store such as the battle pass, cosmetics, boosters & bundles. Gunpowder can also be earned for free via the Battle Pass, completing quests & checking the store. Battle Passes unlock cosmetics, gold or gunpowder & there is a premium track that unlocks additional rewards for gunpowder. Future content will be added through seasonal Battle Passes, events or content drops. There are no loot boxes. All Items are directly purchasable in the store. https://store.steampowered.com/app/764050/Maelstrom/
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By Damis

Astellia Launching September 28th.

Astellia  is launching officially on September 27, but those who have  pre-ordered the game can start to filter into the game world as early as this afternoon. Players who purchased a Legendary Pack can begin their journey this afternoon, with the game world opening up to everyone through the course of the next seven days.
Legendary Pack
- Start Date: 9/20 @ 5:00pm PDT (2:00 CEST)?
Platinum Pack
- Start Date: 9/23 @ 5:00pm PDT (2:00 CEST)?
Gold Pack
- Start Date: 9/26 @ 5:00pm PDT (2:00 CEST)?
Official Launch Start
- Start Date: 9/27 @ 5:00pm PDT (2:00 CEST)?
For those on the fence about purchasing the game, Astellia can now be played with a subscription model. For $9.99 a month, players can dive into Astellia and decide for themselves if the experience is worth the full price. If so, you can then upgrade your account with the full game purchase. 
The subscription doesn't offer players the chance to hop in early, but it does afford something the ability to try it for a month without spending the full price on the game.However, keep in mind that any payments made towards the subscription cannot be used towards the purchase the game. 
Read more at https://www.mmorpg.com/astellia/news/astellia-adds-subscription-plan-to-give-players-another-way-to-play-the-mmo-1000053642#4BUZRIEk1HKXZH0w.99
 
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By Damis

ESO: SCALEBREAKER DLC GAME PACK

The Scalebreaker DLC game pack brings two new Season of the Dragon dungeons, expanding upon the events of both Wrathstone and Elsweyr. The Dragons are free from the Halls of Colossus, and now you must deal with the fallout of their release. While these stories are part of the year-long saga, you can enjoy both without having completed either of the year’s earlier content—enjoy!
Lair of Maarselok
For centuries, Maarselok slept deep in the mountains between Elsweyr and Grahtwood. However, upon the opening of the Halls of Colossus, this monstrous Dragon has awoken, and now threatens to spread his corruption into the domain of the Wood Elves. Only with the help of the Warlock Carindon and the forest spirit Selene can you defeat this terrifying new Dragon!

Hunt the great Dragon Maarselok!
Moongrave Fane
Hidden within a fallen Khajiiti temple, the vampires of the Hollowfang prepare to perform a terrible ritual. Joined by the former Dragonguard Grundwulf, they wish to drain the blood from a captured Dragon! You and your team must fight your way into the fallen ruin and put a stop to their plan before it’s too late.
Both dungeons can be attempted in Normal and Veteran difficulties, with a Veteran Hard Mode option available for those looking for a challenge. Brave delvers can discover new rewards up for grabs in both dungeons, too, including new item sets, Achievements, collectibles, and more.
PURCHASE DETAILS
The Scalebreaker DLC game pack is free for all ESO Plus members and available for purchase for 1,500 crowns from the in-game Crown Store (listed under DLC).
https://www.elderscrollsonline.com/en-us/home
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Mekong

Recruitment and Chapter direction

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I’m curious as to everyone’s thoughts on guild recruitment. Should we begin and what structure should it take? I would like to see a forum post put together. I’d also like to see our leadership structure ironed out. The officers need the ability to react in game and in Discord with some certainty that they are doing the right thing and have the tools to do it. I’m not trying to step on any toes but I’d love to see us have a clear vision for the coming months leading into launch next year.

Edited by Mekong

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This is also a discussion I felt we should start having. Guild recruitment and structure can be difficult to hash out without really defining what our guild is. First I will speak as a member, not an officer, so take this bit as personal opinion.

I would love for us to define a lore-friendly context within the game. Being that the game lore very explicitly includes Outlanders from modern time, this becomes fairly flexible. The challenge, I feel, is more in part to unified purpose. Why exactly have we come together under one banner? What goals do we share? How do we enable one another and work together? What specific appeal does this provide that another guild may lack?

I personally adore the idea of trying to focus in on a settlement and trying to make it a noteworthy and famed settlement in the game. Sadly, much of what helps with this gets locked behind paywalls with settlement size and item limits. Findupre is certainly larger, allowing for more properties and items, than Covenant of the Phoenix and Mekong has an excellent initial setup (even if some of the path misalignment makes me feel OCD). Organizing properties and pulling more deco out of the public space and pushing it to the private space could help beautify the settlement and space out the public deco and lighting more. Building up our crafters and stocking our vendors to provide inexpensive quality goods when browsing and offering commissioned works on request would provide very strong incentive for folks to come to our town if we advertise it properly.

More combat oriented goals could be to provide something more akin to PvE mercenary services, helping folks explore, defeat bosses, and achieve goals. Or offering PvP zone escorts to players wanting to check out open PvP areas at reduced risk of being attacked. 

I kind of want to avoid the... "We're a friendly social group that largely does our own things but sometimes parties up together." It does offer a lot of freedom for everyone to just play as they as want, but it also is basically the premise of the majority of guilds I come across in games. A lot of guilds go that more open path because it feels more inclusive and allows for quicker growth, but the quality of the experience just feels lacking to me.

However, the above aspects are purely my opinion. Do not feel afraid to express desires for exactly the opposite of what I have said. If you dig through my history in PFO you will see that I am rather democratically oriented when serving as a chapter lead, even when preferences may not align with my own.



Now, donning my Officer Hat, I will quote the Charter.

I. The Beginning

The Rising Sun, touching this land with fearless light for the first time, met with the Soul of the Covenant long before there was a Covenant, in the sands of a distant desert on the night where few stars shown their true light. Those stars that did show their true light were six and not one more. The Sun and the Soul were soon joined by the Ancient Principle as their travels through the desert took them far. These three walked together for many years, until three more walked with them. True Loyalty, Pure Intensity and Ultimate Strength, long before each was forced into revealing their true names, were now amongst the brethren. Again, and still, the six walk this desert, built up, burned down, and reborn as one under the Covenant of the Phoenix. There are a few heroes, a very few knights in shining armor, who light the land like a torch against the darkness. Their creed is honor and service; they face the world not with hot, greedy hands but with the warm hand of friendship. Be one of the few.

 

II. Le Motif - The goal


The Covenant is best described as a common spirit of camaraderie, enthusiasm, and devotion to a cause among the members of the Covenant. We are gathered here to continue a quest to fulfill our gaming goals in a family friendly environment catering to gamers of all styles, all genres and with every sort of gaming schedule imaginable. It is a guild environment that asks its leadership to inspire our membership, rather than require anything of them. One that chooses to promote through ability and merit, rather than statistics and elitism....and makes clear it's standard that we are not a gaggle of gamers who happen to be under one tag, but a family of friends who enjoy gaming under a banner of chivalry superseded only by the spirit by which emanates from and is forever guarded by it's membership.



Whatever recruitment method we take should be strongly rooted in this. At a glance, it really does support a guild aligned to the Virtue system in Shroud. However, we need not make that a core tenant if folks really want to do anti-virtue. But even then we'd still expect membership to act largely in honorable fashion.

As for Structure: I think I would prefer a simple membership and officer structure that mirrors that of the Covenant. And to that end I will likely be approaching some folks to make some things more official once I locate some of the resources I have lost track of given the navigation changes to the site. I'll work on getting that all located and set up this week.

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Thank you so much for this response Life. I’m encouraged to see such a passion for developing a purpose/lore. I’m personally very open to allowing you and the other officers to make changes and help shape Findupre both in story/lore and in actual structure ( I have vision but sometimes lack the patience for the detail of town building :) ) My guess is a lot of the guilds lore being akin to the virtues stems from its inception being in UO. You have my sword, my home, and my honor. Just lead the way.

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 I was wondering if one aspect might be that every so often hunt a boss mob then take the head or other trophy piecce that drops off the head and we present it to the "true avatar" that lies inside the crypt. This would bring us a group through dangerous territory and establish a tie to our history. I'm sure more could be added at some point but I was thinking this might give us an honorable tradition. For the guild.

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That is a cool idea, Spry. And rather than a pure guild event, we can have it be a guild-hosted public event and open it to the community as a way to foster recognition and notoriety for CotP. That would in turn also help with recruiting.

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I would like to keep a book of membership with in game dates, promotion dates, (exit dates hopefully not many of these) and potential have retain a chronicle of guild accomplishments 

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I like the book idea ^ and Life's viewpoint also. 

My toon is evolving as most probably are also. The journey is maybe worthy of blogging in a lore fashion. Maybe this could be kept on display in the guild hall a little shrine to each member with trophys :) along the lines that Mekong is talking about.

Maybe the RPG element needs pushing along a little? It's sooo easy to fall into the 'go farm' mode.

Is it worth having an informal time for  guild meets/events just so we all have something to aim for in our busy lives? I like the game. I love playing the game with like minded people more! Get's so boring when no one is on :(

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Are books able to be left editable? Last attempt I made seemed to have finalized the book and I couldn't change it anymore.

 

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hmm I haven't tried i assumed they would of worked like UO books :(

 

Edited by Gestel

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They are not editable at this time. My suggestion would be volume numbers. 

 

Ex: The Chronicles of Harmon Gestel Vol I 

etc

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I am supportive of the suggestions offered by Lifedragn and Spry.  I was speaking with Mekong the other day in Discord, that I think we are at the stage of game development that having an in game officer or members at large  meeting soon might be a good thing.

 

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