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By Damis

Fractured MMO

Fractured is an open-world fantasy sandbox MMORPG which blends action combat with fully interactive environments, appealing equally to lovers of competitive and cooperative gameplay. Jump right into the fray from day one. Defeat your enemies with skill and wit, not equipment or level. Gather resources, craft, trade and venture into legendary travels as a solitary hero, or start a settlement with your guild and grow it into the next empire. A true sandbox MMORPG, Fractured lets players pursue the gameplay they enjoy, create the type of character they enjoy, and focus on doing what they enjoy. 
Fractured Key Features
Unique And Dynamic Setting – Explore the universe of Fractured, which is spread across three planets – Arboreus, Syndesia, and Tartaros. Travel is an important part of the game experience; unlike many traditional MMORPGS, players must find a way to survive as they traverse the worlds. In addition, eclipses, unique PvE events, have a huge impact on the lives of demons and humans. The state of the universe, and even the position of planets, matters!
Race Is More Than Cosmetic – The race you belong to has an actual impact on game mechanics, from the type of society you live in to the ways you can interact with other players. Choose a human and live in – or at odds with – a feudal society. Be a beastman, and live in harmony with nature. Or, choose a demon, and slake your thirst for blood and revenge!
Crafting That Matters – Finding a broadsword in the corpse of a rat sounds a little unlikely? Forget about old RPG clichés and enter a world where every item is crafted by players. Exploit the uneven distribution of resources to get high profits when trading at faraway markets – but make sure you reach your destination alive!
Get Into The Action – You do not need to grind zombies for 80 hours or reach some level limit before you can join your friends on adventures. In Fractured, you can take part in any content from the first day in the game! The Knowledge system offers power and flexibility, allowing players to develop exactly the character they wish to play.
Action Combat Evolved – Fractured melds the combat style you’ve loved in single-player Action RPGs with a complex sandbox universe. Learn to aim, dodge and master over 400 abilities and 40 unique status effects: only your skills and tactics will lead you to victory! The environment is fully interactive, and can be used to give you an edge in your adventures.
https://fracturedmmo.com/
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By Damis

Covenant Football League Started For Season 2019

Covenant Football League
A new season is about to start for our Fantasy Football League.  Currently, all slots are full, but some may open up on Monday, August 26, 2019.  Anyone interested in joining the league should reply to the Discussion thread.  A second league could be created if there is enough interest. 
Keeper Deadline
The deadline to select keepers is Monday, August 26, 2019.  You can make and edit your selections until 11:59 PM PT on Sunday, August 25, 2019
Choose your Keepers here: https://football.fantasysports.yahoo.com/f1/787185/5/keepers
Please remember that each team is allowed only TWO keepers, unless your name is Xalt, who gets THREE keepers because he won last year's team pick-em.
DRAFT DATE
 Saturday, August 31,  2019:  7 PM PDT | 9 PM Central | 10 PM Eastern
Discussion Thread
 
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By Damis

ESO: SCALEBREAKER DLC GAME PACK

The Scalebreaker DLC game pack brings two new Season of the Dragon dungeons, expanding upon the events of both Wrathstone and Elsweyr. The Dragons are free from the Halls of Colossus, and now you must deal with the fallout of their release. While these stories are part of the year-long saga, you can enjoy both without having completed either of the year’s earlier content—enjoy!
Lair of Maarselok
For centuries, Maarselok slept deep in the mountains between Elsweyr and Grahtwood. However, upon the opening of the Halls of Colossus, this monstrous Dragon has awoken, and now threatens to spread his corruption into the domain of the Wood Elves. Only with the help of the Warlock Carindon and the forest spirit Selene can you defeat this terrifying new Dragon!

Hunt the great Dragon Maarselok!
Moongrave Fane
Hidden within a fallen Khajiiti temple, the vampires of the Hollowfang prepare to perform a terrible ritual. Joined by the former Dragonguard Grundwulf, they wish to drain the blood from a captured Dragon! You and your team must fight your way into the fallen ruin and put a stop to their plan before it’s too late.
Both dungeons can be attempted in Normal and Veteran difficulties, with a Veteran Hard Mode option available for those looking for a challenge. Brave delvers can discover new rewards up for grabs in both dungeons, too, including new item sets, Achievements, collectibles, and more.
PURCHASE DETAILS
The Scalebreaker DLC game pack is free for all ESO Plus members and available for purchase for 1,500 crowns from the in-game Crown Store (listed under DLC).
https://www.elderscrollsonline.com/en-us/home
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By Damis

Starsector sandbox space sim

Starsector is an open-world single-player RTS space-combat game with roleplaying, exploration and economics from Fractal Softworks. You take the role of a space captain seeking fortune and glory however you choose.   

Current Features
Develop your character into a hot-shot pilot, a smuggler, a stern admiral, an industrial magnate – or anything in between Pilot your ship in top-down 2D combat Command your fleet in tactical battles Gain experience to level up your skills Detailed space combat mechanics Customize your ship’s loadout before battle Outfit ships with your weapons of choice and add hull modifications to create devastating tactical combinations Hire officers to give skill bonuses, pilot auxiliary ships, and oversee your operations Explore war-torn star systems Exploit events to trade goods for profit Win the favor or scorn of powerful factions Discover new worlds and salvage lost derelicts Mod support for diverse user-made content Claim new worlds, build outposts and industry Cripple core world supply lines to create easy prey for piracy or bolster the rule of law and try to reverse the Sector’s descent into chaos Survey forgotten worlds and establish new colonies among the ruins Use lost and forbidden technologies to advance your cause – can you afford to pay for the consequences of your hubris? Leave your mark upon the world and determine the fate of the Sector with your decisions
Still in its alpha phase, this one looks to be something to keep an eye on moving forward.  If you preorder now, you pay $15 – 25% off the final price.
What you get:
Early access to the game, starting with alpha builds – available now! Discounted price The full version, when it is finished You help support the development of Starsector http://fractalsoftworks.com/
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By Damis

War Thunder - Free to Play

War Thunder is a free-to-play vehicular combat multiplayer video game developed and published by Gaijin Entertainment in cross platform format for Microsoft Windows, macOS, Linux, PlayStation 4, Xbox One, and Shield Android TV.
In War Thunder, aircraft, attack helicopters, ground forces and naval ships collaborate in realistic competitive battles. You can choose from over 1,000 vehicles and an extensive variety of combat situations many of which are exclusive. You can find yourself blasting your pursuers from a bomber turret, defending your teammates on the ground from an air raid with anti-aircraft guns, shooting down enemy planes with a firestorm from multiple rocket launchers, or trying to sink an enemy warship with a torpedo from a fast attack boat.
Features include:
Seamless cross-platform gameplay between Windows PC, Linux, Mac, PlayStation®4 with Xbox One users being included in PC battles – everyone on the same server. Over 1,000 highly detailed aircraft, helicopters, tanks, warships and other combat vehicles crafted carefully from historical documents and surviving sources. 80 maps representing the main historical battle theaters.  Intense PvP experiences in full-scale combat missions at various difficulty settings for all play styles and degrees of experience.  Rich PvE content including dynamic historical campaigns and solo missions.  Regular content updates including new vehicles, maps, missions and nations.  Astonishing graphics, authentic sound effects and beautiful music creating an atmosphere to fully immerse yourself in.  Create custom content for War Thunder and share it on War Thunder Live, with the prospect of earning real money through the Revenue Share Partner System! Free to Play Download
https://store.steampowered.com/app/236390/War_Thunder/  
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I know losing Findupre was a surprise to everyone and believe you when I tell you it’s been a tough transition for me. Findupre was a big part of my gaming experience within SotA and it’s been an adjustment to say the least. I’m very happy some of us have landed in Stormsong Vale. I believe in the community Church is trying to put together and I believe we could be a big part of it. I do find myself questioning however, what role if any CotP is going to play in SotA. It hasn’t seemed to hold the attention of most who are playing and we have shown essentially zero growth since I and my guild members folded into CotP. CotP has been my guild for over 5 years now. That’s the longest run I’ve personally had since I ran my guild in SWG from Beta and continued on after a hiatus as a member. I guess what I’m trying to say is I find myself once again asking myself Who are we going to be in Shroud and when are we going to get started. We are very near launch and we have little momentum. I understand that some of that lands squarely on my shoulders. That being said, are we going to step up and create our experience in Shroud? 

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Are you folks trying to recruit new members in-game and on SotA forum?  Having veteran cotp members join a chapter is great, but I don't count on it.  The long term stability of a chapter relies on recruiting new members in that game.  If you haven't done it already, create a guild recruitment thread on SotA's forum and try to keep it current.

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As far as I know, this has not happened. 

Edited by Mekong

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I've attempted to start this conversation a couple times. Moreso about direction than recruiting. But a big part of that is that I feel like if we do not have a direction to advertise, any recruiting we attempt would be lost in the noise. Especially since newcomers to the game are exceedingly few and far between. Competition for them is rather fierce. Having a cool direction for the group leads to useful recruiting material. I am also admittedly terrible at recruiting. Just the other day I spent an hour helping out a new player and forgot to pitch joining the guild.

The challenge I find myself struggling with is a uniting cause. In a way, it often feels like everyone is playing a different game in the same room. Some run around grinding XP in high end zones. Others are trying to gather the materials they need to craft. The majority of the "Cool Things To Get" are cash shop things. I know they needed the cash shop for funding the game, but I really feel that the game could have been so much more if you most of those things were stuff to work for as opposed to stuff to purchase with real money. Events are also challenging. I am not really interested in dance parties. I've not even been tempted to go to a PvP event. PvE grinding is more of a daily activity for most folks than a special event, and the difference in skill/difficulty to make something enjoyable for both veteran players as well as a novice potential recruit is also difficult.

Figuring how to improve Findupre and draw people there was actually a highlight for me in the game. It felt like something meaningful to do as a group in a gaming environment that seems to lack for group goals. I was hoping maybe we could poke at Bendarek and get some permissions to lay out lots in the CotP Island POT, but I think he may still be in an area with limited internet. I've been wondering if there was a way we could add meaningfully to Stormsong Vale outside of just having our vendors and homes there.

I've also been working towards getting moderation control of our forum here so I can clean up old posts and start putting sticky posts with info and in general making it look more managed to provide a good impression to folks when we start pointing them here for recruiting.

 

All of that being said: Did you have ideas for what kind of direction and/or identity we could establish for ourselves in the game? And, to everyone else, if a suggestion was posed would you be willing to provide input for whether you would be willing to get behind it or not?

I've considered an advertised mercenary service before. Basically, advertising our guild as people who can be contacted to help with content. Could be roleplayed out or meta'd. The downside is playing it out can often put us to playing for other people's causes rather than personal advancement. Hard to earn producer XP if needing to do a lot of pve or pvp 'jobs'.

Storycraft is something that could be done as well, though I feel only a small portion of people would want to work on producing content and trying to arrange it all. Not to mention the fairly tight limits we have to work with inside of the game.

 

I like this conversation. It is definitely needed. Especially as folks try to avoid burning out on the game. I know I've seen fewer people around in recent weeks across the board. Not just in our guild, but also in the large list of people who have added me as a friend for use as a teleport marker.

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I like the idea of the mercenary service. I agree that it could potentially take away from personal advancement and guild goals should it be come a popular service. i see plenty of people who are running across the map encumbered who could use a mercenary escort to grab up those bothersome encounters with bandits and help safely guide them through passes. I've struggled myself come up with the initial conversation with a potential new player joining our ranks in this game more than any other recruitment type contact I've ever had in any other game. It's not like I can say, "Hey would you like to go visit X dungeon. It is right around your skill level and you need X from within it move forward with X quest" This point to the lack of content I'm concerned about. I haven't personally started the main story lines as I have always since the very beginning wanted to wait until official launch in hopes that it would be the most polished experience possible for myself to enjoy. I know you and I (LIfe) had a conversation at one point of a quality new person and just a number. I agree we want quality people first and fore most. I'm open to any and all ideas on how to start that conversation in this game. The only luck in Shroud I've had in the past was just asking someone who was in the area I'm in if they'd like to group up and getting to know them and see if we personally clicked. That is recruitment 101 though. It's been a while since I've personally struggled with recruitment. It's always come fairly easily.

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I am at a Crossroads with SotA,, from a technical and artistic view I have liked a lot of the changes that have been made.  I also enjoyed hanging with the guild running zones as a fun social activity.  To me  what is missing and makes it harder for me to be super excited about personally promoting the guild has to do with the lack of community that I loved in UO.  That came from the PvP side of things in UO.  I mean UO was brutal if you did not belong to a guild.  The excitement of will I get ganked was always there.  The guild battles over spawn areas or resource areas were intense.  Not only was it important to be in a good active guild but alliances became important.  I have fond memories of the guilds in the alliance as well as the guilds we fought against.  I don't see any of that developing in this game.  I read forums and see all the complaints about PvP but good PvP is a lot like RP you forge your own game play and you fight and defend over resources.  The Devs decided to do the one stop shop to please everyone and I think they missed the mark.  I been playing more with the tory and quests but I am not being pulled into the story.  Fighting the boss mobs as a group is fun, but after a while the fun wears off because the loot is so none exciting or motivating.  I have also been bothered that this close to release the world seems empty which means most players are maybe playing single player online or in friends only.

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I've moved to almost always playing in regular multiplayer. Though the active population seems to focus on a few high end zones, and outside of those areas it is rare to run into people. I've got differing opinions on the PvP. I would probably not be here if it were always-on pvp. Though I do believe they dropped the ball on the PvP zones. There just isn't a reason to go into them most of the time. They should really be more resource-rich to draw players and competition over those areas.

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I do think we need an injection of new blood. There is a general apathy amongst the chapter. Frankly, if we continue down the path of in action and status quo this chapter probably isn’t going to make it. That statement isn’t an indictment of anyone. Just an opinion. I don’t have any answers either so that leaves me as part of the problem. 

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I think we should get together as a Chapter in game and in Discord and throw some ideas around for Events, Recruitment and our long term goals. We haven't really done this. I would suggest next Sunday since Sunday seems to be the day we have the most activity.

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Sundays usually work for me.  The problem I am having with the long term status of the game is I am not confident that the population will increase that much at launch.  The  games structure with online solo, online with friends, etc. makes it more challenging to recruit as the world seems empty to me.  Unless it is a popular event, I seldom see more than 5 people in towns/cities.  I see a hand full of players on the overland map but it is very rare to run into anyone in an adventure scene (I play almost exclusively in open world).  I do like a lot of elements about the game but I just am concerned that it's not going to pull in the numbers to really give it the funds to make something special for future episodes. 

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I understand where you are coming from Inseril. We will see shortly what happens with the population. I mostly play in MO but since many of the scenes are extremely small I find myself and my party members moving over to FO frequently. It is a catch 22 though. I l’m not going to find any new members or build any new relationships doing that. I’m holding out hope that the progress they are starting to make isn’t to late.

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