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By Elric

ArcheAge Unchained

When the first ArcheAge was released, it was a huge chapter for COTP.  The initial game hype was off the charts, and we had a lot of fun at first... Unfortunately they had some pretty big missteps with the release schedule and some content that was not released as planned (or poorly handled).  A lot of the issues with the game can be attributed to conflicts between the original Korean developer XL Games and the USA publisher Trion Worlds.  Over time the game went F2P and quickly became a Pay2Win game.  Let's just say that the community was unhappy with the direction of the game. 
Enter GamIgo Games!  Last year Gamigo Games purchased Trion Worlds and acquired the ownership rights of ArcheAge.  As a direct result of all the community backlash, they decided to release a completely different version of the game.  By popular demand, ArcheAge Unchained is going to be a completely separate game on its own, and they are eliminating the big P2W problems.  ArcheAge Unchained is being released on October 15th, and it will be a Buy 2 Play model.  You pay the initial game cost up front, and after that there will be no subscriptions or "Premium monthly costs".  The only items for sale in the "cash shop" will be 100% cosmetic, and anything game impacting from the original ArcheAge game was removed.  For example, the game was due to come out the last weekend in September, but Gamigo Games decided to delay the game for more PTS testing.  The big change they were working on was to make all cosmetic items Bound on Pickup / Purchase.  They wanted to avoid anyone buying cosmetic items for RL money and then selling them on the in-game marketplace to earn gold.  Many people in the community saw this as being slightly Pay 2 Win, so it was removed from the game!

Here is a good video talking about the upcoming release of ArcheAge Unchained, and some history of the original game:
 

At this point we don't have any official plans of a COTP Chapter, but we will certainly go that way if we get enough people interested!
If you want more information, here is the full copy / paste of the FAQ from the official ArcheAge Unchained forums:

 
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By Damis

Fractured MMO

Fractured is an open-world fantasy sandbox MMORPG which blends action combat with fully interactive environments, appealing equally to lovers of competitive and cooperative gameplay. Jump right into the fray from day one. Defeat your enemies with skill and wit, not equipment or level. Gather resources, craft, trade and venture into legendary travels as a solitary hero, or start a settlement with your guild and grow it into the next empire. A true sandbox MMORPG, Fractured lets players pursue the gameplay they enjoy, create the type of character they enjoy, and focus on doing what they enjoy. 
Fractured Key Features
Unique And Dynamic Setting – Explore the universe of Fractured, which is spread across three planets – Arboreus, Syndesia, and Tartaros. Travel is an important part of the game experience; unlike many traditional MMORPGS, players must find a way to survive as they traverse the worlds. In addition, eclipses, unique PvE events, have a huge impact on the lives of demons and humans. The state of the universe, and even the position of planets, matters!
Race Is More Than Cosmetic – The race you belong to has an actual impact on game mechanics, from the type of society you live in to the ways you can interact with other players. Choose a human and live in – or at odds with – a feudal society. Be a beastman, and live in harmony with nature. Or, choose a demon, and slake your thirst for blood and revenge!
Crafting That Matters – Finding a broadsword in the corpse of a rat sounds a little unlikely? Forget about old RPG clichés and enter a world where every item is crafted by players. Exploit the uneven distribution of resources to get high profits when trading at faraway markets – but make sure you reach your destination alive!
Get Into The Action – You do not need to grind zombies for 80 hours or reach some level limit before you can join your friends on adventures. In Fractured, you can take part in any content from the first day in the game! The Knowledge system offers power and flexibility, allowing players to develop exactly the character they wish to play.
Action Combat Evolved – Fractured melds the combat style you’ve loved in single-player Action RPGs with a complex sandbox universe. Learn to aim, dodge and master over 400 abilities and 40 unique status effects: only your skills and tactics will lead you to victory! The environment is fully interactive, and can be used to give you an edge in your adventures.
https://fracturedmmo.com/
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By Damis

Maestrom Free to Play on Steam.

Maestrom
Grim fantasy combined with thunderous naval combat in a vibrant, monster-saturated world! Captain an Orc, Dwarf or Human warship and sail the turbulent Abyssal Ocean with online multiplayer, in free-for-all & team based matches.

Be ruthless! Sink other players ships, take their loot and collect their bounty! Be greedy! Maps are littered with floating treasure chests and ships loaded with gold. Be cunning! As the match progresses hungry sea monsters become more aggressive and encroach the safe waters ships can sail in. Ships sailing in 'Dead Waters' for too long end up as monster chow! Be unsinkable! At the end of a match ships can be upgraded and customized with captains, cannons, armor, mates and more! WARSHIPS WIN WITH WITS
Enemy ships can be rammed, grappled and boarded!
Maneuver a ship through the swelling sea and prepare for ramming! The faster the ship is moving the more devastating the collision will be on impact.

Boarding locks both ships in place while crews fight it out. If one crew manages to kill all of the opposing crew, it can spell disaster & sink a ship quickly, sending it to the depths!

ARMOR, AMMO AND POSITIONAL DAMAGE
Each ship has armor on all four sides. The armor sections serve as additional defense toward damage to that side and must be destroyed before the ship's hull can be damaged. Maneuvering to keep your armor between you and your enemy is vital to staying afloat - and seeking the enemy's damaged sides will make you much more lethal in combat!Every cannon has access to three kinds of ammunition and can swap during combat to suit the situation. Ammo is unlimited.
Iron shot blasts chunks out of ship armor and hull. Chain shot is used to shred enemy sails and cripple a ship’s speed. Grapeshot slaughters enemy crew and makes ships easier to board. LURKING THE DEEP
Like the ocean they reside in, sea monsters are titanic forces of nature. They stalk unwary captains and can devour a ship whole. Like this Murkwater Thrasher.

FREE-TO-PLAY DEFINITION FOR MAELSTROM:
As Free-to-Play definitions vary with games we want to define it clearly so players know what they can expect: All gameplay and progress can be unlocked by playing the game for free. No additional purchases are needed to enjoy the game to its fullest extent. There are no ways to purchase a competitive advantage in game. Players must play the game to progress & become more powerful. There are no ways to purchase a top tier ship with a powerful crew, it must be earned by playing the game. Players can however, accelerate progression with boosts. Gold is in-game currency and earned by playing the game. Gunpowder is premium currency & the only item sold for cash in-game. It is used to buy all of the premium items in the store such as the battle pass, cosmetics, boosters & bundles. Gunpowder can also be earned for free via the Battle Pass, completing quests & checking the store. Battle Passes unlock cosmetics, gold or gunpowder & there is a premium track that unlocks additional rewards for gunpowder. Future content will be added through seasonal Battle Passes, events or content drops. There are no loot boxes. All Items are directly purchasable in the store. https://store.steampowered.com/app/764050/Maelstrom/
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By Damis

Astellia Launching September 28th.

Astellia  is launching officially on September 27, but those who have  pre-ordered the game can start to filter into the game world as early as this afternoon. Players who purchased a Legendary Pack can begin their journey this afternoon, with the game world opening up to everyone through the course of the next seven days.
Legendary Pack
- Start Date: 9/20 @ 5:00pm PDT (2:00 CEST)?
Platinum Pack
- Start Date: 9/23 @ 5:00pm PDT (2:00 CEST)?
Gold Pack
- Start Date: 9/26 @ 5:00pm PDT (2:00 CEST)?
Official Launch Start
- Start Date: 9/27 @ 5:00pm PDT (2:00 CEST)?
For those on the fence about purchasing the game, Astellia can now be played with a subscription model. For $9.99 a month, players can dive into Astellia and decide for themselves if the experience is worth the full price. If so, you can then upgrade your account with the full game purchase. 
The subscription doesn't offer players the chance to hop in early, but it does afford something the ability to try it for a month without spending the full price on the game.However, keep in mind that any payments made towards the subscription cannot be used towards the purchase the game. 
Read more at https://www.mmorpg.com/astellia/news/astellia-adds-subscription-plan-to-give-players-another-way-to-play-the-mmo-1000053642#4BUZRIEk1HKXZH0w.99
 
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By Damis

ESO: SCALEBREAKER DLC GAME PACK

The Scalebreaker DLC game pack brings two new Season of the Dragon dungeons, expanding upon the events of both Wrathstone and Elsweyr. The Dragons are free from the Halls of Colossus, and now you must deal with the fallout of their release. While these stories are part of the year-long saga, you can enjoy both without having completed either of the year’s earlier content—enjoy!
Lair of Maarselok
For centuries, Maarselok slept deep in the mountains between Elsweyr and Grahtwood. However, upon the opening of the Halls of Colossus, this monstrous Dragon has awoken, and now threatens to spread his corruption into the domain of the Wood Elves. Only with the help of the Warlock Carindon and the forest spirit Selene can you defeat this terrifying new Dragon!

Hunt the great Dragon Maarselok!
Moongrave Fane
Hidden within a fallen Khajiiti temple, the vampires of the Hollowfang prepare to perform a terrible ritual. Joined by the former Dragonguard Grundwulf, they wish to drain the blood from a captured Dragon! You and your team must fight your way into the fallen ruin and put a stop to their plan before it’s too late.
Both dungeons can be attempted in Normal and Veteran difficulties, with a Veteran Hard Mode option available for those looking for a challenge. Brave delvers can discover new rewards up for grabs in both dungeons, too, including new item sets, Achievements, collectibles, and more.
PURCHASE DETAILS
The Scalebreaker DLC game pack is free for all ESO Plus members and available for purchase for 1,500 crowns from the in-game Crown Store (listed under DLC).
https://www.elderscrollsonline.com/en-us/home
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I know losing Findupre was a surprise to everyone and believe you when I tell you it’s been a tough transition for me. Findupre was a big part of my gaming experience within SotA and it’s been an adjustment to say the least. I’m very happy some of us have landed in Stormsong Vale. I believe in the community Church is trying to put together and I believe we could be a big part of it. I do find myself questioning however, what role if any CotP is going to play in SotA. It hasn’t seemed to hold the attention of most who are playing and we have shown essentially zero growth since I and my guild members folded into CotP. CotP has been my guild for over 5 years now. That’s the longest run I’ve personally had since I ran my guild in SWG from Beta and continued on after a hiatus as a member. I guess what I’m trying to say is I find myself once again asking myself Who are we going to be in Shroud and when are we going to get started. We are very near launch and we have little momentum. I understand that some of that lands squarely on my shoulders. That being said, are we going to step up and create our experience in Shroud? 

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Are you folks trying to recruit new members in-game and on SotA forum?  Having veteran cotp members join a chapter is great, but I don't count on it.  The long term stability of a chapter relies on recruiting new members in that game.  If you haven't done it already, create a guild recruitment thread on SotA's forum and try to keep it current.

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As far as I know, this has not happened. 

Edited by Mekong

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I've attempted to start this conversation a couple times. Moreso about direction than recruiting. But a big part of that is that I feel like if we do not have a direction to advertise, any recruiting we attempt would be lost in the noise. Especially since newcomers to the game are exceedingly few and far between. Competition for them is rather fierce. Having a cool direction for the group leads to useful recruiting material. I am also admittedly terrible at recruiting. Just the other day I spent an hour helping out a new player and forgot to pitch joining the guild.

The challenge I find myself struggling with is a uniting cause. In a way, it often feels like everyone is playing a different game in the same room. Some run around grinding XP in high end zones. Others are trying to gather the materials they need to craft. The majority of the "Cool Things To Get" are cash shop things. I know they needed the cash shop for funding the game, but I really feel that the game could have been so much more if you most of those things were stuff to work for as opposed to stuff to purchase with real money. Events are also challenging. I am not really interested in dance parties. I've not even been tempted to go to a PvP event. PvE grinding is more of a daily activity for most folks than a special event, and the difference in skill/difficulty to make something enjoyable for both veteran players as well as a novice potential recruit is also difficult.

Figuring how to improve Findupre and draw people there was actually a highlight for me in the game. It felt like something meaningful to do as a group in a gaming environment that seems to lack for group goals. I was hoping maybe we could poke at Bendarek and get some permissions to lay out lots in the CotP Island POT, but I think he may still be in an area with limited internet. I've been wondering if there was a way we could add meaningfully to Stormsong Vale outside of just having our vendors and homes there.

I've also been working towards getting moderation control of our forum here so I can clean up old posts and start putting sticky posts with info and in general making it look more managed to provide a good impression to folks when we start pointing them here for recruiting.

 

All of that being said: Did you have ideas for what kind of direction and/or identity we could establish for ourselves in the game? And, to everyone else, if a suggestion was posed would you be willing to provide input for whether you would be willing to get behind it or not?

I've considered an advertised mercenary service before. Basically, advertising our guild as people who can be contacted to help with content. Could be roleplayed out or meta'd. The downside is playing it out can often put us to playing for other people's causes rather than personal advancement. Hard to earn producer XP if needing to do a lot of pve or pvp 'jobs'.

Storycraft is something that could be done as well, though I feel only a small portion of people would want to work on producing content and trying to arrange it all. Not to mention the fairly tight limits we have to work with inside of the game.

 

I like this conversation. It is definitely needed. Especially as folks try to avoid burning out on the game. I know I've seen fewer people around in recent weeks across the board. Not just in our guild, but also in the large list of people who have added me as a friend for use as a teleport marker.

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I like the idea of the mercenary service. I agree that it could potentially take away from personal advancement and guild goals should it be come a popular service. i see plenty of people who are running across the map encumbered who could use a mercenary escort to grab up those bothersome encounters with bandits and help safely guide them through passes. I've struggled myself come up with the initial conversation with a potential new player joining our ranks in this game more than any other recruitment type contact I've ever had in any other game. It's not like I can say, "Hey would you like to go visit X dungeon. It is right around your skill level and you need X from within it move forward with X quest" This point to the lack of content I'm concerned about. I haven't personally started the main story lines as I have always since the very beginning wanted to wait until official launch in hopes that it would be the most polished experience possible for myself to enjoy. I know you and I (LIfe) had a conversation at one point of a quality new person and just a number. I agree we want quality people first and fore most. I'm open to any and all ideas on how to start that conversation in this game. The only luck in Shroud I've had in the past was just asking someone who was in the area I'm in if they'd like to group up and getting to know them and see if we personally clicked. That is recruitment 101 though. It's been a while since I've personally struggled with recruitment. It's always come fairly easily.

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I am at a Crossroads with SotA,, from a technical and artistic view I have liked a lot of the changes that have been made.  I also enjoyed hanging with the guild running zones as a fun social activity.  To me  what is missing and makes it harder for me to be super excited about personally promoting the guild has to do with the lack of community that I loved in UO.  That came from the PvP side of things in UO.  I mean UO was brutal if you did not belong to a guild.  The excitement of will I get ganked was always there.  The guild battles over spawn areas or resource areas were intense.  Not only was it important to be in a good active guild but alliances became important.  I have fond memories of the guilds in the alliance as well as the guilds we fought against.  I don't see any of that developing in this game.  I read forums and see all the complaints about PvP but good PvP is a lot like RP you forge your own game play and you fight and defend over resources.  The Devs decided to do the one stop shop to please everyone and I think they missed the mark.  I been playing more with the tory and quests but I am not being pulled into the story.  Fighting the boss mobs as a group is fun, but after a while the fun wears off because the loot is so none exciting or motivating.  I have also been bothered that this close to release the world seems empty which means most players are maybe playing single player online or in friends only.

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I've moved to almost always playing in regular multiplayer. Though the active population seems to focus on a few high end zones, and outside of those areas it is rare to run into people. I've got differing opinions on the PvP. I would probably not be here if it were always-on pvp. Though I do believe they dropped the ball on the PvP zones. There just isn't a reason to go into them most of the time. They should really be more resource-rich to draw players and competition over those areas.

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I do think we need an injection of new blood. There is a general apathy amongst the chapter. Frankly, if we continue down the path of in action and status quo this chapter probably isn’t going to make it. That statement isn’t an indictment of anyone. Just an opinion. I don’t have any answers either so that leaves me as part of the problem. 

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I think we should get together as a Chapter in game and in Discord and throw some ideas around for Events, Recruitment and our long term goals. We haven't really done this. I would suggest next Sunday since Sunday seems to be the day we have the most activity.

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Sundays usually work for me.  The problem I am having with the long term status of the game is I am not confident that the population will increase that much at launch.  The  games structure with online solo, online with friends, etc. makes it more challenging to recruit as the world seems empty to me.  Unless it is a popular event, I seldom see more than 5 people in towns/cities.  I see a hand full of players on the overland map but it is very rare to run into anyone in an adventure scene (I play almost exclusively in open world).  I do like a lot of elements about the game but I just am concerned that it's not going to pull in the numbers to really give it the funds to make something special for future episodes. 

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I understand where you are coming from Inseril. We will see shortly what happens with the population. I mostly play in MO but since many of the scenes are extremely small I find myself and my party members moving over to FO frequently. It is a catch 22 though. I l’m not going to find any new members or build any new relationships doing that. I’m holding out hope that the progress they are starting to make isn’t to late.

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