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By Elric

ArcheAge Unchained

When the first ArcheAge was released, it was a huge chapter for COTP.  The initial game hype was off the charts, and we had a lot of fun at first... Unfortunately they had some pretty big missteps with the release schedule and some content that was not released as planned (or poorly handled).  A lot of the issues with the game can be attributed to conflicts between the original Korean developer XL Games and the USA publisher Trion Worlds.  Over time the game went F2P and quickly became a Pay2Win game.  Let's just say that the community was unhappy with the direction of the game. 
Enter GamIgo Games!  Last year Gamigo Games purchased Trion Worlds and acquired the ownership rights of ArcheAge.  As a direct result of all the community backlash, they decided to release a completely different version of the game.  By popular demand, ArcheAge Unchained is going to be a completely separate game on its own, and they are eliminating the big P2W problems.  ArcheAge Unchained is being released on October 15th, and it will be a Buy 2 Play model.  You pay the initial game cost up front, and after that there will be no subscriptions or "Premium monthly costs".  The only items for sale in the "cash shop" will be 100% cosmetic, and anything game impacting from the original ArcheAge game was removed.  For example, the game was due to come out the last weekend in September, but Gamigo Games decided to delay the game for more PTS testing.  The big change they were working on was to make all cosmetic items Bound on Pickup / Purchase.  They wanted to avoid anyone buying cosmetic items for RL money and then selling them on the in-game marketplace to earn gold.  Many people in the community saw this as being slightly Pay 2 Win, so it was removed from the game!

Here is a good video talking about the upcoming release of ArcheAge Unchained, and some history of the original game:
 

At this point we don't have any official plans of a COTP Chapter, but we will certainly go that way if we get enough people interested!
If you want more information, here is the full copy / paste of the FAQ from the official ArcheAge Unchained forums:

 
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By Damis

Fractured MMO

Fractured is an open-world fantasy sandbox MMORPG which blends action combat with fully interactive environments, appealing equally to lovers of competitive and cooperative gameplay. Jump right into the fray from day one. Defeat your enemies with skill and wit, not equipment or level. Gather resources, craft, trade and venture into legendary travels as a solitary hero, or start a settlement with your guild and grow it into the next empire. A true sandbox MMORPG, Fractured lets players pursue the gameplay they enjoy, create the type of character they enjoy, and focus on doing what they enjoy. 
Fractured Key Features
Unique And Dynamic Setting – Explore the universe of Fractured, which is spread across three planets – Arboreus, Syndesia, and Tartaros. Travel is an important part of the game experience; unlike many traditional MMORPGS, players must find a way to survive as they traverse the worlds. In addition, eclipses, unique PvE events, have a huge impact on the lives of demons and humans. The state of the universe, and even the position of planets, matters!
Race Is More Than Cosmetic – The race you belong to has an actual impact on game mechanics, from the type of society you live in to the ways you can interact with other players. Choose a human and live in – or at odds with – a feudal society. Be a beastman, and live in harmony with nature. Or, choose a demon, and slake your thirst for blood and revenge!
Crafting That Matters – Finding a broadsword in the corpse of a rat sounds a little unlikely? Forget about old RPG clichés and enter a world where every item is crafted by players. Exploit the uneven distribution of resources to get high profits when trading at faraway markets – but make sure you reach your destination alive!
Get Into The Action – You do not need to grind zombies for 80 hours or reach some level limit before you can join your friends on adventures. In Fractured, you can take part in any content from the first day in the game! The Knowledge system offers power and flexibility, allowing players to develop exactly the character they wish to play.
Action Combat Evolved – Fractured melds the combat style you’ve loved in single-player Action RPGs with a complex sandbox universe. Learn to aim, dodge and master over 400 abilities and 40 unique status effects: only your skills and tactics will lead you to victory! The environment is fully interactive, and can be used to give you an edge in your adventures.
https://fracturedmmo.com/
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By Damis

Maestrom Free to Play on Steam.

Maestrom
Grim fantasy combined with thunderous naval combat in a vibrant, monster-saturated world! Captain an Orc, Dwarf or Human warship and sail the turbulent Abyssal Ocean with online multiplayer, in free-for-all & team based matches.

Be ruthless! Sink other players ships, take their loot and collect their bounty! Be greedy! Maps are littered with floating treasure chests and ships loaded with gold. Be cunning! As the match progresses hungry sea monsters become more aggressive and encroach the safe waters ships can sail in. Ships sailing in 'Dead Waters' for too long end up as monster chow! Be unsinkable! At the end of a match ships can be upgraded and customized with captains, cannons, armor, mates and more! WARSHIPS WIN WITH WITS
Enemy ships can be rammed, grappled and boarded!
Maneuver a ship through the swelling sea and prepare for ramming! The faster the ship is moving the more devastating the collision will be on impact.

Boarding locks both ships in place while crews fight it out. If one crew manages to kill all of the opposing crew, it can spell disaster & sink a ship quickly, sending it to the depths!

ARMOR, AMMO AND POSITIONAL DAMAGE
Each ship has armor on all four sides. The armor sections serve as additional defense toward damage to that side and must be destroyed before the ship's hull can be damaged. Maneuvering to keep your armor between you and your enemy is vital to staying afloat - and seeking the enemy's damaged sides will make you much more lethal in combat!Every cannon has access to three kinds of ammunition and can swap during combat to suit the situation. Ammo is unlimited.
Iron shot blasts chunks out of ship armor and hull. Chain shot is used to shred enemy sails and cripple a ship’s speed. Grapeshot slaughters enemy crew and makes ships easier to board. LURKING THE DEEP
Like the ocean they reside in, sea monsters are titanic forces of nature. They stalk unwary captains and can devour a ship whole. Like this Murkwater Thrasher.

FREE-TO-PLAY DEFINITION FOR MAELSTROM:
As Free-to-Play definitions vary with games we want to define it clearly so players know what they can expect: All gameplay and progress can be unlocked by playing the game for free. No additional purchases are needed to enjoy the game to its fullest extent. There are no ways to purchase a competitive advantage in game. Players must play the game to progress & become more powerful. There are no ways to purchase a top tier ship with a powerful crew, it must be earned by playing the game. Players can however, accelerate progression with boosts. Gold is in-game currency and earned by playing the game. Gunpowder is premium currency & the only item sold for cash in-game. It is used to buy all of the premium items in the store such as the battle pass, cosmetics, boosters & bundles. Gunpowder can also be earned for free via the Battle Pass, completing quests & checking the store. Battle Passes unlock cosmetics, gold or gunpowder & there is a premium track that unlocks additional rewards for gunpowder. Future content will be added through seasonal Battle Passes, events or content drops. There are no loot boxes. All Items are directly purchasable in the store. https://store.steampowered.com/app/764050/Maelstrom/
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By Damis

Astellia Launching September 28th.

Astellia  is launching officially on September 27, but those who have  pre-ordered the game can start to filter into the game world as early as this afternoon. Players who purchased a Legendary Pack can begin their journey this afternoon, with the game world opening up to everyone through the course of the next seven days.
Legendary Pack
- Start Date: 9/20 @ 5:00pm PDT (2:00 CEST)?
Platinum Pack
- Start Date: 9/23 @ 5:00pm PDT (2:00 CEST)?
Gold Pack
- Start Date: 9/26 @ 5:00pm PDT (2:00 CEST)?
Official Launch Start
- Start Date: 9/27 @ 5:00pm PDT (2:00 CEST)?
For those on the fence about purchasing the game, Astellia can now be played with a subscription model. For $9.99 a month, players can dive into Astellia and decide for themselves if the experience is worth the full price. If so, you can then upgrade your account with the full game purchase. 
The subscription doesn't offer players the chance to hop in early, but it does afford something the ability to try it for a month without spending the full price on the game.However, keep in mind that any payments made towards the subscription cannot be used towards the purchase the game. 
Read more at https://www.mmorpg.com/astellia/news/astellia-adds-subscription-plan-to-give-players-another-way-to-play-the-mmo-1000053642#4BUZRIEk1HKXZH0w.99
 
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By Damis

ESO: SCALEBREAKER DLC GAME PACK

The Scalebreaker DLC game pack brings two new Season of the Dragon dungeons, expanding upon the events of both Wrathstone and Elsweyr. The Dragons are free from the Halls of Colossus, and now you must deal with the fallout of their release. While these stories are part of the year-long saga, you can enjoy both without having completed either of the year’s earlier content—enjoy!
Lair of Maarselok
For centuries, Maarselok slept deep in the mountains between Elsweyr and Grahtwood. However, upon the opening of the Halls of Colossus, this monstrous Dragon has awoken, and now threatens to spread his corruption into the domain of the Wood Elves. Only with the help of the Warlock Carindon and the forest spirit Selene can you defeat this terrifying new Dragon!

Hunt the great Dragon Maarselok!
Moongrave Fane
Hidden within a fallen Khajiiti temple, the vampires of the Hollowfang prepare to perform a terrible ritual. Joined by the former Dragonguard Grundwulf, they wish to drain the blood from a captured Dragon! You and your team must fight your way into the fallen ruin and put a stop to their plan before it’s too late.
Both dungeons can be attempted in Normal and Veteran difficulties, with a Veteran Hard Mode option available for those looking for a challenge. Brave delvers can discover new rewards up for grabs in both dungeons, too, including new item sets, Achievements, collectibles, and more.
PURCHASE DETAILS
The Scalebreaker DLC game pack is free for all ESO Plus members and available for purchase for 1,500 crowns from the in-game Crown Store (listed under DLC).
https://www.elderscrollsonline.com/en-us/home
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Game Fossil

State of ... all games?

Recommended Posts

I don't know where else to post. I'm hoping I can speak to someone-- anyone-- at all.

What games does COTP still play? How strong are those games doing?

I'm not interested in rumors. I'm interested in hearing the beliefs of COTP members who play.

How do YOU feel these games are? Healthy? Struggling? Managing? Next to dead? 

There's videos and blogs out the wazoo. None matter to me. I'm looking to hear from the COTP members who play.

What games do we still play, and how confident do YOU feel about them?

 

Thanks.

GF

 

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Right now the most active chapters we have are SWTOR, BDO, FFXIV, LIF, and a number of smaller chapters.  Those four though have the most active members I would say.  Since BDO, there really hasn't been a huge AAA MMORPG that has released and drawn in 50-100 people that we would see on a large game release.  The next big ones that many of us are waiting for are Camelot Unchained and Crowfall.  I expect COTP members to show up in droves once those games are closer to release. 

For the members that are not part of those four "top" chapters, like myself, we are playing a large number of different games.  Everyone is spread out right now, but still we communicate via the forums here or on voice chat (either Mumble or Discord).

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I can speak for the WoW chapter. 
It's very quiet right now, but I think that's due to the state of the game. The last content is out until the next expansion lands in August. Most people have wrapped up everything they can/want to do with current content and waiting for the expansion. Also with summer coming soon I expect people to be out doing things, which I support. I suspect that I can give you a very different answer come September. 

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Bordering the same comments as @Elric and @Cair adding only that things generally pick up too with the summer break with kids for most games especially when content releases. Even though most of the people that I game with are approximately my age or older (mid 30's), it still reflects the major player base of most games with the younger generations and the overall free time spent.  

 

That being said if you are looking for an honest assessment of a particular game such as SWTOR. I can add that since the merger things have died down quite a bit. The "newness" wore off. The recent changes to conquest also left a sour taste in a lot of people's mouths. As for our chapter, its still business as usual. Recruit, Hold events, and try to keep the peace.

 

Personally I play two MMORPGs currently. SWTOR and FFXIV. I am in CotP for both. Both also suffer from content binging players. After the binge and there is no more content, it begs people to ask, "what next?" Although the amount of things to do in the game is different for both SWTOR and FFXIV. There is drastically more to do in FFXIV. that means that players can keep consuming and keeping active for longer before the next release. SWTOR on the other hand has intermixed their content with changes to how the game is consumed. You either like it or hate it which makes people either stay for specific reasons or find something else to occupy their time. 

 

How you determine to play a game largely has a factor in how long you stick around. Some people sip on the content and it takes them ages to get through it all. Others down it in a single gulp. Also if you factor in how many of the games functions you play, PvE, PvP, Raiding, Dungeon Crawling, etc.

 

Back to your original question in the subject line. State of all games. In my opinion, gaming as usual. Never a dull moment unless you are idle. People come and go. Games change hands all the time. Experiences are what you make it to be with whom you make them. Enjoy them until you can't anymore, then find something new that you can enjoy. Rinse and repeat.

 

Of course all of this is my opinion based on my experiences. It may be different for others.

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I mostly play SWTOR. Sometimes I dip into other MMOs, but SWTOR won my favor. I am currently occupied with LiF as well.

 

If you are familiar with any of the games featured in my signature below, I still have a presence in them (among others.) I'm just not as active due to either a lack of motivation, people to play with, or financial and time constraints.

 

I've been thinking of joining the WoW chapter sooner or later and I would greatly appreciate a partner in crime for ESO if I could ever find one (no friends in real life, lol.)

 

Point is, even if the guild itself isn't active in a particular title, there are some of us who may still play them, at least on occasion. Just thought I would add, even if it isn't the answer you're looking for, as I suspect you've already been satiated by those above.

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I was playing WoW on Proudmoore and Thrall with a good guild, until March 20th. This is an awkward and somewhat embarrassing chain of events to recount, but sometimes it's necessary in order to fully explain things.

I'm a psychiatric outpatient. I have issues with anger management and control. A number of MMO's are outrageously and extremely exacting and unforgiving, especially with melee-range combatant characters, over little things like maximum melee distance, tab-targetting and facing. I can get absolutely spam deluged with error messages trying to attack something over these things.  More often than not, these little issues, the game REFUSING to process my commands to fight a mob or another because tab targeting selects every enemy EXCEPT the one right in front of me, or REFUSING to accept my avatar and the mob being in the same space as being in front of me, all sorts of little things-- I lose self-control and just get enraged. More often than not, without thinking about it, I've picked up my keyboard and started slamming it onto my desk-- usually the keyboard drawer.

Twice in three months this has resulted in the keyboard drawer getting knocked loose from the desk and can't be fixed. Once, the keyboard itself was wrecked. (Fortunately, the second time, just the spacebar was knocked loose and I was able to fix it). Aside from the very unhealthy nature of such a response, I don't have the money to keep replacing damaged or destroyed equipment. Right now my keyboard is on the desk proper, leaving much less room for other things such as a microphone and my mouse/mouse pad.  On March 20th, for the sake of my mental health, I cancelled my WoW subscription. I've tried to leave MMO's altogether more times than I can count. I've never succeeded, but to use a now-famous empowerment phrase: "Nevertheless, I persist."

Why not just stop those rage reactions? Hahaha. I wish it were as simple as wanting to. These aren't pre-meditated actions; they're reflex reactions, as automatic as my leg kicking out if my doctor taps my knee with a hammer.

So, some of you, after reading this, might say I shouldn't be here. And you might be right. The fact that SWTOR is bleeding its player base in large numbers, especially as the next WoW expansion and Camelot Unchained loom ever closer to the horizon, certainly doesn't help, since if I'm alone and nobody just to talk to, I get bored and log off. Why not follow those of you who will be going to the next big game?

The fact is, I'm scared stiff of starting a new game for fear it will produce the same unhealthy rage-reactions (similar to road rage-- one reason I don't drive a car) that I ran into in WoW. 

So why even just dabble in SWTOR?

I'm hoping my limited play availability and sticking to a ranged damage dealer will allow me to find some kind of safe zone, at least temporarily until I can find a healthy, social method of passing time. If there were such a way on the internet, I'd probably grab with alacrity. And yet, shockingly enough, I haven't been able to find one  yet. General chat rooms or ACTIVE discussion forums (TBH, forums seem on their way out altogether, which I find sad... I used to love them).

Maybe I shouldn't be here. And if SWTOR keeps losing players, I probably won't be, for that long.

For now, I ask to be able to socialize, and occasionally do some limited group stuff with whomever will have me.

Holly Carpenter

(Game Fossil)

 

Edited by Game Fossil

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To answer the OP...I have been given the opportunity to restart the clan in MWO.  We are brand spanking new and only member in the clan at this moment is myself, however, I intend to change that very soon when I actively recruit.

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I said it ages ago: but I'll be playing SWTOR until they finally turn off all the servers. Those who want to play with me are welcome to ride along through my madness. SWTOR was the game that dragged me away from WOW, by the by. And I played WOW for just shy of seven years. I'm fast approaching that particular milestone in SWTOR now, lol. I preserve my sanity by devoting some time and hours to some single-player games on occasion. I have my favorites and they do get attention whenever I'm able.

I'm also fascinated by some of the news coming from Camelot Unchained. It looks fun. I've also asked to lead a chapter when Anthem is released, too, but that particular game has just been pushed back to sometime next year before releasing. SWTOR finally announced it will enjoy an expansion 'soon' though so perhaps I'll have plenty to do before I get to embark on the world of Anthem.

Oh, and Erudius will keep me focused on trying to explore new single-player games. Dude! I don't have time, I swear!

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I'll be honest Phyreblade, it's hard to imagine how SWTOR will create an expansion bigger in scale than defeating Valkorion once and for all and establishing the Eternal Alliance. Will the Alliance fall apart and the Republic and Empire go all out against each other again? Will individual classes see their own stories again? I know a LOT of people hated the hell out of both KOTFE and KOTET, but in size and scale-- how much bigger do you get  than that? A seemingly unstoppable foe led by an entity that devoured an entire planet? Maybe it was the very nature of HOW we had to defeat that foe that made KOTFE/KOTET so hated.

I'll keep watch on the news. I do hope it will at least generate enough interest to keep the game going.

 

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40 minutes ago, Game Fossil said:

Will the Alliance fall apart and the Republic and Empire go all out against each other again?

Yeah, it seems as though it will be that way, which seems to invalidate any 'choices' we made in the past two expansions that apparently mattered. The Alliance was what would have allowed our characters to create a legacy that lives on past the fall of the Sith Empire by the time of Darth Bane, or being forgotten by the days the Republic collapses.

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