Jump to content

CotP Discord Channel

Covenant of the Phoenix has a new official Discord Channel!!!
JOIN COTP IN DISCORD TODAY
By Throne

Anthem Arrives

When Bioware first announced its newest franchise, Anthem, during 2017’s E3 conference the one thing they said to describe the game was that it was unlike anything they had ever done before. And if nothing else, Anthem is certainly living up to that particular description.
Anthem is just not a game that hardcore Bioware fans would ever say is typical of the studio. Known for its stellar storytelling and its single-player franchises like Dragon Age and Mass Effect, players of Bioware games anticipate story-driven adventures along with companion characters who provide friendly banter and light-hearted romances. And hey, Anthem does provide a decent-enough story plot, with interesting and amusing characters and some good conversation opportunities, too. But the story is only a single part of the over-arching adventure that is Anthem (and hey, there’s no romances, either).

Anthem is described by its creators and by its growing fanbase as a co-op action and role-playing game, rather. In fact, its very best features can not be truly enjoyed without gathering a group of friends to embark into the gorgeous backdrop of the world of Anthem. 

There is nothing of Earth, here. This is a strange, new planet to explore, where every creature and bit of life comes from the Anthem of Creation – a powerful and mystical force that literally and even disastrously produces creatures, technology, and natural phenomena throughout the world. Everyone fights to survive and some to control the Anthem, and right there in the middle are the Freelancers, the heroes who embark past the walls of human cities to gather whatever resources they can find and to tame the myriad threats that the Anthem provides.

Freelancers survive outside the walls wearing armored suits, called Javelins. So far, the game’s four classes are encapsulated in whatever Javelin the player opts to suit up in, and each one of the four Javelins offers uniquely independent playstyles for the player’s gaming experience. There is no standard trinity that players of more traditional multiplayer games may try looking for, but this just keeps matched teams from insisting on any kind of perfect build, too. Any Javelin the player chooses will provide chances to cause damage to enemies or to save team-mates who have come under fire, in fact.

Still, exploring the different Javelins will give players an opportunity to decide which style of gameplay is their own personal cup of tea, so to speak. The Colossus, for instance, provides a heavy armored approach to the game, actually soaking up damage even as it unleashes massive firepower on the Freelancer’s enemies. The Storm, on the other hand, maximizes its time in the skies overhead to shield team members and rain down powerful lightning attacks on groups of enemies down below, too. The Interceptor is a more ground-based Javelin, zooming down onto enemies to zip and zap them swiftly with flashing blades and poison grenades. The final Javelin is the Ranger, which is also the first Javelin every beginning player will experience. The Ranger relies upon a steadied mix of abilities from all the classes, providing a well-rounded chance to inflict fast, intense damage to large numbers of enemies and combo attacks that obliterate threats in even wide areas. 

But it is the wide world of Anthem that truly sets the adventure apart from other games involving massive armored suits. Well, that and the whole flying around the world, too. In fact, the flying and swimming controls on the final released version of the game on February 22, 2019 were tuned in advance of the release through several test and demo sessions, where players pointed to issues on the varied platforms the game would be available. While there are still some players complaining the Javelins ability to maintain flight over an extended period of time simply is not great enough, the chance to navigate Anthem through the skies and even deep underwater offers opportunities for some purely amazing scenery and just plain, massive fun all at the same time. 

There were some buggy moments during the final days leading up to the release of the game, as well. Some players experienced issues with the game’s audio, actually losing sound in the middle of combat motions while moving around the world and battling enemies. A larger issue, however, was in the load times that quite a few players endured, where team-mates zoomed ahead and through the mission while they were still agonizingly lagging on the loading page. The game’s developers were quick to respond to the various issues and gameplay bugs that players reported, though. They welcomed comments on Anthem’s Twitter and Reddit pages, providing fast, public responses that the issues were noted and being addressed. The day one launch of the game then included a patch to try squashing the bugs, too.

But still, the game’s official launch was not completely void of problem or issue. Some players experienced terrible crashes of their consoles while playing Anthem, even. But overall, gameplay is remarkably smooth, even when the game is set to its highest graphic and audio settings. Each player’s game includes a chance to experience the story and get to know the various characters in Anthem, making dialogue choices that can help form their personal Freelancer. But the story is told through a first-person perspective of the walled city called Fort Tarsis, which creates a sense of disconnection with the individual player-character. Individuality comes from the amazingly complex personalization of the player’s Javelins, rather, and the Anthem fanbase has thrown itself into incredible renditions of paint and vinyls applied onto their suits.

Anthem is definitely a new experience, and those players who’ve adventured in other multiplayers are already asking for features common to such online multiplayer games. For instance, there’s currently no player-versus-player in the world of Anthem, and no real “raids” in the classical sense of multiplayer gameplay. There’s also a serious lack of clan or guild structures for players to rely upon. These are potential additions set aside for later patches to the game, is what the game’s developers are quick to assure.

What Anthem provides, rather, is a four-man team structure to explore the world through missions, expeditions, strongholds, and freeplay. The match-making tool in Anthem will quickly place players into random teams. Or players can create their own teams by inviting potential team-mates off their Origin friends list. 

Covenant of the Phoenix has set aside Chapter space for the community’s Anthem explorers, providing forums where guides and advice can be bantered over and shared. Also share some pictures and funny stories, too. But the Discord channels that COTP has established for the Anthem chapter of the community are even more useful, with potential team-mates gather together to help each other through the adventure. 

What is definitely true, though, is that embarking into the wider world of Anthem is most fun when you have a team to help back you up. The threats can be intensely challenging sometimes. The Freelancer can happily slaughter thousands of scorpions and Grabbits alike, only to turn a corner and run into a Titan. Hulk smash takes on a whole new meaning, then. So Anthem practically demands a team approach in order to succeed. As players and developers alike say, anyone can solo the game, sure. But it is far better to play with friends.  Only, do not hesitate to explore the Anthem with Covenant of the Phoenix! This is only the start! 
 
Read more...
By Throne

ATLAS: Present and Future

We have been at it since day one, that ugly and...well, let's just stick with ugly...launch. Even through the lag muck and server instability, you could read the stars and see the potential.  Right off the bat it was only for the tough, and we barreled through the glitchy log-ins, the shaky starter zones and the wretched "lawless" starting areas and found our way to the rafts.  Some were able to get to our island after 3-4 hours of learning how to tack, zig zag and fight through server borders and with a full stack of human hides, and then some were finally rescued after what seemed like days of being eaten alive by scorpions and crocodiles, only to quickly get used to dying to the cold, the wolves, the alpha horses, the water, the sharks and each other's general noob mistakes.
Yes, with the known developer, we did try to ARK it, or Dark and Light it...hell, we've even tried to Life is Feudal this one....and Atlas is just NOT those games.  Some visuals and sounds are there, but the depth and options and functionality is just SO much more.  What really took the game from just another ARK expansion to, the potential mmo of the decade, was getting out on our first schooner, the SS Skjoldr (video below).  The experience was entirely PvE, but when you have 13 people packed on to a single vessel and the guys repairing the ship are as vital as the helmsman steering and the deckhands manning the sails, it became something I haven't seen in a game since our friday night flights on the Decimator back in SWG.
We have had just a blast learning the game and surviving our island and our neighbors over the past couple weeks.  Though it may appear as if we are well off enough, growing from 30 actives day one, to more than double that now, we absolutely could use more folks interested in living the Atlas life.  Whether you are interested in navigating the high seas, captaining a brigand, farming the tundra, mucking through politics, taming elephants or exploring the massive (30-40 hours of sailing from one end to the other) world, it is all here and we have many members willing to help you get started.
Here is a few screencaps and videos to give you an idea of what we have been up to:
 
 




Read more...
By Throne

ATLAS

From the sister studio of Wildcard, makers of ARK: Survival Evolved...
ATLAS: The ultimate survival MMO of unprecedented scale with 40,000+ simultaneous players in the same world. Join an endless adventure of piracy & sailing, exploration & combat, roleplaying & progression, settlement & civilization-building, in one of the largest game worlds ever! Explore, Build, Conquer!
https://store.steampowered.com/app/834910/ATLAS/
Early access, Thursday, December 13th  (Update:  delayed release to December 19th) [Update 2: delayed release delayed to December 21st]
Chapter group: 
Discord:  https://discord.gg/v74dSHQ
 
 

Read more...
By Throne

Xalt defeats Elric for 2018 Fantasy Football Crown

Xalt's Zappers smirk at expectations, knock off Elric's Arksters in 171.07-127.47 rout

Both teams exceeded their projected point totals, but it was Xalt's Zappers who got the victory, cruising to a 171.07-127.47 win over Elric's Arksters. Elric's Arksters earned a 3.86-point lead on Saturday behind Joey Bosa (2.18 points) and Mike Williams (1.68), but Xalt's Zappers held the lead the rest of the way. They were led by Matt Ryan (25.46 points) and Damien Williams (22.53). Ben Roethlisberger (42.22 points) and T.Y. Hilton (19.4) led the charge for Elric's Arksters in the loss. This marks the second time this season Xalt's Zappers have beaten Elric's Arksters, after winning 118.28-117.7 in their last matchup. Xalt's Zappers end the season at 12-4, while Elric's Arksters finish the campaign at 9-7.
 
Matchup Highlights

Sunday Early    There were players with standout moments on both teams early Sunday, after which Xalt's Zappers owned a 125.41-53.13 lead. Matt Ryan had a 75-yard touchdown pass and a 44-yard touchdown pass for Xalt's Zappers, while David Njoku had a 66-yard catch. T.Y. Hilton made the highlight reel for Elric's Arksters with a 55-yard catch.

Sunday Late    Both teams had players with big-time moments on Sunday afternoon, but it was Xalt's Zappers who took the lead, 148.54-96.80. For Xalt's Zappers, Robert Woods had a 39-yard touchdown catch. Ben Roethlisberger made the highlight reel for Elric's Arksters with a 20-yard touchdown pass and a 49-yard pass.

Sunday Night    Harrison Butker had a 54-yard field goal for Elric's Arksters, who trailed 171.07-118.27 after Sunday Night Football.
Read more...
By Throne

Kenshi 1.0 Released

It is generally a rarity that finds a single player game a feature of CotP articles, however, over recent months this game has entered my personal top five games of all-time and has passed my hourly steam totals for Mount & Blade, Fallout 4 and Skyrim in the process.  What the....yeah, I know.
So many titles over the years have claimed that it allows its players to "win" the game "their way" in an "open sandbox" environment.  Well, we cannot get the time back that we spent realizing that those developers were still significantly limited in the scope of what any individual's personal definition of in-game "freedom" actually means.  For me, M&B and SWG came close.  Unfortunately, both those games (or their EMU reboot) are either approaching or have surpassed the ten year mark of their seemingly eternal impending latest release. Enter Kenshi.
Freedom is a fun word in Kenshi...yes, you have the freedom to stay solo, group up with a squad, make a vegetable farm, join a faction, enslave a faction, slay the champion, be the richest hermit, recruit an army of robots or build the great city....blah blah, boring.  Now, the freedom to fail in the most unique form possible...that is the true gem in this game.  I will give you just the one example:
My squad is epic, I will tame the badlands and establish a civilized trading outpost...plan = awesome.  Headed for the abandoned fishing outpost.  Acid rain, not fun...put up tent, survived.  Reached fishing village, it is not a fishing village.  Really freaky "skin" people pour out of all the village buildings.  We put up a good fight but were overwhelmed.  One by one, my squad members were....stolen.  Knocked out, picked up and taken to some of the village huts.  What is going on here?  Then the screams.  Agonizing screams from my captured squad members.  No idea.  I am the last one to go down.  KO'd, picked up, taken to a nearby hut....
I died from blood loss.....after I was put into a grinder that peeled my skin off.
https://store.steampowered.com/app/233860/Kenshi/
 
WHAT IS KENSHI?
Kenshi is a single player sandbox PC game set in a vast and atmospheric ‘Sword-Punk’ style open world. With a mix of RPG elements, squad-based control and city-building features, gameplay is completely free-roaming and open: enjoy the freedom and potential to do whatever you want.
Set in an unrelenting world of bloodthirsty cannibals, starving bandits, brutal slavers and wild beasts, survival alone is a grueling struggle… You are not the chosen one. You’re not great and powerful. You don’t have more ‘hitpoints’ than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
Character Customization 
Edit your characters, build up their strengths and watch them endure and grow. Train Your Skills in Robotics, Thievery, Engineering, Medicine, Weapon Smithing and more!
Squad-Based Control
Play with one character or control a whole team; an army, even. Combat is Real-Time Strategy style with a choice of ranged and melee fighting styles
Build Your Base
Create and run your own city, manage an empire or simply wander the lands as a lone drifter. Research upgrades such as industry tech, weaponry crafting and trade goods
Wounds Affect Gameplay
Complex medical system where injured characters limp, crawl, bleed to death or pass out from starvation. Stem blood loss to avoid predators and replace lost limbs with robotic prosthetics
Open-ended Gameplay
An original sandbox world. Lay siege as a warlord or make your riches as a trader… There are endless game style possibilities and the world will never stop moving
Train hard
There is no level-scaling, the world does not level up along with you. At the start of the game almost everyone will be stronger than you and you’ll have to use your cunning to survive
Survive
Escape capture from deadly slavers & cannibal prisons, rescue your squad mates from grisly death and get them all home alive
Start A Faction
Keep to yourself, form an alliance or oppose other factions and territories of the world… good or bad
 
https://lofigames.com/road-map/
 


Read more...
News Ticker
  • New Features are being added to forums. Stay tuned for updates.
  • Enjoy your summer everyone!
Meander

Fallout 76

Recommended Posts

For the first time in a long time I'm excited about a new release.

 

So far what I know it that it's a prequel, it's entirely online (but I'm not sure if an MMO or more of a public and private server type setup).   It's described as a multiplayer survival game.  There will be base building.  I pre-ordered the standard edition on Amazon, and because I'm prime it was $47.xx dollars instead of $59.  The pre-order comes with beta access.

 

https://www.amazon.com/gp/product/B07DDD9VK7/ref=oh_aui_detailpage_o00_s00?ie=UTF8&th=1

 

Hopefully I'll see some of you there.

Share this post


Link to post
Share on other sites

Looks neat.

PC Gamer had this article yesterday, on it.
 

Quote

 

Finally detailed at Bethesda's E3 showcase, Fallout 76 is indeed a multiplayer survival game, confirming rumors surrounding the prequel's recent reveal. 

Director of Bethesda Game Studios Todd Howard took the stage to explain the new direction for Fallout, addressing concerns from those expecting the usual singleplayer RPG the studio is known for. 

Always online, new rendering technology

"Of course you can play this solo. You'll be who you want, exploring a huge world doing quests, experiencing a story, and leveling up," explained Howard. Don't expect much in the way of NPC character interactions though. While we can't exactly confirm it, Howard's langauge implies NPCs (besides our personal robot butlers) will be a no-show. "Open world. Survival. Every person, or character, is real."

So while we can expect a massive open world four times bigger than Fallout 4, it definitely won't be as civilized. However, there will be plenty of "real" characters to interact with. Just don't expect to run into them every few minutes. "You'll be in a world with dozens, not hundreds, not thousands of other players," said Howard. 

We wouldn't expect to get along with everyone though. Some particular locations on the map will inspire fear and greed in the most gallant of players. "We love dynamic game systems," said Howard. "So we thought, why don’t we put multiple nuclear missile sites on the map, and then let all of you do whatever you want with them?"

The world will also feature six distinct regions with their own flora and fauna. Smell the roses and pet the local mutant dogs between nuclear obliteration panic attacks. 

Fallout 76 is built using new tech, and it shows. "We always start with the world, and this time it features all new rendering, lighting, and landscape technology," said Howard. It's certainly looking better than the typical Gamebyro fare, but we'll wait until release to pass judgement. 

New creatures inspired by local folklore

The Wendigo

During a montage showing off the new West Virginia setting, Howard also teased a few new creatures we'll see. Among them were ghoulish toads and bugs, and a massive flying creature that might be familiar to those in the area. 

"We even used the folklore of West Virginia to bring our Fallout versions [of monsters] to life," Howard said. So if you got a Mothman vibe from the big flying guy, you likely weren't off base.

Building is back, dedicated servers coming

Speaking of bases, the settlement building system is back, streamlined for multiplayer. You'll be able to build using tools similar to those in Fallout 4, but plopping down a house doesn't mean you're committing to the land. "You can build wherever you want. And you can pack up and move that wherever you want," said Howard. Early comparisons to Rust weren't totally inaccurate, but based on what we know so far, Fallout 76 will be much more player friendly. 

Howard backs up the assertion: "People wonder if this is hardcore survival. I like to think of it, maybe, this is more softcore survival"

Player friendliness extends to the back-end too. The platform will feature 100% dedicated servers and an an incoming beta. 

It's coming out this year

A release date was also announced, and it's pretty soon: November 14, 2018. 

We'll be poring through everything Bethesda showed, collecting everything we know about Fallout 76 in one place.

 



https://www.pcgamer.com/fallout-76-is-a-multiplayer-softcore-survival-game-about-building-settlements/?utm_content=buffer1774c&utm_medium=social&utm_source=facebook&utm_campaign=buffer_pcgamerfb

Share this post


Link to post
Share on other sites

Private servers and mods also confirmed after launch.

V

 

Share this post


Link to post
Share on other sites

Sounds amazing.  Survival / Sandbox games like Ark, 7 Days to Die, Conan Exiles, etc. have been incredibly popular over the last couple of years.  It makes sense that they would try to capitalize on that genre while it is so popular.  Having a known "rock star" company like Bethseda behind the game even makes it more exciting!  I don't know if I will pre-order it, but I absolutely would love to play this game at some point.

Share this post


Link to post
Share on other sites

Hasn't been announced yet :(  Release is scheduled for November, so it shouldn't be too long.

Edited by Meander

Share this post


Link to post
Share on other sites

I thought Fallout 76 was going to be for a mobile platform so I paid zero attention to this game.  It wasn't until last night when I saw an advertisement during football that I realized I was wrong.  I have been so focused on Anthem information that I guess I just missed everything about this game.  Guess I need to watch some videos to learn more.  I really enjoyed Fallout 4 after I modded it.  We'll see.

Share this post


Link to post
Share on other sites

Well I already know my GPU won't support it.  I have a GTX 760 2 GB.  My Processor is an I5, not sure which one though.  

 

Fallout 76 (minimum):
Requires 64-bit processor and operating system
OS: Windows 7/8/10 (64-bit OS required)
Processor: Intel Core i5-6600k 3.5 GHz /AMD Ryzen 3 1300X 3.5 GHz or equivalent
Graphics: NVIDIA GTX 780 3GB/AMD Radeon R9 285 2GB or equivalent
Memory: 8 GB RAM
Storage: 60 GB of free disk space

Fallout 76 (recommended):
Requires 64-bit processor and operating system
OS: Windows 7/8.1/10
Processor: Intel Core i7-4790 3.6 GHz / AMD Ryzen 5 1500X 3.5 GHz
Graphics: Nvidia GTX 970 4GB / AMD R9 290X 4GB
Memory: 8 GB RAM
Storage: 60 GB of free disk space

Share this post


Link to post
Share on other sites

Does anybody want to play the B.E.T.A.?  Pre-orders just got 3 Friend codes for the b.e.t.a. only.  It has also been confirmed that there will be more play times after Sunday's session.

 

V

Edited by Vraith

Share this post


Link to post
Share on other sites

I am really curious if they have said what system requirements are needed  or if they match what I’ve posted above.  I assume even in Beta it has to be close to what is going to be live

Share this post


Link to post
Share on other sites

You can drop into this Twitch stream...  Lots of knowledge there and they are cool with answering questions.

 

 

V

Share this post


Link to post
Share on other sites

I am late to the party but would love to team up with guildies in fallout 76.

Share this post


Link to post
Share on other sites

Still have 2 keys for the B.E.T.A.  Final dates below.  It is a 45GB download.

 

Tuesday, November 6: 10 am - 12 pm PT / 1 pm - 3 pm ET
Thursday, November 8: 11 am - 5 pm PT / 2 pm - 8 pm ET

 

V

Share this post


Link to post
Share on other sites

I can’t decide what platform to play on. PC or PS4. Leaning towards PC. Thoughts?

i think once they allow modding, it is better on PC

Edited by Boshu

Share this post


Link to post
Share on other sites

As of right now, CotP will officially be full PC at release....however, if someone else wants to get a group going on Xbox or PS4, I'm all for it.  Bethesda has already said they have no plans for cross platform at release.

Share this post


Link to post
Share on other sites

Vraith hooked me up with one of the "B.E.T.A." keys, so I did get a chance to try it out.  I only got a couple hours to play, but I did really enjoy it so far.  The gameplay was more like 7 Days to Die, but with strong Fallout aspects.  Right off the bat you start getting into the storyline. There was a lot of interesting things to do before you even leave the starting area inside the bunker.  I can't remember any other open-world survival games that had this much invested in the plot.  Most games like this just throw you out into the game and you figure it out as you go along.

My only minor concern was resource management... Resource gathering was more on the lines of scavenging for items, as opposed to harvesting trees, rocks, etc. You find items throughout the world, and then take them to a crafting station to scrap those items and get crafting materials.  I expected it to be more like other open-world survival games.  Truth be told this is relatively minor.  I can definitely see the current style of resource gathering working for a game like this.  The items were easy enough to find in the abandoned city sites that I saw in the early parts of the game.

After recently playing Rend that did not have a map, I was very excited to see a functional map in Fallout 76.  It even has landmarks on it so you don't feel so lost when you first get started.  The UI's "compass" is also very useful.  One common complaint in games like this is that people get overwhelmed by the massive world and don't know where they should be going.  Fallout 76 has a good combination of map and a waypoint system that definitely helps with that.

One other thing they did really well is to incorporate an "Events" system.  While I was going through one of the abandoned towns, an event popped up that I got to try out.  Basically all of the abandoned farming robots had some sort of virus and went berserk.  They started attacking all the players.  I didn't join an official "group" per say, but every part of that town I went to I rallied with other players to fight off the robots.  More then once I saw players get pinned by a group of robots.  Other players were quick to jump in and fight them off together.  Very cool to see this kind of player interaction, as most games like this tend to be "kill on sight" for every player they run into. ;)

All in all, this game has some major potential.  I'm looking forward to seeing where this game goes over the next few months!

Share this post


Link to post
Share on other sites

Sounds like a really good review. Thanks. I’m all in as well.

I know it’s trivial, but can the folks playing the Beta on PC post what cpu and gpu they are currently running?  I’m trying to decide on 1060 6 Gb or 1050 ti on an upgrade GPU and I’m crossing my fingers on not having to upgrade my cpu

 

thanks

Share this post


Link to post
Share on other sites

Vraith, if you didn't use that other key I would give it a strong consideration. 

Share this post


Link to post
Share on other sites
Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...