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By Elric

Wolcen: Major Content Patch

If you haven't already heard, Wolcen just dropped a huge 1GB content patch yesterday (6/24/2019). They added a lot of good stuff, and they are really moving along in the development path.  If you haven't heard of "Wolcen: Lords of Mayhem" before, it is an Action RPG similar to Diablo III that is being developed for Steam by Wolcen Studios.  On a side note, it is on sale this week for 20% off!
https://store.steampowered.com/app/424370/Wolcen_Lords_of_Mayhem/
 
 
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By Throne

ATLAS: Present and Future

We have been at it since day one, that ugly and...well, let's just stick with ugly...launch. Even through the lag muck and server instability, you could read the stars and see the potential.  Right off the bat it was only for the tough, and we barreled through the glitchy log-ins, the shaky starter zones and the wretched "lawless" starting areas and found our way to the rafts.  Some were able to get to our island after 3-4 hours of learning how to tack, zig zag and fight through server borders and with a full stack of human hides, and then some were finally rescued after what seemed like days of being eaten alive by scorpions and crocodiles, only to quickly get used to dying to the cold, the wolves, the alpha horses, the water, the sharks and each other's general noob mistakes.
Yes, with the known developer, we did try to ARK it, or Dark and Light it...hell, we've even tried to Life is Feudal this one....and Atlas is just NOT those games.  Some visuals and sounds are there, but the depth and options and functionality is just SO much more.  What really took the game from just another ARK expansion to, the potential mmo of the decade, was getting out on our first schooner, the SS Skjoldr (video below).  The experience was entirely PvE, but when you have 13 people packed on to a single vessel and the guys repairing the ship are as vital as the helmsman steering and the deckhands manning the sails, it became something I haven't seen in a game since our friday night flights on the Decimator back in SWG.
We have had just a blast learning the game and surviving our island and our neighbors over the past couple weeks.  Though it may appear as if we are well off enough, growing from 30 actives day one, to more than double that now, we absolutely could use more folks interested in living the Atlas life.  Whether you are interested in navigating the high seas, captaining a brigand, farming the tundra, mucking through politics, taming elephants or exploring the massive (30-40 hours of sailing from one end to the other) world, it is all here and we have many members willing to help you get started.
Here is a few screencaps and videos to give you an idea of what we have been up to:
 
 




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By Throne

Xalt defeats Elric for 2018 Fantasy Football Crown

Xalt's Zappers smirk at expectations, knock off Elric's Arksters in 171.07-127.47 rout

Both teams exceeded their projected point totals, but it was Xalt's Zappers who got the victory, cruising to a 171.07-127.47 win over Elric's Arksters. Elric's Arksters earned a 3.86-point lead on Saturday behind Joey Bosa (2.18 points) and Mike Williams (1.68), but Xalt's Zappers held the lead the rest of the way. They were led by Matt Ryan (25.46 points) and Damien Williams (22.53). Ben Roethlisberger (42.22 points) and T.Y. Hilton (19.4) led the charge for Elric's Arksters in the loss. This marks the second time this season Xalt's Zappers have beaten Elric's Arksters, after winning 118.28-117.7 in their last matchup. Xalt's Zappers end the season at 12-4, while Elric's Arksters finish the campaign at 9-7.
 
Matchup Highlights

Sunday Early    There were players with standout moments on both teams early Sunday, after which Xalt's Zappers owned a 125.41-53.13 lead. Matt Ryan had a 75-yard touchdown pass and a 44-yard touchdown pass for Xalt's Zappers, while David Njoku had a 66-yard catch. T.Y. Hilton made the highlight reel for Elric's Arksters with a 55-yard catch.

Sunday Late    Both teams had players with big-time moments on Sunday afternoon, but it was Xalt's Zappers who took the lead, 148.54-96.80. For Xalt's Zappers, Robert Woods had a 39-yard touchdown catch. Ben Roethlisberger made the highlight reel for Elric's Arksters with a 20-yard touchdown pass and a 49-yard pass.

Sunday Night    Harrison Butker had a 54-yard field goal for Elric's Arksters, who trailed 171.07-118.27 after Sunday Night Football.
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Meander

Fallout 76

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For the first time in a long time I'm excited about a new release.

 

So far what I know it that it's a prequel, it's entirely online (but I'm not sure if an MMO or more of a public and private server type setup).   It's described as a multiplayer survival game.  There will be base building.  I pre-ordered the standard edition on Amazon, and because I'm prime it was $47.xx dollars instead of $59.  The pre-order comes with beta access.

 

https://www.amazon.com/gp/product/B07DDD9VK7/ref=oh_aui_detailpage_o00_s00?ie=UTF8&th=1

 

Hopefully I'll see some of you there.

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Looks neat.

PC Gamer had this article yesterday, on it.
 

Quote

 

Finally detailed at Bethesda's E3 showcase, Fallout 76 is indeed a multiplayer survival game, confirming rumors surrounding the prequel's recent reveal. 

Director of Bethesda Game Studios Todd Howard took the stage to explain the new direction for Fallout, addressing concerns from those expecting the usual singleplayer RPG the studio is known for. 

Always online, new rendering technology

"Of course you can play this solo. You'll be who you want, exploring a huge world doing quests, experiencing a story, and leveling up," explained Howard. Don't expect much in the way of NPC character interactions though. While we can't exactly confirm it, Howard's langauge implies NPCs (besides our personal robot butlers) will be a no-show. "Open world. Survival. Every person, or character, is real."

So while we can expect a massive open world four times bigger than Fallout 4, it definitely won't be as civilized. However, there will be plenty of "real" characters to interact with. Just don't expect to run into them every few minutes. "You'll be in a world with dozens, not hundreds, not thousands of other players," said Howard. 

We wouldn't expect to get along with everyone though. Some particular locations on the map will inspire fear and greed in the most gallant of players. "We love dynamic game systems," said Howard. "So we thought, why don’t we put multiple nuclear missile sites on the map, and then let all of you do whatever you want with them?"

The world will also feature six distinct regions with their own flora and fauna. Smell the roses and pet the local mutant dogs between nuclear obliteration panic attacks. 

Fallout 76 is built using new tech, and it shows. "We always start with the world, and this time it features all new rendering, lighting, and landscape technology," said Howard. It's certainly looking better than the typical Gamebyro fare, but we'll wait until release to pass judgement. 

New creatures inspired by local folklore

The Wendigo

During a montage showing off the new West Virginia setting, Howard also teased a few new creatures we'll see. Among them were ghoulish toads and bugs, and a massive flying creature that might be familiar to those in the area. 

"We even used the folklore of West Virginia to bring our Fallout versions [of monsters] to life," Howard said. So if you got a Mothman vibe from the big flying guy, you likely weren't off base.

Building is back, dedicated servers coming

Speaking of bases, the settlement building system is back, streamlined for multiplayer. You'll be able to build using tools similar to those in Fallout 4, but plopping down a house doesn't mean you're committing to the land. "You can build wherever you want. And you can pack up and move that wherever you want," said Howard. Early comparisons to Rust weren't totally inaccurate, but based on what we know so far, Fallout 76 will be much more player friendly. 

Howard backs up the assertion: "People wonder if this is hardcore survival. I like to think of it, maybe, this is more softcore survival"

Player friendliness extends to the back-end too. The platform will feature 100% dedicated servers and an an incoming beta. 

It's coming out this year

A release date was also announced, and it's pretty soon: November 14, 2018. 

We'll be poring through everything Bethesda showed, collecting everything we know about Fallout 76 in one place.

 



https://www.pcgamer.com/fallout-76-is-a-multiplayer-softcore-survival-game-about-building-settlements/?utm_content=buffer1774c&utm_medium=social&utm_source=facebook&utm_campaign=buffer_pcgamerfb

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Private servers and mods also confirmed after launch.

V

 

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Sounds amazing.  Survival / Sandbox games like Ark, 7 Days to Die, Conan Exiles, etc. have been incredibly popular over the last couple of years.  It makes sense that they would try to capitalize on that genre while it is so popular.  Having a known "rock star" company like Bethseda behind the game even makes it more exciting!  I don't know if I will pre-order it, but I absolutely would love to play this game at some point.

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Hasn't been announced yet :(  Release is scheduled for November, so it shouldn't be too long.

Edited by Meander

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I thought Fallout 76 was going to be for a mobile platform so I paid zero attention to this game.  It wasn't until last night when I saw an advertisement during football that I realized I was wrong.  I have been so focused on Anthem information that I guess I just missed everything about this game.  Guess I need to watch some videos to learn more.  I really enjoyed Fallout 4 after I modded it.  We'll see.

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Well I already know my GPU won't support it.  I have a GTX 760 2 GB.  My Processor is an I5, not sure which one though.  

 

Fallout 76 (minimum):
Requires 64-bit processor and operating system
OS: Windows 7/8/10 (64-bit OS required)
Processor: Intel Core i5-6600k 3.5 GHz /AMD Ryzen 3 1300X 3.5 GHz or equivalent
Graphics: NVIDIA GTX 780 3GB/AMD Radeon R9 285 2GB or equivalent
Memory: 8 GB RAM
Storage: 60 GB of free disk space

Fallout 76 (recommended):
Requires 64-bit processor and operating system
OS: Windows 7/8.1/10
Processor: Intel Core i7-4790 3.6 GHz / AMD Ryzen 5 1500X 3.5 GHz
Graphics: Nvidia GTX 970 4GB / AMD R9 290X 4GB
Memory: 8 GB RAM
Storage: 60 GB of free disk space

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Does anybody want to play the B.E.T.A.?  Pre-orders just got 3 Friend codes for the b.e.t.a. only.  It has also been confirmed that there will be more play times after Sunday's session.

 

V

Edited by Vraith

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I am really curious if they have said what system requirements are needed  or if they match what I’ve posted above.  I assume even in Beta it has to be close to what is going to be live

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You can drop into this Twitch stream...  Lots of knowledge there and they are cool with answering questions.

 

 

V

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I am late to the party but would love to team up with guildies in fallout 76.

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Still have 2 keys for the B.E.T.A.  Final dates below.  It is a 45GB download.

 

Tuesday, November 6: 10 am - 12 pm PT / 1 pm - 3 pm ET
Thursday, November 8: 11 am - 5 pm PT / 2 pm - 8 pm ET

 

V

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I can’t decide what platform to play on. PC or PS4. Leaning towards PC. Thoughts?

i think once they allow modding, it is better on PC

Edited by Boshu

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As of right now, CotP will officially be full PC at release....however, if someone else wants to get a group going on Xbox or PS4, I'm all for it.  Bethesda has already said they have no plans for cross platform at release.

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Vraith hooked me up with one of the "B.E.T.A." keys, so I did get a chance to try it out.  I only got a couple hours to play, but I did really enjoy it so far.  The gameplay was more like 7 Days to Die, but with strong Fallout aspects.  Right off the bat you start getting into the storyline. There was a lot of interesting things to do before you even leave the starting area inside the bunker.  I can't remember any other open-world survival games that had this much invested in the plot.  Most games like this just throw you out into the game and you figure it out as you go along.

My only minor concern was resource management... Resource gathering was more on the lines of scavenging for items, as opposed to harvesting trees, rocks, etc. You find items throughout the world, and then take them to a crafting station to scrap those items and get crafting materials.  I expected it to be more like other open-world survival games.  Truth be told this is relatively minor.  I can definitely see the current style of resource gathering working for a game like this.  The items were easy enough to find in the abandoned city sites that I saw in the early parts of the game.

After recently playing Rend that did not have a map, I was very excited to see a functional map in Fallout 76.  It even has landmarks on it so you don't feel so lost when you first get started.  The UI's "compass" is also very useful.  One common complaint in games like this is that people get overwhelmed by the massive world and don't know where they should be going.  Fallout 76 has a good combination of map and a waypoint system that definitely helps with that.

One other thing they did really well is to incorporate an "Events" system.  While I was going through one of the abandoned towns, an event popped up that I got to try out.  Basically all of the abandoned farming robots had some sort of virus and went berserk.  They started attacking all the players.  I didn't join an official "group" per say, but every part of that town I went to I rallied with other players to fight off the robots.  More then once I saw players get pinned by a group of robots.  Other players were quick to jump in and fight them off together.  Very cool to see this kind of player interaction, as most games like this tend to be "kill on sight" for every player they run into. ;)

All in all, this game has some major potential.  I'm looking forward to seeing where this game goes over the next few months!

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Sounds like a really good review. Thanks. I’m all in as well.

I know it’s trivial, but can the folks playing the Beta on PC post what cpu and gpu they are currently running?  I’m trying to decide on 1060 6 Gb or 1050 ti on an upgrade GPU and I’m crossing my fingers on not having to upgrade my cpu

 

thanks

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Vraith, if you didn't use that other key I would give it a strong consideration. 

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