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By Elric

ArcheAge Unchained

When the first ArcheAge was released, it was a huge chapter for COTP.  The initial game hype was off the charts, and we had a lot of fun at first... Unfortunately they had some pretty big missteps with the release schedule and some content that was not released as planned (or poorly handled).  A lot of the issues with the game can be attributed to conflicts between the original Korean developer XL Games and the USA publisher Trion Worlds.  Over time the game went F2P and quickly became a Pay2Win game.  Let's just say that the community was unhappy with the direction of the game. 
Enter GamIgo Games!  Last year Gamigo Games purchased Trion Worlds and acquired the ownership rights of ArcheAge.  As a direct result of all the community backlash, they decided to release a completely different version of the game.  By popular demand, ArcheAge Unchained is going to be a completely separate game on its own, and they are eliminating the big P2W problems.  ArcheAge Unchained is being released on October 15th, and it will be a Buy 2 Play model.  You pay the initial game cost up front, and after that there will be no subscriptions or "Premium monthly costs".  The only items for sale in the "cash shop" will be 100% cosmetic, and anything game impacting from the original ArcheAge game was removed.  For example, the game was due to come out the last weekend in September, but Gamigo Games decided to delay the game for more PTS testing.  The big change they were working on was to make all cosmetic items Bound on Pickup / Purchase.  They wanted to avoid anyone buying cosmetic items for RL money and then selling them on the in-game marketplace to earn gold.  Many people in the community saw this as being slightly Pay 2 Win, so it was removed from the game!

Here is a good video talking about the upcoming release of ArcheAge Unchained, and some history of the original game:
 

At this point we don't have any official plans of a COTP Chapter, but we will certainly go that way if we get enough people interested!
If you want more information, here is the full copy / paste of the FAQ from the official ArcheAge Unchained forums:

 
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By Damis

Fractured MMO

Fractured is an open-world fantasy sandbox MMORPG which blends action combat with fully interactive environments, appealing equally to lovers of competitive and cooperative gameplay. Jump right into the fray from day one. Defeat your enemies with skill and wit, not equipment or level. Gather resources, craft, trade and venture into legendary travels as a solitary hero, or start a settlement with your guild and grow it into the next empire. A true sandbox MMORPG, Fractured lets players pursue the gameplay they enjoy, create the type of character they enjoy, and focus on doing what they enjoy. 
Fractured Key Features
Unique And Dynamic Setting – Explore the universe of Fractured, which is spread across three planets – Arboreus, Syndesia, and Tartaros. Travel is an important part of the game experience; unlike many traditional MMORPGS, players must find a way to survive as they traverse the worlds. In addition, eclipses, unique PvE events, have a huge impact on the lives of demons and humans. The state of the universe, and even the position of planets, matters!
Race Is More Than Cosmetic – The race you belong to has an actual impact on game mechanics, from the type of society you live in to the ways you can interact with other players. Choose a human and live in – or at odds with – a feudal society. Be a beastman, and live in harmony with nature. Or, choose a demon, and slake your thirst for blood and revenge!
Crafting That Matters – Finding a broadsword in the corpse of a rat sounds a little unlikely? Forget about old RPG clichés and enter a world where every item is crafted by players. Exploit the uneven distribution of resources to get high profits when trading at faraway markets – but make sure you reach your destination alive!
Get Into The Action – You do not need to grind zombies for 80 hours or reach some level limit before you can join your friends on adventures. In Fractured, you can take part in any content from the first day in the game! The Knowledge system offers power and flexibility, allowing players to develop exactly the character they wish to play.
Action Combat Evolved – Fractured melds the combat style you’ve loved in single-player Action RPGs with a complex sandbox universe. Learn to aim, dodge and master over 400 abilities and 40 unique status effects: only your skills and tactics will lead you to victory! The environment is fully interactive, and can be used to give you an edge in your adventures.
https://fracturedmmo.com/
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By Damis

Maestrom Free to Play on Steam.

Maestrom
Grim fantasy combined with thunderous naval combat in a vibrant, monster-saturated world! Captain an Orc, Dwarf or Human warship and sail the turbulent Abyssal Ocean with online multiplayer, in free-for-all & team based matches.

Be ruthless! Sink other players ships, take their loot and collect their bounty! Be greedy! Maps are littered with floating treasure chests and ships loaded with gold. Be cunning! As the match progresses hungry sea monsters become more aggressive and encroach the safe waters ships can sail in. Ships sailing in 'Dead Waters' for too long end up as monster chow! Be unsinkable! At the end of a match ships can be upgraded and customized with captains, cannons, armor, mates and more! WARSHIPS WIN WITH WITS
Enemy ships can be rammed, grappled and boarded!
Maneuver a ship through the swelling sea and prepare for ramming! The faster the ship is moving the more devastating the collision will be on impact.

Boarding locks both ships in place while crews fight it out. If one crew manages to kill all of the opposing crew, it can spell disaster & sink a ship quickly, sending it to the depths!

ARMOR, AMMO AND POSITIONAL DAMAGE
Each ship has armor on all four sides. The armor sections serve as additional defense toward damage to that side and must be destroyed before the ship's hull can be damaged. Maneuvering to keep your armor between you and your enemy is vital to staying afloat - and seeking the enemy's damaged sides will make you much more lethal in combat!Every cannon has access to three kinds of ammunition and can swap during combat to suit the situation. Ammo is unlimited.
Iron shot blasts chunks out of ship armor and hull. Chain shot is used to shred enemy sails and cripple a ship’s speed. Grapeshot slaughters enemy crew and makes ships easier to board. LURKING THE DEEP
Like the ocean they reside in, sea monsters are titanic forces of nature. They stalk unwary captains and can devour a ship whole. Like this Murkwater Thrasher.

FREE-TO-PLAY DEFINITION FOR MAELSTROM:
As Free-to-Play definitions vary with games we want to define it clearly so players know what they can expect: All gameplay and progress can be unlocked by playing the game for free. No additional purchases are needed to enjoy the game to its fullest extent. There are no ways to purchase a competitive advantage in game. Players must play the game to progress & become more powerful. There are no ways to purchase a top tier ship with a powerful crew, it must be earned by playing the game. Players can however, accelerate progression with boosts. Gold is in-game currency and earned by playing the game. Gunpowder is premium currency & the only item sold for cash in-game. It is used to buy all of the premium items in the store such as the battle pass, cosmetics, boosters & bundles. Gunpowder can also be earned for free via the Battle Pass, completing quests & checking the store. Battle Passes unlock cosmetics, gold or gunpowder & there is a premium track that unlocks additional rewards for gunpowder. Future content will be added through seasonal Battle Passes, events or content drops. There are no loot boxes. All Items are directly purchasable in the store. https://store.steampowered.com/app/764050/Maelstrom/
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By Damis

Astellia Launching September 28th.

Astellia  is launching officially on September 27, but those who have  pre-ordered the game can start to filter into the game world as early as this afternoon. Players who purchased a Legendary Pack can begin their journey this afternoon, with the game world opening up to everyone through the course of the next seven days.
Legendary Pack
- Start Date: 9/20 @ 5:00pm PDT (2:00 CEST)?
Platinum Pack
- Start Date: 9/23 @ 5:00pm PDT (2:00 CEST)?
Gold Pack
- Start Date: 9/26 @ 5:00pm PDT (2:00 CEST)?
Official Launch Start
- Start Date: 9/27 @ 5:00pm PDT (2:00 CEST)?
For those on the fence about purchasing the game, Astellia can now be played with a subscription model. For $9.99 a month, players can dive into Astellia and decide for themselves if the experience is worth the full price. If so, you can then upgrade your account with the full game purchase. 
The subscription doesn't offer players the chance to hop in early, but it does afford something the ability to try it for a month without spending the full price on the game.However, keep in mind that any payments made towards the subscription cannot be used towards the purchase the game. 
Read more at https://www.mmorpg.com/astellia/news/astellia-adds-subscription-plan-to-give-players-another-way-to-play-the-mmo-1000053642#4BUZRIEk1HKXZH0w.99
 
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By Damis

ESO: SCALEBREAKER DLC GAME PACK

The Scalebreaker DLC game pack brings two new Season of the Dragon dungeons, expanding upon the events of both Wrathstone and Elsweyr. The Dragons are free from the Halls of Colossus, and now you must deal with the fallout of their release. While these stories are part of the year-long saga, you can enjoy both without having completed either of the year’s earlier content—enjoy!
Lair of Maarselok
For centuries, Maarselok slept deep in the mountains between Elsweyr and Grahtwood. However, upon the opening of the Halls of Colossus, this monstrous Dragon has awoken, and now threatens to spread his corruption into the domain of the Wood Elves. Only with the help of the Warlock Carindon and the forest spirit Selene can you defeat this terrifying new Dragon!

Hunt the great Dragon Maarselok!
Moongrave Fane
Hidden within a fallen Khajiiti temple, the vampires of the Hollowfang prepare to perform a terrible ritual. Joined by the former Dragonguard Grundwulf, they wish to drain the blood from a captured Dragon! You and your team must fight your way into the fallen ruin and put a stop to their plan before it’s too late.
Both dungeons can be attempted in Normal and Veteran difficulties, with a Veteran Hard Mode option available for those looking for a challenge. Brave delvers can discover new rewards up for grabs in both dungeons, too, including new item sets, Achievements, collectibles, and more.
PURCHASE DETAILS
The Scalebreaker DLC game pack is free for all ESO Plus members and available for purchase for 1,500 crowns from the in-game Crown Store (listed under DLC).
https://www.elderscrollsonline.com/en-us/home
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Meander

Fallout 76

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For the first time in a long time I'm excited about a new release.

 

So far what I know it that it's a prequel, it's entirely online (but I'm not sure if an MMO or more of a public and private server type setup).   It's described as a multiplayer survival game.  There will be base building.  I pre-ordered the standard edition on Amazon, and because I'm prime it was $47.xx dollars instead of $59.  The pre-order comes with beta access.

 

https://www.amazon.com/gp/product/B07DDD9VK7/ref=oh_aui_detailpage_o00_s00?ie=UTF8&th=1

 

Hopefully I'll see some of you there.

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Looks neat.

PC Gamer had this article yesterday, on it.
 

Quote

 

Finally detailed at Bethesda's E3 showcase, Fallout 76 is indeed a multiplayer survival game, confirming rumors surrounding the prequel's recent reveal. 

Director of Bethesda Game Studios Todd Howard took the stage to explain the new direction for Fallout, addressing concerns from those expecting the usual singleplayer RPG the studio is known for. 

Always online, new rendering technology

"Of course you can play this solo. You'll be who you want, exploring a huge world doing quests, experiencing a story, and leveling up," explained Howard. Don't expect much in the way of NPC character interactions though. While we can't exactly confirm it, Howard's langauge implies NPCs (besides our personal robot butlers) will be a no-show. "Open world. Survival. Every person, or character, is real."

So while we can expect a massive open world four times bigger than Fallout 4, it definitely won't be as civilized. However, there will be plenty of "real" characters to interact with. Just don't expect to run into them every few minutes. "You'll be in a world with dozens, not hundreds, not thousands of other players," said Howard. 

We wouldn't expect to get along with everyone though. Some particular locations on the map will inspire fear and greed in the most gallant of players. "We love dynamic game systems," said Howard. "So we thought, why don’t we put multiple nuclear missile sites on the map, and then let all of you do whatever you want with them?"

The world will also feature six distinct regions with their own flora and fauna. Smell the roses and pet the local mutant dogs between nuclear obliteration panic attacks. 

Fallout 76 is built using new tech, and it shows. "We always start with the world, and this time it features all new rendering, lighting, and landscape technology," said Howard. It's certainly looking better than the typical Gamebyro fare, but we'll wait until release to pass judgement. 

New creatures inspired by local folklore

The Wendigo

During a montage showing off the new West Virginia setting, Howard also teased a few new creatures we'll see. Among them were ghoulish toads and bugs, and a massive flying creature that might be familiar to those in the area. 

"We even used the folklore of West Virginia to bring our Fallout versions [of monsters] to life," Howard said. So if you got a Mothman vibe from the big flying guy, you likely weren't off base.

Building is back, dedicated servers coming

Speaking of bases, the settlement building system is back, streamlined for multiplayer. You'll be able to build using tools similar to those in Fallout 4, but plopping down a house doesn't mean you're committing to the land. "You can build wherever you want. And you can pack up and move that wherever you want," said Howard. Early comparisons to Rust weren't totally inaccurate, but based on what we know so far, Fallout 76 will be much more player friendly. 

Howard backs up the assertion: "People wonder if this is hardcore survival. I like to think of it, maybe, this is more softcore survival"

Player friendliness extends to the back-end too. The platform will feature 100% dedicated servers and an an incoming beta. 

It's coming out this year

A release date was also announced, and it's pretty soon: November 14, 2018. 

We'll be poring through everything Bethesda showed, collecting everything we know about Fallout 76 in one place.

 



https://www.pcgamer.com/fallout-76-is-a-multiplayer-softcore-survival-game-about-building-settlements/?utm_content=buffer1774c&utm_medium=social&utm_source=facebook&utm_campaign=buffer_pcgamerfb

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Private servers and mods also confirmed after launch.

V

 

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Sounds amazing.  Survival / Sandbox games like Ark, 7 Days to Die, Conan Exiles, etc. have been incredibly popular over the last couple of years.  It makes sense that they would try to capitalize on that genre while it is so popular.  Having a known "rock star" company like Bethseda behind the game even makes it more exciting!  I don't know if I will pre-order it, but I absolutely would love to play this game at some point.

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Hasn't been announced yet :(  Release is scheduled for November, so it shouldn't be too long.

Edited by Meander

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I thought Fallout 76 was going to be for a mobile platform so I paid zero attention to this game.  It wasn't until last night when I saw an advertisement during football that I realized I was wrong.  I have been so focused on Anthem information that I guess I just missed everything about this game.  Guess I need to watch some videos to learn more.  I really enjoyed Fallout 4 after I modded it.  We'll see.

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Well I already know my GPU won't support it.  I have a GTX 760 2 GB.  My Processor is an I5, not sure which one though.  

 

Fallout 76 (minimum):
Requires 64-bit processor and operating system
OS: Windows 7/8/10 (64-bit OS required)
Processor: Intel Core i5-6600k 3.5 GHz /AMD Ryzen 3 1300X 3.5 GHz or equivalent
Graphics: NVIDIA GTX 780 3GB/AMD Radeon R9 285 2GB or equivalent
Memory: 8 GB RAM
Storage: 60 GB of free disk space

Fallout 76 (recommended):
Requires 64-bit processor and operating system
OS: Windows 7/8.1/10
Processor: Intel Core i7-4790 3.6 GHz / AMD Ryzen 5 1500X 3.5 GHz
Graphics: Nvidia GTX 970 4GB / AMD R9 290X 4GB
Memory: 8 GB RAM
Storage: 60 GB of free disk space

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Does anybody want to play the B.E.T.A.?  Pre-orders just got 3 Friend codes for the b.e.t.a. only.  It has also been confirmed that there will be more play times after Sunday's session.

 

V

Edited by Vraith

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I am really curious if they have said what system requirements are needed  or if they match what I’ve posted above.  I assume even in Beta it has to be close to what is going to be live

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You can drop into this Twitch stream...  Lots of knowledge there and they are cool with answering questions.

 

 

V

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I am late to the party but would love to team up with guildies in fallout 76.

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Still have 2 keys for the B.E.T.A.  Final dates below.  It is a 45GB download.

 

Tuesday, November 6: 10 am - 12 pm PT / 1 pm - 3 pm ET
Thursday, November 8: 11 am - 5 pm PT / 2 pm - 8 pm ET

 

V

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I can’t decide what platform to play on. PC or PS4. Leaning towards PC. Thoughts?

i think once they allow modding, it is better on PC

Edited by Boshu

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As of right now, CotP will officially be full PC at release....however, if someone else wants to get a group going on Xbox or PS4, I'm all for it.  Bethesda has already said they have no plans for cross platform at release.

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Vraith hooked me up with one of the "B.E.T.A." keys, so I did get a chance to try it out.  I only got a couple hours to play, but I did really enjoy it so far.  The gameplay was more like 7 Days to Die, but with strong Fallout aspects.  Right off the bat you start getting into the storyline. There was a lot of interesting things to do before you even leave the starting area inside the bunker.  I can't remember any other open-world survival games that had this much invested in the plot.  Most games like this just throw you out into the game and you figure it out as you go along.

My only minor concern was resource management... Resource gathering was more on the lines of scavenging for items, as opposed to harvesting trees, rocks, etc. You find items throughout the world, and then take them to a crafting station to scrap those items and get crafting materials.  I expected it to be more like other open-world survival games.  Truth be told this is relatively minor.  I can definitely see the current style of resource gathering working for a game like this.  The items were easy enough to find in the abandoned city sites that I saw in the early parts of the game.

After recently playing Rend that did not have a map, I was very excited to see a functional map in Fallout 76.  It even has landmarks on it so you don't feel so lost when you first get started.  The UI's "compass" is also very useful.  One common complaint in games like this is that people get overwhelmed by the massive world and don't know where they should be going.  Fallout 76 has a good combination of map and a waypoint system that definitely helps with that.

One other thing they did really well is to incorporate an "Events" system.  While I was going through one of the abandoned towns, an event popped up that I got to try out.  Basically all of the abandoned farming robots had some sort of virus and went berserk.  They started attacking all the players.  I didn't join an official "group" per say, but every part of that town I went to I rallied with other players to fight off the robots.  More then once I saw players get pinned by a group of robots.  Other players were quick to jump in and fight them off together.  Very cool to see this kind of player interaction, as most games like this tend to be "kill on sight" for every player they run into. ;)

All in all, this game has some major potential.  I'm looking forward to seeing where this game goes over the next few months!

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Sounds like a really good review. Thanks. I’m all in as well.

I know it’s trivial, but can the folks playing the Beta on PC post what cpu and gpu they are currently running?  I’m trying to decide on 1060 6 Gb or 1050 ti on an upgrade GPU and I’m crossing my fingers on not having to upgrade my cpu

 

thanks

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i5-4750 @ 3.2, 16GB, and AMD Radeon R9-290 w/ 4GB.

 

 

V

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Vraith, if you didn't use that other key I would give it a strong consideration. 

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