Administrators Throne Posted January 4, 2019 Administrators Share Posted January 4, 2019 Current ATLAS Official Server Network Server Version: v8.72 Current ATLAS Official Server Network Server Status: Stormy Upcoming Notes: Please note these updates may not necessarily be in the next patch but will make into an upcoming one. Upcoming Version v8.8 - Default resource and taming speeds have been increased to 2x as the baseline. - Reduced min damage and min percentage on flame arrow buff by 33%. - Reduced max damage done on projectile hit to 50. - Increased gravity on flame arrows 20% to make it less ranged. - Added durability consumption to flame and stone arrows (1 dura per shot, 40 shots per bow repair). - Change bow durability from 50 to 40. - Fixed a bug which allowed Mortars to have rapid fire. - Fixed an issue where upkeep timer on PVE Claimflags was not correctly updating. - Company Member, Company Groups, and Alliance data loss issue should hopefully be resolved. - Official Network Companies are now hard limited to 500 members, and this is a current measure until the Company system receives a backend overhaul in the long-term. - Fixed inland water buoy's being invisible and fixed buoys, so they no longer prevent resource respawn. - Prevent ship collision damage from occurring when caused by other player ships on PVE servers. - Fixed sunken-ship area indicator lingering even after a shipwreck has been entirely salvaged. - Reduced deepwater aggressive creature frequency and targetting range. - Melee weapons are now temporarily ineffective against ship planks. Later this will be changed so that it will only be ineffective against anchored ship planks. - Sailing against the wind now provides 30% of with-the-wind sailforce, as opposed to 0%. - Also increased the amount of sailforce provided by minimum windspeed conditions by 30%, and the sailforce provided by maximum windspeed conditions by 15%. - Every Tame can now get a minimum of 30 tame level-ups put into it, plus however many base levels it had when wild. So for example, a level 5 wild wolf would get 35 tame level-ups to apply, whereas a level 40 wild wolf would get 70 tame level-ups to use. - Increased the base carry Weight of all ships by +40% Upcoming v9.0 (ETA: Monday Noon EST :P) - Claim Flags now allow a "Neutral Zone" setting which allows any other tribes to build within them, with the specified tax rate applied to them. You are also able to specify an inclusion or exclusion list to these, to only allow or exclude specific company ID's / player ID's. All claim flags will have this enabled as a default setting when placed, and this will also be a retroactive change. However, it will not function until Wednesday the 9th of January at NOON EST, where we will release another server update to make Neutral Zones active. This means you will have two days, from Monday to Wednesday, to decide and adjust the settings on your claim flag before the change is live. - Server performance improvements - All Cannons/Turrets can now be pin code protected for lever activation/deactivation - There are 4x as many trade ships on the seas, and they now also sell commodity types for gold, as do NPC's at Freeports. - Lawless servers can no longer be specified as Homesevers. If your Homeserver was a lawless server, you'll be required to pick a new (Freeport) Homeserver upon respawn. - You can now buy a "Ramshackle Sloop" from the NPC Shipyardsman at Freeports. The "Ramshackle Sloop" is a pre-built sloop which has permanently lower plank HP, carry weight, and crew limit, but is cheaper and faster to acquire if you want to get into sailing faster. - "Favorites" server selection drop-down is added for Unofficial - Joining through Steam browser server list with password now properly caches the password for ATLAS travel - Fixed up some temperature scalings and Weather events are now indicated on the HUD - Armour effectiveness will be adjusted so that firearms are more useful in PVP - Removed Sea Claims (they weren't very useful at present), Enemy Claim Flags can now be directly pinged to identify any contesting enemies nearby, and the time required to steal an enemy claim now decreases the more Claims that enemy team has. - Farming rebalances to be easier; water can now pipe uphill, region requirements for growing crops are more forgiving, and crop growth & yield is much faster and higher. - Reduced shovel stamina cost. - You can now fill waterskins/jars from ground spouts. - Metal Tools can no longer damage the planks of anchored ships. - 50 more player levels added, and Skill Points per level increased. - Loot stat scaling has been boosted (retroactively) by 60% - Sea Monsters' damage has been reduced by 66% - Some ship costs have been adjusted, and in some cases reduced by approximately about 50% - Animals health regen rebalanced, so they're not regenerating high amounts whilst in combat! - Eating poop is now instant-death - Fixed an issue where you couldn't kill yourself by exhaustion (for stuck situations) Further out - Updated some undesired movement speed max taming additions within status components, (some already set in CreatureBP), plus some unintentional unrealistic water movement speeds. - Adjusted Seagull and Crow aggro speeds (Would previously take a long time to de-aggro). Updated collision to allow player attacks to land more consistently. - Improved Tiger so they can walk up slopes better/easier. - Razortooth stamina adjustments (Would previously fatigue from running in like 2 seconds) - Animation updates for Rabbit and setup for shoulder mounting (Not yet enabled until the ability is final) - Updated Vulture AI to only target sleeping humans if the player is connected. - Included foot sockets in Giraffe neck attack to more consistently harvest. - Reduced Bee movement to allow player attacks to land. Reduced sting buff duration to better reflect Bee size. - Increased harvest amount of fur and milk from Sheep and Cow to incentivise taming and better compete with natural resource gathering amounts. Updated max yield timings to scale with creature level, similar to other creature abilities, instead of food value. - Clamped amount of fur gained from harvesting wild sheep, again to incentive taming. Wild sheep will also flee, and may attack players after excessive shearing. Released Patches and Verified Notes Current Version: v8.72 - Fixed some server crashes - Slightly improved server performance and reduced server stalls - Ended New Year's event (Tophats remain but no longer grant double treasure gold and can no longer be bought at in-game cosmetics NPC traders) - Buffed Tamed creatures HP and Damage globally by 25% Quote Link to comment Share on other sites More sharing options...
PipeLn Posted January 4, 2019 Share Posted January 4, 2019 I cannot wait , so many fixes and definitely going in the right direction Quote Link to comment Share on other sites More sharing options...
Kaeros Posted January 4, 2019 Share Posted January 4, 2019 Ahoy, it's looking like smoother seas ahead! Quote Link to comment Share on other sites More sharing options...
Administrators Damis Posted January 4, 2019 Administrators Share Posted January 4, 2019 A lot of good changes. Quote Link to comment Share on other sites More sharing options...
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