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By Elric

ArcheAge Unchained

When the first ArcheAge was released, it was a huge chapter for COTP.  The initial game hype was off the charts, and we had a lot of fun at first... Unfortunately they had some pretty big missteps with the release schedule and some content that was not released as planned (or poorly handled).  A lot of the issues with the game can be attributed to conflicts between the original Korean developer XL Games and the USA publisher Trion Worlds.  Over time the game went F2P and quickly became a Pay2Win game.  Let's just say that the community was unhappy with the direction of the game. 
Enter GamIgo Games!  Last year Gamigo Games purchased Trion Worlds and acquired the ownership rights of ArcheAge.  As a direct result of all the community backlash, they decided to release a completely different version of the game.  By popular demand, ArcheAge Unchained is going to be a completely separate game on its own, and they are eliminating the big P2W problems.  ArcheAge Unchained is being released on October 15th, and it will be a Buy 2 Play model.  You pay the initial game cost up front, and after that there will be no subscriptions or "Premium monthly costs".  The only items for sale in the "cash shop" will be 100% cosmetic, and anything game impacting from the original ArcheAge game was removed.  For example, the game was due to come out the last weekend in September, but Gamigo Games decided to delay the game for more PTS testing.  The big change they were working on was to make all cosmetic items Bound on Pickup / Purchase.  They wanted to avoid anyone buying cosmetic items for RL money and then selling them on the in-game marketplace to earn gold.  Many people in the community saw this as being slightly Pay 2 Win, so it was removed from the game!

Here is a good video talking about the upcoming release of ArcheAge Unchained, and some history of the original game:
 

At this point we don't have any official plans of a COTP Chapter, but we will certainly go that way if we get enough people interested!
If you want more information, here is the full copy / paste of the FAQ from the official ArcheAge Unchained forums:

 
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By Damis

Fractured MMO

Fractured is an open-world fantasy sandbox MMORPG which blends action combat with fully interactive environments, appealing equally to lovers of competitive and cooperative gameplay. Jump right into the fray from day one. Defeat your enemies with skill and wit, not equipment or level. Gather resources, craft, trade and venture into legendary travels as a solitary hero, or start a settlement with your guild and grow it into the next empire. A true sandbox MMORPG, Fractured lets players pursue the gameplay they enjoy, create the type of character they enjoy, and focus on doing what they enjoy. 
Fractured Key Features
Unique And Dynamic Setting – Explore the universe of Fractured, which is spread across three planets – Arboreus, Syndesia, and Tartaros. Travel is an important part of the game experience; unlike many traditional MMORPGS, players must find a way to survive as they traverse the worlds. In addition, eclipses, unique PvE events, have a huge impact on the lives of demons and humans. The state of the universe, and even the position of planets, matters!
Race Is More Than Cosmetic – The race you belong to has an actual impact on game mechanics, from the type of society you live in to the ways you can interact with other players. Choose a human and live in – or at odds with – a feudal society. Be a beastman, and live in harmony with nature. Or, choose a demon, and slake your thirst for blood and revenge!
Crafting That Matters – Finding a broadsword in the corpse of a rat sounds a little unlikely? Forget about old RPG clichés and enter a world where every item is crafted by players. Exploit the uneven distribution of resources to get high profits when trading at faraway markets – but make sure you reach your destination alive!
Get Into The Action – You do not need to grind zombies for 80 hours or reach some level limit before you can join your friends on adventures. In Fractured, you can take part in any content from the first day in the game! The Knowledge system offers power and flexibility, allowing players to develop exactly the character they wish to play.
Action Combat Evolved – Fractured melds the combat style you’ve loved in single-player Action RPGs with a complex sandbox universe. Learn to aim, dodge and master over 400 abilities and 40 unique status effects: only your skills and tactics will lead you to victory! The environment is fully interactive, and can be used to give you an edge in your adventures.
https://fracturedmmo.com/
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By Damis

Maestrom Free to Play on Steam.

Maestrom
Grim fantasy combined with thunderous naval combat in a vibrant, monster-saturated world! Captain an Orc, Dwarf or Human warship and sail the turbulent Abyssal Ocean with online multiplayer, in free-for-all & team based matches.

Be ruthless! Sink other players ships, take their loot and collect their bounty! Be greedy! Maps are littered with floating treasure chests and ships loaded with gold. Be cunning! As the match progresses hungry sea monsters become more aggressive and encroach the safe waters ships can sail in. Ships sailing in 'Dead Waters' for too long end up as monster chow! Be unsinkable! At the end of a match ships can be upgraded and customized with captains, cannons, armor, mates and more! WARSHIPS WIN WITH WITS
Enemy ships can be rammed, grappled and boarded!
Maneuver a ship through the swelling sea and prepare for ramming! The faster the ship is moving the more devastating the collision will be on impact.

Boarding locks both ships in place while crews fight it out. If one crew manages to kill all of the opposing crew, it can spell disaster & sink a ship quickly, sending it to the depths!

ARMOR, AMMO AND POSITIONAL DAMAGE
Each ship has armor on all four sides. The armor sections serve as additional defense toward damage to that side and must be destroyed before the ship's hull can be damaged. Maneuvering to keep your armor between you and your enemy is vital to staying afloat - and seeking the enemy's damaged sides will make you much more lethal in combat!Every cannon has access to three kinds of ammunition and can swap during combat to suit the situation. Ammo is unlimited.
Iron shot blasts chunks out of ship armor and hull. Chain shot is used to shred enemy sails and cripple a ship’s speed. Grapeshot slaughters enemy crew and makes ships easier to board. LURKING THE DEEP
Like the ocean they reside in, sea monsters are titanic forces of nature. They stalk unwary captains and can devour a ship whole. Like this Murkwater Thrasher.

FREE-TO-PLAY DEFINITION FOR MAELSTROM:
As Free-to-Play definitions vary with games we want to define it clearly so players know what they can expect: All gameplay and progress can be unlocked by playing the game for free. No additional purchases are needed to enjoy the game to its fullest extent. There are no ways to purchase a competitive advantage in game. Players must play the game to progress & become more powerful. There are no ways to purchase a top tier ship with a powerful crew, it must be earned by playing the game. Players can however, accelerate progression with boosts. Gold is in-game currency and earned by playing the game. Gunpowder is premium currency & the only item sold for cash in-game. It is used to buy all of the premium items in the store such as the battle pass, cosmetics, boosters & bundles. Gunpowder can also be earned for free via the Battle Pass, completing quests & checking the store. Battle Passes unlock cosmetics, gold or gunpowder & there is a premium track that unlocks additional rewards for gunpowder. Future content will be added through seasonal Battle Passes, events or content drops. There are no loot boxes. All Items are directly purchasable in the store. https://store.steampowered.com/app/764050/Maelstrom/
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By Damis

Astellia Launching September 28th.

Astellia  is launching officially on September 27, but those who have  pre-ordered the game can start to filter into the game world as early as this afternoon. Players who purchased a Legendary Pack can begin their journey this afternoon, with the game world opening up to everyone through the course of the next seven days.
Legendary Pack
- Start Date: 9/20 @ 5:00pm PDT (2:00 CEST)?
Platinum Pack
- Start Date: 9/23 @ 5:00pm PDT (2:00 CEST)?
Gold Pack
- Start Date: 9/26 @ 5:00pm PDT (2:00 CEST)?
Official Launch Start
- Start Date: 9/27 @ 5:00pm PDT (2:00 CEST)?
For those on the fence about purchasing the game, Astellia can now be played with a subscription model. For $9.99 a month, players can dive into Astellia and decide for themselves if the experience is worth the full price. If so, you can then upgrade your account with the full game purchase. 
The subscription doesn't offer players the chance to hop in early, but it does afford something the ability to try it for a month without spending the full price on the game.However, keep in mind that any payments made towards the subscription cannot be used towards the purchase the game. 
Read more at https://www.mmorpg.com/astellia/news/astellia-adds-subscription-plan-to-give-players-another-way-to-play-the-mmo-1000053642#4BUZRIEk1HKXZH0w.99
 
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By Damis

ESO: SCALEBREAKER DLC GAME PACK

The Scalebreaker DLC game pack brings two new Season of the Dragon dungeons, expanding upon the events of both Wrathstone and Elsweyr. The Dragons are free from the Halls of Colossus, and now you must deal with the fallout of their release. While these stories are part of the year-long saga, you can enjoy both without having completed either of the year’s earlier content—enjoy!
Lair of Maarselok
For centuries, Maarselok slept deep in the mountains between Elsweyr and Grahtwood. However, upon the opening of the Halls of Colossus, this monstrous Dragon has awoken, and now threatens to spread his corruption into the domain of the Wood Elves. Only with the help of the Warlock Carindon and the forest spirit Selene can you defeat this terrifying new Dragon!

Hunt the great Dragon Maarselok!
Moongrave Fane
Hidden within a fallen Khajiiti temple, the vampires of the Hollowfang prepare to perform a terrible ritual. Joined by the former Dragonguard Grundwulf, they wish to drain the blood from a captured Dragon! You and your team must fight your way into the fallen ruin and put a stop to their plan before it’s too late.
Both dungeons can be attempted in Normal and Veteran difficulties, with a Veteran Hard Mode option available for those looking for a challenge. Brave delvers can discover new rewards up for grabs in both dungeons, too, including new item sets, Achievements, collectibles, and more.
PURCHASE DETAILS
The Scalebreaker DLC game pack is free for all ESO Plus members and available for purchase for 1,500 crowns from the in-game Crown Store (listed under DLC).
https://www.elderscrollsonline.com/en-us/home
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Elark

Publish 10 is now live

Recommended Posts

https://www.swgemu.com/forums/showthread.php?t=221980

 

Publish 10: The Rise of Galaxies


System

  • Improved server stability
  • Various Server Optimizations
  • Fixed Memory Leaks

Spawns/World

  • Fixed duplicate mountain squill spawn outside squill cave
  • Added no build zones for FS Village Phase 3 Base Locations
  • Adjusted spawn timers on various NPC's
  • Fixed some factional NPC's failing to aggro Players
  • Axkva Min's Guard now properly spawns and assists her when she is attacked
  • Adjusted no build zones around Jedi Enclaves
  • Fixed various Tatooine Region spawns
  • Fixed Grovo rancor spawn at Nightsister Stronghold
  • Adjusted experience payout for a few Imperial NPC's
  • Corrected Teras Kasi Artist Trainer Location on Talus
  • Added missing Chef Trainer in Bestine, Tatooine
  • The Trained Veermok in the Sulfur Pirates Cave on Lok will no longer aggro its trainers
  • Issue preventing the Hero of Tatooine Wild Bladeback Boar from respawning after being killed has been corrected
  • Potential case fixed where the Hero of Tatooine Pirate Leader and Pirates would not respawn

Creatures/NPCs/AI

  • Added hue color variations to various creatures
  • Fixed various creatures/NPC's getting stuck on cell boundaries when pathing
  • Fixed issue allowing creatures to be dizzied and kept knocked down
  • Fixed various factional NPC chances to hit
  • Fixed Lowland Brackaset milk type and diet
  • Added various appearance templates to Dark Adepts and Dark Jedi NPC's
  • Added missing system message when a player attempts to loot an empty corpse
  • Prevented the loot window from opening when a corpse has no items to loot

Events/Dungeons/Theme Parks/Quests

  • Added Bestine Elections
  • Re-Wrote The Warren Screenplay - Fixed many issues players were having when trying to earn the Badges achieved here.
  • Re-Wrote Geonosian Cave Screenplay and fixed various bugs within
  • Corellian Corvette Terminals are no longer usable if the player is in a different cell
  • Badge is granted to all those in the group when completing the Corellian Corvette
  • Reward is now given to all group members from mission NPC after completing Corellian Corvette
  • Destructible buildings for missions spawn sooner when a player moves into range
  • Fixed destructible building terminals not appearing when spawned
  • Corrected issue preventing Hero of Tattooine Hermit from giving the missing Mark rewards
  • Mark of Courage will no longer be given with serial number showing in examine window
  • Fixed bug with Death Watch Bunker Voice Control Bomb Droid
  • Fixed an issue with a conversation string for some of Jabba's Theme Park NPC's

Combat

  • Added check to disallow players to attack other players inside a building they are not permitted to enter, this includes AoE attacks.
  • Added check to disallow players applying poison, disease, heals and enhancements to players inside a building they are not permitted to enter, this includes AoE applications
  • Fixed issue with PvP ratings calculating incorrectly
  • Fixed issue causing PvP rating throttle message to be sent at the incorrect time
  • Changed PvP rating kill list to be stored on the killer instead of the victim
  • Fixed the "Defense vs" Defenses calculation to always allow a chance for a State or Posture to Apply
  • Fixed Armor Piercing to be calculated against Personal Shield Generators and adjusted the decay rate

Crafting

  • Ingredients can now be removed from an ingredient slot during ingredient input stage of crafting
  • Fixed erroneous ingredient in Light Blaster (red) Draft Schematic
  • Fixed factories consuming all identical single components in a hopper at once

FS Village

  • Aurillian Plant will now correctly go above very fast growth rate
  • Corrected issue with Aurillian Plant showing dead when it was still alive
  • Profession XP Modifiers will no longer apply to FS Experience Conversions
  • Issue fixed with Captain Sarguillo Patrol Points not despawning when arriving at next point
  • Captain Sarguillo Phase 3 Mission Base Timers will now reset appropriately
  • Phase 3 Bases now eject players that are still within shield range when they are reset
  • Phase 3 Base gates will no longer randomly persist in the world after they have been destroyed
  • Added Option to Dageerin Conversation to replace existing Radiation Sensor
  • Players are no longer able to accept multiple Phase 4 Captain Sarguillo Missions
  • Fixed FS Experience transfer window failing to close when Player goes out of range
  • FS Intro Quest not updating when looting the datapad from the Sith Shadow
  • Sith Shadow not having waypoint datapad as loot all the time
  • Added Functionality to re-grant Force Sensitive Box upon login if it was surrendered

GCW

  • Fixed Player Base Layouts to better reflect live
  • Terminals now spawn at random locations during the vulnerability period of a player base and de-spawn when the period has ended.
  • Adjusted placement of player base HQ Terminals and other terminals within bases
  • Corrected issue in Player Bases with Security Terminal becoming bugged if the slice failed
  • NPC's are now removed from the world when a Player destroys a PvE Player Base
  • Added system message when a player breaks the perimeter of a PvP Faction Base Minefield
  • Imperial SF Tactical Centers now list correct on the Planetary Map

Housing/Cities/Structures

  • Waypoint to a structure is now removed when a structure is Destroyed (Not retroactive for existing structures)
  • Fixed Structure Ejection issues. Players should no longer get stuck in the doorway or be placed under a building if ejected from any structures.
  • Corrected issue causing deleted players to not be removed from Housing Administrative lists
  • Increased range for structure /payMaintenance command
  • Fixed an issue when inputting power into factories and harvesters
  • Added mail message when a building is destroyed due to decay
  • Residency change cool-down no longer affects placing a city hall
  • Player owned Hospitals will now correctly auto-heal Health and Action wounds

Items/Loot

  • Fixed players not being able to loot No Trade items from corpses inside structures
  • Fixed Armor Condition Decay Rate to better reflect live
  • Fixed issue with the Condition on the Rebel Marine Armor Chestplate loot from the Corellian Corvette
  • Fixed the Heat vulnerability on Rebel Marine and Stormtrooper Armor types
  • Rancor Bile will now have the accurate attributes on them when looted

Pets

  • Incapacitated and Corpsed Mounts are no longer able to be mounted
  • Fixed being able to make a Faction pet attack while a player is swimming
  • Fixed duplicate system message from being sent when faction pets were auto-stored

Misc

  • Added Bazaar & Vendor Text Search and Min/Max Price Filtering Functionality - Players must run the SWGEmu Launcher in order to update to the correct Client UI File!
  • Fixed issue with Player Trade window if one part unchecks the accept box
  • Corrected permissions for players in the New Player Tutorial
  • Random Player Name generator will no longer generate names already used
  • Deleted character names now usable 15 minutes after deletion
  • Fixed error when a player would try to select a non one time Veteran Reward
  • Burst Run's HAM cost is now modified by the players secondary stats

Professions

Artisan:

  • Removed Action Cost from Melee Weapon Power-Up Primary Stats

Bounty Hunter:

  • Added Player Jedi Bounty payout increase for Force Ranked Jedi
  • Fixed Fast Blast to correctly divide max damage evenly over Health, Action and Mind Pools
  • Adjusted Fast Blast attack multiplier to better reflect live

Chef:

  • Fixed minimum nutrition value on several Chef draft schematics
  • Ormachek Dish now correctly gives its experience bonus

Commando:

  • Fixed Grenades not bypassing Jedi Saberblock
  • Fixed Heavy and Consumable weapons ignoring Jedi Saberblock

Droid Engineer:

  • Fixed ambient droid pet sounds for most droid pets - Not retroactive for already crafted droids

Entertainer:

  • Fixed the /stopListen command to function without target or parameter
  • Corrected Droid Effect Modules to only delay between 3-60 seconds

Jedi:

  • Added Force Ranking System
  • Added FRS Skill bonuses
  • Added /showCouncilRank Command
  • Added ability to recover Jedi Items from Enclave Voting Terminal
  • Added Force Defense skill mod damage reduction to incoming Force attacks
  • Fixed Force Power attacks to use ability accuracy vs Force Defense when calculating chance to hit
  • Fixed Players unable to restart Knight Trials after dropping Rank Member and Jedi Knight skill boxes. These Players must visit a Force Shrine to begin the Trials again if they are still eligible
  • Added check to ensure a player is the correct Faction for their chosen council during Knight Trials
  • Various Bugs with Old Man Encounter
  • Architect Padawan Trial NPC will no longer agro a player with negative Gungan Faction
  • Jedi now gain visibility when entering combat with a lightsaber
  • Fixed bug in Spice Mom Padawan Trial
  • Fixed notification window when dropping FS Skill boxes during Padawan Trials
  • Fixed Force Speed Ability calculation to give the correct speed boost
  • Corrected amount of Force gained from Force Absorb Ability
  • Refactored Jedi Force Power abilities
  • Corrected modifier on Force Resist Bleeding Ability
  • Fixed Force Weaken to function closer to live
  • Fixed Force Intimidate 2 area of effect range
  • Fixed Jedi Resistance States and Jedi State Defenses to be calculated separately
  • Fixed Jedi receiving duplicate cloning window when cloning at shrines and enclaves
  • Fixed on hit force costs when player has both Force Armor and Force Shield active
  • Force Drain will now function closer to live and have a varying range on the amount of Force that is drains
  • Force Drain cooldown will now be correctly reduced by Force Speed
  • Adjusted Channel Force bonus and HAM debuff to better emulate live values
  • Jedi Heal cooldown timers now better reflect live
  • Enhancer Transfer Force Ability will now mimic live functionality

Medic:

  • Diagnose Ability will now correctly work on NPC's and Creatures

Pistoleer:

  • Changed Double Tap ability to function closer to live

Politician:

  • Fixed Player Skill Trainers able to be placed in water
  • Fixed Player Skill Trainers able to be placed while incapacitated or dead
  • Fixed ability to summon /recruit interface while Player is incapacitated or dead
  • Fixed an issue with city decorations not be able to be placed again after being picked up

Ranger/Scout:

  • Fixed Creature Knowledge Skill requirement to display creature difficulty level in examine window

Squad Leader:

  • Squad Leaders will now receive their own passive group buffs

Teras Kasi Artist:

  • Fixed an issue with Defense Acuity not properly working as a secondary defense

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