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By Throne

Anthem Arrives

When Bioware first announced its newest franchise, Anthem, during 2017’s E3 conference the one thing they said to describe the game was that it was unlike anything they had ever done before. And if nothing else, Anthem is certainly living up to that particular description.
Anthem is just not a game that hardcore Bioware fans would ever say is typical of the studio. Known for its stellar storytelling and its single-player franchises like Dragon Age and Mass Effect, players of Bioware games anticipate story-driven adventures along with companion characters who provide friendly banter and light-hearted romances. And hey, Anthem does provide a decent-enough story plot, with interesting and amusing characters and some good conversation opportunities, too. But the story is only a single part of the over-arching adventure that is Anthem (and hey, there’s no romances, either).

Anthem is described by its creators and by its growing fanbase as a co-op action and role-playing game, rather. In fact, its very best features can not be truly enjoyed without gathering a group of friends to embark into the gorgeous backdrop of the world of Anthem. 

There is nothing of Earth, here. This is a strange, new planet to explore, where every creature and bit of life comes from the Anthem of Creation – a powerful and mystical force that literally and even disastrously produces creatures, technology, and natural phenomena throughout the world. Everyone fights to survive and some to control the Anthem, and right there in the middle are the Freelancers, the heroes who embark past the walls of human cities to gather whatever resources they can find and to tame the myriad threats that the Anthem provides.

Freelancers survive outside the walls wearing armored suits, called Javelins. So far, the game’s four classes are encapsulated in whatever Javelin the player opts to suit up in, and each one of the four Javelins offers uniquely independent playstyles for the player’s gaming experience. There is no standard trinity that players of more traditional multiplayer games may try looking for, but this just keeps matched teams from insisting on any kind of perfect build, too. Any Javelin the player chooses will provide chances to cause damage to enemies or to save team-mates who have come under fire, in fact.

Still, exploring the different Javelins will give players an opportunity to decide which style of gameplay is their own personal cup of tea, so to speak. The Colossus, for instance, provides a heavy armored approach to the game, actually soaking up damage even as it unleashes massive firepower on the Freelancer’s enemies. The Storm, on the other hand, maximizes its time in the skies overhead to shield team members and rain down powerful lightning attacks on groups of enemies down below, too. The Interceptor is a more ground-based Javelin, zooming down onto enemies to zip and zap them swiftly with flashing blades and poison grenades. The final Javelin is the Ranger, which is also the first Javelin every beginning player will experience. The Ranger relies upon a steadied mix of abilities from all the classes, providing a well-rounded chance to inflict fast, intense damage to large numbers of enemies and combo attacks that obliterate threats in even wide areas. 

But it is the wide world of Anthem that truly sets the adventure apart from other games involving massive armored suits. Well, that and the whole flying around the world, too. In fact, the flying and swimming controls on the final released version of the game on February 22, 2019 were tuned in advance of the release through several test and demo sessions, where players pointed to issues on the varied platforms the game would be available. While there are still some players complaining the Javelins ability to maintain flight over an extended period of time simply is not great enough, the chance to navigate Anthem through the skies and even deep underwater offers opportunities for some purely amazing scenery and just plain, massive fun all at the same time. 

There were some buggy moments during the final days leading up to the release of the game, as well. Some players experienced issues with the game’s audio, actually losing sound in the middle of combat motions while moving around the world and battling enemies. A larger issue, however, was in the load times that quite a few players endured, where team-mates zoomed ahead and through the mission while they were still agonizingly lagging on the loading page. The game’s developers were quick to respond to the various issues and gameplay bugs that players reported, though. They welcomed comments on Anthem’s Twitter and Reddit pages, providing fast, public responses that the issues were noted and being addressed. The day one launch of the game then included a patch to try squashing the bugs, too.

But still, the game’s official launch was not completely void of problem or issue. Some players experienced terrible crashes of their consoles while playing Anthem, even. But overall, gameplay is remarkably smooth, even when the game is set to its highest graphic and audio settings. Each player’s game includes a chance to experience the story and get to know the various characters in Anthem, making dialogue choices that can help form their personal Freelancer. But the story is told through a first-person perspective of the walled city called Fort Tarsis, which creates a sense of disconnection with the individual player-character. Individuality comes from the amazingly complex personalization of the player’s Javelins, rather, and the Anthem fanbase has thrown itself into incredible renditions of paint and vinyls applied onto their suits.

Anthem is definitely a new experience, and those players who’ve adventured in other multiplayers are already asking for features common to such online multiplayer games. For instance, there’s currently no player-versus-player in the world of Anthem, and no real “raids” in the classical sense of multiplayer gameplay. There’s also a serious lack of clan or guild structures for players to rely upon. These are potential additions set aside for later patches to the game, is what the game’s developers are quick to assure.

What Anthem provides, rather, is a four-man team structure to explore the world through missions, expeditions, strongholds, and freeplay. The match-making tool in Anthem will quickly place players into random teams. Or players can create their own teams by inviting potential team-mates off their Origin friends list. 

Covenant of the Phoenix has set aside Chapter space for the community’s Anthem explorers, providing forums where guides and advice can be bantered over and shared. Also share some pictures and funny stories, too. But the Discord channels that COTP has established for the Anthem chapter of the community are even more useful, with potential team-mates gather together to help each other through the adventure. 

What is definitely true, though, is that embarking into the wider world of Anthem is most fun when you have a team to help back you up. The threats can be intensely challenging sometimes. The Freelancer can happily slaughter thousands of scorpions and Grabbits alike, only to turn a corner and run into a Titan. Hulk smash takes on a whole new meaning, then. So Anthem practically demands a team approach in order to succeed. As players and developers alike say, anyone can solo the game, sure. But it is far better to play with friends.  Only, do not hesitate to explore the Anthem with Covenant of the Phoenix! This is only the start! 
 
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By Throne

ATLAS: Present and Future

We have been at it since day one, that ugly and...well, let's just stick with ugly...launch. Even through the lag muck and server instability, you could read the stars and see the potential.  Right off the bat it was only for the tough, and we barreled through the glitchy log-ins, the shaky starter zones and the wretched "lawless" starting areas and found our way to the rafts.  Some were able to get to our island after 3-4 hours of learning how to tack, zig zag and fight through server borders and with a full stack of human hides, and then some were finally rescued after what seemed like days of being eaten alive by scorpions and crocodiles, only to quickly get used to dying to the cold, the wolves, the alpha horses, the water, the sharks and each other's general noob mistakes.
Yes, with the known developer, we did try to ARK it, or Dark and Light it...hell, we've even tried to Life is Feudal this one....and Atlas is just NOT those games.  Some visuals and sounds are there, but the depth and options and functionality is just SO much more.  What really took the game from just another ARK expansion to, the potential mmo of the decade, was getting out on our first schooner, the SS Skjoldr (video below).  The experience was entirely PvE, but when you have 13 people packed on to a single vessel and the guys repairing the ship are as vital as the helmsman steering and the deckhands manning the sails, it became something I haven't seen in a game since our friday night flights on the Decimator back in SWG.
We have had just a blast learning the game and surviving our island and our neighbors over the past couple weeks.  Though it may appear as if we are well off enough, growing from 30 actives day one, to more than double that now, we absolutely could use more folks interested in living the Atlas life.  Whether you are interested in navigating the high seas, captaining a brigand, farming the tundra, mucking through politics, taming elephants or exploring the massive (30-40 hours of sailing from one end to the other) world, it is all here and we have many members willing to help you get started.
Here is a few screencaps and videos to give you an idea of what we have been up to:
 
 




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By Throne

ATLAS

From the sister studio of Wildcard, makers of ARK: Survival Evolved...
ATLAS: The ultimate survival MMO of unprecedented scale with 40,000+ simultaneous players in the same world. Join an endless adventure of piracy & sailing, exploration & combat, roleplaying & progression, settlement & civilization-building, in one of the largest game worlds ever! Explore, Build, Conquer!
https://store.steampowered.com/app/834910/ATLAS/
Early access, Thursday, December 13th  (Update:  delayed release to December 19th) [Update 2: delayed release delayed to December 21st]
Chapter group: 
Discord:  https://discord.gg/v74dSHQ
 
 

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By Throne

Xalt defeats Elric for 2018 Fantasy Football Crown

Xalt's Zappers smirk at expectations, knock off Elric's Arksters in 171.07-127.47 rout

Both teams exceeded their projected point totals, but it was Xalt's Zappers who got the victory, cruising to a 171.07-127.47 win over Elric's Arksters. Elric's Arksters earned a 3.86-point lead on Saturday behind Joey Bosa (2.18 points) and Mike Williams (1.68), but Xalt's Zappers held the lead the rest of the way. They were led by Matt Ryan (25.46 points) and Damien Williams (22.53). Ben Roethlisberger (42.22 points) and T.Y. Hilton (19.4) led the charge for Elric's Arksters in the loss. This marks the second time this season Xalt's Zappers have beaten Elric's Arksters, after winning 118.28-117.7 in their last matchup. Xalt's Zappers end the season at 12-4, while Elric's Arksters finish the campaign at 9-7.
 
Matchup Highlights

Sunday Early    There were players with standout moments on both teams early Sunday, after which Xalt's Zappers owned a 125.41-53.13 lead. Matt Ryan had a 75-yard touchdown pass and a 44-yard touchdown pass for Xalt's Zappers, while David Njoku had a 66-yard catch. T.Y. Hilton made the highlight reel for Elric's Arksters with a 55-yard catch.

Sunday Late    Both teams had players with big-time moments on Sunday afternoon, but it was Xalt's Zappers who took the lead, 148.54-96.80. For Xalt's Zappers, Robert Woods had a 39-yard touchdown catch. Ben Roethlisberger made the highlight reel for Elric's Arksters with a 20-yard touchdown pass and a 49-yard pass.

Sunday Night    Harrison Butker had a 54-yard field goal for Elric's Arksters, who trailed 171.07-118.27 after Sunday Night Football.
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By Throne

Kenshi 1.0 Released

It is generally a rarity that finds a single player game a feature of CotP articles, however, over recent months this game has entered my personal top five games of all-time and has passed my hourly steam totals for Mount & Blade, Fallout 4 and Skyrim in the process.  What the....yeah, I know.
So many titles over the years have claimed that it allows its players to "win" the game "their way" in an "open sandbox" environment.  Well, we cannot get the time back that we spent realizing that those developers were still significantly limited in the scope of what any individual's personal definition of in-game "freedom" actually means.  For me, M&B and SWG came close.  Unfortunately, both those games (or their EMU reboot) are either approaching or have surpassed the ten year mark of their seemingly eternal impending latest release. Enter Kenshi.
Freedom is a fun word in Kenshi...yes, you have the freedom to stay solo, group up with a squad, make a vegetable farm, join a faction, enslave a faction, slay the champion, be the richest hermit, recruit an army of robots or build the great city....blah blah, boring.  Now, the freedom to fail in the most unique form possible...that is the true gem in this game.  I will give you just the one example:
My squad is epic, I will tame the badlands and establish a civilized trading outpost...plan = awesome.  Headed for the abandoned fishing outpost.  Acid rain, not fun...put up tent, survived.  Reached fishing village, it is not a fishing village.  Really freaky "skin" people pour out of all the village buildings.  We put up a good fight but were overwhelmed.  One by one, my squad members were....stolen.  Knocked out, picked up and taken to some of the village huts.  What is going on here?  Then the screams.  Agonizing screams from my captured squad members.  No idea.  I am the last one to go down.  KO'd, picked up, taken to a nearby hut....
I died from blood loss.....after I was put into a grinder that peeled my skin off.
https://store.steampowered.com/app/233860/Kenshi/
 
WHAT IS KENSHI?
Kenshi is a single player sandbox PC game set in a vast and atmospheric ‘Sword-Punk’ style open world. With a mix of RPG elements, squad-based control and city-building features, gameplay is completely free-roaming and open: enjoy the freedom and potential to do whatever you want.
Set in an unrelenting world of bloodthirsty cannibals, starving bandits, brutal slavers and wild beasts, survival alone is a grueling struggle… You are not the chosen one. You’re not great and powerful. You don’t have more ‘hitpoints’ than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
Character Customization 
Edit your characters, build up their strengths and watch them endure and grow. Train Your Skills in Robotics, Thievery, Engineering, Medicine, Weapon Smithing and more!
Squad-Based Control
Play with one character or control a whole team; an army, even. Combat is Real-Time Strategy style with a choice of ranged and melee fighting styles
Build Your Base
Create and run your own city, manage an empire or simply wander the lands as a lone drifter. Research upgrades such as industry tech, weaponry crafting and trade goods
Wounds Affect Gameplay
Complex medical system where injured characters limp, crawl, bleed to death or pass out from starvation. Stem blood loss to avoid predators and replace lost limbs with robotic prosthetics
Open-ended Gameplay
An original sandbox world. Lay siege as a warlord or make your riches as a trader… There are endless game style possibilities and the world will never stop moving
Train hard
There is no level-scaling, the world does not level up along with you. At the start of the game almost everyone will be stronger than you and you’ll have to use your cunning to survive
Survive
Escape capture from deadly slavers & cannibal prisons, rescue your squad mates from grisly death and get them all home alive
Start A Faction
Keep to yourself, form an alliance or oppose other factions and territories of the world… good or bad
 
https://lofigames.com/road-map/
 


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MadBlue

City of Heroes

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I didn't know that they had an emu server for CoH.  Something that I will have to try out.

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this game was popular for a minute or two... I even had it.  But I don't think it kept my attention long enough for me to try a emu server.

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 They have 4 servers up now (I'm playing on Torchbearer). Apparently there have been at least 30,000 people playing over the past week.

It's pretty dated, as far as graphics goes, although the cell shading option covers up for that a bit by giving it a more comic-book look. 

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We had an active chapter in City of Villains for a good amount of time.

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Installed and trying to figure out what to play.  Madblue, are you a super hero or Villain?

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oh my gosh, this game brings back fond memories.  I need to figure out what to play.  To try out the game, I created Johnny Neutron and played the tutorial.

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I have a bunch of heroes and villains. Mostly I've been playing a Controller (Gravity/Temporal Control) Hero named Doc Morlock, who was my original CoH character back in the day, but every time a fresh idea pops into my head I want to create another character. :D  My ID on the servers is @MadBlue   

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nothing wrong with having alts galore.

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I am on everalsting but can move over. ever has double xp till monday. I have 2 20's but having friends to play with is better. 

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I noticed a lack of blasters in the game for some reason. a lot of tanks, masterminds, and controllers. 

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7 hours ago, Trusin said:

I am on everalsting but can move over. ever has double xp till monday. I have 2 20's but having friends to play with is better. 

it would certainly be nice to all be on one one server and get a Super Group up. :) 

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OK, so I now have a roster of 10 characters (I think that's enough ... for now). I just hope they don't wipe the servers. :D

 

On the Heroes side, I have:

Doc Morlock (Controller) - Gravity Control / Time Manipulation: Inspired by the culturally advanced Morlocks from The Time Ships, one of my original CoH characters, based on a Mutants & Masterminds character I played (also one of my DCUO characters).

Nightgaunt (Scrapper) - Claws / Ninjitsu: Basically a Batman type character. Named after the creature from Lovecraft's writings, one of my original CoH characters (also one of my DCUO characters, although I had to rename him Knightgaunt there after the server merges).

Legal Eagle (Tanker) - Shield Defense / Broadsword: A law student who transforms into his heroic form with an amulet of Horus. Inspired by this action figure . :D 

(The) Roboteer (Mastermind) - Robotics / Traps: Steampunk cyborg engineer. I based her on a video I saw a few years ago. I can't remember the details, but it was a live performance about a clockwork girl. 

DynaMojo (Blaster) - Electrical Blast / Electricity Manipulation: Ex-police detective, and Chosen of Sogbo, Loa of lightning, One of my DCUO characters.

 

On the Villains side, I have:

Mister Horrible (Brute) - Super Strength / Regeneration: A "Mr. Hyde" type character, named after a character in a They Might Be Giants song. :) 

Abracadaver (Mastermind) - Necromancy / Dark Miasma: He's a skeletal magician with a handlebar mustache.

Shrieking Violet (Controller) - Plant Control / Nature Affinity: Basically, like Poison Ivy, but purple and more unbalanced, one of my DCUO characters.

Charro (Blaster) - Fire Blast / Fire Manipulation: Constantly burning,  his body is encased in fire-proof armor that delivers drugs to alleviate his unending pain. Manipulated by Arachnos to do their bidding, Charro is kind of a tragic figure. I originally created him as an NPC for a Doom Patrol-inspired Mutants & Masterminds campaign.

Kurobara (Arachnos Widow) - Widow Training / Teamwork: Japanese for "Black Rose." I use that name a lot for female Assassin-type characters.

Edited by MadBlue

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abracadaver! I love it. 

 

I had a necro mastermind and somehow got the name "Hoard" so under all the zombies it said Zombie "Hoard"  :)

 

I still don't know what I want to play :(

 

Love the mastermind, specifically the Robotics / Shields.

Really enjoy the scrapper, usually claws or kinetics with regeneration or energy

Blasters are very rare to see running around the city and was having fun with dual wield / martial 

My favorite class is controller and gravity / anything, ice / storm , illusion / kinetics, Mind / empathy.... just so many choices I love but I prefer playing them in groups for obvious reasons. 

 

I did copyright the name Fury Storm which was a defender storm / lightining and could roll that. 

Edited by Trusin

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They've opened up server transfers. :) 

 ymy7fdcvjiw21.png

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Good news.  I plan on putting on some spandex tights tonight and go clobber some villians.   The problem is that I can't decide what to play.  I like to blast stuff, but I don't like being a glass cannon.  Is the Sentinel a good class?

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2 hours ago, Damis said:

Good news.  I plan on putting on some spandex tights tonight and go clobber some villians.   The problem is that I can't decide what to play.  I like to blast stuff, but I don't like being a glass cannon.  Is the Sentinel a good class?

I just rerolled my Fire Blast / Fire Manipulator Blaster as a Fire Blast / Willpower Sentinel. Haven't played him yet, but I like the fact that there's a mix of DPS and survival related powers. 

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I rolled a Lightning/regen Sentinel.  I am thinking about switching to a Rad/Regen Sentinel.  Is Rad good or better than Lightning?   

When I played CoV, my main was Dark/Dark Corrupter, but that was a very long time ago.  This time around, I would like to play a blaster type which can solo, which is why I picked a Sentinel. However, I can't decide on what power to take.  I like how Rad looks, but I heard Lightning or Fire is better for soloing.  

 

 

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This picture makes me think of Grim.😄

Iu78r10.png

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13 hours ago, Damis said:

This picture makes me think of Grim.😄

Iu78r10.png

That's hilarious. Is this a character you're playing? 

I wound up playing around with a few of my characters - mostly concept and name changes to sound more like typical superhero/villain names: "Dynamojo" is now "Captain Dynamo," "Kurobara" is now "Blood Orchid" and "Charro" is now "Pyre" (I was surprised that name was still available).

I'm not sure what character is the most fun to play, but I think Robotics / Traps is a nice balance of DPS and survival, since I can sic a bunch of robots on enemies and stand back and blast them.

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Trusin and I were playing on the new server last night on the hero side.  That was first time that I played a hero, because I only played CoV before.  There is a lot of new stuff to learn.

There are free server transfers.  We need to pick a server.

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Things I learned today. Do DBF until 22. Takes 6 runs. The do invention enhancements.

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4 hours ago, Damis said:

Trusin and I were playing on the new server last night on the hero side.  That was first time that I played a hero, because I only played CoV before.  There is a lot of new stuff to learn.

There are free server transfers.  We need to pick a server.

They have a server status page up. Torchbearer is the healthiest as far as population goes. It's the original server. When I started it was the only one up and running (well, the original one was Bree before the wipe). I have 10+ characters there. Granted, I could probably get most of my names if I transferred to Halcyon, but it would take a few days to transfer all my characters.

 

If you guys only have one or two characters, maybe a good thing to do would be to save names on Torchbearer and transfer over once double XP is over?

Edited by MadBlue

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I just started a char on Torchbearer server and I don't really care about x2 exp. this my first time playing this game, like ever.

 

Tanker.jpg

Edited by Jaqen HGar

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remade my char multi times from tanker to brute Super str and invul powers and this the new look I will stick with on torchbearer!

 

1244bc4720abca1f9955806bfe67ae9e.png

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