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By Elric

Wolcen - Full Release!

Wolcen: Lords of Mayhem is going into full release on Feb 13th, 2020!  I've been following this ARPG since it was first Kickstarted way back in 2015.  I've played it once or twice throughout the development process... Some Alpha, some Beta.  Overall it has come along very nicely, and I have high hopes for the future of this game.  This game has been discussed as once of the top games that will be pit against Diablo IV for the next generation of ARPG's on the market.  I know Cecil and I will be playing for sure.  Come join us in-game and on Discord!

Final Launch Trailer:
 


Rhykker's Review:
 

 
ZiggyD's Gaming Review: 
 
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By Damis

Covenant Football League - Champion Crowned.

Chard's Goat Herders crowned Covenant Football League Champion for the 2019 season!
Trailing 140.22 to 139.74, Chard's Goat Herders staged a comeback and rallied back to beat Irok's Rokkets in the championship game with a final score of 152.36 to 140.22.  Chard's Goat Herders finished the season with a record of 11-5, while Irok's Rokkets ended the campaign at 13-3.
1st Place  -  Chard's Goat Herders
2nd Place  -  Irok's Rokkets
3rd Place  -  Baentir's Brawlers
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By Damis

Season’s Greetings

Season’s Greetings, wishing you and your loved ones peace, health, happiness and prosperity during the holidays and in the coming New Year.
~  Covenant of the Phoenix
 
 
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By Damis

Path of Exile - Free to Play

Path of Exile is a free-to-play action role-playing video game developed and published by Grinding Gear Games.
ABOUT THIS GAME
You are an Exile, struggling to survive on the dark continent of Wraeclast, as you fight to earn power that will allow you to exact your revenge against those who wronged you. Created by hardcore gamers, Path of Exile is an online Action RPG set in a dark fantasy world. With a focus on visceral action combat, powerful items and deep character customization, Path of Exile is completely free and will never be pay-to-win.

Key Features
Freedom. Power. Revenge.
Banished for your misdeeds to the dark, brutal world of Wraeclast, you play as the Duelist, Witch, Ranger, Templar, Marauder, Shadow or the Scion class. From forsaken shores through to the ruined city of Sarn, explore Wraeclast and uncover the ancient secrets waiting for you.
Unlimited Character Customization
Create and customize hundreds of unique skill combinations from tradable itemized gems and our gigantic passive skill tree. Combine skill gems, support gems and trigger gems to create your own unique combination of power, defense and destruction.
Deadly Missions
The Forsaken Masters each have their own style of mission and each of these missions has many variations. As you explore deeper into Wraeclast, the pool of available variations increases to challenge you in new ways. All of the Missions and their variations can occur anywhere in the game, including within end-game Maps.
Dressed to Kill
Path of Exile is all about items. Find, collect and trade magic, rare and unique items with arcane properties, then customize your character build around the deadliest combinations you possess.
Brutal Competitive Play
Battle in PvP tournaments seasons and Capture the Flag events for worldwide recognition. Compete in Daily Leagues and Race Events that run as separate game worlds with their own ladders and economies to win valuable prizes.
Customise Your Hideout
In their extensive travels throughout Wraeclast, the Forsaken Masters have discovered ideal locations for an Exile to use as their own secret Hideout. Once you've earned a Master's trust, you may be taken to a Hideout, where you can create your own personalised town. Masters residing in your Hideout offer you daily Missions and train you in advanced crafting options. Use your Hideout as a quiet place to craft after battle, or expand it and use it as a personalised Guild Hall with hundreds of decorations.
Fair-To-Play. Never Pay-To-Win.
We're committed to creating a fair playing field for all players. You cannot gain gameplay advantage by spending real money in Path of Exile.
https://store.steampowered.com/app/238960/Path_of_Exile/
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By Damis

Smite - Free To Play.

Smite is a 3D fantasy MOBA where players take on the role of mythological gods and battle in team-based arenas. Unlike other MOBAs, SMITE puts you directly onto the battlefield with a third-person action viewpoint. From blind-side ambushes to aimed shots, a new pantheon of strategic possibilities awaits.  Become a legend of myth, enter the Battleground of the Gods, and play FREE now!

Game Modes:
Conquest – the main 5v5 game mode. Features three lanes and a jungle area filled with neutral monsters. Arena – a 5v5 game mode with an open battle area rather than lanes. Each team begins with 500 points and must reduce the other side's to zero by killing heroes, minions, and escorting allied minions to portals. Joust – a 3v3 game mode with a single lane which otherwise plays like Conquest mode. Joust can also be played 1v1. Assault – similar to ARAM (All Random, All Mid) in LoL, players are assigned a random God and fight on a map with a single lane. Siege – a faster version of Conquest. Siege mode consists of only two lanes and contains a special Siege Juggernaut minion that deals extra damage to structures.
Never played a battle arena before? Don’t worry. Auto-buy, auto-level, and the deathmatch-like Arena mode let you jump right into divine MOBA action. Aspiring pro? Top the ladders, join a competitive team, and you too could be playing at the SMITE World Championship.
https://store.steampowered.com/app/386360/SMITE/
 
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Gradrock

Leadership Roles

Recommended Posts

Looking for feedback (names, responsibilities,  too few, too many, that type) as to what the leadership will be responsible for. Think of these positions as CFO type, basically I am giving them a task, it is upto each to ensure it happens I am less concerned with how. 

Also there will be 1 that is ONE admin position. Think Executive Assistant.

 

Title: Commander Naval                              

Responsible For:

                Building Ships

                SotD Blueprints

                Shipwreck blue prints

                Kraken Runs

                Essence Runs

                Ship Transporting Materials

                Battle Ships

---------------------------------------------------------------------------------------

Title: Commander Infantry

Responsible For:

                Gear Blueprints (Maps)

                Harvesting

                Power stone Runs

                Ice Cave Runs

                Building Structures

                Scouting Targets

                Land Battles

                Food Farms

---------------------------------------------------------------------------------------

Title: Commander Public Relations

Responsible For:

                Managing Islands

                White/Black List

                Alliance affairs

                Trades

---------------------------------------------------------------------------------------

Title: Commander Crafting

Responsible For:

                Blueprint Librarian

                Crafting Upgraded Gear

---------------------------------------------------------------------------------------

Title: Commander Tames

Responsible For:

                Animal Food*

                Breeding

                Taming

                Battle Tame Riding

 

*Edit for recommendations that

     building is in one category

     Feeding Animals belongs in Tames

Edited by Gradrock

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Good list.
I'd like to continue with the 'War Dock' concept we had been using.
It's a really large task for one person to do all you listed in Naval Commander, might have to break that one down.

For example with the War dock, we had 4-6 ships for the company there.  Just gathering the materials, refilling spent ammo and mats was a large task that took hours, because you had to gather, craft, haul, and track for all the ships.  Once that was done, it was time to do something else.  I could not imagine doing all the other tasks you have listed, they would have to be delegated to team members.
 

Perhaps the better approach is to have a sign up for teams to do X, and a leader would naturally arise in that team to become the commander.

Good list.
I'd like to continue with the 'War Dock' concept we had been using.
It's a really large task for one person to do all you listed in Naval Commander, might have to break that one down.

For example with the War dock, we had 4-6 ships for the company there.  Just gathering the materials, refilling spent ammo and mats was a large task that took hours, because you had to gather, craft, haul, and track for all the ships.  Once that was done, it was time to do something else.  I could not imagine doing all the other tasks you have listed, they would have to be delegated to team members.

Perhaps the better approach is to have a sign up for teams to do X, and a leader would naturally arise in that team to become the commander.

 

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Teams is exactly what I was going for. Each of the leader positions will find other individuals to perform the tasks in their sphere. Any member could potentially be a part of many teams. However if no-one steps up to help I would hold that leader specifically responsible to get things done.

 

Thank you for the feedbacks :)

Edited by Gradrock

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