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By Throne

ATLAS: Present and Future

We have been at it since day one, that ugly and...well, let's just stick with ugly...launch. Even through the lag muck and server instability, you could read the stars and see the potential.  Right off the bat it was only for the tough, and we barreled through the glitchy log-ins, the shaky starter zones and the wretched "lawless" starting areas and found our way to the rafts.  Some were able to get to our island after 3-4 hours of learning how to tack, zig zag and fight through server borders and with a full stack of human hides, and then some were finally rescued after what seemed like days of being eaten alive by scorpions and crocodiles, only to quickly get used to dying to the cold, the wolves, the alpha horses, the water, the sharks and each other's general noob mistakes.
Yes, with the known developer, we did try to ARK it, or Dark and Light it...hell, we've even tried to Life is Feudal this one....and Atlas is just NOT those games.  Some visuals and sounds are there, but the depth and options and functionality is just SO much more.  What really took the game from just another ARK expansion to, the potential mmo of the decade, was getting out on our first schooner, the SS Skjoldr (video below).  The experience was entirely PvE, but when you have 13 people packed on to a single vessel and the guys repairing the ship are as vital as the helmsman steering and the deckhands manning the sails, it became something I haven't seen in a game since our friday night flights on the Decimator back in SWG.
We have had just a blast learning the game and surviving our island and our neighbors over the past couple weeks.  Though it may appear as if we are well off enough, growing from 30 actives day one, to more than double that now, we absolutely could use more folks interested in living the Atlas life.  Whether you are interested in navigating the high seas, captaining a brigand, farming the tundra, mucking through politics, taming elephants or exploring the massive (30-40 hours of sailing from one end to the other) world, it is all here and we have many members willing to help you get started.
Here is a few screencaps and videos to give you an idea of what we have been up to:
 
 




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By Throne

ATLAS

From the sister studio of Wildcard, makers of ARK: Survival Evolved...
ATLAS: The ultimate survival MMO of unprecedented scale with 40,000+ simultaneous players in the same world. Join an endless adventure of piracy & sailing, exploration & combat, roleplaying & progression, settlement & civilization-building, in one of the largest game worlds ever! Explore, Build, Conquer!
https://store.steampowered.com/app/834910/ATLAS/
Early access, Thursday, December 13th  (Update:  delayed release to December 19th) [Update 2: delayed release delayed to December 21st]
Chapter group: 
Discord:  https://discord.gg/v74dSHQ
 
 

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By Throne

Xalt defeats Elric for 2018 Fantasy Football Crown

Xalt's Zappers smirk at expectations, knock off Elric's Arksters in 171.07-127.47 rout

Both teams exceeded their projected point totals, but it was Xalt's Zappers who got the victory, cruising to a 171.07-127.47 win over Elric's Arksters. Elric's Arksters earned a 3.86-point lead on Saturday behind Joey Bosa (2.18 points) and Mike Williams (1.68), but Xalt's Zappers held the lead the rest of the way. They were led by Matt Ryan (25.46 points) and Damien Williams (22.53). Ben Roethlisberger (42.22 points) and T.Y. Hilton (19.4) led the charge for Elric's Arksters in the loss. This marks the second time this season Xalt's Zappers have beaten Elric's Arksters, after winning 118.28-117.7 in their last matchup. Xalt's Zappers end the season at 12-4, while Elric's Arksters finish the campaign at 9-7.
 
Matchup Highlights

Sunday Early    There were players with standout moments on both teams early Sunday, after which Xalt's Zappers owned a 125.41-53.13 lead. Matt Ryan had a 75-yard touchdown pass and a 44-yard touchdown pass for Xalt's Zappers, while David Njoku had a 66-yard catch. T.Y. Hilton made the highlight reel for Elric's Arksters with a 55-yard catch.

Sunday Late    Both teams had players with big-time moments on Sunday afternoon, but it was Xalt's Zappers who took the lead, 148.54-96.80. For Xalt's Zappers, Robert Woods had a 39-yard touchdown catch. Ben Roethlisberger made the highlight reel for Elric's Arksters with a 20-yard touchdown pass and a 49-yard pass.

Sunday Night    Harrison Butker had a 54-yard field goal for Elric's Arksters, who trailed 171.07-118.27 after Sunday Night Football.
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By Throne

Kenshi 1.0 Released

It is generally a rarity that finds a single player game a feature of CotP articles, however, over recent months this game has entered my personal top five games of all-time and has passed my hourly steam totals for Mount & Blade, Fallout 4 and Skyrim in the process.  What the....yeah, I know.
So many titles over the years have claimed that it allows its players to "win" the game "their way" in an "open sandbox" environment.  Well, we cannot get the time back that we spent realizing that those developers were still significantly limited in the scope of what any individual's personal definition of in-game "freedom" actually means.  For me, M&B and SWG came close.  Unfortunately, both those games (or their EMU reboot) are either approaching or have surpassed the ten year mark of their seemingly eternal impending latest release. Enter Kenshi.
Freedom is a fun word in Kenshi...yes, you have the freedom to stay solo, group up with a squad, make a vegetable farm, join a faction, enslave a faction, slay the champion, be the richest hermit, recruit an army of robots or build the great city....blah blah, boring.  Now, the freedom to fail in the most unique form possible...that is the true gem in this game.  I will give you just the one example:
My squad is epic, I will tame the badlands and establish a civilized trading outpost...plan = awesome.  Headed for the abandoned fishing outpost.  Acid rain, not fun...put up tent, survived.  Reached fishing village, it is not a fishing village.  Really freaky "skin" people pour out of all the village buildings.  We put up a good fight but were overwhelmed.  One by one, my squad members were....stolen.  Knocked out, picked up and taken to some of the village huts.  What is going on here?  Then the screams.  Agonizing screams from my captured squad members.  No idea.  I am the last one to go down.  KO'd, picked up, taken to a nearby hut....
I died from blood loss.....after I was put into a grinder that peeled my skin off.
https://store.steampowered.com/app/233860/Kenshi/
 
WHAT IS KENSHI?
Kenshi is a single player sandbox PC game set in a vast and atmospheric ‘Sword-Punk’ style open world. With a mix of RPG elements, squad-based control and city-building features, gameplay is completely free-roaming and open: enjoy the freedom and potential to do whatever you want.
Set in an unrelenting world of bloodthirsty cannibals, starving bandits, brutal slavers and wild beasts, survival alone is a grueling struggle… You are not the chosen one. You’re not great and powerful. You don’t have more ‘hitpoints’ than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
Character Customization 
Edit your characters, build up their strengths and watch them endure and grow. Train Your Skills in Robotics, Thievery, Engineering, Medicine, Weapon Smithing and more!
Squad-Based Control
Play with one character or control a whole team; an army, even. Combat is Real-Time Strategy style with a choice of ranged and melee fighting styles
Build Your Base
Create and run your own city, manage an empire or simply wander the lands as a lone drifter. Research upgrades such as industry tech, weaponry crafting and trade goods
Wounds Affect Gameplay
Complex medical system where injured characters limp, crawl, bleed to death or pass out from starvation. Stem blood loss to avoid predators and replace lost limbs with robotic prosthetics
Open-ended Gameplay
An original sandbox world. Lay siege as a warlord or make your riches as a trader… There are endless game style possibilities and the world will never stop moving
Train hard
There is no level-scaling, the world does not level up along with you. At the start of the game almost everyone will be stronger than you and you’ll have to use your cunning to survive
Survive
Escape capture from deadly slavers & cannibal prisons, rescue your squad mates from grisly death and get them all home alive
Start A Faction
Keep to yourself, form an alliance or oppose other factions and territories of the world… good or bad
 
https://lofigames.com/road-map/
 


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By Throne

Drayvn ARK cluster updated with Extinction

The ARK: Extinction map has been added to Drayvn's Server Cluster.
The Goal:
Link multiple maps on one server so that players can truly enjoy everything the game offers. You can live on the Island and still explore the dungeons on Extinction while using the dragon you got from scorched and the spelunking tools you got from Aberration.
Note: This is a private server cluster created by Drayvn and is open to COTP members who are able to conduct themselves in a mature manner.  
Note II:  These servers are not modded in order to provide some difficulty to those who can handle it.
Maps currently in cluster:
The Island Scorched Earth Aberration Extinction Server Names:
Pheah Islands Pheah Scorched Pheah Aberration Pheah Extinction Forum Group Link: 
 
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News Ticker
  • New Features are being added to forums. Stay tuned for updates.
  • Enjoy your summer everyone!

Server:  [NA PVP] The Kraken's Maw.

Guild Tag: 

How to Join the Chapter in Atlas. 

1.  You need to be a member of CotP in order to join this chapter.  If you are not a member then you need to create an account.  It's quick and simple.   

  Create An Account

 

2.  If you are a CotP member,  click on the following button to submit a request to join the chapter.  

    Request to Join

 

 

  1.  Forums

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Activity Feed

  1. Last week
  2. Grim

    My First Experience in Atlas

    Day 2 I logged in expecting to wake up next to Bakath and Damis, but the game had special things in mind for me this morning... Somehow a wolf had somehow jumped through 2 doors or a very heavily constructed wall, killed me but apparently was nice enough to spare Bakath and Damis, lol. Glad that they knocked out the weird bugs, LOL. My respawn screen had me in the ocean somewhere and I forgot how to specify my respawning back onto the island so I just hit 'respawn'. Well now I was back at newbie island and had to drown myself to get back to the fort, lol. Thank goodness for voice coms. Got back to the island, no Grim corpse, guess it bugged, rotted away or someone looted it (the best possibility). I had to re-outfit. Luckily there were things around, which allowed me to do that. A nice pirate outfit, axe, pick and a pike. I proceeded to cut down trees, gathered wood and mined for a bit of iron. The wood to be used hopefully towards Damis's replacement ship and the iron to repair the tools and pike as needed. Damis you should really better keep track of where your ships are, just a thought...hehe. :D Oh ya, while chopping wood, a wolf decided to eat my face and I managed to kill it with my new pike that I had grabbed while re-equipping, yippee... hehe. Someone knocked at my door, I was given a few Grimmy do things and had to log out. Got finished with my chores and restarted my computer. I saw Bakath on Steam, we messaged a bit, he had to take the dog out, prep his coffee maker before jumping into game and... I fell asleep at the keyboard (I wish I could say that was something new and unusual hehe). I woke up later that evening, saw that Bakath had logged for the evening and I had missed Damis. Both working stiffs, so it is understandable. An interesting game, indeed. I can see much fun in the future. Cheers Grim
  3. Day 1 Welp I finally knuckled under and grabbed the game. I was amazed that it downloaded and installed as fast as it did. I was not surprised that I had to set everything to rock bottom, in order to be able to play it. hehe. While I love my computer and it I consider myself fortunate to have it, at 10 years old, it is beginning to feel the strain of the new games. I will be updated it sometime later this year, hehe. So I get things set up, log into the game and Bakath meets me at the newbie island. I was pretty surprised, I was not expecting a little old crazed, starved fellow to meet me (If you know Bakath, you know what I am saying, lol). Imagine an old crazy looking leprechaun. We jump into his newbie sloop and for the next half hour, he tells me how we are going to die, on our way to the guilds island. We did get close to death several times. Between the ghost ships running around and insane waterspout attacks, it was both nuts and really fun. I was amazed how well the game looked and ran, once we got out to sea. Long story short, we make it to the island, not before several deaths via vitamin deficiency and freezing to death. Thank goodness Bakath had the foresight to drop a bed onto the boat before we left, lol. Bakath made us some warm clothes, Damis some metal tools. life was nice... Well then we were hungry and thirsty again, at least it was fairly to solve that, with a bit of hunting, fishing and those lovely rain barrels. I grabbed my shiney new tools and went to harvest things, getting reacquainted with the game mechanics. Pretty much as I remembered Ark, less the dinosaurs. Ended up running back into the fort, slamming the doors close as a level 30 snake thing tried to make me his next meal. As I was trapped, I decided to log for the evening. I laid down next to the snoring Bakath and Damis and reflected on my time in game. It was much better than I had feared, but I was glad I had waited to get into game, until after the initial chaos of the games release. I had fun, the game hitches a bit (due to my computer) and I am good with that as I will be upgrading in the near future and more than that, it was a great feeling to hook up with CotP in a game again. Enter the fond memories of AoC, Darkfall and many other games... Cheers Grim
  4. Earlier
  5. Relaed

    Patch 10.0

    Me Likies!
  6. I didn't think to look that COTP was playing Atlas, I followed my current LIF MMO group into the game, its okay, I'd like to get with COTP though, see how things are going!~
  7. You heard me right, Star Wars Galaxies: Jump to Lightspeed is back! Well, maybe not the game itself, but the experience of going into battle with multi player ships is in Atlas. Words are hard to describe the rush of working with guild mates to keep a ship in afloat and in action during a raging battle. A battle in the middle of a storm no less. I was in the process of moving a npc to a different cannon, when the ship took a major hit to the bow. Water immediately starting pouring in from multiple leaks. I ran to the bow with my repair hammer and discovered that one our wood panels had been blown off. The water was ankle deep while I ran back to the stern to grab a spare panel, and by the time I made my way back to the bow, the water was up to my chest. Even after hammering the panel into place, I thought the ship was going to sink, because the water was now over my head and still pouring in. Luckily, I wasn't the only one hammering out repairs and fixing leaks. Throne and Gradrock were also busy fixing repairs and between the three of us, we manage to patch up all the leaks. The SS Skoldr wasn't in the best of shape, but at least it wasn't sinking. Needing further repairs and supplies, Throne navigated the ship back to our main port, avoiding enemy ships and storms in the process. I didn't have a chance to fire any cannons on this trip, but I had a blast playing Atlas last night. I was totally immersed in the game. While our sea battle was going on, CotP and Alliance forces were running a ground a offense against the enemy, so it was a pretty busy night for everyone.
  8. Elric

    Patch 10.0

    Good stuff. Wasn't there a taming rebalance that was originally part of this patch? I didn't see it, so either it came out in an earlier patch or it may have been delayed.
  9. What do you guys think? Legit? Or a bug?
  10. Damis

    Patch 10.0

    Looking forward to the changes.
  11. Damis

    Week 1: The SS Skjoldr

    Damn, I love this game!
  12. BaronBrewzer

    Resource Heaven

    What are the politics of our neighbor Arnachy, in our areas? An Anarchy member named Thebear Queen (close to that), was very near our East Fort, it was dark, so not sure if the person was gathering or what. Can us and them gather and hunt all over each other's ends of the island, or are there other understanding between the Companies?
  13. Throne

    Patch 10.0

    Current ATLAS Official Server Network Server Version: v9.3 Current ATLAS Official Server Network Server Status: Stormy Upcoming Notes: Please note these updates may not necessarily be in the next patch but will make into an upcoming one. Upcoming v10.0 (ETA: Monday Noon EST :P) - Claim Flags now allow a "Neutral Zone" setting which allows any other tribes to build within them, with the specified tax rate applied to them. You are also able to specify an inclusion or exclusion list to these, to only allow or exclude specific company ID's / player ID's. All claim flags will have this enabled as a default setting when placed, and this will also be a retroactive change. However, it will not function until Wednesday the 9th of January at NOON EST, where we will release another server update to make Neutral Zones active. This means you will have two days, from Monday to Wednesday, to decide and adjust the settings on your claim flag before the change is live. - Server performance improvements - All Cannons/Turrets can now be pin code protected for lever activation/deactivation - There are 4x as many trade ships on the seas, and they now also sell commodity types for gold, as do NPC's at Freeports. - Lawless servers can no longer be specified as Homesevers. If your Homeserver was a lawless server, you'll be required to pick a new (Freeport) Homeserver upon respawn. - You can now buy a "Ramshackle Sloop" from the NPC Shipyardsman at Freeports. The "Ramshackle Sloop" is a pre-built sloop which has permanently lower plank HP, carry weight, and crew limit, but is cheaper and faster to acquire if you want to get into sailing faster. - "Favorites" server selection drop-down is added for Unofficial - Joining through Steam browser server list with password now properly caches the password for ATLAS travel - Fixed up some temperature scalings and Weather events are now indicated on the HUD - Armour effectiveness will be adjusted so that firearms are more useful in PVP - Fixed some bugs related to Sea Claims, Enemy Claim Flags can now be directly pinged to identify any contesting enemies nearby, and the time required to steal an enemy claim now decreases the more Claims that enemy team has. - Farming rebalances to be easier; water can now pipe uphill, region requirements for growing crops are more forgiving, and crop growth & yield is much faster and higher. - Reduced shovel stamina cost. - You can now fill waterskins/jars from ground spouts. - Metal Tools can no longer damage the planks of anchored ships. - 50 more player levels added, and Skill Points per level increased. - Loot stat scaling has been boosted (retroactively) by 60% - Sea Monsters' damage has been reduced by 66% - Some ship costs have been adjusted, and in some cases reduced by approximately about 50% - Animals health regen rebalanced, so they're not regenerating high amounts whilst in combat! - Eating poop is now instant-death - Fixed an issue where you couldn't kill yourself by exhaustion (for stuck situations) Further out - Updated some undesired movement speed max taming additions within status components, (some already set in CreatureBP), plus some unintentional unrealistic water movement speeds. - Adjusted Seagull and Crow aggro speeds (Would previously take a long time to de-aggro). Updated collision to allow player attacks to land more consistently. - Improved Tiger so they can walk up slopes better/easier. - Razortooth stamina adjustments (Would previously fatigue from running in like 2 seconds) - Animation updates for Rabbit and setup for shoulder mounting (Not yet enabled until the ability is final) - Updated Vulture AI to only target sleeping humans if the player is connected. - Included foot sockets in Giraffe neck attack to more consistently harvest. - Reduced Bee movement to allow player attacks to land. Reduced sting buff duration to better reflect Bee size. - Increased harvest amount of fur and milk from Sheep and Cow to incentivise taming and better compete with natural resource gathering amounts. Updated max yield timings to scale with creature level, similar to other creature abilities, instead of food value. - Clamped amount of fur gained from harvesting wild sheep, again to incentive taming. Wild sheep will also flee, and may attack players after excessive shearing.
  14. Damis

    Upcoming patch 8.8 and 9.0

    A lot of good changes.
  15. Kaeros

    Upcoming patch 8.8 and 9.0

    Ahoy, it's looking like smoother seas ahead!
  16. PipeLn

    Upcoming patch 8.8 and 9.0

    I cannot wait , so many fixes and definitely going in the right direction
  17. Current ATLAS Official Server Network Server Version: v8.72 Current ATLAS Official Server Network Server Status: Stormy Upcoming Notes: Please note these updates may not necessarily be in the next patch but will make into an upcoming one. Upcoming Version v8.8 - Default resource and taming speeds have been increased to 2x as the baseline. - Reduced min damage and min percentage on flame arrow buff by 33%. - Reduced max damage done on projectile hit to 50. - Increased gravity on flame arrows 20% to make it less ranged. - Added durability consumption to flame and stone arrows (1 dura per shot, 40 shots per bow repair). - Change bow durability from 50 to 40. - Fixed a bug which allowed Mortars to have rapid fire. - Fixed an issue where upkeep timer on PVE Claimflags was not correctly updating. - Company Member, Company Groups, and Alliance data loss issue should hopefully be resolved. - Official Network Companies are now hard limited to 500 members, and this is a current measure until the Company system receives a backend overhaul in the long-term. - Fixed inland water buoy's being invisible and fixed buoys, so they no longer prevent resource respawn. - Prevent ship collision damage from occurring when caused by other player ships on PVE servers. - Fixed sunken-ship area indicator lingering even after a shipwreck has been entirely salvaged. - Reduced deepwater aggressive creature frequency and targetting range. - Melee weapons are now temporarily ineffective against ship planks. Later this will be changed so that it will only be ineffective against anchored ship planks. - Sailing against the wind now provides 30% of with-the-wind sailforce, as opposed to 0%. - Also increased the amount of sailforce provided by minimum windspeed conditions by 30%, and the sailforce provided by maximum windspeed conditions by 15%. - Every Tame can now get a minimum of 30 tame level-ups put into it, plus however many base levels it had when wild. So for example, a level 5 wild wolf would get 35 tame level-ups to apply, whereas a level 40 wild wolf would get 70 tame level-ups to use. - Increased the base carry Weight of all ships by +40% Upcoming v9.0 (ETA: Monday Noon EST :P) - Claim Flags now allow a "Neutral Zone" setting which allows any other tribes to build within them, with the specified tax rate applied to them. You are also able to specify an inclusion or exclusion list to these, to only allow or exclude specific company ID's / player ID's. All claim flags will have this enabled as a default setting when placed, and this will also be a retroactive change. However, it will not function until Wednesday the 9th of January at NOON EST, where we will release another server update to make Neutral Zones active. This means you will have two days, from Monday to Wednesday, to decide and adjust the settings on your claim flag before the change is live. - Server performance improvements - All Cannons/Turrets can now be pin code protected for lever activation/deactivation - There are 4x as many trade ships on the seas, and they now also sell commodity types for gold, as do NPC's at Freeports. - Lawless servers can no longer be specified as Homesevers. If your Homeserver was a lawless server, you'll be required to pick a new (Freeport) Homeserver upon respawn. - You can now buy a "Ramshackle Sloop" from the NPC Shipyardsman at Freeports. The "Ramshackle Sloop" is a pre-built sloop which has permanently lower plank HP, carry weight, and crew limit, but is cheaper and faster to acquire if you want to get into sailing faster. - "Favorites" server selection drop-down is added for Unofficial - Joining through Steam browser server list with password now properly caches the password for ATLAS travel - Fixed up some temperature scalings and Weather events are now indicated on the HUD - Armour effectiveness will be adjusted so that firearms are more useful in PVP - Removed Sea Claims (they weren't very useful at present), Enemy Claim Flags can now be directly pinged to identify any contesting enemies nearby, and the time required to steal an enemy claim now decreases the more Claims that enemy team has. - Farming rebalances to be easier; water can now pipe uphill, region requirements for growing crops are more forgiving, and crop growth & yield is much faster and higher. - Reduced shovel stamina cost. - You can now fill waterskins/jars from ground spouts. - Metal Tools can no longer damage the planks of anchored ships. - 50 more player levels added, and Skill Points per level increased. - Loot stat scaling has been boosted (retroactively) by 60% - Sea Monsters' damage has been reduced by 66% - Some ship costs have been adjusted, and in some cases reduced by approximately about 50% - Animals health regen rebalanced, so they're not regenerating high amounts whilst in combat! - Eating poop is now instant-death - Fixed an issue where you couldn't kill yourself by exhaustion (for stuck situations) Further out - Updated some undesired movement speed max taming additions within status components, (some already set in CreatureBP), plus some unintentional unrealistic water movement speeds. - Adjusted Seagull and Crow aggro speeds (Would previously take a long time to de-aggro). Updated collision to allow player attacks to land more consistently. - Improved Tiger so they can walk up slopes better/easier. - Razortooth stamina adjustments (Would previously fatigue from running in like 2 seconds) - Animation updates for Rabbit and setup for shoulder mounting (Not yet enabled until the ability is final) - Updated Vulture AI to only target sleeping humans if the player is connected. - Included foot sockets in Giraffe neck attack to more consistently harvest. - Reduced Bee movement to allow player attacks to land. Reduced sting buff duration to better reflect Bee size. - Increased harvest amount of fur and milk from Sheep and Cow to incentivise taming and better compete with natural resource gathering amounts. Updated max yield timings to scale with creature level, similar to other creature abilities, instead of food value. - Clamped amount of fur gained from harvesting wild sheep, again to incentive taming. Wild sheep will also flee, and may attack players after excessive shearing. Released Patches and Verified Notes Current Version: v8.72 - Fixed some server crashes - Slightly improved server performance and reduced server stalls - Ended New Year's event (Tophats remain but no longer grant double treasure gold and can no longer be bought at in-game cosmetics NPC traders) - Buffed Tamed creatures HP and Damage globally by 25%
  18. Throne

    Chapter meeting

    We will be having a chapter meeting tonight, 7:30p PT, 9:30p CT, 10:30 ET in discord. Meeting minutes will be posted in the private forum section after the meeting. We will be going over a few items regarding the alliance, pvp and defense plans. A regular meeting schedule will also be discussed.
  19. Damis

    Resource Heaven

    I was trying out different starting islands in order to find some sugar cane and chanced upon M7. Oh my gosh, that island has all the resources a starting character needs. Plenty of metal, water, fiber, sugar cane, hide, ect. It's not like the islands that we started on and had to scramble just to stay alive. I am going to try to load up on sugar canes and fiber, and then make a run to our base in the North. I am also going to scout for tropical islands closer to our base so that we can set up harvesting outposts. Trusin joined me, so we are going to make a sloop.
  20. Valith

    Arab Dhow? Chinese junk?

    European varieties, at least at the moment. Raft, Dinghy, Sloop, Schooner, Brigantine, and Galleon.
  21. Just curious - does the game allow you to make different nationality ships, eg Dhow, junk? Or is it limited to vaguely European designs?
  22. Damis

    Atlas Gameplay Screenshots!

    Looks like you all had a great time.
  23. Here are some of my screenshots so far, including a bunch from our long sea voyage last night. The maiden voyage of the SS Skoldjr was a success! We had a large group of COTP members with us, and we found numerous treasure troves (with big exp boosts). We even survived hurricanes and Ships of the Damned!
  24. I feel sorry for the folks who threw in the towel just because the game had server connection problems when the game was first released. The game is shaking up nicely if you ask me.
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