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By Throne

ATLAS: Present and Future

We have been at it since day one, that ugly and...well, let's just stick with ugly...launch. Even through the lag muck and server instability, you could read the stars and see the potential.  Right off the bat it was only for the tough, and we barreled through the glitchy log-ins, the shaky starter zones and the wretched "lawless" starting areas and found our way to the rafts.  Some were able to get to our island after 3-4 hours of learning how to tack, zig zag and fight through server borders and with a full stack of human hides, and then some were finally rescued after what seemed like days of being eaten alive by scorpions and crocodiles, only to quickly get used to dying to the cold, the wolves, the alpha horses, the water, the sharks and each other's general noob mistakes.
Yes, with the known developer, we did try to ARK it, or Dark and Light it...hell, we've even tried to Life is Feudal this one....and Atlas is just NOT those games.  Some visuals and sounds are there, but the depth and options and functionality is just SO much more.  What really took the game from just another ARK expansion to, the potential mmo of the decade, was getting out on our first schooner, the SS Skjoldr (video below).  The experience was entirely PvE, but when you have 13 people packed on to a single vessel and the guys repairing the ship are as vital as the helmsman steering and the deckhands manning the sails, it became something I haven't seen in a game since our friday night flights on the Decimator back in SWG.
We have had just a blast learning the game and surviving our island and our neighbors over the past couple weeks.  Though it may appear as if we are well off enough, growing from 30 actives day one, to more than double that now, we absolutely could use more folks interested in living the Atlas life.  Whether you are interested in navigating the high seas, captaining a brigand, farming the tundra, mucking through politics, taming elephants or exploring the massive (30-40 hours of sailing from one end to the other) world, it is all here and we have many members willing to help you get started.
Here is a few screencaps and videos to give you an idea of what we have been up to:
 
 




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By Throne

ATLAS

From the sister studio of Wildcard, makers of ARK: Survival Evolved...
ATLAS: The ultimate survival MMO of unprecedented scale with 40,000+ simultaneous players in the same world. Join an endless adventure of piracy & sailing, exploration & combat, roleplaying & progression, settlement & civilization-building, in one of the largest game worlds ever! Explore, Build, Conquer!
https://store.steampowered.com/app/834910/ATLAS/
Early access, Thursday, December 13th  (Update:  delayed release to December 19th) [Update 2: delayed release delayed to December 21st]
Chapter group: 
Discord:  https://discord.gg/v74dSHQ
 
 

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By Throne

Xalt defeats Elric for 2018 Fantasy Football Crown

Xalt's Zappers smirk at expectations, knock off Elric's Arksters in 171.07-127.47 rout

Both teams exceeded their projected point totals, but it was Xalt's Zappers who got the victory, cruising to a 171.07-127.47 win over Elric's Arksters. Elric's Arksters earned a 3.86-point lead on Saturday behind Joey Bosa (2.18 points) and Mike Williams (1.68), but Xalt's Zappers held the lead the rest of the way. They were led by Matt Ryan (25.46 points) and Damien Williams (22.53). Ben Roethlisberger (42.22 points) and T.Y. Hilton (19.4) led the charge for Elric's Arksters in the loss. This marks the second time this season Xalt's Zappers have beaten Elric's Arksters, after winning 118.28-117.7 in their last matchup. Xalt's Zappers end the season at 12-4, while Elric's Arksters finish the campaign at 9-7.
 
Matchup Highlights

Sunday Early    There were players with standout moments on both teams early Sunday, after which Xalt's Zappers owned a 125.41-53.13 lead. Matt Ryan had a 75-yard touchdown pass and a 44-yard touchdown pass for Xalt's Zappers, while David Njoku had a 66-yard catch. T.Y. Hilton made the highlight reel for Elric's Arksters with a 55-yard catch.

Sunday Late    Both teams had players with big-time moments on Sunday afternoon, but it was Xalt's Zappers who took the lead, 148.54-96.80. For Xalt's Zappers, Robert Woods had a 39-yard touchdown catch. Ben Roethlisberger made the highlight reel for Elric's Arksters with a 20-yard touchdown pass and a 49-yard pass.

Sunday Night    Harrison Butker had a 54-yard field goal for Elric's Arksters, who trailed 171.07-118.27 after Sunday Night Football.
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By Throne

Kenshi 1.0 Released

It is generally a rarity that finds a single player game a feature of CotP articles, however, over recent months this game has entered my personal top five games of all-time and has passed my hourly steam totals for Mount & Blade, Fallout 4 and Skyrim in the process.  What the....yeah, I know.
So many titles over the years have claimed that it allows its players to "win" the game "their way" in an "open sandbox" environment.  Well, we cannot get the time back that we spent realizing that those developers were still significantly limited in the scope of what any individual's personal definition of in-game "freedom" actually means.  For me, M&B and SWG came close.  Unfortunately, both those games (or their EMU reboot) are either approaching or have surpassed the ten year mark of their seemingly eternal impending latest release. Enter Kenshi.
Freedom is a fun word in Kenshi...yes, you have the freedom to stay solo, group up with a squad, make a vegetable farm, join a faction, enslave a faction, slay the champion, be the richest hermit, recruit an army of robots or build the great city....blah blah, boring.  Now, the freedom to fail in the most unique form possible...that is the true gem in this game.  I will give you just the one example:
My squad is epic, I will tame the badlands and establish a civilized trading outpost...plan = awesome.  Headed for the abandoned fishing outpost.  Acid rain, not fun...put up tent, survived.  Reached fishing village, it is not a fishing village.  Really freaky "skin" people pour out of all the village buildings.  We put up a good fight but were overwhelmed.  One by one, my squad members were....stolen.  Knocked out, picked up and taken to some of the village huts.  What is going on here?  Then the screams.  Agonizing screams from my captured squad members.  No idea.  I am the last one to go down.  KO'd, picked up, taken to a nearby hut....
I died from blood loss.....after I was put into a grinder that peeled my skin off.
https://store.steampowered.com/app/233860/Kenshi/
 
WHAT IS KENSHI?
Kenshi is a single player sandbox PC game set in a vast and atmospheric ‘Sword-Punk’ style open world. With a mix of RPG elements, squad-based control and city-building features, gameplay is completely free-roaming and open: enjoy the freedom and potential to do whatever you want.
Set in an unrelenting world of bloodthirsty cannibals, starving bandits, brutal slavers and wild beasts, survival alone is a grueling struggle… You are not the chosen one. You’re not great and powerful. You don’t have more ‘hitpoints’ than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
Character Customization 
Edit your characters, build up their strengths and watch them endure and grow. Train Your Skills in Robotics, Thievery, Engineering, Medicine, Weapon Smithing and more!
Squad-Based Control
Play with one character or control a whole team; an army, even. Combat is Real-Time Strategy style with a choice of ranged and melee fighting styles
Build Your Base
Create and run your own city, manage an empire or simply wander the lands as a lone drifter. Research upgrades such as industry tech, weaponry crafting and trade goods
Wounds Affect Gameplay
Complex medical system where injured characters limp, crawl, bleed to death or pass out from starvation. Stem blood loss to avoid predators and replace lost limbs with robotic prosthetics
Open-ended Gameplay
An original sandbox world. Lay siege as a warlord or make your riches as a trader… There are endless game style possibilities and the world will never stop moving
Train hard
There is no level-scaling, the world does not level up along with you. At the start of the game almost everyone will be stronger than you and you’ll have to use your cunning to survive
Survive
Escape capture from deadly slavers & cannibal prisons, rescue your squad mates from grisly death and get them all home alive
Start A Faction
Keep to yourself, form an alliance or oppose other factions and territories of the world… good or bad
 
https://lofigames.com/road-map/
 


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By Throne

Drayvn ARK cluster updated with Extinction

The ARK: Extinction map has been added to Drayvn's Server Cluster.
The Goal:
Link multiple maps on one server so that players can truly enjoy everything the game offers. You can live on the Island and still explore the dungeons on Extinction while using the dragon you got from scorched and the spelunking tools you got from Aberration.
Note: This is a private server cluster created by Drayvn and is open to COTP members who are able to conduct themselves in a mature manner.  
Note II:  These servers are not modded in order to provide some difficulty to those who can handle it.
Maps currently in cluster:
The Island Scorched Earth Aberration Extinction Server Names:
Pheah Islands Pheah Scorched Pheah Aberration Pheah Extinction Forum Group Link: 
 
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Life is Feudal is a sandbox MMORPG inspired by the medieval time period. In Life is Feudal players are given the opportunity to terraform the world and build villages, castles, forts, underground bases, and whatever they desire. But that's not all, if you're the barbarian type you can take to besieging forts, raiding enemies, or just taking your foes down!

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  2. Just an update, as I have been checking each Sunday on the monument to be paid, someone is paying it - good. The money is getting low though, only < 200 silver on hand, that is like a couple weeks of payment available. If the monument is not paid and falls, the best I can do is try to replace it with a new one, I don't have permissions to do anything else. Someone is on the claim, using the resources, and has been paying it, kudos broski! I'll keep checking and see what happens and what I can do at that point. Most of Buyan is falling to the chinese as they wipe out undefended bases all over the map, most NA players have moved to Telmun, due mostly to the game mechanics that force players to be there to make coin and be able to sell to the crown - which is not possible on Buyan. If you have any questions, please message me.
  3. We will keep it open as long as you or other members are still playing the game.
  4. I'm still actively playing and am currently maintining the CotP holdings in game. However, as far as I can tell I seem to be the last regularly active member of this chapter. So downgrading the game to non-chapter status is probably the appropriate thing to do. I'll keep maintaining our in-game presence and holdings for the time being, but if the game keeps going the way it currently is, I expect to leave as well when something more interesting comes along.
  5. Is anyone still playing this game? If not, then I am going to close this chapter and forum down in a few days.
  6. CHEAT SCRIPTS AND CONSOLE COMMANDS REMOVED (0.12.3.1) We’ve addressed all known and reported cheat/hack scripts and console commands that we consider to be improper or gamebreaking, and expect that this should significantly improve the situation. Of course, there’s always a chance there’ll be some players doing their best to hack the game client - but we will always be doing our best to fix it. You might also be interested in new arbalest and light crossbow skins that are available now. We hope that you will like these tweaks and additions! Patch Notes (ver. 0.12.3.1): New Features and Tweaks: Closed all known console commands and cheat scripts (including the aimbot) abuses Updated Arbalest and Light Crossbow models and implemented skins for them Appropriate character attributes should now raise even if a skill that was used is locked and does not raise Added FOV and Particle Settings to the Video Options of the game Damage inflicted to a horse now depends on the height it is falling from Allied guild members can now damage movable objects on a claim - this is to counter movable objects that were brought and placed by attackers (and were invulnerable for defenders) Movable objects in the Central City of Abella should decay properly now to prevent littering within the area Abilities/Actions that you are unable to do on a claim/with an object is now grayed out in your context menu You can no longer bring your cart onto foreign claims --- Poison tweaks--- “Arghhhh!” Warcry should now remove poison effects - full effect from alcohol should be back too Snake bite random event duration has been lowered from 60 to 30 seconds and an antidote should properly remove this effect now The duration of poison effects now scale linearly from 30 to 60 seconds depending on the quality Depending on its magnitude, poison will remove the following values per second: HARD_HP by 0.05 to 0.55 "Poisoned" SOFT_HP by 0.075 to 0.825 "Poisoned: Numb" HARD_STAMINA by 0.2 to 1.1"Poisoned: Grave Weight" SOFT_STAMINA by 0.25 to 2.75 "Poisoned: Lungs of Stone" Decrease these stats for the period of the duration: SOFT_HP by 1.8 to 19.8 "Poisoned: Eternal Sleep" SOFT_STAMINA by 2.6 to 28.6 by "Poisoned: Breathtaker" Updated Alchemist Lab, Brewing Tank and a number of other unmovable object models Updated and corrected some character’s outfits and armor models A couple of fixes and tweaks dedicated to the improvement of the newcomers’ experience on Newbie islands Bug Fixes and Optimizations: Fixed an exploit that allowed players to reconnect faster than allowed and also perform combat logging Fixed Instanced Battle inventory bugs Fixed a bug with the Instanced Battle interface windows showing wrong button states in some cases Chat messages informing about exceptional items crafted now provide correct quality information You can no longer get the crafting skill increase while being hit while wearing the crafting outfit Fixed an issue that prevented you from getting 100Q crop harvests You can no longer try to repair Throwable weapons — The Team
  7. HOLIDAYS, COMBAT TWEAKS AND A FOV FIX (0.11.17.3) April the first is the day of two holidays in the western world. We decided to give a nod to them by adding a little of our own feel of them in-game! We’ve added a long-awaited fix for the horse stamina system, along with a few tweaks to the horses’ combat mechanics along with combat mechanics in general. The FOV console/mod exploit is no more, so you can no longer expect to get sniped from a couple of -ahem- not-so-favorable players. Oh! We’ve also patched in the ability to rename unmovable objects on your base. That is the basis for our upcoming update, which should introduce per object rules management system to you guys! Patch Notes (ver. 0.11.17.3): Holidays Additions: You can now tame a moose and use it as a simple horse (ride and harness it to a trade cart) Added an outhouse, during the Fools Day it can be used to flush your negative alignment a bit Horses now seem to be exhibiting some bunny-like features... New Features and Tweaks: Horses’ stamina has no consumption and regenerates at walking speed. Stamina does not regenerate during a gallop and drains completely in 2-3 minutes (depending on horse type and Q) You can rename unmovable objects now Massive claim rules and central city access rules refactoring, rules of who can access to what on what types of claims during or after JH should be more adequate now You can apply new awesome shovel skins on your Shovel and Believer’s Shovel! Added new Premium Decorations: - Roadside Hangman - Gottlung Hanging Column - Gates of the Hanged Man - Oak Belfry - Bronze Belfry Dismantle ability for decorations now requires ‘can destroy’ rights instead of just ‘can use’ Wooden Wall with Stairs recipe lowered required amount of Simple Ropes from 40 to 10 Wooden Gate recipe lowered required amount of Simple Ropes from 50 to 20 Bandages recipe now gives 10 items instead of 1 Newbie Island players can change Newbie Island instance (server number) via the Escape menu Private Monument no longer requires coin for construction Battles: added Draw battle outcome when no one shows up from either side - History entry is removed and no claim penalties are applied in this case Combat Tweaks: Shin damage multiplier decreased from 1.0 to 0.9 Thigh damage multiplier decreased from 1.1 to 0.9 Parrying slow decreased from 0.25 to 0.1 Successful parry now mitigates at least 60% of damage --- Weapons --- Nordic Axe thrust damage multiplier increased from 1.92 to 2.24 Pollaxe prefire animation speedmultiplier decreased from 1.2 to 1.1(less=better), fire animation speedmultiplier decreased from 1.1 to 1.0(less=better) Guisarme prefire animation speedmultiplier decreased from 1.1 to 1.0(less=better), fire animation speedmultiplier decreased from 1.1 to 1.0(less=better) War Scythe prefire animation speedmultiplier decreased from 1.2 to 1.1(less=better), fire animation speedmultiplier decreased from 1.2 to 1.1(less=better). Postfire animation speedmultiplier decreased from 1.3 to 1.1(less=better) Partisan prefire animation speedmultiplier decreased from 1.1 to 1.0(less=better). Fire animation speedmultiplier decreased from 1.1 to 1.0(less=better), postfire animation speedmultiplier decreased from 1.3 to 1.1(less=better) Bec de Corbin postfire animation speedmultiplier decreased from 1.1 to 1.0(less=better) Medium Pike prefire animation speedmultiplier decreased from 1.0 to 0.85(less=better) Long Pike prefire animation speedmultiplier decreased from 1.2 to 1.0(less=better) --- Horses--- Player trampling by a horse velocity decreased Minimal speed loss during player trampling increased from 2.0 to 5.0 Maximum damage to horse from falling capped to 60 There is a chance for a horse to recoil on its hind legs in reaction to an explosion - the higher the horse’s speed and quality, the less likely it is to happen (does not depend on amount of damage) Riding Horse HP increased from 120 to 150 Simple Warhorse HP increased from 180 to 220 Spirited Warhorse HP increased from 150 to 180 - turning speed increased from 90 to 100 Hardy Warhorse HP increased from 240 to 290 - changed speeds for different modes of running (walk, trot, gallop etc) Heavy Warhorse HP increased from 300 to 420, MaxAcceleration increased from 10 to 12, turning speed decreased from 60 to 55 - changed speeds for different modes of running (walk, trot, gallop) Heavy Royal Warhorse HP increased from 300 to 450, MaxAcceleration increased from 10 to 12 - changed speeds for different modes of running (walk, trot, gallop etc) Bug Fixes and Optimizations: Camera FOV values are limited in a range of 60 to 120 - this means that zooming with scripts/mods should no longer be possible Fixed a bug where crossbow could be used for a volley ability Fixed a number of tools and cooking recipes that weren’t working properly Harvest result quality is no longer rounded down Fixed a problem with decoration construction, where improper positioning would turn the screen black Fixed breeding server tick to occur upon every server start - the issue made some nodes recovering from a crash to breed and feed some animals more often than normal Whistling ‘Trespassers’ ability should no longer put a penalty on your guildmates — The team
  8. yep, that's the trek I take when I have an alt that spawns in a similar area....well done
  9. Yeah, it was quite the long trek. That being said, it went faster than I anticipated. Had some bread to keep myself satiated, but it wasn't enough. First shore I swam off had an abundance of taproot and berries. I was good for food. Upon reaching land to finish the last ten percent or so of my trek, I ran through the woods so I wouldn't be spotted. Ran directly toward a boar though, but I saw its mass from a mile away, and thus made a slight turn to avoid it. Also made sure not to run into any foot traps. Saw a moose or two by the shore, a large fire within a cluster of trees, some people galloping by on their horses off the in the distance, as well as someone constructing something near the shore while dismounted. Wondered if I could have just ran off with his horse, but I didn't take the risk. Would have been funny though. If I had been more familiar with how ownership works, I might have tried it. I am currently waiting by the eastern gate of "Covenant of the Phoenix." If you don't know what that is, it's that farmland you have surrounded by a wooden fence. Off in the distance, further to the west, is some marketplace or something that also belongs to the guild. I'll just speak to you guys in Discord. Looking to get into Nature's Lore skill tree. As for weaponry; the Militia skill line. Might also pick up a bow one day too. My Swimming skill went up to like 25% or so, and my Agility and Willpower had a decent work out. Here is a map of the route I took. Red line was my first night/day (admittedly, I was a little uneasy swimming in unknown waters during a full moon). Orange line was my second. One of the two branches pointing toward the two shorelines was where I got off to acquire some food. Thankfully, that proved to be a lot simpler than I expected. The circle in the end is a general idea of where the last stretch of my path was made. I made sure to get closer to Nouvelle France than any other guild as I know they had been our allies during a massive battle some time ago. Of course, I didn't just approach them and say hi, lol, but their claims were used as a guide. And yeah, I made sure to avoid staying long in any claims. System messages reminded me that doing so could have dire consequences.
  10. heya Max.....you've got a long swim/run ahead of you. Hop in discord and let us know when you're close and we'll send the invite. You don't want to be tagged running through areas that have guilds at war with us.
  11. Scottis Neveah EDIT: So the game decided to spawn me at the most distant point from the guild HQ. What am I supposed to do here?
  12. Join the server! https://discord.gg/aPUpz5J
  13. ok for some reason I downloaded discord but it won't let me do anything else
  14. Also we are on Buyan and server 37 is where we are located.
  15. Jump into discord and we can get you all setup
  16. how do we tell were are in game name is and how do I change servers or know which one we are on.
  17. group invite sent....what's your name in the game?
  18. Invite me Kawaa I know I have been gone but I will be on everyday
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