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By Elric

Wolcen: Major Content Patch

If you haven't already heard, Wolcen just dropped a huge 1GB content patch yesterday (6/24/2019). They added a lot of good stuff, and they are really moving along in the development path.  If you haven't heard of "Wolcen: Lords of Mayhem" before, it is an Action RPG similar to Diablo III that is being developed for Steam by Wolcen Studios.  On a side note, it is on sale this week for 20% off!
https://store.steampowered.com/app/424370/Wolcen_Lords_of_Mayhem/
 
 
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By Throne

ATLAS: Present and Future

We have been at it since day one, that ugly and...well, let's just stick with ugly...launch. Even through the lag muck and server instability, you could read the stars and see the potential.  Right off the bat it was only for the tough, and we barreled through the glitchy log-ins, the shaky starter zones and the wretched "lawless" starting areas and found our way to the rafts.  Some were able to get to our island after 3-4 hours of learning how to tack, zig zag and fight through server borders and with a full stack of human hides, and then some were finally rescued after what seemed like days of being eaten alive by scorpions and crocodiles, only to quickly get used to dying to the cold, the wolves, the alpha horses, the water, the sharks and each other's general noob mistakes.
Yes, with the known developer, we did try to ARK it, or Dark and Light it...hell, we've even tried to Life is Feudal this one....and Atlas is just NOT those games.  Some visuals and sounds are there, but the depth and options and functionality is just SO much more.  What really took the game from just another ARK expansion to, the potential mmo of the decade, was getting out on our first schooner, the SS Skjoldr (video below).  The experience was entirely PvE, but when you have 13 people packed on to a single vessel and the guys repairing the ship are as vital as the helmsman steering and the deckhands manning the sails, it became something I haven't seen in a game since our friday night flights on the Decimator back in SWG.
We have had just a blast learning the game and surviving our island and our neighbors over the past couple weeks.  Though it may appear as if we are well off enough, growing from 30 actives day one, to more than double that now, we absolutely could use more folks interested in living the Atlas life.  Whether you are interested in navigating the high seas, captaining a brigand, farming the tundra, mucking through politics, taming elephants or exploring the massive (30-40 hours of sailing from one end to the other) world, it is all here and we have many members willing to help you get started.
Here is a few screencaps and videos to give you an idea of what we have been up to:
 
 




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By Throne

Xalt defeats Elric for 2018 Fantasy Football Crown

Xalt's Zappers smirk at expectations, knock off Elric's Arksters in 171.07-127.47 rout

Both teams exceeded their projected point totals, but it was Xalt's Zappers who got the victory, cruising to a 171.07-127.47 win over Elric's Arksters. Elric's Arksters earned a 3.86-point lead on Saturday behind Joey Bosa (2.18 points) and Mike Williams (1.68), but Xalt's Zappers held the lead the rest of the way. They were led by Matt Ryan (25.46 points) and Damien Williams (22.53). Ben Roethlisberger (42.22 points) and T.Y. Hilton (19.4) led the charge for Elric's Arksters in the loss. This marks the second time this season Xalt's Zappers have beaten Elric's Arksters, after winning 118.28-117.7 in their last matchup. Xalt's Zappers end the season at 12-4, while Elric's Arksters finish the campaign at 9-7.
 
Matchup Highlights

Sunday Early    There were players with standout moments on both teams early Sunday, after which Xalt's Zappers owned a 125.41-53.13 lead. Matt Ryan had a 75-yard touchdown pass and a 44-yard touchdown pass for Xalt's Zappers, while David Njoku had a 66-yard catch. T.Y. Hilton made the highlight reel for Elric's Arksters with a 55-yard catch.

Sunday Late    Both teams had players with big-time moments on Sunday afternoon, but it was Xalt's Zappers who took the lead, 148.54-96.80. For Xalt's Zappers, Robert Woods had a 39-yard touchdown catch. Ben Roethlisberger made the highlight reel for Elric's Arksters with a 20-yard touchdown pass and a 49-yard pass.

Sunday Night    Harrison Butker had a 54-yard field goal for Elric's Arksters, who trailed 171.07-118.27 after Sunday Night Football.
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  • Damis
    Damis

    LEGENDS OF ARIA OPENS BETA APPLICATIONS FOR GUILDS

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    Citadel Studios is inviting entire guilds to experience the beta version of Legends of Aria for a free three week trial.  In exchange for the trial,  Guild Beta Testers have to promise to report bugs, and submit feedback via the guild leader three times. Once a week for the duration of the test.

    Citadel Studios wants groups of people, working together to earn their guild house, to establish new towns, to see what the possibilities of a sandbox might be with friends. And the best way to do that is to have people playing in…groups.

    - ~ -

    From Damis,

    I think this is a great opportunity for our community to work with the developers to not only find bugs, but to provide feedback and suggestions on how to make the game better.  I think it is a good sign that Citadel Studios is seeking feedback from gaming communities.

    I submitted our guild application and asked for 20 accounts which is the max that Citadel Studios will grant at this time. If we get more than 20 volunteers then I will ask for more trial accounts, otherwise we might have to share.  The funny thing is that I just purchased a founders package for Legends of Aria this past weekend, but haven't had time to try it out yet.  It looks like I will have some guild mates with me now to test the game.  

    I am looking for volunteers to help test the game. Testers must log on at least twice a week and provide feedback.  I will post the requirements and other useful information in the Legends of Aria forum section located in our Chapters section.  Send me a PM or reply the Volunteer link if you are interested in helping.

    Game info:  http://www.legendsofaria.com/

    Volunteer Info: https://covenantofthephoenix.com/forums/topic/53370-legends-of-aria-guild-beta-rules/

    Chapter page: https://covenantofthephoenix.com/gc/24-legends-of-aria/

     

    Edited by Damis

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    We have 20 keys assigned to  guild testers now.  We also have five people joining who already have a founders pack account, so that means we have a good number of members to start the beta guild.

    I am still waiting for members to acknowledge that they have the accounts setup and for them to log on and join the guild.  Please use our forums linked below to ask questions or comments.

    https://covenantofthephoenix.com/forums/forum/596-legends-of-aria-public-forums/

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    For those that were heavily into the testing... and already in the head start (since Tuesday)... some questions...

    1. How is the build diversity? 

    I know that there are no classes.  I know that the total character skill point cap is 600.  I know that each skill can be raised up to 100.  Therefore, one character can raise six skills to 100 and stay within the total character skill point cap.  How does this play out?  Are all the sword and board characters the same?  All the healers the same?  All the beast tamers the same?  Even if not the same, is one build best to fill certain roles?

    2. What is the balance of group (party) content?

    What is there for groups to do?  How many players does it take?  How are group roles handled?

    3. What is the role of guilds?

    What are they for?  Are they limited in number?

    4. How is combat?

    How twitchy is it?  How active is it?

    5. Business model?

    The preoder is still up on the website.  Is the game buy to play?  Subscription?  Microtransactions?

     

    Thanks in advance.

     

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