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By Damis

7 DAYS TO DIE - Alpha 19 B-157 Experimental Released.

The Fun Pimps are working towards another huge upgrade for the survival game 7 Days to Die, with a new experimental build out now to try. It's a massive upgrade again to many areas of the game. Some of what's new includes: Linear Color Space Lighting, Improved Gamepad Support, New Survival System & Critical Injuries, Interactive Loading Screen, Food and Water Bars in the UI and HD Characters.
Alpha 19 Official Release Notes
https://7daystodie.com/a19-official-release-notes/
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By Damis

Camelot Unchained Newsletter #67

Slowed but not stopped. 
We are now entering the new 90 day development period.  So we expect to see giants in all their glory or at least an early version.  Also, they plan on starting up a persistent world on a 24/3 [weekends] server run by their overlord program.  Some things we may also see during this period is are the Spirit mages and dragons as they start to get flushed out.
This months newsletter:  https://mailchi.mp/citystateentertainment/unveiled-camelot-unchained-newsletter-642244
News: https://camelotunchained.com/v3/category/news/
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By Damis

Amazon's MMO New World Release Date.

New World will launch on August 25th, 2020. It was originally planned for a May release date before the Covid-19 pandemic caused many games to be delayed. 
Does New World require a subscription?
No, there will not be a subscription fee to play New World. You only need to make a one-time purchase—it's $40 for the standard edition—though there may be expansions or other things to spend money on in the future.
Will there be a New World beta?
Yes, the closed beta begins on July 23, which you can get access to by pre-ordering.
https://www.newworld.com/en-us
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  • Throne
    Throne

    ATLAS: Present and Future

    We have been at it since day one, that ugly and...well, let's just stick with ugly...launch. Even through the lag muck and server instability, you could read the stars and see the potential.  Right off the bat it was only for the tough, and we barreled through the glitchy log-ins, the shaky starter zones and the wretched "lawless" starting areas and found our way to the rafts.  Some were able to get to our island after 3-4 hours of learning how to tack, zig zag and fight through server borders and with a full stack of human hides, and then some were finally rescued after what seemed like days of being eaten alive by scorpions and crocodiles, only to quickly get used to dying to the cold, the wolves, the alpha horses, the water, the sharks and each other's general noob mistakes.

    Yes, with the known developer, we did try to ARK it, or Dark and Light it...hell, we've even tried to Life is Feudal this one....and Atlas is just NOT those games.  Some visuals and sounds are there, but the depth and options and functionality is just SO much more.  What really took the game from just another ARK expansion to, the potential mmo of the decade, was getting out on our first schooner, the SS Skjoldr (video below).  The experience was entirely PvE, but when you have 13 people packed on to a single vessel and the guys repairing the ship are as vital as the helmsman steering and the deckhands manning the sails, it became something I haven't seen in a game since our friday night flights on the Decimator back in SWG.

    We have had just a blast learning the game and surviving our island and our neighbors over the past couple weeks.  Though it may appear as if we are well off enough, growing from 30 actives day one, to more than double that now, we absolutely could use more folks interested in living the Atlas life.  Whether you are interested in navigating the high seas, captaining a brigand, farming the tundra, mucking through politics, taming elephants or exploring the massive (30-40 hours of sailing from one end to the other) world, it is all here and we have many members willing to help you get started.

    Here is a few screencaps and videos to give you an idea of what we have been up to:

     

     

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    Atlas is the MMO that we have all dreamed about.  I challenge people to take a minute and list all the features that you think should be in a MMO.  Better yet, imagine that you were given a Billion dollars to design your ultimate MMO.  What features would you want in it?   Now, take that list and compare it to Altas.   Personally, I think it would be easier to list what is not in Atlas.  It's not a space or high fantasy game.

    Just a few features off the top of my head and not in any particular order:

    • Huge open world sand box game.
    • Player impact on the environment.
    • Eye popping graphics - I have been awe struck quite a few times playing this game.
    • Player immersion 
    • Housing and the ability to build anywhere.  Your imagination is the only limit.
    • Creature Taming/Handler 
    • Pets
    • Mounts
    • Harvesting / Gathering
    • Crafting
    • Trading
    • Weather and it's actual impact on the player.
    • Large scale pvp
    • Ships - Rafts all the way up to Galleons. Easy to create a small sloop and sail to your heart's content.
    • Sailing - I love this aspect of the game.  
    • Exploration
    • Survival game. 

     

     

     

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