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By Elric

ArcheAge Unchained

When the first ArcheAge was released, it was a huge chapter for COTP.  The initial game hype was off the charts, and we had a lot of fun at first... Unfortunately they had some pretty big missteps with the release schedule and some content that was not released as planned (or poorly handled).  A lot of the issues with the game can be attributed to conflicts between the original Korean developer XL Games and the USA publisher Trion Worlds.  Over time the game went F2P and quickly became a Pay2Win game.  Let's just say that the community was unhappy with the direction of the game. 
Enter GamIgo Games!  Last year Gamigo Games purchased Trion Worlds and acquired the ownership rights of ArcheAge.  As a direct result of all the community backlash, they decided to release a completely different version of the game.  By popular demand, ArcheAge Unchained is going to be a completely separate game on its own, and they are eliminating the big P2W problems.  ArcheAge Unchained is being released on October 15th, and it will be a Buy 2 Play model.  You pay the initial game cost up front, and after that there will be no subscriptions or "Premium monthly costs".  The only items for sale in the "cash shop" will be 100% cosmetic, and anything game impacting from the original ArcheAge game was removed.  For example, the game was due to come out the last weekend in September, but Gamigo Games decided to delay the game for more PTS testing.  The big change they were working on was to make all cosmetic items Bound on Pickup / Purchase.  They wanted to avoid anyone buying cosmetic items for RL money and then selling them on the in-game marketplace to earn gold.  Many people in the community saw this as being slightly Pay 2 Win, so it was removed from the game!

Here is a good video talking about the upcoming release of ArcheAge Unchained, and some history of the original game:
 

At this point we don't have any official plans of a COTP Chapter, but we will certainly go that way if we get enough people interested!
If you want more information, here is the full copy / paste of the FAQ from the official ArcheAge Unchained forums:

 
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By Damis

Fractured MMO

Fractured is an open-world fantasy sandbox MMORPG which blends action combat with fully interactive environments, appealing equally to lovers of competitive and cooperative gameplay. Jump right into the fray from day one. Defeat your enemies with skill and wit, not equipment or level. Gather resources, craft, trade and venture into legendary travels as a solitary hero, or start a settlement with your guild and grow it into the next empire. A true sandbox MMORPG, Fractured lets players pursue the gameplay they enjoy, create the type of character they enjoy, and focus on doing what they enjoy. 
Fractured Key Features
Unique And Dynamic Setting – Explore the universe of Fractured, which is spread across three planets – Arboreus, Syndesia, and Tartaros. Travel is an important part of the game experience; unlike many traditional MMORPGS, players must find a way to survive as they traverse the worlds. In addition, eclipses, unique PvE events, have a huge impact on the lives of demons and humans. The state of the universe, and even the position of planets, matters!
Race Is More Than Cosmetic – The race you belong to has an actual impact on game mechanics, from the type of society you live in to the ways you can interact with other players. Choose a human and live in – or at odds with – a feudal society. Be a beastman, and live in harmony with nature. Or, choose a demon, and slake your thirst for blood and revenge!
Crafting That Matters – Finding a broadsword in the corpse of a rat sounds a little unlikely? Forget about old RPG clichés and enter a world where every item is crafted by players. Exploit the uneven distribution of resources to get high profits when trading at faraway markets – but make sure you reach your destination alive!
Get Into The Action – You do not need to grind zombies for 80 hours or reach some level limit before you can join your friends on adventures. In Fractured, you can take part in any content from the first day in the game! The Knowledge system offers power and flexibility, allowing players to develop exactly the character they wish to play.
Action Combat Evolved – Fractured melds the combat style you’ve loved in single-player Action RPGs with a complex sandbox universe. Learn to aim, dodge and master over 400 abilities and 40 unique status effects: only your skills and tactics will lead you to victory! The environment is fully interactive, and can be used to give you an edge in your adventures.
https://fracturedmmo.com/
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By Damis

Maestrom Free to Play on Steam.

Maestrom
Grim fantasy combined with thunderous naval combat in a vibrant, monster-saturated world! Captain an Orc, Dwarf or Human warship and sail the turbulent Abyssal Ocean with online multiplayer, in free-for-all & team based matches.

Be ruthless! Sink other players ships, take their loot and collect their bounty! Be greedy! Maps are littered with floating treasure chests and ships loaded with gold. Be cunning! As the match progresses hungry sea monsters become more aggressive and encroach the safe waters ships can sail in. Ships sailing in 'Dead Waters' for too long end up as monster chow! Be unsinkable! At the end of a match ships can be upgraded and customized with captains, cannons, armor, mates and more! WARSHIPS WIN WITH WITS
Enemy ships can be rammed, grappled and boarded!
Maneuver a ship through the swelling sea and prepare for ramming! The faster the ship is moving the more devastating the collision will be on impact.

Boarding locks both ships in place while crews fight it out. If one crew manages to kill all of the opposing crew, it can spell disaster & sink a ship quickly, sending it to the depths!

ARMOR, AMMO AND POSITIONAL DAMAGE
Each ship has armor on all four sides. The armor sections serve as additional defense toward damage to that side and must be destroyed before the ship's hull can be damaged. Maneuvering to keep your armor between you and your enemy is vital to staying afloat - and seeking the enemy's damaged sides will make you much more lethal in combat!Every cannon has access to three kinds of ammunition and can swap during combat to suit the situation. Ammo is unlimited.
Iron shot blasts chunks out of ship armor and hull. Chain shot is used to shred enemy sails and cripple a ship’s speed. Grapeshot slaughters enemy crew and makes ships easier to board. LURKING THE DEEP
Like the ocean they reside in, sea monsters are titanic forces of nature. They stalk unwary captains and can devour a ship whole. Like this Murkwater Thrasher.

FREE-TO-PLAY DEFINITION FOR MAELSTROM:
As Free-to-Play definitions vary with games we want to define it clearly so players know what they can expect: All gameplay and progress can be unlocked by playing the game for free. No additional purchases are needed to enjoy the game to its fullest extent. There are no ways to purchase a competitive advantage in game. Players must play the game to progress & become more powerful. There are no ways to purchase a top tier ship with a powerful crew, it must be earned by playing the game. Players can however, accelerate progression with boosts. Gold is in-game currency and earned by playing the game. Gunpowder is premium currency & the only item sold for cash in-game. It is used to buy all of the premium items in the store such as the battle pass, cosmetics, boosters & bundles. Gunpowder can also be earned for free via the Battle Pass, completing quests & checking the store. Battle Passes unlock cosmetics, gold or gunpowder & there is a premium track that unlocks additional rewards for gunpowder. Future content will be added through seasonal Battle Passes, events or content drops. There are no loot boxes. All Items are directly purchasable in the store. https://store.steampowered.com/app/764050/Maelstrom/
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By Damis

Astellia Launching September 28th.

Astellia  is launching officially on September 27, but those who have  pre-ordered the game can start to filter into the game world as early as this afternoon. Players who purchased a Legendary Pack can begin their journey this afternoon, with the game world opening up to everyone through the course of the next seven days.
Legendary Pack
- Start Date: 9/20 @ 5:00pm PDT (2:00 CEST)?
Platinum Pack
- Start Date: 9/23 @ 5:00pm PDT (2:00 CEST)?
Gold Pack
- Start Date: 9/26 @ 5:00pm PDT (2:00 CEST)?
Official Launch Start
- Start Date: 9/27 @ 5:00pm PDT (2:00 CEST)?
For those on the fence about purchasing the game, Astellia can now be played with a subscription model. For $9.99 a month, players can dive into Astellia and decide for themselves if the experience is worth the full price. If so, you can then upgrade your account with the full game purchase. 
The subscription doesn't offer players the chance to hop in early, but it does afford something the ability to try it for a month without spending the full price on the game.However, keep in mind that any payments made towards the subscription cannot be used towards the purchase the game. 
Read more at https://www.mmorpg.com/astellia/news/astellia-adds-subscription-plan-to-give-players-another-way-to-play-the-mmo-1000053642#4BUZRIEk1HKXZH0w.99
 
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By Damis

ESO: SCALEBREAKER DLC GAME PACK

The Scalebreaker DLC game pack brings two new Season of the Dragon dungeons, expanding upon the events of both Wrathstone and Elsweyr. The Dragons are free from the Halls of Colossus, and now you must deal with the fallout of their release. While these stories are part of the year-long saga, you can enjoy both without having completed either of the year’s earlier content—enjoy!
Lair of Maarselok
For centuries, Maarselok slept deep in the mountains between Elsweyr and Grahtwood. However, upon the opening of the Halls of Colossus, this monstrous Dragon has awoken, and now threatens to spread his corruption into the domain of the Wood Elves. Only with the help of the Warlock Carindon and the forest spirit Selene can you defeat this terrifying new Dragon!

Hunt the great Dragon Maarselok!
Moongrave Fane
Hidden within a fallen Khajiiti temple, the vampires of the Hollowfang prepare to perform a terrible ritual. Joined by the former Dragonguard Grundwulf, they wish to drain the blood from a captured Dragon! You and your team must fight your way into the fallen ruin and put a stop to their plan before it’s too late.
Both dungeons can be attempted in Normal and Veteran difficulties, with a Veteran Hard Mode option available for those looking for a challenge. Brave delvers can discover new rewards up for grabs in both dungeons, too, including new item sets, Achievements, collectibles, and more.
PURCHASE DETAILS
The Scalebreaker DLC game pack is free for all ESO Plus members and available for purchase for 1,500 crowns from the in-game Crown Store (listed under DLC).
https://www.elderscrollsonline.com/en-us/home
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  • Damis
    Damis

    Empyrion - Galactic Survival is a diamond in the rough.

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    Game Info:

    Empyrion - Galactic Survival is a 3D open world space sandbox survival adventure. Build mighty ships, menacing space stations and vast planetary settlements to explore, conquer or exploit a variety of different planets and the allegedly empty space! Fight human, alien and biological hazards and survive in a hostile galaxy full of hidden dangers - on your own or with your friends. The game uniquely combines elements from space simulations, construction games, survival games and ego-shooters. Empyrion is currently under development by Eleon Game Studios.

    Review:

    I played this game last year and didn't do too much with it.  I thought the game had potential, but at the time, it didn't have enough content to keep me interested in playing it, so I shelved it for a later time.  Well, the time to dust the game off and give it another try happened this last weekend.  I was on Discord chatting with Trusin about space games and the lack of any really good ones when he started talking about Empyrion.  He had read that the game had made good progressed, so we both decided to give it another shot.  I wasn't expecting much, but ended up having a really fun time playing the game with Trusin.

    We played on the SBS server which has a Star Wars theme with three factions, the Imperials, Rebels or the Mercenary faction. We ended up joining the Merc faction.  On this particular server, all new characters have one week to leave the starting world and system.  On Sunday, any character in those zones are deleted.  Well, as luck would have it, Trusin and I only had a few hours before the deadline, so we had to work fast to learn enough about the game to build a ship with a warp engine.

    We managed to warp to another system less than an hour before the newbie zones were wiped.  Talk about cutting it close.  We had a leaky ship which took a good amount of time to make air tight, and at one point we tried to hitch hike on any outbound ship we could find.  Eventually, we fixed the leak and made it into orbit,  at which point we realized neither one of us knew how to engage the warp drive. After fumbling around the navigation controls and mostly due to dumb luck we activated the warp engine and got the hell of out there.

    We warped into a new system and had to pause to admire the game.  There were two planets in the system as well as a space station.  There were also a good assortment of player ships which I was awestruck with.  I  loved Star Wars Galaxies JTL,  but Empyrion was what we wished SWG could have been.  To have the ability to blast off from a planet and fly directly into orbit is amazing.  

    We flew about and inspected a bunch of ships.  The scale and detail of those ships was unbelievable.  Our ship looked like it was made of legos and duct tape.  We docked at the space station and just walked around with our mouths open looking like a bunch of yokuls who had left the planet of Tatooine for the first time, which really wasn't far from the truth.  It was like a huge floating mall in outer space.  

    Eventually, we left the station and explored a few other systems until we found a decent world to settle on.  We are in the process of building a base and a better ship.  The game isn't perfect and at first glance, it may seem ordinary,  but there are parts of the game which are truly magical.  Empyrion has the potential to be a true beauty.  It just needs some refinement and polish.

    Comments:

    The ability to build multi player ships in which crew members can access the control panel to manage various systems is fantastic.  Exploration, base and ship building is also good.  With that said, I do think that the game needs more alien creatures so that different planets are more unique.  I have been told that the developers are in the process of creating different biomes from which to spawn creatures.  In the meantime, you will probably see the same alien life forms if you visit different planets with the same biomes.

    There are a few multi player servers which have 100+  players on them. It would nice if we could get a bunch of members together and try to carve out a section of space for ourselves.   Anyone interested in being a pirate and wrecking havoc?  

     

     

     

    Edited by Damis

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    Empyrion definitely has a ton of potential.  I bought into the EA / Alpha a few years back.  It only held my attention for 30 hours of gameplay, but at the time I was playing solo and there wasn't a ton of content yet. 

    I still have 3 other Steam games from the Steam Summer Sale that I haven't even touched yet... However, if you guys do decide on a final server to start a group on, let me know where.

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    Building multi player ships and exploring the cosmos is where the game shines.  As always, games are more enjoyable if you have friends to play with.

    If we can get a few more people interested then we will give it a shot.  I don't imagine it will be a full time game, more likely, just something to keep us busy for a few days.

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    Update came out yesterday, added a new desert biome so a few new creatures :)

     

    I don't like you talking smack about the P.M.S. Brick, just needs a little color :P

    Edited by Trusin

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    HWS looks really good. I am game to give it a try.

     

    Warning on HWS, do the tutorial and pay attention.  Also choose your faction wisely, there is a 12 hour character reset wait period. 

    Edited by Trusin

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    REALLY like HWS. I had originally tried it and was turned off by the manual chat commands but once you get used to it, it really isn't so bad. 

     

    The starting area gives you 3 days from when your character is created to get a warp capable ship. 

    I started freelancer and had no problem finding mobs nearby. Also I seemed to be getting XP for doing just about everything. In a few hours and only traveling about 3-5 minutes away from my crash spot in any given direction, I was level 7 and working on my first ship.

    empyfirstship.thumb.jpg.1d7b510c99b0ef6aa8f6368adf6e3c02.jpg

    Mobs seemed smarter here as well. I would be attacked by hordes of small fast spiders, or large giant scorpion looking things. I also like that each origin has different abilities. As a freelancer I seem to be able to spot / find ore very easy. I can also scan planets to find out how many player structures are on them, which has it's uses. I am not sure what the other two origin abilities are but that is a neat feature not part of the core game. 

     

    The integration with the web app seems amazing. your abilities are tied into it and you can remote mine and stuff from the app. I also really like the way they setup their solar systems. it is a lot more immersive. Instead of warping from system to system, you are essentially warping from planet to planet, the planets themselves in space seem and feel much larger.

     

    It was a really good experience for one evening so far and I was by myself, so other people would likely just amplify the fun. 

     

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