Jump to content

CotP Discord Channel

Covenant of the Phoenix has a new official Discord Channel!!!
By Damis

Fractured MMO

Fractured is an open-world fantasy sandbox MMORPG which blends action combat with fully interactive environments, appealing equally to lovers of competitive and cooperative gameplay. Jump right into the fray from day one. Defeat your enemies with skill and wit, not equipment or level. Gather resources, craft, trade and venture into legendary travels as a solitary hero, or start a settlement with your guild and grow it into the next empire. A true sandbox MMORPG, Fractured lets players pursue the gameplay they enjoy, create the type of character they enjoy, and focus on doing what they enjoy. 
Fractured Key Features
Unique And Dynamic Setting – Explore the universe of Fractured, which is spread across three planets – Arboreus, Syndesia, and Tartaros. Travel is an important part of the game experience; unlike many traditional MMORPGS, players must find a way to survive as they traverse the worlds. In addition, eclipses, unique PvE events, have a huge impact on the lives of demons and humans. The state of the universe, and even the position of planets, matters!
Race Is More Than Cosmetic – The race you belong to has an actual impact on game mechanics, from the type of society you live in to the ways you can interact with other players. Choose a human and live in – or at odds with – a feudal society. Be a beastman, and live in harmony with nature. Or, choose a demon, and slake your thirst for blood and revenge!
Crafting That Matters – Finding a broadsword in the corpse of a rat sounds a little unlikely? Forget about old RPG clichés and enter a world where every item is crafted by players. Exploit the uneven distribution of resources to get high profits when trading at faraway markets – but make sure you reach your destination alive!
Get Into The Action – You do not need to grind zombies for 80 hours or reach some level limit before you can join your friends on adventures. In Fractured, you can take part in any content from the first day in the game! The Knowledge system offers power and flexibility, allowing players to develop exactly the character they wish to play.
Action Combat Evolved – Fractured melds the combat style you’ve loved in single-player Action RPGs with a complex sandbox universe. Learn to aim, dodge and master over 400 abilities and 40 unique status effects: only your skills and tactics will lead you to victory! The environment is fully interactive, and can be used to give you an edge in your adventures.
By Damis

Covenant Football League Started For Season 2019

Covenant Football League
A new season is about to start for our Fantasy Football League.  Currently, all slots are full, but some may open up on Monday, August 26, 2019.  Anyone interested in joining the league should reply to the Discussion thread.  A second league could be created if there is enough interest. 
Keeper Deadline
The deadline to select keepers is Monday, August 26, 2019.  You can make and edit your selections until 11:59 PM PT on Sunday, August 25, 2019
Choose your Keepers here: https://football.fantasysports.yahoo.com/f1/787185/5/keepers
Please remember that each team is allowed only TWO keepers, unless your name is Xalt, who gets THREE keepers because he won last year's team pick-em.
 Saturday, August 31,  2019:  7 PM PDT | 9 PM Central | 10 PM Eastern
Discussion Thread
By Damis


The Scalebreaker DLC game pack brings two new Season of the Dragon dungeons, expanding upon the events of both Wrathstone and Elsweyr. The Dragons are free from the Halls of Colossus, and now you must deal with the fallout of their release. While these stories are part of the year-long saga, you can enjoy both without having completed either of the year’s earlier content—enjoy!
Lair of Maarselok
For centuries, Maarselok slept deep in the mountains between Elsweyr and Grahtwood. However, upon the opening of the Halls of Colossus, this monstrous Dragon has awoken, and now threatens to spread his corruption into the domain of the Wood Elves. Only with the help of the Warlock Carindon and the forest spirit Selene can you defeat this terrifying new Dragon!

Hunt the great Dragon Maarselok!
Moongrave Fane
Hidden within a fallen Khajiiti temple, the vampires of the Hollowfang prepare to perform a terrible ritual. Joined by the former Dragonguard Grundwulf, they wish to drain the blood from a captured Dragon! You and your team must fight your way into the fallen ruin and put a stop to their plan before it’s too late.
Both dungeons can be attempted in Normal and Veteran difficulties, with a Veteran Hard Mode option available for those looking for a challenge. Brave delvers can discover new rewards up for grabs in both dungeons, too, including new item sets, Achievements, collectibles, and more.
The Scalebreaker DLC game pack is free for all ESO Plus members and available for purchase for 1,500 crowns from the in-game Crown Store (listed under DLC).
By Damis

Starsector sandbox space sim

Starsector is an open-world single-player RTS space-combat game with roleplaying, exploration and economics from Fractal Softworks. You take the role of a space captain seeking fortune and glory however you choose.   

Current Features
Develop your character into a hot-shot pilot, a smuggler, a stern admiral, an industrial magnate – or anything in between Pilot your ship in top-down 2D combat Command your fleet in tactical battles Gain experience to level up your skills Detailed space combat mechanics Customize your ship’s loadout before battle Outfit ships with your weapons of choice and add hull modifications to create devastating tactical combinations Hire officers to give skill bonuses, pilot auxiliary ships, and oversee your operations Explore war-torn star systems Exploit events to trade goods for profit Win the favor or scorn of powerful factions Discover new worlds and salvage lost derelicts Mod support for diverse user-made content Claim new worlds, build outposts and industry Cripple core world supply lines to create easy prey for piracy or bolster the rule of law and try to reverse the Sector’s descent into chaos Survey forgotten worlds and establish new colonies among the ruins Use lost and forbidden technologies to advance your cause – can you afford to pay for the consequences of your hubris? Leave your mark upon the world and determine the fate of the Sector with your decisions
Still in its alpha phase, this one looks to be something to keep an eye on moving forward.  If you preorder now, you pay $15 – 25% off the final price.
What you get:
Early access to the game, starting with alpha builds – available now! Discounted price The full version, when it is finished You help support the development of Starsector http://fractalsoftworks.com/
By Damis

War Thunder - Free to Play

War Thunder is a free-to-play vehicular combat multiplayer video game developed and published by Gaijin Entertainment in cross platform format for Microsoft Windows, macOS, Linux, PlayStation 4, Xbox One, and Shield Android TV.
In War Thunder, aircraft, attack helicopters, ground forces and naval ships collaborate in realistic competitive battles. You can choose from over 1,000 vehicles and an extensive variety of combat situations many of which are exclusive. You can find yourself blasting your pursuers from a bomber turret, defending your teammates on the ground from an air raid with anti-aircraft guns, shooting down enemy planes with a firestorm from multiple rocket launchers, or trying to sink an enemy warship with a torpedo from a fast attack boat.
Features include:
Seamless cross-platform gameplay between Windows PC, Linux, Mac, PlayStation®4 with Xbox One users being included in PC battles – everyone on the same server. Over 1,000 highly detailed aircraft, helicopters, tanks, warships and other combat vehicles crafted carefully from historical documents and surviving sources. 80 maps representing the main historical battle theaters.  Intense PvP experiences in full-scale combat missions at various difficulty settings for all play styles and degrees of experience.  Rich PvE content including dynamic historical campaigns and solo missions.  Regular content updates including new vehicles, maps, missions and nations.  Astonishing graphics, authentic sound effects and beautiful music creating an atmosphere to fully immerse yourself in.  Create custom content for War Thunder and share it on War Thunder Live, with the prospect of earning real money through the Revenue Share Partner System! Free to Play Download
News Ticker
  • New Features are being added to forums. Stay tuned for updates.
  • Enjoy your summer everyone!
  • Elric

    Wolcen: Major Content Patch

    Sign in to follow this  

    If you haven't already heard, Wolcen just dropped a huge 1GB content patch yesterday (6/24/2019). They added a lot of good stuff, and they are really moving along in the development path.  If you haven't heard of "Wolcen: Lords of Mayhem" before, it is an Action RPG similar to Diablo III that is being developed for Steam by Wolcen Studios.  On a side note, it is on sale this week for 20% off!




    • The Story mode is added to the game. Act 1 is now available, including cutscenes, dynamic scenes, and English voiceover.
    • All characters and stashes have been wiped for this Content Patch. 
    • All nodes from the Gate of Fates have been reviewed/clarified.
    • 117 nodes have been added to the Gate of Fates.
    • All skills now have 8 Modifiers available instead of 4.
    • Added 8 new unique items.
    • Added 19 new creatures and creatures variations.
    • You can now discover every environment of the ACT1.
    • New tutorials have been added.
    • A new balancing pass has been done.


    • New Dialogues UI: main quest dialogues, gameplay pop-ups, over-head bubbles, and cutscene subtitles.
    • Added temporary bonus icons to display spell advantages.
    • The options menu interface has been redone to improve clarity and allow more space for various options.
    • Fixed issues with chat fading resulting in "undefined" messages.
    • New pop-up UI to display important messages at game start. It can also be accessed through a new "What's new?" button.
    • The chat history is now displayed when changing map.
    • Red error messages are now closer to your ROS dock to improve their visibility.
    • Resource names are now displayed when hovering over the corresponding bar in the UI.
    • Added a World Map button to the interface next to the settings button.
    • Fixed an issue causing a friendly AI's name to remain on screen when hovering over it.
    • Mouse cursor is now hidden during cutscenes.
    • The dungeon name is now displayed on top of the screen when entering.


    • You can now skip cutscenes by holding the spacebar.
    • The Soldier Of Fortune introduction cutscene has been removed.
    • An overlay effect now indicates that a portal is interactive.
    • NPC interaction capsules have been reworked.
    • Fixed an issue preventing the achievement of a quest objective when killing a monster.


    • Improved overall performance, both on client and server.
    • Fixed a crash when swapping items in the storage stash.
    • Fixed a server infinite loop causing player disconnection.
    • Fixed an issue causing the player stash content to be lost.
    • Fixed an issue causing the game to freeze when ALT was pressed while in windowed mode.
    • Fixed a character progression loss issue.
    • Other players don't stutter anymore while moving in slope or using movement skills.
    • Added a synchronization point between players when starting a game at a critical story point.


    • Support AIs are now bound to specific gameplay areas and cannot follow you where they're not allowed.
    • New enemy type: Ghosts. Player and other AI are able to move through ghosts.
    • Fixed an issue in the AI behavior which was causing some monsters to stop moving when they got stuck against a wall.
    • Monsters will now signal nearby allies when they spot a target.
    • The way monsters fall back to their original spawn position has been improved.


    • The AI silhouette shader now works on transparent characters.
    • Added new shader for displaying the player silhouette behind obstacles.
    • Random-dungeons camera orientation has been readjusted to improve the experience.
    • Overkill VFX now fade out before disappearing.


    • Added the Green Bluffs, a forest environment.
    • Added the Coast of Wrecks environment.
    • Added fire caves environment in the Svriir Cave Network.
    • All Act One Environments have been improved for narrative purposes.
    • Destroyable objects can now be more clearly identified
    • Added new gameplay aspects:
      • Explosive barrel
      • Electrical barrel
      • Flow of souls
      • Icy soul
      • Fire area


    • Fixed multiple issues with the game creation pipeline.
    • Fixed multiple issues leading to the “Your game could not be created” error.
    • You can now choose a region to connect on the servers in the Network options.
    • Added the possibility to automatically start the game Offline in the Network options.
    • Improved server stability.


    • Player character, main characters, and most of the secondary NPCs now have a voice.
    • Additional musics have been added to serve the story.
    • Added Skill unlocked sound for the Active Skills Modifier.
    • Modified Pistol fire sound. We are keen to hear your feedback after long sessions with it.
    • Added alternate pistol sound when using Dual Pistols.
    • Weapon melee impact sounds now are tighter and thicker sounding
    • Dagger now has unique critical hit sounds
    • Fixed abrupt sound transition from Stormfall Marketplace to Exterior.
    • Added reverb to Stormfall.
    • Fixed breakable object sounds occasionally cutting out.
    • Improved starting cast sound for Arrows Wail and Stings of Krearion.
    • Added enemy impact sound for Arrows Wail and Stings of Krearion.
    • Melee gore sound effect has been re-balanced.
    • Impactful skill sounds now dip low priority and overall game mix audio volume.
    • Added Demon of Souls Cage attack warning sound.
    • Added player damage sound to the Demon of Souls’ Banshee scream.
    • Added a sound for the Devourer’s death when his body falls
    • Added a sound when the player is taking damage while frozen
    • Added 'Ghost' melee impact damage sounds, for spirit-type enemies
    • Added sounds for spiders and bears.
    • Added and modified sounds for various Svriirs.
    • Added sounds for new skill modifiers.
    • Added sounds for new environment ingredients.


    • Gameplay texts updated from Frenglish to English.
    • A clarification pass has been done on all the gameplay localization.


    • Reworked the ailment system: each hit will now be able to inflict maximum 1 ailment. The ailment inflicted depends on the non-physical element having the highest average damage. This limitation of one ailment per hit can be upgraded with nodes from the Gate of Fates(Passive Skill Tree) and we want to allow the player to bypass it or upgrade it with uniques, skills and more Gate of Fates nodes down the line.
    • The basic staff projectile explosion radius has been decreased to fix Willpower generation issues.
    • The Health Regeneration Frequency now ticks every second instead of every 3 seconds. This should improve the viability of Life Leech builds.
    • The act map has been revamped and displays more useful information than before.
    • Auto-dash now retargets enemies if the player can't reach its initial target.
    • A gameplay event system has been added to the game in order to gate main quest objectives.
    • Fixed an issue causing monsters to slide on the ground.
    • Monster distribution in levels has been reworked.
    • Reworked damage computation of several skills (AI & players).
    • Knocking monsters back now has a cooldown.
    • Traps have been reworked to avoid multiplayer desynchronization.
    • You now regain health potion charges when picking a health globe up.
    • You now regain potion charges when reviving from down state.
    • Close fire areas don't stack their damage if they're overlapping.
    • Damage conversion formula has been fixed and revamped.
    • Specific game rules have been added to the game introduction quest: forced equipment and skills, limited game systems access, etc.
    • Reworked damage computation when AI of different factions fight.
    • Faction reactions between AI may be different depending on the selected game mode.
    • Expedition difficulty progression is now shared by all characters of the player.
    • All new enemies and the Green Bluffs random environment have been added to the expeditions
    • Accepting a mandate will now spawn a portal instead of instantly teleporting the players.
    • Chests now grant more loots


    • The Frost Tormentor now gives loot as it should do.
    • Added 19 new monsters and monster variations:
      • Wildlings
        • Wallbreaker
        • Noxious Swarmwing
        • Omega Female Svriir
        • Sea Noxious Swarmwing
        • Sea Omega Female
        • Caves Noxious Swarmwing
        • Caves Omega Female
        Cult of the Sleeper
        • Lost Soul
        • Cultist of the Sleeper
        • Fanatic of the Sleeper
        Republic of Mankind
        • Republican Infantry
        • Alastor
        • Grizzly Bear
        • Araneïs
        • Alba Araneïs
        • Parvus Araneïs
        • Crystallis Araneïs
        • Minuere Araneïs
        • Vegrandis Araneïs
    • You may now encounter named monsters.
    • Added 12 new named/boss fights, including a final Act Boss fight with 3 phases.
    • Fixed an issue with Svriir Alpha leap orientation.
    • Fixed an issue causing the Svriir Screecher to scream at the sky instead of aiming at the player.


    • The player character has a new starting gear.
    • Added new unique items:
      • Frayed Combat Cleats
      • Bracer of the Ancients
      • Veiled Eclipse
      • Morbid Retribution
      • Genesis
      • Agony
      • Mark of the Blackstaff
      • Soulsbane
    • Item tooltip now displays a color code for qualities.
    • Instruction footer notes have been added to item tooltips.
    • Fixed gem stats reroll.
    • Fixed an issue causing loot drops to appear near a manhole cover in Stormfall.
    • Offhand items now have a visual.


    • Bleeding Edge’s damage conversion now works properly and should not be overpowered anymore
    • Fixed an issue causing Annihilation to fail at hitting destroyable objects.
    • An error message is now displayed when trying to cast Mark of Impurity without a valid target.
    • The Active Skills Modifiers list is now scrolled to the right position when selecting a skill in the skill bar.
    • Added 4 new runes for each skill for a total of 8 Active Modifiers per skill.
    • We reviewed the distribution of points and the way modifiers are unlocked: 
      One Modifier Point is now granted every 2 levels of the skill.
      Two skill Modifiers are unlocked when the skill reaches level 5, 10, 15 and 20.
      Added a Major/Minor system for runes in the Active Skills Modifier. Major Modifiers cost 4 Modifier Points. Minor Modifiers cost 2 Modifier Points.
    • All the new modifiers, new placements, and new costs for modifiers can be consulted on this news about the Active Skills Modifier, updated today:fa5e2f7f1ed8a49fe401e6da502deaacc9d267ca


    • 117 new nodes have been added to the Gate of Fates. Ring 1 talents have increased from 15 to 24 nodes. Ring 2 talents have increased from 15 to 30 nodes.
    • The total of available points for the Gate of Fates at level 20 has been increased from 19 to 38. Players now gain 2 passive points at each level.
    • All node values, effects and descriptions from the Gate of Fates have been reviewed/clarified.
    • A gameplay description field has been added to the Gate of Fates nodes tooltips.
    • Weapon of Affliction, which allowed your basic attacks with staves to be considered as spells, has been replaced. This effect is now only available on a specific Unique item.


    • [Major] +40% Attack Speed Score / +40% Spell Casting Speed Score
    • [Major]Gain 3 Stamina Points when at low health. This ability has a cooldown.
    • [Major] 50% Dodge Chance Score after taking a hit.


    • [Major] +50% Status Ailment Chance Score. Every hit is more likely to inflict an ailment on its target.
    • [Major] 25% Force Shield Recharge from Health Globes. Health globes now both heal your health and recharge your force shield.
    • [Major] 10% Damage Reduction when your Force Shield is full.


    • [Major] +50% Critical Hit Chance Score
    • [Major] +25 Rage per hit taken
    • [Major] When under 75% of Max Health, you gain a burst of Health Regeneration. This ability has a cooldown.


    • [Major] Projectiles pierce every target within a 6 m radius.
    • [Major] +1 Projectile to all Projectile Attacks and Spells / -60% Damage
    • [Major] Increase Projectile Damage over distance up to 175% at 15 m (starts at 8 m)
    • [Intermediary] Damage increased by 20% when you are at least at 6 m of all enemies
    • [Intermediary] Enemies with impaired movement take 20% more damage.


    • [Major] Attacks gain 20% damage from the last spell cast. The type of damage is the same as the spell's damage.
    • [Major] Life Leech affects Force Shield instead of Health
    • [Major] +100% Spells Critical Hit Chance Score while your Willpower is above 75%
    • [Intermediary] Damage Over Time is dealt to your Force Shield before your Health
    • [Intermediary] +200 to your Maximum Willpower and Rage.


    • [Major] +20% to All Resistances for you and your allies after blocking a hit.
    • [Major] +40% to All Resistances for you and your allies after picking up a Health globe
    • [Major] +10% Added Block Chance and allow any weapon to block
    • [Intermediary] +0.75% Damage per percent of Physical Resistance
    • [Intermediary] Apply 2 Weakness Stacks upon Blocking an Attack to the targets in a 7m radius


    • [Major] 50% Physical Damage converted into Toxic Damage.
    • [Major] +150% Critical Hit Damage / -30% Non-Critical Damage
    • [Major] +15% Damage when only one enemy is within 7m range
    • [Intermediary] The Critical Hit Chance of the Dash Attack is doubled
    • [Intermediary] Active dodge can go through enemies.


    • [Major] +2 Ailment Stacks applied / -30% Damage that is not Damage Over Time
    • [Major] You can now apply 1 Additional Ailment
    • [Major] Killing an enemy grants 15% Damage for each Ailment Stack on that enemy
    • [Intermediary] +50% Chance to apply an Additional Ailment Stack
    • [Intermediary] Damage Over Time generated with a Critical Hit deals critical damage


    • [Major] +30% Material Damage / Can only deal Material Damage
    • [Major] +4% Global Life Leech
    • [Major] 30% Physical Damage is converted into Rend Damage
    • [Intermediary] +2% Damage per 100 unspent Rage points
    • [Intermediary] +4% Damage per each nearby enemy within 4m range



    Edited by Elric

    Sign in to follow this  

    User Feedback

    Recommended Comments

  • Create New...