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Covenant of the Phoenix has a new official Discord Channel!!!
By Elric

ArcheAge Unchained

When the first ArcheAge was released, it was a huge chapter for COTP.  The initial game hype was off the charts, and we had a lot of fun at first... Unfortunately they had some pretty big missteps with the release schedule and some content that was not released as planned (or poorly handled).  A lot of the issues with the game can be attributed to conflicts between the original Korean developer XL Games and the USA publisher Trion Worlds.  Over time the game went F2P and quickly became a Pay2Win game.  Let's just say that the community was unhappy with the direction of the game. 
Enter GamIgo Games!  Last year Gamigo Games purchased Trion Worlds and acquired the ownership rights of ArcheAge.  As a direct result of all the community backlash, they decided to release a completely different version of the game.  By popular demand, ArcheAge Unchained is going to be a completely separate game on its own, and they are eliminating the big P2W problems.  ArcheAge Unchained is being released on October 15th, and it will be a Buy 2 Play model.  You pay the initial game cost up front, and after that there will be no subscriptions or "Premium monthly costs".  The only items for sale in the "cash shop" will be 100% cosmetic, and anything game impacting from the original ArcheAge game was removed.  For example, the game was due to come out the last weekend in September, but Gamigo Games decided to delay the game for more PTS testing.  The big change they were working on was to make all cosmetic items Bound on Pickup / Purchase.  They wanted to avoid anyone buying cosmetic items for RL money and then selling them on the in-game marketplace to earn gold.  Many people in the community saw this as being slightly Pay 2 Win, so it was removed from the game!

Here is a good video talking about the upcoming release of ArcheAge Unchained, and some history of the original game:

At this point we don't have any official plans of a COTP Chapter, but we will certainly go that way if we get enough people interested!
If you want more information, here is the full copy / paste of the FAQ from the official ArcheAge Unchained forums:

By Damis

Fractured MMO

Fractured is an open-world fantasy sandbox MMORPG which blends action combat with fully interactive environments, appealing equally to lovers of competitive and cooperative gameplay. Jump right into the fray from day one. Defeat your enemies with skill and wit, not equipment or level. Gather resources, craft, trade and venture into legendary travels as a solitary hero, or start a settlement with your guild and grow it into the next empire. A true sandbox MMORPG, Fractured lets players pursue the gameplay they enjoy, create the type of character they enjoy, and focus on doing what they enjoy. 
Fractured Key Features
Unique And Dynamic Setting – Explore the universe of Fractured, which is spread across three planets – Arboreus, Syndesia, and Tartaros. Travel is an important part of the game experience; unlike many traditional MMORPGS, players must find a way to survive as they traverse the worlds. In addition, eclipses, unique PvE events, have a huge impact on the lives of demons and humans. The state of the universe, and even the position of planets, matters!
Race Is More Than Cosmetic – The race you belong to has an actual impact on game mechanics, from the type of society you live in to the ways you can interact with other players. Choose a human and live in – or at odds with – a feudal society. Be a beastman, and live in harmony with nature. Or, choose a demon, and slake your thirst for blood and revenge!
Crafting That Matters – Finding a broadsword in the corpse of a rat sounds a little unlikely? Forget about old RPG clichés and enter a world where every item is crafted by players. Exploit the uneven distribution of resources to get high profits when trading at faraway markets – but make sure you reach your destination alive!
Get Into The Action – You do not need to grind zombies for 80 hours or reach some level limit before you can join your friends on adventures. In Fractured, you can take part in any content from the first day in the game! The Knowledge system offers power and flexibility, allowing players to develop exactly the character they wish to play.
Action Combat Evolved – Fractured melds the combat style you’ve loved in single-player Action RPGs with a complex sandbox universe. Learn to aim, dodge and master over 400 abilities and 40 unique status effects: only your skills and tactics will lead you to victory! The environment is fully interactive, and can be used to give you an edge in your adventures.
By Damis

Maestrom Free to Play on Steam.

Grim fantasy combined with thunderous naval combat in a vibrant, monster-saturated world! Captain an Orc, Dwarf or Human warship and sail the turbulent Abyssal Ocean with online multiplayer, in free-for-all & team based matches.

Be ruthless! Sink other players ships, take their loot and collect their bounty! Be greedy! Maps are littered with floating treasure chests and ships loaded with gold. Be cunning! As the match progresses hungry sea monsters become more aggressive and encroach the safe waters ships can sail in. Ships sailing in 'Dead Waters' for too long end up as monster chow! Be unsinkable! At the end of a match ships can be upgraded and customized with captains, cannons, armor, mates and more! WARSHIPS WIN WITH WITS
Enemy ships can be rammed, grappled and boarded!
Maneuver a ship through the swelling sea and prepare for ramming! The faster the ship is moving the more devastating the collision will be on impact.

Boarding locks both ships in place while crews fight it out. If one crew manages to kill all of the opposing crew, it can spell disaster & sink a ship quickly, sending it to the depths!

Each ship has armor on all four sides. The armor sections serve as additional defense toward damage to that side and must be destroyed before the ship's hull can be damaged. Maneuvering to keep your armor between you and your enemy is vital to staying afloat - and seeking the enemy's damaged sides will make you much more lethal in combat!Every cannon has access to three kinds of ammunition and can swap during combat to suit the situation. Ammo is unlimited.
Iron shot blasts chunks out of ship armor and hull. Chain shot is used to shred enemy sails and cripple a ship’s speed. Grapeshot slaughters enemy crew and makes ships easier to board. LURKING THE DEEP
Like the ocean they reside in, sea monsters are titanic forces of nature. They stalk unwary captains and can devour a ship whole. Like this Murkwater Thrasher.

As Free-to-Play definitions vary with games we want to define it clearly so players know what they can expect: All gameplay and progress can be unlocked by playing the game for free. No additional purchases are needed to enjoy the game to its fullest extent. There are no ways to purchase a competitive advantage in game. Players must play the game to progress & become more powerful. There are no ways to purchase a top tier ship with a powerful crew, it must be earned by playing the game. Players can however, accelerate progression with boosts. Gold is in-game currency and earned by playing the game. Gunpowder is premium currency & the only item sold for cash in-game. It is used to buy all of the premium items in the store such as the battle pass, cosmetics, boosters & bundles. Gunpowder can also be earned for free via the Battle Pass, completing quests & checking the store. Battle Passes unlock cosmetics, gold or gunpowder & there is a premium track that unlocks additional rewards for gunpowder. Future content will be added through seasonal Battle Passes, events or content drops. There are no loot boxes. All Items are directly purchasable in the store. https://store.steampowered.com/app/764050/Maelstrom/
By Damis

Astellia Launching September 28th.

Astellia  is launching officially on September 27, but those who have  pre-ordered the game can start to filter into the game world as early as this afternoon. Players who purchased a Legendary Pack can begin their journey this afternoon, with the game world opening up to everyone through the course of the next seven days.
Legendary Pack
- Start Date: 9/20 @ 5:00pm PDT (2:00 CEST)?
Platinum Pack
- Start Date: 9/23 @ 5:00pm PDT (2:00 CEST)?
Gold Pack
- Start Date: 9/26 @ 5:00pm PDT (2:00 CEST)?
Official Launch Start
- Start Date: 9/27 @ 5:00pm PDT (2:00 CEST)?
For those on the fence about purchasing the game, Astellia can now be played with a subscription model. For $9.99 a month, players can dive into Astellia and decide for themselves if the experience is worth the full price. If so, you can then upgrade your account with the full game purchase. 
The subscription doesn't offer players the chance to hop in early, but it does afford something the ability to try it for a month without spending the full price on the game.However, keep in mind that any payments made towards the subscription cannot be used towards the purchase the game. 
Read more at https://www.mmorpg.com/astellia/news/astellia-adds-subscription-plan-to-give-players-another-way-to-play-the-mmo-1000053642#4BUZRIEk1HKXZH0w.99
By Damis


The Scalebreaker DLC game pack brings two new Season of the Dragon dungeons, expanding upon the events of both Wrathstone and Elsweyr. The Dragons are free from the Halls of Colossus, and now you must deal with the fallout of their release. While these stories are part of the year-long saga, you can enjoy both without having completed either of the year’s earlier content—enjoy!
Lair of Maarselok
For centuries, Maarselok slept deep in the mountains between Elsweyr and Grahtwood. However, upon the opening of the Halls of Colossus, this monstrous Dragon has awoken, and now threatens to spread his corruption into the domain of the Wood Elves. Only with the help of the Warlock Carindon and the forest spirit Selene can you defeat this terrifying new Dragon!

Hunt the great Dragon Maarselok!
Moongrave Fane
Hidden within a fallen Khajiiti temple, the vampires of the Hollowfang prepare to perform a terrible ritual. Joined by the former Dragonguard Grundwulf, they wish to drain the blood from a captured Dragon! You and your team must fight your way into the fallen ruin and put a stop to their plan before it’s too late.
Both dungeons can be attempted in Normal and Veteran difficulties, with a Veteran Hard Mode option available for those looking for a challenge. Brave delvers can discover new rewards up for grabs in both dungeons, too, including new item sets, Achievements, collectibles, and more.
The Scalebreaker DLC game pack is free for all ESO Plus members and available for purchase for 1,500 crowns from the in-game Crown Store (listed under DLC).
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  • Enjoy your summer everyone!
  • Elric

    Wolcen: Major Content Patch

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    If you haven't already heard, Wolcen just dropped a huge 1GB content patch yesterday (6/24/2019). They added a lot of good stuff, and they are really moving along in the development path.  If you haven't heard of "Wolcen: Lords of Mayhem" before, it is an Action RPG similar to Diablo III that is being developed for Steam by Wolcen Studios.  On a side note, it is on sale this week for 20% off!




    • The Story mode is added to the game. Act 1 is now available, including cutscenes, dynamic scenes, and English voiceover.
    • All characters and stashes have been wiped for this Content Patch. 
    • All nodes from the Gate of Fates have been reviewed/clarified.
    • 117 nodes have been added to the Gate of Fates.
    • All skills now have 8 Modifiers available instead of 4.
    • Added 8 new unique items.
    • Added 19 new creatures and creatures variations.
    • You can now discover every environment of the ACT1.
    • New tutorials have been added.
    • A new balancing pass has been done.


    • New Dialogues UI: main quest dialogues, gameplay pop-ups, over-head bubbles, and cutscene subtitles.
    • Added temporary bonus icons to display spell advantages.
    • The options menu interface has been redone to improve clarity and allow more space for various options.
    • Fixed issues with chat fading resulting in "undefined" messages.
    • New pop-up UI to display important messages at game start. It can also be accessed through a new "What's new?" button.
    • The chat history is now displayed when changing map.
    • Red error messages are now closer to your ROS dock to improve their visibility.
    • Resource names are now displayed when hovering over the corresponding bar in the UI.
    • Added a World Map button to the interface next to the settings button.
    • Fixed an issue causing a friendly AI's name to remain on screen when hovering over it.
    • Mouse cursor is now hidden during cutscenes.
    • The dungeon name is now displayed on top of the screen when entering.


    • You can now skip cutscenes by holding the spacebar.
    • The Soldier Of Fortune introduction cutscene has been removed.
    • An overlay effect now indicates that a portal is interactive.
    • NPC interaction capsules have been reworked.
    • Fixed an issue preventing the achievement of a quest objective when killing a monster.


    • Improved overall performance, both on client and server.
    • Fixed a crash when swapping items in the storage stash.
    • Fixed a server infinite loop causing player disconnection.
    • Fixed an issue causing the player stash content to be lost.
    • Fixed an issue causing the game to freeze when ALT was pressed while in windowed mode.
    • Fixed a character progression loss issue.
    • Other players don't stutter anymore while moving in slope or using movement skills.
    • Added a synchronization point between players when starting a game at a critical story point.


    • Support AIs are now bound to specific gameplay areas and cannot follow you where they're not allowed.
    • New enemy type: Ghosts. Player and other AI are able to move through ghosts.
    • Fixed an issue in the AI behavior which was causing some monsters to stop moving when they got stuck against a wall.
    • Monsters will now signal nearby allies when they spot a target.
    • The way monsters fall back to their original spawn position has been improved.


    • The AI silhouette shader now works on transparent characters.
    • Added new shader for displaying the player silhouette behind obstacles.
    • Random-dungeons camera orientation has been readjusted to improve the experience.
    • Overkill VFX now fade out before disappearing.


    • Added the Green Bluffs, a forest environment.
    • Added the Coast of Wrecks environment.
    • Added fire caves environment in the Svriir Cave Network.
    • All Act One Environments have been improved for narrative purposes.
    • Destroyable objects can now be more clearly identified
    • Added new gameplay aspects:
      • Explosive barrel
      • Electrical barrel
      • Flow of souls
      • Icy soul
      • Fire area


    • Fixed multiple issues with the game creation pipeline.
    • Fixed multiple issues leading to the “Your game could not be created” error.
    • You can now choose a region to connect on the servers in the Network options.
    • Added the possibility to automatically start the game Offline in the Network options.
    • Improved server stability.


    • Player character, main characters, and most of the secondary NPCs now have a voice.
    • Additional musics have been added to serve the story.
    • Added Skill unlocked sound for the Active Skills Modifier.
    • Modified Pistol fire sound. We are keen to hear your feedback after long sessions with it.
    • Added alternate pistol sound when using Dual Pistols.
    • Weapon melee impact sounds now are tighter and thicker sounding
    • Dagger now has unique critical hit sounds
    • Fixed abrupt sound transition from Stormfall Marketplace to Exterior.
    • Added reverb to Stormfall.
    • Fixed breakable object sounds occasionally cutting out.
    • Improved starting cast sound for Arrows Wail and Stings of Krearion.
    • Added enemy impact sound for Arrows Wail and Stings of Krearion.
    • Melee gore sound effect has been re-balanced.
    • Impactful skill sounds now dip low priority and overall game mix audio volume.
    • Added Demon of Souls Cage attack warning sound.
    • Added player damage sound to the Demon of Souls’ Banshee scream.
    • Added a sound for the Devourer’s death when his body falls
    • Added a sound when the player is taking damage while frozen
    • Added 'Ghost' melee impact damage sounds, for spirit-type enemies
    • Added sounds for spiders and bears.
    • Added and modified sounds for various Svriirs.
    • Added sounds for new skill modifiers.
    • Added sounds for new environment ingredients.


    • Gameplay texts updated from Frenglish to English.
    • A clarification pass has been done on all the gameplay localization.


    • Reworked the ailment system: each hit will now be able to inflict maximum 1 ailment. The ailment inflicted depends on the non-physical element having the highest average damage. This limitation of one ailment per hit can be upgraded with nodes from the Gate of Fates(Passive Skill Tree) and we want to allow the player to bypass it or upgrade it with uniques, skills and more Gate of Fates nodes down the line.
    • The basic staff projectile explosion radius has been decreased to fix Willpower generation issues.
    • The Health Regeneration Frequency now ticks every second instead of every 3 seconds. This should improve the viability of Life Leech builds.
    • The act map has been revamped and displays more useful information than before.
    • Auto-dash now retargets enemies if the player can't reach its initial target.
    • A gameplay event system has been added to the game in order to gate main quest objectives.
    • Fixed an issue causing monsters to slide on the ground.
    • Monster distribution in levels has been reworked.
    • Reworked damage computation of several skills (AI & players).
    • Knocking monsters back now has a cooldown.
    • Traps have been reworked to avoid multiplayer desynchronization.
    • You now regain health potion charges when picking a health globe up.
    • You now regain potion charges when reviving from down state.
    • Close fire areas don't stack their damage if they're overlapping.
    • Damage conversion formula has been fixed and revamped.
    • Specific game rules have been added to the game introduction quest: forced equipment and skills, limited game systems access, etc.
    • Reworked damage computation when AI of different factions fight.
    • Faction reactions between AI may be different depending on the selected game mode.
    • Expedition difficulty progression is now shared by all characters of the player.
    • All new enemies and the Green Bluffs random environment have been added to the expeditions
    • Accepting a mandate will now spawn a portal instead of instantly teleporting the players.
    • Chests now grant more loots


    • The Frost Tormentor now gives loot as it should do.
    • Added 19 new monsters and monster variations:
      • Wildlings
        • Wallbreaker
        • Noxious Swarmwing
        • Omega Female Svriir
        • Sea Noxious Swarmwing
        • Sea Omega Female
        • Caves Noxious Swarmwing
        • Caves Omega Female
        Cult of the Sleeper
        • Lost Soul
        • Cultist of the Sleeper
        • Fanatic of the Sleeper
        Republic of Mankind
        • Republican Infantry
        • Alastor
        • Grizzly Bear
        • Araneïs
        • Alba Araneïs
        • Parvus Araneïs
        • Crystallis Araneïs
        • Minuere Araneïs
        • Vegrandis Araneïs
    • You may now encounter named monsters.
    • Added 12 new named/boss fights, including a final Act Boss fight with 3 phases.
    • Fixed an issue with Svriir Alpha leap orientation.
    • Fixed an issue causing the Svriir Screecher to scream at the sky instead of aiming at the player.


    • The player character has a new starting gear.
    • Added new unique items:
      • Frayed Combat Cleats
      • Bracer of the Ancients
      • Veiled Eclipse
      • Morbid Retribution
      • Genesis
      • Agony
      • Mark of the Blackstaff
      • Soulsbane
    • Item tooltip now displays a color code for qualities.
    • Instruction footer notes have been added to item tooltips.
    • Fixed gem stats reroll.
    • Fixed an issue causing loot drops to appear near a manhole cover in Stormfall.
    • Offhand items now have a visual.


    • Bleeding Edge’s damage conversion now works properly and should not be overpowered anymore
    • Fixed an issue causing Annihilation to fail at hitting destroyable objects.
    • An error message is now displayed when trying to cast Mark of Impurity without a valid target.
    • The Active Skills Modifiers list is now scrolled to the right position when selecting a skill in the skill bar.
    • Added 4 new runes for each skill for a total of 8 Active Modifiers per skill.
    • We reviewed the distribution of points and the way modifiers are unlocked: 
      One Modifier Point is now granted every 2 levels of the skill.
      Two skill Modifiers are unlocked when the skill reaches level 5, 10, 15 and 20.
      Added a Major/Minor system for runes in the Active Skills Modifier. Major Modifiers cost 4 Modifier Points. Minor Modifiers cost 2 Modifier Points.
    • All the new modifiers, new placements, and new costs for modifiers can be consulted on this news about the Active Skills Modifier, updated today:fa5e2f7f1ed8a49fe401e6da502deaacc9d267ca


    • 117 new nodes have been added to the Gate of Fates. Ring 1 talents have increased from 15 to 24 nodes. Ring 2 talents have increased from 15 to 30 nodes.
    • The total of available points for the Gate of Fates at level 20 has been increased from 19 to 38. Players now gain 2 passive points at each level.
    • All node values, effects and descriptions from the Gate of Fates have been reviewed/clarified.
    • A gameplay description field has been added to the Gate of Fates nodes tooltips.
    • Weapon of Affliction, which allowed your basic attacks with staves to be considered as spells, has been replaced. This effect is now only available on a specific Unique item.


    • [Major] +40% Attack Speed Score / +40% Spell Casting Speed Score
    • [Major]Gain 3 Stamina Points when at low health. This ability has a cooldown.
    • [Major] 50% Dodge Chance Score after taking a hit.


    • [Major] +50% Status Ailment Chance Score. Every hit is more likely to inflict an ailment on its target.
    • [Major] 25% Force Shield Recharge from Health Globes. Health globes now both heal your health and recharge your force shield.
    • [Major] 10% Damage Reduction when your Force Shield is full.


    • [Major] +50% Critical Hit Chance Score
    • [Major] +25 Rage per hit taken
    • [Major] When under 75% of Max Health, you gain a burst of Health Regeneration. This ability has a cooldown.


    • [Major] Projectiles pierce every target within a 6 m radius.
    • [Major] +1 Projectile to all Projectile Attacks and Spells / -60% Damage
    • [Major] Increase Projectile Damage over distance up to 175% at 15 m (starts at 8 m)
    • [Intermediary] Damage increased by 20% when you are at least at 6 m of all enemies
    • [Intermediary] Enemies with impaired movement take 20% more damage.


    • [Major] Attacks gain 20% damage from the last spell cast. The type of damage is the same as the spell's damage.
    • [Major] Life Leech affects Force Shield instead of Health
    • [Major] +100% Spells Critical Hit Chance Score while your Willpower is above 75%
    • [Intermediary] Damage Over Time is dealt to your Force Shield before your Health
    • [Intermediary] +200 to your Maximum Willpower and Rage.


    • [Major] +20% to All Resistances for you and your allies after blocking a hit.
    • [Major] +40% to All Resistances for you and your allies after picking up a Health globe
    • [Major] +10% Added Block Chance and allow any weapon to block
    • [Intermediary] +0.75% Damage per percent of Physical Resistance
    • [Intermediary] Apply 2 Weakness Stacks upon Blocking an Attack to the targets in a 7m radius


    • [Major] 50% Physical Damage converted into Toxic Damage.
    • [Major] +150% Critical Hit Damage / -30% Non-Critical Damage
    • [Major] +15% Damage when only one enemy is within 7m range
    • [Intermediary] The Critical Hit Chance of the Dash Attack is doubled
    • [Intermediary] Active dodge can go through enemies.


    • [Major] +2 Ailment Stacks applied / -30% Damage that is not Damage Over Time
    • [Major] You can now apply 1 Additional Ailment
    • [Major] Killing an enemy grants 15% Damage for each Ailment Stack on that enemy
    • [Intermediary] +50% Chance to apply an Additional Ailment Stack
    • [Intermediary] Damage Over Time generated with a Critical Hit deals critical damage


    • [Major] +30% Material Damage / Can only deal Material Damage
    • [Major] +4% Global Life Leech
    • [Major] 30% Physical Damage is converted into Rend Damage
    • [Intermediary] +2% Damage per 100 unspent Rage points
    • [Intermediary] +4% Damage per each nearby enemy within 4m range



    Edited by Elric

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