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Covenant of the Phoenix has a new official Discord Channel!!!
By Damis

Covenant Football League - Champion Crowned.

Chard's Goat Herders crowned Covenant Football League Champion for the 2019 season!
Trailing 140.22 to 139.74, Chard's Goat Herders staged a comeback and rallied back to beat Irok's Rokkets in the championship game with a final score of 152.36 to 140.22.  Chard's Goat Herders finished the season with a record of 11-5, while Irok's Rokkets ended the campaign at 13-3.
1st Place  -  Chard's Goat Herders
2nd Place  -  Irok's Rokkets
3rd Place  -  Baentir's Brawlers
By Damis

Season’s Greetings

Season’s Greetings, wishing you and your loved ones peace, health, happiness and prosperity during the holidays and in the coming New Year.
~  Covenant of the Phoenix
By Damis

Path of Exile - Free to Play

Path of Exile is a free-to-play action role-playing video game developed and published by Grinding Gear Games.
You are an Exile, struggling to survive on the dark continent of Wraeclast, as you fight to earn power that will allow you to exact your revenge against those who wronged you. Created by hardcore gamers, Path of Exile is an online Action RPG set in a dark fantasy world. With a focus on visceral action combat, powerful items and deep character customization, Path of Exile is completely free and will never be pay-to-win.

Key Features
Freedom. Power. Revenge.
Banished for your misdeeds to the dark, brutal world of Wraeclast, you play as the Duelist, Witch, Ranger, Templar, Marauder, Shadow or the Scion class. From forsaken shores through to the ruined city of Sarn, explore Wraeclast and uncover the ancient secrets waiting for you.
Unlimited Character Customization
Create and customize hundreds of unique skill combinations from tradable itemized gems and our gigantic passive skill tree. Combine skill gems, support gems and trigger gems to create your own unique combination of power, defense and destruction.
Deadly Missions
The Forsaken Masters each have their own style of mission and each of these missions has many variations. As you explore deeper into Wraeclast, the pool of available variations increases to challenge you in new ways. All of the Missions and their variations can occur anywhere in the game, including within end-game Maps.
Dressed to Kill
Path of Exile is all about items. Find, collect and trade magic, rare and unique items with arcane properties, then customize your character build around the deadliest combinations you possess.
Brutal Competitive Play
Battle in PvP tournaments seasons and Capture the Flag events for worldwide recognition. Compete in Daily Leagues and Race Events that run as separate game worlds with their own ladders and economies to win valuable prizes.
Customise Your Hideout
In their extensive travels throughout Wraeclast, the Forsaken Masters have discovered ideal locations for an Exile to use as their own secret Hideout. Once you've earned a Master's trust, you may be taken to a Hideout, where you can create your own personalised town. Masters residing in your Hideout offer you daily Missions and train you in advanced crafting options. Use your Hideout as a quiet place to craft after battle, or expand it and use it as a personalised Guild Hall with hundreds of decorations.
Fair-To-Play. Never Pay-To-Win.
We're committed to creating a fair playing field for all players. You cannot gain gameplay advantage by spending real money in Path of Exile.
By Damis

Smite - Free To Play.

Smite is a 3D fantasy MOBA where players take on the role of mythological gods and battle in team-based arenas. Unlike other MOBAs, SMITE puts you directly onto the battlefield with a third-person action viewpoint. From blind-side ambushes to aimed shots, a new pantheon of strategic possibilities awaits.  Become a legend of myth, enter the Battleground of the Gods, and play FREE now!

Game Modes:
Conquest – the main 5v5 game mode. Features three lanes and a jungle area filled with neutral monsters. Arena – a 5v5 game mode with an open battle area rather than lanes. Each team begins with 500 points and must reduce the other side's to zero by killing heroes, minions, and escorting allied minions to portals. Joust – a 3v3 game mode with a single lane which otherwise plays like Conquest mode. Joust can also be played 1v1. Assault – similar to ARAM (All Random, All Mid) in LoL, players are assigned a random God and fight on a map with a single lane. Siege – a faster version of Conquest. Siege mode consists of only two lanes and contains a special Siege Juggernaut minion that deals extra damage to structures.
Never played a battle arena before? Don’t worry. Auto-buy, auto-level, and the deathmatch-like Arena mode let you jump right into divine MOBA action. Aspiring pro? Top the ladders, join a competitive team, and you too could be playing at the SMITE World Championship.
By Damis

Barotrauma - On sale on Steam

Barotrauma is a 2D co-op survival horror submarine simulator, inspired by games like FTL: Faster Than Light, Rimworld, Dwarf Fortress and Space Station 13. It’s a Sci-Fi game that combines ragdoll physics and alien sea monsters with teamwork and existential fear.  The game is on sale on Steam for 34% off the regular price.  The sale ends January, 2020.
In the not too distant future, humanity has fled to Jupiter’s moon. With its irradiated icy surface, life can only be found in the ocean below. Travel through a punishing underwater world and discover what lies in the depths of Europa. Stay alert: danger in Barotrauma doesn’t announce itself.
There are as many ways to enjoy Barotrauma as there are ways to die in it. Work together with your crew to achieve your goals, or brace for betrayal when you have a traitor on board. Play with friends, strangers, or your worst enemies.
Navigate underwater, complete missions for the last remnants of humankind, explore the ruins of an alien civilization, flee or fight monsters. Operate complex on-board systems and devices like the sonar, nuclear reactor, weapons, engines and pumps. Communication is key!
Master the complex on-board wiring and the comprehensive crafting and medical systems. Create your own submarines and monsters with built-in editors to rival the standard ones. Even tap directly into our source code and mod away.
Best enjoyed in multiplayer, with 2–16 players on a submarine. Supplement your player count with bots as needed; single player also available and being developed further. 6 player classes with different skills and tasks: Captain, Engineer, Mechanic, Medic, Security officer and Assistant. Procedurally generated map and missions with multiple game modes for virtually endless replayability. Built-in Submarine, Character and Procedural Animation editors. Share and discover mods directly via Steam Workshop. All data exposed in xml and the game’s source code public on GitHub. https://store.steampowered.com/app/602960/Barotrauma/
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  • Enjoy your summer everyone!
  • Elric

    Wolcen: Major Content Patch

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    If you haven't already heard, Wolcen just dropped a huge 1GB content patch yesterday (6/24/2019). They added a lot of good stuff, and they are really moving along in the development path.  If you haven't heard of "Wolcen: Lords of Mayhem" before, it is an Action RPG similar to Diablo III that is being developed for Steam by Wolcen Studios.  On a side note, it is on sale this week for 20% off!




    • The Story mode is added to the game. Act 1 is now available, including cutscenes, dynamic scenes, and English voiceover.
    • All characters and stashes have been wiped for this Content Patch. 
    • All nodes from the Gate of Fates have been reviewed/clarified.
    • 117 nodes have been added to the Gate of Fates.
    • All skills now have 8 Modifiers available instead of 4.
    • Added 8 new unique items.
    • Added 19 new creatures and creatures variations.
    • You can now discover every environment of the ACT1.
    • New tutorials have been added.
    • A new balancing pass has been done.


    • New Dialogues UI: main quest dialogues, gameplay pop-ups, over-head bubbles, and cutscene subtitles.
    • Added temporary bonus icons to display spell advantages.
    • The options menu interface has been redone to improve clarity and allow more space for various options.
    • Fixed issues with chat fading resulting in "undefined" messages.
    • New pop-up UI to display important messages at game start. It can also be accessed through a new "What's new?" button.
    • The chat history is now displayed when changing map.
    • Red error messages are now closer to your ROS dock to improve their visibility.
    • Resource names are now displayed when hovering over the corresponding bar in the UI.
    • Added a World Map button to the interface next to the settings button.
    • Fixed an issue causing a friendly AI's name to remain on screen when hovering over it.
    • Mouse cursor is now hidden during cutscenes.
    • The dungeon name is now displayed on top of the screen when entering.


    • You can now skip cutscenes by holding the spacebar.
    • The Soldier Of Fortune introduction cutscene has been removed.
    • An overlay effect now indicates that a portal is interactive.
    • NPC interaction capsules have been reworked.
    • Fixed an issue preventing the achievement of a quest objective when killing a monster.


    • Improved overall performance, both on client and server.
    • Fixed a crash when swapping items in the storage stash.
    • Fixed a server infinite loop causing player disconnection.
    • Fixed an issue causing the player stash content to be lost.
    • Fixed an issue causing the game to freeze when ALT was pressed while in windowed mode.
    • Fixed a character progression loss issue.
    • Other players don't stutter anymore while moving in slope or using movement skills.
    • Added a synchronization point between players when starting a game at a critical story point.


    • Support AIs are now bound to specific gameplay areas and cannot follow you where they're not allowed.
    • New enemy type: Ghosts. Player and other AI are able to move through ghosts.
    • Fixed an issue in the AI behavior which was causing some monsters to stop moving when they got stuck against a wall.
    • Monsters will now signal nearby allies when they spot a target.
    • The way monsters fall back to their original spawn position has been improved.


    • The AI silhouette shader now works on transparent characters.
    • Added new shader for displaying the player silhouette behind obstacles.
    • Random-dungeons camera orientation has been readjusted to improve the experience.
    • Overkill VFX now fade out before disappearing.


    • Added the Green Bluffs, a forest environment.
    • Added the Coast of Wrecks environment.
    • Added fire caves environment in the Svriir Cave Network.
    • All Act One Environments have been improved for narrative purposes.
    • Destroyable objects can now be more clearly identified
    • Added new gameplay aspects:
      • Explosive barrel
      • Electrical barrel
      • Flow of souls
      • Icy soul
      • Fire area


    • Fixed multiple issues with the game creation pipeline.
    • Fixed multiple issues leading to the “Your game could not be created” error.
    • You can now choose a region to connect on the servers in the Network options.
    • Added the possibility to automatically start the game Offline in the Network options.
    • Improved server stability.


    • Player character, main characters, and most of the secondary NPCs now have a voice.
    • Additional musics have been added to serve the story.
    • Added Skill unlocked sound for the Active Skills Modifier.
    • Modified Pistol fire sound. We are keen to hear your feedback after long sessions with it.
    • Added alternate pistol sound when using Dual Pistols.
    • Weapon melee impact sounds now are tighter and thicker sounding
    • Dagger now has unique critical hit sounds
    • Fixed abrupt sound transition from Stormfall Marketplace to Exterior.
    • Added reverb to Stormfall.
    • Fixed breakable object sounds occasionally cutting out.
    • Improved starting cast sound for Arrows Wail and Stings of Krearion.
    • Added enemy impact sound for Arrows Wail and Stings of Krearion.
    • Melee gore sound effect has been re-balanced.
    • Impactful skill sounds now dip low priority and overall game mix audio volume.
    • Added Demon of Souls Cage attack warning sound.
    • Added player damage sound to the Demon of Souls’ Banshee scream.
    • Added a sound for the Devourer’s death when his body falls
    • Added a sound when the player is taking damage while frozen
    • Added 'Ghost' melee impact damage sounds, for spirit-type enemies
    • Added sounds for spiders and bears.
    • Added and modified sounds for various Svriirs.
    • Added sounds for new skill modifiers.
    • Added sounds for new environment ingredients.


    • Gameplay texts updated from Frenglish to English.
    • A clarification pass has been done on all the gameplay localization.


    • Reworked the ailment system: each hit will now be able to inflict maximum 1 ailment. The ailment inflicted depends on the non-physical element having the highest average damage. This limitation of one ailment per hit can be upgraded with nodes from the Gate of Fates(Passive Skill Tree) and we want to allow the player to bypass it or upgrade it with uniques, skills and more Gate of Fates nodes down the line.
    • The basic staff projectile explosion radius has been decreased to fix Willpower generation issues.
    • The Health Regeneration Frequency now ticks every second instead of every 3 seconds. This should improve the viability of Life Leech builds.
    • The act map has been revamped and displays more useful information than before.
    • Auto-dash now retargets enemies if the player can't reach its initial target.
    • A gameplay event system has been added to the game in order to gate main quest objectives.
    • Fixed an issue causing monsters to slide on the ground.
    • Monster distribution in levels has been reworked.
    • Reworked damage computation of several skills (AI & players).
    • Knocking monsters back now has a cooldown.
    • Traps have been reworked to avoid multiplayer desynchronization.
    • You now regain health potion charges when picking a health globe up.
    • You now regain potion charges when reviving from down state.
    • Close fire areas don't stack their damage if they're overlapping.
    • Damage conversion formula has been fixed and revamped.
    • Specific game rules have been added to the game introduction quest: forced equipment and skills, limited game systems access, etc.
    • Reworked damage computation when AI of different factions fight.
    • Faction reactions between AI may be different depending on the selected game mode.
    • Expedition difficulty progression is now shared by all characters of the player.
    • All new enemies and the Green Bluffs random environment have been added to the expeditions
    • Accepting a mandate will now spawn a portal instead of instantly teleporting the players.
    • Chests now grant more loots


    • The Frost Tormentor now gives loot as it should do.
    • Added 19 new monsters and monster variations:
      • Wildlings
        • Wallbreaker
        • Noxious Swarmwing
        • Omega Female Svriir
        • Sea Noxious Swarmwing
        • Sea Omega Female
        • Caves Noxious Swarmwing
        • Caves Omega Female
        Cult of the Sleeper
        • Lost Soul
        • Cultist of the Sleeper
        • Fanatic of the Sleeper
        Republic of Mankind
        • Republican Infantry
        • Alastor
        • Grizzly Bear
        • Araneïs
        • Alba Araneïs
        • Parvus Araneïs
        • Crystallis Araneïs
        • Minuere Araneïs
        • Vegrandis Araneïs
    • You may now encounter named monsters.
    • Added 12 new named/boss fights, including a final Act Boss fight with 3 phases.
    • Fixed an issue with Svriir Alpha leap orientation.
    • Fixed an issue causing the Svriir Screecher to scream at the sky instead of aiming at the player.


    • The player character has a new starting gear.
    • Added new unique items:
      • Frayed Combat Cleats
      • Bracer of the Ancients
      • Veiled Eclipse
      • Morbid Retribution
      • Genesis
      • Agony
      • Mark of the Blackstaff
      • Soulsbane
    • Item tooltip now displays a color code for qualities.
    • Instruction footer notes have been added to item tooltips.
    • Fixed gem stats reroll.
    • Fixed an issue causing loot drops to appear near a manhole cover in Stormfall.
    • Offhand items now have a visual.


    • Bleeding Edge’s damage conversion now works properly and should not be overpowered anymore
    • Fixed an issue causing Annihilation to fail at hitting destroyable objects.
    • An error message is now displayed when trying to cast Mark of Impurity without a valid target.
    • The Active Skills Modifiers list is now scrolled to the right position when selecting a skill in the skill bar.
    • Added 4 new runes for each skill for a total of 8 Active Modifiers per skill.
    • We reviewed the distribution of points and the way modifiers are unlocked: 
      One Modifier Point is now granted every 2 levels of the skill.
      Two skill Modifiers are unlocked when the skill reaches level 5, 10, 15 and 20.
      Added a Major/Minor system for runes in the Active Skills Modifier. Major Modifiers cost 4 Modifier Points. Minor Modifiers cost 2 Modifier Points.
    • All the new modifiers, new placements, and new costs for modifiers can be consulted on this news about the Active Skills Modifier, updated today:fa5e2f7f1ed8a49fe401e6da502deaacc9d267ca


    • 117 new nodes have been added to the Gate of Fates. Ring 1 talents have increased from 15 to 24 nodes. Ring 2 talents have increased from 15 to 30 nodes.
    • The total of available points for the Gate of Fates at level 20 has been increased from 19 to 38. Players now gain 2 passive points at each level.
    • All node values, effects and descriptions from the Gate of Fates have been reviewed/clarified.
    • A gameplay description field has been added to the Gate of Fates nodes tooltips.
    • Weapon of Affliction, which allowed your basic attacks with staves to be considered as spells, has been replaced. This effect is now only available on a specific Unique item.


    • [Major] +40% Attack Speed Score / +40% Spell Casting Speed Score
    • [Major]Gain 3 Stamina Points when at low health. This ability has a cooldown.
    • [Major] 50% Dodge Chance Score after taking a hit.


    • [Major] +50% Status Ailment Chance Score. Every hit is more likely to inflict an ailment on its target.
    • [Major] 25% Force Shield Recharge from Health Globes. Health globes now both heal your health and recharge your force shield.
    • [Major] 10% Damage Reduction when your Force Shield is full.


    • [Major] +50% Critical Hit Chance Score
    • [Major] +25 Rage per hit taken
    • [Major] When under 75% of Max Health, you gain a burst of Health Regeneration. This ability has a cooldown.


    • [Major] Projectiles pierce every target within a 6 m radius.
    • [Major] +1 Projectile to all Projectile Attacks and Spells / -60% Damage
    • [Major] Increase Projectile Damage over distance up to 175% at 15 m (starts at 8 m)
    • [Intermediary] Damage increased by 20% when you are at least at 6 m of all enemies
    • [Intermediary] Enemies with impaired movement take 20% more damage.


    • [Major] Attacks gain 20% damage from the last spell cast. The type of damage is the same as the spell's damage.
    • [Major] Life Leech affects Force Shield instead of Health
    • [Major] +100% Spells Critical Hit Chance Score while your Willpower is above 75%
    • [Intermediary] Damage Over Time is dealt to your Force Shield before your Health
    • [Intermediary] +200 to your Maximum Willpower and Rage.


    • [Major] +20% to All Resistances for you and your allies after blocking a hit.
    • [Major] +40% to All Resistances for you and your allies after picking up a Health globe
    • [Major] +10% Added Block Chance and allow any weapon to block
    • [Intermediary] +0.75% Damage per percent of Physical Resistance
    • [Intermediary] Apply 2 Weakness Stacks upon Blocking an Attack to the targets in a 7m radius


    • [Major] 50% Physical Damage converted into Toxic Damage.
    • [Major] +150% Critical Hit Damage / -30% Non-Critical Damage
    • [Major] +15% Damage when only one enemy is within 7m range
    • [Intermediary] The Critical Hit Chance of the Dash Attack is doubled
    • [Intermediary] Active dodge can go through enemies.


    • [Major] +2 Ailment Stacks applied / -30% Damage that is not Damage Over Time
    • [Major] You can now apply 1 Additional Ailment
    • [Major] Killing an enemy grants 15% Damage for each Ailment Stack on that enemy
    • [Intermediary] +50% Chance to apply an Additional Ailment Stack
    • [Intermediary] Damage Over Time generated with a Critical Hit deals critical damage


    • [Major] +30% Material Damage / Can only deal Material Damage
    • [Major] +4% Global Life Leech
    • [Major] 30% Physical Damage is converted into Rend Damage
    • [Intermediary] +2% Damage per 100 unspent Rage points
    • [Intermediary] +4% Damage per each nearby enemy within 4m range



    Edited by Elric

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