Jump to content

CotP Discord Channel

Covenant of the Phoenix has a new official Discord Channel!!!
JOIN COTP IN DISCORD TODAY
By Damis

Empyrion - Galactic Survival is a diamond in the rough.

Game Info:
Empyrion - Galactic Survival is a 3D open world space sandbox survival adventure. Build mighty ships, menacing space stations and vast planetary settlements to explore, conquer or exploit a variety of different planets and the allegedly empty space! Fight human, alien and biological hazards and survive in a hostile galaxy full of hidden dangers - on your own or with your friends. The game uniquely combines elements from space simulations, construction games, survival games and ego-shooters. Empyrion is currently under development by Eleon Game Studios.
Review:
I played this game last year and didn't do too much with it.  I thought the game had potential, but at the time, it didn't have enough content to keep me interested in playing it, so I shelved it for a later time.  Well, the time to dust the game off and give it another try happened this last weekend.  I was on Discord chatting with Trusin about space games and the lack of any really good ones when he started talking about Empyrion.  He had read that the game had made good progressed, so we both decided to give it another shot.  I wasn't expecting much, but ended up having a really fun time playing the game with Trusin.
We played on the SBS server which has a Star Wars theme with three factions, the Imperials, Rebels or the Mercenary faction. We ended up joining the Merc faction.  On this particular server, all new characters have one week to leave the starting world and system.  On Sunday, any character in those zones are deleted.  Well, as luck would have it, Trusin and I only had a few hours before the deadline, so we had to work fast to learn enough about the game to build a ship with a warp engine.
We managed to warp to another system less than an hour before the newbie zones were wiped.  Talk about cutting it close.  We had a leaky ship which took a good amount of time to make air tight, and at one point we tried to hitch hike on any outbound ship we could find.  Eventually, we fixed the leak and made it into orbit,  at which point we realized neither one of us knew how to engage the warp drive. After fumbling around the navigation controls and mostly due to dumb luck we activated the warp engine and got the hell of out there.
We warped into a new system and had to pause to admire the game.  There were two planets in the system as well as a space station.  There were also a good assortment of player ships which I was awestruck with.  I  loved Star Wars Galaxies JTL,  but Empyrion was what we wished SWG could have been.  To have the ability to blast off from a planet and fly directly into orbit is amazing.  
We flew about and inspected a bunch of ships.  The scale and detail of those ships was unbelievable.  Our ship looked like it was made of legos and duct tape.  We docked at the space station and just walked around with our mouths open looking like a bunch of yokuls who had left the planet of Tatooine for the first time, which really wasn't far from the truth.  It was like a huge floating mall in outer space.  
Eventually, we left the station and explored a few other systems until we found a decent world to settle on.  We are in the process of building a base and a better ship.  The game isn't perfect and at first glance, it may seem ordinary,  but there are parts of the game which are truly magical.  Empyrion has the potential to be a true beauty.  It just needs some refinement and polish.
Comments:
The ability to build multi player ships in which crew members can access the control panel to manage various systems is fantastic.  Exploration, base and ship building is also good.  With that said, I do think that the game needs more alien creatures so that different planets are more unique.  I have been told that the developers are in the process of creating different biomes from which to spawn creatures.  In the meantime, you will probably see the same alien life forms if you visit different planets with the same biomes.
There are a few multi player servers which have 100+  players on them. It would nice if we could get a bunch of members together and try to carve out a section of space for ourselves.   Anyone interested in being a pirate and wrecking havoc?  
 
 
 
Read more...
By Damis

Star Wars Galaxies Emulator Server.

Star Wars Galaxies is a sandbox MMO set in the Star Wars universe shortly after the destruction of the first Deathstar above Yavin IV.  Star Wars Galaxies officially closed on 15th December 2011.  SWGEmu aims to emulate Star Wars Galaxies in it's Pre-CU era, version 14.1. The current game is stable, and all the classes are working, such as the creature handler, droid engineer and Jedi. 
We have members playing on the Basilisk server which has a large and active community base.  We have established a city on Dantooine and have entertainers and doctors available to buff members.
Some of the CotP members have started doing the Jedi Village quests on their way to becoming a Jedi.  Note, this the pre-nge Jedi, which requires players to put in time and effort to actually earn something great.  I was one of a handful of Jedi in our old CotP guild on Bloodfin in the original game and I can personally attest that becoming a Jedi was the proudest moment in my gaming history.  It took Months of hard work, but when I finally crafted and activated my light saber, it sent chills down my back.  No other game has ever given me that sort of satisfaction.  
The emu server does not have Jump to Lightspeed (JTL) working yet, but they do have shipwrights in place.  When JTL finally gets rolled out, I expect there will be a surge of veterans players returning to the game. 
Members interested in trying out the game or would like more information should contact Aveno in discord.
Basilisk 
https://www.swgemu.com/forums/content.php
Rules and policies
https://www.swgemu.com/forums/forumdisplay.php?f=120
 
 
Read more...
By Throne

Ascendancy

When you find yourself in that position of decision maker, where the decision is required and you have less than all the information you want, you better be ready and willing to make that decision.  Some would say that the risk involved is not worth the potential negativity, loss or pain of failure.  I personally argue that a great failure through action will be remembered much more fondly than the status quo or mediocrity via inaction.  It is this fearlessness in decision making that is necessary to be a leader in this community.
Creating memories worth remembering is what we do here in the Covenant of the Phoenix, and this is one of the great responsibilities we task our leadership with on a daily basis.  Our leaders know that they will make a difference whether they like it or not and that leadership is a gift given not by our administration, but by the CotP membership who enjoy this community and wish to continue toward that eternal goal of good times and great fun.
These ideals are what drives this community as well as what constitutes some of the most important values that we require of our Sentinels, of which certainly includes the one being appointed here and now.
One of the honorable few who never set out to be a leader yet became one through the quality of their actions and the integrity of their intent; our newest Sentinel joined us in the Darkfall chapter in early 2009 and became a leader in the same chapter not long after.  They have clearly understood the mandate from our founders that everybody has a story, and if you do not know the story, you cannot lead effectively.  A multiple chapter leader, workforce member and chapter liaison, they have worked tirelessly at helping create an environment of progress through action, an environment that dares to fail greatly yet manages to achieve so much more. 
It is an honor and a privilege to announce the promotion of an individual who exemplifies the type of leader we desire in CotP. This individual clearly possesses the core leadership characteristics that we look for in a Sentinel.
Vessa, rise and be recognized today as a Sentinel of the Covenant of the Phoenix.
Read more...
By Vessa

A new Templar rises!

Our community has many great leaders who are always willing to step up and take on the challenges of the day. Leaders who are always willing to help others by sharing ideas or experiences, by encouraging and pushing the limits of themselves the people around them and the community as a whole , or by simply being there when needed. Leaders willing to take on the tough or tedious jobs to ensure our Community has what it needs to not only survive but thrive. Any leader in this group from those who have only led a raid in a single chapter to those who have worked hard for years have all changed our Community by giving of themselves to make our Community the Great home it is!
Occasionally a leader comes along whose impact is so amazing and the difference they make on our community so wonderful that we must stop and recognize them for all they do for the rest of us.
Let me be the first to Thank Phyreblade for all the works she does with SWTOR Chapter, The Social Media Dept, The workforce and The Founders week Celebrations team, to name just  a few. Let me also be the first to Congratulate Phyreblade on becoming our newest Templar! Looking forward to seeing all the greatness she will bring to her new role.
Read more...
News Ticker
  • New Features are being added to forums. Stay tuned for updates.
  • Enjoy your summer everyone!

    LIF: CotP Alliance defeats enemy army in 100 v 100 battle

    The Covenant of the Phoenix, along with its allies, defeated the 100+ strong Chinese army last night in CotP's first large scale entanglement involving Life is Feudal's battle system.

    The war is literally for the entire Buyan server.  With most European and American based clans, kingships and guilds living in the northern regions putting aside their existing arguments in favor of dealing with the massive invasion of Chinese clans and influence, the Warband Allance was proactive in throwing down the gauntlet and looking to deal a blow to CPLA's city claim.

    The risk is certain.  Win, and we reduce CPLA's city size and loot the entire enemy army.  Lose, and all the gear we take into the battle is theirs for the taking.  Participants on the Warband side included but was not limited to the aforementioned CotP, New France, Vanguard, RES, LR and RIP.  The Chinese side consisted of CRTG, Sixgods and many of their allies.

    The mood in the CotP fortress was solemn.  Most of us were done sharpening our blades, stringing our bows and fixing up our armor, and focused on mentally preparing ourselves for the oncoming battle.  Standing around our now glorious monument, some prayed, some said their goodbyes, and all were ready to serve their guild with honor.

    The call to arms came out and CotP answered with the largest showing of all involved parties, as expected.  Squads were created, battalions were formed and our members joined the shield wall, the assault crew, the cavalry and the archers.  We had but minutes before initial enemy contact was made.  Immediately, our side realized that the fighting would be in the midst of a large overgrown forest.  CotP fighters grinned....this was our kind of country.  We knew how to march in formation in spite of endless trees, we knew how to shoot through the undergrowth, and yes, we knew our cavalry's greatest enemy....the juniper, would be afoot en masse. 

    The conflict started first with infantry, we established our shield wall and moved forward slowly, taking moderate damage from the onslaught of the enemy's bows and crossbows.  Archer's following the shield wall, and led by CotP's "Zhek the Great" looked for the terrain necessary to gain clean angles to help progress our assault.  Calvary attacked separately, flanking the enemy and distracting them from the main assault.

    The initial push by the shield wall proved successful, and the enemy was pushed back quickly and efficiently.  Our Archers were making headway but the advance was stalled with both sides taking significant losses.  The Calvary seemed slow in creating enough of a distraction due to the terrain and undergrowth.

    The infantry was now passed the point of no return.  Losses began to pile up with several of our side falling to the endless barrage of arrows and bolts.  Damage was nearing a critical point with our shields beginning to break and many wounded and bleeding.  The decision to charge in and break the enemy will was made with little to no protest.  Huscarl's leaned into their busted tower shields, Assaulters assumed the posta di falcone and Archer's threw their bows aside and pulled their swords.  The Cavalry began to turn the tide as the infantry charge commenced.  For as much damage was done to our shields, the enemy was absolutely crushed within 45 seconds of the final assault.  Cavalry mopped up the retreating and defeated enemy.  We took the field and the battle was won.

    We looted the enemy and left to go home to a hearty meal and a neat brew, or two.  One night would be all the time we would have to celebrate....the fall harvest awaits.

    screenshot_040-00001.png

    screenshot_040-00005.png

    battlevChina1.png

    Screenshot_224.png

    screenshot_041-00008.png




    User Feedback

    Recommended Comments


×