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By Elric

Wolcen - Full Release!

Wolcen: Lords of Mayhem is going into full release on Feb 13th, 2020!  I've been following this ARPG since it was first Kickstarted way back in 2015.  I've played it once or twice throughout the development process... Some Alpha, some Beta.  Overall it has come along very nicely, and I have high hopes for the future of this game.  This game has been discussed as once of the top games that will be pit against Diablo IV for the next generation of ARPG's on the market.  I know Cecil and I will be playing for sure.  Come join us in-game and on Discord!

Final Launch Trailer:
 


Rhykker's Review:
 

 
ZiggyD's Gaming Review: 
 
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By Damis

Covenant Football League - Champion Crowned.

Chard's Goat Herders crowned Covenant Football League Champion for the 2019 season!
Trailing 140.22 to 139.74, Chard's Goat Herders staged a comeback and rallied back to beat Irok's Rokkets in the championship game with a final score of 152.36 to 140.22.  Chard's Goat Herders finished the season with a record of 11-5, while Irok's Rokkets ended the campaign at 13-3.
1st Place  -  Chard's Goat Herders
2nd Place  -  Irok's Rokkets
3rd Place  -  Baentir's Brawlers
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By Damis

Season’s Greetings

Season’s Greetings, wishing you and your loved ones peace, health, happiness and prosperity during the holidays and in the coming New Year.
~  Covenant of the Phoenix
 
 
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By Damis

Path of Exile - Free to Play

Path of Exile is a free-to-play action role-playing video game developed and published by Grinding Gear Games.
ABOUT THIS GAME
You are an Exile, struggling to survive on the dark continent of Wraeclast, as you fight to earn power that will allow you to exact your revenge against those who wronged you. Created by hardcore gamers, Path of Exile is an online Action RPG set in a dark fantasy world. With a focus on visceral action combat, powerful items and deep character customization, Path of Exile is completely free and will never be pay-to-win.

Key Features
Freedom. Power. Revenge.
Banished for your misdeeds to the dark, brutal world of Wraeclast, you play as the Duelist, Witch, Ranger, Templar, Marauder, Shadow or the Scion class. From forsaken shores through to the ruined city of Sarn, explore Wraeclast and uncover the ancient secrets waiting for you.
Unlimited Character Customization
Create and customize hundreds of unique skill combinations from tradable itemized gems and our gigantic passive skill tree. Combine skill gems, support gems and trigger gems to create your own unique combination of power, defense and destruction.
Deadly Missions
The Forsaken Masters each have their own style of mission and each of these missions has many variations. As you explore deeper into Wraeclast, the pool of available variations increases to challenge you in new ways. All of the Missions and their variations can occur anywhere in the game, including within end-game Maps.
Dressed to Kill
Path of Exile is all about items. Find, collect and trade magic, rare and unique items with arcane properties, then customize your character build around the deadliest combinations you possess.
Brutal Competitive Play
Battle in PvP tournaments seasons and Capture the Flag events for worldwide recognition. Compete in Daily Leagues and Race Events that run as separate game worlds with their own ladders and economies to win valuable prizes.
Customise Your Hideout
In their extensive travels throughout Wraeclast, the Forsaken Masters have discovered ideal locations for an Exile to use as their own secret Hideout. Once you've earned a Master's trust, you may be taken to a Hideout, where you can create your own personalised town. Masters residing in your Hideout offer you daily Missions and train you in advanced crafting options. Use your Hideout as a quiet place to craft after battle, or expand it and use it as a personalised Guild Hall with hundreds of decorations.
Fair-To-Play. Never Pay-To-Win.
We're committed to creating a fair playing field for all players. You cannot gain gameplay advantage by spending real money in Path of Exile.
https://store.steampowered.com/app/238960/Path_of_Exile/
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By Damis

Smite - Free To Play.

Smite is a 3D fantasy MOBA where players take on the role of mythological gods and battle in team-based arenas. Unlike other MOBAs, SMITE puts you directly onto the battlefield with a third-person action viewpoint. From blind-side ambushes to aimed shots, a new pantheon of strategic possibilities awaits.  Become a legend of myth, enter the Battleground of the Gods, and play FREE now!

Game Modes:
Conquest – the main 5v5 game mode. Features three lanes and a jungle area filled with neutral monsters. Arena – a 5v5 game mode with an open battle area rather than lanes. Each team begins with 500 points and must reduce the other side's to zero by killing heroes, minions, and escorting allied minions to portals. Joust – a 3v3 game mode with a single lane which otherwise plays like Conquest mode. Joust can also be played 1v1. Assault – similar to ARAM (All Random, All Mid) in LoL, players are assigned a random God and fight on a map with a single lane. Siege – a faster version of Conquest. Siege mode consists of only two lanes and contains a special Siege Juggernaut minion that deals extra damage to structures.
Never played a battle arena before? Don’t worry. Auto-buy, auto-level, and the deathmatch-like Arena mode let you jump right into divine MOBA action. Aspiring pro? Top the ladders, join a competitive team, and you too could be playing at the SMITE World Championship.
https://store.steampowered.com/app/386360/SMITE/
 
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Showing content with the highest reputation since 01/11/2011 in Articles

  1. 7 points
    Our adventure thus far... As we prayed to the gods, we knew we could not stay. All of our work was for naught and we would have to abandon our village in hopes that the gods would bless our next location, that is, if we lived to see it. No one could have foreseen the frozen hell that we walked into. First it was the wolves, then the bears, then we ran out of food and then, winter hit. Eating roots dug from the frozen ground while living in huts made of branches and dirt was not what we had envisioned freedom to be....but it was better than the galleys, and it was enough to keep us alive. Northerners, Vikings, Barbarians...we have been called many things, but by the time winter was in full force, and after deciding in favor of vassalege to New France and endless raids from the enemies that seem to surround us on all sides, we definitively looked at ourselves as survivors. We now were citizens of the north with our own village and we are finally creating tools out of forged metal instead of branches and rocks. Progress has been slow and painful, yet the idea of being satisfied eludes us yet. We have managed to turn what was a snow-ridden wasteland into some semblance of a settlement. No thanks to the frozen ground and the evil Sixgods guild to the north, and Black Bear guild to the southwest, we've managed to survive until spring. Hopefully, now that we can plant crops, roots for three meals a day will be a thing of the past. Life is Feudal certainly is not a game for everyone. Even for those who are into challenging games, this one can be a bit brutal. If you have been looking for an open-world sandbox, full loot, full terraforming MMO that not only challenges your pvp ability, but also your long term planning and tactical strategies, Life is Feudal may be worth a solid look. In any case, below is a quick video to show you what we've done so far as well as links to the game on steam and our chapter forums. Thanks for reading and if we don't see you in LIF, we'll see you down the road in another game yet. - Throne https://discord.gg/pkYvYwX https://youtu.be/L_L7gu-gymM http://store.steampowered.com/app/700030/Life_is_Feudal_MMO/ https://covenantofthephoenix.com/gc/9-life-is-feudal/
  2. 6 points
    When you find yourself in that position of decision maker, where the decision is required and you have less than all the information you want, you better be ready and willing to make that decision. Some would say that the risk involved is not worth the potential negativity, loss or pain of failure. I personally argue that a great failure through action will be remembered much more fondly than the status quo or mediocrity via inaction. It is this fearlessness in decision making that is necessary to be a leader in this community. Creating memories worth remembering is what we do here in the Covenant of the Phoenix, and this is one of the great responsibilities we task our leadership with on a daily basis. Our leaders know that they will make a difference whether they like it or not and that leadership is a gift given not by our administration, but by the CotP membership who enjoy this community and wish to continue toward that eternal goal of good times and great fun. These ideals are what drives this community as well as what constitutes some of the most important values that we require of our Sentinels, of which certainly includes the one being appointed here and now. One of the honorable few who never set out to be a leader yet became one through the quality of their actions and the integrity of their intent; our newest Sentinel joined us in the Darkfall chapter in early 2009 and became a leader in the same chapter not long after. They have clearly understood the mandate from our founders that everybody has a story, and if you do not know the story, you cannot lead effectively. A multiple chapter leader, workforce member and chapter liaison, they have worked tirelessly at helping create an environment of progress through action, an environment that dares to fail greatly yet manages to achieve so much more. It is an honor and a privilege to announce the promotion of an individual who exemplifies the type of leader we desire in CotP. This individual clearly possesses the core leadership characteristics that we look for in a Sentinel. Vessa, rise and be recognized today as a Sentinel of the Covenant of the Phoenix.
  3. 6 points
    We live in the sub-arctic region of this world, so we knew Winter was coming. However, with all the unknowns that winter brings, we still were not entirely sure we had done enough over the warm period to warrant a feeling toward comfortable preparedness. We were certain we would not run out of food this year, which was good, but we were not so sure about our flax storage, and even less about our storage for straw. It is a different feeling for sure, to try and predict what our needs will be five months down the road. It is quite exhilarating to have that thought process be a part of our guild's efforts along with our day to day struggle to fight off invaders from the north and help our alliance fend off the regional destruction of our resources by the enemy. A great new project has entered our purview and has invigorated our planners and builders as we look toward the future security of our people. Phoenix nest is the site of what will be our greatest architectural achievement to date. The castle walls will be twice as high as our current walls in Covenant City and made of granite, which is much sturdier than the old stone walls. Our builders are hard at work nearly 24/7, but the pace is slow as only the best quality and components will do. What we could do with ten more apt and able workers.... Harvest season was better than we anticipated thanks to our hard working farmers and foresters. After starting the settlement in the dead of winter, we all worked diligently to make sure the next winter's meals were not limited to roots, berries and wild game. Our agricultural prowess was on full display near the end of fall as you can see in the below images. We hope that we will soon add more to our "farm squad" as we look forward to the next planting season. War has definitely become a daily part of our lives. Invaders from the north have caused much delay in our building plans. We now must have guarded transports during our resource expeditions and are on full alert at the mere sighting of travelers or the sound of a galloping horse. Recent skirmishes have resulted in clear victories and much loot, hopefully dealing our enemy enough of a blow to give our builders a window of opportunity for progress. To the south, our alliance is in full fledged war and has relied much on our team of battle-hardened warriors. Massive battles involving hundreds of allied forces which were at one time a fairly rare occurrence are now regularly being waged 3-4 times a week. Tactics and strategies are constantly in flux as we adjust to new terrain and different enemies. Several times over the past weeks there have been nearly a thousand warriors spread across the server fighting battles at the same exact time.
  4. 5 points
    Our community has many great leaders who are always willing to step up and take on the challenges of the day. Leaders who are always willing to help others by sharing ideas or experiences, by encouraging and pushing the limits of themselves the people around them and the community as a whole , or by simply being there when needed. Leaders willing to take on the tough or tedious jobs to ensure our Community has what it needs to not only survive but thrive. Any leader in this group from those who have only led a raid in a single chapter to those who have worked hard for years have all changed our Community by giving of themselves to make our Community the Great home it is! Occasionally a leader comes along whose impact is so amazing and the difference they make on our community so wonderful that we must stop and recognize them for all they do for the rest of us. Let me be the first to Thank Phyreblade for all the works she does with SWTOR Chapter, The Social Media Dept, The workforce and The Founders week Celebrations team, to name just a few. Let me also be the first to Congratulate Phyreblade on becoming our newest Templar! Looking forward to seeing all the greatness she will bring to her new role.
  5. 4 points
    The leadership here in the Covenant of the Phoenix is fantastic...fantastic yet diverse. We have a prismatic group of leaders who are different in so many ways. Some may choose to see all our differences in leadership style as an obstacle - dividing or delaying rather than unifying and progressing. However, we see our diversity as a stepping-stone. We focus on the individuals' strengths and use their strengths in a very goal-driven way within our community. We are so fortunate to have leaders like the one being appointed to Sentinel today who have joined and given us that unique edge needed to enhance our vision for this community with their special talents, talents given willingly and passionately in helping the Covenant of the Phoenix become what it is today. Like many of us, this individual joined our community as a gamer who wanted to be a part of something bigger than his or herself. Along the way, they forged the capacity to see beyond the game and understand that it is the relationships built within a gaming chapter that fuels this community in the long run. Eventually, that understanding led to their appointment to our leadership team and, after many years in positions of preeminence in multiple chapters and games, to Director of all CotP's server-side administrative responsibilities. It is an honor and a privilege to announce the promotion of an individual who exemplifies the type of leader we desire in this community. This individual clearly possesses the core leadership characteristics that we look for in a Sentinel. Xugrel, rise and be recognized today as a Sentinel of the Covenant of the Phoenix.
  6. 4 points
    It was my pleasure to approve Elric's original application, welcoming him into the CotP family. I have known Elric since he joined the CotP community and been in many of the same chapters with him. His commitment to CotP and those game chapters can not be questioned. He has shown his leadership qualities and passion at every turn. Elric has impressed both myself and many of the CotP leadership as a person that you can rely on to do what is in the best interest of CotP and its members. He has helped to make CotP what it is today. It was my pleasure to recommend and be involved in Elric's promotion to Templar. I wish to personally thank Elric for all that he has accomplished and for the positive impact that he has had on the CotP community as a whole. I have no doubt that he will continue his climb on the CotP leadership ladder and to be a positive role model for our community. Thank you my friend, for all that you have done. Please join me in welcoming our newest CotP Sentinel! It has been a long journey and you have arrived intact.
  7. 3 points
    Covenant of the Phoenix establishes a new chapter in Bless Online on May 29, 2018. The chapter is based on the North American server called Sforza under the banner of the the Hieron faction. Bless is set in a seamless fantasy world. The main story revolves around a decade-long war between two factions, the nation of Hieron and the nation of Unión. The game world is separated by different climatic zones. Players can choose their character's race and class, with race determining which faction they align with. Players can join PvP castle sieges, to advance their faction power. Winning sieges grants new quests, and resources. Faction, and race dependent role-playing scenarios are also available for players to advance their character progress Members interested in joining the fun should visit us at : Bless Online Chapter Info.
  8. 3 points
    There are four basic characteristics that great leaders possess. The first trait is a will to lead. Leaders want to lead. And they embrace the opportunity to do so. Second, great leaders are willing to make the difficult decisions, the tough decisions that no one else wants to make. Great leaders never pass the buck to a future generation. They confront the brutal realities. They meet them head on. They don't ignore them. They address them as best they can. It's a matter of honor. Third, great leaders believe in something bigger than themselves. People want to follow those serving the greater good. If people see a leader focused on self-interest alone, they will not follow. At least they won't follow as far as they are being asked. They won't go the extra mile. People search for someone who is willing to look at the bigger picture, to serve a transcendent good. And so, while it runs against the conventional wisdom, great leaders are also the greatest servants. Great leaders lead by serving because they believe in something greater than themselves. And finally, great leaders have a sense of humility about themselves. Ironically, those who accomplish the most are often the ones who brag the least. It is an honor and a privilege to announce that Grim has been promoted to a Guardian. Grim is a natural fit for the role, given his 9 year history with the guild and his experience in managing several guild chapters over the years as well as providing administrative support. This experience has honed his focus on the long term picture of doing what is best for the Covenant of the Phoenix community - a focus that will be at the core of the many judgment calls he will make as a Guardian. Please join me in congratulating Grim and wishing him the best of luck in his new position as a Guardian. --- ~ ---
  9. 3 points
    The Covenant of the Phoenix, along with its allies, defeated the 100+ strong Chinese army last night in CotP's first large scale entanglement involving Life is Feudal's battle system. The war is literally for the entire Buyan server. With most European and American based clans, kingships and guilds living in the northern regions putting aside their existing arguments in favor of dealing with the massive invasion of Chinese clans and influence, the Warband Allance was proactive in throwing down the gauntlet and looking to deal a blow to CPLA's city claim. The risk is certain. Win, and we reduce CPLA's city size and loot the entire enemy army. Lose, and all the gear we take into the battle is theirs for the taking. Participants on the Warband side included but was not limited to the aforementioned CotP, New France, Vanguard, RES, LR and RIP. The Chinese side consisted of CRTG, Sixgods and many of their allies. The mood in the CotP fortress was solemn. Most of us were done sharpening our blades, stringing our bows and fixing up our armor, and focused on mentally preparing ourselves for the oncoming battle. Standing around our now glorious monument, some prayed, some said their goodbyes, and all were ready to serve their guild with honor. The call to arms came out and CotP answered with the largest showing of all involved parties, as expected. Squads were created, battalions were formed and our members joined the shield wall, the assault crew, the cavalry and the archers. We had but minutes before initial enemy contact was made. Immediately, our side realized that the fighting would be in the midst of a large overgrown forest. CotP fighters grinned....this was our kind of country. We knew how to march in formation in spite of endless trees, we knew how to shoot through the undergrowth, and yes, we knew our cavalry's greatest enemy....the juniper, would be afoot en masse. The conflict started first with infantry, we established our shield wall and moved forward slowly, taking moderate damage from the onslaught of the enemy's bows and crossbows. Archer's following the shield wall, and led by CotP's "Zhek the Great" looked for the terrain necessary to gain clean angles to help progress our assault. Calvary attacked separately, flanking the enemy and distracting them from the main assault. The initial push by the shield wall proved successful, and the enemy was pushed back quickly and efficiently. Our Archers were making headway but the advance was stalled with both sides taking significant losses. The Calvary seemed slow in creating enough of a distraction due to the terrain and undergrowth. The infantry was now passed the point of no return. Losses began to pile up with several of our side falling to the endless barrage of arrows and bolts. Damage was nearing a critical point with our shields beginning to break and many wounded and bleeding. The decision to charge in and break the enemy will was made with little to no protest. Huscarl's leaned into their busted tower shields, Assaulters assumed the posta di falcone and Archer's threw their bows aside and pulled their swords. The Cavalry began to turn the tide as the infantry charge commenced. For as much damage was done to our shields, the enemy was absolutely crushed within 45 seconds of the final assault. Cavalry mopped up the retreating and defeated enemy. We took the field and the battle was won. We looted the enemy and left to go home to a hearty meal and a neat brew, or two. One night would be all the time we would have to celebrate....the fall harvest awaits.
  10. 2 points
    We have been at it since day one, that ugly and...well, let's just stick with ugly...launch. Even through the lag muck and server instability, you could read the stars and see the potential. Right off the bat it was only for the tough, and we barreled through the glitchy log-ins, the shaky starter zones and the wretched "lawless" starting areas and found our way to the rafts. Some were able to get to our island after 3-4 hours of learning how to tack, zig zag and fight through server borders and with a full stack of human hides, and then some were finally rescued after what seemed like days of being eaten alive by scorpions and crocodiles, only to quickly get used to dying to the cold, the wolves, the alpha horses, the water, the sharks and each other's general noob mistakes. Yes, with the known developer, we did try to ARK it, or Dark and Light it...hell, we've even tried to Life is Feudal this one....and Atlas is just NOT those games. Some visuals and sounds are there, but the depth and options and functionality is just SO much more. What really took the game from just another ARK expansion to, the potential mmo of the decade, was getting out on our first schooner, the SS Skjoldr (video below). The experience was entirely PvE, but when you have 13 people packed on to a single vessel and the guys repairing the ship are as vital as the helmsman steering and the deckhands manning the sails, it became something I haven't seen in a game since our friday night flights on the Decimator back in SWG. We have had just a blast learning the game and surviving our island and our neighbors over the past couple weeks. Though it may appear as if we are well off enough, growing from 30 actives day one, to more than double that now, we absolutely could use more folks interested in living the Atlas life. Whether you are interested in navigating the high seas, captaining a brigand, farming the tundra, mucking through politics, taming elephants or exploring the massive (30-40 hours of sailing from one end to the other) world, it is all here and we have many members willing to help you get started. Here is a few screencaps and videos to give you an idea of what we have been up to:
  11. 2 points
    If you haven't already seen it, the new Ark expansion was released yesterday. The new expansion, "Extinction", takes the players back to Earth to find a ravaged homeworld with all sorts of new creatures and challenges. It seems like they've taken some popular mod content and created some massive "Titans" that function as world bosses throughout the new map. The new launch trailer: COTP does not have an "official" server right now. Currently Cecil and I run a private server for any COTP members that want to join. Hit me up via PM if you would like to give it a try! We are working with our hosting company to get the new expansion server up today. Here is the official content notes from the Steam page:
  12. 2 points
    October 6th, Covenant of the Phoenix created a new chapter in MapleStory 2 on the North America East server. MapleStory 2 will officially launch on October 10th, but people can start playing the game now if they bought a Head Start account. MapleStory 2 is a new MMORPG set in a colorful 3D block universe. Vastly different than the original game, MapleStory 2 will allow players to build their own worlds, levels, and share them with each other. The familiar Action RPG combat is back, but this time in a 3D isometric angle. MapleStory 2 takes place before the events of MapleStory, and the rise of the Black Mage. The origin of the world's life, time, and space are kept in balance through the actions of three Sages, who live in Lapenta. Dark forces, however, broke the balance and put the world in crisis. COTP Chapter Page: https://covenantofthephoenix.com/gc/25-maplestory-2/ Game Link: http://maplestory2.nexon.net/en/landing Head Start info: http://maplestory2.nexon.net/en/founders
  13. 2 points
    It's official, COTP and it's allies on "NA West - Muspelheim" have won the first round of our Rend server! Between COTP, our Illegitimus allies, and some randoms on our faction team - we crushed the opposition on our server. By the last week the other two factions had gone into defensive mode because there was really no way for them to catch up to our momentum! Last night following the final Reckoning of the server, our characters "ascended" and the server was reset for round 2. Tonight everyone on the server started from scratch, but as we had won the previous night we received more Ascension points that our opponents. This gives us a slight edge as we face off against the other two factions again. This time around we will try some different defensive building tactics, some different character specs, and new priorities for our faction research. Hopefully we can bring home another win! Come join us for some PvP / PvE action!
  14. 2 points
    Starting tomorrow, July 31st, a new survival-genre game will be hitting Early Access. We have some people who have already been testing it out in Alpha, and thus far I've heard it has some serious potential. I'm guessing we could fill out a 20-person team to really give this game a shot. In fact, Creaky from Illegitimus (an ally of COTP) has challenged us to put together a team to face off against Illegitimus on a private server! So what is the game exactly? So far it looks like a mix between survival games like Ark, Conan Exiles, 7 Days to Die, etc. and a similar model to what we hope Crowfall will be like when it comes out next year (in theory). In Rend, your character progresses through PvE gathering, quests, fighting, etc., while you build a faction base alongside your guildmates. That base will eventually come under attack from PvE mobs or PvP players depending on the type of gameplay on your server. There are official PvP servers run by the developers, and they will be allowing private servers as well. The goal of the game is to get your faction to beat out the other faction(s) on your map. Each round results in one faction emerging victorious, and then the map resets. Each faction then starts over for the next round, but everyone's character still advances through a meta-progression that grants you additional skills to use on the next round. Discuss it further on our forrums: Otherwise, here is some more info in the form of two decent videos on it: Or for those of you who prefer text over videos, here is some info from the official Rend website: What is Rend? Rend is a team-based survival game set in the fabled universe of Nordic myth. This epic fantasy world is a harsh domain where the strong ascend as gods. You must choose from three rival factions, combine forces to build your team’s stronghold, and battle foes and brutal creatures. Together, you will endure the dangers of Rend’s treacherous landscapes to discover valuable resources and powerful artifacts. With the game’s deep talent trees and skill systems, you’ll have the freedom to choose how you want to fight for your team’s victory. When a cycle ends, one faction will be declared the winner… but the end is only the beginning. Victorious players will receive rewards they can use in subsequent cycles as they ascend to legendary heights as heroes. Where does Rend take place? Rend’s setting is a fragment of land that once was Midgard before Ragnarok, the doom of the gods, shattered the world. Valhalla, the great hall of heroes, home of the dead who achieve glory in battle, can be seen decimated in the skies above. The majority of the original Norse deities died in the cataclysm and those who survived have retreated into seclusion. Rumor has it they’re amassing new armies to restore their former might and glory in the next great battle. What remains of this world is a collection of disparate environments held together by the massive roots of Yggdrasil, the World Tree. Gentle hills give way to dense forests, fungal colonies, noxious swamps, and wintry peaks, each home to predatory beasts and environmental challenges. The flora and fauna of Rend have been affected by Yggdrasil’s presence: once docile creatures are now territorial and violent while plants and minerals have developed unique properties that may be used to help or hinder by those brave enough to discover them. Warriors who find themselves on Rend must be alert and observant to survive this realm. Who am I in Rend? You begin your adventure in Rend hungry, unarmed, and defenseless. The good news is you’re not alone: in every cycle of Rend, you’ll be in one of three factions, the Order, the Revenant, or the Conclave, each equal in power and numbers. Starting with an empty faction base surrounded by a magical shield, you’ll work together as a group to discover and harvest nearby raw resources, craft rudimentary tools and weapons, and fight to stay alive. As you research new technologies and explore distant biomes, fresh challenges will present themselves from opposing factions and the brutal environment alike. Your victories both in combat and in crafting will bring glory to you and your faction. All of your activities in Rend will grant experience and with experience your path will become more clear. You may choose your warrior’s specialization by selecting two skill trees from four archetypes: the stealthy Assassin, powerful Soldier, arcane Mystic, and cunning Survivalist, each with its own abilities and weaknesses. Through your custom selection of active and passive talent, you’ll be able to contribute to your faction’s success precisely the way you want to play. How do I win in Rend? Rend serves as the proving ground for those seeking to join the remaining gods’ army in Valhalla. To stand among the gods, each faction seeks to present the gods with warrior spirits harvested from fallen foes. These spirits act as victory points and are key to your faction winning the game. Spirits are collected much like other raw resources in Rend but must be deposited at the Divinity Stone in the middle of your faction base. These structures are connected to Yggdrasil which stands in the center of the map and reflects the current score of each faction with three vertical runic sigils: the more spirits banked by a team, the higher its glowing sigil climbs the World Tree. When one team’s sigil reaches the top of Yggdrasil, they win the cycle and ascend victorious. However, achieving victory is no easy task! Rend will pit the three factions in direct competition through resource node distribution, buff-granting control points, and scheduled world events called the Reckoning. Every few days, the magic shields protecting the three faction bases diminishes, briefly rendering them vulnerable to attack. Sensing the spirits within each Divinity Stone, monstrosities called the Lost will appear. In waves, these husks of dishonored warriors will lay siege to anything in their way. During these events, rival factions have the opportunity to raid an opposing faction’s Divinity Stone, stealing their collected spirits. The time and date of the Reckoning is chosen during server selection, allowing players and each faction to prepare for the event by hardening their base’s defenses and deciding on their strategy. Additionally, the remaining gods will be observing the trials on Rend and may occasionally send down magical items to assist warriors in their trials (or perhaps to instigate battles over their loot). In rare cases, artifacts of legend once wielded by the old gods may fall from the heavens such as the Hammer of Thor, the Horns of Loki, the Steed of Odin, and other mythic items. These will imbue the wielding with godlike powers yet also make them a prime target for enemy factions seeking to claim the artifact as their own. Ultimately, every cycle of Rend, anticipated to last one or two months each, will culminate in a massive war between the three factions, ending with an absolute victor. What does winning Rend get me? Aside from the right to ascend to Valhalla and join the army of the gods as an honored hero? Well, once the gods have named a faction victorious and those chosen have ascended, all players shall be rewarded with glory per their actions in the cycle, collecting ascendancy points that allow for meta-progression between matches. The amount of points earned will largely depend on being on the winning faction but merit will be given for your personal contributions to your team. It should be noted that failing to win is largely unpleasant for your character: those warriors who do not ascend will have their spirits ripped from their bodies and sent back into the trial to prove themselves once more. Their bodies, now soulless husks, will become the Lost and wander the world of Rend driven purely by rage, instinct and a primal hunger to be one with a spirit again. Blissfully, as a player, you will only experience this as a server wipe and reset. Still, you may never look at the Lost the same way afterwards... And so: survive the untamed wilds as a team, conquer your rival factions, and ascend victorious by earning the gods’ favor through presenting them with their toll of spirits. May your faction earn its rightful place in Valhalla! Onwards, for Valhalla! Excited for Rend? So are we! Now is the perfect time to join the community, read up on our latest news, and follow our social media channels linked below. We look forward to seeing you on the field of trials soon! Read more at https://www.rendgame.com/news/article/rend-introduction#OLUhRzw5i2MuefHh.99
  15. 2 points
    We need 100 subscribers to get our custom youtube channel URL...Please help us get to 100....!!! Click on the link and subscribe: https://www.youtube.com/channel/UC4_o9RGzv_E_bVmQAQSRtEQ
  16. 2 points
    We now have an AION Chapter which is accepting members, both new and old! So if you are looking for a friendly guild, want to play with old friends or just wish to play under a familiar banner then come check us out. For those unfamiliar, here is some basic information to wet your appetite! AION Aion is a rich MMORPG set in the fantasy world of Atreia. Originally requiring a subscription, Aion went free-to-play in 2012. The game has received several major updates since release, which have introduced such features as pets, player housing, and entirely new continents to explore. Unique to Aion is an aerial combat mode (PvPvE) where the two factions clash both among themselves and against NPC dragons for control over special zones and fortresses. Aion is known for having one of the most in-depth appearance customization options available via character creation. It is also built on the CryEngine. Aion Key Features: Loads of Content – game is updated with large patches, where level cap is raised and new zones/continents are added. Extensive Character Creation – one of the most detailed character creation processes in MMORPGs. Tons of Features – Aion has many different in-game systems that offer a variety of options, from mounts, pets, plastic surgery, gender changes, professions, and more. Unique PvPvE – fight against your enemy faction while also fighting against NPCs in The Abyss. Great Soundtrack – awesome music will accompany you as you explore Atreia. Read more at https://mmos.com/review/aion
  17. 1 point
    Chard's Goat Herders crowned Covenant Football League Champion for the 2019 season! Trailing 140.22 to 139.74, Chard's Goat Herders staged a comeback and rallied back to beat Irok's Rokkets in the championship game with a final score of 152.36 to 140.22. Chard's Goat Herders finished the season with a record of 11-5, while Irok's Rokkets ended the campaign at 13-3. 1st Place - Chard's Goat Herders 2nd Place - Irok's Rokkets 3rd Place - Baentir's Brawlers
  18. 1 point
    When the first ArcheAge was released, it was a huge chapter for COTP. The initial game hype was off the charts, and we had a lot of fun at first... Unfortunately they had some pretty big missteps with the release schedule and some content that was not released as planned (or poorly handled). A lot of the issues with the game can be attributed to conflicts between the original Korean developer XL Games and the USA publisher Trion Worlds. Over time the game went F2P and quickly became a Pay2Win game. Let's just say that the community was unhappy with the direction of the game. Enter GamIgo Games! Last year Gamigo Games purchased Trion Worlds and acquired the ownership rights of ArcheAge. As a direct result of all the community backlash, they decided to release a completely different version of the game. By popular demand, ArcheAge Unchained is going to be a completely separate game on its own, and they are eliminating the big P2W problems. ArcheAge Unchained is being released on October 15th, and it will be a Buy 2 Play model. You pay the initial game cost up front, and after that there will be no subscriptions or "Premium monthly costs". The only items for sale in the "cash shop" will be 100% cosmetic, and anything game impacting from the original ArcheAge game was removed. For example, the game was due to come out the last weekend in September, but Gamigo Games decided to delay the game for more PTS testing. The big change they were working on was to make all cosmetic items Bound on Pickup / Purchase. They wanted to avoid anyone buying cosmetic items for RL money and then selling them on the in-game marketplace to earn gold. Many people in the community saw this as being slightly Pay 2 Win, so it was removed from the game! Here is a good video talking about the upcoming release of ArcheAge Unchained, and some history of the original game: At this point we don't have any official plans of a COTP Chapter, but we will certainly go that way if we get enough people interested! If you want more information, here is the full copy / paste of the FAQ from the official ArcheAge Unchained forums:
  19. 1 point
    Starsector is an open-world single-player RTS space-combat game with roleplaying, exploration and economics from Fractal Softworks. You take the role of a space captain seeking fortune and glory however you choose. Current Features Develop your character into a hot-shot pilot, a smuggler, a stern admiral, an industrial magnate – or anything in between Pilot your ship in top-down 2D combat Command your fleet in tactical battles Gain experience to level up your skills Detailed space combat mechanics Customize your ship’s loadout before battle Outfit ships with your weapons of choice and add hull modifications to create devastating tactical combinations Hire officers to give skill bonuses, pilot auxiliary ships, and oversee your operations Explore war-torn star systems Exploit events to trade goods for profit Win the favor or scorn of powerful factions Discover new worlds and salvage lost derelicts Mod support for diverse user-made content Claim new worlds, build outposts and industry Cripple core world supply lines to create easy prey for piracy or bolster the rule of law and try to reverse the Sector’s descent into chaos Survey forgotten worlds and establish new colonies among the ruins Use lost and forbidden technologies to advance your cause – can you afford to pay for the consequences of your hubris? Leave your mark upon the world and determine the fate of the Sector with your decisions Still in its alpha phase, this one looks to be something to keep an eye on moving forward. If you preorder now, you pay $15 – 25% off the final price. What you get: Early access to the game, starting with alpha builds – available now! Discounted price The full version, when it is finished You help support the development of Starsector http://fractalsoftworks.com/
  20. 1 point
    From the sister studio of Wildcard, makers of ARK: Survival Evolved... ATLAS: The ultimate survival MMO of unprecedented scale with 40,000+ simultaneous players in the same world. Join an endless adventure of piracy & sailing, exploration & combat, roleplaying & progression, settlement & civilization-building, in one of the largest game worlds ever! Explore, Build, Conquer! https://store.steampowered.com/app/834910/ATLAS/ Early access, Thursday, December 13th (Update: delayed release to December 19th) [Update 2: delayed release delayed to December 21st] Chapter group: Discord: https://discord.gg/v74dSHQ
  21. 1 point
    Fallout 76 is live right now. It wasn’t supposed to go live until midnight last night but it’s arrived early so a few of us started our journey through Bethesda’s post-apocalyptic MMORPG yesterday. So far, it is playing more like a Fallout 4 co-op with a new ((much larger) map than the pvp mayhem some were expecting. I did run into a few brave souls who wanted to tangle early on, but not much came of it as there are protocols that keep open pvp from being too deadly until after you reach level 5. I crashed twice in 10 hours, and my 4 yr old system held up nicely on ultra graphics (I7 - RX 480 - 32GB Ram). The base building is unique and interesting. Pieces snap much more smoothly than I remember in FO4. If you find a unique plan (blueprint) like a crafting station or furniture, you can help your team out by building it for them on their camp (base) and they'll get to keep it, even if they move their base around. The S.P.E.C.I.A.L system has been revamped with cards you can use to customize your characters perks and abilities, e.g. Guild Wars. I didn't see it as a minus or plus, just something new to figure out and maximize for the way I play the game. The difficulty was typical of Fallout games, where it can be a challenge for moderate gamers and daunting for casual gamers new to the Fallout franchise. Good times are always best shared, and this game is no exception....running around with a team is much more enjoyable, however the game does not diminish whatsoever when it comes to making progress solo. So far, it has my endorsement. Join us in discord https://discord.gg/ar8NGD or on the forums
  22. 1 point
    Fallout 76's full release date was announced at Bethesda's E3 conference, and it's coming this year on November 14th, 2018 on PC Now, please feel free to rewind your gaming memory to June, 2015... ARK: Survival Evolved's early release showed up on Steam, and surprised the heck out of most CotP members, including myself. Despite the server stability and networking issues, the game was quite a hit with CotP members and certainly made a lasting impact on this community. While Fallout 76 is not sneaking up on anyone who doesn't live under a rock, I am personally hoping for another CotP adventure filled with good times akin to our experience in the early days of ARK's early release. I hope to meet plenty of CotP gamers who I haven't had the opportunity to game with in the past, and potentially add a few new names to my eternal (short) list of people I generally pretend to like. Similar to ARK, I also expect we will have enough participation to garner some internal competition....(hopefully a change from the standard Throne's team vs Damis' team we generally end up in). We do not have any plans for an official CotP group in the current BETA, however, as always, we will rely on our established team of early testers to give us a head start on how the game plays and where the early focus needs to be. The group forum is up and open to whomever would like to join in on the discussions and plans. General information:
  23. 1 point
    Worlds Adrift The world is broken, shattered from a calamity that time has since forgot. It now falls to you to journey across an endless sky, foraging the remains of past civilisations. Form a crew. Build a skyship. Ally with others to overthrow those that oppose you, and ultimately find fame… or infamy. The future of Foundation will be shaped by your actions - will you help unite the world, or let it drift further into oblivion? Worlds Adrift is a Community-Crafted MMO with a singular vision: to give players the freedom to redefine a genre. Offering an entirely user-generated environment, the sheer scale of its scope, and beauty of its design, is an invitation to explore. To discover. To unearth… Countless islands populate an endless sky. What happened? Why? When? Such answers have been lost to the ruins of bygone civilisations. Your only hope is to traverse these strange but beautiful lands in search of an answer. One that’s perhaps best left forgotten… Have no doubt. The skies are treacherous, and there’s only one way to navigate them - at the helm of your own skyship. But where to find one? Explore the lands and ransack ruins, in an attempt to discover the knowledge of those that came before. Though, the question remains: have you the leadership to rally a crew? While the shattered remains of Foundation are beyond all hope of reform, the same fate needn’t await you. There are those that dream of a new civilisation amongst the clouds. Will you take up the call, and bring order to the world? Or will you revel in the chaos, to serve your own diabolical gain? Vast and devastating storm walls span the skies. Survive such tempests, and your troubles have only begun! For all manner of players - from scavengers to plunderers, cutthroats to pirates - also call the clouds their home, forever prowling for the vulnerable traveller. With escape unlikely, your only options? Join them, or turn... and fight! --------------------------- ~ -------------------------- With the release of the upcoming update "Alliance" it is a great time to hop in as they are catering to larger groups of teamed players. Contact Trusin for more information about the game and chapter. https://covenantofthephoenix.com/forums/topic/53506-worlds-adrift-new-chapter/ 
  24. 1 point
    It has been several years since I've played Guild Wars 2... I have to admit though that this is pretty cool. I'm glad they have kept the game going all these years without going the way of subscriptions or today's common F2P models (or out of business). Update: They have an anniversary Live Stream going on right now if you want to watch:
  25. 1 point
    Star Wars Galaxies is a sandbox MMO set in the Star Wars universe shortly after the destruction of the first Deathstar above Yavin IV. Star Wars Galaxies officially closed on 15th December 2011. SWGEmu aims to emulate Star Wars Galaxies in it's Pre-CU era, version 14.1. The current game is stable, and all the classes are working, such as the creature handler, droid engineer and Jedi. We have members playing on the Basilisk server which has a large and active community base. We have established a city on Dantooine and have entertainers and doctors available to buff members. Some of the CotP members have started doing the Jedi Village quests on their way to becoming a Jedi. Note, this the pre-nge Jedi, which requires players to put in time and effort to actually earn something great. I was one of a handful of Jedi in our old CotP guild on Bloodfin in the original game and I can personally attest that becoming a Jedi was the proudest moment in my gaming history. It took Months of hard work, but when I finally crafted and activated my light saber, it sent chills down my back. No other game has ever given me that sort of satisfaction. The emu server does not have Jump to Lightspeed (JTL) working yet, but they do have shipwrights in place. When JTL finally gets rolled out, I expect there will be a surge of veterans players returning to the game. Members interested in trying out the game or would like more information should contact Aveno in discord. Basilisk https://www.swgemu.com/forums/content.php Rules and policies https://www.swgemu.com/forums/forumdisplay.php?f=120
  26. 1 point
    Neowiz has announced that the keenly-anticipated Bless Online will make its Steam Early Access debut in May 2018, though no more specific date is yet known. Here are a few takeaways from the FAQ: Steam Early Access packages will be sold with details to be revealed later, though feedback is always appreciated. The plan is to release globally in "as many regions as possible with some exceptions due to our existing partnerships". What that means for recently cancelled projects several regions remains to be seen. English, German and Russian languages will be available at launch. The team is committed to avoiding P2W. Covenant of the Phoenix is going to start a chapter in the game when it releases. We already have a few members playing on the Free Japan servers using an English patch. Members interested in the game or have questions should visit our Bless Online forums at: https://covenantofthephoenix.com/forums/forum/592-bless-online-public-forum/ We are going to start ramping things up for the chapter release, members interested in helping the chapter to be a success should contact Damis on the forums.
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