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  • Damis

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    Damis last won the day on May 4

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    About Damis

    • Birthday 02/23/1967

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      Elder Scrolls Online

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    1. The Pathfinder chapter was extremely active while the game was in it's prime. I played it a little bit in it's early stages and had hopes the developers would deliver on what was promised for the game.
    2. They should just let people pay and play the game in it current form. At least it would generate more revenue for them. This game probably has the record for the time it takes to develop a game. Star Citizen would be second.
    3. So, it's like Ender's Game or Starfighter? Yes, that makes sense now. Starfighter story plot: After finally achieving the high score on Starfighter, his favorite arcade game, everyday teenager Alex Rogan meets the game's designer, Centauri -- who reveals that he created Starfighter as a training ground for developing and recruiting actual pilots to help fight a war in space. Whisked away from the banality of his trailer park life to a distant alien planet, Alex struggles to use his video game-playing skills to pilot a real ship, with real lives at stake.
    4. CSC is an open-universe, sandbox-style space MMO with a player-owned economy. Command starships and earn digital items to buy, sell, or trade without limits both inside and outside of the game universe. Experience a free-market Play-to-Own Economy that provides true ownership & freedom. Starships In CSC you, our Commander, can own and operate your very own starships. Starships come in all shapes and sizes and are specialized in either mining, combat, trade, or exploration. Starships in CSC can be endlessly customized with modules. Modules can add or upgrade existing ship functionality from shields and weapons to FTL drives. Economy Almost everything in the CSC universe can be crafted from resources openly available in the universe. The smallest shield module up to a universe-wide jump gate network can all be made with the right materials. Create new technology and share it freely for the good of the federation or sell it for the right price. Crafting The crafting system is uncapped, allowing players to continually improve on the quality of their crafted items. Specialization is encouraged by the CSC crafting mechanic, rewarding players for focusing on specific items & allowing them to create truly unique and valuable starship weapons or other components. Exploration Rules are merely suggestions in some parts of space. Areas under GFI protection do exist, and are open to explore and mine to your heart’s content, but the best loot is out there in Fringes of Space. Beware, dangers of all kinds are in the fringe: creatures, pirates, rogue Commanders, and faction governments. Those brave enough to venture deep into Fringe Space however will find an abundance of rare resources, larger bounties, and more lucrative quests. The Current Game State CSC is a game in development while in Beta with core game features implemented. As a starship Commander you can command your ship, explore 40+ star systems, mine for resources that can be used in manufacturing/workshop, combat NPCs for loot and resources, and play along with other Commanders on our LIVE MMO server. LInks: https://www.csc-game.com/ https://store.steampowered.com/app/895040/CSC__Space_MMO/
    5. Love Trove? Invite your friends to adventure by your side. You’ll earn fire-breathing rewards when they hit Mastery Rank 20 in-game! Each time one of your cubic recruits hits Mastery Rank 20, your Companion Level increases by one. Your very first Mastery 20 recruit grants an Elder Dragonling Ally, and the rewards grow in stature from there! Clink the link below for more information. https://trovelive.trionworlds.com/account/referral/get-account-referral-dashboard-flow.action?_gmg=gmg.2685578402.1621262511
    6. An upcoming mode in Crowfall that allows 60 players to fight each others in a "Hunger Dome" style match. Todd describes it as a super condensed version of Crowfall on steroids and says it's really fun. It's a mix between a MMO, a MOBA and a Battle Royale (MMOBA). Characteristics: 12 teams of 5 players teams start at the edge of the map ring that shrinks over time players can capture keeps, forts or castles players can die from the Hunger, monsters or players players can respawn if they own a structure team is eliminated when the last player dies players gain "ELO" players arrive on the map "naked", have to gear up up to 30 minutes per match restrictions on archetypes (not more than 2 tanks or supports per team) characters are clone version of players' characters, or available archetypes
    7. Begin a journey that will take you to the upcoming Chapter and beyond with the Blackwood Prologue, now available for all ESO players! The Blackwood Prologue questline is now live for all platforms and is free for anybody with access to the ESO base game (note, this includes Free Play Event players). To get underway, simply pick up the quest starter from the in-game Crown Store (located under the Quest Starters category). Join Lyranth in her investigations Once the starter is activated, you receive the quest titled “A Mortal’s Touch” and begin your adventure. In the two unique quests, you’re joined by the Dremora Lyranth and Wood Elf Eveli Sharp-Arrow to investigate the operations of a sinister Daedric cult. What you discover during the two Blackwood Prologue quests sets up the adventures to come in the Blackwood Chapter and larger Gates of Oblivion year-long saga. Finally, complete the Blackwood Prologue and you receive the Daedric Unwarding Amulet memento as a keepsake. Keep it close—you never know when you might encounter some Daedric wards!
    8. Hi Xard, It's been a while, how are you doing now?
    9. Audria's name is Carol and she was one of Ceraphim's (Throne) vassals in AC. She was also very active in SWG and helped me a lot when I joined the guild. Joni (Leah) joined us years later in GW, I think. I have fond memories of both women. Carol is still with us.
    10. I will try to play this weekend. I am busy coding a project for work, so I haven't had much time to play anything this week.
    11. Thanks for the detailed review. I think I will check it out again this weekend.
    12. We beat the 3rd boss after we learned we had made it harder the first time by bringing a bunch of people who didn't have high enough skills to help take him down. The Boss scales up by the amount of people you bring, so having a bunch of bystanders makes it really hard to kill.
    13. Yeah, that is a nice feature. I have kind of abused the system from time to time by logging out and hopping on my private game to repair my armor and then hopping back on the dedicated server if I am deep in the Plains and too lazy to run back to camp.
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