Jump to content
News Ticker
  • New Features are being added to forums. Stay tuned for updates.
  • Enjoy your summer everyone!


  • Content Count

  • Joined

  • Last visited

  • Days Won


Throne last won the day on April 5

Throne had the most liked content!

Community Reputation

104 Excellent


About Throne

CotP Guardian
  • Rank
    Dragon King
  • Birthday 09/06/1978

Contact Methods

  • Website URL

Profile Information

  • Gender
  • Location
    Austin, TX
  • Country
  • Active Game
    Life is Feudal

Recent Profile Visitors

2,527 profile views


  • Happy
  • Currently Feeling Happy
  1. Keeper's assigned and approved, draft order set.....ready for draft day.
  2. Throne

    Rend: COTP Victory!

    Just a heads up. After winning our server....we started strong on the newly reset server, however, after 48 hours, we noticed only a few of our enemies showed up for round 2. After the last few of them quit, we were left with no competition. For now, we have moved to a new server, NA West - Dragonfall. We are now in the Revenant faction. Server is 5 days old and has been among the 5 most populated servers since the game launched. We will be able to combine our ascendancy points with a forthcoming game update.
  3. We have three owners that can be replaced....as soon as I have some folks who want to join, I can get them in.
  4. Yeah, there are a couple folks that didn't participate. Let me ping them and see if they are feeling different about this year.
  5. Throne


    US West - Muspelheim, Order faction.
  6. Throne

    Rend: Hybrid PvX Epic Survival Game

    There's about 8 of us who I have seen so far ingame.....the pvp is really fun....crafting, team crafting, team goals, base building strategy....really fun so far.
  7. League Link: https://football.fantasysports.yahoo.com/f1/917584 Keeper Deadline is August 25, presumably at midnight CDT. Choose your Keepers here: https://football.fantasysports.yahoo.com/f1/917584/1/keepers Please remember that each team is allowed only TWO keepers, unless your name is Xalt. Xalt gets THREE keepers because he won last year's team pick-em.. DRAFT DATE: Saturday, September 1, 2018 9:30 pm
  8. Throne

    CotP Youtube Channel

    glad to see it... let us know when the custom URL is up
  9. https://www.twitch.tv/bethesda
  10. CHEAT SCRIPTS AND CONSOLE COMMANDS REMOVED ( We’ve addressed all known and reported cheat/hack scripts and console commands that we consider to be improper or gamebreaking, and expect that this should significantly improve the situation. Of course, there’s always a chance there’ll be some players doing their best to hack the game client - but we will always be doing our best to fix it. You might also be interested in new arbalest and light crossbow skins that are available now. We hope that you will like these tweaks and additions! Patch Notes (ver. New Features and Tweaks: Closed all known console commands and cheat scripts (including the aimbot) abuses Updated Arbalest and Light Crossbow models and implemented skins for them Appropriate character attributes should now raise even if a skill that was used is locked and does not raise Added FOV and Particle Settings to the Video Options of the game Damage inflicted to a horse now depends on the height it is falling from Allied guild members can now damage movable objects on a claim - this is to counter movable objects that were brought and placed by attackers (and were invulnerable for defenders) Movable objects in the Central City of Abella should decay properly now to prevent littering within the area Abilities/Actions that you are unable to do on a claim/with an object is now grayed out in your context menu You can no longer bring your cart onto foreign claims --- Poison tweaks--- “Arghhhh!” Warcry should now remove poison effects - full effect from alcohol should be back too Snake bite random event duration has been lowered from 60 to 30 seconds and an antidote should properly remove this effect now The duration of poison effects now scale linearly from 30 to 60 seconds depending on the quality Depending on its magnitude, poison will remove the following values per second: HARD_HP by 0.05 to 0.55 "Poisoned" SOFT_HP by 0.075 to 0.825 "Poisoned: Numb" HARD_STAMINA by 0.2 to 1.1"Poisoned: Grave Weight" SOFT_STAMINA by 0.25 to 2.75 "Poisoned: Lungs of Stone" Decrease these stats for the period of the duration: SOFT_HP by 1.8 to 19.8 "Poisoned: Eternal Sleep" SOFT_STAMINA by 2.6 to 28.6 by "Poisoned: Breathtaker" Updated Alchemist Lab, Brewing Tank and a number of other unmovable object models Updated and corrected some character’s outfits and armor models A couple of fixes and tweaks dedicated to the improvement of the newcomers’ experience on Newbie islands Bug Fixes and Optimizations: Fixed an exploit that allowed players to reconnect faster than allowed and also perform combat logging Fixed Instanced Battle inventory bugs Fixed a bug with the Instanced Battle interface windows showing wrong button states in some cases Chat messages informing about exceptional items crafted now provide correct quality information You can no longer get the crafting skill increase while being hit while wearing the crafting outfit Fixed an issue that prevented you from getting 100Q crop harvests You can no longer try to repair Throwable weapons — The Team
  11. Throne

    A Sentinel Has Arisen!

    Congratulations Elric!
  12. Throne

    A new Templar rises!

    Congratulations Phyreblade!
  13. Throne


    When you find yourself in that position of decision maker, where the decision is required and you have less than all the information you want, you better be ready and willing to make that decision. Some would say that the risk involved is not worth the potential negativity, loss or pain of failure. I personally argue that a great failure through action will be remembered much more fondly than the status quo or mediocrity via inaction. It is this fearlessness in decision making that is necessary to be a leader in this community. Creating memories worth remembering is what we do here in the Covenant of the Phoenix, and this is one of the great responsibilities we task our leadership with on a daily basis. Our leaders know that they will make a difference whether they like it or not and that leadership is a gift given not by our administration, but by the CotP membership who enjoy this community and wish to continue toward that eternal goal of good times and great fun. These ideals are what drives this community as well as what constitutes some of the most important values that we require of our Sentinels, of which certainly includes the one being appointed here and now. One of the honorable few who never set out to be a leader yet became one through the quality of their actions and the integrity of their intent; our newest Sentinel joined us in the Darkfall chapter in early 2009 and became a leader in the same chapter not long after. They have clearly understood the mandate from our founders that everybody has a story, and if you do not know the story, you cannot lead effectively. A multiple chapter leader, workforce member and chapter liaison, they have worked tirelessly at helping create an environment of progress through action, an environment that dares to fail greatly yet manages to achieve so much more. It is an honor and a privilege to announce the promotion of an individual who exemplifies the type of leader we desire in CotP. This individual clearly possesses the core leadership characteristics that we look for in a Sentinel. Vessa, rise and be recognized today as a Sentinel of the Covenant of the Phoenix.
  14. HOLIDAYS, COMBAT TWEAKS AND A FOV FIX ( April the first is the day of two holidays in the western world. We decided to give a nod to them by adding a little of our own feel of them in-game! We’ve added a long-awaited fix for the horse stamina system, along with a few tweaks to the horses’ combat mechanics along with combat mechanics in general. The FOV console/mod exploit is no more, so you can no longer expect to get sniped from a couple of -ahem- not-so-favorable players. Oh! We’ve also patched in the ability to rename unmovable objects on your base. That is the basis for our upcoming update, which should introduce per object rules management system to you guys! Patch Notes (ver. Holidays Additions: You can now tame a moose and use it as a simple horse (ride and harness it to a trade cart) Added an outhouse, during the Fools Day it can be used to flush your negative alignment a bit Horses now seem to be exhibiting some bunny-like features... New Features and Tweaks: Horses’ stamina has no consumption and regenerates at walking speed. Stamina does not regenerate during a gallop and drains completely in 2-3 minutes (depending on horse type and Q) You can rename unmovable objects now Massive claim rules and central city access rules refactoring, rules of who can access to what on what types of claims during or after JH should be more adequate now You can apply new awesome shovel skins on your Shovel and Believer’s Shovel! Added new Premium Decorations: - Roadside Hangman - Gottlung Hanging Column - Gates of the Hanged Man - Oak Belfry - Bronze Belfry Dismantle ability for decorations now requires ‘can destroy’ rights instead of just ‘can use’ Wooden Wall with Stairs recipe lowered required amount of Simple Ropes from 40 to 10 Wooden Gate recipe lowered required amount of Simple Ropes from 50 to 20 Bandages recipe now gives 10 items instead of 1 Newbie Island players can change Newbie Island instance (server number) via the Escape menu Private Monument no longer requires coin for construction Battles: added Draw battle outcome when no one shows up from either side - History entry is removed and no claim penalties are applied in this case Combat Tweaks: Shin damage multiplier decreased from 1.0 to 0.9 Thigh damage multiplier decreased from 1.1 to 0.9 Parrying slow decreased from 0.25 to 0.1 Successful parry now mitigates at least 60% of damage --- Weapons --- Nordic Axe thrust damage multiplier increased from 1.92 to 2.24 Pollaxe prefire animation speedmultiplier decreased from 1.2 to 1.1(less=better), fire animation speedmultiplier decreased from 1.1 to 1.0(less=better) Guisarme prefire animation speedmultiplier decreased from 1.1 to 1.0(less=better), fire animation speedmultiplier decreased from 1.1 to 1.0(less=better) War Scythe prefire animation speedmultiplier decreased from 1.2 to 1.1(less=better), fire animation speedmultiplier decreased from 1.2 to 1.1(less=better). Postfire animation speedmultiplier decreased from 1.3 to 1.1(less=better) Partisan prefire animation speedmultiplier decreased from 1.1 to 1.0(less=better). Fire animation speedmultiplier decreased from 1.1 to 1.0(less=better), postfire animation speedmultiplier decreased from 1.3 to 1.1(less=better) Bec de Corbin postfire animation speedmultiplier decreased from 1.1 to 1.0(less=better) Medium Pike prefire animation speedmultiplier decreased from 1.0 to 0.85(less=better) Long Pike prefire animation speedmultiplier decreased from 1.2 to 1.0(less=better) --- Horses--- Player trampling by a horse velocity decreased Minimal speed loss during player trampling increased from 2.0 to 5.0 Maximum damage to horse from falling capped to 60 There is a chance for a horse to recoil on its hind legs in reaction to an explosion - the higher the horse’s speed and quality, the less likely it is to happen (does not depend on amount of damage) Riding Horse HP increased from 120 to 150 Simple Warhorse HP increased from 180 to 220 Spirited Warhorse HP increased from 150 to 180 - turning speed increased from 90 to 100 Hardy Warhorse HP increased from 240 to 290 - changed speeds for different modes of running (walk, trot, gallop etc) Heavy Warhorse HP increased from 300 to 420, MaxAcceleration increased from 10 to 12, turning speed decreased from 60 to 55 - changed speeds for different modes of running (walk, trot, gallop) Heavy Royal Warhorse HP increased from 300 to 450, MaxAcceleration increased from 10 to 12 - changed speeds for different modes of running (walk, trot, gallop etc) Bug Fixes and Optimizations: Camera FOV values are limited in a range of 60 to 120 - this means that zooming with scripts/mods should no longer be possible Fixed a bug where crossbow could be used for a volley ability Fixed a number of tools and cooking recipes that weren’t working properly Harvest result quality is no longer rounded down Fixed a problem with decoration construction, where improper positioning would turn the screen black Fixed breeding server tick to occur upon every server start - the issue made some nodes recovering from a crash to breed and feed some animals more often than normal Whistling ‘Trespassers’ ability should no longer put a penalty on your guildmates — The team
  15. Throne

    Invite me!

    your invite has been sent