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Throne

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Throne last won the day on April 5

Throne had the most liked content!

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About Throne

CotP Guardian
  • Rank
    Dragon King
  • Birthday 09/06/1978

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  • Website URL
    http://www.covenantofthephoenix.com

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  • Gender
    Male
  • Location
    Austin, TX
  • Country
    Texas
  • Active Game
    Life is Feudal

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  1. A Sentinel Has Arisen!

    Congratulations Elric!
  2. A new Templar rises!

    Congratulations Phyreblade!
  3. Ascendancy

    When you find yourself in that position of decision maker, where the decision is required and you have less than all the information you want, you better be ready and willing to make that decision. Some would say that the risk involved is not worth the potential negativity, loss or pain of failure. I personally argue that a great failure through action will be remembered much more fondly than the status quo or mediocrity via inaction. It is this fearlessness in decision making that is necessary to be a leader in this community. Creating memories worth remembering is what we do here in the Covenant of the Phoenix, and this is one of the great responsibilities we task our leadership with on a daily basis. Our leaders know that they will make a difference whether they like it or not and that leadership is a gift given not by our administration, but by the CotP membership who enjoy this community and wish to continue toward that eternal goal of good times and great fun. These ideals are what drives this community as well as what constitutes some of the most important values that we require of our Sentinels, of which certainly includes the one being appointed here and now. One of the honorable few who never set out to be a leader yet became one through the quality of their actions and the integrity of their intent; our newest Sentinel joined us in the Darkfall chapter in early 2009 and became a leader in the same chapter not long after. They have clearly understood the mandate from our founders that everybody has a story, and if you do not know the story, you cannot lead effectively. A multiple chapter leader, workforce member and chapter liaison, they have worked tirelessly at helping create an environment of progress through action, an environment that dares to fail greatly yet manages to achieve so much more. It is an honor and a privilege to announce the promotion of an individual who exemplifies the type of leader we desire in CotP. This individual clearly possesses the core leadership characteristics that we look for in a Sentinel. Vessa, rise and be recognized today as a Sentinel of the Covenant of the Phoenix.
  4. HOLIDAYS, COMBAT TWEAKS AND A FOV FIX (0.11.17.3) April the first is the day of two holidays in the western world. We decided to give a nod to them by adding a little of our own feel of them in-game! We’ve added a long-awaited fix for the horse stamina system, along with a few tweaks to the horses’ combat mechanics along with combat mechanics in general. The FOV console/mod exploit is no more, so you can no longer expect to get sniped from a couple of -ahem- not-so-favorable players. Oh! We’ve also patched in the ability to rename unmovable objects on your base. That is the basis for our upcoming update, which should introduce per object rules management system to you guys! Patch Notes (ver. 0.11.17.3): Holidays Additions: You can now tame a moose and use it as a simple horse (ride and harness it to a trade cart) Added an outhouse, during the Fools Day it can be used to flush your negative alignment a bit Horses now seem to be exhibiting some bunny-like features... New Features and Tweaks: Horses’ stamina has no consumption and regenerates at walking speed. Stamina does not regenerate during a gallop and drains completely in 2-3 minutes (depending on horse type and Q) You can rename unmovable objects now Massive claim rules and central city access rules refactoring, rules of who can access to what on what types of claims during or after JH should be more adequate now You can apply new awesome shovel skins on your Shovel and Believer’s Shovel! Added new Premium Decorations: - Roadside Hangman - Gottlung Hanging Column - Gates of the Hanged Man - Oak Belfry - Bronze Belfry Dismantle ability for decorations now requires ‘can destroy’ rights instead of just ‘can use’ Wooden Wall with Stairs recipe lowered required amount of Simple Ropes from 40 to 10 Wooden Gate recipe lowered required amount of Simple Ropes from 50 to 20 Bandages recipe now gives 10 items instead of 1 Newbie Island players can change Newbie Island instance (server number) via the Escape menu Private Monument no longer requires coin for construction Battles: added Draw battle outcome when no one shows up from either side - History entry is removed and no claim penalties are applied in this case Combat Tweaks: Shin damage multiplier decreased from 1.0 to 0.9 Thigh damage multiplier decreased from 1.1 to 0.9 Parrying slow decreased from 0.25 to 0.1 Successful parry now mitigates at least 60% of damage --- Weapons --- Nordic Axe thrust damage multiplier increased from 1.92 to 2.24 Pollaxe prefire animation speedmultiplier decreased from 1.2 to 1.1(less=better), fire animation speedmultiplier decreased from 1.1 to 1.0(less=better) Guisarme prefire animation speedmultiplier decreased from 1.1 to 1.0(less=better), fire animation speedmultiplier decreased from 1.1 to 1.0(less=better) War Scythe prefire animation speedmultiplier decreased from 1.2 to 1.1(less=better), fire animation speedmultiplier decreased from 1.2 to 1.1(less=better). Postfire animation speedmultiplier decreased from 1.3 to 1.1(less=better) Partisan prefire animation speedmultiplier decreased from 1.1 to 1.0(less=better). Fire animation speedmultiplier decreased from 1.1 to 1.0(less=better), postfire animation speedmultiplier decreased from 1.3 to 1.1(less=better) Bec de Corbin postfire animation speedmultiplier decreased from 1.1 to 1.0(less=better) Medium Pike prefire animation speedmultiplier decreased from 1.0 to 0.85(less=better) Long Pike prefire animation speedmultiplier decreased from 1.2 to 1.0(less=better) --- Horses--- Player trampling by a horse velocity decreased Minimal speed loss during player trampling increased from 2.0 to 5.0 Maximum damage to horse from falling capped to 60 There is a chance for a horse to recoil on its hind legs in reaction to an explosion - the higher the horse’s speed and quality, the less likely it is to happen (does not depend on amount of damage) Riding Horse HP increased from 120 to 150 Simple Warhorse HP increased from 180 to 220 Spirited Warhorse HP increased from 150 to 180 - turning speed increased from 90 to 100 Hardy Warhorse HP increased from 240 to 290 - changed speeds for different modes of running (walk, trot, gallop etc) Heavy Warhorse HP increased from 300 to 420, MaxAcceleration increased from 10 to 12, turning speed decreased from 60 to 55 - changed speeds for different modes of running (walk, trot, gallop) Heavy Royal Warhorse HP increased from 300 to 450, MaxAcceleration increased from 10 to 12 - changed speeds for different modes of running (walk, trot, gallop etc) Bug Fixes and Optimizations: Camera FOV values are limited in a range of 60 to 120 - this means that zooming with scripts/mods should no longer be possible Fixed a bug where crossbow could be used for a volley ability Fixed a number of tools and cooking recipes that weren’t working properly Harvest result quality is no longer rounded down Fixed a problem with decoration construction, where improper positioning would turn the screen black Fixed breeding server tick to occur upon every server start - the issue made some nodes recovering from a crash to breed and feed some animals more often than normal Whistling ‘Trespassers’ ability should no longer put a penalty on your guildmates — The team
  5. Invite me!

    your invite has been sent
  6. Invite me!

    yep, that's the trek I take when I have an alt that spawns in a similar area....well done
  7. Invite me!

    heya Max.....you've got a long swim/run ahead of you. Hop in discord and let us know when you're close and we'll send the invite. You don't want to be tagged running through areas that have guilds at war with us.
  8. The leadership here in the Covenant of the Phoenix is fantastic...fantastic yet diverse. We have a prismatic group of leaders who are different in so many ways. Some may choose to see all our differences in leadership style as an obstacle - dividing or delaying rather than unifying and progressing. However, we see our diversity as a stepping-stone. We focus on the individuals' strengths and use their strengths in a very goal-driven way within our community. We are so fortunate to have leaders like the one being appointed to Sentinel today who have joined and given us that unique edge needed to enhance our vision for this community with their special talents, talents given willingly and passionately in helping the Covenant of the Phoenix become what it is today. Like many of us, this individual joined our community as a gamer who wanted to be a part of something bigger than his or herself. Along the way, they forged the capacity to see beyond the game and understand that it is the relationships built within a gaming chapter that fuels this community in the long run. Eventually, that understanding led to their appointment to our leadership team and, after many years in positions of preeminence in multiple chapters and games, to Director of all CotP's server-side administrative responsibilities. It is an honor and a privilege to announce the promotion of an individual who exemplifies the type of leader we desire in this community. This individual clearly possesses the core leadership characteristics that we look for in a Sentinel. Xugrel, rise and be recognized today as a Sentinel of the Covenant of the Phoenix.
  9. A New Guardian Rises From The Ashes

    Congratulations Grim!
  10. Invite me!

    group invite sent....what's your name in the game?
  11. Winter is here...

    We live in the sub-arctic region of this world, so we knew Winter was coming. However, with all the unknowns that winter brings, we still were not entirely sure we had done enough over the warm period to warrant a feeling toward comfortable preparedness. We were certain we would not run out of food this year, which was good, but we were not so sure about our flax storage, and even less about our storage for straw. It is a different feeling for sure, to try and predict what our needs will be five months down the road. It is quite exhilarating to have that thought process be a part of our guild's efforts along with our day to day struggle to fight off invaders from the north and help our alliance fend off the regional destruction of our resources by the enemy. A great new project has entered our purview and has invigorated our planners and builders as we look toward the future security of our people. Phoenix nest is the site of what will be our greatest architectural achievement to date. The castle walls will be twice as high as our current walls in Covenant City and made of granite, which is much sturdier than the old stone walls. Our builders are hard at work nearly 24/7, but the pace is slow as only the best quality and components will do. What we could do with ten more apt and able workers.... Harvest season was better than we anticipated thanks to our hard working farmers and foresters. After starting the settlement in the dead of winter, we all worked diligently to make sure the next winter's meals were not limited to roots, berries and wild game. Our agricultural prowess was on full display near the end of fall as you can see in the below images. We hope that we will soon add more to our "farm squad" as we look forward to the next planting season. War has definitely become a daily part of our lives. Invaders from the north have caused much delay in our building plans. We now must have guarded transports during our resource expeditions and are on full alert at the mere sighting of travelers or the sound of a galloping horse. Recent skirmishes have resulted in clear victories and much loot, hopefully dealing our enemy enough of a blow to give our builders a window of opportunity for progress. To the south, our alliance is in full fledged war and has relied much on our team of battle-hardened warriors. Massive battles involving hundreds of allied forces which were at one time a fairly rare occurrence are now regularly being waged 3-4 times a week. Tactics and strategies are constantly in flux as we adjust to new terrain and different enemies. Several times over the past weeks there have been nearly a thousand warriors spread across the server fighting battles at the same exact time.
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