So here we are, looking forward to another game as a guild and as a helpful community of gamers. Something that I have noticed in every game I have played, with the exception of Wurm, since Darkfall was
"I have no clue what we are trying to accomplish."
Now I do not mean I have not heard we need to do this or that to make this or that. What I am talking about is anyone saying as a guild we are going to take this piece of land and hold this area to create a trade route here and here, or the like.
So what I am asking is, what are the guild goals in ArcheAge?
Are we simply going to set up a village and defend it. To what purpose?
Are we going to be setting up a village near a resource and defend both?
Without a known goal it is hard to formulate a plan, or a strategy to ensure success.
As we all know success brings other rewards with it. Things like recruiting become very easy with success.
Goals also help formulate things like Alliances and many other game mechanic functions that alot of us would enjoy.
So what I am asking in general is....
Overall Goal - Something as a guild we are all working towards.
Game Dominance - zerg prevent anyone we want from building any city that we can
Trade Dominance - control all or most of the trade routes
Resource Dominance - Control 1 or more game resource
Ex: there is 1 troll king he spawns blah, we camp him kill all others preventing anyone from his drop that you need for ...airships. Thus preventing most from getting an airship.