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  • Elric

    CotP Sentinel
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    Everything posted by Elric

    1. For those interested in the PvP aspect of the game... The new Crowfall Campaign started around 5pm last night, and COTP took our first Outpost before the night was over. Good times!
    2. Kaladin joined us last night in our Closed Beta testing of Crowfall. Glad to have you with us Kaladin!
    3. For those of you who bought the $39.99 package ($31.99 after discount)... I decided today that I wanted to upgrade my backer package, so I looked into the options. It let me upgrade my $39.99 pack to the $69.99 "Crow VIP Backer Pack - Special Beta Offer". However, it considered the pack I owned to be the $49.99 version, so it ended up only charging me $18 to upgrade. The upgraded VIP pack includes two months of VIP ($30 cost) and 1,000 crowns ($10 cost). In other words I just paid $18 to get $40 of stuff. GG!
    4. I know many of us shelved this game years ago thinking it would never come out, but it looks like they have changed that! I wrote up a full article here: Also, Trusin has started compiling a general guide, which can be found at the link below. Some other members have weighed in as well with their thoughts, and he is adding additional comments each day. https://docs.google.com/spreadsheets/d/1BEcOkFZXGiuLw_0oRz3tIDnn59tESW9wXU3_Z-5X-K0/edit#gid=1336898761
    5. It has been a long 5 years, but Crowfall has finally gone into Closed Beta! If you're like me, you followed the massive hype for this game back in 2015-2017. A majority of players lost interest after the development cycle seemed to be going out further and further. I honestly just wrote it off and figured I would take another look when it got closer to launch. 2019 and 2020 have been rough years for MMORPG's, so I've really been looking for "the next big thing". Closed Beta for Crowfall started on August 11th. I figured I would give the game a shot to see how it has progressed. I can now say that I am pretty happy with how much this game has improved. They haven't given a definitive "launch date" for the game yet, but Closed Beta is definitely a good sign. There is a small chance that it will fully release before the end of 2020, but I'd personally put my money on early 2021. The Closed Beta launch gives us all a chance to really dig into the game and figure out what classes and races we want to play. For those of you who aren't familiar with the background of Crowfall... It's an open-world MMORPG that has an interesting blend of PvE and PvP, and it has some unique aspects to the gameplay that set it apart from other MMORPG's. First off, let's talk about the worlds / servers. When you create your new character, you will want to start out in "God's Reach". This is the PvE world where you start out leveling your character and learning the basics of the game. At this point in the game they have a "new player experience" questline that takes you from levels 1-16. It shows you how the game works and gives you a small taste of what the game has to offer. Normally it is recommended to stay in the God's Reach world until you hit level 30 or so. Grouping has no negative impact to experience gain right now, so leveling up in a group of 5 is literally 5x faster progression (if not more). Before you dive into the main Campaign world, there are a few other options for you to explore. You can check out an "Infected World" server, which is essentially a persistent PvP "training grounds". The zones are open-PvP and have keeps, forts, and outposts to fight over and claim. I believe the general level focus for The Infected worlds are 15-30. You can also check out The Eternal Kingdom, which is the main player housing / guild castle world that is always available. I believe that is where many player markets will be, and where most players will hang out between campaigns. In case this wasn't already apparent - your characters can freely move between worlds. Thus the same character you start in God's Reach can eventually transition into the main Campaign world. Lastly we get to the "main focus" of the game - the Campaign worlds! The Campaign is a massive PvP world with outposts, forts, keeps, etc. along with NPC towns and such. Players join one of three factions to compete in a "Throne War" of sorts to see which faction can come out on top at the end of the Campaign. Here's where it gets even more interesting - the Campaign worlds are semi-temporary! The game refers to the Campaign as "dying lands" where the players are vying for superiority and trying to harvest the riches of the world before it collapses. The Campaigns only last a month or two, and then they disappear and the Campaign world is wiped. All the players go back to hanging out in the Eternal Kingdom or God's Reach. and the factions count up all the rewards they obtained through the Campaign. Then a new fresh Campaign starts up and everyone rushes in to see how well the faction can compete again. The benefit to this concept is that you won't have a static PvP landscape where the biggest (or strongest) guilds and factions hold all of the castles permanently. It prevents the PVP game from getting stale, and offers some new challenges with each new campaign. We don't know yet how much each campaign will differ from the last, but there is definitely some potential there. One other interesting concept with this game is that the player is described as "An immortal crow that travels from vessel to vessel at will". What they mean by this is that each of your characters is just a shell that you are inhabiting at the time. As you start out in the game, you pick from one of the 12 races and 11 classes. Nothing is restricted in terms of gender or faction. The only restriction is that each race is limited to specific classes. You start out in one of these "common vessels" and play the game. Eventually you can craft or find upgraded versions of the "vessels", that allow you to build a stronger character. The higher the vessel's rarity, the longer it takes to level and the stronger the bonuses are to your stats. It sounds like the Crowfall devs want leveling to be a fast and easy process, so it doesn't feel like a grind to level up a new vessel / character. Crowfall also emphasizes the idea of having multiple characters to really maximize your gameplay. You will have some characters for combat and others for crafting & gathering. The idea is that you will have lots of options so you don't get bored with just a single character. To top it all off, Crowfall has a real-time player progression system similar to EVE Online. Each of your characters levels up the normal way in PvE / PvP, but your account as a whole is always progressing in real time. Your account gains skill points every few seconds whether you are online or offline. You invest those skill points into various skills that benefit every character on your account. It unlocks new abilities, stats, etc. so that your characters can improve even when you're offline doing something else. While there are 11 basic classes in this game, that is only the beginning of your character progression. Around level 20 you get to pick between three "Promotion Classes" that specialize your character in whichever of those three options you want to play. Crowfall goes even further by introducing "Disciplines". As your character levels up you get "Trait" points that you assign in your skill tree to unlock abilities, stat bonuses, and discipline slots. You can find or craft Minor Disciplines that usually grant your character 1 or 2 new skills or passive bonuses. You can also equip up to 2 Major Disciplines that function like sub-classes for your character. They add in 4+ new skills and bonuses that allow you to customize your character to your liking. For example, you could be playing on an in-your-face melee DPS character like a Myrmidon. Then you add in two Major Disciplines that add some healing abilities, ranged spells, etc. I don't know how many Major Disciplines will be available when the game launches, but even in Closed Beta there are over 40+ unique Major Disciplines to play with. There are also Exploration Disciplines that impact your character's resource harvesting / crafting abilities. All in all it is one of the most varied character progression systems that I've seen in a MMORPG. The game is "Buy 2 Play", meaning that once you have bought the game you can play it forever (for free). They do have a VIP Membership that functions like a monthly subscription, which gives you a few benefits that allow you to progress faster in the game. Otherwise the cash shop is cosmetic only, and they claim that nothing sold in the cash shop will impact the gameplay outside of how things look (cosmetic). Right now you can purchase the game during the Closed Beta and get it for $40 instead of the standard $50 cost. On top of that, they currently have a promo where all you need to do is join a Guild on your account, and you get 20% off! It worked out to about $31-32. That promo is only active until August 23rd, so don't wait too long! Come join us and check the game out! If you have any questions, post here on the forums or find us on Discord. There are usually people on the COTP Discord server right now as the Beta is fresh. Here are a few decent videos to check out:
    6. Whoa, 18 years indeed. Welcome back Methanol!
    7. If anyone is interested in playing Population Zero when it releases in May, they are giving away full game keys to the first 5,000 people that sign up for their event, and Closed Beta keys for the next 5,000 people after that. I went through all the steps and sure enough, I now "own" one of their $30 founder packs for free. Details are on their Facebook page: https://www.facebook.com/Populationzeroonline/ The next Closed Beta starts on March 21st!
    8. Yeah, it's on my radar. I have been included in several of the Alpha tests, and it has a lot of potential. It's still pretty rough around the edges, but we shall see how it shapes up at release.
    9. @VoltariIt's pretty awesome so far. I have my "Fury Ranger" up to level 50, and my mage character should be up there soon. I've completed the storyline, and the endgame content seems decent so far. I've been playing each night for the last two weeks, and the game is definitely still fun for me. I think it has a lot of long-term potential, but I wonder how fast the players will burn through the initial content. Hopefully they can finish fixing the bugs from the release version of the game, and start working on "what's next".
    10. I watched the full 3 hour video... I'm actually feeling better about it now than my initial reaction (anger & frustration). Colossus / Ragnarok gave the investors a reason to put more money into the company, and let them hire more people to help with the new side-game. Like he said in the interview, a lot of the coding and design progression that went into Ragnarok is something they will use for CU. In the end, it may give the players something to mess around with and play until CU releases, and in theory it should speed up the CU development process. Anything that makes CU closer to launch sounds good to me. I've been on the losing side of other companies that basically stopped development to work on a completely different game that did not progress their initially promised game in any way. I've seen the cash grab developers that take all the backers money and give up on games. None of that seems to be what is happening here. Out of all the developers out there, I have more faith in Mark and CSG than the big AAA companies. Like Mark said in the video - they are giving Ragnarok for FREE to the backers. They could have easily tried to charge people for it and bring in more money. Do I wish CU was out last year? Absolutely. 2019 was probably the most frustrating year in recently history for MMORPG's. I want CU sooner than later, but at least they are doing something with their time that progresses towards a better game. I just hope it actually pays off and they move CU sooner.
    11. Yeah, we can probably set one up if they have Clans implemented. I honestly haven't been far enough in the game to test that. If anyone wants to join us in Wolcen, my Wolcen Tag / ID is "elrickvothe.0920"
    12. Wolcen: Lords of Mayhem is going into full release on Feb 13th, 2020! I've been following this ARPG since it was first Kickstarted way back in 2015. I've played it once or twice throughout the development process... Some Alpha, some Beta. Overall it has come along very nicely, and I have high hopes for the future of this game. This game has been discussed as once of the top games that will be pit against Diablo IV for the next generation of ARPG's on the market. I know Cecil and I will be playing for sure. Come join us in-game and on Discord! Final Launch Trailer: Rhykker's Review: ZiggyD's Gaming Review:
    13. If anyone is interested in playing Wolcen, their full "Release" goes live tomorrow on 2/13/2020. I know Cecil and I will be playing Wolcen for the forseeable future, as we've burned out on Diablo III and Path of Exile.
    14. Hah yeah, I've been doing that too. If I did it every day it would be done already, but even casually logging on 2x a week or so, I'm almost done. Doesn't it still grant you the "ArcheMaster" title?
    15. Here's the "Review" they posted about the recent Alpha test (see below). It sounds like I wasn't the only one with those concerns.
    16. I knew it was a free Alpha test this weekend, so I wasn't expecting much... However, my 1 hour in the game was frustrating and pointless. I started out messing with gathering / crafting and some PvE. That part was alright, but going any farther was a waste of time. Literally every single plot on the map is taken. I ran for 40+ minutes and did not see a single open plot of land to test any of the player housing and building mechanics. Meanwhile, all I see in chat is a bunch of kids trolling new players. People would ask where there were open plots, so trolls would suggest spots that were open - and then laugh when people got there to find all the spots taken. Fun stuff. Why have an open Alpha test if every single plot on the map is already taken? This means no new players can even test a major part of the game. On the bright side, I'm glad I ran into the toxic community and gameplay issues before I invested any money into the game. It's just disappointing, because I thought this game had an insane amount of potential. I think this one is going to be a "no" from me. At least not before it launches and has actually playable content.
    17. Hit me up on Discord or Steam if you're interested. I've been playing it daily for the last few weeks, and here is what I can tell you so far: 1. While playable solo, it is a lot more fun to play with other people. It also does not matter what planet or "server" that you start on. It gives you the option of U.S. East or West, but all that does is determine which planets are in your available starter planet pool. Once you start playing the game you can get to any planet. For example, I started on a U.S. West planet. However, through using the portal system of the game, I could easily get to the US East planets, or the EU planets, or the AU planets. There are no restrictions between countries in this game. 2. The game seems like it has a steep learning curve at first, but really all you need is one person to ask your questions. If a knowledgeable player can help you out, it becomes 10x more fun. 3. Join a guild. While COTP doesn't have enough of a population to warrant a chapter yet, there are a few of us playing. I joined a guild called "Portal Seekers". They have been playing together since Beta, and their players are incredibly knowledgeable about the game. They have a portal system set up where you can freely travel to every planet in the game. They also have established easy access to player "Shopping Malls". It is essentially a group of portals that go directly to different players' shops. This game has no NPC shops, so the entire economy is player driven! Again, just hit me up on Discord / Steam to chat.
    18. Also, if you have some additional time, this video has some good info as well.
    19. Hey guys... I finally got my Clipper boat finished last night. I would like to get started with fishing, but I'm looking for some "fishing buddies" to do it with. As I understand it; in the current Wynn economy Fishing is the #1 top way to earn gold. Yep, that's right - even better than trade packs, farming, dungeons, etc. I think only the Library runs can beat Fishing in terms of gold per minute. However, Library can only be done once a day, and it's a total shit-show in terms of organization. I'd like to get a group of people together to get started with fishing. Ideally we can start with the clipper, and eventually get a fishing boat for the guild. In case you haven't seen the "X for Fishing Raid" spam in Nation chat, there is a current achievement that rewards you with a free fishing boat design. It is insanely fast to reach this achievement in a raid as every person's fish catching contributes to your personal goal. I know, it doesn't make sense, but hey that's ArcheAge! Other than sitting in a raid fishing, there are some steps to take before we get to that point. I would suggest that anyone interested start out with the following video: I'll be online any night after 9:30 or 10 pm Central time if anyone wants to chat more. It may be possible to do fishing runs during the day on some days as well, if the 10pm time is too late for some people. For now I would say follow the video and get going with the Fishing quest in-game. Once you get to the point where you are supplied and ready for some longer fishing runs, let me know and we can head out on the Clipper. I haven't figured it out 100% yet in terms of requirements for the fishing raids, but I will look into that further tonight. Let's go fishing!
    20. Yeah, I'm really hoping they fix the queue issues... Lately I have only been able to play during the day when there are no queues. Once it hits the prime-time evening hours, I can't get through the queue because it keeps locking up on me. Each time I have to restart it puts me back at the end of the queue.
    21. Yep, its a file import process in ArcheAge / AU. We have the high-res versions of the logo that we used the first time around, so we should be able to do it again for AU.
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