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Relaed

CotP Knight
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Relaed last won the day on June 13

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About Relaed

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  • Birthday August 22

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    College Park, USA
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    I started with Covenant of the Phoenix playing Rift Planes of Telara - great game and superior guild!
    After a year, Rift aged, with many people leaving for SWTOR.

    I tried League of Legends in the Interim, and am a long time player of eve-online, but not with CotP in the wormhole, me no like wormhole! Then switched to playing World of Tanks with CotP full time, and am pushing hard as a recruiter to expand the chapter. Mechwarrior Online came out, and a few of us switched to that, but the chapter is inactive as the game goes through the beta process, I still play it, mostly keeping up dated and up to date on changes.

    I'm looking forward to NeverWinter, AD&Ds new online MMO coming out. I had played DDO a while back and like the mechanics of D&D with thieves providing valuable services to the party.
    August, 2012. Mechwarrior Online is a in orbit, as beta rolls on, new features are added, the game moves closer to open beta soon. The MW universe has so many possibilities to be an MMO+ like eve-online, with markets, missions, guild vs. guild warfare. Based on the Cry Engine first person shooter platform is going to limit the game, we will see where it goes. At least is Free to Play.

    Dabbled in Star Trek Online to check out the ships with my new graphics card - awesome!!! The game has evolved since it first came out, but if you want anything really cool, you have to shell out hard cash for it or play like a fiend. A friend of mine has spent 2000 euros so far on the game. OMG! I'm still playing STO now, it's my main game.
    March 2013: Still playing STO, haven't spent a dime on, you don't have to do get the good content - thank goodness. Haven't touched WoT in a long time, don't think I will - good luck fellow tankers! I officially resigned from the Chapter when I stopped playing. I still play MWO also with HouseKurita.org Working on fleshing out a Raven, though I prefer heavier mechs, light mechs are the rule of the roost right now.
    I moved into HHoD in MWO and am doing well, though the delay of community warfare has dampened spirits.
    All along I have continued to play Star Trek Online daily, it's a challenge with a never ending list of things to do. Fun!
    Times and games change! I stopped playing Mech Warrior Online, because the game fell through by not releasing community warfare, and many months later, it is no where. They just keep selling mech packs for crazy prices.
    Going back to STO, I wrangled CotP Management to let me restart the chapters, that was 2/15/2014. We are still going today, two fleets, Fed and KDF, with work schedules, its mostly a weekend recruit and shoot, but I still like the game, content keeps coming and there endless things to do!

    World of Tanks - grrr. I found a small group to play with around May, some good folks, and we play tournaments for gold regularly, so I have to input some time into getting tanks and crews up to snuff, but not that much time. Winning gold in tourneys allows you to buy premium time and make faster headway. After a few months of WoT, I reached Tier 9 tanks, purchased one with my hard earned in game currency, and found it to be lacking. I then calculated the cost and time to fully train the crew and mods and get to the next Tier 10 tank, and said no to the next few thousand matches. WoT is over for me.

    2013-06 - 2015 Current: MechWarrior Online came out (2 summers ago) and I initially played as a founder, I like the game, but they have done little except release new mech packs for purchase, and community warfare is a disappointment to the player base. They didn't want to make an MMO, so there is nothing to do except beat each other to death in arena style play, that gets old very fast. It's just like WoT in bigger battlemechs. *Sigh*

    2015 - Have you checked out HeartStone? A fun little card game online based up WOW characters, but there is no social aspect to it that I have found, no chat center, no adventure, just card matches. It's okay.

    Checking out Heroes of the Storm - having played League of Legends for a long time on and off, HOTS has a much shorter match time, and is drawing in many new players as its the new game and the time requirement is lower.
    Check out the Angry Joe Show in youtube.com for game reviews and a good laugh!!
    9-2015 Went back to playing eve, MWO has not added any new content in some time. Didn't like Heroes of the Storm, though I do like Hearthstone, they I have to not play games of chance like that, they are essentially a waste of time and similar to gambling. Nothing new on the horizon for gaming, The Division came out, an FPS, not interested. Keep on rolling!

    12-2016 - Still playing with Hearthstone on the side, MWO has not improved and they just announced why, they have been putting resources into Mechwarrior 5. Can I get a refund for all the DLC I bought to fund a different game I didn't play? Bastards!
    Playing World of Wartanks on the side in the REDDIT clan, and tried out WoWarships - its ok, but too simple.
    Eve Online is going well, my corp is small, hi/low sec, doing ok, running incursions, mining, low sec stuff. We have a WH also for better isk. Am taking most of the Christmas - New Year's holiday off, and joining the corp to a new alliance for the new year.
    Also got back into Never Winter, and do like it as a fighter style game, running a half-orc thief for the dps.
    If you take the time to look at the art / graphics in NeverWinter, its a very good looking game!

    2018 More than a year with NeverWinter, ended a long gaming run. The alliance we were in would never get a discord server, or ask people to get on coms for raids. They were nice people, nicer than most, and members liked them, but there was no way they would grow, and they never did. Triptyl has guild lead now, still playing, there is a new update, new content, more to do!

    12/2018 saw a year fling with Life is Feudal MMO. Similar to Arc, chinese CTSG / PinkGays blobbed the server, duplicating and cheating, lag creation, drove people away from the US Sever to EU. The EU had defeated the Chinese, so they moved to the US sever, where we were outnumbered 2 or 3 times over. Folks left the PvP server to for the PvE style server with less open world pvp, the Chinese did not follow.

    2019 Sees Atlas chapter for CotP run well on the first iteration NA PVP server, great battles, allies, a great game - don't believe the reviews from trolls. April has a brand new game, servers wiped, different mode of the game, much more enjoyable. Raid timers let you select your combat active timers during your active time zone, and invulnerable during the peace time. Members are enjoying it very much. It will probably top out after another few months, the pirate theme will get old, the world can't get much bigger. Fun game though!

    Magic The Gathering has also released Arena, an online playing version of the game, free! Very good game, playing with some CotP members.
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  1. Thanks for the update mate! Will be watching the developments on this game also!
  2. Good list. I'd like to continue with the 'War Dock' concept we had been using. It's a really large task for one person to do all you listed in Naval Commander, might have to break that one down. For example with the War dock, we had 4-6 ships for the company there. Just gathering the materials, refilling spent ammo and mats was a large task that took hours, because you had to gather, craft, haul, and track for all the ships. Once that was done, it was time to do something else. I could not imagine doing all the other tasks you have listed, they would have to be delegated to team members. Perhaps the better approach is to have a sign up for teams to do X, and a leader would naturally arise in that team to become the commander. Good list. I'd like to continue with the 'War Dock' concept we had been using. It's a really large task for one person to do all you listed in Naval Commander, might have to break that one down. For example with the War dock, we had 4-6 ships for the company there. Just gathering the materials, refilling spent ammo and mats was a large task that took hours, because you had to gather, craft, haul, and track for all the ships. Once that was done, it was time to do something else. I could not imagine doing all the other tasks you have listed, they would have to be delegated to team members. Perhaps the better approach is to have a sign up for teams to do X, and a leader would naturally arise in that team to become the commander.
  3. Sharing this update list because it really shows that the devs for the game are paying attention to players and details. Some of these updates are new, some reflect mods made available only to private paid servers, but all are now on the free to play official server, and make the game much better! Thanks to Yak for posting them! 8:35 AM] [Sentry] Yakarue: - Mortar and Pestle slots increased to 40 - Soap Blueprint added to Cooking Pot and Grill - Large Storage Box slots increased to 100 - Small Storage Box slots increased to 40 - Sugars now stack to 500 (increased) - Thatch now stacks to 1000 (increased) - Grenade weight increased to 5 - Firegel, Gunpowder, Blasting powder, Mythos and Coral can now be stored in the ship resource box. - Reduced Grenade damage to players by 33%, to NPC Crew and Creatures by 10% - Increased Playershop health to 12000 - Reduced base damage of Blackjacks by 10% and reduced the Fall Swing damage by 65% - Doubled stamina cost of shield bash - Fire Elemental now takes 50% more damage from Shotguns and 100% more damage from Ballista - Fixed ""Fail" sound line for the medkit using male voiceline for female characters - Fixed being able to place wallhooks on demolishable resources to prevent floating structures - Fixed being able to place triangle foundations on top of beds - Player Name is now included in the tribe log when scuttling ships or demolishing it via a shipyard - Fixed a bug which allowed you to move whilst bola'd - You can now base on non-allied PvE boats, and we've added an action wheel entry to force non-allied characters off of your ship in PvE
  4. Thank you Grad! Worked like a charm!
  5. Trump has all his junk made in China, but there are still some US Manufacturers of computer hardware out there for you to use. Several notable facilities in the U.S. that either make or finish hardware production: Micron has manufacturing facilities outside of Salt Lake City, Utah and Boise, Idaho. It shares the Utah location with IM Flash technologies, which makes flash chips for their solid-state drives. These chips end up in DRAM and SSDs produced under the Crucial brand. Mushkin boasts a USA-made status on its packaging, and has a manufacturing facility outside of Austin. The company sources NAND wafers from Micron for use in Mushkin SSDs. Samsung manufactures some of its NAND Flash memory chips in a $17 billion, 160-acre plant Austin, its only facility outside of Asia. Patriot Memory assembles DDR RAM and USB flash drives at the company’s Fremont, California plant. It also has manufacturing facilities in Taiwan. PNY Technologies manufactures DDR memory, graphics cards, and solid-state drives in a manufacturing facility in Parsippany, New Jersey that features one of the ten largest solar power installations in the US. Beyond these semiconductors, however, there really is not much in the way of computer hardware manufactured in the United States. Are there others that I have missed? Let me know in comments about other computer hardware companies with manufacturing operations in the U.S. This article was updated Sept. 27, 2018.
  6. $35 x 12 = $350+$70 = $420 a year, $1260 for 3 years. HIGH END upgrade kit for Motherboard, CPU, and Ram = $750. - Good for 3 years or more. https://www.newegg.com/Product/ComboBundleDetails.aspx?ItemList=Combo.3821024&Description=upgrade kit MID Grade upgrade runs about $300 for an I7, $100 for a MB, and $200 for 16gb 3200 Ram = $600. CHip prices will come down a bit in June as the global CPU shortage will wane a bit. With one upgrade kit your system is good for another 3 years at least, equal to $1260 bucks for 3 years of their rental service. In between those three years, you can upgrade your Graphics card - which is what most people need but is prohibitively expensive right now. ($800) Over the long run, you do better if you spend the time to shop, reserve purchases for holiday sales, and do your homework. Also, you have zero guarantee that these services are not reading your data and selling it - like all these services either do, or will do later when they need more money. Pay yourself, buy your own computer upgrades, use a credit card, wait for a sale, and space out the purchases, either way, you do better yourself, and you know and own your own gear.
  7. Intel had a vulnerability that could be used by the US Government to acquire state secrets from a number of bad actors; China, Russia, Terrorists. Instead;, Intel informs its customers in China, before informing the US Government. https://techcrunch.com/2018/01/28/intel-reportedly-notified-chinese-companies-of-chip-security-flaw-before-the-u-s-government/ They should have called the NSA and handed over the information to the NSA, so much good could have been done to thwart bad actors on the world stage. Intel has serious governing issues, as most of their R&D and major technology comes from their Intel Israel team - the same country that was going to sell one of our AWACS aircraft to the Chinese until we complained back in 2000, to today where Israel sold the software to Saudi Arabia that allowed them to hack a Washington Post reporters phone and ambush him at their embassy and murder him, and whom purchase significant political influence over US politics, for such a small group. Israel's track record is not good. Most of Intels manufacturing is done overseas in Asia, including China. Hence their telling their Asian customers before the US Government. As unlikely as it may be to happen, boycotting Intel in your purchase decisions is what is needed here. There is a shortage of CPUs globally, AMD has become more wanted only to fill the gap, AMD chips are not better than Intels, but they don't come with all the baggage of selling out the US government to the Chinese and American reporters and our R&D to the Israelis. AMD for the win.
  8. Relaed

    Anthem Arrives

    Looks like a nice game, is it an MMO as in there are alliances of players that band together to fight other players, to hold territory and compete for top rankings? Is it more than just a monster hunt, killing monsters because they are there kind of game? Do we need a high end gaming rig with an $800 GTX1080Ti?
  9. Captain's Log 26: The Hoppening 🐰 APR 18 @ 9:28PM - JATHEISH Ahoy Pathfinders! One week has passed since the launch of our Mega-update 1.5 (ATLAS v100), and what a crazy voyage it’s been! As mentioned in our previous announcement, this update has been one of the largest we’ve ever worked on as a team and we are incredibly proud of the results. The last few days have shown us that these changes have been a step in the right direction to help fulfill ATLAS’ ambition of becoming the ultimate fantasy pirate adventure. Since the patch launched, we have been continuing to iterate daily based on your feedback and reports, and have plenty more being cooked up as we speak. This log will talk about some of the new content you’ll get to experience in our upcoming mega update, our Easter Event, as well as the future of Empires. Update on Empires & NA PvE After careful consideration, we have decided that we will be shutting down the Empire network as it has been demonstrated by the players that the Colonies & Settlement system is much more favored. We suspected this to be the case prior to the launch of these servers, but we believe in trying out and testing new systems and want to make the best use of Early Access as we can. The results speak for themselves, so as of tomorrow, Friday the 19th, at 7 PM Eastern the Empire Server will be shut down. This network will be replaced with a North American PvE network using the existing Colonies system. We still believe that there is a place in the game for ambitious PvP players, and we believe that open-ended PvP is a really important and fun part of ATLAS. We want to find a way we can still support those goals whilst still keeping our more controlled and rule-based PvP. The Hoppening 🐰 This weekend, the ATLAS will be paid a visit by the Magical Easter Bunny! They’ve struck a deal with the Cosmetic Vendor at your local Freeport and will be giving away their specially branded Bunny Ears for a small donation of Easter Eggs! So hop on into the ATLAS this weekend and join the hunt for eggs which are buried in treasure or can be collected from chickens. Before you know it, you too could be standing proud--or at least standing--with your very own Bunny Ears! If ears don’t float your boat, you could always be a scallywag and throw the egg at passers-by, yolking their vision or slowing down wild creatures. Get yolked! The Hoppening Patch Notes (v101) Treasure Chests now include Easter Eggs and Chickens (both wild/tamed) will drop them over time. Easter Eggs can be used to purchase crafts of a Bunny Hat (they stack, so you can purchase multiple crafts and keep them even after the event ends!) Eggs can be thrown at players to cause a post-process ‘yolk’ effect and at wild creatures to slow them down. Increase player speed by 10% across-the-board Water Reservoirs now automatically generate water if they are placed on fertile soil. How quickly they generate water depends on the soil type and biome, indicated on the HUD when you place or look at the water reservoir. You can now self-heal with the medkit. How much healing you get is dependent on a new Self-Healing Skill (though you can Heal yourself without the Skill, you'll only get 10% effectiveness) Killing the Krakens now completes the respective Quest for everyone in the combat zone, not just the people who have got all the Power Stones / Essences. (not retroactive) Fixed Treasure Maps sometimes generating stuck into the world geometry (not retroactive) Spikeshot now has a 15-second Defuse timer that begins upon impact Company limit on PvP server has been increased to 75. Mermaids should now properly target players on ships (they should then sing to lure the players off the ships). Upcoming Patches Over the coming weeks, we’ll be sharing more about our next mega update which we have planned for ATLAS. It’ll be a similar scope to that of the one that launched in April, here’s a little sneak peek at what’s to come! An enormous dungeon found deep in the depths of the polar region. We can see that this was clearly once occupied by pathfinders but now deserted. Rumour has it that they were slaughtered or their fear of a legendary and elusive mythical beast steered them away. We’ve also got a lot more plans for combat, including new weapons! Here’s something we’re working on currently, with more details on other weapons to come soon: More islands will soon be emerging their way onto the ATLAS network early this summer, and they’re going to be large and higher quality than ever before! And as always, we’ll be continuing to iterate on your reports and feedback on a regular basis. Since the Mega-Update 1.5 launched, we’ve had over 10 patches fixing bugs, adding in new features, and making adjustments. You can expect that to continue over the coming days, weeks, and months ahead! Latest Patch Notes, up to v100.81 - Fixed multiple cases where players would get stuck in structures after reloads, respawns, or fast travels. - Fixed a bug where player flags would be merged into companies if they didn't have a company previously. Creating your own company when you own a flag will still merge the flag, however joining an existing one won't merge over the flag. - Significant improvements for raft sail-mounting control - Possible fix for 'ghost islands' appearing when transitioning between servers - Submarine is now unlocked when defeating the Kraken, regardless if you have collected all the power stones as an individual. - Readjusted (increased) gold dropped from Whales, so that their total reduction was only 17.5% rather than 35%. - Active Settlement wars should now show up on the map for everybody, regardless of team and regardless of how zoomed out you are. v100.7 - Possible fix for tamed Creatures falling through structures on server load/overtime. - Fix for creatures over spawning when wandering out of spawn areas. - Increased structure check on creature spawns to prevent them from spawning inside bases on Lawless servers. May still occur in areas with a large open space, such as a big pen. - Fixed a case where Army of the snarfled were being destroyed but did not count towards your objective, therefore made it impossible to dig up certain treasure chests. - Eliminated some D3D hung crashes - Adjusted mythical shipyard crafting requirements so they can be crafted at smithy - Maximum tax on PvP is now 30% - Barshot projectile has had it's range and speed increased so that it's closer to a regular cannon ball - Water Reservoirs now hold 12,000 water and Barrels hold 4,000. - Whale health has been increased by 20% and gold reduced by 35% - Ballista reload time has been increased - Elevators now rise at 3x the rate and can carry 2x more -- may cause some clientside jittering when moving on top of the elevator (known issue that we're working on). - Medkit spoil timer increased to 12 hrs - Increase durability of grappling hook by 2x - Increase earthworm spoil time to 1 hour - Increase the stasis range of Mermaid so they're easier to find - No cooldown on placing cannons in PvE - Reduced creature harvesting for berries - Ramshackle sloop weight capacity has been reduced to 1200 - Raft weight capacity as been increased to 1600 v100.6 - Giraffe now harvests 6x thatch again - Fixed an issue where structure check was allowing players to build when there was no foundational support - Improved bola offset for feeding Elephant and Giraffe - Fixed a bug which allowed you to take items from the trade window of another person in the same company as yourself - Fixed a case where player inputs would 'stick' on sails that they had just unmanned v100.5 New server commandlines: ?SuppressSettlementName=true Suppress the capability to rename settlements except for server admins. ?SuppressJoinNotifications=true Hides all the join/leave notifications on a server regardless of client options. v100.43 - BattlEye update v100.4 - Fixed some issues where characters were able to contest Flags out of range, and where they weren't showing up with the "Flag Range Sonar" action. Also increased the time of the Flag Range Sonar to 30 seconds. - The flag Contesting range has been lowered to 10k for Colonies mode, down from 15k. - Official Servers now have a much lower repopulation prevention radius for resources and creatures (approximately 25% the previous range) v100.33 - Fixed blueprint number-of-crafts-remaining erroneously appearing on engrams - Added a text to craftable item icons indicating how many times it can be crafted based on the resources in the inventory - Adjusted the position of the item icon stat label to not overlap with the quantity label - Doubled the size of the quantity label on the gameplay HUD item crafting indicator to be more readable - Fixed a camera blip when grappling hook attaches in TPV - Fixed the Melee Camera Animations checkbox option to work again v100.31 - Can only select Freeports/Lawless as home servers now on the Official Network - Claim resume timer is now 10 seconds after contesting has ended - Claim contesting requires placing a flag in range of the enemy flag - WALL Lantern resource consumption rate reduced by 75% - Max Tax rate on PvE set to 20%, and is only additive on PvE (doesn't reduce the taxee's resources) - Improved Grappling Hook functionality resulting in better interactions with Floatsom, and when climbing down. - Freeports and Lawless Servers have a unique display icon in the server map grid. and you can check out our entire Patch List since release, here! Show ‘n Tell #3! Check out our PlayATLAS announcement to see the results of our sixth Show 'n Tell contest![www.playatlas.com] Alrighty, that’s it for this post. Thank you so much for becoming a part of our crew and we can't wait to show all you scallywags, landlubbers, captains, and seadogs what lies ahead! Happy Sailing, Grapeshot Games 🏴‍☠️For the latest dispatch on #playATLAS keep yer one good eye trained on this here information🏴‍☠️ Hoist ye sails to our Homepage: https://www.playatlas.com/ Natter n' chatter on Discord: https://discord.gg/playatlas Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  10. We are getting closer to a live server with the new patch, for the moment we are on Public Test Servers for Empires, PvE, and an EU Test Realm. Here are the notes for today's update. https://www.playatlas.com/index.php?/atlas-news/records/atlas-mega-update-15-release-info-r114/ Ahoy Pathfinders! We just wanted to give you a quick update on where we're at with this upcoming major version release! The team and the community have been extensively running the latest update through its paces on our Public Test Realm in tandem with our internal testing and bug fixing. We've found the PTR to be highly beneficial for our team, and because of you guys, we have been able to identify many bugs and resolve them before the update officially launching on our main network. So thank you very much, we truly appreciate all the support and feedback you've shown us, especially over the past week! We're very eager to get this patch out and it's not too far away. ATLAS has been revised and re-envisioned in this Mega-Update 1.5, which is the culmination of 3 months of live feedback from players since launch! To read about the upcoming features, check out our patch notes: Launch Information As of right now, we are currently working on generating our release candidate. We expect that our entire network will be wiped and the patch made available on: Thursday, the 11th of April at 10 AM PDT For this relaunch, we'll be spooling up the following networks, completely fresh with no pre-existing data: Colonies: EU and NA Networks PVE: EU Network Empires: NA Network We're currently in the midst of setting up hardware and expect that we'll be able to deploy an additional NA PvE network in a couple of weeks time. Please keep your eye on our social media, discord, and announcements through the night as we'll be sharing updates as we get closer to the launch time. Additionally, for those of you who are just beginning your ATLAS journey, we recommend you wait until the update has launched and keep an eye on Steam if you er...value your booty. Happy Sailing, Grapeshot Games ‍For the latest dispatch on #playATLAS keep yer one good eye trained on this here information‍ Natter n' chatter on Discord: https://discord.gg/playatlas Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  11. UPCOMING PATCH NOTES PLEASE NOTE THESE PATCH NOTES ARE NOT FINALISED AND THERE MAY BE CHANGES PRIOR TO FULL RELEASE ON THE LIVE SERVERS. ATLAS 1.5 - ETA: APRIL 11TH (PTR: 4TH OF APRIL) MORE NOTES TO COME! New Features and Content - Redesign: ATLAS World - 40% more islands/landmass & new world map layout. - Redesign: Claim System - Colonies: Freeform building, with more progress-protecting and time-enforced PvP rules creating a cooperative atmosphere, and limits to ensure the game is more oriented towards single players or smaller groups. Previous mode now known as Empires and PvE will be a modified version of colonies. - New Environment: Deep Ocean Trench. A new area to explore, guarded by powerful underwater creatures and home to the new Giant Crab - New Environment: Eastern Tundra now has its own visual design, no longer using the Western Tundra style - New Weather: 'Snow' weather systems for Polar and Tundra - New World Phenomenon: Aurora Borealis light display which will result in a harvesting bonus, visible in particular regions. - New Vehicle: Submarine. Explore the depths of the ocean in this small scouting submarine. Use the claw arms to help harvest the ocean floor and explore (demolish) player shipwrecks. Also equipped with a harpoon (uses ballista bolts) as a new underwater weapon which will ramp up oceanic combat. - New Creature: Giant Crab. It can carry heavy loads, along with players, tames and wild creatures - New Item: "Guillotine". Hanging your foes in a noose taking too long? Off with their heads! - New Item: "Large Wall". Equipped with parapets and ladder snaps so you can now build a proper defensive perimeter! - New Item: "Small Gates". 2-wall high gate structures for wood and stone. - New Item: "Player Shops". Players can set up automated shops, listing loot for sale and naming their own gold coin prices. - New Item: "Settlement War Declaration". Tied to the War System. Drag over a settlement on the ATLAS map to declare war on them! - New Item: More tame tokens for more mythical creatures! Allowing players to have limited-time tames of the Fire Elemental, Rock Elemental, and Gorgon. BONUS: Rock Elemental and Cyclops are rideable! - New Feature: War System - Declare war on your enemies! - New Feature: 1 'Mainline Quest' involving gathering 9 trench stones and defeating the hardmode Kraken! - New Feature: 7 more ‘Quests’ which upon successful completion will provide their own unique Skill unlock - New Feature: Curses. Tied to the execution of players - New Feature: Player-to-Player secure trading system - New Feature: Procedurally Generated Shipwrecks which players can explore for items and blueprints. They can be found by diving deep into the ocean, or looking out for their visual indicator on the surface of the water, or successfully completing the sextant mini-game which will point you in the direction of nearby shipwrecks. - New Feature: Human Catapult. Player characters can now be deployed into battle using a catapult. - New Cosmetics: Peg Legs, Hook Hands, and Multiple Armor sets to customize the look of your company and crew! Can be purchased at the cosmetics vendor. - Redesign: Squads (Ship) of the snarfled will now come in multiple size variations with different stats and difficulty levels. - Redesign: Grappling Hook has been revamped, better physics & rappelling mechanics, and players will be able to realistically swing using them. - Redesign: Explosive Barrels. Can now be carried in hand, thrown overboard to sink and will explode when they collide with anything underwater (Depth Charge!). Balance Changes - The higher quality shipyard used when building a ship, the more level ups a ship will be able to obtain. - Ships can now level up their total damage output (which effects all cannons on a ship) and their total resistance, as new upgradable stats. - All tamable creatures made breedable, with no exceptions except for Mythical Creatures. - Various spawner adjustments & fixes across all islands - Reloading now changed to have the mini-game appear back to back, rather than through various points of the animation. - Vitamin debuffs have been removed and will only cause health loss when a player has a vitamin surplus or deficiency. - Increased smithy inventory slots to 130. - Increased weight of catapult from 12 to 84. - Adjusted the crafting quantities on higher tier blueprints so they don't require as many resources as before. QOL Changes - Territory map will now display allies as teal-coloured - Character creator now has a Height slider to make it easier to set your character's desired height - Any dead ships (shipwrecks) from your Company appear with a unique icon on your map now, so you can find the wrecks - Global territory message updating - Currently contested claims will be indicated on the minimap - Players can now mount a sail to directly control the sail's open/close amount and rotation settings in a more intuitive way. - Toggle ladders button for ship captain, defaults to L key. - Company Groups have been increased to 10 - Players cannot accept alliance invites unless they're an admin - Company Log can now be sorted - New group permission which acts as an effective 'company owner'. Only the true company owner can set/unset that specific group rank. Misc - Improved Server and Client performance - Visual feedback for players being unable to board unallied boats on PvE - Full body animations for harvesting - More realistic old age wrinkles - Additional face sliders for character customization - Dive suit overlay has been adjusted so it's easier to see when underwater - Commodities trader can only be found on the Merchant Ship on PvP servers - Respec potion has been moved to the Crew Recruiter on Freeports RELEASED PATCH NOTES CURRENT V24.4
  12. https://www.playatlas.com/index.php?/atlas-news/records/brief-update-on-ptr-the-upcoming-atlas-15-patch-r102/ BRIEF UPDATE ON PTR & THE UPCOMING ATLAS 1.5 PATCH Hey Pathfinders! Just wanted to come in and give you a quick status update for ATLAS 1.5 before the weekend. We are planning on launching the Public Test Realm next Wednesday, the 3rd of April, and by then there will be an in-depth Captain’s Log which will do a deep dive on the entire patch so you know what to expect. Going forward, we expect subsequent major updates to come on a monthly basis, which will include more content such as new items, weapons, creatures and new areas for players to check out! We know that this update has taken quite some time and we really appreciate everyone’s patience as we dug down to the core of the claiming system and reworked it. We expect that we’ll have this ready to ship onto the main network by the week of the 8th of April. Following ATLAS 1.5, there will be a lot more to come in terms of design changes and content. This announcement post contains a sneak peek of some upcoming new creatures, can you guess what abilities they’ll have?
  13. Thanks to Yakarue for posting this video of CotP Assaulting CSTG main base harbor in K4. Some of the design elements we would like to incorporate into our base for next server wipe on April 8th. https://www.twitch.tv/videos/390581446
  14. To be, or not to be,....rammed by a whale!
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