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Relaed

CotP Knight
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Relaed last won the day on June 13 2019

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About Relaed

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  • Birthday August 22

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    I started with Covenant of the Phoenix playing Rift Planes of Telara - great game and superior guild!
    After a year, Rift aged, with many people leaving for SWTOR.

    I tried League of Legends in the Interim, and am a long time player of eve-online, but not with CotP in the wormhole, me no like wormhole! Then switched to playing World of Tanks with CotP full time, and am pushing hard as a recruiter to expand the chapter. Mechwarrior Online came out, and a few of us switched to that, but the chapter is inactive as the game goes through the beta process, I still play it, mostly keeping up dated and up to date on changes.

    I'm looking forward to NeverWinter, AD&Ds new online MMO coming out. I had played DDO a while back and like the mechanics of D&D with thieves providing valuable services to the party.
    August, 2012. Mechwarrior Online is a in orbit, as beta rolls on, new features are added, the game moves closer to open beta soon. The MW universe has so many possibilities to be an MMO+ like eve-online, with markets, missions, guild vs. guild warfare. Based on the Cry Engine first person shooter platform is going to limit the game, we will see where it goes. At least is Free to Play.

    Dabbled in Star Trek Online to check out the ships with my new graphics card - awesome!!! The game has evolved since it first came out, but if you want anything really cool, you have to shell out hard cash for it or play like a fiend. A friend of mine has spent 2000 euros so far on the game. OMG! I'm still playing STO now, it's my main game.
    March 2013: Still playing STO, haven't spent a dime on, you don't have to do get the good content - thank goodness. Haven't touched WoT in a long time, don't think I will - good luck fellow tankers! I officially resigned from the Chapter when I stopped playing. I still play MWO also with HouseKurita.org Working on fleshing out a Raven, though I prefer heavier mechs, light mechs are the rule of the roost right now.
    I moved into HHoD in MWO and am doing well, though the delay of community warfare has dampened spirits.
    All along I have continued to play Star Trek Online daily, it's a challenge with a never ending list of things to do. Fun!
    Times and games change! I stopped playing Mech Warrior Online, because the game fell through by not releasing community warfare, and many months later, it is no where. They just keep selling mech packs for crazy prices.
    Going back to STO, I wrangled CotP Management to let me restart the chapters, that was 2/15/2014. We are still going today, two fleets, Fed and KDF, with work schedules, its mostly a weekend recruit and shoot, but I still like the game, content keeps coming and there endless things to do!

    World of Tanks - grrr. I found a small group to play with around May, some good folks, and we play tournaments for gold regularly, so I have to input some time into getting tanks and crews up to snuff, but not that much time. Winning gold in tourneys allows you to buy premium time and make faster headway. After a few months of WoT, I reached Tier 9 tanks, purchased one with my hard earned in game currency, and found it to be lacking. I then calculated the cost and time to fully train the crew and mods and get to the next Tier 10 tank, and said no to the next few thousand matches. WoT is over for me.

    2013-06 - 2015 Current: MechWarrior Online came out (2 summers ago) and I initially played as a founder, I like the game, but they have done little except release new mech packs for purchase, and community warfare is a disappointment to the player base. They didn't want to make an MMO, so there is nothing to do except beat each other to death in arena style play, that gets old very fast. It's just like WoT in bigger battlemechs. *Sigh*

    2015 - Have you checked out HeartStone? A fun little card game online based up WOW characters, but there is no social aspect to it that I have found, no chat center, no adventure, just card matches. It's okay.

    Checking out Heroes of the Storm - having played League of Legends for a long time on and off, HOTS has a much shorter match time, and is drawing in many new players as its the new game and the time requirement is lower.
    Check out the Angry Joe Show in youtube.com for game reviews and a good laugh!!
    9-2015 Went back to playing eve, MWO has not added any new content in some time. Didn't like Heroes of the Storm, though I do like Hearthstone, they I have to not play games of chance like that, they are essentially a waste of time and similar to gambling. Nothing new on the horizon for gaming, The Division came out, an FPS, not interested. Keep on rolling!

    12-2016 - Still playing with Hearthstone on the side, MWO has not improved and they just announced why, they have been putting resources into Mechwarrior 5. Can I get a refund for all the DLC I bought to fund a different game I didn't play? Bastards!
    Playing World of Wartanks on the side in the REDDIT clan, and tried out WoWarships - its ok, but too simple.
    Eve Online is going well, my corp is small, hi/low sec, doing ok, running incursions, mining, low sec stuff. We have a WH also for better isk. Am taking most of the Christmas - New Year's holiday off, and joining the corp to a new alliance for the new year.
    Also got back into Never Winter, and do like it as a fighter style game, running a half-orc thief for the dps.
    If you take the time to look at the art / graphics in NeverWinter, its a very good looking game!

    2018 More than a year with NeverWinter, ended a long gaming run. The alliance we were in would never get a discord server, or ask people to get on coms for raids. They were nice people, nicer than most, and members liked them, but there was no way they would grow, and they never did. Triptyl has guild lead now, still playing, there is a new update, new content, more to do!

    12/2018 saw a year fling with Life is Feudal MMO. Similar to Arc, chinese CTSG / PinkGays blobbed the server, duplicating and cheating, lag creation, drove people away from the US Sever to EU. The EU had defeated the Chinese, so they moved to the US sever, where we were outnumbered 2 or 3 times over. Folks left the PvP server to for the PvE style server with less open world pvp, the Chinese did not follow.

    2019 Sees Atlas chapter for CotP run well on the first iteration NA PVP server, great battles, allies, a great game - don't believe the reviews from trolls. April has a brand new game, servers wiped, different mode of the game, much more enjoyable. Raid timers let you select your combat active timers during your active time zone, and invulnerable during the peace time. Members are enjoying it very much. It will probably top out after another few months, the pirate theme will get old, the world can't get much bigger. Fun game though!

    Magic The Gathering has also released Arena, an online playing version of the game, free! Very good game, playing with some CotP members.
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  1. Chronicles of Elyria Stole your money!? Last week, Soulbound Studios announced that in spite of just reaching a semblance of pre-alpha for Chronicles of Elyria, it was out of money and would be halting all work on the game, effectively canceling it, and laying off what remained of the entire staff (though apparently some of them are still working on it for free). Canceled MMOs are nothing new. The trouble here is that Soulbound had raised more than a million dollars on Kickstarter back in 2016, and millions more in the last few years, chiefly from players pouring money into their hopes for the game. As we noted this weekend, that makes it the highest-profile crowdfunding MMO to go completely belly-up. Gamer reactions have been… let’s call them mixed. Some have urged Soulbound’s Jeromy Walsh to pursue an Epic Games bailout and wondering why that’s not yet been pursued. Some folks are shrugging it off as just another dead Kickstarter. Some are in pure denial. Some are now calling “scam.” And as MOP reader Olivier pointed out, others are so upset they’re organizing in a Discord channel to explore a class-action lawsuit and give advice on how to pursue chargebacks through Xsolla. Here’s the server’s intro: As I type this, there’s even trouble brewing over the official COE forums and Discord, whereby Soulbound staff were accusing the company’s own moderators of “misinformation,” resulting in the (temporary?) removal of the forum and the public Discord channel and the removal of all of the forums’ moderators (thanks to HolyAvengerOne for pointing me to this one). Are you upset about the demise of Chronicles of Elyria? Upset enough to actually do something about it? What do you think gamers who are out thousands of dollars ought to do?
  2. Today the update league is released, here are the highlights! Good luck to all those that are up for the challenges! Path of Exile - Patch Notes Content Update 3.10.0 -- Path of Exile: Delirium The Delirium Challenge League Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile! You'll encounter the Mirror of Delirium in each area of the Delirium Challenge League. Upon touching the mirror, your reality will turn to mist and your nightmares will manifest. Inside the Delirium, deadly new monsters appear and existing foes become more dangerous. Pushing deeper into the Delirium will intensify its danger and grant even more rewards. Among the spoils you may find Cluster Jewels. These new jewels are exclusively available from Delirium content and can only be socketed in the outer rim of your Passive Tree. Socketing one of these jewels will expand your tree to reveal brand new passive skills and notables and, if you're lucky, even new Keystones. Like other items in Path of Exile, Cluster Jewels can be crafted to modify their properties. You may also acquire Delirium Orbs from high-level Delirium encounters. Delirium Orbs can be applied to maps, shrouding the whole map area in dangerous Delirium. You'll also find Delirium Splinters which can be combined to gain access to the Simulacrum. It is in the Simulacrum that you'll find Delirium's hardest and most rewarding fights. With 3.10.0, there are Standard, Hardcore and Solo Self-Found variations of the Delirium challenge league available. They have the same core mechanics and items. You can create private league versions of these leagues, with mods that make the game harder. The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you will receive the Delirium Horns. When you reach 24 challenges, you will receive the Delirium Cloak. At 36 challenge completed you'll receive the Delirium Wings. These microtransactions are only obtainable in this league. From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Delirium Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Delirium challenges you completed during the league. Major New Content and Features Added a new Intelligence Skill Gem - Arcane Cloak: Consumes a portion of your mana to gain a buff that can take a percent of damage from hits for you before being depleted. While the buff is active, you gain additional lightning damage based on the amount of mana consumed as part of the skill's effect. Shares a cooldown with other Guard skills. Added a new Intelligence Skill Gem - Stormbind: Place a runic pattern on the ground which grows as you channel. The runes slow enemies that travel across them and deal damage in a circle when detonated by the Rune Blast skill. Rune Blast can be channelled to upgrade the placed runes. When Rune Blast is released, the runes will detonate. Added a new Intelligence Skill Gem - Kinetic Bolt: Fire a wand attack that changes direction and releases additional projectiles at regular intervals. Added a new Dexterity Skill Gem - Blade Blast: Detonate a blade at your targeted location. This detonation will spread to blades left by Ethereal Knives, Blade Vortex or Bladefall. Added a new Intelligence Skill Gem - Spellslinger: While active, reserves mana for each linked spell and will cause those spells to trigger at the end of your attacks while wielding a wand. Added a new Intelligence Support Gem - Archmage Support: Adds lightning damage to supported skills and changes their cost to a percentage of your unreserved mana, adding a portion of the new cost as added lightning damage. Added a new Dexterity/Intelligence Support Gem - Second Wind Support: Adds an additional cooldown use to supported skills, and grants those skills increased cooldown recovery rate. Added Cluster Jewels, a new type of jewel which can be socketed in the outer rim of the Passive Skill Tree, adding new Passive Skill options. These can only be obtained via Delirium content, and come in three different varieties. Large Cluster Jewels can (at higher item levels), have Medium Sockets in them, which can hold Medium Cluster Jewels. Medium Cluster Jewels can have Small Sockets, which can hold Small Cluster Jewels. Allocating passives on these jewels works just like allocating normal passives. If you want to refund passives allocated on these jewels, you only have to pay one Refund Point for the entire jewel. Note that you have to refund all passives on a jewel if you wish to remove the jewel from the tree. Added the Simulacrum, an endgame encounter accessible by collecting Simulacrum Splinters from Delirium encounters. Take on a sequence of increasingly difficult fights for better and better rewards. How long can you last? Added 16 new Unique Items, including one designed by one of our Supporters! Added 8 new Divination Cards designed by our Supporters. Added a new type of currency, Delirium Orbs, which can be applied to maps to plunge the entire area into Delirium. Each Orb also adds new rewards to the map, and each map can have up to five Delirum Orbs applied. Be careful, as each Orb will also make the map substantially more difficult. Added 2 new Rogue Exiles, designed with input from our Talent Competition winners. Minor New Content and Features Made significant improvements to a number of Spectred monsters. Many monsters that couldn't be spectred previously now can, and many that previously only used their melee attacks in unlife will now use whatever special skills they had in life. Several Spectres that were dealing damage far above others have been toned down. We're looking at you, Atlas Influence monsters. Improved the appearance of shocked, burning, caustic and chilled ground. Added a stash to Einhar's Menagerie. You did it Reddit!! Added 9 new Grandmasters to the Hall of Grandmasters and replaced 7 others. Added 3D art for The Rotting Legion Arctic Breath, Caustic Arrow, Frost Blades, Ice Nova, Molten Shell, Molten Strike and Scorching Ray have had visual upgrades. Raised Zombies now use animations we created for Path of Exile 2. Cremation's projectile impact area of effect is now more clearly portrayed visually. You can once again sell three sextants of the same tier to a vendor for a sextant one tier higher. Added an option to have your portal appearance randomly selected from all owned portal microtransactions. This applies not only to your portal to town but to your Map Device. In fact, you can have all 6 Map Device portals randomly selected, or have it randomly select one appearance for all six portals! Added the capacity to raise hundreds of new monsters as Spectres, including those found from Atlas Influence and from league content such as Breach. Added a background framerate cap option. This will limit the framerate of Path of Exile when it is not the current focus. The unique Synthesis maps and unique Watchstones now have slots in the unique stash tab. You will no longer be ambushed by Betrayal Interventionists or by Atlas Influence monsters while looking at your Betrayal board, the Incursion Temple panel, the Metamorph panel, the Anointment panel, or talking to an NPC. Changed our anti-aliasing technique from MSAA to SMAA. Improved engine multi-threading, and added support for 16 logical cores (previously 8), meaning Path of Exile can better utilise high-end CPUs now. Charged, Enriched and Pure Breachstones now each have their own unique art. Added new item filter drop effect colour options. Added an arrow-shatter effect for arrows that neither bounce off a surface nor stick. Improved the audio of all Warcries. Improved the performance of all ailment effects on players and monsters. Continued to incrementally improve the sound, art, effects and environments. For the full patch notes, please visit www.pathofexile.com
  3. The community also posted the highlights of the patch notes for the new league: You will no longer be obtained in any form. Improved engine multi-threading, and added support for 16 logical cores (previously 8), meaning Path of Exile! Added a new debuff which reduces your action speed and causes you to lose 3% of your Passive Tree. Socketing one of our Supporters! If you're very lucky, you can allocate passives. The second passive on the Duelist and Templar was more like the Floating Blob of Malice. Made significant improvements to a number of improvements Improvements have been able to survive after losing an organ? Improvements have been relocated! Added 15 new Unique Items, including one designed by one of these leagues Cremation's projectile impact area of effect is now offered to the Simulacrum Added a line to the Simulacrum. It is in the Celestial Nebula hideout. Each scarab guarantees Metamorph monsters will appear in your hideout You'll also find Delirium Splinters which can be purchased from Clarissa by the duelist to appear on Body Armours Wand attack projectiles are now mutually exclusive. Cluster Jewels can be purchased from Nessa by the Rune Blast Daresso's Spinning Blades will now use whatever special skills they had in life. You are now considered to be empowered on your Atlas. Each map has a base duration of 40 seconds (from 37.5 seconds) Each map has a cooldown. Fixed a bug which caused Blast Rain's tooltip to not talk about Zana. Rude! Fixed several modifiers that were meant to collapse in Abyss areas to not...? But also they didn't. But they do now Fixed a bug which caused the unique stash tab. Fixed a bug where some Delve bosses did not correctly cause the client to crash. Fossils can no longer craft any mods that make the game harder. Fixed a bug where the Microtransaction store would not change size Fixed a bug where Kirac could get stuck inside of one of our Supporters! He takes 80% less damage during the arena at just the right (or wrong) time. Fixed a bug that made Al-Hezmin's burrowing vipers get very confused when there was no way to get great items. Fixed bugs which caused the cliffs in The Ledge to appear, as one QA member put it, "baby-smooth". Note that this change means it is not online, the auto-response will now return. We really hope you enjoy Path of Exile 2.
  4. 18 HOURS UNTIL THE NEW PATH OF EXILE LEAGUE IS RELEASED! HERE IS SOME INFORMATION THAT HAVE POSTED WITH MORE LINKS TO HELP PLAN YOUR NEXT BUILD! News Path of Exile: Delirium Teasers Feb 26, 2020, 9:09:22 PM In this post we will compile all the Delirium teasers as they're posted. The most recent will always be at the top. Read More. I like this new divination card - Path of Exile: Delirium Gem Information Mar 12, 2020, 12:11:08 AM The Delirium expansion launches in just two days! To help you plan your builds even further, we've prepared gem data at level 20 with 20% quality for all the new and reworked gems in 3.10.0. Check them out in this news post! Mages are getting an Arcane Cloak gem, similar to that that for Rogues and Warriors. Delirium Patch Notes, Item Filter and Passive Tree Information Mar 11, 2020, 12:42:30 AM We've just published the full patch notes for Path of Exile: Delirium! To help you prepare your builds and update your item filters for the launch, we've also gathered all of the Passive Tree and Item Filter information in this news post! Read More. The updated passive tree is getting great reviews! This new league will be very popular!
  5. As there are many builds to try, I was trying the Ranger, DeadEye, Elemental Hit Cast on Crit build, advertised as easy to run, inexpensive, and fast map clearing speed. I agree with them on their build, except for the part where you upgrade to 2 jewels a ring, and swap out the your Ice Shot for Elemental Hit. The Ice Shot does 16k dps, where the Elemental Hit does 7K dps. I bought the two jewels for the skill tree and the ring, all inexpensive, but the dps is much lower. There is also an inherent advantage to Ice Shot you don't get with Fire damage from Elemental Hit - Ice Shot has a chance to freeze your targets, dropping their DPS to zero, where Fire damage may ignite them and have them burn for extra damage, but they are still alive longer doing dps. My personal choice is Ice Shot, more damage, freezing targets works very nice. The clearing of maps part more so comes from Rain of Arrows, your second mechanic that spams arrows all over the map. I would focus on upgraded and enforcing that first, before trying to change to the fire damage build - if you decide to at all. Ice is Nice!
  6. These ARPGs are a good opportunity for CotP to establish chapter and recruit gamers, as they have a high flow of casual to hard core gamers for them. What are your plans to make Wolcen a CotP Chapter? Thinking down the line, if Wolcen doesn't expand with more than 3 chapters to play; Path of Exile is consistently releasing a new league every three months, and PoE II is coming probably in a year, so there can be a lot of cross over between the two. For PoE, the chapter didn't work out, we didn't get a co-officer, and lost our best player to another clan. Mostly because Trip and I were new to the game, it takes a more experienced crew to lead a chapter for that game, as it's been out for a few years, with 10 Acts, endless mapping content, etc. I am interested to help with the Wolcen guild should you establish it, there is a 2 week lul on PoE until the new League is released - good time for Wolcen to release. 8-)
  7. 35000 players, 100000 members, not too shabby!
  8. Welcome to Bimami and MagnusD, both joined today. also thank you to long time members, Trip, Elliott, and Pirant 8-) We have a few other people that float in and out, as its a casual game, and always looking for more. Welcome to UN: Bairdsen Character: HurricaneOkeechobee Level 95, Champion
  9. This was new to me, didn't have time to read it while she activated, and the wiki didn't say what to do anyway, so it wasn't successful loot wise. What you need to do. She will give you some currency, spend as much of is as you can setting up totems around her device to defend it from a stream of un dead you have to kill / keep away from the device. The more damage dealing devices the better your odds of keeping the device from being damaged and failing the mission. Had I hade 2 flam totems, I would have succeed, one wasn't enough. 8-) https://pathofexile.gamepedia.com/Sister_Cassia Sister Cassia This page is a stub. You can help Path of Exile Wiki by expanding it. Sister Cassia Area: Atlas of Worlds Functions: Offers Blight encounters, Anoints items Quest: Strange Growths Sister Cassia is an NPC who introduces the player to Blight encounters. She can randomly be found in maps. After encountering her for the first time, she can be invited to your hideout. Contents 1Dialogue 1.1Introduction 1.2Exile 1.3Replacement 1.4Devices 1.5Fungi 1.6The Templar 1.7Piety and Dominus 1.8Innocence 1.9Blighted Maps 2Version history Dialogue Introduction Hm? What do we have here? Yet another of Oriath's cast-offs? With the problems we're facing here, I do wish they'd send someone with a little more... utility. Alas, we have useless exiles blowing in like spores on the wind. Cassia, by the by. Pleasure. Exile Yes, it's true, I, like you, am an exile. I caught the High Templar's eye several years ago. I showed an interest in the mechanical arts, and he had need for someone like myself for some highly secret projects he had started. He sought ways to tap into the power contained within the virtue gems in ways that I'm not sure were in line with God's plan. I did not openly refuse his orders; I simply... interpreted them differently. The mechanisms I built were brilliant and powerful, and totally useless for his desires. I may have kept some of them. Unfortunately, as you know, little slips past Dominus. I was exiled as a matter of secrecy. Rapidly replaced by some little floozy. What? She is a floozy. Replacement You likely know her by the name High Templar Dominus gave her -- Piety. A floozy-turned-thaumaturgist-turned-inventor. Or at least, she wishes she were. I've seen some of her work. Unimpressive, considering the resources she has available to her. Not that I'm envious. I'm not. Really, good for her. But, you know, creators have a habit of getting caught in the teeth of their own creations, and Piety seems to favour creations with many, many teeth. Devices I've worked on many beautiful little machines in my time. Let's see... There was the one that was originally designed to rapidly peel and pith fruit. That one is now called the Descalper. The portable oven turned out to be less of an oven and more of a red-hot ember dispenser. Still quite popular. And of course, the towers I have been assembling for use in protecting the portable-purifying-pumping unit. Those I am particularly proud of. Powered by the toxic fluid that runs through the fungal fibres. Surprisingly robust, and safe! Relatively safe. Almost no one has died yet who wasn't meant to. Fungi I've not seen anything like it before. The growths show no sign of intelligent thought, no clear ambition, yet the moment the pump's needle pierces the fungal flesh, creatures of all shapes and sizes begin to emerge from the mycelium -- and they never stray away from it. The fluid within those growths may hold the key to controlling the minds of creatures... And hopefully, something to protect us from such a power. Too many already vie for control of our wills, but that is the domain of the divine. The Templar You've no doubt heard me singing some of the Templar hymns. One of the many habits that stuck with me, other than the one I still wear. Though the Templar have their... 'issues', they are not without merit. They are, after all, doing God's work. And by Innocence, their hymns are truly catchy little earworms. Singing them helps me focus. Piety and Dominus Strange as it may sound, I'm somewhat sad. I know in my heart of hearts that they were not good people, but they were still people. I knew Dominus well. We worked together. Ate together. There was a time when I would have called him my friend. And Piety was fighting her own demons. I hope God sees fit to forgive their souls... And mine. Innocence The Innocence you slew was not the God I know. My God is selfless. Humble. Yes, he is prone to burning sinners, but who among us isn't? You just wait, Exile. Eternity will prove me right. Blighted Maps I'm starting to believe that these growths have some sort of central... well, brain isn't exactly the right word, but it isn't far off. These larger growths, these "blighted maps" you've found, they may lead us to the original source of the Blight. Not long ago, I believed they were a symptom of Wraeclast's death. Fungal growths feeding on a rotting carcass. Now? I'm certain they're a parasite. Wraeclast isn't dead, but it is dying, weakened by its violent history, and being overpowered and smothered by the blight. God has laid out all the puzzle pieces. All we need to do now is put them together. I hope you're good at puzzles.
  10. Welcome to Bimami and MagnusD, both joined today. also thank you to long time members, Trip, Elliott, and Pirant 8-) We have a few other people that float in and out, as its a casual game, and always looking for more.
  11. The Awakener Kill event, arranged with the huge help and support of Zizaran, concluded yesterday. More than a hundred players have defeated Awakener in the hardest Path of Exile mode possible, as well as achieving the other goals of the event. Today we're ready to announce the winners! Winners of the Awakener Kill Event (cash prize provided by Zizaran) First Awakener Kill ($8000) - Darkee Second Place ($4000) - Havoc6 Third Place ($2000) - Gofferi Fourth - Fifteenth Place ($500) - Steelmage, soerensko, guardianj11, rrrrath, Yukozo, Efriko, soul1027, Karvarousku, Oskarmln, Dsfarblarwaggle, takee, PoEDan79 First Atziri Kill in the Apex of Sacrifice ($500) - FITEGARR First Uber Atziri Kill ($2000) - powershot615 First Shaper Kill ($1000) - PoEDan79 First Elder Kill ($500) - Mosh47 First Uber Elder Kill ($2000) - Steelmage Deepest Delve (1085 depth, $4000) - PoEDan79 Randomly-drawn Microtransaction Prizes (weighted by the amount of Awakener kills) Coolgav duabaji Efriko EndOfEnds fraggoman gal4214 heliumfurz Jasnai Karvarousku kevnbo kriptog Oskarmln PoEDan79 pvpnerd Realyn Robotmaxboy sss111 willowbreaker XxMrFantomxX Zareuther Congratulations to the winners! Microtransactions prizes will be distributed very soon. Zizaran will also contact winners to arrange their payments. Thank you to everyone who has challenged their skills by participating in this event. Thank you to Zizaran for providing the idea and amazing prize pool. We're very happy with how this event turned out and are keen to bring more similar events to the community in the future!
  12. Today, PoE was taken down for an announced 3 hours for a large patch and update. Such patches and updates take 2 to 3 times longer to install on Steam, due to some mechanic of preallocation before actually downloading and installing the update. You are better off playing PoE with the stand alone launcher, as it is much faster. Be that as it may, they put out a video featuring the hideouts you can have, there are some really amazing things players have done with them, as they are customizable with decorations and different back drops. I included a link to the video, along with today's patch notes. Enjoy! Later this week we're planning to release our first big patch this year. The 3.9.2 update includes various improvements and fixes to some of the known issues. In addition, the patch introduces several changes to the Awakener fight.While you're waiting, check out the patch notes of this update. Please note that these patch notes are not final and are still subject to change before the patch.Metamorph improvements: Added a new vendor recipe for Metamorph organs. Three of any organs can be given to receive a random organ differing from those offered, with random rewards. Fixed a bug which caused Metamorph bosses to become unfreezable. They can once again be frozen, however they have a higher ailment threshold relative to map bosses with similar amounts of Life. Adjusted a number of Metamorph skills, including the Reliquarian's Firestorm, the Shavronne & Brutus Hover Slam, Tentacle Miscreation projectile skills, the tracking Mortar skills (including those used by Oriath zombies and Kitava's Heralds), Burning and Caustic Ground-creating skills and several others. In general, these will now either deal less damage or be easier to avoid. Increased the timeout for the Tane's Laboratory area closing when empty. Fixed an uncommon case where Metamorph organs were missing when the area had been cleared. Fixed a bug where players could sometimes get trapped in the vat in Tane's Laboratory. Fixed some of Tane's talk options being available at the wrong time. Visual effects from monsters that give organs dying now correctly remain rather than being removed shortly after. Atlas improvements: Fixed the incorrect Atlas quest information being shown after migrating a character. Fixed a bug where Citadels were still being hidden when the boss encounter was not available. Fixed a bug where Influence items were not dropping from monsters in maps influenced by Conquerors of the Atlas (they could drop from chests). Fixed a bug where the "Defeat Conquerors Conditionally" challenge conditions were sometimes not completing correctly. Fixed a bug where the Conquerors of the Atlas bosses would retarget when taunted. Added new lore objects to the Conqueror of the Atlas boss areas. The Awakener fight:Update: We're working on fixing the stairs issue in the Awakener fight. We'll try to include the fix into 3.9.2 (but it may be deployed later in a follow-up patch) The Awakener has been decreased to level 81 from 84 at Awakening levels 1 to 5, increasing by one for each additional Awakening level. He is still level 84 at Awakening level 8, and this only affects the item levels of his drops. Specifically reduced the damage on a majority of The Awakener's skills at everything below Awakening level 8. Prevented the storms in The Awakener fight from being able to occupy the space near the arena entrance, so you no longer can enter and be inside a storm. Changed the behaviour of the storms so they no longer pursue the player or their minions. Instead they more organically maneuvere the arena in a way that should cause more openings to travel around freely while still applying some limitation. Adjusted The Awakener Storm and Desolation skills to do less damage to minions. Increased the damage of The Awakener's Multiclone Beam skill. Fixed a bug which could result in the Awakener fight not progressing if he traveled too far in a single Throne Phase. Fixed issues when playing in a party where the effects from the Meteor skills could be invisible. Improved the visibility of the The Awakener's Desolation ground effects. Other fixes and improvements: Added 3D art for The Ivory Tower unique body armour. Fixed DirectX 11 implementation that would use too much memory. Affecting mainly Windows 7 users, and Windows 10 users with old GPUs. Fixed a bug where Awakened Cast on Crit was adding a cooldown to supported skills. Fixed the new influence gem level mods incorrectly snapshotting. Fixed a bug in some cases where the Volatile Dead limit was not being enforced. Fixed more cases where multiple Vaal Side areas could spawn attached to an area. Fixed a bug where Sulphite could not be gathered in areas above level 83. Fixed the item filter settings not saving when using languages other than English. Fixed a bug where updating an item filter on the website would de-select it in-game. Fixed item names displaying incorrectly on rare items when using the Russian language. Re-straightened the curved paths on the world map. HIDEOUT SHOWCASE VIDEO
  13. Filterblade is a site containing a loot filter, so you can change the settings to your liking. The basic settings filter out junk loot so you only see the good stuff based on several filter criteria, that you can change! https://filterblade.xyz/
  14. Adding this website - POENINJA - https://poe.ninja/challenge/currency Poke around this page, its a combination of leader board for the top 100, showing their class, gear, passive tree, and a market price checker for all tradeable items/currencies. Thanks to AtDawnsEarlyLight of KFC Guild.
  15. Thank you Damis! The Holiday was a blur, 9 days of fun filled activities! No back to work! On the table so far, we have Smite, PoE, WoW, and ArcheAge Unchained that I am aware of. What else is gaming in CotP?
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