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  • Relaed

    CotP Knight
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    Relaed last won the day on June 13 2019

    Relaed had the most liked content!

    About Relaed

    • Birthday August 22

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      Washington, DC
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      I started with Covenant of the Phoenix playing Rift Planes of Telara - great game and superior guild!
      After a year, Rift aged, with many people leaving for SWTOR.

      I tried League of Legends in the Interim, and am a long time player of eve-online, but not with CotP in the wormhole, me no like wormhole! Then switched to playing World of Tanks with CotP full time, and am pushing hard as a recruiter to expand the chapter. Mechwarrior Online came out, and a few of us switched to that, but the chapter is inactive as the game goes through the beta process, I still play it, mostly keeping up dated and up to date on changes.

      I'm looking forward to NeverWinter, AD&Ds new online MMO coming out. I had played DDO a while back and like the mechanics of D&D with thieves providing valuable services to the party.
      August, 2012. Mechwarrior Online is a in orbit, as beta rolls on, new features are added, the game moves closer to open beta soon. The MW universe has so many possibilities to be an MMO+ like eve-online, with markets, missions, guild vs. guild warfare. Based on the Cry Engine first person shooter platform is going to limit the game, we will see where it goes. At least is Free to Play.

      Dabbled in Star Trek Online to check out the ships with my new graphics card - awesome!!! The game has evolved since it first came out, but if you want anything really cool, you have to shell out hard cash for it or play like a fiend. A friend of mine has spent 2000 euros so far on the game. OMG! I'm still playing STO now, it's my main game.
      March 2013: Still playing STO, haven't spent a dime on, you don't have to do get the good content - thank goodness. Haven't touched WoT in a long time, don't think I will - good luck fellow tankers! I officially resigned from the Chapter when I stopped playing. I still play MWO also with HouseKurita.org Working on fleshing out a Raven, though I prefer heavier mechs, light mechs are the rule of the roost right now.
      I moved into HHoD in MWO and am doing well, though the delay of community warfare has dampened spirits.
      All along I have continued to play Star Trek Online daily, it's a challenge with a never ending list of things to do. Fun!
      Times and games change! I stopped playing Mech Warrior Online, because the game fell through by not releasing community warfare, and many months later, it is no where. They just keep selling mech packs for crazy prices.
      Going back to STO, I wrangled CotP Management to let me restart the chapters, that was 2/15/2014. We are still going today, two fleets, Fed and KDF, with work schedules, its mostly a weekend recruit and shoot, but I still like the game, content keeps coming and there endless things to do!

      World of Tanks - grrr. I found a small group to play with around May, some good folks, and we play tournaments for gold regularly, so I have to input some time into getting tanks and crews up to snuff, but not that much time. Winning gold in tourneys allows you to buy premium time and make faster headway. After a few months of WoT, I reached Tier 9 tanks, purchased one with my hard earned in game currency, and found it to be lacking. I then calculated the cost and time to fully train the crew and mods and get to the next Tier 10 tank, and said no to the next few thousand matches. WoT is over for me.

      2013-06 - 2015 Current: MechWarrior Online came out (2 summers ago) and I initially played as a founder, I like the game, but they have done little except release new mech packs for purchase, and community warfare is a disappointment to the player base. They didn't want to make an MMO, so there is nothing to do except beat each other to death in arena style play, that gets old very fast. It's just like WoT in bigger battlemechs. *Sigh*

      2015 - Have you checked out HeartStone? A fun little card game online based up WOW characters, but there is no social aspect to it that I have found, no chat center, no adventure, just card matches. It's okay.

      Checking out Heroes of the Storm - having played League of Legends for a long time on and off, HOTS has a much shorter match time, and is drawing in many new players as its the new game and the time requirement is lower.
      Check out the Angry Joe Show in youtube.com for game reviews and a good laugh!!
      9-2015 Went back to playing eve, MWO has not added any new content in some time. Didn't like Heroes of the Storm, though I do like Hearthstone, they I have to not play games of chance like that, they are essentially a waste of time and similar to gambling. Nothing new on the horizon for gaming, The Division came out, an FPS, not interested. Keep on rolling!

      12-2016 - Still playing with Hearthstone on the side, MWO has not improved and they just announced why, they have been putting resources into Mechwarrior 5. Can I get a refund for all the DLC I bought to fund a different game I didn't play? Bastards!
      Playing World of Wartanks on the side in the REDDIT clan, and tried out WoWarships - its ok, but too simple.
      Eve Online is going well, my corp is small, hi/low sec, doing ok, running incursions, mining, low sec stuff. We have a WH also for better isk. Am taking most of the Christmas - New Year's holiday off, and joining the corp to a new alliance for the new year.
      Also got back into Never Winter, and do like it as a fighter style game, running a half-orc thief for the dps.
      If you take the time to look at the art / graphics in NeverWinter, its a very good looking game!

      2018 More than a year with NeverWinter, ended a long gaming run. The alliance we were in would never get a discord server, or ask people to get on coms for raids. They were nice people, nicer than most, and members liked them, but there was no way they would grow, and they never did. Triptyl has guild lead now, still playing, there is a new update, new content, more to do!

      12/2018 saw a year fling with Life is Feudal MMO. Similar to Arc, chinese CTSG / PinkGays blobbed the server, duplicating and cheating, lag creation, drove people away from the US Sever to EU. The EU had defeated the Chinese, so they moved to the US sever, where we were outnumbered 2 or 3 times over. Folks left the PvP server to for the PvE style server with less open world pvp, the Chinese did not follow.

      2019 Sees Atlas chapter for CotP run well on the first iteration NA PVP server, great battles, allies, a great game - don't believe the reviews from trolls. April has a brand new game, servers wiped, different mode of the game, much more enjoyable. Raid timers let you select your combat active timers during your active time zone, and invulnerable during the peace time. Members are enjoying it very much. It will probably top out after another few months, the pirate theme will get old, the world can't get much bigger. Fun game though!

      Magic The Gathering has also released Arena, an online playing version of the game, free! Very good game, playing with some CotP members.
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    1. I am willing to give them a try and chance to succeed. Go America! THE TEAM CSC is a project of passion for the entire Lucid Sight development team. We’re all fans of the space genre and want to create the best blockchain gaming experience – in space! Founded in 2015, we are a Los Angeles based game developer that focuses on frontier gaming through our Play-To-Own technology. As veteran game developers at Lucid Sight, we plan to make CSC a top-quality space MMO game that will redefine the depth of experiences that players can find in the crypto and gaming space combined.
    2. As with most folks stuck home during the pandemic, some old games became new again! I read this article and it was such a good summation of Mechwarrior Online that I think it needed posting for any of those that have played previously. Rebirth of Mechwarrior Online MechWarrior Online’s Renaissance Is All Thanks To The Developers Putting Players In Charge 2021/05/28 courtesy of EldoniousRex Something pretty remarkable is happening in MechWarrior Online. After years of falling player counts and being basically put on life support as developer PGI diverted funds and resources into developing MechWarrior 5: Mercenaries, MechWarrior Online players are returning to this once nearly-dead game. There are a number of reasons for this unexpected renaissance. To start, PGI began providing MechWarrior Online with updates at the end of last year. PGI also hired a new community manager--a well-known figure in the MechWarrior and BattleTech community--to help reach out to players and convince them that MechWarrior Online was worth another shot. But I’d argue that the biggest reason why players are returning to MechWarrior Online is that PGI has done the unthinkable: they’ve put the players in charge of MechWarrior Online. Not all of them, of course. Even an almost dead game still has thousands of players and most of them couldn’t be bothered to dive into the spreadsheets of data necessary for a game as large and complex as MechWarrior Online. But a small group of players plucked from all levels of play have coalesced into a governing body that has largely been given the authority to determine MechWarrior Online’s future. Those players call themselves the Cauldron--a name chosen to represent their melting pot of opinions. Like many online PvP games, MechWarrior Online has a diverse group of players of differing skill levels, and like BattleTech itself, they all love different aspects of the game. However, this group of players has been able to do something that PGI has struggled with over its many years of MechWarrior Online development. The Cauldron is bringing fun back to MechWarrior Online. MechWarrior Online’s Many Missteps MechWarrior Online is a textbook example of what happens to an online service game when it expands faster than its developers can keep up. You can hardly blame PGI for wanting to monetize MWO as best they could, but the way they decided to do that was to keep throwing more and more ‘Mechs and weapons into the game until it became too overwhelming for their dev team to keep up with both balancing the game and also creating the next big thing. Those big things often became sweeping changes to MechWarrior Online‘s mechanics that nobody really asked for. Perhaps the best example of this is MechWarrior Online‘s absolutely byzantine skill tree--resoundingly panned for being both overly complicated and ludicrously expensive at launch, and that opinion hasn’t changed much in the years since. Throw on engine desync, overly quirked Hero ‘Mechs, pay-to-win airstrikes and artillery strikes, and the still-infamous golden ‘Mech cash grab, and at times it seemed almost like PGI was deliberately trying to alienate MechWarrior Online‘s audience. It certainly alienated me. Until recently, I hadn’t even touched the game since sometime back in 2017. And although we don’t have a complete report on MechWarrior Online’s total player count, we can assume based on the game’s Steamcharts performance that it also alienated plenty of other players over the years. By early 2020, MechWarrior Online had reached its lowest point. With few players still left actually playing the game, it made far more financial sense for PGI to focus on creating MechWarrior 5 than it did to waste resources in a game that nobody was playing. Although the servers remained online, few players meant extra-long wait times for MechWarrior Online’s matches to start, and so PGI declared official updates for the game would end in January of 2020. At that point, the writing was on the wall. MechWarrior Online was on life support, and it seemed only a matter of time before it became more profitable to turn the MWO servers off rather than keep them online. Then 2020 happened, and the whole canoodling world changed. A Pandemic Makes Fools Of Us All In February 2020, there were as few as 577 players on MechWarrior Online via Steam. Then the pandemic hit, and despite the fact nothing in the game had changed, government-imposed lockdowns meant that lots of people were stuck at home with nothing to do. A free-to-play game like MechWarrior Online was a worthy diversion for BattleTech fans worried about an apocalyptic new virus, so by March, MechWarrior Online‘s population had jumped by nearly 25%. By July, MechWarrior Online‘s player count was nearly double what it was a few months before without the game receiving a single update. I don’t really know what was going through the minds of PGI’s upper management during this time, but from their actions, you get a sense that they weren’t entirely ready to give up on MechWarrior Online. First, PGI hired a brand new community manager in October. Daeron “Bombadil” Katz is a well-known figure amongst the entire BattleTech community for his time as co-host for No Guts No Galaxy, and especially well-known in the MechWarrior Online community. There was basically no better person to reach out to MWO players and ask them just what could be done to revive the game. Second, PGI was purchased by Swedish games publisher EG7. Unlike many publishers, EG7 seems to be a very hands-off sort of company, content to simply fund studios to develop their games and then reap the rewards. With EG7 paying the bills, PGI could now afford to take even the tiniest financial risk in setting up a small team to once again begin updating MechWarrior Online. But it was a very small team, and both Bombadil and PGI marketing head Matt Newman made it clear in the early months of 2021 that they just couldn’t make the sweeping changes to MechWarrior Online that some players had hoped for (chief among those was porting the game from CryEngine to Unreal Engine 5, a heroic task even for a much larger developer). Matt and Daeron promised small fixes, some new events, and perhaps a new ‘Mech pack or two. Game balance--which by this point was hopelessly out of control thanks to high-tech-era weapons and over 1,300 different ‘Mechs--was mentioned, but never really highlighted. The effort required to rebalance MechWarrior Online simply cost more than PGI would get in return. Or so they thought. Welcome To The Gulag Before we can talk about the Cauldron, we have to talk about the Gulag, a name chosen for several reasons but chief among them was the idea that they were providing PGI with free labor. The group first formed in early 2018 after several updates took MechWarrior Online‘s balance in a decidedly un-fun direction, nerfing certain weapons and ‘Mechs to the point where they became basically unusable for no particular reason. The Gulag was by all accounts a reactive movement, but one with the best intentions. The group created spreadsheets of game data and made reasonable arguments to revert the changes or institute entirely new ones for the overall health of the game. MechWarrior Online‘s developers, however, weren’t a receptive audience. “The attitude that PGI had at the time [was] sort of the ‘we don’t want your help, we can do it ourselves’ type,” Bear_cl4w tells me in an interview. The group operates mostly as a collective, but Bear_cl4w serves as the de-facto leader. “When we had finished our work and showed it to the community the feedback was generally positive. But again, the response from PGI… They saw it and told us, ‘yeah we’ve discussed it internally,’ and then nothing,” Bear_cl4w recounts. “Little did we know that at the time they were working on MechWarrior 5, which led to maintenance mode for MWO.” Things changed over the course of 2020. Maintenance mode reverted back to active--if somewhat tentative--development. With PGI’s resources mostly diverted to MechWarrior 5: Mercenaries, the free labor offered by the Gulag suddenly seemed like a far more attractive proposition. But once spurned, twice shy. PGI needed to make amends, and that job fell to MWO‘s brand new community manager. “Daeron I would say is a big part in why it has happened,” fellow Cauldron member Krasnopesky tells me. “I agree,” adds Bear_cl4w. “Daeron is a familiar face in the community due to his ties with No Guts No Galaxy and his recent hiring with PGI, but it was less about the individual and more about the message: they were asking us for help.” This first step to mending fences meant that the Gulag was back on board. Only, they couldn’t be called the Gulag anymore. To avoid all the negative historical connotations, and to represent their new partnership with PGI, the Gulag “had to lose the edgy name.” The Cauldron, as the group calls themselves now, got straight to work fixing all of MechWarrior Online‘s many ailments. “The Cauldron has been sort of set to high gear,” Bear_cl4w says. “Rather than tackling one part of the game, we intend to re-balance as much as we are able to. Or as much as PGI currently can do.” Made Better By Real MechWarriors Mechwarrior Online May 2021 Patch Review Watch this video on YouTube. Certain aspects of MWO are just beyond the Cauldron’s abilities to change. Fundamental aspects of the game--such as the team deathmatch format, the 12v12 matches, and user interface--require engineers on PGI’s end to alter, which are in terribly short supply given the company’s focus on MechWarrior 5. But anything that can basically be boiled down to a number on a spreadsheet is fair game, and the Cauldron loves its numbers. They’ve also got a plan. “The Cauldron is going about it as strategically as possible,” adds Bear_cl4w. “For example, our April patch was the big weapons pass and some light quirk changes, and for May, there is a map rework coming from the recently added map guy PGI hired, Francois. But after every big step, there will be an iteration on the previous step. So for May, it’s a big mobility step, small weapon iteration, and some more light quirk work.” May’s recent patch notes make Bear_cl4w a man of his words. April’s weapon changes get slight adjustments, but there are also some big developments when it comes to ‘Mech mobility. Old, outdated designs like the Centurion, Hunchback, and Firestarter have all received massive agility enhancements, while designs like the Jagermech, Jenner, and Cicada have all received armor and structure buffs. It’s no exaggeration that these changes make all these old ‘Mechs feel like new again. I’m actually excited to take these old gals out for a spin, and I’m not the only one. Feedback on both Reddit and the MechWarrior Online forums has been universally positive, not just for the ‘Mech reworks but for the reworked Canyon map as well. What’s next for the Cauldron and MechWarrior Online? Once again, Bear_cl4w lays out the near-term plan. “We are getting some significant stuff this year and we’ll push for as much as we ourselves and PGI can do. Our intended path is weapons, agility, quirks, rescale, skill tree.” Not everything will come at once, but rescaling certain ‘Mechs to be smaller or larger than others (the Shadow Hawk has been annoyingly tall in MechWarrior Online for some time now), as well as a simplified skill tree will only help to bring more players back to the game and maybe even get new players to give MechWarrior Online a try. Courtesy of PGI Before I heap all the credit for MechWarrior Online‘s revival entirely on the Cauldron, it should be noted that PGI has been uncharacteristically generous with its events recently. Last month, they gave away the Mad Cat Mk II-B, a powerhouse of the old meta with its twin UAC/5 and twin UAC/10s. For May, PGI is giving away the Timber Wolf-C, a laser-vomit specialist and one of the ‘Mechs that benefited greatly from the recent mobility pass. And even if you don’t play enough to get the free ‘Mechs (which honestly doesn’t take too many matches even if you’re of average skill), there’s still tons of free C-bills, skill points, MC, and Premium Time up for grabs. But just by the very nature of the game, players wouldn’t come back to acquire these new ‘Mechs if they didn’t think there’d be anyone to use them against. The Cauldron has changed the perception of MechWarrior Online as a dead game without a future into something much brighter. For the past seven months, MechWarrior Online’s player count has only gone up. In my own experience, the time spent waiting for the matchmaker to find players for a game has gone down. And when those games actually start, I’m far more likely to see new and interesting custom loadouts that nobody has ever seen before. it honestly feels like a whole new game. MechWarrior 5’s release on Steam in the coming days is sure to bring renewed interest to MechWarrior Online. When those players come, they’ll be met with a game being made better by the very same MechWarriors they’re facing online. Just as it should be.
    3. It is a great game, with many hours of content, mods are great, and they even integrate mods into twitch streams, so you followers can spawn monsters on you for a price! I wasn't able to stick with it passed the swamps, but am looking forward to what they come out with in the future.
    4. We can't get paid to wait like a dividend from a good stock, but we can practice! I am watching Streams of Conqueror's Blade, Season VI on twitch. Some good stuffs! 1. The game is dropping loot; you watch the twitch stream of CB, while you have CB linked to your twitch account connections. Whatch for a while, and you get loot, claim it inyour Twitch inventory, then you can claim it in your CB game! 2. This game has a guild based system to fight for territory, and a Free Battles arena play where you can level up your character, earn blue prints for armor and weapns, etc. The battle arena's are not simplistic or small, they are large, with many objectives, types of unites and tactics needed by teams. While we wait for CU, perhaps CB is a great substitute? What do you think?
    5. Gonna be a great Holiday gaming season! The Expanse, The Mandalorian on the tube. Conqueror's Blade VI, Dual Universe, 7Days to Die, and many more! Best wishes to all our members this 2020 holiday season!
    6. Another 2 weeks free of Star Citizen! Dl, install the game, make an account if you don't have one. https://twinfinite.net/2020/09/star-citizen-free-fly-3/
    7. Thank you! Good link! Nice to see that CU is incorporating ships into the games open world. Looking forward to trading and raiding if that will be added.
    8. Hi Ernie! Good to know! Having been dabbling in World of Warships myself for the last month. Seems to me that their games have more and more bots unfortunately. WoWS I have played entire matches where I am the only human player, makes it easy to grind your dailies! How is the tank world?
    9. September 18 brings a new add on to the game, Heists. Building upon the Syndicate, you can now hire a crew for carrying out heists on strongholds for loot, along with many new skills and items,. Watch the video with all the juicy details! https://www.youtube.com/watch?v=AcvHXf7Mo9Q
    10. Chronicles of Elyria Stole your money!? Last week, Soulbound Studios announced that in spite of just reaching a semblance of pre-alpha for Chronicles of Elyria, it was out of money and would be halting all work on the game, effectively canceling it, and laying off what remained of the entire staff (though apparently some of them are still working on it for free). Canceled MMOs are nothing new. The trouble here is that Soulbound had raised more than a million dollars on Kickstarter back in 2016, and millions more in the last few years, chiefly from players pouring money into their hopes for the game. As we noted this weekend, that makes it the highest-profile crowdfunding MMO to go completely belly-up. Gamer reactions have been… let’s call them mixed. Some have urged Soulbound’s Jeromy Walsh to pursue an Epic Games bailout and wondering why that’s not yet been pursued. Some folks are shrugging it off as just another dead Kickstarter. Some are in pure denial. Some are now calling “scam.” And as MOP reader Olivier pointed out, others are so upset they’re organizing in a Discord channel to explore a class-action lawsuit and give advice on how to pursue chargebacks through Xsolla. Here’s the server’s intro: As I type this, there’s even trouble brewing over the official COE forums and Discord, whereby Soulbound staff were accusing the company’s own moderators of “misinformation,” resulting in the (temporary?) removal of the forum and the public Discord channel and the removal of all of the forums’ moderators (thanks to HolyAvengerOne for pointing me to this one). Are you upset about the demise of Chronicles of Elyria? Upset enough to actually do something about it? What do you think gamers who are out thousands of dollars ought to do?
    11. Today the update league is released, here are the highlights! Good luck to all those that are up for the challenges! Path of Exile - Patch Notes Content Update 3.10.0 -- Path of Exile: Delirium The Delirium Challenge League Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile! You'll encounter the Mirror of Delirium in each area of the Delirium Challenge League. Upon touching the mirror, your reality will turn to mist and your nightmares will manifest. Inside the Delirium, deadly new monsters appear and existing foes become more dangerous. Pushing deeper into the Delirium will intensify its danger and grant even more rewards. Among the spoils you may find Cluster Jewels. These new jewels are exclusively available from Delirium content and can only be socketed in the outer rim of your Passive Tree. Socketing one of these jewels will expand your tree to reveal brand new passive skills and notables and, if you're lucky, even new Keystones. Like other items in Path of Exile, Cluster Jewels can be crafted to modify their properties. You may also acquire Delirium Orbs from high-level Delirium encounters. Delirium Orbs can be applied to maps, shrouding the whole map area in dangerous Delirium. You'll also find Delirium Splinters which can be combined to gain access to the Simulacrum. It is in the Simulacrum that you'll find Delirium's hardest and most rewarding fights. With 3.10.0, there are Standard, Hardcore and Solo Self-Found variations of the Delirium challenge league available. They have the same core mechanics and items. You can create private league versions of these leagues, with mods that make the game harder. The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you will receive the Delirium Horns. When you reach 24 challenges, you will receive the Delirium Cloak. At 36 challenge completed you'll receive the Delirium Wings. These microtransactions are only obtainable in this league. From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Delirium Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Delirium challenges you completed during the league. Major New Content and Features Added a new Intelligence Skill Gem - Arcane Cloak: Consumes a portion of your mana to gain a buff that can take a percent of damage from hits for you before being depleted. While the buff is active, you gain additional lightning damage based on the amount of mana consumed as part of the skill's effect. Shares a cooldown with other Guard skills. Added a new Intelligence Skill Gem - Stormbind: Place a runic pattern on the ground which grows as you channel. The runes slow enemies that travel across them and deal damage in a circle when detonated by the Rune Blast skill. Rune Blast can be channelled to upgrade the placed runes. When Rune Blast is released, the runes will detonate. Added a new Intelligence Skill Gem - Kinetic Bolt: Fire a wand attack that changes direction and releases additional projectiles at regular intervals. Added a new Dexterity Skill Gem - Blade Blast: Detonate a blade at your targeted location. This detonation will spread to blades left by Ethereal Knives, Blade Vortex or Bladefall. Added a new Intelligence Skill Gem - Spellslinger: While active, reserves mana for each linked spell and will cause those spells to trigger at the end of your attacks while wielding a wand. Added a new Intelligence Support Gem - Archmage Support: Adds lightning damage to supported skills and changes their cost to a percentage of your unreserved mana, adding a portion of the new cost as added lightning damage. Added a new Dexterity/Intelligence Support Gem - Second Wind Support: Adds an additional cooldown use to supported skills, and grants those skills increased cooldown recovery rate. Added Cluster Jewels, a new type of jewel which can be socketed in the outer rim of the Passive Skill Tree, adding new Passive Skill options. These can only be obtained via Delirium content, and come in three different varieties. Large Cluster Jewels can (at higher item levels), have Medium Sockets in them, which can hold Medium Cluster Jewels. Medium Cluster Jewels can have Small Sockets, which can hold Small Cluster Jewels. Allocating passives on these jewels works just like allocating normal passives. If you want to refund passives allocated on these jewels, you only have to pay one Refund Point for the entire jewel. Note that you have to refund all passives on a jewel if you wish to remove the jewel from the tree. Added the Simulacrum, an endgame encounter accessible by collecting Simulacrum Splinters from Delirium encounters. Take on a sequence of increasingly difficult fights for better and better rewards. How long can you last? Added 16 new Unique Items, including one designed by one of our Supporters! Added 8 new Divination Cards designed by our Supporters. Added a new type of currency, Delirium Orbs, which can be applied to maps to plunge the entire area into Delirium. Each Orb also adds new rewards to the map, and each map can have up to five Delirum Orbs applied. Be careful, as each Orb will also make the map substantially more difficult. Added 2 new Rogue Exiles, designed with input from our Talent Competition winners. Minor New Content and Features Made significant improvements to a number of Spectred monsters. Many monsters that couldn't be spectred previously now can, and many that previously only used their melee attacks in unlife will now use whatever special skills they had in life. Several Spectres that were dealing damage far above others have been toned down. We're looking at you, Atlas Influence monsters. Improved the appearance of shocked, burning, caustic and chilled ground. Added a stash to Einhar's Menagerie. You did it Reddit!! Added 9 new Grandmasters to the Hall of Grandmasters and replaced 7 others. Added 3D art for The Rotting Legion Arctic Breath, Caustic Arrow, Frost Blades, Ice Nova, Molten Shell, Molten Strike and Scorching Ray have had visual upgrades. Raised Zombies now use animations we created for Path of Exile 2. Cremation's projectile impact area of effect is now more clearly portrayed visually. You can once again sell three sextants of the same tier to a vendor for a sextant one tier higher. Added an option to have your portal appearance randomly selected from all owned portal microtransactions. This applies not only to your portal to town but to your Map Device. In fact, you can have all 6 Map Device portals randomly selected, or have it randomly select one appearance for all six portals! Added the capacity to raise hundreds of new monsters as Spectres, including those found from Atlas Influence and from league content such as Breach. Added a background framerate cap option. This will limit the framerate of Path of Exile when it is not the current focus. The unique Synthesis maps and unique Watchstones now have slots in the unique stash tab. You will no longer be ambushed by Betrayal Interventionists or by Atlas Influence monsters while looking at your Betrayal board, the Incursion Temple panel, the Metamorph panel, the Anointment panel, or talking to an NPC. Changed our anti-aliasing technique from MSAA to SMAA. Improved engine multi-threading, and added support for 16 logical cores (previously 8), meaning Path of Exile can better utilise high-end CPUs now. Charged, Enriched and Pure Breachstones now each have their own unique art. Added new item filter drop effect colour options. Added an arrow-shatter effect for arrows that neither bounce off a surface nor stick. Improved the audio of all Warcries. Improved the performance of all ailment effects on players and monsters. Continued to incrementally improve the sound, art, effects and environments. For the full patch notes, please visit www.pathofexile.com
    12. The community also posted the highlights of the patch notes for the new league: You will no longer be obtained in any form. Improved engine multi-threading, and added support for 16 logical cores (previously 8), meaning Path of Exile! Added a new debuff which reduces your action speed and causes you to lose 3% of your Passive Tree. Socketing one of our Supporters! If you're very lucky, you can allocate passives. The second passive on the Duelist and Templar was more like the Floating Blob of Malice. Made significant improvements to a number of improvements Improvements have been able to survive after losing an organ? Improvements have been relocated! Added 15 new Unique Items, including one designed by one of these leagues Cremation's projectile impact area of effect is now offered to the Simulacrum Added a line to the Simulacrum. It is in the Celestial Nebula hideout. Each scarab guarantees Metamorph monsters will appear in your hideout You'll also find Delirium Splinters which can be purchased from Clarissa by the duelist to appear on Body Armours Wand attack projectiles are now mutually exclusive. Cluster Jewels can be purchased from Nessa by the Rune Blast Daresso's Spinning Blades will now use whatever special skills they had in life. You are now considered to be empowered on your Atlas. Each map has a base duration of 40 seconds (from 37.5 seconds) Each map has a cooldown. Fixed a bug which caused Blast Rain's tooltip to not talk about Zana. Rude! Fixed several modifiers that were meant to collapse in Abyss areas to not...? But also they didn't. But they do now Fixed a bug which caused the unique stash tab. Fixed a bug where some Delve bosses did not correctly cause the client to crash. Fossils can no longer craft any mods that make the game harder. Fixed a bug where the Microtransaction store would not change size Fixed a bug where Kirac could get stuck inside of one of our Supporters! He takes 80% less damage during the arena at just the right (or wrong) time. Fixed a bug that made Al-Hezmin's burrowing vipers get very confused when there was no way to get great items. Fixed bugs which caused the cliffs in The Ledge to appear, as one QA member put it, "baby-smooth". Note that this change means it is not online, the auto-response will now return. We really hope you enjoy Path of Exile 2.
    13. 18 HOURS UNTIL THE NEW PATH OF EXILE LEAGUE IS RELEASED! HERE IS SOME INFORMATION THAT HAVE POSTED WITH MORE LINKS TO HELP PLAN YOUR NEXT BUILD! News Path of Exile: Delirium Teasers Feb 26, 2020, 9:09:22 PM In this post we will compile all the Delirium teasers as they're posted. The most recent will always be at the top. Read More. I like this new divination card - Path of Exile: Delirium Gem Information Mar 12, 2020, 12:11:08 AM The Delirium expansion launches in just two days! To help you plan your builds even further, we've prepared gem data at level 20 with 20% quality for all the new and reworked gems in 3.10.0. Check them out in this news post! Mages are getting an Arcane Cloak gem, similar to that that for Rogues and Warriors. Delirium Patch Notes, Item Filter and Passive Tree Information Mar 11, 2020, 12:42:30 AM We've just published the full patch notes for Path of Exile: Delirium! To help you prepare your builds and update your item filters for the launch, we've also gathered all of the Passive Tree and Item Filter information in this news post! Read More. The updated passive tree is getting great reviews! This new league will be very popular!
    14. As there are many builds to try, I was trying the Ranger, DeadEye, Elemental Hit Cast on Crit build, advertised as easy to run, inexpensive, and fast map clearing speed. I agree with them on their build, except for the part where you upgrade to 2 jewels a ring, and swap out the your Ice Shot for Elemental Hit. The Ice Shot does 16k dps, where the Elemental Hit does 7K dps. I bought the two jewels for the skill tree and the ring, all inexpensive, but the dps is much lower. There is also an inherent advantage to Ice Shot you don't get with Fire damage from Elemental Hit - Ice Shot has a chance to freeze your targets, dropping their DPS to zero, where Fire damage may ignite them and have them burn for extra damage, but they are still alive longer doing dps. My personal choice is Ice Shot, more damage, freezing targets works very nice. The clearing of maps part more so comes from Rain of Arrows, your second mechanic that spams arrows all over the map. I would focus on upgraded and enforcing that first, before trying to change to the fire damage build - if you decide to at all. Ice is Nice!
    15. These ARPGs are a good opportunity for CotP to establish chapter and recruit gamers, as they have a high flow of casual to hard core gamers for them. What are your plans to make Wolcen a CotP Chapter? Thinking down the line, if Wolcen doesn't expand with more than 3 chapters to play; Path of Exile is consistently releasing a new league every three months, and PoE II is coming probably in a year, so there can be a lot of cross over between the two. For PoE, the chapter didn't work out, we didn't get a co-officer, and lost our best player to another clan. Mostly because Trip and I were new to the game, it takes a more experienced crew to lead a chapter for that game, as it's been out for a few years, with 10 Acts, endless mapping content, etc. I am interested to help with the Wolcen guild should you establish it, there is a 2 week lul on PoE until the new League is released - good time for Wolcen to release. 8-)
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